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- From: roger@firedrake.avertspam.demon.co.uk
- Newsgroups: alt.games.vga-planets,alt.answers,news.answers
- Subject: alt.games.vga-planets FAQ [LONG]
- Followup-To: alt.games.vga-planets
- Date: Sun, 30 Aug 1998 06:05:08 BST
- Approved: news-answers-request@MIT.EDU
- Message-ID: <21142@firedrake.demon.co.uk>
- Summary: This posting describes the newsgroup alt.games.vga-planets,
- including where to find more information. It should be read by
- anyone who wishes to post to the alt.games.vga-planets
- newsgroup.
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- Archive-name: games/vga-planets/faq
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- URL: http://www.firedrake.demon.co.uk/vgap/faq.html
-
- alt.games.vga-planets FAQ
-
- 0 Preface
-
- 0.1 What is this document anyway?
-
- This is the FAQ for alt.games.vga-planets. It is compiled, edited, and
- partly written by Roger Burton West <roger@firedrake.demon.co.uk>, with
- assistance from:
-
- ab@active.ch (Athman Boukhaoua)
- buenger@cs.uni-sb.de, Ludger Buenger
- cadman@bmi.net (Jeff Bolden)
- chorgey@snip.net (Kevin Chorzelewski)
- crough45@amc.de (Chris Croughton)
- darkdruid@lords.com (Lord DarkDruid)
- darksoft@gmx.net (^Hawk^)
- davidk@sn.no (David Knudsen)
- dgedye@netlink.co.nz (Daz Gedye)
- gatekeeper@thedruid.demon.co.uk (The GateKeeper)
- hinnerk99@aol.com (Hinnerk)
- j.w.niezink@rcondw.rug.nl (Jurjen Niezink)
- Jesper_Sterk_Nielsen@online.pol.dk (Jesper Nielsen)
- kimball@sci.fi (Sean Kimball)
- melins@harare.iafrica.com (Kenneth & Albena Melin)
- msakma@ibm.net (BANE)
- mwilmot@gol.com (Mark Wilmot)
- pti@mediasys.nl (Pim Tijmensen)
- rbos@sfu.ca (Rob Bos)
- smithw@comnet.ca (Quaz)
- strooper@pacbell.net
- tony@tagman.demon.co.uk (Tony Evans)
- voyager@thezone.net (Stephen Simms)
-
- The FAQ has at various times been in the keeping of Roger Burton West
- (who started it in 1992), Gary Grothman <grothmag@vax.cs.hscsyr.edu>,
- Gordy Pine <gordy@compumedia.com> and Mark Wilmot <mwilmot@gol.com>.
-
- 0.2 Where should I send comments, corrections and additions?
-
- Please send these to vgapfaq@firedrake.demon.co.uk.
-
- 0.3 What's in this document?
-
- 0 Preface
- 0.1 What is this document anyway?
- 0.2 Where should I send comments, corrections and additions?
- 0.3 What's in this document?
- 1 What is VGA Planets?
- 1.1 Introduction
- 1.2 Other similar games
- 2 How can I discuss Planets on the Internet?
- 2.1 Where?
- 2.1.1 Newsgroup
- 2.1.2 IRC
- 2.1.3 Mailing lists
- 2.1.4 Other services
- 2.2 Useful topics
- 2.3 Problem topics
- 3 How can I get started?
- 3.1 Where should I download?
- 3.2 What should I download?
- 3.2.1 Client
- 3.2.2 Host
- 3.2.3 Computer player
- 3.3 How can I run my first game?
- 4 How can I play against other people?
- 4.1 How should I find a game?
- 4.2 What sorts of host exist?
- 4.3 How about technical issues?
- 4.4 I'm getting hammered! Should I drop out?
- 5 What's this "Registration" thing?
- 5.1 Why should I bother?
- 5.2 OK, how do I do it?
- 5.3 Can I share a registration code with a friend?
- 5.3.1 What if I want to play two races in the same game?
- 5.4 Should I register for DOS or Windows?
- 6 How about hosting my own game?
- 6.1 Why shouldn't I do it?
- 6.2 Why should I do it?
- 6.3 How do I go about finding players?
- 6.3.1 How should I specify skill levels?
- 6.4 How about writing a new autohost?
- 7 What are extension programs?
- 7.1 RandMax and RandGen
- 7.2 EchoView
- 7.3 VPUtil
- 7.4 Interceptor
- 7.5 Battle Simulators
- 7.5.1 BSIM
- 7.5.2 KFView
- 7.5.3 VPA's simulator
- 8 What are replacement programs?
- 8.1 VPA
- 8.2 PHost
- 9 What are add-on programs?
- 9.1 Wormholes
- 9.2 Exploremap
- 9.3 Wrap/Sphere
- 9.4 FHost
- 9.5 The Killing Floor
- 9.6 The Dan&Dave add-ons
- 9.7 RAW!
- 9.8 Atomic Host
- 9.9 Nemesis
- 9.10 Gryphon
- 10 What are computer players?
- 10.1 CPlayer
- 10.2 VPC_Play
- 10.3 Dominate
- 10.4 ACP/Omega
- 10.5 Admiral
- 10.6 Kattivik
- 10.7 DPlayer
- 10.8 The Q
- 11 What are alternate data files?
- 11.1 How should I use them?
- 11.1.1 Dos Planets
- 11.1.2 WinPlan
- 11.2 Maps (altmaps)
- 11.3 Ship and weapon lists (altlists)
- 11.3.1 ALTLIST1-6
- 11.3.2 C-LIST2
- 11.3.3 FLEET2
- 11.3.4 NHULDATA
- 11.3.5 PLIST
- 11.3.6 PSYBORG
- 11.3.7 TREKLIST
- 11.3.8 VESAC(C)
- 12 What are some basic tactics?
- 12.1 General
- 12.2 How should I play race X?
- 12.3 How should I fight against race X?
- 13 But what does (X) mean?
- 13.1 Glossary
- 13.2 Ship abbreviations and nicknames
- 13.3 What about hosting order?
- 13.4 What can zero-fuel ships do?
- 13.5 How does FCode battle order work?
- 13.6 My fighter (or fuel dump) just exploded! Plague hit my planets!
- 13.7 How fast can a damaged ship go?
- 13.8 What about Borg and the starbase native tech bonus?
- 13.9 What are the overall proportions of minerals in the game?
- 13.10 How do tow conflicts work?
- 13.11 How can I find out more about obscure Host features?
- 14 What about writing my own add-ons?
- 14.1 Kero van Gelder's page
- 14.2 The PHost PDK
- 14.3 Planets Toolkit
- 14.4 The Planets Programming List and Webring
- 15 Final notes
-
- 1 What is VGA Planets?
-
- 1.1 Introduction
-
- VGA Planets is a graphical, multi-player, play by computer, space war
- game. This game simulates combat in space between galactic scale
- empires. The game emphasises colonisation of space and the development
- of the planets that you will find, colonise and/or conquer. How well you
- develop these resources will determine what kind of starships
- (freighters and warships) you will be able to produce and how well you
- will be able to defend your space and attack your neighbours.
-
- This game is designed to be a strategic and tactical game of warfare,
- but you will also need to be able to build an economy and service your
- empire. With a well developed strong economic base you will have a
- greater potential for winning the game. As the leader of your empire you
- are responsible for all of the decisions that effect your growth and
- production (excluding, of course, being attacked by your neighbour). You
- will decide how to best develop your planets with the resources
- available to you. You will decide what type of starship(s) to be built
- at your starbase(s). You are the mastermind behind your race and you are
- in a race to see which empire can first conquer the universe.
-
- VGA Planets is designed to be able to handle from two to eleven players
- in a play by mail (electronic mail) game format. The game is designed to
- be played as a Net or Bulletin Board System (BBS) game (as long as file
- transfers are permitted and available), although it can be played solely
- on one computer. Many of the Net players are playing using E-mail and
- UUENCODE; you can also play (more slowly) by sending discs through the
- post, exchanging them by hand, or even switching seats on a single
- computer.
-
- VGA Planets was written, and continues to be updated, by Tim Wisseman.
-
- It has a devoted following and is one of the longest lasting games on
- the Internet's PC Games Charts:
-
- http://www.worldcharts.com/gvote.html
-
- 1.2 Other similar games
-
- Since VGA Planets became successful, it has spawned a great many
- imitators, including Stars!, XPace, Kozaar, Probe 42, and a host of
- others. The alt.games.vga-planets newsgroup is not the place to talk
- about them. You might want to try:
-
- comp.sys.ibm.pc.games.misc
- comp.sys.ibm.pc.games.strategic
- rec.games.computer.stars
- rec.games.pbm
-
- alt.games.vga-planets is intended for discussion of VGA Planets.
-
- 2 How can I discuss Planets on the Internet?
-
- 2.1 Where?
-
- The two main places of discussion of VGA Planets on the Internet are
- this newsgroup, alt.games.vga-planets, and the #vgaplanets IRC channel
- on EFNet.
