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- From: adchen@garnet.acns.fsu.edu (Tony Chen)
- Newsgroups: rec.sport.skating.inline,rec.skate,rec.sport.skating.misc,news.answers,rec.answers
- Subject: In-line Skating FAQ: Vert and Jumps (2.3)
- Followup-To: rec.sport.skating.inline
- Date: 20 Sep 1996 14:26:43 GMT
- Organization: Florida State University Computer Science Department
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- Archive-name: sports/skating/inline-faq/part4
-
-
- _r.s.s.inline FAQ: Techniques - Vert and Jumps_
- _________________________________________________________________
-
- [LINK] -->
-
- TECHNIQUES - VERT AND JUMPS
-
- Friday, 31-May-96 17:59:40 MDT
-
- Vert and Jumps
-
- Table of Contents
- * Jumps
- * Pipes and ramps (links to ramp plans)
- * Vert skater terms
-
-
-
-
- _________________________________________________________________
-
- Jumps
-
- From: dcain@mailer.cc.fsu.edu (Daryl S. Cain)
-
- dbriggs@Mr-Hyde.aoc.nrao.edu (Daniel Briggs) writes:
-
- Suggestions for exercises on how to work towards a good 360? How
- high should I be able to jump in order to have a reasonable shot at
- finishing the 360 before landing. For that matter, how should my
- feet be set on take off and landing?
-
-
-
- The trick is to power your rotation from your torso and just carry
- your legs along for the ride. It helps me to hold my arms out in an L
- shape (one arm out to the front and one out to the side) and swing
- them to get the rotation going. The best way to practice is in your
- shoes on the grass (softer when you fall). It's my theory that if you
- can't jump and do a 360 in your sneaks (wear heavy shoes to simulate
- the weight of skates) then there's no way in hell that your going to
- do one in skates. Its also my theory that the best positionl for your
- feet is about six feet straight down from your head, I mean, the
- hardest part about spinning (on land or in the air) is staying
- vertical and balanced.
-
- From: sokay@cyclone.mitre.org (Stephen J. Okay)
-
- holr0001@student.tc.umn.edu (James A Holroyd-1) writes:
-
- Steve: Yep, they're fun, aren't they? Haven't done them (180 jumps
- over curbs) to a heel-to-heel, but I have kept rotating and sort of
- spun around in a crouch to a forward position again once I land...
-
-
-
- Well, its not really OVER the curb so much as it is using it as a
- launchpad of sorts. But yes they are fun.... :)
-
- Crummy ASCII art follows:
-
-
- ____ +--------Launch into 180 here...
- / \ | _
- / \ | / \
- / ___\|/__ \ curb hop
- / / \ \/---------- skating path
- Land 180 here ^^^^^^^^^
- curb/traffic island
-
-
-
- From: jss@kepler.unh.edu (Spectre)
-
- dbriggs@Mr-Hyde.aoc.nrao.edu (Daniel Briggs) writes:
-
- Suggestions for exercises on how to work towards a good 360? How
- high should I be able to jump in order to have a reasonable shot at
- finishing the 360 before landing. For that matter, how should my
- feet be set on take off and landing?
-
-
-
- Go back to basics. Take off your skates, stand in one place, jump up
- and spin around. Concentrate on thinking on what you are doing, one
- step at a time. Once you get to a point where you think you can
- explain it to a crippled 12 year old, then put your skates on. Start
- without moving. Just do the same thing, jump up, turn around (Pick a
- bail of cotton if you really want to), and get the feel of what parts
- of your body emphasize the speed and control of the spin. Then just
- start rolling, and doing it. Once you get to the point where you can
- do it with a good speed roll, then everything beyond (curbs, stairs,
- etc) is just conquering fear...it's not any different wether you spin
- over a perfectly smooth pavement, grass, stairs or a car. If you can
- make the jump without any of the obsticals, you can do it with the
- obsticals...just close your eyes at first and you won't kno the
- difference :)
-
- From: holr0001@student.tc.umn.edu (James A Holroyd-1)
-
- Regarding 360's:
- I've almost got them now... I'm spinning most of the way round, but I
- keep dropping one foot too soon, so I end up landing like this:
- (apologies for the ascii art)
-
-
- | ^
- | <---right skate |
- | | direction of travel
- | |
- ------- <---left skate
-
-
- (spinning clockwise)
-
- This isn't really a problem, but it looks kind of stupid... I think I
- need to get more of a "pop." I also need to keep my skates closer
- together.
