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- From: bm@cs.columbia.edu (Blair MacIntyre)
- Newsgroups: comp.graphics.api.opengl,alt.3d,comp.os.ms-windows.programmer.graphics,comp.cad.pro-engineer,comp.sys.ibm.pc.hardware.video,comp.graphics.animation,comp.os.ms-windows.nt.misc,comp.answers,alt.answers,news.answers
- Subject: PC 3D Graphics Accelerators FAQ (Part 2 of 2)
- Supersedes: <pc-3dgraphics-cards-2-830070482@cs.columbia.edu>
- Followup-To: comp.graphics.api.opengl
- Date: 7 May 1996 03:08:12 -0400
- Organization: Columbia University CS Department, Graphics and UI Lab
- Lines: 1641
- Sender: bm@news.cs.columbia.edu
- Approved: news-answers-request@MIT.EDU
- Distribution: world
- Expires: Mon, 10 June 1996 00:00:00 GMT
- Message-ID: <pc-3dgraphics-cards-2-831452882@cs.columbia.edu>
- References: <pc-3dgraphics-cards-1-831452882@cs.columbia.edu>
- Reply-To: bm@cs.columbia.edu (Blair MacIntyre)
- NNTP-Posting-Host: roadkill.cs.columbia.edu
- Summary: The FAQ is about 3D Graphics Accelerators for PC-compatible
- computers.
- X-Posting-Frequency: posted on the 7th and 21st of each month
- X-Content-Currency: This FAQ changes regularly. When a saved or printed copy
- is over 2 months old, please obtain a new one. Instructions at the
- beginning of Part 1 indicate where to find it via WWW, FTP, and e-mail.
- Xref: senator-bedfellow.mit.edu comp.graphics.api.opengl:4746 alt.3d:23384 comp.os.ms-windows.programmer.graphics:13613 comp.cad.pro-engineer:9339 comp.sys.ibm.pc.hardware.video:69895 comp.graphics.animation:34236 comp.os.ms-windows.nt.misc:127309 comp.answers:18591 alt.answers:17603 news.answers:71269
-
- Posted-By: auto-faq 3.1.1.2
- Archive-name: pc-hardware-faq/3dgraphics-cards/part2
-
- ----------------------------------------------------------------------------
-
- Section V: Other boards
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B01) AccelGraphics AG300 and AG500
-
- The AG300 and AG500 are very similar. I'll describe the AG300 first and then
- outline the differences. Both support a dual screen configuration with two
- of the same card.
-
- ACCELGRAPHICS AG300
-
- Accelgraphics is a spinoff of Kubota Graphics, which was Kubota Pacific
- before that. They made the Denali graphics subsystem for DEC's Alpha-based
- workstation (they were a partner with DEC).
-
- Features
-
- * PCI option card (short form factor)
- * Accelerates OpenGL under Windows NT
- * 24-bit true color and 16-bit Z buffering
- * 32 color planes with 16-bit double buffering
- * 1280 x 1024 @ 60-74 Hz, non-interlaced
-
- Performance
-
- * 1 Million 2D vectors per second (10 pixel, 24-bit)
- * 1 Million 3D vectors per second (10 x 1 pixels, smooth shaded, Z
- buffered)
- * 205k 3D triangles/sec (50 pixels, smooth shaded mesh, lit, Z buffered)
-
- Benefits
-
- * Performance of a US$25k+ Unix workstation for under US$10,000.
- * Standard applications with Windows NT (including Windows 3.1
- applications compiled for Intel cpu).
- * Scalable architecture delivers increased graphics performance with
- higher performance host cpu.
-
- Hardware Features
-
- * Scalable architecture efficiently leverages the system CPU; a faster
- CPU yields faster graphics
- * 7.5 MB of total RAM
- o 5 MB VRAM used as a 32 plane frame buffer, supporting:
- + resolutions up to 1280 x 1024 pixels with up to 16.7 million
- colors (24 bit true color)
- + 16 bit double buffering
- + 8 bit color index
- o 2.5 MB DRAM used as a 16 bit Z-buffer
- * Rectangle clipping, Alpha blending and Dithering
-
- Graphics application programming interfaces
-
- * Open GL
- * HOOPS and 3DR planned for early 1995
-
- Supported Operating System Environments
-
- * DOS 6.0 or later, Windows 3.1 or later, Windows 95 (Chicago), Windows
- NT 3.5 with Open GL (Daytona)
-
- Supported Applications
-
- * Pro/ENGINEER and Pro/JR. from Parametric Technology Corporation
- * AutoCAD Release 11, 12, and 13 from Autodesk
- * MicroStation version 4 and 5 from Bentley Systems (including MOGLE)
- * Any OpenGL application
-
- Platforms supported: Intel, Alpha, MIPS, & PowerPC platforms
-
- System requirements
-
- * One free PCI slot
- * VGA or SVGA compatible graphics adapter
-
- ACCELGRAPHICS AG500
-
- Similar to the AG300. However, it has 12.5M Memory on board and a list price
- 3,495.
-
- The extra ram adds 8 GL Stencil planes and a 24bit Z-buffer.
-
- The AG500 also has 4 hardware "lookup tables", including:
-
- * two 256 x 24 tables for color index
- * one 256 x 24 table for single-buffered overlay
- * one 16 x 24 table for double-buffered overlay
-
- Contact Information:
-
- Corporate Headquarters:
- AccelGraphics, Inc.
- 1942 Zanker Road
- San Jose, CA 95112
- 408-441-1556
- 408-441-1599 fax
-
- Western Region:
- Kim Rawlings
- 714-589-2453
- 714-589-2483 fax
- Kim_Rawlings@ag3d.com
-
- Central Region:
- Dan Vitale
- 513-858-1400
- 513-858-2905 fax
- Dan_Vitale@ag3d.com
-
- Southern Region:
- John Caravello
- 407-834-7275
- 407-834-9052 fax
- John_Caravello@ag3d.com
-
- Europe:
- David Holman
- 011-44-1635-40122
- 011-44-1635-551-147 fax
- davidh@perform.hiway.co.uk
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B02) ISC PowerGL
-
- The PowerGL card is the Accelgraphics AG300 being sold OEM by ISC, which is
- described above. Since the AG300 and the PowerGL are the exact same card, I
- won't repeat the specs here. Talk to both companies, see which one better
- suits your needs.
-
- CONTACT INFORMATION:
-
- International Software Corporation (ISC)
- Suite 275
- 433 Park Point Drive
- Golden, CO 80401
-
- Orders: 1-800-488-4721
- Fax: 303-526-0581
- E-mail: 76516.2544@compuserve.com
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B03) Evans & Sutherland Freedom
-
- PRESS RELEASE:
-
- EVANS & SUTHERLAND BRINGS 3D GRAPHICS EXPERTISE TO THE PERSONAL
- COMPUTER
-
- SALT LAKE CITY, March 2, 1995 Evans & Sutherland Computer
- Corporation (NASDAQ: ESCC) today announced Freedom Graphics(tm)
- for the Personal Computer. Freedom Graphics is the first product
- to bring the 3D graphics technology of E&S to the personal
- computing environment.
-
- Freedom Graphics is an implementation of the specialized features
- that 3D graphics applications require for smooth, fast execution.
- Users can produce impressive realistic images with the product's
- rich feature set and high-performance graphics for Windows/NT(r)
- applications.
-
- The graphics card supports the OpenGL(r) software application
- programming interface and is designed to accelerate OpenGL in the
- PC environment. Freedom Graphics is a PCI bus-based card that
- incorporates the same technology as the Freedom Series graphics
- accelerators which supply high-end graphics for the world's
- largest workstation vendors. Ideal markets to take advantage of
- the extensive feature set of Freedom Graphics are CAD, Industrial
- Design, Simulation, Visualization, Animation, Entertainment and
- Game Development. Supported PC processors include MIPS(tm),
- Pentium(r) and Power PC(tm).
-
- "The interest being generated by Freedom Graphics is
- extraordinary," said Jim Oyler, President and CEO of Evans &
- Sutherland. "Freedom Graphics allows a low-cost PC-based system to
- achieve the performance of a much more expensive workstation. This
- is going to be an explosive market in the very near future."
-
- Evans & Sutherland is the only 3D graphics vendor with a product
- line that spans the entire computing industry from the personal
- computer up to multi-million dollar flight simulators and
- location-based entertainment systems.
