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-
- Archive-name: games/ultima
- Posting-Frequency: biweekly
- Last-modified: 29 April, 2004
- Version: 3.01
- URL: http://www.daisho.plus.com/rgcu-faq/faq.html
- Copyright: (C) 2001 Paul Gilham, portions (C) 1998-2000 Edward Franks,
- portions (C) 1996, 1997 Andrew Charlton
- Maintainer: Paul Gilham, rgcu-faq@daisho.plus.com
-
- ----------------------------------------------------------------------
-
- rec.games.computer.ultima.* Frequently Asked Questions List
-
- ----------------------------------------------------------------------
-
- * 0) Contents/acknowledgements/disclaimer
-
- * 1) About this FAQ
- o 1.1) Purpose of this FAQ
- o 1.2) Revision history
- o 1.3) Latest version
- o 1.4) Abbreviations
-
- * 2) The Dragons
- o 2.1) What are the Dragons?
- o 2.2) Why are you named the Ultima Dragons?
- o 2.3) What does UDIC stand for?
- o 2.4) Can I join the Dragons?
- o 2.5) How do I change my roster data?
- o 2.6) What does Dragon membership qualify me for?
-
- * 3) The Newsgroups
- o 3.1) History of the newsgroups
- + 3.1.1) What about these old newsgroups?
- + 3.1.2) I can't get the current newsgroups
- o 3.2) Ultima celebrities
- o 3.3) What can I discuss? (The Charters)
- + 3.3.1) rec.games.computer.ultima.dragons Charter
- + 3.3.2) rec.games.computer.ultima.online Charter
- + 3.3.3) rec.games.computer.ultima.series Charter
- o 3.4) Should I post binaries?
- o 3.5) Can I ask for hints?
- o 3.6) How do I avoid getting flamed?
- o 3.7) Why don't you all stop fighting?
- o 3.8) What are those strange terms you're using?
-
- * 4) Technical and non-gameplay Issues
- o 4.1) Availability of Ultimas and Ultima-related Merchandise
- o + 4.1.1) Are Ultimas considered abandonware?
- o 4.2) Ultima compilations
- + 4.2.1) The Encore Ultima 1-6 CD
- + 4.2.2) The Ultima Collection
- + 4.2.3) What other compilations are available?
- o 4.3) Missing documentation
- o 4.4) DOS issues and freeing up conventional memory
- + 4.4.1) How do I free up more memory?
- + 4.4.2) I still can't get enough!
- o 4.5) Can I run the PC versions of the Ultimas in Windows 9x/ME?
- o 4.6) Do the Ultimas run in modern OSes (Linux/Win2000/XP etc.)?
- o 4.7) Can I slow the Ultima gameplay down on modern PCs?
- o 4.8) How do I get Ultimas to work with my AWE32/AWE64/SB32 card?
- o 4.9) Can I play Ultimas not released for PC?
-
- * 5) The Ultima Series
- o 5.1) What is Ultima?
- o 5.2) Where can I find hints and walkthroughs?
- o 5.3) Continuity
- + 5.3.1) Can you explain any plot inconsistencies?
- + 5.3.2) How should I pronounce Ultima names?
- + 5.3.3) In what order do the Ultimas run?
- o 5.4) Akalabeth and Escape From Mount Drash
- + 5.4.1) Where can I find a copy of Akalabeth?
- + 5.4.2) Is Escape From Mount Drash really so rare?
- o 5.5) Ultima/Ultima 1
- + 5.5.1) Patches
- o 5.6) Ultima 2: The Revenge of the Enchantress
- + 5.6.1) Patches
- + 5.6.2) Ultima 2 gives a Divide By Zero error! How do I fix it?
- + 5.6.3) Ultima 2 maps are wrong! How do I fix it?
- + 5.6.4) The Ultima 2 colours are hideous. How do I fix them?
- o 5.7) Ultima 3: Exodus
- + 5.7.1) The Ultima 3 colours are hideous. How do I fix them?
- o 5.8) Ultima 4: The Quest of the Avatar
- + 5.8.1) Patches
- o 5.9) Ultima 5: Warriors of Destiny
- + 5.9.1) Patches
- + 5.9.2) Cheats
- o 5.10) Ultima 6: The False Prophet
- + 5.10.1) Patches
- + 5.10.2) Cheats
- + 5.10.3) Who killed Quenton?
- + 5.10.4) Is it true a full-speech version of U6 was made?
- o 5.11) Worlds of Ultima: Savage Empire
- o 5.12) Ultima, Worlds of Adventure 2: Martian Dreams
- o 5.13) Ultima Underworld 1: The Stygian Abyss
- + 5.13.1) Patches
- + 5.13.2) Utilities
- + 5.13.3) UW1 on Pocket PC
- o 5.14) Ultima 7: The Black Gate
- + 5.14.1) Patches
- + 5.14.2) Cheats
- + 5.14.3) How do I pass the Test of Truth in the Forge of Virtue?
- + 5.14.4) How do I get past the Hydra on Ambrosia?
- + 5.14.5) Ultima 7 won't work with my Nvidia graphics card. How
- do I fix it?
- + 5.14.6) Weapon and Armour Ratings
- + 5.14.7) U7-Wizard
- o 5.15) Ultima Underworld 2: Labyrinth of Worlds
- + 5.15.1) Patches
- + 5.15.2) Cheats
- o 5.16) Ultima 7, part 2: Serpent Isle
- + 5.16.1) Patches
- + 5.16.2) Cheats
- + 5.16.3) Weapon and Armour Ratings
- + 5.16.4) Where is the Comb of Beauty?
- + 5.16.5) Director's Cut of Serpent Isle Introduction
- + 5.16.6) How do I save Cantra?
- o 5.17) Ultima 8: Pagan
- + 5.17.1) Patches
- + 5.17.2) Cheats
- + 5.17.3) Where is the Birthplace of Moriens?
- + 5.17.4) The Lost Vale
- o 5.18) Console Ultimas
- + 5.18.1) Nintendo (NES) Ultimas
- + 5.18.2) Super Nintendo (SNES) Ultimas
- + 5.18.3) Nintendo Gameboy Ultimas
- + 5.18.4) Sega Master System Ultima
- + 5.18.5) Sony Playstation Ultima
- o 5.19) Ultima Online
- + 5.19.1) What is Ultima Online?
- + 5.19.2) System requirements
- + 5.19.3) Where can I find out more about Ultima Online?
- + 5.19.4) Are there any non-subscription UO servers?
- o 5.20) Ultima 9: Ascension
- + 5.20.1) Patches
- + 5.20.2) Why doesn't Ultima 9: Ascension work with my system?
- + 5.20.3) Where can I find out more about Ultima 9: Ascension?
- + 5.20.4) Tools for Ultima IX: Ascension
- o 5.21) Ultima Underworld 3
- + 5.21.1) Is an Ultima Underworld 3 planned?
- o 5.22) Ultima 10
- + 5.22.1) What do you know about Ultima 10?
- + 5.22.2) Will there be an Ultima Online 2, as well?
-
- * 6) Ultima, the Dragons and The World Wide Web
- o 6.1) The Ring of Dragons
- o 6.2) Works in Progress
- + 6.2.1) The former Ultima 1 remake
- + 6.2.2) "New Moongates"
- + 6.2.3) The Exodus Project
- + 6.2.4) Ultima IV: The Dawn of Virtue
- + 6.2.5) Ultima V: Lazarus
- + 6.2.6) The Ultima 6 Project
- + 6.2.7) The System Shock Hack Project
- + 6.2.8) Underworld Adventures
- + 6.2.9) Exult
- + 6.2.10) Labyrinth of Worlds
- + 6.2.11) Ultima VIII: Exile
- + 6.2.12) Eriadain
- o 6.3) Ultima Fan Fiction
- o 6.4) How can I put Ultima runes on my web pages?
- o 6.5) Is there an Ultima Windows desktop theme?
- o 6.6) Ultima Levels/Maps for Other Games
- + 6.6.1) Civilization 2
- + 6.6.2) CivNet
- + 6.6.3) Warcraft 2
- + 6.6.4) Warlords 2
- + 6.6.5) Unreal
- + 6.6.6) Doom 2
- o 6.7) Ultima Maps
- o 6.8) Ultima pen-and-paper RPG
-
- * 7) Real-time Interactions
- o 7.1) The Weyrmount
- + 7.1.1) What is the Weyrmount?
- + 7.1.2) How do I get there?
- + 7.1.3) What do I do once I'm there?
- o 7.2) IRC
- + 7.2.1) What is IRC?
- + 7.2.2) How do I get there?
- + 7.2.3) What do I do once I'm there?
- + 7.2.4) What does "re" mean?
- o 7.3) ICQ
- + 7.3.1) What is ICQ?
- + 7.3.2) Where can I find an ICQ client?
- + 7.3.3) Is there a list of ICQ numbers for the Dragons?
-
- * 8) Summary
- o 8.1) Consolidated list of URLs and links
- o 8.2) Why isn't my page in here?
-
- * 9) Acknowledgements and copyright notice
-
- ----------------------------------------------------------------------
-
- This FAQ was originally conceived, and written by Andrew Charlton, aka
- Erratic Dragon, aka Erraticus. It is currently maintained by Paul
- Gilham, aka Samurai Dragon (contact rgcu-faq@daisho.plus.com).
- E-mails to this address must have the word "FAQ" in the subject.
-
- Thanks to the previous maintainer, Edward Franks, aka Fortran Dragon,
- for the hard work he put into the FAQ.
-
- The maintainer disclaims all responsibility for inaccurate or
- misleading information in this FAQ. This article is provided as-is,
- without any express or implied warranties. Neither the author nor any
- of the contributors assumes any responsibility for errors or
- omissions, or for damages resulting from the use of the information
- contained herein.