-
- The physics behind the spin is actually pretty simple:
- While you're still on the ground (the wind-up phase), you give
- yourself angular momentum by turning your torso in the opposite
- direction to the one you're going to be spinning in, then twisting
- into the spin and jumping. Hopefully, you'll give yourself enough
- momentum to make yourself go some multiple of 180 degrees when you're
- in the air. You can make yourself spin faster by pulling everything in
- closer to your axis of rotation. I saw a TV program on PBS once about
- video/computer analysis of ice skaters doing jumps... they had one
- skater who couldn't do a triple-something-or-other, and they diagnosed
- her problem as leaving her arms too far away from her body. They had
- her lift weights, which strengthened her arms, which let her pull them
- closer in to her body, which helped her finish the jump. One
- interesting thing to note about ice skaters is that they usually start
- jumps with one leg at least partially extended away from their body.
- When they pull the leg in, it reduces their polar moment of inertia,
- which increases the rate of the spin (since angular momentum is
- conserved, neglecting air resistance). Because most in-liners start
- their jumps on 2 skates, we can't get the slingshot effect of bringing
- the leg in, consequently we can't do triples on flat ground. Anybody
- out there doing ice-style jumps on inlines? Any thoughts from you
- ice-skaters out there?
-
- From: mdickens@bbn.com (Michael L. Dickens)
-
- cernada@ait.com (Joseph P. Cernada) wrote:
-
- I still haven't figured out how to get any height while jumping in
- this position. I get maybe 5 inches off the ground. Anybody have any
- suggestions on how to jump higher from the heel-to-heel position?
-
-
-
- It's leg strength. And the ability to raise your legs up like an
- airplane's wheels retracting.
-
- If you're in New York, check out the now-somewhat-talked-about Victor
- - the master of side-surfing. Before he moved (from Boston), I've
- _seen_ him jump a barrel (about 3' height & 1' radius) on it's side
- while side-surfing, and have heard that he can do the same barrel
- standing up!
-
- What he does highly resembles retracting his legs as he goes up, and
- dropping them back as he comes down. Quite impressive.
-
-
- _________________________________________________________________
-
- Pipes and Ramps
-
- Ramp plans:
- * Heckler Magazine plans: http://www.heckler.com/ramps.html
- * IASC endorsed blueprints:
- Ramp building FAQ: http://web.cps.msu.edu/~dunhamda/dw/ramp_faq.html
-
-
-
- From: Spectre (jss@kepler.unh.edu)
-
- Re: pipes
-
-
- > I'd appreciate it if you could drop me a few pointers so that if I find one
- > someday I won't kill myself on the first time out...
-
-
-
- Pointers:
-
- START FROM THE BOTTOM!!! Never start from the top until you get get
- yourself to the top from skating, and not climbing. Even if it is a 3
- foot quarter pipe...don't start from the top till you can skate up it,
- turn around at the top, and come back down without falling. I was
- teaching a friend of mine, he was fooling around on a 3 foot
- quarter...I told him to work bottom to top. He skated up, up the ramp,
- and stood on the top... the "dropped in" (Started from the top
- standing up), fell backwards and sprained his wrist, now he doesn't
- want to skate pipes anymore.
-
- Work your way up, get used to the transition from flat to sloped..
- it's a very strange sensation going up a curved incline vs. a flat
- incline. Work on getting used to going up on the transition, turning
- around, and coming back down, all fluid.