-
- "We are pleased that Evans & Sutherland has applied their
- knowledge and experience in high-performance real-time 3D graphics
- to the PC marketplace," said Tom Coull, President of Sense8
- Corporation. "WorldToolKit and Freedom Graphics will offer a
- definitive hardware-accelerated solution for texture-mapped
- virtual reality applications."
-
- Freedom Graphics' feature set includes real-time 3D graphics
- rendering and animation, hardware based 24-bit texture
- acceleration, scalable texture memory up to 16 MBytes, bi-linear
- and tri-linear MIP-mapping, specular highlights, fast set-up
- calculations, full scene antialiasing, transparency and depth
- cueing. The additional experience of E&S with OpenGL will also
- result in significant performance advantages for applications
- using the OpenGL library from E&S.
-
- According to Ian Reid, Vice-President of Marketing at Advanced
- Visual Systems, "Freedom Graphics offers a new level of capability
- for the PC user and AVS/Express allows any PC developer to take
- immediate advantage of features such as hardware texture-mapping
- and transparency. It's the ideal combination."
-
- Freedom Graphics performance under Windows/NT and OpenGL is
- 300,000 triangles/second. The card will list price at US$2450 with
- second quarter availability through OEMs and VARs. Freedom
- Graphics was first shown at Fall Comdex '94 in Las Vegas.
-
- The significance of Freedom Graphics lies in its delivery of a
- graphics feature set at unsurpassed performance levels. Advanced
- features such as texture mapping are still unavailable from any
- other vendor for under US$10,000. Freedom Graphics also provides
- performance not yet seen in the 3D PC graphics market. Nearest
- competitors for performance provide minimal feature sets and are
- only available at much higher prices.
-
- Evans & Sutherland is a leader in advanced 3D graphics and
- visualization systems for science, industry, education, and
- entertainment. The Graphics Systems Division provides graphics
- hardware and software solutions that are sold and supported by
- DEC, HP, IBM, and Sun Microsystems. Evans & Sutherland was founded
- in 1968 and is based in Salt Lake City, Utah.
-
- Freedom Graphics, and Freedom Series are trademarks of Evans &
- Sutherland. OpenGL is a registered trademark of Silicon Graphics,
- Inc. All other trade names are trademarks or registered trademarks
- of their respective holders.
-
- Freedom Graphics(tm) for the Personal Computer
-
- High-Speed Realism from Evans & Sutherland
-
- Evans & Sutherland pioneered the computer graphics industry over 25 years
- ago. Since then our graphics know-how has been engineered into everything
- from multi-million dollar flight simulators to high-end graphics
- accelerators for workstations. Now, the same technology used in those
- high-end workstations is available for the personal computer with Freedom
- Graphics. Freedom Graphics is a 3D graphics card that delivers
- high-performance, workstation-class 3D graphics for your Windows NT
- applications. Freedom Graphics is a masterful implementation of the
- specialized features that 3D graphics applications require for smooth, fast
- execution. Users will be impressed by the realistic images they can produce
- with the well-crafted feature set.
-
- Freedom Graphic Advantages
-
- * Real time 3D graphics rendering and animation
- * 24 bit texture acceleration
- * Perspective acceleration of colors & textures
- * Bi-linear & tri-linear MIP-mapping
- * Color modulation
- * Fast set-up calculations
- * Antialiased vectors and polygons
- * High resolution support
- * Programmable antialiasing filter
- * Hardware window clipping
- * Transparency & Depth cueing
- * Hardware cursor support
- * Line-slope intensity correction
-
- Software Programming Environment
-
- Freedom Graphics supports the OpenGL(tm) software application programming
- interface and was designed to accelerate OpenGL in the personal computing
- environment."
-
- FROM THE SPEC SHEET:
-
- Technical Specifications
-
- * 3D Graphics Engine by Evans & Sutherland
- * Display Memory - 4MByte of VRAM
- * Z buffer Memory - 4MByte of DRAM
- * Texture Memory (optional)
- * 1, 4 or 16 MByte user installable SIMM 3D Resolutions (1280x1024,
- 1024x768, 800x600, 640x480)
- * Display Colors - 8, 12, 24 bit color support
- * Maximum Vertical Refresh Rates of 72Hz non-interlaced at all supported
- resolutions
- * PCI local bus
- * Physical dimensions 12.28" Length x 4.2" Height (PCI Full Length
- Compliant)
- * CPU Support: Power PC, MIPS, Pentium
-
- Software Support - 2D/3D Drivers
-
- * Windows NT 3.5, OpenGL, DDI (Windows95/OpenGL when available)
-
- Monitor
-
- Video timing supports any monitor capable of displaying the listed
- resolutions in non-interlaced mode. 15 pin D-shell VGA connector
-
- Availability
-
- The Freedom Graphics product will be initially sold through OEM's and
- Value-Added Resellers, who will be announced along with the product. The
- product will be available on the product announcement date.
-
- Freedom Graphics is a trademark of Evans & Sutherland Computer Corporation.
- OpenGL is a registered trademark of Silicon Graphics Inc. All other products
- are trademarks of their respective companies.
-
- CONTACT INFORMATION:
-
- Jennifer Hughes
- Evans & Sutherland
- jhughes@dsd.es.com
- Phone: 1-800-367-7460
- Facsimile: (801) 582-0524
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B04) Matrox Impression Plus
-
- FROM THE SPEC SHEET:
-
- Windows Features:
-
- * 40 million Winmarks
- * 175 MHz DAC or optional 220 MHz DAC
- * 1600 x 1200 in 256 and 65K colors
- * 1280 x 1024 in 16.7m colors
- * 110 Hz refresh at 1280 x 1024 resolution
- * 120 Hz refresh at 1024 x 768 resolution
- * Windows resolution and colours: (* requires 4Mb WRAM)
- o 1600 x 1200 256, 65k*
- o 1280 x 1024 256, 65k*, 16.7m*
- o 1152 x 882 256, 65k, 16.7m*
- o 1024 x 768 256, 65k, 16.7m*
- o 800 x 600 256, 65k, 16.7m
- o 640 x 480 256, 65k, 16.7m
-
- Multimedia Features:
-
- * Microsoft DCI software video acceleration (Indeo, Cinepak, Video for
- Windows)
- * 24 frames per second playback
-
- MGA Video XL Upgrade Module: (Q1 95)
-
- * Support for VESA Media Channel (VM Channel) video expansion standard
- and PowerPlay64
- * 32 bit connector for increased video datapath (100 Mb/second)
- * Accepts up to 15 video peripherals
- * Support for multiple live video windows
- * VideoLogic PowerPlay64 add-on module for smooth, video playback at 1280
- x 1024 at 30 frames/second
- * resolution scaling using Pixel Interpolation
- * color space conversion from YUV to RGB
-
- Real-Time 2D and 3D Features:
-
- * Accelerated 3D Gouraud shaed displays at 1152 x 882 in 65K colors, and
- 800x600 in 16.7 m colors
- * 150,000 Gouraud shaded polygons per second
- * Accelerated double buffering and z-buffering
- * Support for industry standard 3D API's : 3DR, OpenGL, HOOP's and VAGI
- * DynaView 2D and 3D Drivers for AutoCAD and Microstation under Windows
- and DOS
- * Realtime 3D Wireframe Resolutions and Color Depths: (*requires 4Mb
- WRAM)
- o 1600 x 1200 256*
- o 1280 x 1024 256*
- o 1152 x 882 256, 65k*
- o 1024 x 768 256, 65k*
- o 800 x 600 256, 65k, 16.7m*
- o 640 x 480 256, 65k, 16.7m*
- * Realtime 3D Gouraud Shaded Resolutions and Color Depths: (*requires 4Mb
- WRAM)
- o 1600 x 1200
- o 1280 x 1024
- o 1152 x 882 256*
- o 1024 x 768 256*
- o 800 x 600 256, 65k*
- o 640 x 480 256, 65k*
-
- Models Available:
-
- MGA-IMP+/P: PCI Bus
- 2 Mb WRAM upgradable to 4 Mb
- 1600 x 1200 in 256 colors
- 800 x 600 in 16.7m colors
- VM Channel upgradable
-
- MGA-IMP+/V: VL Bus
- 2 Mb WRAM upgradable to 4 Mb
- 1600 x 1200 in 256 colors
- 800 x 600 in 16.7m colors
- VM Channel upgradable
-
- MGA-IMP+/A: AT Bus
- 2 Mb WRAM upgradable to 4 Mb
- 1600 x 1200 in 256 colors
- 800 x 600 in 16.7m colors
- VM Channel upgradable
-
- MGA-IMP+/P/220: PCI Bus
- 2 Mb WRAM upgradable to 4 Mb
- 220 MHz DAC for 85Hz @1600x1200
- Other specifications same as MGA-IMP+/P
-
- MGA-IMP+/V/220: VL Bus
- 2 Mb WRAM upgradable to 4 Mb
- 220 MHz DAC for 85Hz @1600x1200
- Other specifications same as MGA-IMP+/V
-
- MGA-IMP+/A/220: AT Bus
- 2 Mb WRAM upgradable to 4 Mb
- 220 MHz DAC for 85Hz @1600x1200
- Other specifications same as MGA-IMP+/A
-
- MGA-MOD/2Mb/1 2Mb upgrade for MGA Impression Plus
- 1600x1200 in 256 and 65K colors
- 1280x1024 in 16.7m colors
-
- MGA-MOD/VMC VideoLogic PowerPlay64 video accelerator chip
- 1280 x 1024 at 30 frames per second
-
- MGA-MOD/VMC/2MB 2 Mb upgrade for MGA Impression Plus and VideoLogic
- PowerPlay64 video accelerator chip for 1280 x 1024 at 30 frames per second.