-
- NOTE: Unless otherwise stated, the use of 'I' and 'me' outside
- quotation marks refers to the FAQ maintainer. The exception to this
- is the questions written by the archetypal newbie.
-
- ----------------------------------------------------------------------
-
- 1) About This FAQ
-
- 1.1) Purpose of this FAQ
-
- This FAQ is not intended to replace the many other sources of Ultima-
- and Ultima Dragons-related information available. Rather, it is
- intended to summarise, supplement, and list them, for the purpose of
- regularly posting to rec.games.computer.ultima.*, to cut down on some
- unnecessary posts.
-
- Most of the questions in this FAQ are real queries that have appeared
- in the rec.games.computer.ultima.* groups (and their predecessors,
- rec.games.computer.ultima-dragons and alt.games.ultima.dragons)
- reasonably frequently.
-
-
-
- 1.2) Revision History
-
- Only the most recent changes to the FAQ are listed here. The complete
- history is available from this URL:
- http://www.daisho.plus.com/rgcu-faq/faq-revisions.html.
-
- [29 April 2004]
-
- Another apparently complete copy of Escape from Mount Drash has
- appeared on eBay, probably flushed out by the $1,000+ price-tag its
- predecessor sold for earlier in the year -- Section 5.4.2 amended
- appropriately. Fallen Angel Dragon's U1, U3 and U5 maps with
- mouse-over detail pop-ups added in Section 6.7. Minor formatting
- changes so the FAQ appears properly in Google Groups.
-
- [12 April 2004]
-
- Another long-overdue FAQ overhaul, including formatting changes and
- broken links fixed (where possible -- thanks for Fallen Angel Dragon
- for considerable help with that). Alterations by section are:
-
- * 1.4: Ultima 10 abbreviation added
- * 3.1.2: New URL for Berlin University's news-server account sign-up
- * 3.1.2: Fortran Dragon's e-mail address updated
- * 3.7: Gravity 2.5 download URL amended
- * 4.1.1: Abandonware section added
- * 4.2: Sub-sections rationalised
- * 4.2.3: Section added to reflect other Ultima compilations
- * 4.6: Section dealing with Linux/Windows 2000/XP issues added
- * 4.8: Contrapuntal Dragon's AWE FAQ URL updated
- * 4.9: "Ultimas under emulation" section moved from section 6.2 and
- references to Bleem! removed
- * 5.3.1: Ultima timeline URL replaced by author's e-mail address
- * 5.4.2: Section discussing Escape From Mount Drash added
- * 5.6.2: Reference to Windows-native U2 moved from section 5.6.1
- * 5.10.4: Comments on FM Towns U6 added
- * 5.13.3: Section added to reflect UW1's release on Pocket PC
- * 5.14.7: U7-Wizard URL amended
- * 5.16.6: Note about Exult team's plan to plug SI plot hole added
- * 5.19.1: URL for UO: Age of Shadows site added
- * 5.19.2: System specs for UO and UO: The Second Age removed
- * 5.20.1: URL for U9 patch 1.18f amended
- * 5.20.3: The old OWO boards have been taken down -- URL removed
- * 5.20.4: Download URL for U9 Power Tools amended
- * 5.22: Section on U10 updated and promise of further details for
- Richard Garriott's (apparently vapourware) project X removed
- * 5.23: UO2 comments rolled into section 5.22
- * 6.2: Works in progress section moved from section 5.24 and
- reshuffled to accommodate removal of Peroxide's former U1 remake
- * 6.6.1: Ophidian and Darkling Dragons' e-mail addresses updated
- * 6.6.5: Swapped with section 6.6.6
- * 7.2.2: Undernet FTP site address amended
- * 7.3.3: New list of Ultima Dragon ICQ UINs added
- * 8.1: Combined with section 8.2 to consolidated list of links
-
-
-
- 1.3) Latest Version
-
- The most up-to-date version of the FAQ is available at:
- http://www.daisho.plus.com /rgcu-faq/faq.html. It is also
- posted biweekly to rec.games.computer.ultima.dragons,
- rec.games.computer.ultima.series, comp.sys.ibm.pc.games.rpg,
- rec.answers, comp.answers, and news.answers.
-
- As a result of crossposting to news.answers, a text version of the
- FAQ is available at
- ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima and its many
- mirrors (such as http://www.faqs.org).
-
-
-
- 1.4) Abbreviations
-
- The following abbreviations may be found in this FAQ and also in the
- newsgroup, IRC etc.
-
- * U1-U9: Main sequence Ultimas, Ultima 1, Ultima 2 etc.
- * U:A or UA: Ultima: Ascension (Ultima 9)
- * U7 or BG: Ultima 7: The Black Gate
- * U7.5, U7.2, or SI: Ultima 7, part 2: Serpent Isle
- * UC: Ultima Collection
- * UW1 or UUW1: Ultima Underworld 1
- * UW2 or UUW2: Ultima Underworld 2
- * SE: Worlds of Ultima 1: Savage Empire
- * MD: Ultima, Worlds of Adventure 2: Martian Dreams
- * AK or U0 (zero): Akalabeth
- * UO: Ultima Online
- * UOL: Ultima Online Live, aka Ultima Online (NOTE: the designers
- themselves prefer UO, which has also become most common among
- players.)
- * UO:T2A: Ultima Online: The Second Age
- * UO:R: Ultima Online: Renaissance
- * UO2: Ultima Online 2 (now defunct)
- * UWO:O: Ultima Worlds Online: Origin, aka Ultima Online 2
- * UX or U10: Ultima X Odyssey
- * FoV: Forge of Virtue
- * SS: Silver Seed
- * RoV: Runes of Virtue
- * RoV2: Runes of Virtue 2
- * rgcud: rec.games.computer.ultima.dragons and/or -dragons
- * rgcu.d: rec.games.computer.ultima.dragons
- * rgcu-d: rec.games.computer.ultima-dragons
- * rgcus: rec.games.computer.ultima.series
- * rgcuo: rec.games.computer.ultima.online
- * agud: alt.games.ultima.dragons
- * aguo: alt.games.ultima.online
- * csipgr: comp.sys.ibm.pc.games.rpg
- * LB: Lord British
- * RG: Richard Garriott
- * CPC: California Pacific Computers, the original publisher of Ultima
- (no number)
- * EA: Electronic Arts
- * OSI: Origin Systems, Incorporated (NOTE: The older fans tend to use
- Origin over OSI)
-
- NOTE: It's probably best not to use U0 (zero) for Akalabeth, because
- it can look the same as UO -- Ultima Online.
-
- ----------------------------------------------------------------------
-
- 2) The Dragons
-
- 2.1) What are the Dragons?
-
- The Ultima Dragons are a group of people who love Ultima (see Section
- 5.1), a long-running series of computer role playing games (CRPGs).
- You can find more information about the Dragons, as well as their
- long and sordid history, in the Official UDIC FAQ at
- http://www.udic.org/faq.html, maintained by Monomolecular Dragon.
-
- The Dragons' home page and membership roster is at
- http://www.udic.org/ maintained by the UDIC greeting team. The
- Dragons' FTP site is at ftp://ftp.udic.org/pub/ud/.
-
-
-
- 2.2) Why are you named the Ultima Dragons?
-
- When the club was first formed on Prodigy, there was already a group
- dedicated to Ultima called the Evil Avatars -- and rival that, the new
- club was called "Players of Ultima for Fun", or PUFF. This resulted
- in inevitable references to Puff the Magic Dragon, and the club was
- soon renamed the Ultima Dragons.
-
-
-
- 2.3) What does UDIC stand for?
-
- The original club was on the Prodigy online service, but the club
- later moved to the Internet in late 1994 with the creation of the
- newsgroup alt.games.ultima.dragons (agud), forming the Ultima Dragons
- Internet Chapter, or UDIC.
-
-
-
- 2.4) Can I join the Dragons?
-
- You certainly can, provided you meet the entrance requirement -- to
- have played at least one Ultima. There are several ways to join:
-
- * The easiest, and preferred way is to use your web browser and go
- to http://www.udic.org/join.html. It is recommended that you at
- least read the UDIC FAQ before joining (see Section 2.1).
-
- * If you do not have access to the World Wide Web, you can e-mail
- join@udic.org include the following information in the message:
- o Your real name
- o Your e-mail address
- o Your proposed Dragon Name, (subject to checking to see if it has
- already been taken)
- o Ultimas you may have played and/or completed
- o A little about yourself, so the greeters know who they are
- talking to. This information is mainly used to help you select
- an alternative Dragon name in case your first choice is taken.
-
- Whichever method you use, one of the dedicated team of greeters will
- process your application and get back to you. This may take a while,
- as they are usually very busy.
-
-
-
- 2.5) How do I change my roster data?
-
- If you remember the password you entered when you joined, then you can
- go to http://www.udic.org/members/ and sign on. If you don't remember
- your password, or you want to change your Dragon name or e-mail
- address, then e-mail join@udic.org and one of the greeting team will
- handle your request.
-
-
-
- 2.6) What does Dragon membership qualify me for?
-
- Like most things in life, you will get out of the Dragons what you put
- in. If you make the effort to participate, the club can be very
- rewarding, but don't expect to sit back and watch the benefits accrue.
-
- ----------------------------------------------------------------------
-
- 3) The Newsgroups
-
- 3.1) History of the Newsgroups
-
- While the basic historical facts are undisputed, there are several
- different views on just how messy the various changes in the
- newsgroups have been.
