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- From: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
- Newsgroups: sci.virtual-worlds,sci.answers,news.answers
- Subject: sci.virtual-worlds Reference FAQ
- Followup-To: sci.virtual-worlds
- Date: 19 Jul 1997 01:45:02 GMT
- Organization: University of Washington
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- Archive-name: virtual-worlds/reference-faq
- Posting-frequency: monthly
- Last-modified: 1997/07/20
- URL: http://www.hitl.washington.edu/scivw /reference-faq.html
-
- sci.virtual-worlds Reference
-
- Frequently Asked Questions (FAQ)
-
- This faq is meant to assist user in finding information on virtual reality.
- Basic questions such as VR Books, Magazines, and online resources are
- covered.
-
- Questions, comments, or suggestions should be sent to:
- scivw-faq@hitl.washington.edu
-
- Snail-mail may be sent to:
-
- Sci.virtual-worlds
- c/o Toni Emerson, HITLab
- University of Washington,
- Human Interface Technology Laboratory
- PO Box 352412
- Seattle, WA, 98195-2412
- USA
-
- Topics covered in this FAQ:
-
- 1. What are the related VR WWW pages?
- 2. VR Books to get you started
- 3. VR Magazines and Journals to get you started
- 4. What are the related VR related newsgroups?
- 5. What are the related VR related mailing lists?
- 6. Information on VRML
- 7. Credits
-
- ------------------------------
-
- Subject: -1- What are the related VR WWW pages?
-
- There are quite a few VR WWW sites. As a result, there are a number of
- excellent indices of VR sites available. That's where you should begin:
-
- 3D Engines List: http://cg.cs.tu-berlin.de/~ki/engines.html [software
- 3D engines, realtime graphics, virtual reality]
-
- 3D Web Site: http://www.3dsite.com/3dsite/ - [3D computer graphics, job
- board, commercial listings]
-
- Cardiff's VR Page: http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/ -
- [CardiffMOO Information , MOOs, MUDs]
-
- Chris's VR Stuff: http://www.cms.dmu.ac.uk/People/cph/vrstuff.html -
- [VR Hardware, VR Software, Homebrew, 3D Software, VRML]
-
- Computer Graphics page at the UCSC Perceptual Science Laboratory:
- http://mambo.ucsc.edu/psl/cg.html - [computer graphics research site
- list]
-
- Dave Snowdon's VR Page: http://www.crg.cs.nott.ac.uk/~dns/vr/ - [VR
- Hardware, Software, VRML]
-
- Hot Virtual Reality Sites:
- http://www.nist.gov/itl/div894/ovrt/hotvr.html - [General VR Links,
- Research centers]
-
- Ian's Buying Guide: http://www.cs.jhu.edu/~feldberg/vr/vrbg.html - [VR
- Hardware, VR Software]
-
- Maddog's studio:http://www.maddog.com/ - [Vworlds-biz mailing list, VR
- developers, VR producers]
-
- On the Net: Information Resources in Virtual Reality
- http://www.hitl.washington.edu/projects/knowledge_base/onthenet.html -
- [General VR, applications, software, research centers, directory,
- commerical resources, VRML]
-
- Psychology/VR Resource List - [psychology and VR]
-
- Silicon Graphics' Visual Simulations Applications Directory:
- http://193.242.86.10/Products/appsdirectory.dir/MarketIXVisual_Simulation.html [VR suppliers]
-
- Ultimate Spatial Audio Index.
- http://www.w-link.net/~jethro/spataudio.html - [Virtual Audio]
-
- Virtual Spaces MUD connections:
- http://www.nova.edu/Inter-Links/v_spaces.html [MUDs, MUSHs, MOOs,
- text-based VR]
-
- VR Resources: http://www.imaginative.com/VResources/ - [General VR,
- hardware, articles, companies, VRML]
-
- Weblynx Ultimate Virtual World Library:
- http://weblynx.com.au/virtual.htm
- Contains the Beginners Guide to VRML. [VRML]
-
- Yahoo's Entertainment: Virtual Reality
- http://www.yahoo.com/Entertainment/Virtual_Reality
- [General VR, Entertainment]
-
- ----------------------------------------------------------------------------
- ------------------------------
-
- Subject: -2- VR Books to get you started
-
- Adams, L. (1994). Visualization & VIrtual Reality--3D Programming with
- Visual Basic for Windows. New York, NY: WIndcrest/McGrawHill.