-
- CONTACT INFORMATION:
-
- Telephone 1-800-361-1408
-
- Matrox Graphics Inc.
- 1055 St Regis Blvd
- Dorval, Quebec
- Canada H9P 2T4
-
- Telephone: 514.685.2630
- Facsimile: 514.685.2853
-
- COMMENT: From Chris Hinch (chris@dcc.govt.nz):
-
- I heard comments on comp.sys.opengl that, at the moment, the
- Impression Plus doesn't have "true" OpenGL support under Windows
- NT. I don't know if this is correct or not.
-
- From Blair MacIntyre:
-
- This is partially true. Someone from Microsoft posted saying that
- NT 3.51 will include the appropriate driver for OpenGL for this
- card.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B05) Oki TrianGL
-
- More information on Oki and their products can be found on their web page
- (www.oki.com) or by sending email to triangl@oki.com
-
- The information here was extracted from the page
- http://www.oki.com/products/TrianGL.html
-
- Oki's TrianGL is aimed at 3D applications using the OpenGL graphics API.
-
- At the heart of the TrianGL is a custom, high-performance rendering ASIC--a
- drawing engine which provides both 2D and 3D acceleration. The chip
- interfaces directly to multiple banks of video RAM via a 80-bit data bus,
- boosting overall drawing performance.
-
- The four banks of VRAM, 10 MBytes in all, each operate independently to
- maximize the performance efficiency of the rendering ASIC. For many drawing
- primitives, all the banks can operate in parallel. However, for certain
- primitives, such as vector drawing or triangle drawing, address and color
- values are sent from the ASIC to the appropriate memory banks in a
- pipelined, serial fashion. TrianGL's use of triangle drawing primitives
- gives the board a major performance advantage over other products which use
- simpler span primitives.
-
- Two separate RGB buffers allow true hardware double buffering for smooth,
- artifact-free animation. An independent 24-bit Z buffer is dedicated for
- hidden surface removal during 3D object rendering. And finally, eight
- utility planes support board-specific video options such as overlays, window
- types and RGB double buffering. In order to support VGA compatibility, a
- VESA standard VGA passthrough interface is included on the board.
-
- Accelerated Drawing Operations
-
- * Solid Rectangle Fill - 266 M pixels/second
- * Pattern Rectangle Fill - 66 M pixels/second (8-bit), 33 M pixels/second
- (24-bit)
- * Screen to Screen Copy - 33 M pixels/second (8-bit), 16 M pixels/second
- (24-bit)
- * Raster Operations - 33 M pixels/second
- * Line (2D) - 33 M pixels/second, 1.4 M 10-pixel lines/ second, random
- orientation
- * Triangles (3D Gouraud shaded) - 22 M pixels/second, 250K 50-pixel
- triangles/second, random orientation
-
- TrianGL Features
-
- * Enables Workstation-class 3D performance on PCs
- * Accelerates OpenGL API compatible graphics under Windows NT for 2-D and
- 3D applications
- * Allows fully configured 3D systems for under US$10,000 (TrianGL pricing
- has not been set, but it should be around US$2500)
- * True 24-bit graphics
- * Fully double-buffered 24-bit VRAM buffers
- * 24-bit hardware Z-buffer
- * 8 bits of hardware utility planes
- * Large 8 kbyte FIFO allows independent host operation
- * Fast internal RAM for storing patterns,line styles, and intermediate
- data
- * 64 x 64 hardware cursor
- * Host to Screen Copy
- * Screen to Host Copy
- * Color Expansion
- * Color Interpolation
- * Linear Frame Buffer Support
-
- Specifications
-
- * Dimensions - Full-length VLbus/ISA board 13.5" length x 5" height
- * Power Dissipation - 15 Watts typical (20 Watts maximum)
- * Bus Interface - VESA VLbus Local Bus Standard, Rev. 1.1 Local Bus
- Target, 32-bit data path
- * VGA Support - VESA Standard VGA passthrough
- * Monitor Support - Software-programmable 1024 x 768, non-interlaced,
- vertical refresh rates from 60 to 76 Hz
- * Frame Buffers - Two 24-bit, 1024 x 768 RGB
- * ZBuffer - 24-bit, 1024 x 768
- * Memory - 10 Mbytes VRAM, 512 bytes internal RAM
- * FIFO - 8k x 32-bit for graphics commands and data
-
- Software Support
-
- Oki supports TrianGL on PC and RISC PC platforms with host software drivers
- for Windows NT 3.5. OpenGL and DDI support are available for Intel and Mips
- platforms. Other popular APIs, including AutoCAD, will be supported in
- future software releases.
-
- Look for future TrianGL versions with higher resolution, and a PCI bus
- interface.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B06) Intergraph GLZ Series
-
- The GLZ series accelerates OpenGL[tm] graphics on Intergraph Computer
- Systems' TDZ workstations. GLZs let you manipulate Gouraud-shaded 3D models
- by adding realistic effects such as lighting, translucency, and textured
- surfaces; and performing spectacular flythroughs, walkthroughs, and
- animations -- all in real time, at high resolutions, and in true color.
-
- By performing shading and geometry operations in dedicated hardware, GLZs
- ease the load on the TDZ's Pentium[tm] processor(s) and cut down traffic on
- the PCI bus, which results in dramatic improvements in graphics performance.
-
- The GLZ family supports Intergraph's 17- and 21-inch multi-sync monitors and
- 21- and 27-inch InterVue monitors at resolutions up to 1,600 x 1,280 pixels.
- The GLZs support dual screens and are ready for stereoscopic display on any
- stereo-ready monitor. (LCD shutter glasses and emitter modules are required
- and are available from Intergraph Computer Systems.)
-
- The GLZ family offers a selection of 34, 24, or 12 megabytes of VRAM. 24
- megabytes of VRAM supports resolutions up to 1,600 x 1,280 with 16.8 million
- colors (true color). 12 megabytes of VRAM suppots true color at a maximum
- resolution of 1,152 x 854. 34 megabytes of VRAM supports a 32-bit Z buffer,
- double-buffered true color, and display capabilities such as translucency
- and overlay at resolutions up to 1,600 x 1,280.
-
- Intergraph Computer Systems offers six different GLZ configurations.
-
- GLZ6
-
- The top of our 3D graphics accelerator line -- offers shading acceleration,
- geometry acceleration, and texture-processing for fast, real-time rendering
- of complex and detailed designs.