-
- [Erratic Dragon, the original FAQ maintainer, writes:]
-
- "The newsgroups rec.games.computer.ultima.dragons (rgcu.d),
- rec.games.computer.ultima.online (rgcuo), and
- rec.games.computer.ultima.series (rgcus) supersede the old newsgroups
- alt.games.ultima.dragons (agud), alt.games.ultima-online (aguo), and
- rec.games.computer.ultima-dragons (rgcu-d). The new groups were
- created on July 7, 1997 as a reorganisation of
- rec.games.computer.ultima-dragons. rec.games.computer.ultima-dragons
- was created on 19 March 1996, five days after the vote for its
- creation was passed 421:130. It was deleted on 8 September 1997.
-
- "Prior to the creation of rgcu-d, the Ultima Dragons' newsgroup was
- alt.games.ultima.dragons, this was deleted 60 days after the new group
- was created (May 19th 1996). alt.games.ultima-online was a
- short-lived group, the creation of which prompted the 1997 reorg. It
- has been deleted in favour of the rec group. The details of the
- creation (and deletion) of these newsgroups are available at
- ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons
- and
- ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg."
-
- [The previous FAQ maintainer, Fortran Dragon, adds:]
-
- "NOTE: Usenet doesn't work as smoothly as the above two paragraphs by
- Erratic Dragon might lead you to believe. Even though only one person
- (Tale) can send out a create-group or remove-group message, it is in
- the power of each newsadmin to accept or ignore the messages sent by
- Tale. This is why alt.games.ultima.dragons, alt.games.ultima-online
- and rec.games.computer.ultima-dragons still continue to exist and be
- viable newsgroups on a number of news servers.
-
- "Many Dragons read agud and rgcu-d (as they do with csipgr) and will
- answer questions there for those folks that can't get any of the other
- newsgroups. (This is also why some Dragons, myself included,
- crosspost between rgcu.d and rgcu-d.)"
-
- For that reason, this FAQ is crossposted to rgcu-d as well as more
- current groups, though its traffic is negligible today.
-
-
-
- 3.1.1) What about these old newsgroups?
-
- Some of the old newsgroups still exist on many servers, which can be
- confusing when people find them empty or full of ancient posts. If
- your local news server is one of these, you can drop a line to your
- news administrator (usually newsmaster@<yourdomain>), explaining the
- problem, and directing them to the URLs defining the current rgcu*
- structre.
-
- As the note in Section 3.1 states, newsadmins may choose to ignore the
- above URLs (and are within their rights to do so). If this is a
- problem for you, see Section 3.1.2, below.
-
-
-
- 3.1.2) I can't get the current newsgroups
-
- If your news administrator is not willing to add the new groups you
- might want to try out a public/free news server. My personal
- preference would be for Berlin UniversityÆs server -- I know several
- people who rely on it for their Usenet access. You can apply for an
- account at its website, http://news.individual.net/.
-
- You could also try the following links (original information provided
- by F-15 Dragon):
-
- *
- http://dir.yahoo.com/Computers_and_Internet/Internet/Chats_and_Forums/Usenet/Public_Access_Usenet_Sites/
- * http://www.findolin.com/
- * Google Groups, http://groups.google.com
-
- If none of the above works, you can e-mail Fortran Dragon at
- fortrandragon@hotmail.com and ask to be put on his digest mailing
- list. He kindly makes a daily e-mailing of all the posts made to
- rgcu.d since the last digest.
-
-
-
- 3.2) Ultima Celebrities
-
- A handful of former Origin staff have participated in the rgcud from
- time to time, including:
-
- * Bill Armintrout,
- Worked on Serpent Isle -- he sometimes posted to fess up about
- bugs in the game :)
-
- * Dr. Cat,
- Worked on several Ultimas, including Ultima 6 and the Runes of
- Virtue games. Dr. Cat now runs an online game called Furcadia,
- at http://www.furcadia.com/
-
- * Jason Ely,
- A developer on U8 and the author of the U6 Adlib patch
-
- * Mike McCoy aka Boomer,
- Origin's online PR person, though he specialises in Ultima Online
- and the Janes product group
-
- * Chris McCubbin,
- The writer of a number of hints books for Origin/Prima
-
- * Mike McShaffry, aka Mr. Mike,
- Director and part of the programming team for Ultima 8
-
- * Brian Martin,
- Design co-ordinator for Ultima 9, who also worked on UO
-
- * Richard Steinberg,
- The former online PR guy for Origin. He goes by the name "Mr
- Smarty Pants" (or simply "mrpants") because he writes the Mr
- Smarty Pants Knows column for The Austin Chronicle. He left
- Origin some time before its dissolution, but he's bound to have
- an opinion here and there
-
- * Carly Staehlin-Taylor aka Lady MOI,
- Origin's Answer Lady for U9
-
- * Bill Jensen, aka Arbuthnot Dragon
- [Rainbow Dragon writes:] "After Ultima 4, Bill struck a coin for
- LB which had the codex symbol on one side and the bell, book and
- candle on the other. This coin was the inspiration for U5's
- trinket, the codex coin. As a reward, LB put Bill and his family
- into the game -- you can find them in one of the lighthouses (I
- forget which one exactly). And Origin minted a magical coin that
- brought the Avatar to Britannia.
-
- "Several Dragons, including me, have copies of the original coin
- -- they were passed out at MADCAP 96, hosted by Monomolecular. I
- also have a copy of the letter which LB originally sent to Bill
- back in 1986, wherein he calls the coin "the best Ultima-related
- present I have ever received" and promises to put Bill and his
- family in U5."
-
- * Several people have posted to tell us they had their portrait used
- in Serpent Isle.
-
-
-
- 3.3) What can I discuss? (The Charters)
-
- The topic of a newsgroup is defined by its charter. Each of the
- Ultima newsgroups has its own charter, plus the common charter which
- applies to all of them.
-
- CHARTER: all groups
-
- Cross-posting or multiple posting among Ultima groups is not
- recommended. However, it is likely that cross-posting of certain
- articles may become necessary. Authors should select the most
- appropriate group, whenever possible, when posting their articles.
-
- Posting or cross-posting articles which do not consist mainly of text
- easily readable by humans (i.e. binary files or encrypted text) is
- prohibited. If it is necessary to transfer binaries, posters should
- include a pointer to an appropriate FTP/WWW site, or use an
- appropriate binaries newsgroup. Posting commercial solicitations or
- inquiries which are not directly related to Ultima is prohibited.
- Frequent posting of the same advertisement, even Ultima-specific, is
- also prohibited.
-
- END CHARTER.
-
-
-
- 3.3.1) rec.games.computer.ultima.dragons Charter
-
- CHARTER: rec.games.computer.ultima.dragons
-
- rec.games.computer.ultima.dragons an unmoderated forum for discussion
- of issues of interest to members of the Ultima Dragons Internet
- Chapter and all fans of the Ultima games. Topics will include
- discussion of current games, news and rumours, tips and advice from
- members of the Ultima Dragons, talk about organisational matters of
- the UDIC, discussions about the UDIC's facilities like the Weyrmount
- MOO as well as the WWW and FTP sites, story authoring, and other club
- related issues of interest to members of the Ultima Dragons Internet
- Chapter and other participants in the newsgroup.
-
- END CHARTER.
-
- NOTE: This group can be considered a meeting hall for members of the
- Ultima Dragons club, and all other interested parties. Ultima talk is
- welcomed, but is not mandatory. The subject matter in the group has
- ranged between serious topics like history, religion and cinnabons, to
- plot ("in character") threads, to outright silliness. Those looking
- for a more concentrated dose of Ultima, without all the extra "chat"
- are advised to read rec.games.computer.ultima.series.
-
-
-
- 3.3.2) rec.games.computer.ultima.online Charter
-
- CHARTER: rec.games.computer.ultima.online
-
- rec.games.computer.ultima.online is an unmoderated forum for
- discussion of all aspects of the online multi-player game Ultima
- Online, as well as its sequels and other multi-player versions of
- Ultima. Topics specific to the online version of the game are welcome
- here, including but not limited to features, events within the game
- world, guilds within the game, and real-world issues with the game
- (e.g. pricing, latency, etc.).
-
- END CHARTER.
-
-
-
- 3.3.3) rec.games.computer.ultima.series Charter
-
- CHARTER: rec.games.computer.ultima.series
-
- rec.games.computer.ultima.series is an unmoderated forum for
- discussion of any topic related to the Ultima series of games which
- would not be more appropriate in another group. These topics include,
- but are not limited to, questions and answers about the games, hints
- and tips, comparisons of the various versions of Ultima or similar
- games, news and rumours, etc.
-
- NOTE: this group is intended to provide a place in which people can
- easily find information about the Ultima games without having to go
- through unrelated traffic. As such, if a discussion drifts away from
- the original topic, it is recommended to direct it to a more
- appropriate group, although some tolerance is required.
-
- END CHARTER.
-
-
-
- 3.4) Should I post binaries?
-
- No. Binaries should only be posted in binaries groups (alt.binaries.*
- plus a few others). There are a few reasons for this. Probably the
- most important is so people can avoid downloading large binaries that
- they may not want.
-
- If you want to post some Ultima related binaries, post them to an
- appropriate alt.binaries.* group, or put it on a web or FTP site, then
- post a note in the appropriate newsgroup telling the readers there
- where they can find it.
-
-
-
- 3.5) Can I ask for hints?
-
- Yes, it is one of the groups' primary functions. We ask only that you
- follow a few guidelines:
-
- * Choose the appropriate newsgroup for your query, i.e. don't ask
- about Ultima 4 in rgcuo.
-
- * A good, descriptive subject line, including the name of the Ultima
- you are having problems with (see also, Section 1.4 for some
- abbreviations; it might be nice to use square brackets around
- these), and a brief description of the problem. e.g. "[U1] How do I
- kill Lord British?". This allows people to zero in on questions to
- which they know the answer.