-
- Aukstakalnis, S. and Blatner, D. (1992). Silicon Mirage: The Art & Science
- of Virtual Reality. Berkeley, CA: Peachpit Press.
-
- Ames, A.L., Nadeau, D.R. and Moreland, J. The VRML Sourcebook. New York, NY:
- John Wiley & Sons.
-
- Angel, E. (1997). Interactive 3D Graphics: A Top-Down Approach with Open GL.
- New York, NY: Addison Wesley.
-
- Badler, N. I., Phillips, C. B., and Webber, B. L. (1993). Virtual Humans and
- Simulated Agents. New York, NY: Oxford University Press.
-
- Barfield, W. and Furness, T. (Eds.). (1995). Virtual Environments and
- Advanced Interface Design. Oxford, UK: Oxford University Press.
-
- Begault, D. (1994). 3-D Sound for Virtual Reality and Multi-Media
- Applications. San Diego, CA: Academic Press.
-
- Benedikt, M. L. (Ed.). (1991). Cyberspace: First Steps. Cambridge, MA: MIT
- Press.
-
- Bertol, D. (1997). Designing Digital Space: An Architect's Guide to Virtual
- Reality. New York, NY: John Wiley & Sons.
-
- Biocca, F. and Levy, M. R. (Eds.). (1994). Communication in the Age of
- Virtual Reality. Hillsdale, NJ: Lawrence Erlbaum Associates.
-
- Burdea, G. (1996). Force & Touch Feedback for Virtual Reality. New York:
- John Wiley & Sons.
-
- Brown,R., Earnshaw, R., Jern, M. and Vince, J. (1995). Visualization. New
- York, NY: John Wiley and Sons.
-
- Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York, NY:
- John Wiley and Sons.
-
- Carr, K. and England, R. (Eds). (1995). Simulated and Virtual Realities:
- Elements of Perception. Hampshire, UK: Taylor and Francis.
-
- Chorafas, D. N. and Steinmann, H. (1995). Virtual Reality: Practical
- Applications in Business and Industry. Indianapolis, IN: Prentice Hall.
-
- Committee on Virtual Reality Research and Development, National Reseach
- Council. (1994). Virtual Reality: Scientific and Technological Challenges.
- Washington, DC: National Academy Press.
-
- Cooper, et al. (1994). Virtual Reality Tracking Technology. San Diego, CA:
- Academic Press.
-
- Earnshaw, R., Jones, H. and Gigante, M. (1993). Virtual Reality Systems.
- Orlando, Fl: Academic Press.
-
- Earnshaw, R., Vince, J. and Jones, H. (1995). Virtual Reality Applications.
- London: Academic Press.
-
- Eddings, J. (1994). How Virtual Reality Works. Emeryville, CA: Ziff-Davis
- Press.
-
- Ellis, S. R. (Ed.). (1991). Pictorial Communication in Virtual and Real
- Environments (2nd ed). London: Taylor and Francis.
-
- Fishwick, P. (1995). Simulation Model Design & Execution: Building Digital
- Worlds. Indianapolis, IN: Prentice Hall.
-
- Glassner, A. S. (1994). Principles of Digital Image Synthesis. San Mateo,
- CA: Morgan-Kaufmann.
-
- Gradecki, J. (1994). The Virtual Reality Construction Kit. New York, NY:
- John Wiley and Sons.
-
- Gradecki, J. (1994). Virtual Reality Programmer's Kit. New York, NY: John
- Wiley and Sons
-
- Heim, M. (1993). The Metaphysics of Virtual Reality. New York: Oxford
- University Press.
-
- Helsel, S. K. and Roth, J. P. (Eds.). (1990). Virtual Reality Practice,
- Theory, and Promise. Westport, CT: Meckler Publishing.
-
- Hollands, R. (1996). The Virtual Reality Homebrewer's Handbook. New York,
- NY: John Wiley & Sons.
-
- Jacobson, L. (1993). Garage Virtual Reality. Indianapolis, IN: Sams
- Publishing.
-
- Jacobson, L. (Ed.). (1992). Cyberarts: Exploring Art & Technology. San
- Francisco, CA: Miller Freeman, Inc.
-
- Kalawsky, R. (1993). The Science of Virtual Reality and Virtual
- Environments. Reading, MA: Addison-Wesley.