-
- Product highlights
-
- * 34 MB of high-speed VRAM for 126 bit planes of video memory at all
- display resolutions, providing:
- o 24-bit, double-buffered image planes
- o 32-bit Z buffer
- o 8-bit, double-buffered
- o 8-bit alpha buffer
- o Other planes for additional features and further acceleration
- * Texture processing fully supported in hardware with 8 megatextels of
- texture memory (32 MB of DRAM) for full trilinear interpolation of
- mip-mapped images
- * Geometry acceleration to speed up lighting and transforms
- * Support for the OpenGL industry-standard graphics library
- * Full hardware support for Gouraud and flat shading of 3D triangle
- meshes
- * Anti-aliased vector support to eliminate anomalies of standard raster
- displays
- * Industry-standard PCI bus interface with high-speed DMA engine
- * Genlock support for dual screens, eliminating the visual beat frequency
- effect that can occur when two monitors are placed close together
- * Support for Intergraph Computer Systems' 21- and 27-inch InterVue
- monitors and 17- and 21-inch multi-sync monitors
- * Stereo-ready display for 3D viewing, which enhances cartographic
- applications and design visualization
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 pixels to 1,600 x 1,280 pixels
- * Eight hardware color tables, allowing multiple windows to
- simultaneously display using independent color palettes for
- instantaneous color refinement in demanding imaging applications (see
- p.11)
- * 10-bit gamma correction using state-of-the-art, 10-bit
- digital-to-analog converters, enabling user control of gamma values
- with no loss of color resolution
-
- GLZ5
-
- Our GLZ5 offers the same high-performance shading and geometry acceleration
- as does GLZ6. With 12 MB of VRAM, GLZ5 supports resolutions up to 1,152 x
- 864. Two megatexels (8 megabytes of texture memory) provide more than enough
- texture storage for adding patterns to furniture, waves to water, or trees
- to parks and forests.
-
- GLZ5's low price may even tempt you to invest in dual screens and LCD
- shutter glasses for a stereoscopic adventure into virtual reality!
-
- Product highlights (same as the GLZ6, except where noted)
-
- * 12 MB of high-speed VRAM for 92 bit planes of video memory at
- resolutions up to 1,152 x 864, providing:
- o 24-bit, double-buffered image planes
- o 24-bit Z buffer
- o 1-bit, double-buffered overlay
- o Other planes for additional features and further acceleration
- * Texture processing fully supported in hardware with 2 megatextels of
- texture memory (8 MB of DRAM) for full trilinear interpolation of
- mip-mapped images
- * Support for Intergraph Computer Systems' 17- and 21-inch multi-sync
- monitors
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 pixels to 1,152 x 864
-
- GLZ4 and GLZ3
-
- GLZ4 and GLZ3 support both shading and geometry acceleration. If you need
- fast, accurate rendering of complex solid models but don't normally require
- realtime texture processing for photorealism, GLZ4 (24 MB of VRAM) or GLZ3
- (12 MB of VRAM) will give you performance that more than meets your
- expectations. Don't worry if you occasionally need to render a textured
- image. Thanks to OpenGL, texture processing is fully supported in software.
-
- Product highlights
-
- * 24 MB (GLZ4) of high-speed VRAM for 92 bit planes of video memory at
- all display resolutions, providing:
- o 24-bit, double-buffered image planes
- o 24-bit Z buffer
- o 1-bit, double-buffered overlay
- o Other planes for additional features and further acceleration
- * 12 MB (GLZ3) of high-speed VRAM for 92 bit planes of video memory at
- resolutions up to 1,152 x 864, providing:
- o 24-bit, double-buffered image planes
- o 24-bit Z buffer
- o 1-bit, double-buffered overlay
- o Other planes for additional features and further acceleration
- * Geometry acceleration to speed up lighting and transforms
- * Support for the OpenGL industry-standard graphics library
- * Full hardware support for Gouraud and flat shading of 3D triangle
- meshes
- * Anti-aliased vector support
- * Industry-standard PCI bus interface with high-speed DMA engine
- * Genlock support for dual screens
- * Support for the following Intergraph Computer Systems' monitors: 17-
- and 21-inch multi-sync monitors (GLZ3 and GLZ4) 21- and 27-inch
- InterVue monitors (GLZ4)
- * Stereo-ready display for 3D viewing
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 to 1,600 x 1,280 pixels (GLZ4)
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 to 1,152 x 864 pixels (GLZ3)
- * Eight hardware color tables, allowing multiple windows to
- simultaneously display using independent color palettes
- * 10-bit gamma correction
-
- GLZ2 and GLZ1
-
- Product highlights
-
- * 24 MB (GLZ2) of high-speed VRAM for 92 bit planes of video memory at
- all display resolutions, providing:
- o 24-bit, double-buffered image planes
- o 24-bit Z buffer
- o 1-bit, double-buffered overlay
- o Other planes for additional features and further acceleration
- * 12 MB (GLZ1) of high-speed VRAM for 92 bit planes of video memory at
- resolutions up to 1,152 x 864, providing:
- o 24-bit, double-buffered image planes
- o 24-bit Z buffer
- o 1-bit, double-buffered overlay
- o Other planes for additional features and further acceleration
- * Support for the OpenGL industry-standard graphics library
- * Full hardware support for Gouraud and flat shading of 3D triangle
- meshes
- * Anti-aliased vector support
- * Industry-standard PCI bus interface with high-speed DMA engine
- * Genlock support for dual screens
- * Support for the following Intergraph Computer Systems' monitors:
- o 17- and 21-inch multi-sync monitors (GLZ1 and GLZ2)
- o 21- and 27-inch InterVue monitors (GLZ2)
- * Stereo-ready display for 3D viewing
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 to 1,600 x 1,280 pixels (GLZ2)
- * Multiple video resolution support for resolutions ranging from 640 x
- 480 to 1,152 x 864 pixels (GLZ1)
- * Eight hardware color tables, allowing multiple windows to
- simultaneously display using independent color palettes
- * 10-bit gamma correction
-
- GLZ1T
-
- This card has the same features as the GLZ1 card, accept that it adds 8 MB
- of texture memory and supports hardware processing like the GLZ5 and GLZ6.
-
- GLZ configurations at a glance
-
- GLZ Hardware Hardware Hardware Texture Frame Max
- model rendering geometry texture DRAM buffer resolution
- accel accel processing VRAM (in pixels)
-
- GLZ6 Yes Yes Yes 32 MB 34 MB 1,600 x 1,280
- (8 megatexels)
- GLZ5 Yes Yes Yes 8 MB 12 MB 1,152 x 864
- (2 megatexels)
- GLZ4 Yes Yes No No 24 MB 1,600 x 1,280
- GLZ3 Yes Yes No No 12 MB 1,152 x 864
- GLZ2 Yes No No No 24 MB 1,600 x 1,280
- GLZ1T Yes No Yes 8 MB 12 MB 1,152 x 864
- (2 megatexels)
- GLZ1 Yes No No No 12 MB 1,152 x 864
-
- Performance specifications for GLZ2, GLZ4, and GLZ6
-
- The following table summarizes hardware performance for GLZs supporting
- resolutions up to 1,600 x 1,280 (GLZ2, GLZ4, and GLZ6) on Intergraph
- Computer Systems' 21- and 27-inch InterVue monitors and 17- and 21-inch
- multi-sync monitors.
-
- 3D graphics performance*
-
- 3D requests (with Z buffering) Performance
-
- Triangle, 50-pixel, Gouraud shaded 450,000 triangles/second
- Triangle, 25-pixel, Gouraud shaded 515,000 triangles/second
- Vector, 10-pixel, solid color 1,150,000 vectors/second
- Vector, 10-pixel, Gouraud shaded 1,000,000 vectors/second
- Vector, 10-pixel, antialiased 550,000 vectors/second
-
- Texturing performance (GLZ6)*
-
- Textured areas, 512 x 512 (trilinear 15 megatexels/second
- interpolated, mip-mapped)
-
- 2D graphics performance*
-
- 2D requests Performance
-
- Vector, 10-pixel, solid color 1,450,000 vectors/second
- Vector, 10-pixel, antialiased 550,000 vectors/second
- Blit: screen to screen, 64 Bit 26 megapixels/second
- (R,G,B,A,Z)
- Fills 400 megapixels/second
- Text, 9 x 13 240,000 characters/second
-
- *These performance numbers are the maximum hardware rate. Actual
- system performance depends on host processor speed and application.
-
- Performance specifications for GLZ1, GLZ1T, GLZ3, and GLZ5
-
- The following table summarizes hardware performance for GLZs supporting
- resolutions up to 1,152 x 864 on Intergraph Computer Systems' 17- and
- 21-inch multi-sync monitors.