-
- * If you are asking a technical question, try to include some info
- about your system. In particular, what you are loading in your
- AUTOEXEC.BAT and CONFIG.SYS (or equivalents in later versions of
- Windows). Drivespace, for example, can take up lots of memory, and
- would be significant.
-
-
-
- 3.6) How do I avoid getting flamed?
-
- You're reading this FAQ, which is a good start. Before asking a
- question, see if the answer is in this FAQ, or the other resources
- mentioned here. When you first point your newsreader at the
- newsgroups, there will probably be a few days' worth of messages
- (around 1,000 on most news-servers) waiting for you. Just read
- through some of them to get an idea of the way the groups operate.
-
- For an overview of Usenet etiquette, please read the newsgroup
- news.announce.newusers, which contains a number of documents which
- offer useful information.
-
-
-
- 3.7) Why don't you all stop fighting?
-
- Most of the time, posters in the rgcu* groups aren't fighting at all,
- simply debating. We manage to discuss some pretty touchy issues
- without degenerating into a flamewar.
-
- Occasionally, these will spring up, but usually, there are only a few
- participating. Please don't avoid posting for fear of being flamed.
- Follow the guidelines in Section 3.6 and you'll be fine.
- Participating can be a lot of fun.
-
- The previous FAQ maintainer stated that, in his experience, flamewars
- have to run their course. He felt calling on people to stop doesn't
- work -- it just adds fuel to the fire, and spreads the flamewar to new
- threads. Having tried and failed to intercede in flamewars on
- occasion myself, I can vouch for this approach. <:)
-
- The best way to deal with flamewars is to ignore them, as I now
- largely do. Many newsreaders have functions to ignore ("kill") either
- people or threads. If you see a flamewar spring up, you may want to
- ignore it, simply by putting the threads or participants in your
- "killfile". You can do the same for topics you aren't personally
- interested in. Consult the documentation for your newsreader for
- details.
-
- Two recommended Windows-based newsreaders that support killfiles
- are Forte Agent (http://www.forteinc.com/) or Microplanet Gravity
- (http://cws.internet.com/news-gravity.html). Other quality
- newsreaders may be found at the home of the Good Net-Keeping Seal of
- Approval (http://www.xs4all.nl/~js/gnksa/).
-
-
-
- 3.8) What are those strange terms you're using?
-
- During their history, the newsgroups, particularly agud and rgcud,
- have produced some fairly unusual names and terms of reference. A
- good number of them are explained by Paulon Dragon at the UDICtionary
- site, http://www.ultimainfo.net/Misc/UDICtionary.htm.
-
- ----------------------------------------------------------------------
-
- 4) Technical and Non-gameplay Issues
-
- 4.1) Availability of Ultimas and Ultima-related merchandise
-
- Underworld Dragon has written The Collectible Ultima, available at
- http://home.hiwaay.net/~rgregg/ultima/collectibles/. Televar Dragon
- has created a similar Ultima Collectors' Guide at:
- http://www.surfing.net/ultima/ucg. Both these contain information on
- what Ultima memorabilia exists and where you might find it.
-
- Some of the online auction sites, such as eBay (http://www.ebay.com/),
- Yahoo! Auctions (http://auctions.yahoo.com/), and Amazon Auctions
- (which you can find on the 'auctions' tab at http://www.amazon.com/)
- are good places to locate the various Ultimas. Many of the early and/
- or very collectible Ultimas can go for high prices, but it is still
- possible -- with a couple of exceptions -- to get a decent buy on
- various Ultimas if you are willing to be patient.
-
-
-
- 4.1.1) Are Ultimas considered abandonware?
-
- There are many arguments about the ethics of abandonware, but they're
- irrelevant to its actual standing in law -- it is illegal, plain and
- simple. (See Section 4.9 for further discussion of related copyright
- issues.)
-
- With only one exception (see Section 5.8 for details), the Ultimas are
- not legitimately downloadable from the Internet. If you request links
- to warez sites or other help with making unlawful copies of the games,
- expect short shrift from the newsgroup regulars. Software piracy is
- not popular with most RGCU* readers.
-
-
-
- 4.2) Ultima compilations
-
- 4.2.1) The Encore Ultima 1-6 CD
-
- The Encore Ultima 1-6 CD (see Section 4.1) isn't seen very much these
- days -- the Ultima Collection is more common and has decent
- documentation, to boot. There are several problems relating to the CD
- which are discussed in a FAQ by Ultra-Mind Dragon at
- http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html.
- Section 4.3 of this FAQ also examines the problem.
-
-
-
- 4.2.2) The Ultima Collection
-
- Electronic Arts released a budget version of the Ultima Collection in
- stores a while back, but it's no longer commercially available, unless
- you're very lucky. Again, auction sites are the best place to look
- (see Section 4.1) though I understand branches of Babbages, in the
- USA, might still have copies of the UC on their shelves.
-
- You will probably encounter problems playing some of the games from
- the UC on modern computers -- see Sections 4.4 to 4.8 and 5.6.3 for
- details. The games do at least come with the U2 speed fix already
- applied and a registered version of the PC slowdown program, Mo'Slo.
-
- The UC will automatically install shortcuts for Windows 9x, but you
- must install the Ultima Collection to its default location (c:\uc\) in
- order for the shortcuts to work properly.
-
-
-
- 4.2.3) What other compilations are available?
-
- The first three cardinal Ultimas were released by Origin as the Ultima
- Trilogy in 1989, and U4, U5 and U6 as Ultima, The Second Trilogy, in
- 1992 (see Section 4.1 for more details). There is also a CD-ROM
- containing both Ultima Underworlds. In all cases, online auction
- sites probably offer the best chance of finding them.
-
-
-
- 4.3) Missing Documentation
-
- The Encore CD was mistakenly released with no documentation. Origin
- has made the docs available at http://uo.com/archive/ listed under
- their respective Ultimas. (See also, Section 4.2)
-
- NOTE: As of March 14, 1999, Origin has stated that the Ultima Archive
- site will no longer be updated. In 2001, OSI as an entity ceased to
- exist. Its owner, EA, is now directly responsible for all Ultima
- products, inasmuch as OSI was before.
-
- Since the downloadable documents from the EA Ultima Archive are mainly
- technical, they don't capture the feel of the original manuals. Micro
- Dragon made versions of the original documentation available, but his
- site has unfortunately disappeared. Fortunately, Paulon Dragon has
- mirrored the files here:
- http://www.ultimainfo.net/Documents/index.htm.
-
- Trigon Dragon is undertaking a similar project, with the documents and
- some pictures available as Adobe PDF files from
- http://members.aol.com/trigonman3/intro.html.
-
- There might be certain versions of the Complete Ultima 7 that came
- without docs. Most had them on the CD in Adobe PDF format. The full
- docs are not available online, but the Trinsic questions are available
- at Origin's Ultima Archive http://uo.com/archive/.
-
- An Adobe Acrobat Reader (required to view Adobe PDF files) may be
- freely downloaded at Adobe's website at http://www.adobe.com/.
- Versions of the Reader are available for a variety of different
- operating systems.
-
-
-
- 4.4) DOS issues and freeing up conventional memory
-
- Many Ultima players find rebooting in DOS to be the best way of
- running the games -- but several, particularly U7, need a very large
- slice of the 640KB conventional memory that DOS earmarked for running
- programs. This section offers some methods of dealing with the issue.
-
-
-
- 4.4.1) How do I free up more memory?
-
- For Windows 95/98/ME, see Section 4.4. For DOS users, you'll probably
- want to make a boot disk containing just the bare minimum device
- drivers.
-
- First, format a floppy like so:
- * FORMAT A: /s
-
- Then with a text editor, create the following files on the disk:
- * CONFIG.SYS:
- o DEVICE=C:\WINDOWS\HIMEM.SYS
- o FILES=25
- o DOS=HIGH,UMB
- (If you use Drivespace include)
- o DEVICEHIGH=C:\DOS\DRVSPACE.SYS /MOVE
- * AUTOEXEC.BAT:
- o LH C:\MOUSE\MOUSE
-
- Whenever you want to play, boot from this floppy.
-
- NOTE: Some of your directories may be different, substitute them as
- appropriate. Even with this minimal configuration, Serpent Isle can be
- tricky to get working -- see Section 4.4.2 for further suggestions.
-
-
-
- 4.4.2) I still can't get enough!
-
- Some device drivers will cause U7/SI to misreport the memory, and
- refuse to start. If you have followed the instructions in
- Section 4.4.1, the only device driver you should have loaded is your
- mouse driver. Try replacing it with one that takes up less space, like
- the current version of CTMouse (available at
- http://cutemouse.sourceforge.net/ -- but do ensure you avoid
- version 1.4, which has bug that uses lots of DOS memory).
-
- Among the drivers which cause problems is the Maxtor (OnTrack) Hard
- Drive Overlay (identifiable by a blue banner when you start up) which
- allows older computers to have larger hard drives. If you press the
- <S> key as soon as the blue banner appears, you will get a DOS
- message about turning off Dynamic Memory Protection. Answer Yes, and
- you may find enough memory is freed to play the game.
-
- Older PCs may also have Drivespace running, to compress hard-disk
- space. The driver uses up a lot of memory, so try using a DOS 5 boot
- disk, preventing it from loading. If you do this, you will only be
- able to access the uncompressed portion of the drive -- the rest is
- still there, and will return when you load with DOS 6 again. Do not
- include the drivespace line if you use this method.
-
-
-
- 4.5) Can I run the PC versions of the Ultimas in Windows 9x/ME?
-
- Ultimas 1-6 require no special considerations for Windows 95/98/ME
- when running in a full-screen MS-DOS window (that is, a Windows 9x
- DOS-box). (See Section 4.2.2 and Section 4.7 for other problems
- relating to these games.)