-
- 2.1.1 Newsgroup
-
- It's called alt.games.vga-planets. That should be sufficient information
- for you to subscribe to it. You may also find:
-
- alt.binaries.games.vga-planets (inactive)
- alt.games.vga-planet (inactive)
- alt.games.vga-planets.binaries (inactive)
- fido.ger.vgaplanets (inactive)
- fido7.vga-planets (inactive)
- kiel.games.vga-planets (inactive)
- maus.rec.vga-planets (in German)
-
- Some news servers do not carry alt.* groups; in this case, you may do
- better to use a Web-based news service, such as Deja News:
-
- http://www.dejanews.com
-
- 2.1.2 IRC
-
- The most popular IRC channel for discussing VGA Planets is #vgaplanets
- on EFNet; it may however be possible to find discussions on other IRC
- networks.
-
- If you don't know how to get onto EFNet, take a look at:
-
- http://www.rcci.demon.co.uk/irc/ or
- http://www.ixc.net:80/~den/irc/
-
- There are also IRC conferences with Tim Wisseman, the author of VGA
- Planets. These take place every first Sunday of the month on the
- #VGAPlanets IRC channel at chat.talkcity.com [port: 6667]. This IRC
- server is stand alone and is not connected to any IRC networks. Those
- without IRC clients can also use the chat room link at the Den of the
- Draconian:
-
- http://www.rcci.demon.co.uk or
- http://www.ixc.net/~den
-
- 2.1.3 Mailing lists
-
- Cadman's VGA Planets mailing list: to subscribe, mail
- listserver@andersonperry.com with body text "subscribe vgaplanets
- <name>". Mail for the list goes to vgaplanets@andersonperry.com. The
- list has been inactive for some time.
-
- There is also a Spanish-language Planets mailing list: to subscribe,
- mail majordomo@bbs.mundivia.es with body text "subscribe vgap". More
- information is at:
-
- http//www.geocities.com/TimesSquare/6475/
-
- The German-language VPLMAILING-L apparently also has a dedicated
- file-server; to subscribe, mail listserv@igs.noris.de with body text
- "CONNECT VPLMAILING-L".
-
- 2.1.4 Other services
-
- On AOL there is a private room, VGA Planets, which can have a pretty
- good sized crowd - at times 12-14 active participants. Typically, there
- are 2-4 people there in the evenings, more if you advertise the fact
- you're having a chat beforehand.
-
- On CIS it's GO PBMGAMES, section 8. You need an HMI access program
- (recent versions of any of the CIS access programs have that); the
- section is not very active, but a file library is available.
-
- 2.2 Useful topics
-
- Advertisements for games. Don't bother to post to the newsgroup saying
- "I want to play" - most hosts don't have time to check every post to see
- if it matches what they want. Read the "players wanted" and apply for a
- game that interests you. (On the other hand, #vgaplanets almost always
- has some host on, or someone who'll recommend a host to a newbie, and
- help him through whatever sign-up procedure (if any) the host might
- have.)
-
- Discussions of tactics, unusual host features, and so on.
-
- Announcements of new add-ons. Note you should *never* post binary files
- to this newsgroup - no matter how important you think they are! Remember
- that some people have to pay for their news feeds. Binary files (if it's
- not readable in plain text, it's a binary) should go to
- alt.games.vga-planets.binaries - or, these days, to your own web site.
-
- (Since the overwhelming majority of people on the newsgroups use plain
- text they would appreciate you posting in plain text, not HTML -
- particularly since HTML takes up more space, and therefore takes longer
- and costs more to download. If you use Internet Explorer or another
- package that allows posting in HTML by default, please go to options and
- set messages as plain text.)
-
- 2.3 Problem topics
-
- Some topics come up with great regularity on the newsgroup. You would be
- well-advised to stay out of such discussion - most of the people
- involved aren't going to change their views anyway. :) Some of these
- are:
-
- PHost is terrible / PHost is wonderful
-
- Where can I find a cheat program?
-
- Tim is a bad programmer / No he isn't
-
- VPA is great / VPA is terrible and shouldn't be allowed
-
- WinPlan is the future of Planets / VPA is better but should be allowed
- WinPlan features
-
- I want the registration code for Planets without paying Tim
-
- VGAP 4 shouldn't be just for Windows 32-bit / Tough luck, it's going to
- be
-
- 3 How can I get started?
-
- You'll need a PC with a VGA card and a hard drive, running DOS or
- Windows, and (ideally) a Net connection.
-
- If you have a Mac or a Unix machine, tough luck. There are no clients
- for such machines, unless you manage to run them under DOS/Windows
- emulation.
-
- 3.1 Where should I download?
-
- Via the web: the Planets home page is at
-
- http://www.vgaplanets.com
-
- There's also:
-
- http://www.jacobean.demon.co.uk/gtrav.html
-
- which is the fastest link for UK users.
-
- Via FTP: the Planets home archive is at
-
- ftp://ftp.wilmington.net/vgaplanets/
-
- There's also
-
- ftp://ftp.demon.co.uk/pub/games/pbem/vgaplanets/
-
- The original main Planets archive is at
-
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/
-
- but, alas, this appears not to have been actively maintained since
- mid-1997. In general, though, where a link is not given, this is a good
- archive in which to look.
-
- 3.2 What should I download?
-
- You will need a client program (Planets 3.0 or WinPlan 3.5) and a host
- program; I also recommend that you obtain a computer player, for
- practice games.
-
- 3.2.1 Client
-
- For DOS: pick a site near you, and get
-
- ftp://ftp.wilmington.net/vgaplanets/version3/vp320.zip or
- ftp://ftp.demon.co.uk/pub/games/pbem/vgaplanets/vp/vp320.zip
-
- or the following files:
-
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/DOS/vpa300d1.exe
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/DOS/vpa300d2.exe
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/DOS/vpa300d3.exe
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/DOS/vpa300d4.exe
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/DOS/install.exe
-
- For Windows: pick a site near you, and get
-
- ftp://ftp.wilmington.net/vgaplanets/share/winp35.zip or
- ftp://ftp.demon.co.uk/pub/games/pbem/vgaplanets/winplan/winp35.zip or
- ftp://ftp.fu-berlin.de/pub/pc/msdos/games/vgaplanets/Shareware/Windows/winp35.zip
-
- If you find the interface on the standard client unpleasant to use,
- don't despair; there is an alternative client called VPA. See the
- section on Replacement Programs.
-
- 3.2.2 Host
-
- You will get a version of Host with these downloads - but it's not the
- latest, which most people prefer to use. At the time of writing, the
- latest host was v3.22.022, which can be found at
-
- ftp://ftp.wilmington.net/vgaplanets/host32/hst32222.zip or
- ftp://ftp.demon.co.uk/pub/games/pbem/vgaplanets/host/hst32222.zip
-
- You'll also need the updated host utilities, which are at
-
- ftp://ftp.wilmington.net/vgaplanets/host32/hstsup32.zip or
- ftp://ftp.demon.co.uk/pub/games/pbem/vgaplanets/host/hstsup32.zip
-
- Just copy these over the programs you installed from the original
- download.
-
- 3.2.3 Computer player
-
- There are a great many computer players around; the recommended one to
- start with is Dominate, available at
-
- http://www.diac.com/~skye/dom202.zip
-
- (See the CPlayers section for more information.)
-
- 3.3 How can I run my first game?
-
- So, you've got all these downloads unpacked. What next? Read the
- documentation, and then try playing a test game against the computer.
- For a full set of batch files to do this in either DOS or Windows, take
- a look at:
-
- http://www.geocities.com/TimesSquare/Arena/2626/new-play.htm
-
- 4 How can I play against other people?
-
- The best way to learn about Planets is to play. Try a couple of solo
- games against computer opponents first - then dive in to the real thing!
-
- 4.1 How should I find a game?
-
- At some point in your VGA Planets experience, you'll want to join a game
- with other human players. You can play with a few people who live in
- your neighbourhood (or workplace) for a while, but you'll find that
- nothing can beat the thrill of testing your skill against others, who
- have their own tactics and strategies.
-
- In order to do this, you can either join a game that a hosting site is
- offering, or you can start your own game on the Internet. Joining a game
- is *far* easier than starting your own, and is the recommended choice.
-
- There are several ways to find games looking for players. The most
- obvious is on the alt.games.vga-planets newsgroup: just look for
- "players wanted". It might be as well to avoid "replacement" positions -
- taking over for another player who's dropped out - as beginners usually
- find these positions to be difficult to play; they do make excellent
- practice after you've played a few games, however.
-
- Another way to find a game is via the web. There are several lists of
- players looking for games, and games looking for players; however, these
- are very often out of date. Better is to look for hosting sites,
- including the autohosts noted below.
-
- An excellent source of games is an autohost system. The two best-known
- ones are NAVGAP and Robo; there are also many others, including my own
- GHost. All of these have new and replacement positions open at all
- times; and, of course, their position lists are always kept updated.
-
- Robo:
- http://www.robomaster.com/
-
- NAVGAP:
- http://www.geocities.com/Area51/1170/
-
- GHost:
- http://www.firedrake.demon.co.uk/vgap/ghost.html
-
- 4.2 What sorts of host exist?