-
- 3D graphics performance*
-
- 3D requests (with Z buffering) Performance
-
- Triangle, 50-pixel, Gouraud shaded 230,000 triangles/second
- Triangle, 25-pixel, Gouraud shaded 425,000 triangles/second
- Vector, 10-pixel, solid color 800,000 vectors/second
- Vector, 10-pixel, Gouraud shaded 800,000 vectors/second
- Vector, 10-pixel, antialiased 285,000 vectors/second
-
- Texturing performance (GLZ1T, GLZ5)*
-
- Textured areas, 512 x 512 (trilinear 15 megatexels/second
- interpolated, mip-mapped)
-
- 2D graphics performance*
-
- 2D requests Performance
-
- Vector, 10-pixel, solid color 1,150,000 vectors/second
- Vector, 10-pixel, antialiased 285,000 vectors/second
- Blit: screen to screen, 64 Bit 13 megapixels/second
- (R,G,B,A,Z)
- Fills 200 megapixels/second
- Text, 9 x 13 190,000 characters/second
-
- * These performance numbers are the maximum hardware rate. Actual
- system performance depends on host processor speed and application.
-
- Display support
-
- GLZ2, GLZ4, and GLZ6 support Intergraph Computer Systems' 21- and 27-inch
- InterVue monitors and our 17- and 21-inch multi-sync monitors at resolutions
- up to 1,600 x 1,280 pixels. The following table indicates the currently
- supported screen resolutions in full 24-bit, true-color, double-buffered
- mode.
-
- Resolutions Colors Maximum
- supported supported refresh
- 16.8 M rates
-
- 1,600 x 1,280 X 76 Hz
- 1,600 x 1,200 X 81 Hz
- 1,280 x 1,024 X 94 Hz
- 1,280 x 960 X 100 Hz
- 1,152 x 864 X 85 Hz
- 1,024 x 768 X 122 Hz
- 800 x 600 X 153 Hz
- 640 x 480 X 186 Hz
-
- GLZ1, GLZ1T, GLZ3, and GLZ5 support Intergraph Computer Systems' 17- and
- 21-inch multi-sync monitors at resolutions up to 1,152 x 864. The following
- table indicates the currently supported screen resolutions in full 24-bit,
- true-color, double-buffered mode.
-
- Resolutions Colors Maximum
- supported supported refresh
- 6.8 M rates
-
- 1,152 x 864 X 72 Hz
- 1,024 x 768 X 85 Hz
- 800 x 600 X 85 Hz
- 640 x 480 X 85 Hz
-
- For more information or the number of a sales representative or Intergraph
- Computer Center near you, call:
-
- U.S. and Canada : 800-763-0242
- Asia-Pacific : 852-2893-3621
- Europe : 31-2503-66576
- Middle East : 971-4-367555
- Other areas : 1-205-730-5441
- Or reach us on the Internet at http://www.intergraph.com.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B07) Division's VPX Image Generator and ProVision Systems
-
- Division's VPX image generator board in an extended EISA board which offers
- up to 300,000 fully texture-mapped, z-buffered polygons per second, with
- screen-fill performance of more than 997 megapixels per second. The VPX
- board can render a single image (or a stereo image on the VPX-Stereo version
- only) in NTSC composite or Y/C video, or field-sequential RGB formats.
-
- The VPX is available as an OEM PC card, for integration into the OEM's own
- PC platforms, or as a fully-configured development platform.
-
- The ProVision Merlin development platform for the VPX card includes a
- high-performance Pentium(R) processor, one, two, or three VPX graphics
- cards, standard MS-DOS PC I/O, and software development tools. The ProVision
- Merlin is a complete solution for manufacturers who want to immediately
- start development.
-
- The VPX board is also available in Division's ProVision 10 immersive virtual
- reality accelerator for the HP 700 range of UNIX workstations, or in
- Division's ProVision 100 fully-integrated virtual reality workstation, which
- includes an HMD, tracker, 3D audio, and all software required to create
- complex virtual environments without programming.
-
- A key feature of the VPX board is the outstanding pixel fill-rate needed to
- fill the large numbers of textured polygons required for visually-realistic,
- real-time applications. The VPX board has been developed from the outset for
- high-end simulation and entertainment applications, and is capable of a
- sustained 20-30Hz frame-rate with very rich visual content and 3D depth. The
- VPX is based on the University of North Carolina's patented Pixel-Planes
- (tm) massively parallel image generator technology.
-
- PRICING
-
- ProVision Merlin - PC/DOS based graphics System, Pentium Option
-
- * PVMVPX1-PM: US$19,400
-
- The ProVision Merlin is an advanced virtual reality, simulation, or
- entertainment computer system with the VPX Pixel-Planes(tm) graphics. This
- 66 MHz Intel(R) Pentium(R) PC includes a compact, rugged, industrial-class
- chassis, 300 watt power supply, 4 available EISA slots, a keyboard, mouse,
- 16Mbytes RAM, 500Mbyte Disk, 14" color monitor, MS DOS, MS Windows, and a
- VPX-Mono image generator board. The ProVision Merlin supports mono head
- mounted displays and NTSC video monitors. The graphics system includes
- Division's dPL graphics runtime library for the VPX. One VPX-Mono image
- generator is included in this system.
-
- * VPX-Mono image generator board DBE0150-M: US$14,900
- (For OEM sales only. Requires upgraded power supply and cooling in host
- PC.)
- * VPX-Stereo image generator board DBE0150-S: US$21,450
- (For OEM sales only. Requires upgraded power supply and cooling in host
- PC.)
-
- The ProVision Merlin is also available in configurations with two or three
- VPX image generator boards, thus achieving up to six simultaneous
- out-the-window displays and 900,000 fully photo-textured, z-buffered
- polygons per second.
-
- For more information, contact:
-
- Pierre duPont dupontp@division.co.uk
- Marketing Director, Division Limited
- 19 Apex Court, Woodlands, Bristol UK BS12 4JT
- phone: +44 1454 615554
- fax: +44 1454 615532
-
- They also have a web page at http://www.division.com.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B08) Reality Simulation Systems Little Squirt
-
- They had an experimental WWW server running, but it has been down.
- The URL is http://www.simsys.com/
- You can get more info about the company by
- 1) finger @simsys.com
- 2) mail info@simsys.com
-
- For more information, contact:
-
- Reality Simulation Systems, Inc.
- 1223 Peoples Ave.
- Troy, NY 12180
- Phone: 518.276.3073
- Fax: 518.276.6380
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B09) Western Digital Tasmania 3D
-
- The information I currently have is from the press release on Western
- Digital's home page:
- http://www.wdc.com/
-
- The actual press release is at:
- http://www.wdc.com/new/releases/950918-2.html
-
- The board is aimed at 3D gaming and is available for either PCI- or VL-based
- systems.
-
- It has an estimated selling price of $250.
-
- It renders high-resolution three dimensional games with detailed textures at
- realistic frame rates on mainstream PCs. Its 640 by 480 resolution redefines
- state-of-the-art for 3D games, quadrupling the current 320 by 200 resolution
- of most software-based 3D games.
-
- The board comes with two popular high-resolution action games, immediately
- sending users into the next dimension of computing.
-
- The design and implementation of Tasmania 3D allows it to co-exist with any
- 2D graphics accelerator. Users don't have to invest in any additional
- hardware to play their 3D games. Tasmania 3D gives users the excitement of
- 3D without impacting the performance of their existing 2D graphics card.
-
- Tasmania 3D incorporates the Yamaha YGV612 Rendering Polygon Accelerator. It
- provides hardware texture mapping for the highest quality of detail, without
- sacrificing performance. It also features gouraud shading for smooth,
- realistic contours and Z-buffering for hidden surface removal, giving gamers
- the ultimate playing experience.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B10) Dynamic Pictures V192
-
- The information I currently have is from Leo Merta at Dynamic Pictures, Inc.
- For more information, contact Dinesh Sharma at:
-
- Dinesh Sharma (sharma@dypic.com)
- Dynamic Pictures, Inc.
- 5225 Betsy Ross Drive
- Santa Clara, CA 95054-1102
- Phone: 408 327-9000
-
- The V192 3D Graphics Accelerator card is the first product in a new
- generation of workstation-performance Peripheral Component Interconnect
- (PCI) graphics acceleration cards for the PC Windows 95/Windows NT desktop
- market.
-
- Dynamic Pictures was recently responsible for developing the ZLXp-L1 and
- ZLXp-L2 graphics accelerators for the Alpha AXP workstations from Digital
- Equipment Corporation. The V192 accelerator card is an almost identical
- product to the ZLXp-L1.