-
- Krueger, M. (1991). Artificial Reality II. Reading, MA: Addison-Wesley.
-
- Latham, R., (1995). The Dictionary of Computer Graphics and Virtual
- Reality," New York: Springer-Verlag.
-
- Laurel, B. (1991). Computers as Theatre. Reading, MA: Addison- Wesley.
-
- Loeffler, C. E. and Anderson, T. (Eds.). (1994). The Virtual Reality
- Casebook. New York, NY: Van Nostrand Reinhold.
-
- Leston, J., Ring, K. and Kyral, E. (1996). Virtual Reality: Business
- Aplications, Markets and Opportunities. Videotape available through Look
- Multimedia.
-
- MacDonald, L. and Vince, J. (1993). Interacting with Virtual Environments.
- New York, NY: John Wiley and Sons, Inc.
-
- McAllister, D. F. (Ed.). (1993). Stereo Computer Graphics and Other True 3D
- Technologies. Princeton, NY: Princeton University Press.
-
- McLellan, H. (1994). Virtual Reality: Case Studies in Design for
- Collaboration & Learning. Westport, CT: Meckler Corp.
-
- Melzer, J.E. and Moffitt, K. W. (1997). Head-Mounted Displays: Designing for
- the User. New York,NY: McGraw Hill.
-
- Moser, M. A. with MacLeod, D. (1995). Immersed in Technology: Art and
- Virtual Environments. Cambridge, MA: MIT Press.
-
- Panos, G. (1995). Virtual Reality Sourcebook.
-
- Perelman, B. (1993). Virtual Reality. New York, NY: Segue Books.
-
- Pesce, Mark. (1995). VRML Browsing and Building Cyberspace
-
- Pimentel, K. and Teixeira, K. (1993). Virtual Reality: Through the New
- Looking Glass (2nd ed.). New York, NY: Intel/Windcrest/McGraw Hill.
-
- Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies.
- New York, NY: Simon and Schuster Trade.
-
- Roehl, B. (1994). Playing God, Creating Virtual Worlds. Corte Madera, CA:
- Waite Group Press.
-
- Roehl, S., Bernie, R. and Eagan, J. (1993). Virtual Reality Creations:
- Create & Program Virtual Worlds on Your PC. Corte Madera, CA: Waite Group
- Press.
-
- Rothman, P. (1994). Intelligent Agents, Artificial Intelligence & Virtual
- Reality. Indianapolis, IN: Sams Publishing.
-
- Sheridan, T. B. (1992). Telerobotics, Automation, and Human Supervisory
- Control. Cambridge, MA and London: The MIT Press.
-
- Stuart, Rory (1996). The Design of Virtual Environments. New York:
- McGraw-Hill
-
- Thalmann, N. and Thalmann, D. (1991). New Trends in Animation and
- Visualization. New York, NY, USA: Wiley.
-
- Thalmann, N. and Thalmann, D. (1993). Virtual Worlds and Multimedia. New
- York, NY, USA: Wiley.
-
- Thalmann, N. and Thalmann, D. (1994). Artificial Life and Virtual Reality.
- New York, NY, USA: Wiley.
-
- Vince J. Virtual Reality Systems. Reading, MA: Addison-Wesley
-
- Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993). Virtual Reality in
- Engineering. Piscataway, NJ: IEEE.
-
- Watson, M. (1996). AI Agents in Virtual Reality Worlds: Programming
- Intelligent VR in C++
-
- Wexelblat, A. (1993). Virtual Reality: Applications and Explorations.
- Orlando, FL: Academic Press.
-
- White, J. (1996). Designing 3D Graphics: How to Create Real-Time 3D Models
- for Games & Virtual Reality. New York, NY: John Wiley & Sons.
-
- Wilson, J.R., D'Cruz, M.D., Cobb, S.V.G. and Eastgate, R.M. (1995). Virtual
- Reality for Industrial Application: Opportunities and Limitations.
- Nottingham: Nottingham University Press.
-
- Then, you can't forget science fiction!
-
- Besher, A. (1994). "RIM: A Novel of Virtual Reality". New York, NY:
- HarperCollins West.
-
- Card, Orson Scott. (1991). "Ender's Game." New York, NY: Tom Doherty
- Associates. ISBN: 0-812-51349-5.
-
- Gibson, William. (1984). "Neuromancer." New York, NY: ACE Science Fiction.
- ISBN: 0-553-28174-7.