-
- There are a great many VGA Planets hosting sites (commonly called hosts)
- on the Internet, but you'll notice that they can all be grouped into two
- different categories: Manual Hosts and Automated Hosts.
-
- Manual Host operators are people who have taken the straightforward
- route to hosting - they use their E-Mail program to send and receive
- turns, and they copy any turns that they receive into their appropriate
- directories by hand. Hosting is done either through a batch file or by
- running the HOST.EXE itself. These hosts dedicate their free time to the
- work involved in running their hosting site.
-
- Automated Host operators, on the other hand, have dedicated their time
- to creating a certain amount of programming to make hosting less work.
- The degree of automation varies on every such host, from the host who
- has batch files written up to automatically copy turns from the mail
- directory to his game directory, to the host who's written an entire
- computer program to do his work for him.
-
- (Ironically, both types of hosts usually end up spending as much time
- with their hosting sites - only their focus is different).
-
- If you are new to VGA Planets (or are new to E-Mail), you should either:
-
- 1. Join a game being run by a manual host, or
- 2. Sign up with an automated host that requires you to play a sample
- turn.
-
- This will make sure that you know how the host wants TRN files sent to
- it before you join a "real" game (with deadlines).
-
- Generally, you'll find that automated hosts are more reliable and
- punctual, while manual hosts are more forgiving of mistakes. All players
- are advised to try different hosts, and find out for themselves which
- mothod of hosting they like best.
-
- The easiest way to find a host site is to visit just about any VGA
- Planets web page. Nearly all of them have a list of links, and there
- will almost always be a number of hosts on them.
-
- 4.3 How about technical issues?
-
- To play a game over the Net, you will find it useful to be able to
- encode and decode binary files for mailing; while some hosts do support
- file attachments, this is not yet universal. MIME base-64 encoding does
- get used, but uuencoding is more widely accepted and generally more
- robust.
-
- The compression standard seems to be Zip (or PKZip, or WinZip - they're
- all compatible). Most hosts send RST files compressed; TRN files are
- smaller, but can benefit from compression too.
-
- PKWare: shareware command-line & Windows (de)compressor
- http://www.pkware.com
-
- Info-Zip: freeware command-line (de)compressor
- http://www.cdrom.com/pub/infozip/
-
- Winzip: shareware Windows (de)compressor, also handles uudecode
- http://www.winzip.com
-
- 4.4 I'm getting hammered! Should I drop out?
-
- At some point during your games, you'll find yourself in an apparently
- hopeless position and be tempted to drop out. Think carefully before you
- do:
-
- It forces the host to try to find a replacement player.
-
- It makes you look like a bad loser.
-
- And playing on to the bitter end can be fun. Instead of building
- mega-ships and crushing all before you, try to slow down the enemy
- advance; make an alliance with someone else and pick at him in a
- coordinated way. Try weird strategies: you've got nothing to lose.
- You'll learn more about Planets this way than by playing winning games
- in the same way every time.
-
- 5 What's this "Registration" thing?
-
- VGA Planets is a shareware game. If you like it, you are encouraged to
- register.
-
- 5.1 Why should I bother?
-
- There are as many reasons to register as there are people who play VGA
- Planets, but one of the primary reasons is that of replayability, and
- plain old value for your buck (preemptive apology to those who don't use
- the 'dollar' as their unit of currency). Many 'flash in the pan'
- cinematic production games, like those that are released in droves
- around Christmas every year, on CDs with fantastic graphics, great
- sound, and requiring computers that 50 years ago could have been used to
- run NASA with enough CPU capacity left over to run a small third world
- country, simply cannot compare to VGA Planets in one field:
- replayability.
-
- How long is it, realistically, before many people simply get tired of
- playing the same scenario again and again, against the computer over and
- over? With VGA Planets, you play against real people, in scenarios that
- are constantly changing, people who are constantly getting better at
- their game, tactics and strategies that will be totally different in
- every game you play. That US$15 (or US$20 for Winplan) will pay itself
- back many times over as you get better and involved in more games. You
- will receive in exchange for that 15 measly dollars hundreds of hours of
- satisfying (and sometimes infuriating) gameplay, as well as the support
- of a large gaming community who have gone through the very same learning
- process.
-
- When you've got a real victory under your belt, you will wonder how you
- ever got by without it. Dancing on the grave of a human opponent cannot
- be compared with watching a computer incompetently manage itself into
- the ground. If you don't register, that feeling will probably never come
- as you get washed repeatedly by other, registered races.
-
- After all, it's only 15 bucks!
-
- In more pragmatic, perhaps even cynical, terms: in the shareware
- version, you can't build parts above tech level 6 (unless your starbase
- has a higher tech - usually because you have a useful native race on the
- planet). To get up to tech 10, you need to register. You also can't use
- several special features (building torpedoes away from a starbase, for
- example).
-
- Note that the Host program is freeware; it's only the client that needs
- to be registered.
-
- 5.2 OK, how do I do it?
-
- Complete ordering instructions are at
-
- http://www.vgaplanets.com/vgpordr.htm
-
- In brief, write to the author, at:
-
- Tim Wisseman
- P.O. Box 204
- North Fork
- CA 93643-0204
- USA
-
- Planets 3.0 for Dos:
- US$15 (USA/North America) - US$17 Foreign Air (US$15 Surface)
-
- WinPlan 3.5 for Windows:
- US$20 (USA/North America) - US$23 Foreign Air (US$20 Surface)
-
- Remember to make all cheques payable to TIM WISSEMAN. There is a good
- currency converter at
-
- http://www.xe.net/currency/
-
- You can pay in local currency.
-
- For further details and other merchandise check out the order forms at
- the official WWW page: http://www.vgaplanets.com
-
- European residents can also contact European distributors:
-
- Gary Pendlebury - garyp@enterprise.net
- http://www.wwwebspace.co.uk/vga_planets/
- (February 1998 rates):
- DOS Planets: UKL 7
- WinPlan: UKL 15
-
- STC Computerservice Tobias & Co. KG - sales@stc-kg.com
- (February 1998 rates):
- DOS Planets: DM 30
- WinPlan: DM 40
-
- 5.3 Can I share a registration code with a friend?
-
- In short, no. The VGA Planets client program (for both DOS and Windows)
- is shareware, and as such must be registered with Tim... the sharing of
- registered copies of the program is not only immoral, but illegal, and
- not fair to the people who have sent the money to play. (see above)
- Still, if that does not quite convince you, there is also the Tim
- Continuum, which is activated automatically when cheating is detected
- from the player end, and matching registration codes are considered
- cheating.
-
- 5.3.1 What if I want to play two races in the same game?
-
- Not a problem. Play them both, but run Maketurn for both at the same
- time.
-
- 5.4 Should I register for DOS or Windows?
-
- There are some notable differences between the DOS and Windows
- registered versions. DOS registration does not give the following
- features:
-
- Exact hyperjumps (in host versions prior to 3.22.019)
-
- Display of ion storms, minefields, or UFOs
-
- Extended missions
-
- Waypoint actions
-
- Notepads
-
- 6 How about hosting my own game?
-
- 6.1 Why shouldn't I do it?
-
- New players to the game take note: Bottom line is, VGA Planets is a very
- complex game... As a strategy game, chess can hardly compare in the raw
- number of possible outcomes... and, to keep the game as simple as
- possible in the beginning stages, hosting is one of the worst things you
- can do. It will force you to think about parts of the game that really
- should be left unthought-about. As far as new players should be
- concerned, RST and TRN files are black boxes. As far as you are
- concerned, your game host chews up the RST files and spits out the TRN
- files without any effort at all.
-
- New players should concentrate on their game play, not on the technical
- aspects of the game.
-
- 6.2 Why should I do it?
-
- New players at VGA Planets have no better resource in VGA Planets than
- to create small locally-hosted games of their own... and for several
- reasons. It allows you to test out strategies and tactics and get
- experience in their use without having to use them in a critical
- situation - this helps avoid much difficulty in the future. If you are
- secure in how robbing a ship works, for instance, you will do much
- better in a real-game situation.
-
- If you know how to host a game, you have knowledge that other people may
- not. Knowledge is power. Knowing how the game works and is set up,
- knowing that the host program works a certain way can not help but work
- to your advantage.
-
- Being able to run and test concepts with a test game is very, very
- useful... and can save you having to ask questions in a newsgroup. It
- also allows one to be absolutely sure about some obscure point without
- having to be surprised with it in battle... for instance, one of the FAQ
- authors found, quite accidentally through a sim game that you can in
- fact lay minefields on top of each other... providing that the minefield
- belongs to an ally. Toss in the fact that you can lay minefields in
- another races' ID, and voila, instant double, triple density minefields.
-
- And finally, because it's fun. Almost everyone learned how to play by
- getting friends to play in a small local game. Some of us even drew our
- unsuspecting siblings into a game... and had a blast (argh... must...
- not... pun...) blasting their ships out of the sky. If you have an
- afternoon to kill, start up a game... you can set up a batch file to
- handle the host sequence, set up a computer player, and play 60 turns in
- 5 hours! Better than an afternoon in front of Quake any day. ;).
