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- From: gary@eyelab.psy.msu.edu (Gary Schrock)
- Newsgroups: comp.os.os2.games,comp.os.os2.misc,comp.os.os2.setup,comp.answers,news.answers
- Subject: OS/2 Dos Games Settings List (Part 1 of 2)
- Supersedes: <DOS-Games-Settings-1-810367203@psy.msu.edu>
- Followup-To: comp.os.os2.games
- Date: 21 Sep 1995 03:43:10 GMT
- Organization: Michigan State University Psycholinguistics and Visual Cognition Laboratory
- Lines: 926
- Approved: news-answers-request@eyelab.msu.edu
- Distribution: world
- Expires: 10/11/95 00:01:48
- Message-ID: <DOS-Games-Settings-1-811656108@psy.msu.edu>
- Reply-To: gary.schrock@ssc.msu.edu (Gary Schrock)
- NNTP-Posting-Host: eyelab.psy.msu.edu
- Summary: This list contains adjustments to the Dos settings that are needed to get Dos games to run
- under OS/2. It covers OS/2 versions 2.1 and Warp.
- Keywords: OS2 GAMES FAQ
- X-Posting-Frequency: posted on the 6th and 20th of each month
- X-Content-Currency: This FAQ changes bi-weekly. If your saved or printed copy is over a month old you
- should obtain an updated version from comp.os.os2.games, news.answers on usenet, or from
- rtfm.mit.edu or eyelab.msu.edu via FTP.
- Originator: faqs@
- Xref: senator-bedfellow.mit.edu comp.os.os2.games:20990 comp.os.os2.misc:181568 comp.answers:14431 news.answers:53469
-
- Posted-By: auto-faq 3.1.1.2
- Archive-name: os2-faq/dos-games/part1
-
- ------------------------------------------------------------
- OS2.GAMES Sep 20, 1995 Version 2.1i
- ------------------------------------------------------------
-
- ADMINISTRIVIA:
-
- This version of the list covers OS/2 version 2.1, 2.11, and Warp.
-
- The HTML version is finally complete! Check it out at
- http://eyelab.msu.edu/os2games
-
- This list is really starting to get large, so if anyone has any suggestions
- for ways to format it so it's easier to find stuff, let me know.
-
- For those of you that want to join the mailing list to receive updates of
- this file, please read the Where to Get Updates section.
-
- I now have a computer again at home, so I can actualyl test things again.
-
- The HTML version will now include a What's New and Changed Section, to help
- you find the most recent updates.
-
- My appologies for the fact that I don't always manage to reply to updates
- that are mailed to me. I really do appreciate you folx mailing them to
- me, and I'll try to at least reply to them, but I don't always do so if
- I'm falling behind. (I've currently got about 300 unread email messages
- from various things (not all due to this list, but some are), so you can
- imagine what it's like for me to try catching up to things.
-
- ------------------------------------------------------------
- INTRODUCTION:
-
- This file brings together in one place the information that you need
- to be able to optimize the performance of your DOS based games. Unfortunately,
- much of the information still is incomplete, so your help would be greatly
- appreciated. If you happen to know how to get a game working
- that isn't listed, or how to get one working that's listed as not
- working, or even if you know that a specific game doesn't work under
- OS/2, please mail me (gary.schrock@ssc.msu.edu) so I can include
- the information.
-
- If you are having problems getting a game to work, please feel free
- to contact me (gary.schrock@ssc.msu.edu) and I'll do my best to help you
- out. Thanks to IBM I now have a copy of Warp. I'll be making changes
- based on the differences between settings available under 2.1 and Warp
- over the next week or so.
-
- ---------------------------------
- FUTURE PLANS FOR THE LIST:
-
- A .INF version will probably only be made available if I find a tool
- to automate most of the translation from HTML to INF. Anyone have
- any ideas?
-
- ---------------------------------
- REPORTING CHANGES:
-
- I'd really appreciate it if you would mail me any changes or additions
- to this list. Some of the things that would be appreciated when you
- do this are:
-
- -Your system setup (things like sound card, IRQ's). This will help
- me coordinate what works with what.
- -Please mail this information to gary.schrock@ssc.msu.edu
-
- The recommended way to send me your settings is to go into the settings
- menu and using the button to save the settings to a file, then drop that
- file into a mail message to me. Otherwise, just let me know what you changed
- to get it to work.
-
- For a base reference, my home system is (was :P):
- 486dx2 66 w/16MB Ram
- Adaptec 1520 SCSI controller
- OS/2 Warp on a FAT partition on a Seagate SCSI drive
- Cardex ET4000W32 w/2MB Ram (VLB card)
- Gravis Ultrasound Max, although most of my experiance with games under OS/2
- are from:
- SB Pro (IRQ 5, IO 220, DMA 1)
- Mitsumi Double Speed CDROM
-
- ---------------------------------
- WHERE TO GET UPDATES:
-
- You can obtain the list from any of several ftp sites. It is typically
- stored on ftp-os2.nmsu.edu in the /os2/32bit/info directory. This version
- is games21i.zip.