-
- Gibson, William. (1993). "Virtual Light." New York: Bantam Books. ISBN:
- 0-553-07499-7.
-
- Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual Reality."
- New York, NY: Citadel Press.
-
- Stephenson, Neal. (1992). "Snow Crash." New York: Bantam Books.
-
- Vinge, Vernor. (1987). "True Names...and Other Dangers." New York, NY: Baen.
-
- ----------------------------------------------------------------------------
-
- Subject: -3- VR Magazines and Journals to get you started
-
- Cadence: The World's Largest Independent AutoCAD Magazine. Published monthly
- by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107. ISSN
- 0887-9141
-
- Collaborative Computing. Collaborative Computing is a new international
- quarterly journal which covers the areas of group work, collaborative
- systems, telecommunications, computing and distributed systems.
- http://www.crg.cs.nott.ac.uk/~oklee/collab_computing.html
-
- Communications of the ACM. Published monthly by the Association of Computing
- Machinery. ISSN 0001-0782.
-
- Computer Graphics Forum: Journal of the European Association for Computer
- Graphics. Amsterdam : North Holland. ISSN 0167-7055.
-
- Computer Graphics World. Published monthly by PennWell Publishing Company.
- Subscription inquiries: 918-835-3161. ISSN 0271-4159.
-
- Check out CGW Online at http://www.cgw.com
-
- Computer Graphics. Published by the Special Interest Group on Computer
- Graphics of the Association for Computing Machinery. ISSN 0097- 8930.
-
- Computers & Graphics: An International Journal of Systems & Applications in
- Computer Graphics. J. L. Encarnacao, Editor in Chief. New York: Pergamon
- Press. ISSN 0097-8493. (Vol. 17, No. 6, 1993, special issue on Virtual
- Reality).
-
- Displays: Technology and Applications. Butterworth Heinemann, Oxford, UK.
- ISSN 0141-9382.
-
- Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and Entertainment
- Marketing. Emerging Media Report, Subscription Dept., 250 Mercer Street,
- #B1303, New York, NY, 10012. Tel: 212 388-0842
-
- Feedback: Virtual Reality Society Newsletter. Bi-monthly publication by the
- VRS. Informs of VRS developments, as well as the general VR industry.
-
- Human Factors. Journal of the Human Factors and Ergonomics Society. ISSN
- 0018-7208.
-
- IEEE Computer Graphics and Applications. Los Alamitos, CA: IEEE Computer
- Society. ISSN 0272-1716.
-
- IEEE Engineering in Medicine and Biology Magazine. Published monthly by the
- Engineering in Medicine and Biology Society. ISSN 0739-5175.
-
- IEEE Spectrum Magazine. Published month by The Institute of Electrical and
- Electronic Engineers. ISSN 0018-9235.
-
- IEEE Transactions on Visualization and Computer Graphics. Published by The
- Institute of Electrical and Electronic Engineers. ISSN 1077-2626.
-
- Image and Vision Computing. Butterworth Heinemann, Oxford, UK. ISSN
- 0262-8856.
-
- Insight: The Visual Performance Technical Group Newsletter. Visual
- Performance Technical Group, Human Factors Society.
-
- International Journal of Virtual Reality . Editorial Office Richard A.
- Blade. Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado Springs,
- Colorado 80907 Phone/FAX: 800/333-0220 Email: rblade@serf.uccs.edu Business
- Office J. Fred Henderson, Ed.D., Managing Editor P.O. Box 925, Leadville, CO
- 80461 Phone: 800/474- 4587 (800/IPI-IJVR) FAX: 719/486-3652 Email:
- ijvr@usa.net
-
- Interactive Update. Published bimonthly by Alexander and Associates.
- Alexander and Assoc. is a market research business planning firm
- specializing in entertainment. Contact Alexander and Assoc., 38 E. 29th St.,
- 10th Fl., New York, NY, 10016. Tel: 212-684-2333, Fax: 212-684- 0291.
-
- IRIS Universe: The Magazine of Visual Computing. Published quarterly by
- Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415,
- Mountain View, CA 94039-7311. Subscriptions are available to qualified
- users. ISSN 1061-6608. WWW:
- http://www.sgi.com/Technology/Publications/iris_universe.html
-
- Journal of Medicine and Virtual Reality. Publication of the International
- TeleSurgery Society (ITS). For subscription information contact: Stanley
- Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, Suite 286, New
- York, NY 10028. Telephone: 212-517-3995 Fax: 212- 861-0588/89.