-
- The IBM PC versions of Ultima 2 and Ultima 3 will run fine (other than
- speed issues) in a Windows 9x DOS box, or under Windows 95 and Windows
- 95a if you boot to DOS. But they will not run under Windows 9x on a
- FAT-32 drive that has been booted directly to DOS. Apparently these
- two Ultimas, being the oldest IBM PC versions, get a return value that
- causes them to crash or lock up when they access either a FAT-32 drive
- or the files on such a drive.
-
- Perhaps the best solution is to use the Exodus Project U2/U3 upgrades
- (see Section 6.2.2), which address the problem. The Windows Native
- Ultima 2 (see Section 5.6.2) works, too. Another practical
- workaround, for either game, is to copy them to a non-FAT-32 disk
- (such as a floppy -- these games are old enough to fit on a single
- 3.5" disk) and run them from that disk.
-
- Both parts of Ultima 7 and Ultima 8 are much more problematic under
- Win98. To help new players get the game running in these OSes,
- Gaseous Dragon has also provided an Ultima 7 For Beginners page at
- http://members.iinet.net.au/~rsd/ultima7.html and an Ultima 8 For
- Beginners page at http://members.iinet.net.au/~rsd/ultima8.html.
-
- You can now run Ultima 7 (both parts) and Ultima 8 under Windows 9x,
- without shutting down to DOS, thanks to patches written by Dragon
- Baroque. Gaseous Dragon is hosting these patches at his site,
- http://members.iinet.net.au/~rsd/. You will need to have a copy of
- one of the various CD-ROM versions of Ultima 7 (The Complete Ultima
- 7, any of the EA Classics versions, or any of the Ultima Collection
- versions) and Ultima 8 for the patches to work.
-
- You may want to do a fresh install and, if you want sound and music,
- make sure your sound-card is set up properly for Ultima 7 or Ultima 8
- to find it. Also, you will need to make sure you have enough
- conventional DOS memory (under 640KB) for Ultima 7. While this patch
- allows you to run U7 and U8 under Windows 9x, it does not make them
- Windows programs.
-
-
-
- 4.6) Do the Ultimas run in modern OSes (Linux/Win2000/XP etc.)?
-
- Many modern operating systems have some way of running DOS programs
- like the PC versions of the Ultimas. Unfortunately, Origin's desire
- to push the technical envelope during its heyday has left issues with
- playing Ultimas through DOS emulators. Most work to some degree, but
- you'll have varying degrees of success, depending on what platform and
- emulator you decide to use.
-
- Bochs is perhaps the best utility for playing the Ultimas, since it's
- cross-platform, fairly effective and free. It supports both MIDI and
- SB16 sound, unlike most of the competition, but runs very slowly
- without powerful hardware behind it. You can download both the source
- code and compiled versions of bochs at http://bochs.sourceforge.net/.
-
- DOSBox is also a good choice, once again free and available on many
- different OSes. It's still in a pre-release state, but runs all the
- cardinal Ultimas and the underworlds. DOSBox offers support for FM
- synthesis, Soundblaster sound and the Gameblaster synth, though not
- MIDI. Choppy sound can be tweaked by fine-tuning speed settings. The
- program is available here: http://dosbox.sourceforge.net/.
-
- DOSEMU (http://www.dosemu.org/) is also free, but available only for
- Linux and has poor sound support. It runs Ultimas up to U6 without
- music, but I understand U7 and U8 are not yet supported.
-
- Then there's Vmware Workstation. This is a commercial product, and an
- alarmingly expensive one, at that. To my knowledge, it doesn't support
- VESA graphics or sound -- though U7 does work if you're willing to
- play it with sound muted. It's available for Windows NT/2000/XP and
- x86 Linux -- you can find out more and buy a copy at the VMware site,
- https://www.vmware.com/.
-
- Finally, Microsoft has its own Virtual PC system, which it acquired
- through a buy-out of the creator, Connectix. Other than the fact it's
- available for Windows XP and Mac OS X, I have very little information
- on the current MS implementation of the software, but you can find out
- more at http://www.microsoft.com/windowsxp/virtualpc/.
-
- Be warned, most of these utilities will require a modicum of technical
- knowhow to get working properly. For the less technically-minded who
- want to run U7, I would suggest using Exult (see Section 6.2.9).
-
-
-
- 4.7) Can I slow the Ultima gameplay down on modern PCs?
-
- Lost Dragon has set up the New PC Slowdown site, which contains many
- utilities that can help slow down faster computers. It can be found
- at http://www.geocities.com/kulhain/.
-
- The Ultima Collection (see Section 4.2.2) also contain a slowdown
- utility, Mo'Slo, that works for many people.
-
-
-
- 4.8) How do I get Ultimas to work with my AWE32/AWE64/SB32 sound card?
-
- Contrapuntal Dragon has a page dealing with the common problems of
- getting the AWE32 to work with various Ultima games. It can be found
- at http://www.michaelfleming.webcentral.com.au/ultima/ult-awe32.html.
-
-
-
- 4.9) Can I play Ultimas not released for PC?
-
- Some Ultimas for different platforms can still be played on a PC, via
- emulators of other machines.
-
- Emulation can be a legal grey area. In an effort to clear up some of
- the confusion surrounding emulators, Fortran Dragon, the previous
- maintainer of this FAQ, offers his own thoughts on the situation:
-
- "I have to insert the standard disclaimer here: I am not a lawyer;
- these comments only apply to the US; contact an intellectual property
- rights lawyers in your jurisdiction; contents may settle during
- shipment; you get what you pay for; void where prohibited; no refunds.
-
- "Let's start with the basics. To play a game on an emulator, you need
- a functional emulator and a copy of the game you want to play, in a
- format that your emulator of choice supports. At first glance, this
- all seems blindingly obvious, but each part has its legal pitfalls.
-
- "First, is your emulator completely legal? Many emulators aren't
- legal when they are fully functional because they use the copyrighted
- ROMs from the computer being emulated. As far as the law is
- concerned, unless you made a copy of the ROMs yourself, from an
- original machine you own, you are violating the copyright law.
-
- "It doesn't even matter if you own the original machine and download a
- set of ROMs off of the Internet. In the eyes of the law, that is
- still copyright infringement. And without the ROMs, your emulator is
- useless.
-
- "Other emulators reverse-engineer the original machine in a completely
- legal manner. This how we have all of these IBM PC clones -- the clone
- makers and support companies reverse-engineered the original IBM PC,
- without reference to the original design.
-
- "To further muddy the waters, some companies, such as Apple, are very
- tenacious in the defence of their intellectual property rights on one
- hand, while on the other they mention emulators for their older
- computers on their websites. Apple have a link to Catakig, an Apple II
- emulator for the Macintosh. And in the case of Catakig, the issue
- gets even muddier because Catakig doesn't provide the Apple II ROMs
- needed for the emulator -- but does provide a program for you to make
- a copy of your particular Apple II's ROMs yourself.
-
- "The next step, no surprise, is to make a legal copy of your original
- game that is usable by your completely legal, fully functional
- emulator. (Unless you're lucky and your emulator runs the original
- media in one of your PC's drives.) This is an area where I /cannot/
- give any clear guidance, except in the situations where you can't make
- a copy.
-
- "Nintendo games, for example, come with a bit of verbiage in the
- licence agreements that specifically prohibits you from making any
- sort of copy of the game cartridge, even for the legally-acceptable
- purpose of making a single backup. Whether Nintendo's licence
- agreement is legally valid is unknown since no-one has ever tested
- that part of the licence in court, vis-a-vis copyright law.
-
- "And that leads into the question of 'Is an emulator image I created
- from my originals the single legitimate backup copy I am allowed by
- the copyright laws?.' If it is a legitimate backup, then you should
- be okay for this part. If not, then you are out of luck if you want
- to legally use an emulator.
-
- "I hear you saying, 'But what about the game collections that run
- under emulators, such as /The Roberta Williams Anthology/ by Sierra?'
- While the Anthology does use the AppleWin emulator, we don't know if
- Sierra licensed the Apple II ROMs from Apple and this is a special
- circumstance, or if Apple now lets anyone use the old Apple II ROMs
- since Apple no longer makes any significant money from the Apple II.
-
- "So, as you can see, the closest thing you can get to a completely
- legal emulator/game situation is a reverse-engineered emulator with
- original media. After that, things get very nebulous, very quickly."
-
- If you are prepared to go ahead with emulating an Ultima, a good place
- to start is the Ultima C64 and Apple II Emulator FAQ, by Archon Dragon
- and Caliaber Dragon, at http://strobel.secure.at/ultima/FAQ.html.
-
- ----------------------------------------------------------------------
-
- 5) The Ultima Series
-
- 5.1) What is Ultima?
-
- Ultima is a long-running series of computer role playing games
- (CRPGs). The settings have varied, but many of the games take place
- in the land of Britannia, ruled benevolently by Lord British (who is
- the alter-ego of Richard Garriott, the series creator).
-
- The hero (at least from Ultima 4 onwards) is the Avatar, champion of
- virtue, who comes originally from Earth, but tends to get transported
- to Britannia whenever trouble arises.
-
-
-
- 5.2) Where can I find hints and walkthroughs?
-
- There is a good selection of Ultima walkthroughs available at
- http://uo.com/archive/, and also at http://www.cyberenet.net/~redjr/.
-
- Kender Dragon has written an Ultima Dragons Newbie FAQ, which includes
- a number of frequently requested hints, at
- http://home.hiwaay.net/~rgregg/ultima/FAQ/udicfaq.html.
-
- Paulon Dragon has written an excellent Ultima Gameplay FAQ. This FAQ
- is at http://www.ultimainfo.net/FAQ/ultimafaqs.htm. I would make this
- FAQ your first stop if you are having a problem with a particular
- Ultima.