-
- 6.3 How do I go about finding players?
-
- When posting a game announcement to the newsgroup, you should include at
- least the following:
-
- Host version
- Registered Planets required?
- Hosting schedule
- Will Host run early if all turns are in?
- Is Host playing?
- What skill level? (see below)
- How should players choose races?
- Game end conditions
- What add-ons are in use?
- What changes from default host config?
-
- 6.3.1 How should I specify skill levels?
-
- The best bet is probably to use the Planets Skill Rating Code by Rob
- Bos: take a look at
-
- http://www.sfu.ca/~rbos/vgap/info/VGAPCode.htm
-
-
- 6.4 How about writing a new autohost?
-
- Go for it! It's a good way to learn a lot about how Planets works, and
- it can be a lot of fun.
-
- 7 What are extension programs?
-
- While the two clients written by Tim allow you to interact fully with
- your race during the game, you often find your desk littered with a
- thousand notes about what ships were doing, which planets you were
- attempting to colonise and what the enemy was up to. Also, when you're
- new to the game, or you're many turns in to a game, some of the tasks
- can be a bit repetitive and time-consuming.
-
- To solve both of these problems, you can get software which interacts
- with your turn, displaying information gathered together, remembering
- information from turn to turn, carrying out repetitive tasks, estimating
- things, updating things, and generally keeping your desk clear. Here are
- a few of the more common ones....
-
- 7.1 RandMax and RandGen
-
- RandMax performs three main tasks:
-
- Building factories, mines and defence posts according to your
- instructions
-
- Setting tax rates on planets to maximise income and population growth
-
- Randomizing friendly codes, to prevent enemy passage through minefields.
-
- However, this requires the writing of a script file to control these
- actions, which can be nearly as tedious as doing them by hand. RandGen
- is a partner to RandMax (although written by a different author), which
- looks through your current planets, analyses the mineral content, the
- natives, the temperature, etc., and then generates a control file for
- use by RandMax.
-
- Many people would never use RandMax without RandGen; it's almost as
- tedious as doing it manually anyway. RandGen is a very useful
- counterpart to RandMax, and makes RandMax a far more useable tool.
-
- Of course, RandMax (even in conjunction with RandGen), will probably
- never be able to manage your economy as well as you could with
- concentration and patience, but in early games it gives you the chance
- to think about other things, and learn other strategies. In a large
- game, it's also extremely helpful not to have to check every planet each
- turn.
-
- 7.2 EchoView
-
- EchoView is a Windows program that assists you in playing your turn by
- storing a turn history, including messages, ships, and planets. It
- stores all the information that you come into, and allows you to input
- information that you have gleaned from other sources. It will support
- alternate data files, will combine allied RST files on to the map, has a
- minefield simulator, built in message interface, and will automatically
- show ranges on the map at warps 1 thru 9, write HYP circles to the map,
- scan messages for planet information, and provide full RANDMAX support.
-
- 7.3 VPUtil
-
- VPUtil is a non-graphical utility, written by Jan-Peter Dijkstra, which
- enables many new functions:
-
- 1. fast unpacking/compiling, vputil un/cp -w<dir>;
-
- 1a. handling of more than 50 scanned ship targets, for use with VPA;
-
- 2. managing your resources, vputil mm -w<dir>;
-
- 3. uncompiling your turn; if you have already done your turn but you
- would like to change some things later, if you only have your result and
- your player?.trn, you can get back your given commands by doing the
- following:
-
- unpack your result (vputil un -w<dir>)
- copy your player?.trn to the same dir
- uncompile your result (vputil uc -w<dir>);
-
- Don't forget that you'll need your registered planets.exe version.
-
- 4. You can generate reports with it, which will give you an overview of
- your empire. Various possibilities, ranging from a list of your planets
- to a list of all the engines and what fuel they consume;
-
- 5. You can watch the battles with it, if you have VPVCR as well.
-
- Vputil and VPVCR can be downloaded from the fu-berlin site.
-
- 7.4 Interceptor
-
- Interceptor scans the enemy ships you've spotted, and calculates their
- likely origin and destination points. You'll get a listing, something
- like:
-
- 003/008 | Who: Fed | XY: 2008, 1156 | Warp 1 | Heading: 260
- ID# 54 | Name: Georgia | Hull: LARGE DEEP SPACE FREIGHTER
- Devices: None | NetWeight: 8/1800 kt
- -- POSSIBLE DESTINATIONS -----------------------------------------------------
- Target Name Prob Distance Turns X ,Y Heading Projected
- P450 Cevius 40% 123.97 123 1886,1134 259.78 2007,1155w
- P429 Muracha 20% 342.44 341 1673,1085 258.03 2007,1155w
- P441 Morning Star 20% 301.23 300 1710,1112 261.60 2007,1155w
- Projected destination.... 1.41 1 ----,---- 260.00 2007,1155w
- -- POSSIBLE DEPARTURES -------------------------------------------------------
- Depart Name Prob Distance Turns X ,Y Heading
- *P170 Atlantia 2 70% 141.06 140 2147,1180 80.20
- Closest armed ship: ID53 at 72.14 LY
-
- For a race like the Privateers this is invaluable: if you can match
- position without using the Intercept mission, you can use Cloak instead,
- and switch straight to Rob next turn without warning. This can also be
- generally useful, particularly if you're using DOS Planets.exe, in which
- it is not always easy to spot enemy ships...
-
- 7.5 Battle Simulators
-
- Battle simulators are a means to simulate battles to get an idea of the
- possible outcomes of a battle before you have to actually stake your
- game on it. They are very useful in a variety of situations... for
- instance, if you expect to be fighting a starbase, and only a starbase,
- and you have only a few ships available, you might run a few battle
- simulations to find out the optimum battle order for minimum
- losses/maximum win. They are also very good to get a feel for what kind
- of ships are the most useful in a game.
-
- 7.5.1 BSIM
-
- BSim is one of the best simulators available... it has the ability to
- sim the same battles multiple times, and output results like "Biocide:
- 73% win, Nova: 27%", as well as having support for battle order... input
- a series of ships, and then configure the battle order for optimum
- results.
-
- 7.5.2 KFView
-
- The Killing Floor Viewer can simulate a battle involving up to 500 ships
- from all 12 races at the same time, fighting all at once in a
- out-and-out bloodbath. KFView is a great program to while away a few
- hours (Hm, what would happen if I pitted 10 Biocides versus 100 Little
- Pests?), and very versatile.
-
- 7.5.3 VPA's simulator
-
- Accessed from within VPA by pressing F5, it is a basic simulator that
- can take actual ships from your game and pit them against other ships.
- It is useful mostly because it is fast and on-the-fly, but does not have
- the advanced features of Bsim or some other dedicated simulators.
-
- 8 What are replacement programs?
-
- Here we start to get vaguely controversial. These are programs that
- replace part or all of the Planets package. Some people dislike them,
- because they are replacements (and, in some peoples' opinion, better
- than the originals). Other people prefer them.
-
- Please note that, although these programs are free, they do respect
- Planets (both DOS and Windows) registration codes; there's no short-cut
- round the need to register.
-
- 8.1 VPA
-
- VPA is a replacement for planets.exe. It can also be used with WinPlan,
- though in this case unpacks and maketurns must be run within WinPlan.
- (The best bet is to unpack with WinPlan, then shut it down, play the
- turn with VPA, then restart WinPlan to compile the turn.)
-
- It uses a unified view of space rather than planets.exe's set of
- screens, maintains a database of past turns' activity, and generally
- provides a clear picture of what's going on. Some people have found it
- somewhat difficult to learn at first, but players rarely go back to
- their old clients once they've figured it out. (Many former WinPlan
- players have stated that they prefer it, even though it's a DOS
- application.)
-
- http://www.sharenet.com/vgap/vpa/index.htm
-
- Note that if you're converting from WinPlan, you'll need a copy of
- resource.pln; you can either download the DOS Planets package, or get
- one of the alternative graphics files off the net (one such is at the
- VPA home page).
-
- Sonic Hedgehog has set up a page with an introduction to the use of VPA:
-
- http://www.geocities.com/TimesSquare/Arena/2626/use-vpa.htm
-
- 8.2 PHost
-
- PHost (Portable Host) is an alternative to Tim's host program. It is
- written in C rather than BASIC and keeps more data in memory, and
- therefore runs significantly faster than Host; it has also been ported
- to a wide range of machines.
-
- PHost is very configurable. It can be made to work very much like Tim's
- Host (though not identically - Tim hasn't released all the details of
- how Host works). It can also be made entirely different. PHost also has
- several features which haven't yet made it into Host.
-
- Note that there is a continuing (and rather pointless) controversy over
- whether PHost should be used at all, whether it's better or worse than
- TimHost, and so on. Please don't get involved; it only clutters up the
- newsgroup.
-
- http://www-personal.engin.umich.edu/~asterian/phost.html
-
- 9 What are add-on programs?