-
- Journal of the Audio Engineering Society: Audio/Acoustics/Applications.
- Audio Engineering Society (AES), New York, NY. ISSN 0004-7554 Journal of
- Visualization and Computer Animation. Published quarterly by John Wiley and
- Sons Inc., 605 Third Avenue, New York, NY 10158, USA. ISSN 1049-8907.
-
- Optical Engineering. Published monthly by the Society of Photo-optical
- Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286.
- PIX-elation. Bi-monthly publication of VRASP (Virtual Reality Alliance of
- Students and Professionals. Contact: VRASP PO Box 4139, Highland Park, NJ
- 08904-4139.
-
- Personal Technologies. Published quarterly. , ISBN 0949-2054.
- Springer-Verlag London Ltd., Sweetapple House, Catteshall Lane, Godalming,
- Surrey, GU8 3DJ. Tel: 00 44 1483 415142/Fas: 00 44 1483 415144. Email:
- PeTe-enquiries@csm.uwe.ack.uk.
- http://gate.uwe.ac.uk:8000/csm/research/PIM/PeTe.html
-
- Presence: Teleoperators and Virtual Environments. Published quarterly by the
- MIT Press, Cambridge, MA 02142. ISSN 1054-7460. Subscription requests should
- be addressed MIT Press Journals 55 Hayward Street Cambridge, Massachusetts
- 02142-1399 (617) 253-2889 (617) 258-6779 (fax) E-mail:
- journals-orders@.mit.edu. WWW link:
- http://www-mitpress.mit.edu/jrnls-catalog/presence.html
-
- Real Time Graphics. The Newsletter of Virtual Environment Technologies and
- Markets, 10/yr, CGSD Corporation [2483 Old Middlefield Way #140, Mt. View,
- CA, 94043] 415-903-4924, fax 415-967- 5252, e-mail rtg@cgsd.com,
- http://www.cgsd.com
-
- Real-Time Imaging. The first issue will be published the first quarter of
- 1995 by Academic Press, London, UK. Sample copies are available from
- Marketing Department, Academic Press, 24-28 Oval Road, London NW1 7DX, UK.
- Fax: 44-71-2670362, or by email, with your full address to: rti@apuk.co.uk.
-
- Realta' Virtuale. [Italian]. Diego Montefusco, editor. Via Rombon 11, 20134
- Milano, Italy. 6 issues/year. Tel: +39 02-26412898/Fax: +39 02- 26413279.
- E-mail: montefus@ghost.dsi.unimi.it.
-
- Simulation. Published monthly by Simulation Councils, Inc. Editorial and
- Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, San
- Diego, California 92177. Tel:619-277-3888. ISSN 0037-5497.
-
- Virtualnomics, The Virtual Environments Special Interest Group Newsletter.
- Available online, WWW:
- Volume 1, No. 1. http://www.coe.neu.edu/~mourant/news1.html
-
- Volume 2, No. 1. http://www.coe.neu.edu/~mourant/news2.html
-
- Volume 3, No. 1. http://www.coe.neu.edu/~mourant/VETG97.HTML
-
- Volume 4, No. 2 http://www.coe.neu.edu/~mourant/VETG297.HTML
-
- Virtual Reality Monthly. Joe Dysart, Editor and Publisher, Email:
- dysart@delphi.com. Voice: (805) 498-2013/Fax: (805) 499-7014 Virtual Reality
- Special Report. Published bimonthly by Miller Freeman Inc., 600 Harrison
- St., San Francisco, CA 94107, Tel: 415-905-2200. ISSN 1074-1038.
-
- Virtual Reality Update. Toni Emerson, editor. [On-line]. This is an
- electronic publication published quarterly on the Usenet newsgroup
- sci.virtual-worlds. VRU contains new articles, conference papers and
- electronic sources that will be added to the comprehensive bibliography,
- Virtual Interface Technology: Selected Citations to the Literature.
- Available on the HITL WWW site:
- http://www.hitl.washington.edu/projects/knowledge_base/vru/
-
- Virtual Reality: Research, Development and Application: The Journal of the
- Virtual Reality Society. This journal is an official publication of the
- Virtual Reality Society. There are different subscription rates for the
- journal, with members receiving the journal at a discounted rate. The rates
- are as follows: non-members and institutions: UKP175/US$350 and members of
- the VRS: UKP95/US$190 To subscribe to the journal, contact: Journal
- Subscription Department, The Virtual Reality Society, PO Box 316, Haywards,
- HeathWest Sussex, RH17 5YA, UK.