-
-
-
- 5.3) Continuity
-
- 5.3.1) Can you explain any plot inconsistencies?
-
- There are many points of constant speculation on the newsgroups, most
- of which are never agreed on, and so cannot be put into a FAQ.
- Ophidian Dragon has written a timeline for the Ultima games, available
- as an MS Word document. You can e-mail him at zwb2@cwru.edu.
-
- There is an Ultima storyline FAQ,
- http://www.ozemail.com.au/~anarchy/Ultima/Ultima_storyline_FAQ.html,
- which does attempt to explain some of these (written by Chris Billows
- and not currently being maintained). It would be good to see
- someone take over the Storyline FAQ -- more information on that is
- available at the site..
-
- Many other plot holes remain unaddressed, however -- feel free to post
- your own theories, but be prepared for some pretty heavy scrutiny.
-
-
-
- 5.3.2) How should I pronounce Ultima names?
-
- Several of the Companions' names are discussed in U6 and U9.
-
- * Iolo: YO-low
- * Dupre: Dew-PRAY
- * Shamino: SHA-mee-no
- * Jaana: JAH-nuh
- * Sentri: SAHN-tray
-
-
-
- 5.3.3) In what order do the Ultimas run?
-
- Underworld Dragon has written a timeline, putting all events which
- have happened in the Ultima world in perspective. It is available at
- http://home.hiwaay.net/~rgregg/ultima/history/.
-
- Specifically, the Ultimas come in the order they are listed in this
- FAQ. Ultima Online occurs in several parallel worlds, so is outside
- the normal Ultima timeline.
-
-
-
- 5.4) Akalabeth and Escape from Mount Drash
-
- 5.4.1) Where can I find a copy of Akalabeth?
-
- Akalabeth has, as far as I know, been released as freeware. You can
- find the original Apple II game here:
- ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/akalabeth/
- and the AppleSoft Basic source code at:
- http://uo.com/archive/ftp/graphics/aklabeth.zip. See also Section
- 4.9 for details of running Akalabeth under emulation.
-
- There are several PC ports of the game available. One, with the
- QBASIC sourcecode, is now hosted by the Ultima Emulator FAQ site (see
- Section 4.9) at http://strobel.secure.at/ultima/FAQ.html.
-
- MinerJr and Dung Dragon have created two PC versions of the game, the
- older of which is available at:
- http://www.geocities.com/minerjr/akalabeth/Akalabetho1.htm and the
- newer (with DirectX7 support and real 3D dungeons) at:
- http://www.geocities.com/AkalabethRemake/.
-
- The Ultima Collection contains a PC version of Akalabeth, too.
-
-
-
- 5.4.2) Is Escape From Mount Drash really so rare?
-
- Yes. The game, similar to Akalabeth, was published by Sierra Online
- in 1982, and released only in small numbers on the Commodore VIC-20.
- Since I became interested in the Ultima series, I've heard of only
- three complete copies of Mount Drash coming to light. One of those
- sold for more than $2,000 on eBay.com in spring 2004.
-
- Basically, you'll be very lucky indeed to find a real version.
-
-
-
- 5.5) Ultima/Ultima 1
-
- 5.5.1) Patches
-
- Arthur DiBianca, a.k.a. Arthuris Dragon, has written a patch for
- Ultima 1, to fix a problem where the graphics go black-and-white and
- eventually get garbled on some video cards. It is available at
- http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html.
-
- Paulon Dragon mirrors the U1 patch at:
- http://www.ultimainfo.net/Downloads/U1patch.zip.
-
-
-
- 5.6) Ultima 2: The Revenge of the Enchantress
-
- 5.6.1) Patches
-
- Arthuris Dragon has a patch for Ultima 2 as well. His patch slows the
- game down and adds 'Save and Exit' and 'Load Saved Game' commands.
- You can find the patch at http://home-1.worldonline.nl/~palenstn/.
- Helpfully, this patch will work with the other Ultima 2 patches, as
- well as the speed patch included with Ultima 2 in the Ultima
- Collection.
-
- Voyager Dragon is also responsible for the Exodus Project. This
- incorporates both Micro Dragon's speed fix and Moonstone Dragon's
- planet fix, as well as updated graphics. See Section 6.2.3 for more
- details.
-
-
-
- 5.6.2) Ultima 2 gives a Divide By Zero error! How do I fix it?
-
- This is caused by fast computers (don't ask me how). The solution is
- to use a slowdown program, as detailed in Section 4.6, or to apply the
- U2 divide-by-zero fix, available from
- http://www.ultimainfo.net/Downloads/U2SpeedFix.zip.
-
- The Windows Native Ultima 2 program (written by John Alderson and
- hosted by Michael C. Maggio, aka Voyager Dragon, at
- http://ultima2.voyd.net/) removes the need for a slowdown program.
-
-
-
- 5.6.3) Ultima 2 maps are wrong! How do I fix it?
-
- [The Moonstone Dragon writes:]
-
- "When Ultima II was first released, it came on three floppy sides: the
- Boot Disk, the Player Disk, and the Galactic Disk. The last two of
- these disks held the city and world maps, as well as monster lists and
- conversation information for Earth and the other planets.
-
- "The names used for many of the files on these two disks were
- identical. When the Ultima I-VI CD was released, all of the files
- were merely dumped together into a single directory which caused some
- of the files to be overwritten. Hence, cities, dungeons, and worlds
- on the Galactic disk with the same name as a location on Earth are not
- available and the Earth Map is used instead."
-
- You can download Moonstone's patch from
- http://www.ultimainfo.net/Downloads/U2PlanetMapFix.zip. It is also
- included in Voyager Dragon's Ultima 2 Upgrade (see Section 5.6.1).
-
-
-
- 5.6.4) The Ultima 2 colours are hideous. How do I fix them?
-
- [Paulon Dragon writes:]
-
- "Finire Dragon has written a program that resets the colours used by a
- VGA graphics card to emulate the older CGA graphics card to something
- more pleasing. CGA graphics adapters only used four colours (usually
- cyan, magenta, black and white), but now we can have blue water, green
- vegetation and red lava."
-
- You can download the patch from Paulon Dragon's website at
- http://www.ultimainfo.net/Codex/Downloads.htm. Voyager Dragon's
- Ultima 2 Upgrade (see Section 5.6.1) also addresses the colours issue.
-
- The Windows Native Ultima 2 program also allows you to use more
- pleasing colours (see Section 5.6.2).
-
-
-
- 5.7) Ultima 3: Exodus
-
- 5.7.1) The Ultima 3 colours are hideous. How do I fix them?
-
- [Paulon Dragon writes:]
-
- "Finire Dragon has written a program that resets the colours used by a
- VGA graphics card to emulate the older CGA graphics card to something
- more pleasing. CGA graphics adapters only used four colours (usually
- cyan, magenta, black and white), but now we can have blue water, green
- vegetation and red lava."
-
- You can download the patch from Paulon Dragon's web site at
- http://www.ultimainfo.net/Codex/Downloads.htm. Voyager Dragon's
- Exodus Project -- a significant revamp of U3 -- (see Section 6.2.6)
- also addresses this issue.
-
-
-
- 5.8) Ultima 4: The Quest of the Avatar
-
- You may freely download Ultima 4 (PC version) from:
-
- * http://home.kc.rr.com/hidalgo/
- * http://www.michaelfleming.webcentral.com.au/ultima/u4download.html
- * /Any/ member of UDIC may make the Computer Gaming World edition of
- Ultima 4 available. (This means that you can't add or delete
- anything from the archive.)
-
- NOTE: This does /not/ mean U4 is now freeware -- EA retains the
- copyright to the game. The company has simply allowed the Dragons
- (and only the Dragons) the chance to make it available to people
- interested in trying a classic Ultima.
-
- Ram Dragon is hosting the Ultima 4 World Map Editor and Combat Viewer
- on his website, http://psych.utoronto.ca/~duncan/ultima/.
-
-
-
- 5.8.1) Patches
-
- Aradindae Dragon and Wiltshire Dragon have combined efforts to make a
- patch that adds "MIDI support, new hotkeys, and 256 colour graphics"
- to Ultima 4 (PC version). This replaces the older (separate) graphics
- patch and music patch. This patch can be found at
- http://www.moongates.com/u4/.
-
-
-
- 5.9) Ultima 5: Warriors of Destiny
-
- 5.9.1) Patches
-
- The U5 Upgrade is available at http://exodus.voyd.net/, the Exodus
- Project website (see Section 6.2.3). It adds MIDI to the game.
-
-
-
- 5.9.2) Cheats
-
- There are two known cheats, of sorts, for the C64 version of U5.
- Neither works on the PC version of the game, as far as I know.
-
- [Thirith Dragon writes:]
-
- "There *is* a kind of a cheat for U5, at least on the C64. It goes
- something like this: if you've got between 11 and 15 portions of some
- reagents, mix a spell containing only such reagents. Mix 16 portions
- of this spell. If the spell existed, you now have 16 spells, plus
- 96-99 of the reagents."
-
- [Enzo Dragon writes:]
-
- "When anywhere other than in dungeons, press and hold the Commodore
- key (looks like C=, on bottom left of the keyboard) and then press 1.
- The computer will display an 8 digit number. The first set of 4
- digits represents your co-ordinates in hex. The next set of 2 digits
- are the level. The number goes higher if you go up higher in towns
- and castles.
-
- "Also in the Underworld, you get the equivalent of a negative number
- in hex (signed bit, reads FF). The final 2 digits are for the virtue
- points. The closer to 99 you are, the more Avatar-worthy you are."