-
- Addon programs are designed to extend and enhance the VGA Planets gaming
- experience. They are primarily designed to answer the age-old question
- "What if..."; "What if there were several wormholes spread out over the
- cluster?", "What if the Borg had a tractor beam that could span 100
- light years and snatch a ship from the grasp of an enemy?", "What if
- battle were resolved with fleets, instead of one on one dogfights?",
- "What would happen if the Birdmen could cloak their planets?"
-
- Some people prefer the 'pure' gaming experience, because there are fewer
- variables involved; while others prefer to have as many addons as
- possible in the game.
-
- 9.1 Wormholes
-
- Wormholes are 'tunnels' in space that provide convenient shortcuts
- across long distances. Some wormholes are smaller than others, and
- cannot accommodate ships of a large size, while some are unstable, and
- may end up sucking your ship into the unknown. Still others may have
- tollgates at their entrances placed there by their discoverers. Wormhole
- programs make the use of these possible, and they vary in some respects,
- for instance, they may simply suck in everything at their location and
- move them to the other end, or they may require a friendly code to enter
- them. They might require you to scan for wormholes, or give you the
- information automatically.
-
- 9.2 Exploremap
-
- Thomas Voigt, 1996. This program limits the player's view of the starmap
- to allow some mystery in the game; you will only be able to
- scan/see/sense the planets that are within a specified distance from
- your ships and planets. The host can configure whether or not to let you
- see all planets within range, or have a chance of detecting them
- depending on the ship/planet doing the scanning. Your host, if s/he uses
- Exploremap, will send you a new XYPLAN file every turn with the most
- recent map.
-
- 9.3 Wrap/Sphere
-
- Sphere simulates, in a rather poor sort of way, a true closed cluster...
- that is, a map in which a ship going off the edge of the map appears on
- the other edge of the map (VPA can display this automatically... plug
- plug). (Topological nitpicker's note: this is actually a toroidal
- universe, not a spherical one.) You cannot scan beyond the edge of the
- map unless you have a ship there, and ion storms cannot travel across
- the edge, so it isn't as seamless as you might like. However, the
- primary purpose to installing Sphere or Wrap is so that no race has a
- safe little corner to hide in, no one can have their back to a wall at
- all times. You've got to watch in all four directions, no matter where
- you are in the universe. More room to expand is just a bonus.
-
- 9.4 FHost
-
- Don't get confused - this has nothing to do with the regular Host
- programs (Thost and Phost); it's not another new host, but rather a
- normal addon like lots of others.
-
- Well - maybe not as normal as all that, for FHost introduces a real new
- kind of warfare into Planets. No more do you have to rely on standard
- combat; instead there is the option to fly advanced fighter missions
- from your battlecarriers or fire cruise missiles from your torpedo
- boats. Both can be done over a host-set range, often more than 50ly, so
- you actually don't have to engage the enemy anymore; large bulky death
- stars can be shot down by large task forces of smaller ships, without
- even getting a shot off at the "David"s. Additionally Fhost comes with
- an integrated jumpgate option and some other minor abilities.
-
- There is a lot to be carefully read and even more old tactics to be
- abolished once you enter a game using this addon, but it can give the
- game some extra spice once you are tired the standard version.
-
- 9.5 The Killing Floor
-
- The Killing Floor (1997, Dale Pope) is an addon to VGA Planets (Host
- version 3.22.016 and above) that uses a newly built-in feature to
- replace the VCR combat system with a more realistic fleet battle system.
- It is an extremely radical departure from single ship combat, far more
- intuitive than the original. This is the system that will be used in VGA
- Planets version 4.0, so many people would be well advised to get a
- handle on fleet combat now, to have an advantage when the next version
- comes out.
-
- The Killing Floor home page is at
-
- http://www.ualberta.ca/~mthompso/tkf/
-
- There you can get the battle viewer required on the player end, the host
- addon required (a very simple installation process), view the
- documentation online, as well as linking to the KF info page, where
- there is a more detailed examination of strategy and tactics in fleet
- battle.
-
- Fleet combat allows the use of multiple ships during combat.
-
- Unfortunately, the Killing Floor viewer must be registered (US$6) to be
- used to its full capacity, although since the host program is freeware,
- battles will still happen without your being able to view them.
-
- The Killing Floor is in beta 5 as of January 1st 1998. Registration
- includes all future versions at no extra cost.
-
- 9.6 The Dan&Dave add-ons
-
- These add-ons are well-known and popular; they are also severely
- crippled in the shareware versions, bulky, and (according to some) prone
- to bugs. (Though maybe it's just that D&D admit their bugs more quickly
- than other people.)
-
- Some of them seem to work very poorly with DOS Planets, and in some
- cases are nearly unusable (particularly Jump Gate and Asteroid). On the
- other hand, many WinPlan players consider them essential for an
- interesting game.
-
- US$7 for RacePlus and Starbase+; US$5 for the others. Package deals are
- available, including US$24 for all five.
-
- http://members.aol.com/capstern/index.html
-
- RacePlus: offers many new racial and ship abilities; these include a
- Lizard chameleon device, native government modification for the Feds,
- and a gravity well generator for the Gorbie.
-
- Starbase+: allows starbases to lay and sweep mines and transfer money
- between each other, and allows the Medium Deep Space Freighter to
- transport ship components.
-
- Tachyon: allows a decloaking system to be built into ships.
-
- Jump Gate: allows construction of jumpgates, which allow cheap and fast
- travel.
-
- Asteroid: introduces wandering asteroids, which can be mined for a
- high-power fuel.
-
- 9.7 RAW!
-
- (From Tim Wisseman's page:)
-
- "Rapid Action Warfare (RAW!) is Dan and Dave's VGA Planets interlocking
- game extension. RAW plugs into VGA Planets WINPLAN 3.52.003 or better
- and host 3.22.006 or better. Raw provides a whole new way to play VGA
- Planets. The economic system has been totally removed from the game and
- replaced with a great easter egg hunt for very powerful super weapons
- hidden on planets, like super bombs (HFTD) that can destroy all small
- ships within 160LY to 320LY. There are missile systems that track
- targets over 100's of light years and anti-missile systems. See Dan and
- Daves pages for a complete list of items that can be found.
-
- "Points are scored when you destroy enemy ships by any means possible.
- When it is destroyed it comes back as long as the ship has lives left.
- (Limited lives was my idea.)
-
- "RAW is killer for IRC blitz games, as it takes only few minutes to play
- a turn. It can also be played as a normal turn a day game."
-
- 9.8 Atomic Host
-
- Ahost is an addon to the VGA Planets host that, through the use of
- friendly codes, puts in several more planet and ship abilities.
-
- For instance, all Small Transports get a "Probability Jump" device,
- allowing them to transport to a random point in the Cluster. All races
- can lay moving minefields (with momentum and heading, like an Ion
- storm), and exchange planets; there are also spies, Bird cloaking shield
- (on all Bird ships), new planetary buildings, (stadium, theme park,
- mining research center) subspace anomalies, new alchemy ships...
-
- Addon is by Michael Jordon, Atomic@mjpme.demon.co.uk.
-
- 9.9 Nemesis
-
- This add-on gives many new racial and universal abilities. These include
- a Genesis device for the Feds and a planetary cloaking device for the
- Birdmen, as well as a possibility for all races to anchor ships at a
- planet during an Ion storm or to build orbital defense satellites to
- increase planetary battle strength.
-
- Nemesis is distributed as Shareware; registration costs US$5.
-
- 9.10 Gryphon
-
- Yet another add-on that provides new racial and universal abilities.
- These include antifighter mines for the Lizards, an enhanced Lady Royale
- for the Privateers and additional Hyperdrive ships for both Rebels and
- Empire, as well as the possibility for all races to build Tanks to
- reinforce ground combat troops or an antimatter missile that destroys
- every sign of life on a planet.
-
- Gryphon is distributed as Shareware; registration costs US$10.
-
- 10 What are computer players?
-
- Computer players are utilities intended to be run by the game host,
- which fill in for absent players - ideally just for a couple of turns,
- but sometimes for longer. They are also very good for learning the game.
-
- Unfortunately, to make up for their lack of good strategy, all of them
- cheat to some degree. Dominate is the most "honest" of the currently
- available cplayers; its only cheat is a minor problem with overlapping
- minefields.
-
- Some cplayers may not work with PHost - ACP/Omega and Dominate should
- certainly be all right, however, and others may well function normally.
-
- All of these cplayers are freeware unless otherwise noted.
-
- For more information, and to download most of the cplayers, check out
- Cliff McKeithan's Silicon Warriors page, at:
-
- http://www.diac.com/~skye/silicon.html
-
- 10.1 CPlayer
-
- By Tim Wisseman. The first one; massive cheats and poor logic, but if it
- hadn't been for Tim's releasing the source code there probably wouldn't
- have been any others. No longer under development.
-
- 10.2 VPC_Play
-
- An improved version of CPlayer, converted to C by Miika Kasangas. Not a
- whole lot better than CPlayer. No longer under development.
-
- 10.3 Dominate
-
- The least-cheating cplayer, by Cliff McKeithan. Apparently no longer
- under development. Excellent for learning the game, and a preferred
- replacement with many hosts.