-
- Once you get comfortable with the transition, you have to learn how to
- pump. Pumping is what makes you gain speed when your in the pipe,
- since gravity and friction will slow you down a little... I don't know
- if I can explain this well but....as you come up to the transition,
- bend your knees some...When you start up the transition push your feet
- out...the result will just be you standing up...but pushing against
- the centrifical (sp?) force will let you get a little more speed. When
- you turn around at the "apex" of your ride up...do the same...turn
- around, bend your knees a little, and extend against the pipe...you
- will notice a BIG change in speed, since you will be getting more
- speed than you would if you where just riding down the side of the
- pipe. Repeat this for both sides...From the bottom, pump, up the
- transition, turn around, pump, down the transition, across the flat,
- pump, up the transition, turn around, pump, down the transition. If
- there are skateboarders or other skaters there, watch them, expec.
- their knees... You can ask them, but a lot of skateboarders don't even
- realize they do it.
-
- Pumping is the secret to riding...the better you can pump, the higher
- you will go...with out pumping, you will never gain speed, and will
- never get as high has you were when you turned around on the other
- side.. (Simple physics)
-
- Once you think you have control over that...say you can get to a point
- where you can grab onto the top of the pipe and pull yourself up on
- the platform, your almost ready to drop in. At this point, you want to
- start by going in sitting down. Maybe the first time, sit on the edge
- and slide down, just get used to the hight and the speed when you
- slide... Then sitting down, put your hands on the coping (the metal
- pipe that is on the edge of the pipe) and push yourself forward...you
- have to go forward enough so when you stand up, your body will be
- perpendicular with the pipe.. push off...and stand up...and go like
- you did when you started from the bottom, except you already have some
- speed. That part sound dificult, but after a couple of tries it gets
- really easy.
-
- Once you feel comfortable with that, you can either 1) drop in
- standing up...(put first to wheels over edge..bend your knees and
- touch your toes...you'll roll into the pipe, and your legs will be
- perp with the pipe.. then you just need to stand up) 2) Start lifting
- your feet some as you go in...lift yourself up on your hands, put your
- feet behind you so that your feet are higher up with you go in
- sitting./..that way you get more used to to the actual hight from the
- top...keeping going till your comfortable with getting your feet all
- the way to the coping before you push yourself in.
-
- If there are any other skaters there, you can ask them for tips, but
- do not "drop in" until you feel comfortable...I did that once...12
- foot pipe 1 foot of vertical...dropped in...forgot to bend my
- knees...face plant damn close to the flat....
-
- Good luck...be careful....wear a helmet and knee pads at least.... let
- me know if anything isn't clear.
-
- From: savaged@csu.murdoch.edu.au (Duncan Savage)
-
- Saw a neat trick that some guys (including one who looked about 13)
- are doing in Sydney, Aus. Basically, they use a standard skate ramp,
- skate into it, but instead of rolling up it, catch their toes (I don't
- remember if it was with one or both feet) on the front of the ramp,
- flipping themselves into a forward somersalt with their heads just
- about scraping the ramp. They land on the other side of the ramp.
- Needless to say they had a full complement of protective gear, and
- given the protection even their stuff-ups didn't look too painful. I
- don't think I'll try it just yet.
-
- From: holr0001@gold.tc.umn.edu (batty)
-
- Charlie, I agree wholeheartedly with your construction technique, but
- we found different geometry worked better for us when we built launch
- ramps for skateboarding.
-
- When you go off a launch ramp, you are launching so that you land away
- from the ramp, so the top lip of the ramp doesn't have to be
- perpendicular to the ground. If you build a ramp with a radius less
- than 6 feet, it feels _really_ weird. We found that the ramps that
- were easiest to launch off were the ones that we could go fastest on,
- which gave us more air time. 8 foot radius worked well for us.. You
- suggested building a ramp with a 2.5 foot radius. The distance from
- your center of gravity (somewhere around your bellybutton) to the
- bottom of your skates is about 2.5 feet (less if you're crouching).
- When you hit a 2.5 foot radius ramp that goes to vertical, your skates
- will go up the ramp, but your center of gravity will stay in one
- place... you'll also go straight up in the air and either have to
- launch to one side, or you'll have to land back on the ramp.
