0 OpenFX Animator 1 OpenFX Animator 2 Opening... one moment please. 3 4 Click here to change to a single view 5 Click here to change back to the quad-view 6 Click here to change to other single view 7 Click and drag actor to a new position 8 Click and drag to rotate actor 9 Scale Tool: Choose option from Scale Palette to resize one or more axes 10 Shifter: Click to pick up key point. Click to release. (Choose option from dialog) 11 Rotate Tool: Click to pick key point. 12 Position Robot Skeleton 13 Path Editor: Click on path point and drag to new position 14 Cannot zoom out any further 15 Cannot zoom in any further 16 Pan Tool. Click and drag in any view window to scroll around the view 17 Zoom and recenter. Hold Alt to zoom out (2x). Click and drag to define zoomed area 18 Click on Actor to select (Ground/Path/Robots have select points). Double click for info. or to edit settings 19 Click here to draw complete wireframe 20 Select and or edit actor or path/skeleton 21 Select and or edit actor Spline Tween track 22 Edit Spline Tween Track or Direction 23 OpenFX Animator 24 OpenFX Animator 1001 The animation must have at least 3 frames\nbefore a preview can be made. 1002 Confirm please 1003 There are unsaved changes\n\nWould you like to save the animation first ? 1004 No memory available 1005 Out of memory 1006 Cannot delete file 1007 File open failed 1008 Error writing temporary device... 1009 Error in saving file.. 1010 Error in loading ... 1011 Help Not Available 1012 Cannot zoom out any further 1013 Cannot zoom in any further 1014 Cannot open work file 1015 Invalid data 1016 Coordinates outside range 1017 Cannot move any further in this direction 1018 No actor is selected 1019 No model associated with this actor 1020 Unable to load new model 1021 Memory insufficient for preset animation 1022 Insufficient Memory to Show the Designer 1023 No memory to draw model 1024 This is only allowed for path actors 1025 This is not possible while shifting keys. 1026 This is not possible while rotating keys. 1027 This is not possible while editing path. 1028 This is not possible while using this tool. 1029 Camera actor selected 1030 Script file write error 1031 No iternal motion for this actor 1032 Only possible for paths with 5 or more frames 1033 Path internal problem .. (1) 1034 Unrecoverable error 1035 Rendering is not finished 1036 Failed to read temporary file 1037 Failed to open temporary file 1038 End points cannot be deleted ... 1039 Closed paths must have at least 3 points ... 1040 Cannot add a new point after the end point... 1041 No path point is selected 1042 No animation on temporary device 1043 Frame limit exceeded, chopped to maximum 1044 An actor is following itself. \n\nPlease set the target to follow another actor. 1045 Press a key to correct this now 1046 Cannot find actor to draw.. 1047 Only one type of this actor is allowed. 1048 No actor is selected 1049 Cannot complete operation.\n\nA channel already exists or there is already a key. 1050 Cannot find appropriate key. 1051 No path for this actor ... 1052 Path editing is not possible ... 1053 Selected actor is not a path ... 1054 No path is selected ... 1055 This action only applies to TWEEN alignments 1056 Cannot resize this type of actor 1057 Failed to add channel 1058 Paths have no follow offset 1059 Cannot align to NON-PATH actors 1060 Action is inappropriate. Cannot complete operation. 1061 Corrupt path -- output file is corrupt 1062 This file not a valid model ... 1063 One or more models could not be loaded 1064 This is not an Animation file. 1065 Error while loading animation,\nsome elements not loaded... 1066 Could not open script file for output 1067 Syntax error. 1068 This change is not possible at the end of the channel 1069 This change is not possible at the start of the channel 1070 Not enough space to add Morph sequence 1071 First AnimMorph element must be 1 frame 1072 AnimObj creation error 1073 Part of the AnimObj could not be found 1074 Failed to add copy 1075 No space to put copy 1076 There is no robot for this Actor 1077 Robot manipulation is not possible 1078 Selected actor is not a robot 1079 No robot is selected 1080 Robot skeleton is inconsistent 1081 It is not possible to add a channel at this frame 1082 Costume already exists for this frame 1083 The main camera can not be removed 1084 A camera costume channel can not be removed 1085 Can only do this operation in a key frame 1086 Animation must exceed 1 frame.