-
- 10.4 ACP/Omega
-
- By Mike Stonig. No longer under development. Cheats are documented, and
- are not used to excess. Probably the most powerful freeware cplayer.
-
- 10.5 Admiral
-
- By Kenneth A. Strom. Cheats not documented, but apparently not major.
- Costs US$10 to register; plays all races in shareware version.
-
- 10.6 Kattivik
-
- By Jean-Marie Clement. Fairly new; cheats are documented. Looks
- interesting.
-
- 10.7 DPlayer
-
- By Daniel Tracy. Fairly new; minimal cheats. Defensive, and quite good.
-
- 10.8 The Q
-
- By The Sharenet Trolls. Extensive, documented cheats (free fuel,
- information). Costs US$15 to register, otherwise only plays races 1, 2,
- 10 and 11. Very powerful in "aggressive" mode; may or may not be better
- than ACP/Omega (opinions differ).
-
- 11 What are alternate data files?
-
- Because VGA Planets stores much of its information in external files,
- it's possible to replace these with new data.
-
- 11.1 How should I use them?
-
- 11.1.1 Dos Planets
-
- First, take a backup of the original files. I find it easiest to make a
- directory off the main Planets directory, called "default". In this I
- put:
-
- beamspec.dat planet.nm
- engspec.dat race.nm
- hullspec.dat storm.nm
- torpspec.dat
- truehull.dat xyplan.dat
-
- Some utilities will realise that alternate data files are in use,
- but others (including Host and Planets.exe) won't. So the best bet is to
- keep the new files in the directory for the game, and copy them into the
- main directory when you need them; then copy the files from default\
- afterwards.
-
- Example: if you're playing with a new map (xyplan.dat) in directory
- "game1", you'd do:
-
- copy game1\xyplan.dat .\
- unpack game1
- (utilities)
- planets game1
- (other utilities)
- maketurn game1
- copy default\*.* .\
-
- 11.1.2 WinPlan
-
- Just put the alternate files into the relevant VPWORKx directory. The
- only catch is if you want to use the "ships" program, which relies on
- the dat files found in your main winplan directory. See the DOS section,
- above, for how to write a batch file to handle this.
-
- 11.2 Maps (altmaps)
-
- The standard starmap does not have a really "fair" distribution of the
- planets. In some places, planets are grouped close together, while in
- other locations ships have to travel vast distances to reach the next
- planet. (Just imagine the homeworld of one player is planet #60 and the
- homeworld of another player is planet #102.) Most alternate maps provide
- a more equal distribution of planets. Other maps may use several
- clusters of stars, a circular universe, or other design modifications to
- make the game a little more interesting. And for an ExploreMap game, of
- course, it's a bit pointless to use the standard map.
-
- 11.3 Ship and weapon lists (altlists)
-
- In the opinion of many people, the current ship list is quite
- unbalanced; it favours some races over others. The Bird Men, for
- example, don't have a decent heavy carrier, and the Fascists' heavy
- battleship can't stand up to most of the others; and some ships don't
- seem to be worth building at all. Altlists can help to redress this.
-
- It's also fun to play around with possibilities. What would happen if
- the Feds had the ability to produce a cloaking light cruiser? How about
- a heavier version of the Gamma Bomb, to capture enemy ships?
-
- 11.3.1 ALTLIST1-6
-
- 1, 2 and 4 by Jan-Peter Dijkstra
- 3 by Carsten Pinnow, Thomas Voigt, Steffen Pietsch and Matthias Mueller
- 5, 6 by L. Schoonhoven
-
- These were among the earliest altlists, and still look good today. I
- recommend 3, 4 and 6; Schoonhoven's lists were designed for team play as
- well as individual games, and have recommended configurations so as not
- to unbalance the game.
-
- 11.3.2 C-LIST2
-
- Author unknown. Not much used, but looks promising.
-
- 11.3.3 FLEET2
-
- by Bob Duchesneau and Ed Hawkes. Mostly minor changes, balancing torpedo
- ships against carriers.
-
- 11.3.4 NHULDATA
-
- by Matt Clouser. Both balancing, and aiming to get closer to the
- TV/movie inspirations for the various races.
-
- 11.3.5 PLIST
-
- A development of the Pinnow/Voigt/Pietsch/Mueller ALTLIST3, this list
- was designed especially for the "alternative combat" model in PHost.
- Excellent in that role; don't even try to use it with TimHost.
-
- 11.3.6 PSYBORG
-
- by The Psyborg. Untested.
-
- 11.3.7 TREKLIST
-
- by Biomenaced. Suitable for a "Star Trek"-like game.
-
- 11.3.8 VESAC(C)
-
- by Matt Degenhauer and Peter. Comes with a custom combat configuration,
- like PLIST; very well-tested and simulated. Looks good.
-
- 12 What are some basic tactics?
-
- This section could easily double the length of the FAQ; the collected
- knowledge and explanation of 'basic tactics' from several different
- points of view can be devestatingly large to say the least.
-
- Tactical information can be found on many (if not most) VGA Planets web
- sites. Some of the more useful pages are listed below.
-
- 12.1 General
-
- There are four very basic tactical concepts that you should be aware of,
- that go far beyond VGA Planets...
-
- First, knowledge is power. Know your strengths and weaknesses. Know your
- enemy's strengths and weaknesses. Try to use your strengths against your
- enemy's weaknesses.
-
- Second, the principle of economy. You have to be able to build a strong
- base from which to produce the machinery of war... without which, you
- will not be able to defend yourself, you will have no diplomatic
- negotiating room, and you will certainly not be able to attack.
-
- Third, the principle of concentration of force is the one that will
- make, or break, your Plan to Take Over the Cluster (henceforth the
- PTOC)... you have to get as much of your military where you need it when
- you need it... and to do that you have to make use of the fourth basic
- principle:
-
- Fourth, anticipating your enemy: You have to have a good intuition about
- what the enemy might do next, what trick they'll pull out of their
- bag... that sort of thing. It comes with experience, and some have it
- better than others.
-
- OK? Knowledge, Production, Concentration of force, and Anticipation are
- the keys to your game.
-
- http://huizen.dds.nl/~jniezink/
- http://www.geocities.com/Area51/Corridor/7558/
- http://srv01.anaserve.com/~spacenet/
- http://home.hwsys.com/users/max/planets.htm
- http://www.geocities.com/TimesSquare/Battlefield/2288/p1fleet1.htm
-
- 12.2 How should I play race X?
-
- Fed
-
- You are the good guys... act like it. You have what other races want...
- Loki, terraformers, medium ships.
-
- http://www.geocities.com/TimesSquare/7116/Federa.htm
- http://www.anaserve.com/~spacenet/acad/feds.htm
- http://www.xs4all.nl/~donovan/fedguide.htm
-
- Lizard
-
- A unique combination of brute force and sneaky effectiveness. Ground
- attack and cheap heavy-medium ships, as well as a robust, brutally
- effective economy... You can conceivably wipe out an enemy with a fleet
- of LCCs in their territory. Act like it.
-
- http://www.sci.fi/~kimball/lizards.htm
-
- Bird Man
-
- Surprise attacks and lots of sneaking around. Not much brute force, lots
- of sneakiness. The Resolute and Darkwing are the two greatest bang/buck
- ships in the game. Hide, hide, hide, strike where least expected, use
- down and dirty tactics to keep the enemy out of your area.
-
- http://www.chem.vu.nl/Studenten/kreike/BMguide1.html
-
- Fascist
-
- You are the Klingon Empire, the scourge of the galaxy. Merciless,
- honorable, and brutal. Go on the offensive from turn one, don't get
- caught on the defensive. You have the most versatile fleet in the game,
- but it does not lend itself well to defence.
-
- http://www.epix.net/~gmorrow/klingon.htm
-
- Privateer
-
- Rob/Steal/Gang up/Sneak/Hide. Don't stand and fight, you'll lose. Steal
- as many enemy ships as you can and use them against the enemy - save
- your own ships for stealing more. Concentrate on short-sharp attacks to
- gain equipment and resources. Use diplomacy to gather support - the
- pirates have a lot to offer allies and a lot to worry enemies.
-
- http://www.geocities.com/TimesSquare/3535/
- ftp://ftp.chem.vu.nl/pub/Kreike/vgap/strategy/prihint.zip
-
- Cyborg
-
- Assimilate everything in sight. Send out probes to stake out as much
- territory as possible in as little time as possible. Build a Firecloud
- net, take advantage of chunnel to build up a huge economy and move
- around the Borg Fleets of Doom. Concentrate forces. You will be hunted
- down from first contact.
-
- http://www.dsp.com/barabbas/borderworlds/pickle.html
-
- Crystalline
-
- Mine/Mine/Mine. Trap the enemy in your webs and then make off with their
- craft...
-
- http://www.geocities.com/Tokyo/1265/crystal.htm
-
- Empire
-
- Full-blown Imperial power. You are the brutal dictators, capable of
- taking planets intact with your elite combat troops, getting
- intelligence information without leaving your chair; build starbases to
- make fighters cheaply (they'll pay for themselves quickly cash-wise) and
- diplome a lot to survive 'till the endgame. You have the potential to be
- one of the most powerful races... properly used.