-
- You can also get it off my distribution site for it, which is
- eyelab.msu.edu in /os2.
-
- You can peruse the HTML version by pointing your web browser to
- http://eyelab.msu.edu/people/gary/os2games/
- Many thanks to the Michigan State University Psycholinguistics and
- Visual Cognition Laboratory for letting me use their server to host this
- list.
-
- I've also started a mailing list that I will send out updated versions
- of the list on as they become available. This mailing list won't echo
- things that people send to it, it is only for the purpose of distributing
- new versions of the list (so traffic will be light on it). You can subscribe
- by sending email to:
- majordomo@eyelab.msu.edu
- no subject
- "subscribe os2games" (without the quotes!) in the body
-
- I haven't set it up yet to send the current version on demand yet, but I'm
- planning on doing this.
-
- You can also join this list if you have a forms capable Web browser.
- Check out http://eyelab.msu.edu/os2games/subscribe.html for
- this process.
-
- -------------------------------
- GENERAL TIPS (READ THIS FIRST!):
-
- Read the README file in your OS/2 root directory. Also, check the manual
- for OS/2. Both of these provide information for running some DOS and
- Windows apps under OS/2.
-
- Read the comp.sys.ibm.pc.games FAQ. This is very important since it
- will tell you about possible problems when running the game even under
- plain DOS. If you can't find a copy of the FAQ in comp.sys.ibm.pc.games.announce,
- email Jurgen Appelo, the keeper of the FAQ, but I don't have his email address
- currently. Also, look to see if a game-specific FAQ is available. Several
- games have these (Wolf3d, Civ, DOOM).
-
- If you have trouble installing the game under OS/2 and you are trying to
- install the game on a FAT drive, boot up plain DOS (via dual boot or the
- Boot Manager) and install it there. Sometimes a game (or other app)
- won't install for some reason under OS/2, but once installed they'll
- work fine under OS/2.
-
- If you experiance strange anomalies or incompatibilities of any kind
- (especially with older games), try booting a real copy of DOS from a
- floppy inside a VDM running under OS/2 and run the game in that DOS
- session. (See VMDISK in the Command Reference online docs for details.)
- Some games that require keydisks will only work this way.
-
- The following are the recommended base settings for running games under
- OS/2. If you have a game not listed in here, try these out and work from
- there to try to get it running.
-
- Dos Fullscreen: Check this option; Very few DOS games perform well in a
- window.
- DOS_BACKGROUND_EXECUTION: OFF
- (so it won't take CPU time when you switch away from it, and
- so you don't die while it's running in the background)
- DOS_HIGH: ON (more memory for those games that need it)
- DOS_RMSIZE: 640
- DPMI_MEMORY_LIMIT: 0 (most DOS games don't use DPMI memory) or
- DPMI_MEMORY_LIMIT: 16 (more and more recent game use an extender which uses DPMI)
- EMS_MEMORY_LIMIT: 1024 (most games that use more than 640k use EMS
- memory. If you're playing an earlier game, you might not need
- this. Note also, many games may require more than this. Check
- the box that it came in)
- HW_ROM_TO_RAM: ON (copies ROM BIOS to RAM--several people have
- said that this improves performance on their machines)
- HW_TIMER: ON (very important, especially for games using soundcards)
- IDLE_SECONDS: 10
- IDLE_SENSITIVITY: 100 (very important)
- INT_DURING_IO: ON
- KBD_ALTHOME_BYPASS: ON (although keep it off if you want to flip to
- windowed, such as to check walkthroughs, etc)
- SESSION_PRIORITY: 32 (This setting is only available under Warp. Note that
- by raising the priority to 32 will have serious impact on anything running in
- the background.)
- VIDEO_FASTPASTE: ON (some people say this helps)
- VIDEO_RETRACE_EMULATION: OFF (leaving this on can cause some games
- to run far too fast, and other to run too slow)
- VIDEO_ROM_EMULATION: OFF
- XMS_MEMORY_LIMIT: 64 (needed for DOS=HIGH. If the game supports
- XMS memory, naturally you should raise this)
-
- For best performance close ALL windows and apps, especially other DOS
- apps, before you run the game. Leaving other apps open steals CPU time
- from the game, thus slowing it down. (Although it IS possible to do
- high speed downloads while playing games, I don't recommend it)
-
- Sometimes you just have to fiddle with the settings until it works
- well for you, which is why this list is put together.
-
- -------------------------------------------
-
- SOUND CARDS:
-
- Sound cards are probably one of the leading causes of games not
- working under OS/2. The following are a couple of suggestions to
- help, but it's unfortunately all to common for them to be the
- culprit.