\nPlease set the animation to more than 1 frame. 1087 Time line missing,incomplete or inconsistent 1088 No effect 1089 Cannot change while\nthis tool is in use 1090 Could not load the Designer - check for available memory 1091 This effect already exists!\nOpen a new effect ? 1092 The Designer has not finished the last edit\n or currently has another model open. 1093 This action is not allowed for main Camera 1094 Confirm setting origin of coordinates\nat 3D cursor position 1095 Would you like to make a new Keyframe\nand split the channel ? 1096 The main camera must always be at top of list 1097 An actor is already using this name.\nPlease choose another name. 1098 This is not a pose file 1099 Pose inconsistent with this Robot 1100 This animation file already exists.\n\nWould you like to overwrite it ? 1101 Fatal error 1102 Failed Function 1103 Failed Library 1104 No Effect 1105 No Parameters 1106 Low Memory: Please start the module from the Start Menu 1107 Failed to load SPIN.DLL 1108 Failed TIDE class 1109 Failed to load accelerators 1110 Error in NextFile 1111 File Error 1112 Camera Selected:\n\nWould you like to delete it? 1113 Would you like to delete this actor ? 1114 No previous image to view 1115 Delete Timeline 1116 Delete Existing Timeline 1117 There are too many frames chosen for action to be taken 1118 The 3D cursor must not be at the origin of coordinates 5001 Open animation from a saved file 5002 Start with an animation template 5003 Start a new animation 5004 Save the animation 5005 Write an animation script for rendering 5006 Write a script for current frame 5007 Start the Designer or return to it if it is already running 5008 Show the Keyframer 5009 Start the Viewer application 5010 Start the Player application 5011 Convert a FLIC Animation to an AVI movie file 5012 Exit the Animator and close all other open windows 5013 Add Actor, Costume and Movement Timeline 5014 Add Costume for Actor 5015 Add an animation effect to the selected actor (Must be MODEL ) 5016 Delete the selected Actor 5017 Delete costume for selected Actor 5018 Select Actor from a list of all actors 5019 Show information about the selected Actor 5020 Move the 3D cursor to the selected Actor 5021 Move selected Actor to the 3D cursor position 5022 5023 5024 5025 5026 5027 5028 5029 If the selected Actor is a Camera then make it the active one 5030 5031 5032 5033 5034 5035 5036 Convert a FLIC animation into a series of numbered GIF images 5037 5038 5039 5040 Set the speed of an Actor on a path by drawing a graph 5041 5042 Add a movement channel that spans the current frame 5043 Add a rotation channel that spans the current frame 5044 Add an expansion channel that spans the current frame 5045 Add a keyframe for movement at current frame 5046 Add a keyframe for rotation at current frame 5047 Add a keyframe for expansion at current frame 5048 Go to the first frame in the animation 5049 Go to the previous frame in the animation 5050 Go to the next frame in the animation 5051 Go to the last frame in the animation 5052 Go to a specific frame entered in a dialog box 5053 Preview the animation in wireframe mode 5054 Play animation using Quick draw mode, hold Ctrl key for full wireframe 5055 5056 Render a single frame or the whole animation 5057 Show last viewed image 5058 Make a wireframe preview of the animation 5059 Play the preview of the animation 5060 Free up memory used by the animation preview 5061 Set the number of frames in the animation 5062 Switch between drawing actors as bounding boxes or a full wireframe 5063 For Full drawing, draw the selected actor in full, others in bounding boxes 5064 For Full drawing, draw the selected actor using bounding box, all others in full 5065 For Full drawing, draw all actors in full-wireframe 5066 Lock selected actor to always draw bounding box only 5067 Draw actors using quick draw (exclude some edges, draw vertices only) 5068 Turn on the use of the grid 5069 Edit the grid settings 5070 Zoom the display in to get an enlarged view of the actors 5071 Zoom the display out to get a wider view of the actors 5072 5073 Set the 3D cursor + view windows size/position to default position 5074 5075 5076 Show the camera's field of view cone 5077 Show the spotlight's cone 5078 View the scene from the opposite direction 5079 Swap view point to other side of window box 5080 Show the coordinates window 5081 5082 5083 5084 Get help on OpenFX