-
- http://www.ionet.net/~mag/p0000157.htm
-
- Robotic
-
- Produce a lot of cheap fighters, heavy ships, and many minefields.
-
- Rebel
-
- Produce a lot of cheap fighters, heavy and cheap ships, have best
- hyperdrive ship in game so mark out your turf quick using them.
-
- Colonial
-
- Cheap fighters, nice carriers, best on the attack because of
- anti-minefield abilities.
-
- 12.3 How should I fight against race X?
-
- Read the enemy race tactics guides, noting in particular what they have
- to guard against.
-
- Fed
-
- Very well balanced race that doesn't have any real weaknesses (or
- strengths). Intercept his Lokis if you own any cloakers (but be aware
- that most experienced players will use them as a bait). Otherwise, just
- refer to the basic tactics.
-
- Lizard
-
- Lay MANY little overlapping minefields or attack him directly. He can't
- stand up to a ship to ship fight with most of the other races. Put LOTS
- of colonists on planets with starbases.
-
- Bird Man
-
- He relies heavily on his cloakers. So, lay MANY little overlapping
- minefields and increase the number of defense posts on your important
- planets (make sure you've got enough fighters on your starbases). His
- cloaking ships (which belong to the strongest ships in the game) can't
- be decloaked by Lokis in Host v3.22.021 and later, so don't waste
- resources building them. Watch your planets' FCs and change them every
- turn as a defence against his Super Spy Mission.
-
- Fascist
-
- Building many defence posts etc. on your border planets is useless.
- Instead, place a medium sized ship (or a big one, if you can spare it)
- at every planet to protect them from pillage and ground attacks. His
- capital ships are rather weak and should be no problem for most of the
- other races.
-
- Privateer
-
- Lay MANY little overlapping minefields. Their most important ship will
- blow up after one hit. Ground attacks from cloaked ships (preferably
- Lizard, Klingon) are also very effective. NEVER leave your freighters
- unescorted. Lay MANY little overlapping minefields. Lay MANY little
- overlapping minefields.
-
- Cyborg
-
- Attack them at the very beginning of the game (Before they have their
- cube fleets). Hunt down and kill their FCCs. Don't try to defend a
- planet, you don't have a chance against their fleet. Instead, remove all
- fuel and money, tax the natives to hell and move away. Attacking from
- two points simultaneously is almost pointless.
-
- Crystalline
-
- Block his expansion by putting strong ships at every planet on your
- border (His ships are no match for most of the other races). Then
- advance slowly while sweeping any web mines you encounter. Don't try to
- use a hit & run tactic on his homeworld, you will run dry after some
- hundreds of light years.
-
- Empire
-
- Take out the Imperial Assault ships; worry about Gorbies. Keep moving;
- his heavy ships are fuel hogs. Keep him guessing about where you are;
- you can't hide your planets, but your ships should be cloaked and/or
- planet-hopping.
-
- Robotic
-
- Equip your ships with powerful beam weapons for mine sweeping. Ground
- attacks from cloaked ships (preferably Gorn, Klingon) are also very
- effective (if your ships get through his minefields).
-
- Rebel
-
- Building many defence posts etc. on your border planets is useless.
- Instead, place a medium sized ship (or a big one, if you can spare it)
- at every planet to protect them from a rebel ground attack. Otherwise,
- just refer to the basic tactics.
-
- Colonial
-
- They don't have any special ability other than brutal strength in
- battle. Use your own abilities to fight them (which might be effective
- ground combat, cloaking ships, a mine laying bonus, etc.).
-
- 13 But what does (X) mean?
-
- 13.1 Glossary
-
- altmaps
- altlists
- altspec
-
- Non-standard maps, ship lists, and weapon specifications respectively.
- Some hosts reconfigure the default settings for these things, and are
- referred to as altsomethings. Standard shorthand.
-
- Capital ship
-
- Any ship with beams, torpedo tubes and/or fighter bays. As opposed to a
- freighter.
-
- Client program
-
- The software that you use to play your turn; these programs allow you to
- set waypoints, view planets/ships/starbases, and send messages, among
- many other things.
-
- DosPlan
-
- The original DOS-based client program, Planets 3.0 (planets.exe).
-
- EV / EchoView
-
- Echoview is a Windows utility designed for use with Winplan games to
- store and display detailed information about them.
-
- FC
-
- Friendly Code (originally just a means of making temporary alliances,
- now used to activate many special functions); can be set individually on
- planets and ships.
-
- Host
-
- The person in charge of running the game. This person sets up a game,
- decides on game settings, listens to user complaints and problems,
- brings in the TRN files and sends out the RST files, stores the game on
- his/her computer, and in general does the dirty work for a VGAP game.
- They deserve your undying thanks. To 'host' a game refers to the
- commitment of being a host for the duration of a game. This definition
- of the term is not to be confused with the host program.
-
- Host Program
-
- Host programs process the game, moving ships, setting missions; in
- essence executing all the commands that you have made in the process of
- your turn.
-
- maketurn
-
- Refers to the process of putting all your commands to the Host program
- into a TRN file.
-
- Newbie
-
- BANE put it best: "newby /new:bee/ n. an early podling form of VGAP
- gamer. The Newby is extremely vulnerable to predation by the more
- evolved form of VGAP gamer. I am truly sorry that any new players to VGA
- Planets are saddled with this little label until they have a few games
- under their belt; however, it is really just part of the culture. I had
- to deal with being a 'newby', everyone has to do it sometime. The only
- cure is to play, play well, and ask lots, and lots, of questions."
-
- PHost
-
- Portable Host, by Andrew Sterian and others. See the PHost section of
- the FAQ.
-
- RST file
-
- The "Result" file you receive from the Host. This stores all the
- information for one turn of play.
-
- Stale turn
-
- A TRN file that can't be processed by HOST because it is outdated.
-
- THost / TimHost x
-
- The original Host program by Tim Wisseman. Host is the core of the game;
- processing game information and sending new information back to the
- players. x denotes a version, such as 3.22.022, which is current at the
- time of this writing. The term "Thost" or "TimHost" is used primarily to
- denote "Tim's" host program, as opposed to the PHost project.
-
- Tim
-
- Tim Wisseman, author of VGA Planets. This person deserves our eternal
- adulation, for programming this game. (OK, maybe not that much... he's a
- pretty nice guy though.)
-
- TRN file
-
- The compiled file of all your commands for a turn.
-
- Turn
-
- One complete cycle of play in VGAP, in which you receive your RST, play
- your turn, and return your TRN.
-
- unpack
-
- Refers to the process of 'unpack'ing an RST file to get at the turn
- information for use by the client program. VPA and DOSPlan require the
- "UNPACK.EXE" program to do this.
-
- VGAP
-
- VGA Planets!
-
- VPA
-
- An alternative client program. See the VPA section of the FAQ.
-
- WinPlan
-
- The Windows-native client program for VGA Planets, version 3.5.
-
- XYPLAN.DAT / XYPLAN
-
- This refers to the map file; it stores the locations of all the planets
- on your map. You can change this file to make a custom universe.
-
- 13.2 Ship abbreviations and nicknames
-
- When reading the newsgroup, you will constantly be confronted by obscure
- references to strange things... people gloating over something called an
- MCBR, persons going into speeches about why something called a "Nova" is
- better than a "Bio". It's an inevitable occurence in a game positively
- riddled with names like "Nova Class Super Dreadnought" or "Meteor Class
- Blockade Runner" for its ship classes.
-
- Fortunately, there's a fairly simple explanation. First, you need
- something called a shiplist... which lists all the standard hull names.
- You can find a copy at
-
- http://tunafish.sandwich.net/vgap/info/VGAPCode.htm
-
- People will generally refer to ships by the first word of their name...
- for instance, "Nova Class Super Dreadnought" becomes "Nova", "Meteor
- Class Blockade Runner" becomes "Meteor.
-
- Failing that, many people will refer to ships according to their
- initials; for instance, the Meteor becomes the MCBR, the "Blockade
- Runner 4" becomes the BR4, and the Lizard Class Cruiser becomes the LCC.
-
- In even rarer circumstances, the name of the ship will be chopped up
- into even shorter blocks... for instance, the Instrumentality (or ICBS,
- or Instrumentality Class Baseship) is generally referred to as an
- "Instru", the Kittyhawk (KHCC, Kittyhawk class carrier) is shortened to
- "Kitty".
-
- It's all fairly self-evident once you know the ships that they are
- talking about... it's just confusing at first.
-
- Some common ones:
-
- LDSF/SDSF/MDSF: Large, Small, and Medium deep space freighters.
-
- Merlin: Merlin Alchemy Ship.
-
- 13.3 What about hosting order?