-
-
-
- 5.10) Ultima 6: The False Prophet
-
- 5.10.1) Patches
-
- Historically, the PC speaker sound effects of U6 did not work properly
- on any PC faster than a 12MHz 286. Now, Finire Dragon has written a
- patch to correct the problem. It is available here:
- http://www.coli.uni-sb.de/~ticmanis/PATCHU6.ZIP.
-
- Jason Ely wrote a patch to fix the music in Ultima 6 for modern
- computers. Unfortunately, it appears to have been taken down from
- http://www.pcgameworld.com/, where it was being hosted.
-
-
-
- 5.10.2) Cheats
-
- Here is the cheat for the IBM PC and Amiga versions. Speak to Iolo,
- and type the following:
-
- spam<Enter>
- spam<Enter>
- spam<Enter>
- humbug<Enter>
-
- where <Enter> is pressing the Enter or Return key. This will bring up
- a cheat menu.
-
- Here is the cheat for the Commodore 64 version.
-
- Speak to *yourself* (yes, this is possible in the C64 version) and
- type the following:
-
- i<Enter>
- want to<Enter>
- cheat<Enter>
-
- where <Enter> is pressing the Enter or Return key.
-
- [Source: Tristan Miller -- C64, Dracos Dragon -- Amiga]
-
-
-
- 5.10.3) Who killed Quenton?
-
- This is another red herring/plot hole. Using standard methods (i.e.
- not cheating) there is no way to find out who killed Quenton.
- Discovering the murderer's identity is not necessary to win the game.
-
- If you would still like to know, there is a man with a house on the
- road from Britain to Skara Brae who refuses to give his name -- this
- is Michael, the man who killed Quenton. The U6 cluebook and Quenton
- himself in U7 verify the fact.
-
-
-
- 5.10.4) Is it true a full-speech version of U6 was made?
-
- Yes, it is, though no-one I've yet spoken to has actually seen it in
- action. As well as more common platforms like the PC and the Super
- Nintendo/Famicom, U6 also saw a release on a machine called the FM
- Towns. This was a Japanese computer that offered an outstanding level
- of hardware for the time -- and so, predictably, Origin wanted to take
- full advantage of it.
-
- Several Ultima personalities lent their names -- and voices -- to the
- project, which I'm told eventually featured full-speech in both
- English and Japanese. You can read more about at Underworld Dragon's
- Collectible Ultima site (see Section 4.1). Some sound-clips are
- available at the unofficial Origin Museum site,
- http://originmuseum.solsector.net/beuche/
-
-
-
- 5.11) Worlds of Ultima: Savage Empire
-
- [Paulon Dragon writes:]
-
- "Talk to Triolo and say Cheat to get a cheat menu. Peace Dragon told
- me about it."
-
- F-15 Dragon's program MDhack, available from:
- http://www.uo.com/archive/ftp/programs/mdhack.zip adds extra functions
- to Savage Empire. Universal Hint System help-files are available for
- SE, also from the Ultima FTP site:
- http://www.uo.com/archive/ftp/programs/ultuhs.zip.
-
-
-
- 5.12) Ultima, Worlds of Adventure 2: Martian Dreams
-
- F-15 Dragon's program MDhack, available from:
- http://www.uo.com/archive/ftp/programs/mdhack.zip adds extra functions
- to Martian Dreams. Universal Hint System help-files are available for
- MD, also from the Ultima FTP site:
- http://www.uo.com/archive/ftp/programs/ultuhs.zip.
-
-
-
- 5.13) Ultima Underworld 1: The Stygian Abyss
-
- 5.13.1) Patches
-
- Panzer Dragon has a patch to upgrade Ultima Underworld 1 to
- support General MIDI, available on Paulon Dragon's download page at
- http://www.ultimainfo.net/codex/downloads.htm.
-
- There is a patch available from EA to deal with the "infamous"
- inventory bug in UW1, which causes floating and duplicating items, and
- the screen turning red. The patch can be downloaded from
- http://www.uo.com/archive/uw1/demoftp.html.
-
-
-
- 5.13.2) Utilities
-
- Telemachos Dragon has created an viewer that allows you to explore the
- various levels of Ultima Underworld 1. The program converts the 2D
- maps into 3D maps suitable for modern 3D hardware-accelerated video
- cards.
-
- It also converts the 8-bit textures of the original game to 24-bit
- textures and creates mip-map to reduce flicker. You can even export a
- level to a VRML file and then import it into the 3D drawing package of
- your choice.
-
- The viewer is available at http://www.peroxide.dk/underworld/.
-
-
-
- 5.13.3) UW1 on Pocket PC
-
- The Ultima community got a pleasant surprise when ZIOSoft announced it
- was releasing UW1 for Pocket PC. The game is still available at
- Amazon UK (http://www.amazon.co.uk, though it's mis-labelled as PalmOS
- software) and a web-search will reveal several North American
- stockists. You can find a review here:
- http://www.cewindows.net/reviews/games/ultimaunderworld.htm
-
-
-
- 5.14) Ultima 7: The Black Gate
-
- 5.14.1) Patches
-
- Newton Dragon has a patch to upgrade Ultima 7 to support General MIDI,
- available at http://uo.com/archive/ftp/patches/ult7gm.zip.
-
- If you're playing the floppy disk version of Ultima 7 and items are
- disappearing from inventory, with the screen turning red, you can
- solve the problem with a patch from
- http://www.uo.com/archive/ftp/patches/u7patch.exe.
-
- One of the most significant additions to the Ultimas in recent times
- is Dragon Baroque's patch to make U7 and SI run within Windows 9x.
- Gaseous Dragon is hosting this patch at
- http://members.iinet.net.au/~rsd/U7inWindows.html. You will need to
- have a copy of one of the various CD-ROM versions of Ultima 7 (The
- Complete Ultima 7, any of the EA Classics versions, or any of the
- Ultima Collection versions).
-
- You may want to do a fresh install and, if you want sound and music,
- make sure your sound card is set up properly for The Black Gate to
- find it. Also, you will need to make sure you have enough
- conventional DOS memory for The Black Gate. While this patch allows
- you to run The Black Gate under Windows 9x, it does not make The Black
- Gate a Windows program.
-
-
-
- 5.14.2) Cheats
-
- The cheat mode for Ultima 7 part one can be activated by typing the
- following on the command line:
-
- Ultima7 abcd[Alt 255]<Enter>
-
- where <Enter> is pressing the Enter key. [Alt 255] is a single,
- invisible character typed by holding the Alt key, and typing 255 on
- the numeric keypad, then releasing the Alt key. There is no space
- between abcd, and [Alt 255].
-
- Once the cheat mode is activated, the F-keys have special functions
- within the game.
-
- There is also an in-game cheat known as the "Trinsic Cheat Room". It
- is possible to climb onto the roof Christopher's workshop in Trinsic,
- using crates to build a staircase. Once on the roof, walk behind the
- chimney, and you will be transported to a room which contains many of
- the items needed to win the game, and some other goodies.
-
-
-
- 5.14.3) How do I pass the Test of Truth in the Forge of Virtue?
-
- Very near the beginning of the test is a hood next to a wall -- this
- is an illusory wall, you can walk through it to a corridor, and
- eventually to the /true/ amulet of truth.
-
-
-
- 5.14.4) How do I get past the Hydra on Ambrosia?
-
- The centre of the north wall in the hyrdra's room is actually a secret
- door -- double-click on that, and it will open. You can then run past
- the hydra.
-
-
-
- 5.14.5) Ultima 7 won't work with my Nvidia graphics card. How do I
- fix it?
-
- [Xe Dragon writes:] "The Riva 128 [and subsequent Nvidia video boards]
- have a problem showing the earthquake sequence at the start of U7 with
- the Forge of Virtue add-on installed, or in SI whenever the screen
- shakes up and down. Basically, the Riva 128 video boards don't
- support all of the original VGA modes thus causing the game screen to
- slide off the bottom of the computer monitor.
-
- "Download qfix.zip from Dr. David's Super Crispy DOS Utilities at
- http://www.hpaa.com/moslo/utils.html as a temporary fix until a new
- (corrected) version of the board's BIOS is released. You can install
- this DOS TSR (Terminate and Stay Resident) program to convert the
- up-and-down earthquake motion to a side-by-side motion."
-
-
-
- 5.14.6) Weapon and Armour Ratings
-
- [Xe Dragon writes:]
-
- "Mitch Aigner has provided a supplement to Ultima 7: Black Gate which
- provides weapon and armour ratings (among other things) at
- http://members.aol.com/UltimaFile/files/u7_sup.txt."
-
-
-
- 5.14.7) U7-Wizard
-
- This is a powerful editor for both parts of Ultima VII, released under
- a GNU general public licence.
-
- U7-Wizard allows you to change the map and scenery of Britannia and
- Serpent Isle a great deal. You can download it from:
- http://wiz0u.free.fr/u7wizard/.
-
-
-
- 5.15) Ultima Underworld 2: Labyrinth of Worlds
-
- 5.15.1) Patches
-
- [Paulon Dragon writes:]
-
- "Panzer Dragon has a patch to upgrade Ultima Underworld 2 to support
- General MIDI, available at
- http://www.ultimainfo.net/Codex/Downloads.htm."
-
- As with UW1 (see Section 5.13.1), there were problems with the
- original release of UW2, such as the screen turning red, palette
- shifting, servant strike, melting moongate in the yellow Ethereal
- Void, or sleeping with a moonstone as a cursor. There is a patch
- available to correct the problem, from EA's Origin archive:
- http://www.uo.com/archive/uw2/uw2soft.html.
-
-
-
- 5.15.2) Cheats
-
- [Thirith Dragon writes:]
-
- "If you blast any kind of potion, for example when you attack it
- repeatedly, it will turn into debris -- but the debris, when used, has
- exactly the same function as the potion, with infinite charges."