-
- Here's some really bad ascii art showing my favorite launch ramp:
-
-
- ____
- * |
- * |
- * |
- * |
- * |
- *______________________________
-
-
-
- The "launch angle" was a little more than 30 degrees, the whole ramp
- was about 8 feet long, and it was about 2-3 feet tall. It was (as I
- remember) about a 10 foot radius. it had a small platform at the top
- (which, combined with the length of the ramp, made it very stable) We
- could hit this ramp going *very* fast, and it sent us a long way. This
- is what worked for us.
-
- From: aites@hplvec.LVLD.HP.COM (Jim Aites)
-
- Hey, you SKATEBOARD'ers! Got any helpful hints for us fledgelings?
-
-
- | found different geometry worked better for us when we built launch ramps
- | 8 foot radius worked well for us.
-
-
-
- Is it just me or are a lot of folks under the (obviously) mistaken
- impression that some launch ramps use a parabolic curve? Ignoring the
- fact that the previous poster indicatated that the ansi-art was poor,
- this STILL looks like it isn't a radius type ramp.
-
-
- ____
- | * |
- | * |
- | * |
- | * |
- | * |
- | *______________________________
-
-
-
- Also, I've jumped ramps where the vertical part of the ramp was MUCH
- closer to 90' than it was to 45'. I'm not saying that they were better
- than the above, as a matter of fact, you *have* to go fast so you
- don't stall at the top of the ramp...and dribble over the top lip.
- <grin> Hang time (altitude) gets outragious pretty quickly, and all
- without landing more than 10' from the ramp. Does this match with
- anyone else?
-
- From: jss@oin.unh.edu (Spectre)
-
- Fakies are A half-pipe trick. It's actually a un-trick. You go up the
- side of the pipe like you are going to do a trick, go in the air, and
- do nothing...not even turn around. You then come back into the half
- pipe skating backwards (Which isn't nearly as simple as street skating
- backwards :)
-
-
- > Work on 360 jumps off the ground (forward and backward). Once you
- >have those down, hit a jump and do it (again, forwards and backwards).
-
-
-
- My favorite: 360's clearing 6-8 stairs.
-
- One that I've been playing with, if you find a long bench, or low
- wall, or something at least 10-20 feet long. Jump onto it with a 180,
- land backwards with one skate on the bench and the other scraping
- along the side of the bench, then jump off with another 180. I'm
- pretty sure in half-pipe lingo, it's a backwards rail grind, but I'm
- not sure.
-
-
-
- |____| - one skate
- ||
- other skate -> |____||-------
- || | bench
-
-
-
- From: adchen@cs.fsu.edu (Tony Chen)
-
- jss@oin.unh.edu (Spectre) writes:
-
-
- >
- > |____| - one skate
- > ||
- >other skate -> |____||-------
- > || | bench
-
-
-
- A more flashy version of bench riding is to jump on top of the bench
- (or some kind of edge) and into a spread-eagle (I guess this would be
- a 90? 8-) Ride all the way to the end and jump off with a 180 so as to
- land in another spread-eagle, but with your feet reversed.
-
- Another variation, find stairs that are sectioned with flats in
- between flights. Ride the steps sideways (spread-eagle) and flip 180
- in the flats. You could also flip to backwards-bashing or whatever.
-
- From: jnewborn@ecst.csuchico.edu (Gadget)
-
- Just to add the simple ones to the list, here goes...
- * Front wheels of both skates
- * Front wheels of both skates in parallel
- * Back wheels of both skates
- * Back wheels of both skates in parallel
- * One wheel (front/back/left & right)
- * Heel & toe
- * Front/back/mixed wheels while spread eagle
-
-
-
- Of course all these can be done backwards as well.
-
- Oh, and as a great drill. Cross over backwards while going forwards
- and cross over forwards when your going backwards....
-
- From: sokay@cyclone.mitre.org (Stephen J. Okay)
- Subject: Stair/Wall Jumps..
-
- In the ever continuing chronicle of attempts to break my neck, I
- thought I'd share some thoughts on my stair and wall work that I did
- last night.