-
- Virtual: Mensile di Realita Virtuale e Immagini di Sintesi. [Italian]
- Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel:
- 02/48010171 - 4987826. Fax" -24092-09, email: virtual.it.
-
- Visual Computer: International Journal of Computer Graphics. Official
- journal of the Computer Graphics Society. Published by Springer
- International, Berlin. ISSN 0178-2789.
-
- VR News - The Virtual Realty Newsletter. Mike Bevan, editor. Published ten
- times per year. Cydata Limited, PO Box 2515, London N4 4JW, England; Tel and
- Fax: (44) 81-292-1498. WWW page: http://www.vrnews.com
-
- ----------------------------------------------------------------------------
-
- Subject: -4- What are the VR related newsgroups?
-
- There are many Usenet newsgroups which contain information relevant to
- various aspects of the diverse virtual-worlds community.
-
- Newsgroup Descripton
-
- comp.graphics.misc Computer graphics, art, animation, image
- processing
- comp.graphics.api.opengl
- comp.human-factors Issues related to human-computer interaction (HCI)
- comp.multimedia Interactive multimedia technologies of all kinds
- comp.realtime Issues related to real-time computing
- comp.research.japan The nature of research in Japan (Mod)
- comp.simulation Simulation methods, problems, uses. (Mod)
- comp.sys.sgi.graphics Graphics packages and issues on SGI machines
- comp.sys.sgi.misc Issues on SGI machines
- sci.cognitive Perception, memory, judgement and reasoning.
- sci.optics Discussion relating to the science of optics.
- sci.virtual-worlds Virtual Reality technology and culture. (Mod)
-
- ----------------------------------------------------------------------------
-
- Subject: -5- What are the related VR related mailing lists?
-
- BattleTech VR Mailing List
-
- "Fan" page dedicated to, but not sponsored by, the VR games "BattleTech" and
- "Red Planet" put out by Virtual World Entertainment. Run by Norman
- "Beaver-1" Choe and Charlotte "Freya" Henkle, the list offers pilots hints,
- tips, rumors and stories with pilots around the world, including the
- international Virtual World sites in Japan and Australia. Representatives
- from VWE are present on the list, though not in any official fashion. For
- subscription information, send email to btech- request@world.std.com, and an
- automated reply will be sent to you.
-
- To receive a copy of the FAQ (one is sent when joining the list), send the
- words "info btech" in the body of a message to "majordomo@world.std.com".
- The FAQ is also available online by ftp and www.
- http://http.bsd.uchicago.edu/~c-henkle/faq3-0.html
-
- http://http.bsd.uchicago.edu/~c-henkle/html/btech.html
-
- ----------------------------------------------------------------------------
-
- CBNVEE at mcmuse.mc.maricopa.edu
-
- Subject: Building Educational Environments Using Networked Virtual Reality
- Software.
-
- Purpose: A place for those building educational environments using networked
- virtual reality software such as MUSE, TinyMUSH and Moo to pool knowledge
- and discuss issues. E-mail subscription request to
- cbnvee@mcmuse.mc.maricopa.edu with an informal message to subscribe.
-
- ----------------------------------------------------------------------------
-
- Distributed Interactive Simulation Protocol and NPS software implementation,
- DIS-List: E-mail subscription request to dis-maint@taurus.cs.nps.navy.mil .
-
- ----------------------------------------------------------------------------
- DIVE Mailing List
-
- A list for users of the DIVE VR system. The list is called "divers@sics.se.
- Mail sent to this address will be sent to all members. To subscribe to this
- list send e-mail to majordomo@sics.se with "subscribe divers" in the body of
- the message.