-
- Features
-
- * 1280x1024 24-bit Z buffer
- * 1280x1024 24-bit double buffer
- * 16 MB of high-speed VRAM
- * On-board VGA
- * Gouraud shading
- * Overlays and Window ID planes
- * 8-bit alpha buffer
- * 4-bit stencil buffer
- * Accumulation buffer
- * Atmospheric effects (i.e. fog, smoke)
- * Anti-aliasing - points, lines, polygons, and full scenes
- * Alpha blending
- * Transparency
- * Scissor and stipple masking
- * Stereo Display
-
- Performance
-
- * The V192 has application-level graphics performance comparable to SGI's
- Indigo2/Extreme and the HP Visualizer 24 at a fraction of the price.
- * 200K 3D triangles per second (50 pixels, smooth shaded mesh,
- Z-buffered)
- * 1.4 million 3D vectors per second
-
- Software Compatibility
-
- * 100% OpenGL compliant - The V192 3D Graphics Accelerator card comes
- with OpenGL drivers developed by the industry leaders in OpenGL driver
- development. Drivers are available for Pentium, MIPS, Alpha AXP and
- Power PC based systems.
- * Seamless integration with Windows NT 3.5 or greater.
-
- System Hardware Requirements
-
- * PCI-based processor (Pentium, MIPS, Alpha AXP or Power PC).
- * One available PCI bus-master slot for the V192 card.
- * Support for on-board VGA, no additional VGA card is required.
-
- Availability
-
- * The V192 3D Graphics Accelerator is available through selected OEM
- partners. Please contact Dynamic Pictures for more information.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B11) Matrox Millenium
-
- This information was obtained from Matrox's WWW server at
- http://www.matrox.com/
-
- The Matrox Millenium is consistently reviewed as one of the best 2D graphics
- cards currently available, with features including
-
- * World's highest performance at 61 million Winmarks
- * Dual ported Window RAM (WRAM) memory technology
- * Optimized PCI Local Bus Design
- * Resolutions up to 1600 x 1200 in 256, 65K and 16.7M Colors
- * 220 Hz flicker-free screen refresh
- * Base versions available with 2 or 4 MB of Window RAM
- * Upgradeable to 4 or 8 MB of Window RAM
- * Hardware accelerated color space conversion and video upscaling to
- accelerate MPEG and AVI full screen playback.
-
- The 3D features include
-
- * Gouraud shading
- * double buffering
- * 16-bit Z-buffering
- * renders 190,000 Gouraud shaded polygons per second
- * display drivers for Windows {3.1, 3.11, '95, NT 3.5}, OS/2 2.1, Warp
- 3.0, AutoCAD 12 and 13 for DOS and Windows, Microstation 5.0, VESA 2.0
- (up to 1280 x 1024)
- * Support for standard 3D APIs including Silicon Graphics OpenGL,
- Microsoft Reality Lab, Intel 3DR, and Criterion RenderWare
-
- Specifications Summary and Ordering Information
-
- Windows Resolutions With 3D
- and Colors Gouraud
- Shading
- Resolutions Colors Resolutions Colors
- 1600 x 1200 256, 65K*,16.7M** 1600 x 1200 256**
- 1280 x 1024 256, 65K* 16.7M* 1280 x 1024 256*, 65K**
- 1152 x 882 256, 65K, 16.7M* 1152 x 882 256,* 65K**
-
- 1024 x 768 256, 65K, 16.7M* 1024 x 768 256*,
- 65K**,16.7M**
-
- 800 x 600 256, 65K, 16.7M 800 x 600 256, 65K*,
- 16.7M**
-
- 640 x 480 256, 65K, 16.7M 640 x 480 256, 65K*,
- 16.7M**
- *Requires 4 MB of **Requires 8 MB of
- Window RAM. Window RAM
- All 3D modes are
- double buffered with
- 16-bit Z-buffer
-
- Refresh Rates
-
- Resolution V. Frequency H. Frequency
-
- 1600 x 1200 60 - 85 Hz 76 - 96 KHz
- 1280 x 1024 60 - 110 Hz 63 - 107 KHz
- 1152 x 882 60 - 120 Hz 54 - 110 KHz
- 1024 x 768 60 - 120 Hz 48 - 104 KHz
- 800 x 600 60 - 200 Hz 37 - 100 KHz
- 640 x 480 60 - 200 Hz 32 - 100 KHz
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B12) APD Free Dimension
-
- This information was received from Victor Silveira (VSilveira@aol.com).
-
- The APD Free Dimension is a PCI Bus 3D Graphics Board, ideally suited for
- Virtual Reality, Simulation, and Entertainment. The "Free Dimension" Board
- is designed and manufactured by APD, and it is marketed in Europe by APD,
- and marketed in the US by SILVEIRA Corporation.
-
- The Free Dimension Board ("FDB") is designed to provide on a PC or Macintosh
- the same performance as those of a higher end more expensive workstation
- (such as Silicon Graphics, or SUN, etc.), but for a fraction of the price.
- The FDB provides true texture mapping and simultaneous Gouraud Shading, so
- that the user may experience WorkStation Class 3D on a PC/Mac environment.
-
- Real Time Graphics Applications are possible for Virtual Reality (VR) and
- Simulation applications. FDB incorporates GUL (Graphics Ultra Light),a
- Library Optimized for Real Time Graphics, that takes advantage of the
- underlying hardware (GUL works with Studio and SoftImage).
-
- Hardware Features
-
- * True color double frame-buffer and Z-buffer
- * TRUE Hardware supported texture mapping and Gouraud Shading (not just
- acceleration)
- * perspective correction
- * 2D-overlay + 3D + 2D underlay
- * multiple 3D windowing control
- * frame rate regulation
- * stereoscopic output at full resolution
- * plug and play single slot PCI Bus
- * ... and more.
-
- Technical characteristics
-
- * Rendering speed.
- o Textured mapping and/or Gouraud shading at 20 million
- pixels/second rate.
- o 320 k textured and / or shared polygons / sec.
- o Per polygon basis selection of the hardware coloring method
- (texturing, and / or shading).
- * Hardware perspective correction of textured polygons.
- * Frame Buffer
- o 8 MB of RAM
- o four, 32 bits wide frame buffers at full-resolution for double
- buffering + double camera (stereoscopic camera).
- o no redraws visible
- o artifact free image sequencing (buffer - switching synchronized
- with vertical retrace signal)
- o 24 color bits / pixel
- o hardware flash erase function
- o full initialization of the framebuffer in less than 77 micro
- seconds.
- * Z Buffer
- o 16 bits wide Z Buffer
- o Hardware flash erase function
- o full initialization of the frame - buffer in less than 77
- microseconds.
- * Shading
- o Three independent color interpolators
- o Software definable reflection coefficients.
- * Colors
- o True 3D information (24 bits per pixel)
- o 8 transparency levels applicable of each polygon
- o 2D VGA information transparently converted to 24 bits using a
- color palette.
- * Resolution. Maximum 3D window size, with true color and stereo (for
- each eye) is:
- o 800 x 512 pixels in an 800 x 600 screen
- o 640 x 480 full screen
- * Stereoscopic output
- o Jack output ready for standard CrystalEyes shutter glasses emitter
- o 120 Hz stereo (60 Hz each eye interleaved) video output for
- multisync monitor (no video synch doubler needed)
- o Each eye at full resolution (800 x 512) + double buffering + true
- color.
- * Texture Mapping
- o True hardware texture mapping at 20 Million pixels / second rate
- o texture map coordinates are perspective corrected )no distortion
- in the resulting image)
- o textured polygons can be simultaneously lighted, at 20 Million
- pixels per second rate
- o texture colors corrected by hardware according to the lighting
- level of each pixel
- o 1 MByte texture Memory; 8 Bit wide texture maps
- o 32 simultaneously definable 8 - bits palettes, of 16 million
- colors
- o each texture map can be dynamically associated with any of the 32
- available palettes
- o one of the 256 indexes of the palettes can be defined as
- transparency color
- o arbitrary complex shapes can be drawn in the scene using
- self-orienting bitmaps
- o hardware texture wrapping function (so that a repeating pattern
- can be applied to a polygon)
- o maximum texture size for automatic wrapping textures is 128 x 128
- texels
- o hardware bit mapping support for each texture map.
- * Object Selection
- o a 7 bit wide identification can be associated with each object
- o it is stored in the frame buffer for each pixel belonging to the
- object
- o Point-and-select or help functions implementation with minimum
- overhead
- o Object tagging can be individually enabled or disabled for each
- primitive
- o hardware access to tagging information
- o tag value returned in less than 16 msecs.
- * Overlay and Underlay
- o 2D images, full - motion digital video and textual information can
- be freely mixed with the 3D scene
- o Information from the VGA mixed with the 3D information through the
- feature connector. Four Modes available to control 2D and 3D
- information mixing as follows: a) pass through mode. b) 3D only
- mode, c) underlay mode, d) overlay + underlay mode.
- * Multiple 3D Windowing Control. 3D Rendering on multiple windows that
- can be freely moved and re-sized within the screen.
- * Frame Rate Regulation
- o Synchronous or asynchronous image sequencing
- o Erasing of frame-buffer and Z Buffer automatically performed after
- each buffer switching
- o Horizontal re-trace counter available in all modes
- o Four different synchronization modes available: Fully Synchronous,
- Normal Synchronous, Asynchronous, Software synchronization.
- * System requirements. A PC pr PowerMac with a CPU running at 90MHz or
- above, 16 MBytes of RAM, SVGA with a standard feature connector, 1 PCI
- free slot, and Windows 95, Windows NT, MS DOS 6.2, or System 7.5.
-
- The APD 3D PCI accelerator Board manufactured by APB scheduled for release
- during February 1996 in the $4,500 range.
-
- Contact Information:
- You may contact Sales, Marketing and Technical support at the following
- addresses:
-
- APD
- Attention Luis Pedro Marzan, Vice President
- Madrid, Spain
- Telephone: (34) (1) 798 5626
- Fax: (34) (1) 797 7897
- EMail: freedimension@gapd.es.
-
- SILVEIRA Corporation
- Attention: Mr. Kevin Toler, Manager
- Washington DC, USA
- Telephone: (202) 686 2230
- Fax: (202) 686 2231
- EMail: 102511,652@compuserve.com.
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B13) Arcobel Imagine
-
- The following information was provided by Peter Van Ackeren, Technical
- Support Engineer at Arcobel (ossfs1!pva@relay.NL.net).
-
- Features
-
- * Based on the 60 Mhz Imagine VLIW (Very Long Instruction Word) ultra
- high speed graphics and image processor
- * 8000 MIPS pixel processing speed
- * Equipped with 8 MB of VRAM, allowing display sizes up to 1600x1280 in
- true colour (32-bit)
- * Image size up to 8 Mpixels (e.g. 4K x 2K x 8-bit)
- * 24, 16,or 8 bit images can be combined with an 8 or 16 bit overlay
- plane
- * Supports Microsoft Windows '95 and Windows/NT 3.5 operating systems
- * Provides Windows acceleration using optimized downloaded software
- * Simultaneous support for Windows acceleration and Imagine native mode
- graphics applications
- * Multiple boards in one system can be synchronised with one common
- signal up to 140 MHz
- * Industry standard 32-bit PCI interface Rev.2.1 supports up to 132 MB/s
- (master DMA burst transfers)
- * Direct memory access capabilities
- * Memory & I/O expansion bus (up to 240 Mpixel/s bandwidth)
- * Optional broadcast standard video frame grabber (Imagine Capture Board)
-
- Major Application Areas
-
- * 3D-Graphics
- * Multi Media Applications
- * Broadcast Video Editing and Special Effects
- * True Colour Desktop Publishing (DTP)
- * Professional Photo Retouching
- * Raster Image Processing (RIP)
-
- Board Architecture
-
- * The Imagine PCI-Board uses the 32-bit PCI local bus providing
- compatibility with current Intel `486 & Pentium based PC's and PowerPC
- MacIntosh systems. Configuration conforms to Plug & Play
- specifications.
- * The AMCC S5933 PCI Local Bus interface handles all accesses to on-board
- locations and provides DMA support between the host memory and the
- Imagine FIFO.
- * The board has 3 separate memory spaces : up to 8 MB of image memory
- (VRAM), 2 or 4 MB of data/texture memory and 256kB of instruction
- memory (synchronous SRAM)
- * The Texas Instruments TVP3026 Video Interface Palette chip provides
- RAMDAC and color key functions plus a hardware cursor
- * SVGA pass-through for alternated SVGA and native mode graphics
- * On-board Video-In connector supports optional true colour real-time
- Imagine Capture Board
-
- Supported Operating Systems & Graphics Standards
-
- * Software drivers for Windows '95 and Windows/NT 3.5
- * Windows `95 GDI, 3D-DDI, Intel 3DR, as well as the forthcoming OpenGL
- for Windows and directX
- * Imagine native development environment available for Windows '95,
- Windows/NT 3.5, Solaris 1.0 and Linux
-
- Imagine SDE - The Software Development Environment
-
- * The SDE bundles all software tools to develop Imagine native code
- applications and customer specific graphics libraries:
- o `GCC' ..... GNU ANSI-C Compiler
- o `IMAS' .... Hierarchical Instruction Set Assembler
- o `IMLIB' ... Library tool
- o `IMLINK' .. Linker / loader
- o `IMCOMM' .. Communication tools
- o `IMSIM' ... Visual Simulator / Debugger
- o `Winbug' .. Console based debugger
- * Imagine Native Software Libraries
- o `IMCORE' .. Memory management, arithmetic, C initialization, text
- display, graphic core and timer functions
- o `I1D' ..... Line drawing, bitblits and fonts
- o `I2D' ..... 2D graphics image manipulation functions, e.g.
- arithmetic, copy, raster, relational, blending, affine
- transformation and convolution functions
- o `I3D' ..... 3D texture mapped graphics, e.g. vertex based and
- rendering functions
- o `IMCC' .... Image compression / decompression and conversion
- functions
- o `IIL/SIV' . Intermediate library providing C-macros for vector
- processing and fixed point arithmetic
-
- For more information please: Call: (+31) 73 6444.144
- Fax: (+31) 73 6444.150
- E-mail: sales-ag@arcobel.nl
-
- or write to:
-
- Arcobel Graphics B.V.
- P.O. Box 3523 DM `s Hertogenbosch
- The Netherlands
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B14) Synthetic Images Reality Blaster
-
- This information was provided by Lee Slater, lslater@synthetic.com.
-
- Reality Blazer, Model RB-1000PC
-
- The Reality Blazer was created and built for one purpose - to process and
- render virtual worlds. Unlike graphics accelerators, the Reality Blazer is
- capable of holding an entire virtual world, and then carrying out complex
- object oriented simulation completely independent of the host processor.
- This leaves the host PC free to perform complex applications and interface
- tasks.
-
- FEATURES
-
- * Designed specifically for high performance Industrial Simulation &
- Virtual Reality. This is NOT just another graphics accelerator!
- * Flexible and scaleable. Use a single board by itself for a monoscopic
- environment. Add a second video processor channel for dual display 3-D
- stereo. Add optics distortion correction as needed - all right on the
- same board!
- * Anti-alias processing and NTSC/PAL included!
- * Run multiple boards in a single PC - for full speed stereo 3-D,
- multiple view perspectives or even totally different scenarios.
- * Dynamic texture swap, texture tiling (up to 8x8), rotating textures,
- custom bit mapped fonts and 2D texture "stamps", for outrageous special
- effects!
- * 120Hz StereoGraphics and Sun ZX compatible LCD shutter glass output.
- * Optional Optics Distortion Processor allows use of spherical
- projections or custom optics distortion.
- * Standard NTSC/PAL processors are sync locked with scene processors - no
- frame latency!
- * Load management, LOD blending and fading.
- * Programmable 3D windows and subscreens!
-
- SPECIFICATIONS
-
- * 60,000 continuous polys per second
- * 2,000 polys/frame @ 30 FPS update rate
- * 60/120Hz video refresh rate (each channel)
- * 16 million colors (24-bit) on screen
- * Standard 1Mb of subdividable texture maps (64-128x128, 256-64x64, etc),
- expandable
- * Vector and bit mapped text fonts
- * 512x480 and other resolutions
- * RS-170A mode also available on VGA connector
- * 200 instantaneous moving models (>1K in scenario)
- * Simultaneous flat or smooth shading, texturing, transparancy,
- translucency and anti-aliasing
- * Standard 24-bit Z-depth buffering in hardware
- * Standard 25,000 poly world size, expandable
- * Object instancing allows millions of polys in world
- * Standard sync-locked NTSC and PAL processor
- * Standard hardware anti-aliasing
- * Standard 120Hz LCD shutter glass interface (TTL)
-
- INCLUDED SOFTWARE
-
- * 'C' language API
- * World compiler and visualizer
- * Conversion utilities for DXF, 3DS and others
- * Special utilities, such as font compiler and atmospheric effects
- generator and others.