Animation Module 5085 Get information on how to use Help 5086 5087 Undo the last action 5088 Switch between the small Cross hair cursor and a full screen Crosswire cursor 5089 Print an image on printers that support bitmaps 5090 5091 Set Preferences for use each time Animator starts 5092 Save changes to current animation 5093 Change the model that the current actor is using 5094 Rename the selected Actor 5095 Move actor to a position set by entering coordinates 5096 Set the rotation of the actor by entering numerical values 5097 Set the scaling applied to the selected actor by entering numerical values 5098 Open this model in the Designer for editing 5099 Close the Designer and all other utilities 5100 Hide or show the tool palettes 5101 Setup Image F/X Processors to be applied to the entire animation 5102 Switch to spline tween mode. Spline paths are visible in this mode. 5103 Use the larger Camera view window when showing one view at a time 5104 Hide or show the selection palette 5105 Get introductory help on all the modules 5106 Show the Grid 5107 Show or Update an OpenGL animation script 5108 Show or Hide the OpenGL camera view 5109 Launch the AVI Player application 5110 Reverse the direction of the path 5111 Edit an Image F/X actor actor setting for channel spanning current frame 5112 Build Animation from series of single images or temporary files 5113 Launch the utility to dub sound onto AVI movies 5114 Display the tools on the left side of the screen 5115 Reset the quad view windows to the same size 5116 Dock the Keyframer when it is visible 5117 Shift all keyframes (except Camera costumes) by frame increment to later or earlier times 5118 About this application 5119 Quick Render the camera view 5120 Export VRML animation file 5121 Browse to SFX's Home Page 5122 Browse to Support Home Page 5123 Reset Position to (0,0,0) 5124 Reset Rotation to face forward 5125 Reset Scaling to (1,1,1) 5126 Change all instances of the model that the current actor is using 5127 Write a script for current frame with blur (NB! Set renderer blur to 11) 5128 Write an animation script for rendering with blur (NB! Set renderer blur to 11) 5129 Convert AVI movie to MPEG-1 movie 5130 Play multiedia files MPEG AVI etc. 5131 Use the director for camera activation if one is present 5132 Convert animated GIF to AVI movie. 6001 Select another actor that represents a model 6002 Select another path 6003 Select a camera (see also Activate camera) 6004 Select another CSG actor 6005 Select an actor representing a Robot or Morph 6006 Select another light 6007 Select another target 6008 Select the ground (if it is present) 6009 Actor selector 6010 Node selector 6011 Pan Tool: Click and drag to reposition the view 6012 Zoom and recenter. Hold Alt to zoom out(2x). Click and drag to define zoomed area 6013 Move Tool: to position actors in the scene - must be in key frame 6014 Tool to rotate actors 6015 Actor Scaling tool 6016 Add an Actor from a popup menu 6017 Spline Tween the position or direction 6018 Open the Renderer for the current animation 6019 Render a hidden line 6020 Display the last viewed image 6021 Go to a specific frame in the animation 6022 Center the view windows at the location of the 3D cursor 6023 Resize the window views so that all the actors are visible 6024 Snap actor to cursor position - must be in key frame 6025 Snap 3D cursor to selected actor 6026 Move 3D cursor to coordinates indicated in Coords dialog 6027 Cancel the entry and reset values to current 3D cursor position 6028 Set the Coordinate origin 6029 Define the coordinate system and give it a label 6030 Measure the distance to the selected actor 6031 Play animation using quick draw mode 6032 Play animation using bounding box mode 6033 Go to the previous frame with a key (If tool, then key for tool) 6034 Go to the next frame with a key (If tool, then key for tool) 6500 Actor Selector 6501 Node Selector 6502 Pan Tool 6503 Zoom In-Out 6504 Move Actor 6505 Rotate Actor 6506 Scale Actor 6507 Add Actor 6508 Spline Tween 6509 Render 6510 Hidden Line 6511 Last Image 6512 Go to Frame 6513 Center View 6514 Fit in Window 6515 Snap Actor to Cursor 6516 Snap Cursor to Actor 6517 Model 6518 Path 6519 Camera 6520 CSG 6521 Robot 6522 Light 6523 Target 6524 Ground 6525 Last Key Frame 6526 Go To Frame 6527 Play 6528 Quick Play 6529 Next Key 6530 Move Cursor To 6531 Reset 6532 Set Origin 6533 Define 6534 Dist to Selected 6535 Round Parent 6536 