-
- ----------------------------------------------------------------------------
- Glove List
-
- The glove-list was created in 1991 to provide a rapid communication channel
- to hackers adapting the Power Glove for use in low-cost VR systems. J. Eric
- Townsend, jet@well.sf.ca.us, was the administrator for this list. The actual
- PowerGlove Mailing list is nonactive. To quote the administrator, "The
- PowerGlove mailing list is dead. (It fell on its head)." However, there is a
- great HTML doc available on the WWW:
- http://www.spies.com/jet/VR/faq-0.3.html
-
- ----------------------------------------------------------------------------
- Haptics List
-
- This purpose of the list is to create a forum for research discussion,
- questions, etc. as well as to provide information on the latest
- applications, devices, software, etc
-
- To subscribe to the list, send a message to majordomo@asel.udel.edu with
- SUBSCRIBE HAPTICS in the body. The Subject: will be ignored. Upon
- subscription, you will receive more information about the list, and how to
- obtain information on list operation.
-
- If there are any problems, please send a message to
- haptics-approval@asel.udel.edu or myself at j.p.fritz@ieee.org
-
- ----------------------------------------------------------------------------
- Homebrew-vr
-
- Non-commercial list server for those interested in "low-cost" virtual
- reality devices. To join, send e-mail: homebrew-vr-request@acm.uiuc.edu with
- subject of "subscribe."
-
- ----------------------------------------------------------------------------
- Immersion Quest
-
- Not exactly a mailing list, but I didn't have anywhere else to put it. Part
- of Howard Rheingold's www.minds.com site, this "conversation" is with the
- wise and funny Linda Jacobson (Silicon Graphics very own VR guru). You'll
- hear about events and occurrences relevant to virtual reality, "experiential
- computing," and immersive technologies and applications. To get there,
- http://www.minds.com and click on "Conversations". Linda's "Immersion Quest"
- is listed under "Edge Tech Conversations".
- ----------------------------------------------------------------------------
-
- Infobahn
- Managed by Michael Zyda at Naval Postgraduate School.
- To subscribe to infobahn:
- Send email note to infoadmn@cs.nps.navy.mil
- Put in the body of the message (brackets unnecessary).
-
- To post to infobahn:
- Send the post to infobahn@cs.nps.navy.mil
- You must be a subscriber to post.
- ----------------------------------------------------------------------------
- Iris On-Line:
-
- This is a mailing list based on the SGI monthly news magazine. The types of
- articles published are: SGI press releases, SGI and related product
- announcements, technical articles, training course schedules and general
- information regarding SGI products and services. To subscribe, E-mail:
- listmanager@sgi.com and put the message "subscribe nyn-emag". You can also
- subscribe at:
- http://www.sgi.com/Technology/Publications/iris_on_line_sub.html
-
- ----------------------------------------------------------------------------
- PowerGlove Serial Interface (PGSI) Send mail to pgsi@uiuc.edu
-
- ----------------------------------------------------------------------------
- RenderWare List ftp site ftp.canon.co.uk A mailing list for information
- about RenderWare If you want to join the list send mail to
- listproc@canon.co.uk with the first line: "subscribe RW-LIST <Full Name>".
-
- ----------------------------------------------------------------------------
- VeRGe-Events
-
- To subscribe to the VeRGe-Events mailing list, send a message to:
- verge-events-request@cyberworks.com with the message: "subscribe
- verge-events" in the body of the message.
-
- ----------------------------------------------------------------------------
- VIRTPSY - Virtual Reality Psychology
-
- VIRTPSY is open to researchers, practitioners, and students of psychology
- who are interested in the social contracts and interactions within the
- enviroments known as Virtual Reality. It shall explore the impacts of both
- text and graphic based enviroments on these new avenues of interpersonal
- relations. VIRTPSY is available by free subscription. To subscribe, send an
- email message to: LISTSERV@SJUVM.STJOHNS.EDU No subject heading is needed.
- In the BODY of the message write the following: SUBSCRIBE VIRTPSY First Name
- Last Name
-
- ----------------------------------------------------------------------------
- VIRTU-L
-
- The Mailing List, sci.virtual-worlds is bounced off a BITNET site, UIUCVMD
- at the University of Illinois at Urbana- Champaign. To sign on this list,
- send a mail message to listserv@listserv.uiuc.edu or
- listserv@postoffice.cso.uiuc.edu
-
- The body of the message should read: . Put your full name as a replacement
- for , of course. Greg Newby is the administrator for virtu-l. To post
- messages send to: virtu-l@listserv.uiuc.edu or
- virtu-l@postoffice.cso.uiuc.edu Any questions about the list should be
- directed to him at: gbnewby@uiuc.edu.