-
- I went over to a local high school that has some rather interesting
- structures for thrashing on, so following a couple quick laps around
- the parking lot, I set to work on the stairs, and while I have no
- problem jumping up/over up to 4 steps at a time, or back down, I still
- have absolutely _no_ clue as to how to actually ride the damn
- things...any hints/ideas would be much appreciated, esp. from our two
- resident thrashers on the group...
-
- Aerials are a different story. I can now say with a good degree of
- confidence, I can do a 180 (and sometimes a 270) from back off of up
- to 4 steps. The trick seems to be in starting your turn when you
- launch. I've always fallen when I've tried this until I realized that
- its just too much to think about if I try to turn in mid-air, so its
- better to just start right off doing it.
-
- _Walls:_
- Had moderate success hurdling, getting over a couple walls/barriers.
- The idea is to use head straight for the wall and use it as a vault of
- sorts to propel yourself into the air with. My biggest problem with
- this is that I need to remember to lift my feet higher. I kept
- scraping the wall and consequently losing control, making for a really
- sloppy landing... I did get over clean once or twice, which probably
- looks really cool, but who knows...I was the only one there...
-
- Another cool thing I noticed in my warmup skate: Those sloped ramps
- that are often built into curbs as bike or wheel chair ramps make cool
- jumps. Dip down the side closest to you and then ride up the lip of
- the opposite side and if you're going fast enough, you'll clear the
- curb and catch some air(Just make sure no cars are coming,as this does
- kind of definitely put you out in the street). So I did that a bunch
- of times and liked it a lot...Kind of reminds me of one of my favorite
- skiing maneuvers: dipping down into the gouges made by other skiers
- and popping out into the air on them.
-
- Oh, I also tried the dual braking thing again, but at higher speeds
- than before. Balance is definitely the key to this one. Everything
- above your waist should be pointing forward, and everything below
- should be leaning back on your heels. Anything else throws your
- balance too much, IMHO.
-
- Helmets:I have a Protec skateboarding helmet, that has the 1-impact
- foam core with a hard plastic outer shell(none of this wimpy
- 'microshell' stuff) that fits pretty well. Good side coverage of the
- side of my head down past the ears, and covers down the back of my
- head. I've gotten some skateboarding/music stickers for it, and it
- looks cool. Yes, its the full combat style of helmet, but I definitely
- would _not_ thrash without it.
-
- From: IO01059@MAINE.MAINE.EDU
-
- i've never seen "fakies" before. (well, i have a friend who will
- occasionally "catch a fakie" but that is something _completely_
- different, and not related to skating). the term comes from
- skateboarding and means simply "backward". thus the usage would be "i
- jumped 180 to fakie...", which tells you that the person started
- facing forward. "fakie" preceding a trick name means that the person
- was skating backward when the trick was started, i.e., a "fakie 540"
- would be one and a half revolutions, starting from backward (and
- landing facing forward, hopefully, for a 540 :).
-
- you haven't mentioned anything about airs in your list. that is a
- large area, and as far as i know there is no standard for skate airs
- (regarding the airs that aren't duplicates of jumps performed in ice
- skating, like grabs). well, one thing that could fit on the list of
- "not airs" is skating crouched, with most of the weight on one skate,
- the other leg being bent so that the knee is close to the ground
- (several inches) and only the toe wheel is rolling on the pavement. if
- you can't picture it, either see it on MTV sports or watch a man
- proposing to a woman, same stance. anyway, it's known locally as a
- crunch, as in, "gallivan to crunch".
-
- From: abw@dsbc.icl.co.uk (Andy Wardley)
-
- Last Saturday afternoon was a sheer joy for me. I spent nearly 4 hours
- skating the half-pipes in my local park and seeing as it was my first
- real (i.e. more than half an hour) session and I managed to get quite
- good, I thought I'd share with you my trials and tribulations and tell
- you about some of the interesting places I've got bruises.
-
- The smallest of the pipes is about 2 foot high and absolutely bloody
- useless because it is so small. The next is about 3 foot high and just
- about skatable with inlines. (sorry, did I mention I was skating
- inlines?) The 4 foot pipe was great - high enough to get some speed,
- wide enough to give some maneuvre^H^H^H^H^H^Hmanoovre^H^H^H^H^H
- movabilty room but not so big as to risk neck-breaking for the
- uninitiated (me). Bloody good fun!
-
- Whoever said in the FAQ that you shouldn't drop in straight away was
- dead right! I skated about half an hour and pretty much got
- comfortable with it before dropping in. The first two attempts,
- however, resulted in me landing flat on my arse, causing the first
- large bruise area and a severe jolt up the spine. Attempt three was
- the success and when you've done it once, it's a piece of piss. You've
- just got to throw all your weight forwards and get you body
- perpendicular to the wall of the pipe. Bloody good fun!
-
- Managing to keep my speed up was the next big task and I slowly got
- the hang of it. The trick seems to be to bend your legs up towards you
- as you go up into the curve and then extend them out again as you are
- coming back down again. It's hard work, particularly on the stomach
- muscles, as it requires a lot of trunk flexing. Bloody good fun
- though!
-
- Next step was to try a few rail grinds. Easy! Trying to slide along
- the rails took a bit more confidence and after limited success, I
- decided to leave that for next time. Bloody good fun!
-
- I briefly tried the _big_ pipe. It's about 10 foot high and not to be
- skated lightly, IMHO. I didn't drop in because they didn't have the
- ladder out to get to the top platform and I didn't really fancy trying
- to build my speed up to jump up onto the platform. Again, maybe next
- time. The other thing was that there is a sign saying that full safety
- kit should be worn on the big pipe. I didn't have a helmet and
- thinking about it, I don't reckon it would have been a good idea to
- try it without. Bloody good fun though!
-
- On that note actually, I really wouldn't recommend skating pipes
- without knee pads and wrist guards *at the very least*. I have bruises
- on my knees, elbows, shins, ribs (I landed with my arm under my chest
- - Ouch!) and backside and that was with knee pads, elbow pads and
- wrist guards. Without those, I would undoubtedly have plaster on at
- least one wrist and both knees. I think you can safely manage without
- a helmet on all but the biggest pipe but your mileage may vary. It
- does take a few bruises to get the hang of pipes, but after the first
- couple of hours, the falls are fewer and further between and generally
- much more controlled. Bloody good fun too!
-
- If you haven't skated pipes and get the chance - try it! It is really
- good fun and doesn't hurt much. I tend to be a bit reckless when
- skating - more conservative skaters may well find the experience less
- painful.
-
- Anyway, I better go because this post has got very long. Just thought
- I'd let you know about my skating experience. If you want to hear
- more, I've got Megabytes more I can write about the afternoon :-)
-
- More importantly, if anyone wants to make the trip to South London on
- a Saturday or Sunday afternoon (I'm not sure if it's open during the
- week) then I can let you know exactly where to find the place.
- Similarly, if anyone knows of any other pipes or good skating places
- in London, let me know. Apologies to all overseas readers - I realise
- it's a bit far to come from the US or Oz or wherever, but if you ever
- do find yourself over here....
-
- From: mdickens@bbn.com (Michael L. Dickens)
- Subject: Re: Pipe-Dreams
-
- abw@dsbc.icl.co.uk (Andy Wardley) wrote:
-
- > Last Saturday afternoon was a sheer joy for me. I spent nearly 4 hours
- > skating the half-pipes in my local park [...]
-
-
-
- Hmmmm. So did I - at the indoor skate park in Cambridge - MA that is.
- And, yes, it was (& still is) bloody good fun.
-
- Pipes there range from a couple feet with about a 6' radius, to 10'
- with an 8' radius - ie: 2', 4', 6', 8', 10'. The half-pipe is 9' with
- a 1' extension on one side, with a 8' radius. (I think the 8' radii
- are correct; but are close enough for this discussion.)
-
-
- > Whoever said in the FAQ that you shouldn't drop in straight away was dead
- > right! I skated about half an hour and pretty much got comfortable with
- > it before dropping in. The first two attempts, however, resulted in me
- > landing flat on my arse, causing the first large bruise area and a severe
- > jolt up the spine. Attempt three was the success and when you've done it
- > once, it's a piece of piss. You've just got to throw all your weight
- > forwards and get you body perpendicular to the wall of the pipe.