Parent Right Angle 6537 Other Rt Angle 6538 Axis to Side 6539 Axis Front/Back 6540 Axis Up/Down 6541 Local Pivot 6542 Reset Pose 6543 Copy Previous 6544 Load Pose 6545 Save Pose 6546 Zoom In On 6547 Selected/Pivot 6548 Reset Selected 6549 Overlay Bones 6550 Transparent 7000 Tools 7001 Actions 7002 Select 7003 Units 7004 Undo 7005 Hide &Tools F7 7006 Show &Tools F7 7007 Hide &Selectors 7008 Show &Selectors 7009 Hide &Keyframer K 7010 Show &Keyframer K 7011 C&rosshair Cursor F9 7012 C&rosswire Cursor F9 7013 Single &View Shift+F4 7014 Quad &View Shift+F4 7015 &Draw Bounded F6 7016 &Draw Full F6 7017 Select First File In the Sequence 7018 Select Image Map 7019 Select Robot 7020 Save Pose 7021 Load Pose 7022 Save Animation 7023 Open Animation 7024 Choose Replacement 7025 Script File 7026 Open Path 7027 Select Special Effect 7028 Write Animated Model Set 7029 Open Animated Model Set 7030 Image File 7031 Select Image Processing Module 7032 Error Removing 7033 Set Ground Colour 7034 Set Ground Texture Colour 7035 Set Horizon Colour 7036 Set Zenith Colour 7037 Set Light Colour 7038 Set CSG Colour 7039 Choose Actor 7040 No Actor Selected 7041 %s Selected 7042 Frame 7043 Costume 7044 Position 7045 Rotation 7046 Size 7047 Keyframer 7048 Play 7049 Stop 7050 Show OpenGL Camera View F11 7051 Hide OpenGL Camera View F11 7052 Preferences 7053 7054 Choose Path 7060 &Cancel 7061 Preview Complete 7062 &Make Preview 7063 Preparing frame %4.4ld of %4.4ld 7064 Move To 7065 Create Key 7066 Comfirm 7067 Not a key frame 7068 Set Rotation 7069 Set Scale 7070 Left/Right 7071 Back/Front 7072 Up/Down 7073 Direction 7074 Elevation 7075 Bank 7080 Model 7081 Path 7082 Target 7083 Ground 7084 Light 7085 Morph 7086 CSG 7087 Sky 7088 Robot 7089 Camera 7090 PostPro 7091 Coloured 7092 Wave 7093 Ripples 7094 Ocean 7095 Checker 7096 Grid 7097 Stripes 7098 Dots 7099 Crosses 7100 Brick 7101 Rough 7102 Demo only allows 70 frames 7103 Demo 7104 7105 Standard One Frame View 7106 One Frame With Ground 7107 Animate Rotating Model 7108 Model on open path 7109 Model on closed path 7110 Model on loaded path 7111 Travellers 7112 7113 Which Template 7114 Sky 7115 Target 7116 Light 7117 Ground 7118 Path 7119 Select Model 7120 Select 7121 Model at head of precession 7122 Load 7123 Frames 7124 Number of Frames 7125 Next Model - Cancel to Finish 7126 Add Next 7127 Error in Next File 7128 File Fault 7129 Sky Information 7130 Plain Colour 7131 Graded Colour 7132 Environment map %s 7133 Backdrop %s 7134 Animated Backdrop Sequence %s 7135 Model Information 7136 Normal Model\n %s\n Qmorph ON 7137 Normal Model\n %s \nMorph ON 7138 Normal Model\n %s 7139 %s\n Box draw locked ON 7140 Animated sequence\n %s\n Moprh ON 7141 Animated sequence\n %s 7142 Plain Coloured Ground 7143 Ground with map\n %s 7144 Ground with tiled map\n %s 7145 Ground with mozaic map\n %s 7146 Ground with texture %s 7147 Normal Light 7148 No Shadow Light 7149 Shadow Only 7150 Spotlight 7151 CSG Sphere 7152 CSG Tube 7153 CSG Cylinder 7154 %s Additive 7155 Target 7156 Image Processor 7157 Open Path 7158 Closed Path 7159 Robot\n%s\nQmorph ON 7160 Robot\n%s\nMorph ON 7161 Robot\n %s 7162 Position Information 7163 Position is poly tweened 7164 Position is spline tweened 7165 Rotation Information 7166 Rotation is Tweened 7167 Accelerated Rotation 7168 Scaling Information 7169 Cone angle = %.2lf Edge angle = %.2lf 7170 Width=%.2lf Depth=%.2lf Height=%.2lf 7171 NTSC 7172 PAL 7173 15 fps 7174 Sky Information 7175 Costume for %s Actor 7176 CSG Setup for Actor %s 7177 Robot-Hierarchy 7178 Robot-View 7179 Rename Actor 7180 Go To Frame 7181 Frame 7182 Quick only for %s 7183 Rename Actor 7184 ani_help.chm 7185 ENGLISH 7186 CSG Disk 7188 %s Additive 7189 Normal Model 7190 Quadratic Morphing On 7191 Animated Sequence 7192 Morph On 7193 Plain Ground 7194 Ground With Map 7195 Ground With Tiled Map 7196 Ground With Mozaic Map 7197 Ground With Texture 7198 Subtractive 7199 Additive 7200 Qmorph ON 7201 Morph ON 7203 Following\n %s 7204 Following offset of model\n %s 7205 Following on from model\n %s 7206 Following with axis lock from\n %s 7207 Rotation is aligned to path\n %s 7208 Looking-At\n %s 7209 Copy rotation from\n%s 7210 Quick Draw 7211 gen_help.chm 7212 OpenFX Animator Help 7213 OpenFX General Help 7214 7215 http://www. 7216 http://www. 7217 http://www. 7218 http://www. 7219 Integrate (Set MB to 11) 7220 Steps 7221 Director 7222 Director Information 7223 Active Camera: