#define MainVar1PopTrigger 1003 //(Left Origin = 0, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
#define MainVar2PopTrigger 1006 //(Left Origin = 26, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
#define MainVar3PopTrigger 1007 //(Left Origin = 52, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
#define MainVar4PopTrigger 1008 //(Left Origin = 78, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
#define MainVar5PopTrigger 1009 //(Left Origin = 104, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
#define MainVar6PopTrigger 1010 //(Left Origin = 129, Top Origin = 38, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 1005)
// Resource: Talt 1001
#define RomIncompatibleAlert 1001
#define RomIncompatibleOK 0
// Resource: Talt 1000
#define DisplayMsgAlert 1000
#define DisplayMsgOK 0
// Resource: MBAR 1000
#define MainFormMenuBar 1000
// Resource: MENU 1000
#define MainOptionsMenu 1000
#define MainOptionsAusujetduCompteestbon 1000
// Resource: tSTR 1800
#define BadResultString 1800 // "Le compte est presque bon : "
// Resource: tSTR 1700
#define GoodResultString 1700 // "Le compte est bon : "
// Resource: tSTR 1600
#define InitResultString 1600 // " Patience ! Je calcule..."
// Resource: tSTR 1500
#define AlertBody1String 1500 // "Le compte est bon"
// Resource: tSTR 1000
#define HelpResultFieldString 1000 // "1) Choisir 6 nombres ou cliquer sur Tirage 2) Ecrire la cible demandÄe ou cliquer sur Loterie. 3) Cliquer sur Calcul. Amusez vous bien ! pierre.touzeau@wanadoo.fr"