-
-
-
- Agreed with the "don't drop in until you're comfortable" thing. I was
- on the coping & doing fakies, forward & reverse 180's, and almost
- stalls before I dropped in. I remember the first time I tried on _any_
- pipe I fell on my arse as well. But once I got the feel down, I
- immediatly went up a couple of levels.
-
-
- > Managing to keep my speed up was the next big task and I slowly got the
- > hang of it. The trick seems to be to bend your legs up towards you as
- > you go up into the curve and then extend them out again as you are coming
- > back down again. It's hard work, particularly on the stomach muscles, as
- > it requires a lot of trunk flexing.
-
-
-
- It's called "pump"ing. It's supposed to be bending the legs, not from
- the waiste. But most everyone I know splits the task. As you drop in,
- you start with legs bent, then "pop" them straight during the
- transition. As you approach the pipe to go up, bend slightly, and
- "pop" the legs again during the transition. This "pop"ing transfers
- potential energy into kinetic energy & vice versa using centripetal
- forces, sort of (I won't get into the physics here). So the better you
- get at "pop"s, the faster & higher things will go.
-
-
- > On that note actually, I really wouldn't recommend skating pipes without knee
- > pads and wrist guards *at the very least*. I have bruises on my knees,
- > elbows, shins, ribs (I landed with my arm under my chest - Ouch!) and
- > backside and that was with knee pads, elbow pads and wrist guards. Without
- > those, I would undoubtedly have plaster on at least one wrist and both
- > knees. I think you can safely manage without a helmet on all but the
- > biggest pipe but your mileage may vary. It does take a few bruises to
- > get the hang of pipes, but after the first couple of hours, the falls are
- > fewer and further between and generally much more controlled.
-
-
-
- Definitely a good idea to wear _full_ armor. This might even include
- "hip-clips" - pads that clip for hip & thigh protection. Helmets &
- _big_ knee pads are a must. Wrist guards are good for sliding & such,
- but you should be able to train yourself to fall onto your knees from
- ANY position.
-
- Last Saturday I was doing stalls on the 9' pipe - and on one occasion
- I pushed off too hard. I knew I was _not_ going to make the whole
- transition, so to save myself I pulled my legs up & fell directly onto
- my knees. Hit the last foot or so of the transition & slid the rest of
- the way down. Because I knew I wasn't going to make it, I
- automatically (w/o thinking out it) fell onto my knees. The big cushy
- knee pads saved my back again!!!
-
- From: abw@dsbc.icl.co.uk (Andy Wardley)
- Subject: "Pipe Dreams 2" presented in glorious Inline-O-Rama
-
- Another weekend of hard-hitting half-pipe skating action was had by
- myself, and in a spirit of uncharacteristicly unselfish generosity, I
- thought I'd share my tales of woe and joy with all you loverly people
- out there. Yes, you too can experience Inline-O-Rama from the safety
- and comfort of your own homes....
-
- For those of you who read last weeks issue of "Pipe Dreams", you'll
- remember my adventures on the half-pipes at my local park. Since then
- I've got quite high up on the gnarly scale and even quite "rad"
- according to the local sk8boarders. I'm told this is a compliment :-)
-
- Dropping in, turning, jumping out, these are all second nature now and
- bruises are certainly fewer and further between. I also junked my old
- Bauer knee pads and got some serious thick pads (not cheap at #25 UK
- Quids) after realising quite how much my knees were suffering even
- with the pads. The new ones are infinitely better.
-
- I've got the hang of popping/pumping to get some speed up. This means
- I can catch some serious air on my way out of the pipe, 180 and drop
- back in with little trouble. I reckon a 360 would be fairly easy but I
- haven't attempted that yet. My pumping isn't perfect and I found that
- I still can't get up and out of the 10' pipe, but practice will no
- doubt make perfect. Thanks to Michael for the tips - they helped a
- lot. Can anyone actually tell me what the physics are involved in the
- process?
-
- Stalling on the rail is a fave of mine and easy for the novice. I
- still can't get any decent slides along the coping - maybe I'm just
- not going in with enough sideways velocity. Anyone got any
- suggestions? I've also tried to stall, jump 180 to a forward stall in
- prep to drop in forwards. Didn't work - will keep trying.
-
- The basic fakie (i.e. don't turn and drop backwards) and the stall to
- a fakie (i.e. stall on the rail and then drop backwards) are also
- quite easy to master and seem to generally impress people who think it
- looks inherently dangerous to skate a pipe backwards. Actually, it can
- be because you have to be used to taking a transition backwards. You
- can then reverse-fakie (is that the right name?) at the other side to
- get going forwards again. I bit of a jump when you r-fakie can be
- impressive but make sure that your skates land back inside the pipe.
- One time, mine didn't, and my left skate caught the top, rolled
- backwards onto the platform and I smacked my shin badly on the coping
- and slid face-first into the pipe. Well-bruised my shin but it was
- BLOODY GOOD FUN!
-
- If anyone has any hints or can tell me about other good trix to try,
- I'd love to hear about them. At present, I am the only inliner who
- skates the pipes so I don't have anyone else to watch, discuss trix
- with or get inspiration from. The sk8boarders are a good laugh and fun
- to watch but I worry that I might start to sound like them, man....
- :-)
-
- From: jss@kepler.unh.edu (Spectre)
-
- mdickens@bbn.com (Michael L. Dickens) writes:
-
- >abw@dsbc.icl.co.uk (Andy Wardley)
- >
- >I think I'll go back and review my advanced calculus physics book to see
- >what it said in the first place. After all, I never really _read_ the book
- >for class - just did problems out of it to pass.
-
-
-
- I sat down and calculated what exactly was going on about a year ago
- and it is completely out of my brain now (face plants don't help
- physics memory very much :). It has to to with the combination of the
- centrifital force and the action/reaction principle. by pushing
- against the centrifital force you are adding more force, and since the
- half pipe can't break (you hope) the force has to be evened another
- direction, sideways, which is influenced because of gravity, so the
- result is an encrease of speed. Take a look at vectors and force.
-
- I'll try to put in a little more thought on this and get back to
- everyone.
-
-
- _________________________________________________________________
-
- Vert Skating Terms
-
- (contributed by agskate@rev.net)
-
- _Air Kedidi_
- Get some air and then peddle your legs like on a bicylce.
-
- _Armour_
- Your pads
-
- _Bacon in the pan_
- After a hard fall you slide around like bacon in a pan
-
- _Brainless_
- a Back Flip with a 540 twist
-
- _Coping_
- The metal rod across the top of a ramp to grind or stall on.
-
- _Double Ore-Ida_
- an inverted 720
-
- _Droping in_
- Standing on a ramp and skating in
-
- _Egg Plant_
- A type of invert when you plant the outside hand
-
- _Fakie_
- Anything done facing backwards (i.e., a fakie 360 is rolling
- backwards jumping doing a 360 landing backwards
-
- _Handplant_
- Same as invert
-
- _Inverted_
- When you're upside down, legs over your head
-
- _Miller Flip_
- A back flip with a 360 thrown in
-
- _McTwist_
- An inverted 540
-
- _Sand Plant_
- An invert in which both hands are used
-
- _Spine Ramp_
- Two Halfpipes placed directly beside each other
-
- _Stall_
- When you jump on the top of the ramp or on the coping, then
- stop for a few seconds turn and drop back in (Can also be done
- on curbs or any other stationary object.)
-
- _Transition_
- The part of the pipe in which it goes from horizontal to
- vertical or vertical to horizontal
-
-
- _________________________________________________________________
-
- *This image is Copyrighted ⌐ 1994-1996 by Anthony D. Chen. Permission
- is granted to use this logo in World Wide Web HTML files so long as
- this copyright notice is included as either an HTML comment alongside
- the invokation (IMG SRC or HREF or otherwise) of the logo, or in the
- visible text.
-
- The image may not be sold for profit, nor incorporated in commercial
- documents or merchandise without prior written permission of the
- copyright holder.
-
-
- _________________________________________________________________
-
-
-
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