-
- Soundblaster cards: Somebody at Creative Labs decided that IRQ 7 should
- be the default. If your computer has an LPT1: (it probably does),
- you need to change the IRQ. I recommend IRQ 5, although it may
- not be free depending on your configuration. Make sure you have
- the BLASTER environment variable set, otherwise sounds might be
- cut off funny. (I think more recently Creative Labs realized that
- IRQ 7 was a bad choice and switched the default to 5).
-
- Roland LAPC-1: the default IRQ2 and 330 base address work fine. IRQ 2 is
- automatically mapped to IRQ9 on 386 and 486 computers.
-
- Pro Audio Spectrun-16: Make sure your IRQ's are set to something that is
- not used. Avoid 7,3,4 (I don't know what these cards can be set
- to). IRQ 5,2, and 10 tend to be free. You can load the PAS16's
- mvsound.sys by opening the DOS settings box, and adding a line
- to the DOS_DEVICE bos, such as:
-
- c:\proaudio\mvsound.sys d:3 q:2
-
- The path and the optional parameters will vary of course.
-
- Gravis Ultrasound: The utilities that Gravis provides like SBOS and MEGAEM
- won't run under OS/2. DO NOT even make an attempt to. Recently I've seen
- some reports that Gravis might rewrite them to allow them to work properly.
- Also, don't use the Gravis Alpha drivers if you want dos access under OS/2.
- There are also some shareware drivers available that give you some of the
- functionality of the Gravis tools under Dos sessions, but you have to have
- an external midi synthesizer. (I couldn't even get just the digitized sound
- in OS/2 stuff to work without trapping consistantly with the Manley Drivers).
-
- --------------------------------------------
- JOYSTICKS:
-
- If you are running under Warp and are having problems with your joystick
- acting funny while playing games, you might want to try downloading
- and installing their Joystick driver. I'll list the site for it when I
- find it (couldn't get through to hobbes this evening).
-
- --------------------------------------------
- DOS EXTENDERS:
-
- Apparently there is sometimes a problem trying to run a game that
- uses a dos extender from an icon on the desktop. DOS4GW (A very
- popular extender being used these days) is one of those that often
- causes trouble. Basically this is caused by the program having an
- odd fileheader that causes it not to be recognized properly. There
- are a couple of methods that you can use to get around this problem.
-
- If the program is one of the many using DOS4GW, in the settings notebook
- you can set the program to DOS4GW.EXE and the parameters to the name
- of the executable for the program.
-
- Otherwise, you can set the program to be * (similar to the command line
- shell windows) and the parameter to be: /C d:\path\game.exe. Make sure
- you also set the working dir to the proper path also.
-
- ---------------------------------------------
- WinG BASED GAMES:
-
- Many reports have indicated that WinG will work under OS/2, although your
- mileage may vary. If you have the option, boot Dos up and install WinG
- under a real Windows session. It supposedly can be installed under
- full-screen Win-Os/2 sessions if you don't have that option.
-
- If you are having problems, it might be one of several things:
- -WinG doesn't like your video driver. There's no real solution to this
- one, unless there happens to be a new version of your driver available
- that it works with.
- -Try running it in a full-screen Win-OS/2 mode. Your odds are better
- there.
-
- ---------------------------------------------
- SPECIFIC GAMES:
-
- Start with the base settings that were listed above, making sure to
- set EMS, XMS, and/or DPMI memory to what is specified for the game
- you are running. The idea here is to list as many of the games
- people are running as possible. If you are running a game, or
- having problems with one, PLEASE mail me so it can be added to
- the list (gary.schrock@ssc.msu.edu).
-
- A seperate section at the end of the list has been added to detail
- CD-ROM games seperately. If the game you are looking for is a
- CD-ROM game, you might want to try looking there first.
-
- Please note: If a game is listed as 'runs fine,' then it was tested
- by either the original maintainer of the list or by me (I do my best
- to specify which this is). 'Reported to run fine' means that people on
- the net have said that it runs.
-
- Most of the checking here was probably done under os/2 2.x. I believe
- almost all games that worked under it also work under Warp. I will try
- to note games where the only information I have applies to Warp.
-
- ACES OF THE DEEP:
- -Apparently won't install under Warp. The user didn't report if
- it would run under OS/2 if installed under Dos. Sierra was less
- than helpfull to the user when told he was using OS/2.
-
- ACES OF THE PACIFIC:
- -Several people have reported this game to run fine.
- -Also note, there is a patch you may need which increases
- the screen update speed, so if the update speed is slow
- on your system you might want to try to find it.
-
- ACES OVER EUROPE:
- -The following modification to the default games settings have been
- recommended:
- DPMI_MEMORY_LIMIT: DISABLED
- -Other than this change, the game is supposedly pretty easy to get
- running, but will not run if set to enabled, and hangs when set to auto.
-
- ADVENTURES OF WILLY BEAMISH:
- -Reported to run fine.
-
- AIR WARRIOR:
- -Make sure you allocate enough DPMI memory (try at least 6, more if it
- still gives a memory error).
- -If running from an object, use DOS4GW.EXE as the program and the
- name of the program as the parameter (I don't know what it is).
-
- ALADDIN:
- -A user reported having problems with the sound (it would periodically
- give something that sounded like a shotgun). I've also heard rumours
- that a lot of the Disney stuff has enough trouble running under Dos,
- let alone os/2.
-
- ALONE IN THE DARK:
- -Reported to run fine. Make sure you set DOS_UMB and HW_NOSOUND
- to off and HW_TIMER to on for the best sound production.
-
- ALPHABET BLOCKS:
- -Reported to run fine.
-
- APBA BASEBALL FOR WINDOWS:
- -Reported to run fine in a full screen Win-OS/2 session ONLY.
- -It will NOT work in a seamless windows session.
-
- ARCHON ULTRA:
- -I was unable to get this to run, but didn't spend much time on it.
- Anyone else try it?
-
- A-10 TANK KILLER:
- -Reported to run fine.
-
- ATLANTIS:
- -Reported to run fine.
-
- A-TRAIN:
- -Another user said that he used the Migrate Applications
- utility and was able to get music, sound, color all working
- fairly well.
- -Reported to run with color if you add in the device section of the dos
- settings box: c:\os2\mdos\ega.sys (Warp might do this automatically now)
-
- BARDS TALE:
- -Reported to run fine.
-
- BATTLE CHESS:
- -Reported to run fine.
-
- BENEATH A STEEL SKY:
- -Reported to work for a while, but crashes when moving from place to
- place.
- -One person suggested disabling the scrolling between scenes might help.
-
- BETRAYAL AT KRONDOR:
- -Reported to lock up 10 minutes into the game.
- -Using the settings in the migration database with Warp it should work,
- although the sound card might cause lock-up problems (which might be
- where the note about that comes from). It should run with PC Speaker
- or no sound with no trouble.
-
- BIOFORGE:
- -Reported to generate a page fault (doesn't run).
-
- BIO-MENACE (Apogee):
- -Reported to run fine in a real DOS VDM.
- -Start this game with the /LATCHPEL command line switch to reduce
- jerky graphics.
- -The following changes to the default settings for a DOS VDM were
- supplied by a user:
- a. Turn DOS_BACKGROUND_EXECUTION Off.
- b. Turn DOS_HIGH On. (This may or may not already be set
- - double check.)
- c. Select DOS_STARTUP_DRIVE, and enter C:\VMB\DOS.IMG in the
- "Value" field.
- d. Turn DOS_UMB Off.
- e. Set DPMI_DOS_API to DISABLED.
- f. Set DPMI_MEMORY_LIMIT to Zero (0).
- g. Set DPMI_NETWORK_BUFF_SIZE to One (1).
- h. Set EMS_FRAME_LOCATION to NONE.
- i. Set EMS_HIGH_OS_MAP_REGION to Zero (0).
- j. Set EMS_MEMORY_LIMIT to Zero (0).
- k. Turn HW_ROM_TO_RAM Off.
- l. Turn HW_TIMER On.
- m. Set IDLE_SECONDS to 60.
- n. Set IDLE_SENSITIVITY to 100.
- o. Turn INT_DURING_IO Off.
- p. Turn KBD_BUFFER_EXTEND Off.
- q. Turn VIDEO_ONDEMAND_MEMORY Off.
- r. Turn VIDEO_RETRACE_EMULATION Off.
- s. Turn VIDEO_ROM_EMULATION Off.
- t. Turn VIDEO_SWITCH_NOTIFICATION Off.
- u. Turn VIDEO_8514_XGA_IOTRAP Off.
- u. Set XMS_MEMORY_LIMIT to 2048.
-
- BLAKE STONE:
- -Reported to work fine using the /noxms switch.
-
- BREACH 2:
- -One person has reported that he couldn't get the mouse to
- work, so he had to use the keyboard instead.
-
- CASTLE WOLFENSTEIN 3D:
- -This game can be real picky. Do not switch away from a
- session running this game, because it won't restore the
- screen right.
- -If you have a SoundBlaster and your sounds are getting cut
- off, check to make sure you are defining the BLASTER
- environment variable properly.
- -I was able to get the registered version to run fine, but
- the shareware one occaisionally would pause when I picked
- something up or got hit.
- -If you can't get the game to start up due to a conflict with LPT2,
- try starting the game with the /noss (undocumented parameter).
- (From Shawn Green, help@idsoftware.com)
-
- CHESSMASTER 3000:
- -Reported to work fine.
-
- CHESSMASTER 4000:
- -Reported to work fine.
-
- CHUCK YEAGER'S AIR COMBAT:
- -One user made the suggestion that when you are using the PC
- speaker for sound to start the game and allow it to go through
- the intro. Then do a test flight and hit a ^S to kill the sound.
- This stops the sound for future sessions. If you want digitized
- speech thereafter, you can turn it on during flights, but make
- sure you turn it off before finishing a mission.
-
- CIVILIZATION:
- -Get the most recent version of the game. I believe this is
- now version 5.
- -Always use fullscreen mode. (Tend to get divide by 0 errors
- if you try running it in a window)
- -Some people have had problems with running it in Adlib/Soundblaster
- where the game runs slow. A possible solution is to start the game
- in PC SPEAKER mode, quit, and run it again during the same DOS
- session with the Adlib/SoundBlaster Support enabled. This might
- fix that problem. (Note: I never had this problem with my
- SoundBlaster Pro)
- -A possible solution to the divide by 0 errors is to turn COM_HOLD
- to ON. I don't know that this works. Run it in fullscreen mode,
- that works, and windowed the game runs far too slow.
- -One suggestion for running under Warp: before starting the game turn on
- HW_TIMER. When it gets to the point it's creating the world, turn it
- off.
-
- CIVILIZATION FOR WINDOWS:
- -Runs fine in either full-screen or seamless mode. I recommend not
- running this version since it is very slow (nothing to do with OS/2
- though).
-
- COLONIZATION:
- -Reported to run fine, although sound effects don't work unless you
- turn the music off.
-
- COLONIZATION FOR WINDOWS:
- -Reported to work, although it was flakey getting it to start working
- because of WinG problems.
-
- COMMANCHE: MAXIMUM OVERKILL:
- -This game tries to go into a protected mode, and I believe they
- use the VCPI standard for that. As a result, it WILL NOT run.
- -There have been rumors that if the makers hear enough interest
- they will come out with a patch that will fix this (or a replacement
- executable, something along those lines).
-
- COMMANDER BLOOD:
- -Reported to run fine.
-
- COMMANDER KEEN 3:
- -Reported to run fine.
-
- COMMANDER KEEN 4:
- -Reported to run fine, but you can't switch away from the session
- or the screen will get messed up.
-
- CONQUERED KINGDOMS:
- -One person said they couldn't get it to run because the mouse
- pointer gets lost. Anyone get this one to work?
-
- CONQUESTS OF THE LONGBOW:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to ON.
-
- CURSE OF THE AZURE BONDS:
- -Runs fine. (original maintainer)
-
- DAGGER OF AMON RA:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to on.
-
- DARKLANDS:
- -Runs fine. If the into runs jerky, you can try turning your
- VIDEO_RETRACE_EMULATION to ON (normally it should be set OFF
- for this game, so make sure once you've seen the intro you
- quit and change this setting back) Note: I thought the intro
- was slow whatever I did. I've never seen the game under DOS,
- so I don't know how it is normally.
- -Make sure you get the most recent version, which at this time
- is Version 7. I had problems running earlier versions.
-
- DARKSEED:
- -The copy protection wants to do something 'illegal' to the
- a: drive, and OS/2 catches it and stops it.
- -A couple of possible solutions:
- -There are a couple of cracks for this game, you could try
- one of these to see if it removes this check.
- -A user said he managed to get it to run by booting a real
- version of DOS under OS/2, but that the digitized sounds
- need to be switched off.
-
- DARK SUN:
- -Starting it from an object on the desktop appears to give an
- "unable to open window" error. This error reportedly goes
- away if you open the full screen dos session and start the
- program normally.
-
- DARKSUN II:
- -Reported to work completely except for the music. (Sound effects
- worked). Use the normal Games settings.
-
- DAY OF THE TENTACLE:
- -Reported to run fine.
-
- DESCENT:
- -Works great, including sound. Will also run in a window (although it
- is definitely slower there). If you switch from window to full-screen,
- the screen doesn't come up right, but hitting tap to bring up the map
- will fix it.
- -This game runs better for me under OS/2 than it does under Dos. I've
- got a system that's at the lower end of the playability realm for
- Descent.
- -I've got settings for this one that can be loaded into an OS/2 session
- if you're running warp. Check out eyelab.msu.edu /os2/games/descent.txt
-
- DINOSAUR ADVENTURE:
- -Reported to run fine.
-
- DINOSAUR DISCOVERY KIT:
- -Reported to run fine.
-
- DISCWORLD:
- -Will not run.
-
- DOOM:
- -Id includes a list of recommended settings for Doom under OS/2, so
- I'd recommend looking into using those. Some people have reported
- that Doom ran better with the default games settings.
- -Version 1.2 of Doom will not work with sound enabled. Do not try
- this because it could cause your system to lock up. A patch is
- supposedly in the works to fix this problem.
- -The most recent version I've tried is 1.1, which ran fine for me. Doom
- can be a very picky game, and you may have problems trying to get
- it to run even under Dos.
-
- DRACULA UNLEASHED:
- -Uses a proprietary memory manager. In other words, it doesn't work.
-
- DRAGON LORE:
- -A user reported that the game complained that a memory manager was needed
- to run the game. This might be caused by not having the memory settings
- for a dos box incorrect.
- -Someone else reported that fiddling with the memory settings got it to work.
- -I have seen one report that it will hang a few scenes before the end.
-
- DRAGON'S LAIR:
- -Has some problems with the sound and video getting out of sync. The
- following was recommended to try to reduce this:
- Create a Dos Session with memory allocated so that it's somewhat
- less than you have physically in the system. Run something that's
- memory intensive to make sure the swap file has been allocated for
- the memory. Then run the fine-tuning mechanism that comes with the
- game. Then run the game. You might be able to run the game in
- future sessions without going through all this hastle.
-
- DRAGON WARS:
- -Runs fine (original maintainer).
-
- DRAKKEN:
- -One user reports that this game runs, but it crashes often with
- a contact your IBM rep message. Note, this was probably under the
- BETA of OS/2 2.1, so it MAY be fixed. (Anyone know?)
-
- DUKE NUKEM II:
- -Reported to run fine.
-
- DUNE II:
- -Reported to run fine.
- -One user did have a problem where it would eventually hang after
- first losing the Soundblaster sound, and another user also said
- he couldn't get the digitized sounds working correctly either.
-
- EARTHSIEGE:
- -Works with digitized sound, but supposedly doesn't like to play music
- without giving errors. One suggestion was that if you don't have generic
- MIDI support, configure it to use general MIDI for the music. (Apparently
- you HAVE to have music setup in order to have sounds).
-
- 1830:
- -Reported to work fine.
- -Allocate MORE than 4096 KB of RAM as EMs (the user set it at 4700).
- -Make sure SET BLASTER is defined if using SB card.
-
- ELDER SCROLLS: ARENA:
- -It'll supposedly work. At least, as well as it ever worked under Dos,
- which isn't exactly saying much. I always had problems when I cast
- a spell - it would crash at that point.
- -make sure you are running the most recent version of the program, hopefully
- it'll reduce the crashes.
- -People have reported problems getting the music to work. To be honest,
- I don't remember if it worked when I tried it.
-
- ELF:
- -According to one user, there are problems with this game.
- -Wasn't that specific? Anyone know more?
-
- EL-FISH:
- -Works with a few quirks. Will not render (animate) fish in the
- background. Causes a DOS session crash after exiting (But you were
- closing the session anyways, so isn't too serious).
-
- ELFLAND (ver 1.1):
- -Reported to run fine, except you can't switch away from the
- game (traditional screen messed up problem).
-
- EMPIRE DELUXE FOR WINDOWS:
- -Reported to run fine.
-
- EPIC PINBALL:
- -I haven't gotten this to work acceptably for me, although several
- people apparently have. Here's the settings one of them sent me:
- AUDIO_ADAPTER_SHARING: REQUIRED
- DOS_FILES: 40
- DOS_UMB: OFF
- DPMI: AUTO, set at 4MB
- EMS: AUTO frame, set at 4MB
- HW_ROM_TO_RAM: ON
- IDLE_SENSITIVITY: 100
- INT_DURING_IO: ON
- XGA_IOTRAP: OFF
- VIDEO_FAST_PASTE: OFF
- VIDEO_RETRACE_EMULATION: OFF
- VIDEO_ROM_EMULATION: OFF
- VIDEO_SWITCH_NOTIFICATION: OFF
- XMS: 4MB, 32 handles
- -I've tried the above, and the sound still didn't work, and it was
- still too slow and too jerky to play. I do know that many people are
- getting it to run though.
- -I got an opportunity to try running it over break under dos and had the
- same problems with sound, so it appears the sound problem might not be
- OS/2 related. The slow moving board does appear to be related to OS/2.
-
- ERIC THE UNREADY:
- -The original maintainer of the list has this to say:
- This game crashed about a dozen times during play. OS/2
- reported several reasons for the crash, including trying to
- access a nonexistant FPU and trying to issue a command that's
- not supported by the 386 instruction set. I didn't try
- runnning it under a real copy of DOS booted in a VDM. I
- got the settings to a point where the last half of the game
- wend without a single crash; These settings were:
-
- COM_HOLD: ON
- DOS_HIGH: OFF
- DOS_UMB: OFF
- DPMI_MEMORY_LIMIT: 0
- EMS_MEMORY_LIMIT: 0
- HW_ROM_TO_RAM: ON
- HW_TIMER: ON
- IDLE_SECONDS: 30
- IDLE_SENSITIVITY: 100
- VIDEO_FASTPASTE: ON
- VIDEO_ONDEMAND_MEMORY: ON
- VIDEO_RETRACE_EMULATION: OFF
- VIDEO_SWITCH_NOTIFICATION: ON
- XMS_MEMORY_LIMIT: 0
-
- I ran the game in regular VGA mode. Crashing seemed
- to happen while music was changing themes.
- INT_DURING_IO seemed to have no effect. The music
- and digitized sounds & voices worked superbly under OS/2
- (except for the crashing).
-
- ETERNAM:
- -Reported to run fine.
-
- EYE OF THE BEHOLDER I:
- -Runs fine (original maintainer).
-
- EYE OF THE BEHOLDER II:
- -Reported to run fine.
-
- EYE OF THE BEHOLDER III:
- -Moving the IRQ on a SB card from 5/7 to 10 supposedly fixes a sound
- problem, although many games do not work with the IRQ set to 10.
- -I've been informed that the PAS cannot be set to IRQ 10, so this
- won't help those of you that have that card.
- -I've been told that the sound card problem is similar to what was
- occuring in the original release of doom, which was being cut off
- after a couple of minutes. This is a bug (feature?) of OS/2, which
- doesn't like the DMA being on for more than 2 minutes.
-
- F15:
- -One user said that the key disk protection caused OS/2 to
- generate an illegal instruction. Booting real DOS in a VDM
- didn't help.
-
- F15 STRIKE EAGLE 3:
- -Reported to run fine by several people (DOS_UMB to OFF, and
- give the game at least 64k XMS and several MB EMS).
-
- F17:
- -Reported to run fine.
-
- FALCON 3.0:
- -First step is to make sure you have the latest revision level.
- I believe this is level 'D'.
- -There have been several reports of a sound error when it tries
- to read sound.bnk (I had this error). The solution is supposedly
- to delete sound.bnk, then go into the CONFIG screen and reenable
- the sound. This will produce sound, but the voice you hear will be
- messed up. One person believes this to be an HPFS problem, as when
- he installed on a FAT partition the problem wasn't there, but when
- he moved it to an HPFS partition the problem occurred.
- -I never managed to get the game to work (I gave up). I had the
- sound.bnk problem, but the above solution did not work for me.
-
- FIFA INTERNATIONAL SOCCER:
- -Reported not to run at all. EA was not helpfull at all to try to
- get it to work, but said that they were testing their software under
- Windows 95 :P.
-
- FLIGHT SIMULATOR 5.0:
- -A user has reported that this program has been giving him all sorts
- or problems with his file system (HPFS). It's been corrupting the
- the desktop and OS2.INI files. The migration app apparently
- recognizes this program, so presumably it SHOULD work.
-
- FORGOTTEN REALMS UNLIMITED ADVENTURES (SSI):
- -If running with a SB type card, it runs for a while and then locks
- up. Turning off sound is supposed to fix this.
-
- FORMULA 1 GP:
- -Works, but if you add the ftp'able upgrade to add head-to-head modem
- support you can't do head-to-head. It supposedly won't access the
- modem under OS/2.
-
- FPS FOOTBALL:
- -Reported to run, but was a little jerky. This might be fixable
- by fiddling with the settings.
-
- FPS FOOTBALL PRO:
- -Hangs or bizzarre crashes when using the Soundblaster. Select Adlib
- sound by using the -A option to get by this.
-
- FPS FOOTBALL '95:
- -The mouse was reported to be jerkey, although another user suggested
- making sure HW_TIMER was on.
- -And another user reported the exact same problems under Dos.
-
- FRONTIER: ELITE II:
- -Reported to run fine.
-
- FULL THROTTLE:
- -Give it at least 8 megs or so of DPMI memory.
- -Also read the section on Dos Extenders (DOS4GW game).
-
- FUN SCHOOL TEDDY:
- -Reported to get randomly occuring horizontal bars.
-
- GABRIEL KNIGHT: (SIERRA)
- -Reported not to run at all.
-
- GALACTIX:
- -Reported to run fine, though the person said his joystick (a Gravis
- Gamepad hooked to a Soundblaster Pro port) tended to lose sync and
- would drift.
-
- GLOBAL DILEMMA:
- -One user reported the following:
- "Well, here's one for the 'better DOS than DOS department: I just
- noticed that 'Global Dilemma', which ran just fine on my Compaq 386,
- won't run on my new 486; the AMI Bios doesn't seem to like the way
- the game addresses the keyboard. That's under real DOS-5. In a DOS
- task under OS/2 it runs just fine."
-
- GOBLINS 2:
- -Whenever the game tries to play digitized sounds the system crawls and
- the sound gets distorted.
-
- GUNSHIP 2000:
- -Reported to run fine, although one use said that it would not install
- onto an HPFS drive. The solution is to install onto a FAT drive and
- copy the files to the HPFS drive.
-
- HARDBALL 4:
- -Reported to run fine except for sound, which may be screwed up (some people
- can get it to work, some can't, no idea why).
-
- HARPOON GOLD:
- -Reported to run fine.
-
- HARPOON II:
- -The installation program supposedly warns about installing under OS/2, but
- the game appears to run under OS/2 (Warp at least), but ONLY if it is
- run on a FAT file system.
-
- HERETIC:
- -Everything except the sound works (the usual ID software problem).
-
- HONG KONG MAHJONG:
- -One person said it hangs at the opponent selection screen, but he
- found away around the hang, but didn't report how.
- -You can set either XMS or EMS to 0 to prevent the game from running
- in SVGA mode (you'll have to check to see which it requires to do this),
- which gets around that hang. The game might still hang intermittantly
- if you play it for a while though. There's also supposedly a commandline
- parameter you can use to specify non SVGA mode.
- -Some people have reported that they can get it to work fine on some systems,
- but didn't have luck on others. The culprit quite possibly is the video
- cards.
-
- HOYLE'S BOOK OF GAMES VOL 3:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to ON.
-
- HUMANS:
- -Runs fine.
-
- THE INCREDIBLE MACHINE (SIERRA):
- -Reported to run fine by a couple of different people.
-
- INDIANA JONES (FATE OF ATLANTIS):
- -Reported to run fine by several people.
-
- INDYCAR RACING:
- -Use DPMI memory
- -Problems with digitized sounds have been reported from some users.
-
- INDY 500:
- -Reported to run fine.
-
- IRON HELIX:
- -Supposedly will give a GPF when you scan for DNA. This problem might
- not be related to OS/2, so you can give the program a shot.
-
- JACK NICKLAUS SIGNATURE GOLF:
- -One user reported it runs until his sinks the ball on the first hole,
- at which point the entire machine freezes.
- -Another user responded that the game works fine for him with the
- sounds turned off.
-
- JET FIGHTER II:
- -This game is extremely ill-behaved. Apparently there are a couple
- of versions of this, one of which can run under memory managers.
- You'd need this one to have any chance. Here's the suggestions
- one user made:
- 1) JF2 uses all the video memory (A000-B7FF). Exclude all of it.
- 2) Disable video retrace and video emulation in DOS settings
- notebook.
- 3) Disable DPMI, XMS, EMS memory allocation. This will speed things
- up.
- 4) If you have a DX2-66, you must start the game in non-turbo mode
- to load.
-
- JILL OF THE JUNGLE:
- -Runs fine (original maintainer).
- -There have also been reports of the game running at much slower than
- normal speeds, with no success at getting it to run properly.
-
- JOURNEYMAN PROJECT:
- -Reported to run fine in a Win-OS/2 session.
- -The user who reported this said that he had to hack the installation
- program because it kept crashing.
-
- KING'S QUEST IV:
- -Reported to run fine.
-
- KING'S QUEST V:
- -Runs fine (original maintainer).
-
- KNIGHTS OF LEGEND:
- -Runs fine (original maintainer).
-
- LANDS OF LORE:
- -Moving the IRQ setting from 5/7 to 10 supposedly fixes a sound
- problem. The problem here is that many games don't work properly
- with an IRQ of 10.
- -I've been told by another user that he was able to get the sound
- to run fine even on normal IRQ's, but that you have to adjust the
- sound levels to max volume with one of the mixer tools for MMPM to
- be able to hear it (apparently plays very quietly).
-
- LEGENDS OF VALOUR:
- -Reported to run fine, although text scrolling is a little fast.
- -I've run this fine.
-
- LEISURE SUIT LARRY 3:
- -Reported to run fine.
-
- LEMMINGS (also see Lemmings 2):
- -It is important to have this game configured with HW_TIMER=ON,
- VIDEO_RETRACE_EMULATION=OFF, and to have it configured to run in
- a full screen session. You may have to install the game under
- plain DOS if you get a protection violation under OS/2 during
- installation.
- -One user reported that Lemmings wouldn't run except in a "Specific
- DOS" session, so give that a try if you have problems. Also, if
- performance suffers, or if you have flickering problems, try NOT
- running the game in "High Performance PC" mode.
-
- LEMMINGS 2:
- -This game uses a copy protection that does something that OS/2
- prevents. A possibility around this is to find a crack that
- removes the check (although I couldn't even get it to install).
- -One person said that they had geoworks installed in a DOS box
- with the patches from ftp-os2. He then installed Lemmings 2
- from the geoworks session and it worked.
- -Yet another person installed an ran Lemmings 2 by creating a
- VM boot image out of the install disk. You still have to leave
- the diskette in the machine, but only until the program starts up.
- Supposedly also works in a window this way.
-