-
- Actions happen in a clearly-defined order. Knowing this can be vital to
- your success. This order is:
-
- All cargo transfers between ships and planets you already own - done in
- the client - then:
-
- Build Mines/Factories/Defense Posts
- Build Bases
-
- AUXHOST1 parsed (for Addons)
-
- Meteor Shower
- Sensor Sweep (for enemy planets)
- Loki tachyon pulse (before movement)
- Cloaking Devices Engage
- Cloaking Devices may Fail
- Ships send Bioscan reports
- Birdmen super spy deluxe (change FC)
- Set Minefield FCs (from nearest planet)
- Ship special missions are executed in order of ship ID:
- * Privateer rob ships
- * Lizard Hisss
- * Build fighters in space
- * Ships repair themselves (with Supplies)
- * Imperial Dark Sense
- Cargo Transfer (Ship <-> foreign Ship)
- Imperial Assault (with SSD)
- Lady Royale produces Money
- Give Ship FCs (gsN)
- Beam Transfer FCs (bum, bdm, btf etc.)
- Cargo Transfer (Ship -> unowned/enemy Planet)
- Gather Missions (Ship <- unowned/enemy Planet)
- Alchemy/Refinery Ships
- Ships lay Mines
- Crystal Ships lay Webmines
- Ion Storms move
- Ion Storms join
- Ion Storms damage ships
- Ion Storms drag ships
- New Ion Storms formed
- Ion Storms affect minefields
- Ships sweep/scoop mines (in order of ID)
- Minefield Decay
- Web-Mines drain fuel
- Tim Continuum looks for cheats
- Starbases repair Ships
- Starbases recycle Ships
- Starbases build Ships
- Starbases clone Ships
- Fed Super Refit
- Starbases Force Surrender
- Ships repair themselves
- Ships build torpedoes in Space
- Ships build (free) fighters in Space
- Towing Ships move
- Most Ships move (except towing/intercepting)
- Intercepting Ships move
- Gravity Wells affect ships
- Glory Devices pop
- Fireclouds chunnel
- Loki tachyon pulse (after movement)
- Cobol generates fuel
-
- AUXBC parsed (for Addons)
-
- Intercepting Ships with cloaking device attack their intercept target
- Ships with Kill Mission fight
- Remaining Ships fight
- Fascist Pillage mission
- Planets produce supplies/minerals
- Isotope TUDR
- Rebel Ground Attack mission
- Borg assimilate Natives
- Happiness calculated
- Taxes collected
- Colonist/Native Population growth
- Starbases build Ships using PBPs
- Ships repair themselves
- Ships terraforming
- Ships send exploration reports
- Birdmen super spy
-
- AUXHOST2 parsed (for Addons)
-
- 13.4 What can zero-fuel ships do?
-
- Ships without fuel can not be attacked by other ships. By default, such
- ships can move a small distance each turn. The better your engines and
- the smaller your ship, the further you can move without fuel.
-
- Ships without fuel can be captured by Privateers or Crystals if towed.
-
- Ships without fuel are unable to perform most missions. They can however
- do the following: Beam Up Fuel, Alchemy functions, and fight vs planets
- set to NUK.
-
- 13.5 How does FCode battle order work?
-
- The ship with the lowest ordering value fights first. Any all-number
- friendly code generates an ordering value. A non-numeric FC (e.g. "34X"
- or "fjl") has an ordering value of 1000, as do planets.
-
- In PHost, that's all you need to know (except that planets with an ATT
- or NUK friendly code have a default ordering value of 0, so you'll need
- to set their friendly codes to numeric values, or set your ships to
- negative values, to fight before them. Only PHost recognises these
- negative values.)
-
- In TimHost, planets have an ordering value of 1000, but a bit more
- thought is needed when two ships meet. The ship with the higher ordering
- value gets the left side. (Possibly only in older hosts: if the ordering
- values are both 1000, and one ship has a higher mission hostility
- (Mission=Kill > Primary Enemy > no special setting) then that ship gets
- the right side.) If the ordering values and missions are equal then the
- ship with the higher ID gets the left side. This provides various
- bonuses, due to a problem in the pseudo-random number generation system.
-
- To make up for this left-side advantage, ships have a 60% chance of
- getting an additional 360kT hull mass (and hence less damage per hit) if
- they are:
-
- 1) fighting carriers
- 2) 140kt or more in mass
- 3) on the right side
-
- Though note that if they are already 320kt or more in mass, this will
- not further reduce damage from fighters, only from beams.
-
- This sometimes compensates for the left-side advantage, sometimes not.
- There is no simple system for determining the advantage in any specific
- battle; therefore, it is recommended that you simulate any upcoming
- battle extensively to determine which side offers an advantage.
-
- 13.6 My fighter (or fuel dump) just exploded! Plague hit my planets!
-
- That may well be a Tim Continuum message. Host found evidence that
- you've been trying to cheat - this could be because you used the same
- registered copy of the game as another player, or because your turn file
- got corrupted in transit - or, of course, because you cheated. VGA
- Planets is a game of skill, not cheat codes... a game of knowledge,
- smarts, cunning and diplomacy, not a game of "who can build up unlimited
- weapons the fastest".
-
- There's nothing you can do about it, except maybe try to persuade the
- host to run that turn again.
-
- TC messages include:
-
- Credits have been discovered to be counterfeit
- Fighters have caught fire and exploded
- Starbase fighters have disappeared
- Supplies have been tainted
- Fuel/Tritanium/Duranium/Molybdenum dump has exploded
- Fuel/Tritanium/Duranium/Molybdenum has vanished
- Colonists have died of plague
- Colonists have vanished
-
- (The "plague" message may also be generated by The Tantalus Machine, one
- of the modes of the Ref package.)
-
- 13.7 How fast can a damaged ship go?
-
- This is determined solely by owner's race and the % damage taken by the
- ship.
-
- Damage Lizard damage Speed
- 0-19 0- 59 9
- 20-29 60- 69 8
- 30-39 70- 79 7
- 40-49 80- 89 6
- 50-59 90- 99 5
- 60-69 100-109 4
- 70-79 110-119 3
- 80-89 120-129 2
- 90-99 130-139 1
- 140-149 0
-
- 13.8 What about Borg and the starbase native tech bonus?
-
- A Borg building starbases over Humanoid, Amphibian, Siliconoid or
- Ghipsoldal worlds will receive the tech bonus only if there are
- unassimilated natives remaining on the world at the time the base is
- built. However, even if the Borg is unregistered, the tech levels will
- NOT drop once all natives are assimilated; they remain at 10.
-
- 13.9 What are the overall proportions of minerals in the game?
-
- For the Master program that comes with TimHost, it averages out to: 6
- Trit : 7 Dur : 3 Moly. For PMaster (part of the PUtils suite), it can be
- set in the configuration stage.
-
- 13.10 How do tow conflicts work?
-
- If there are 2 or more ships at the same spot with TOW mission, Host
- finds the towing ship with the lowest ID. Then it checks if the waypoint
- of towee is more than 81 ly away. If it is - Host compares 'towing
- strength' (warp factor, roughly) of the tower and towee (according to
- docs). If the tower is stronger, it performs the mission, warp of towee
- gets reset to 0. If the towee is stronger or equal, mission fails,
- tower's mission gets reseted from 'TOW x' to 'TOW'.
-
- If waypoint of towee is less than or equal to one month's travel, tower
- always wins.
-
- This process continues until the towee is successfully towed or there
- are no more towing ships.
-
- 13.11 How can I find out more about obscure Host features?
-
- Check Siberian Snake's Undocumented Host Features list:
-
- http://www.geocities.com/TimesSquare/Arena/2626/vgapbug.txt
-
- 14 What about writing my own add-ons?
-
- This is an excellent idea! While there are a lot of add-ons available
- already, there's no reason not to produce more - no-one's obliged to use
- them, after all.
-
- However, you may have some difficulties, in that the file formats used
- in VGA Planets have never been officially documented. However, several
- intrepid programmers have made inroads into the jungle...
-
- 14.1 Kero van Gelder's page
-
- Kero van Gelder has a fine selection of Planets programming information,
- including extensive source code in C and links to most of the other
- resources.
-
- http://huizen.dds.nl/~kero/vga/vga.html
-
- 14.2 The PHost PDK
-
- This is only available in compiled form, as a library. You'll need a
- compiler of exactly the right sort, and PDK 2 programs won't work with
- PHost 3. Many good accessories have been written with this, however.
-
- 14.3 Planets Toolkit
-
- Roger Burton West is currently working on a VGAP Programming Toolkit for
- DJGPP. This comes in source form, and contains all the functions needed
- to write player or host utilities. Note that this is not complete - but
- it does appear to work.
-
- http://www.firedrake.demon.co.uk/archive/toolkit.zip
-
- 14.4 The Planets Programming List and Webring
-
- This is a mailing list and web ring devoted to Planets programming
- techniques. To join the list, send mail to
- listserv@firedrake.demon.co.uk with body text "join vgapprog".
-
- The webring home is at
-
- http://www.webring.org/cgi-bin/webring?home&ring=vgapcoding
-
- 15 Final notes
-
- To find VGA Planets sites on the web, try the Planets Web Ring, at:
-
- http://www.webring.org/cgi-bin/webring?home&ring=vgap
-
- Last updated: Friday 31 July, 1998
-
-