- * Diagnostic utilities, sample worlds and programs
-
- OPTIONS
-
- * Plug-in 2nd channel for full stereo 3-D output
- * Plug-in Optics Distortion Processor module
- * Expand onboard texture map RAM to 4Mb
- * Expand onboard database RAM to 225K polys
-
- For more information contact:
- Lee Slater, Director of Marketting
- Synthetic Images
- Voice: 408-267-8451
- Fax: 408-267-1812
- e-mail: lslater@synthetic.com
-
- [return to index]
- ----------------------------------------------------------------------------
-
- B15) S3 ViRGE and ViRGE/VX
-
- The information in this section was taken from the S3 homepage at:
- http://www.s3.com/
-
- The ViRGE 64-bit DRAM-based accelerator combines a 135MHz RAMDAC and clock
- synthesizer with the multimedia capabilities of S3's Trio64V+ including
- video acceleration, video playback using both software and hardware sources,
- live video support and the ability to connect with popular NTSC and PAL
- decoders. Additionally, ViRGE is SVGA-compatible, so as to support legacy
- DOS applications and games, and provides high-performance 2D GUI
- acceleration support for resolutions up to 1280 x 1024 x 256 colors at 75Hz.
- S3's ViRGE accelerator also provides support for all major 3D APIs,
- including OpenGL, Microsoft's Direct3D and RealityLab, as well as Argonaut
- BRender and Criterion Renderware.
-
- The ViRGE/VX product offers all of the same features as the DRAM-based
- ViRGE, but substitutes support for VRAM and WindowsRAM (WRAM), and increases
- the integrated RAMDAC performance level to 220 MHz. Resolutions up to
- 1600x1200x16 million colors @ 75Hz are supported and higher memory bandwidth
- is enabled by the block write feature.
-
- 64-bit S3d Engine
-
- The S3d Engine provides 2D acceleration for excellent Windows applications
- performance and a full-featured high-performance 3D rendering engine for
- games and other interactive 3D applications.
-
- The S3d Engine incorporates the key Windows accelerator functions of BitBLT,
- line draw and polygon fill. 3D features include flat shading, Gouraud
- shading and texture mapping support. Advanced texture mapping features
- include perspective correction, bi-linear and tri-linear filtering, MIP-
- Mapping, and Z-buffering. The S3d Engine also includes direct support for
- utilizing video as a texture map. These features provide the most realistic
- user experience for interactive 3D applications.
-
- Other advanced features of the S3d Engine include S3 proprietary compressed
- texture formats for improved performance and reduced memory requirements, as
- well as support for S3's MUX buffering (pat. pend.) feature, which allows
- for Z-buffering support with no additional memory requirement.
-
- Streams Processor
-
- The S3 Streams Processor provides the stretching and YUV color space
- conversion features required for full screen video playback with both
- software CODECs and hardware MPEG-1 sources.
-
- The Streams Processor allows simultaneous display of graphics and video of
- different color depths. For example, it is possible to display 24 bpp-
- equivalent video on top of an 8- bit graphics background. This saves memory
- bandwidth and storage capacity while permitting higher frame rates.
-
- S3 Scenic Highway
-
- The S3 Scenic Highway allows lowest cost direct connection to S3's
- Scenic/MX2 MPEG-1 audio and video decoder as well as video digitizers such
- as the Philips SAA7110/SAA7111.
-
- Features
-
- * High-Performance Integrated DRAM-based 2D/3D Graphics and Video
- Accelerator
- o High-performance 64-bit 2D/3D graphics engine
- o Integrated 135 MHz RAMDAC and clock synthesizer
- o S3 Streams Processor for accelerated video
- o S3 Scenic Highway for direct interface to live video and MPEG-1
- peripherals Pin compatible with S3 Trio64V+ S3d Graphics Engine
- Features
- o High performance 2D Windows acceleration
- o Flat and Gouraud shading for 3D
- o High quality/performance 3D texture mapping. Perspective
- correction Bi-linear and tri-linear texture filtering MIP-Mapping.
- o Depth cueing and fogging Alpha blending
- o Video texture mapping
- o Z-buffering
- o Vertical interpolation for video playback
- * S3 Streams Processor Features Supports on-the-fly stretching and
- blending of primary RGB stream and RGB or YUV (video) secondary stream.
- Each stream can have a different color depth. High-quality
- hardware-assisted video playback with horizontal interpolation.
- o Support for Indeo, Cinepak, and software and hardware-accelerated
- MPEG-1 video S3 Scenic Highway Interface and Philips
- SAA7110/SAA7111 video digitizers.
- o S3 Scenic/MX2 MPEG-1 audio/video decoder
- * High Screen Resolution (Non-package interlaced) Support
- o 1280x1024x256 colors at 75 Hz refresh
- o 1024x768x64K colors at 75 Hz refresh
- o 800x600x16.7M colors at 75 Hz refresh
- * High-Performance Memory Support
- o 64-bit DRAM memory interface
- o 2- and 4-MByte DRAM video memory
- o Single-cycle EDO operation
- * Non-x86 CPU Support
- o Big endian/little endian byte ordering
- o Relocatable addressing
- * Industry-Standard Local Bus Support.
- o Glueless PCI 2.1 bus interface
- o Glueless VESA VL-Bus interface
- * PCI Bus Mastering for Display List Processing and Video Capture Support
- * Multimedia Support Hooks
- * Full Software Support. Drivers for major operating systems: [Windows
- 95, Windows 3.11, Windows NT, OS/2 2.1 and 3.0 (Warp), ADI 4.2]
- * Green PC/Monitor Plug and Play
-
- [return to index]
- ----------------------------------------------------------------------------
-
- Complete Change History
-
- * Changes since version 0.9
- New entries:
- o CS06) Rendition VΘritΘ
- o CS07) Chromatic Research Mpact
- o CS08) 3DLabs Permedia
- o B09) Western Digital Tasmania 3D
- o B10) Dynamic Pictures V192
- Changed entries:
- o NVIDIA) Changed NVIDEA to NVIDIA
- o GLINT05) now available for Windows 3.1
- o GLINT07) Densan PCI-300SX now shipping as part of NEC RISCstation
- 2200.
- o GLINT08) I finally found specs.
- * Changes since version 0.8
- New entries:
- o CS05) NVidia/SGS-THOMSON NV1/STG-2000 Multimedia Accelerators
- o GLINT08) Creative Labs' 3D Blaster
- o GLINT09) Microstep AGC-3D
- o NVIDIA01) Diamond Edge 3D Accelerators
- Changed entries:
- o GLINT02) Working URL added. Better information.
- o GLINT03) now available
- o GLINT04) Change entry name to Omnicomp 3Demon VR
- o GLINT05) now available in Europe
- o GLINT06) now available in Japan
- o ARTIST01) Was the B09) entry in v0.8, but was moved due to
- reorganization.
- o B01) Added information on the AG500
- * Changes since version 0.7
- New entries:
- o CS04) ARTIST Graphics 3GA Graphics Processor
- o B09) ARTIST 2000
- * Changes since version 0.6
- Original now kept in html form and text version created by saving as
- text from Netscape.
- Changed entries:
- o B08) Added snail mail and phone contacts.
- * Changes since version 0.5
- o Q02) added pointers to the OpenGL home page and the Viewperf ftp
- directory
- * Changes since version 0.4
- Changed Entries:
- o GLINT04) Fixed area code in telephone number
- * Changes since version 0.3
- New entries:
- o B07) Division's VPX Image Generator and ProVision Systems
- o B08) Reality Simulation Systems Little Squirt
- * Changes since version 0.1
- New entries:
- o Q02) How does the performance of these cards compare to graphics
- workstations such as those produced by SGI, Sun, DEC, etc?
- o CS03) S-MOS SPC1500 Geometry Processor
- o B05) Oki TrianGL
- o B06) Intergraph GLZ Series
-
- Changed entries:
- o CS01) Changed address of www site and added email contact.
- o GLINT01) added pricing information
- o B01) Historical correction.
- o B04) Small change (VLbus parts may not exist)
-
- [return to index]
- ----------------------------------------------------------------------------
- --
- Blair MacIntyre (bm@cs.columbia.edu), Graduate Student (Graphics and UI Lab)
-
- smail: Dept. of Computer Science, 450 Computer Science Building, 500 W 120 St.
- Columbia University, New York, NY 10027
-