-
- ----------------------------------------------------------------------------
- vworlds-list
-
- The vworlds-list is an unmoderated list with the charter to discuss the
- aesthetic and artistic aspects of virtual worlds freed from technical
- constraints. To subscribe, send mail to vworlds-list-request@netcom.com for
- instructions. List Owner: Kevin Goldsmith, email: kevin@unitcircle.org.
-
- VWorlds Mailing List
- http://www.etext.org/Zines/UnitCircle/vworlds/
- The Virtual Worlds Artist's Mailing list. For information on subscribing,
- you can send mail to vworlds-list-request@netcom.com
-
- ----------------------------------------------------------------------------
- Vworlds-biz Mail List
-
- http://www.maddog.com/vwbizinfo.html
-
- The list includes topics about any virtual world business from text-based
- muds to 3D Quake-like worlds, to full body-armor VR. To subscribe regular
- list, send mail to: vworlds-biz-request@lists.best.com with this in the
- body: subsingle OR subsingle youraccount@youraddress
-
- subscribe digest, send mail to: vworlds-biz-request@lists.best.com with this
- in the body: subscribe OR subscribe youraccount@youraddress
-
- ----------------------------------------------------------------------------
- VR Net
-
- Mailing List for VR Professionals. Posting address: vr-net@mtn.org
- Administrative Address: vrpa@mtn.org (VR Professional Association)
-
- ----------------------------------------------------------------------------
- WTK - World ToolKit SIG
-
- If you would like to join, send email to
- sig-wtk-request@artemis.arc.nasa.gov with in the body of the message the
- text "subscribe". Maintained by NASA Ames Research Center, to submit
- postings email: sig-wtk@artemis.arc.nasa.gov.
-
- ----------------------------------------------------------------------------
-
- Subject: -7-Information on VRML
-
- usenet groups:
-
- alt.lang.vrml
- comp.lang.vrml
-
- * comp.lang.vrml FAQ
-
- sgi.cosmoplayer
-
- The best place to start for information on VRML is the SDSC Repository at:
- http://www.sdsc.edu/vrml/
-
- For an uptodate listing of the VRML WWW sites that _I_ know about, please
- check my "On the Net" document:
- http://www.hitl.washington.edu/projects/knowledge_base/vrm.html
-
- ----------------------------------------------------------------------------
-
- VRML Mailing Lists
-
- VRML Mailing List, http://vag,vrml.org
- To join the VRML standards discussion, please subscribe to the www-vrml
- mailing list. Send mail to: www-vrml-request@vag.vrml.org. With a single
- word in the message body, "subscribe".
-
- VRML Lists at SDSC, http://www.sdsc.edu/vrml/mailing.html
- vrml-behaviors@sdsc.edu
- Technical discussion on describing behaviors within VRML. Topics include how
- to add interaction and animation behaviors to VRML, scripting language
- issues, implementation details, and so forth Unmoderated.
-
- vrml-modeling@sdsc.edu
- Technical discussion on geometry description issues in VRML. Topics include
- features of current and proposed geometric primitives, import/export tools,
- compatibility with existing systems, implementation details, performance
- issues, cross-platform issues, and so forth. Unmoderated.
-
- vrml-vis@sdsc.edu
- Technical discussion on the use of VRML in visualization. Topics include
- problems with the current VRML specification, suggestions for future VRML
- features, and design of a standard prototype set for visualization
- applications. Unmoderated
-
- Online VRML Publications
-
- VRML Review
-
- VRMLSite Magazine
-
- VRML Update
-
- ZD Net ZD3D
-
- ----------------------------------------------------------------------------
-
- VRML Books and Magazines
-
- Complete list of VRML Books is available at the VRML Repository:
- http://www.sdsc.edu/vrml/books.html
-
- VRML Browsing and Building Cyberspace by Mark Pesce
-
- VRML Sourcebook by Ames, Nadeau and Moreland.
-
- ----------------------------------------------------------------------------
-
- Subject: -8- Credits
-
- Comments about, suggestions about or corrections to this posting are
- welcomed. If you would like to ask me to change this posting in someway, the
- method I appreciate most is for you to email me the proposed change. Make
- sure to indicate the section; preferably attaching the original "text" that
- you propose to change as well.
-
- The following people assisted in the creation of this article:
-
- Aaron Pulkka for his work in writing the _MetaFAQ_. Mark DeLoura for his
- work on the original FAQ, _TheRealFAQ_.
-
- This article was originally written by: Toni Emerson,
- email:temerson@hitl.washington.edu.
-