-
-
-
- 5.16) Ultima 7, part 2: Serpent Isle
-
- 5.16.1) Patches
-
- Newton Dragon has a patch available to upgrade Serpent Isle to support
- General MIDI, it is available at
- http://uo.com/archive/ftp/patches/ult7p2gm.zip
-
- Dragon Baroque's U7 patch also allows SI to run in Windows 9x/ME (see
- Section 5.14.1). You will need to have a copy of one of the various
- CD-ROM versions of Ultima 7 (The Complete Ultima 7, any of the EA
- Classics versions, or any of the Ultima Collection versions).
-
- While not really a patch, U7-Wizard allows extensive editing of
- landscape and scenery in SI, as it does U7 (see Section 5.14.7).
-
-
-
- 5.16.2) Cheats
-
- The cheat mode for Serpent Isle is activated by typing the following
- on the command line:
-
- serpent pass<Enter>
-
- where <Enter> is pressing the Enter or Return key.
-
- If you have installed the Silver Seed add-on type the following on the
- command line:
-
- serpent manimal<Enter>
-
- where <Enter> is pressing the Enter or Return key. In either case,
- the F-keys now have special functions within the game.
-
-
-
- 5.16.3) Weapon and Armour Ratings
-
- Paulon Dragon has provided a supplement to SI, which offers weapon and
- armour ratings (among other things), at
- http://www.ultimainfo.net/Downloads/SINotes.txt.
-
-
-
- 5.16.4) Where is the Comb of Beauty?
-
- In the north wall of Columna's house (Moonshade) there is a secret
- door which leads into the garden. The comb is in a chest partially
- hidden behind some foliage. The chest can be opened with a key from
- the basement of the house.
-
-
-
- 5.16.5) Director's Cut of Serpent Isle Introduction
-
- The original SI introduction was cut due to space limitations on the
- 5.25-inch diskettes which saw the first release of Serpent Isle.
- Denis Loubet has made the original SI available for download at his
- website: http://www.io.com/~dloubet/gallery/animate/serpisle.htm.
-
-
-
- 5.16.6) How do I save Cantra?
-
- The long and short of it is, you can't -- the Serpent Isle programmers
- forgot to enable that option in the game.
-
- However, the Exult team (see Section 6.2.9) is planning to close the
- plot-hole through their engine's runtime, leaving the SI usecode
- intact. Further details have yet to be released.
-
-
-
- 5.17) Ultima 8: Pagan
-
- 5.17.1) Patches
-
- There was a patch released for Ultima 8 which makes some substantial
- changes to the game. Among the alterations changes are an improved
- jumping system, and the closure of some plot holes. The patch is
- available at the following location:
-
- * English Version, ftp://ftp.ea.com/pub/origin/patches/u8/u8patche.zip
- * German Version, ftp://ftp.ea.com/pub/origin/patches/u8/u8patchg.zip
- * French Version, ftp://ftp.ea.com/pub/origin/patches/u8/u8patchf.zip
-
- NOTE: please use the patch corresponding to the version of Ultima 8
- that you own. I have no idea what applying the wrong one will do, but
- it probably won't be good. <:)
-
- There are also patches at
- http://www.uo.com/archive/ultima8/download.html#u8patch that deal with
- several soundcard issues in U8, and allow the game to play music from
- an Adlib card.
-
- Following the popular acclaim his U7run patch (see Section 5.14.1)
- received, Dragon Baroque wrote a patch allowing U8 to run under
- Windows 9x/ME. Gaseous Dragon is hosting this patch at
- http://members.iinet.net.au/~rsd/U8inWindows.html.
-
-
-
- 5.17.2) Cheats
-
- AFAIK, the easiest way to cheat in U8 is to use the following program,
- which modifies your current savegame. It can be found at
- ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip. I have not
- personally tried this so if anyone has some feedback on its
- functionality, please e-mail me at rgcu-faq@daisho.plus.com.
-
- Paulon Dragon also has some methods on how to cheat on his Ultima 8
- page at http://www.ultimainfo.net/Codex/Ultima8.htm.
-
-
-
- 5.17.3) Where is the Birthplace of Moriens?
-
- There are two possibilities. If you have applied the Ultima 8 patch
- (See Section 5.17.1), then the birthplace is behind a door labelled
- "The Birthplace of Moriens" in the upper catacombs.
-
- If you haven't applied the patch, the birthplace does not exist. It
- is generally considered that the place to go next is a door labelled
- "Towards Fate Do You Travel". This is the same door as mentioned
- above -- it was simply renamed by the patch.
-
-
-
- 5.17.4) The Lost Vale
-
- The Lost Vale was a proposed add-on for Ultima 8: Pagan.
- Unfortunately, Ultima 8 sold so poorly that Origin chose to cancel the
- project at the early design stage. Instead, Origin decided to
- concentrate its resources on Ultima 9, and latterly Ultima Online,
- before Ultima IX: Ascension was finally released.
-
- You can find some mocked up screen shots for The Lost Vale at
- http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip.
-
-
-
- 5.18) Console Ultimas
-
- 5.18.1) Nintendo (NES) Ultimas
-
- The Ultimas known to have been released for the Nintendo Entertainment
- System (NES)/Famicom are:
-
- * Ultima: Exodus (a.k.a. Ultima 3)
- * Ultima: Quest of the Avatar (a.k.a. Ultima 4)
- * Ultima: Warriors of Destiny (a.k.a. Ultima 5)
-
- Ultima: Exodus had a separately purchasable hint-book. All of the NES
- Ultimas are pretty faithful conversions with only minor differences
- from the Apple II versions.
-
-
-
- 5.18.2) Super Nintendo (SNES) Ultimas
-
- The Ultimas known to have been released for the Super Nintendo
- Entertainment System (SNES)/Super Famicom are:
-
- * Ultima: The False Prophet (aka. Ultima 6)
- * Ultima: The Black Gate (aka. Ultima 7: The Black Gate)
- * Ultima: The Savage Empire
- * Ultima: The Runes of Virtue 2
-
- Ultima: The False Prophet started a trend of decreasing quality in the
- ports. As the Ultimas got more and more complex on the PC, the
- consoles became less and less suitable platforms for conversions.
-
- Ultima: The Black Gate, particularly, is not a very good translation
- of the PC game. At the time U7 was being ported to the SNES, Nintendo
- was going through a phase where all of their games had be suitable for
- children. For example, an important murder was changed to a
- kidnapping. Also, I understand that there is no party and an excess
- of menus in an attempt to overcome the lack of a mouse.
-
- The Savage Empire was only released in Japan, though an English
- version was mostly completed.
-
- The Runes of Virtue 2 is a console-only game that is supposed to be
- very 'Legend of Zelda'-esque. Oh, and I'm told it's worth looking for
- the 'secret' Origin headquarters under the town of Jhelom. It is
- apparently rather strange.
-
-
-
- 5.18.3) Nintendo Gameboy Ultimas
-
- The Ultimas known to have been released for the Nintendo Gameboy are:
-
- * Ultima: The Runes of Virtue
- * Ultima: The Runes of Virtue 2
-
- Both Runes of Virtue games are console-only releases that are
- reputedly very 'Legend of Zelda'-esque. Aside from Ultima Online,
- these are the only multiplayer Ultimas released by Origin.
-
-
-
- 5.18.4) Sega Master System Ultima
-
- The only Ultima known to have been released for the Sega Master system
- is Ultima 4. Many consider this the best port of an Ultima to a
- console. The game came with both of the Ultima 4 manuals and a paper
- map of Britannia.
-
- Ultima 4 will also run on a Sega GameGear with the Sega Master System
- converter in the GameGear cartridge slot.
-
-
-
- 5.18.5) Sony Playstation Ultima
-
- The only Ultima known to have been released for the Sony Playstation
- is Ultima Underworld 1. This seems to be a pretty faithful port, but
- it was released only in Japan. A Quicktime movie made of the gameplay
- is available at http://www.scei.co.jp/soft/movie/slps00742.mov.
-
-
-
- 5.19) Ultima Online
-
- 5.19.1) What is Ultima Online?
-
- Ultima Online is a virtual, graphical environment, based in the world
- of Britannia (and other continents). There was a successful (and by
- all accounts extremely fun) pre-alpha test for two weeks beginning on
- 1 April 1997, and another starting on 13 May 1997. There was a beta
- test between June and September of 1997.
-
- The game has now been released in several incarnations -- information
- on the latest is available from
- http://www.eagames.com/premium/uo_aos/home.jsp. UO enjoys
- continuing popularity and a significant part of the online commmunity
- that has formed around it can be found in rgcuo.
-
-
-
- 5.19.2) System requirements
-
- The minimum system requirements for the 3D client in Ultima Online:
- Age of Shadows are a Pentium II 300, 64MB RAM, Windows 9x/ME, 8MB
- Direct3D video card, 16-bit sound card supporting DirectX 8.1, 1.1GB
- hard drive space, 4x CD-ROM drive, Microsoft-compatible mouse and a
- 28.8kbps internet connection.
-
- The minimum system requirements for the 3D client in Ultima Online:
- Lord Blackthorn's Revenge are a Pentium II 300, 64MB RAM, Windows
- 9x/ME, 8MB Direct3D video card, 16-bit sound card supporting DirectX
- 8.0a, 998MB hard drive space, 4x CD-ROM drive, Microsoft-compatible
- mouse and a 28.8kbps internet connection.
-
- The minimum system requirements for the 2D clients of both UO: Age of
- Shadows and UO: Lord Blackthorn's Revenge are similar to those of UO:
- Renaissance (see below), with the exception of hard-disk space. At
- least 925MB is required.
-
- The minimum system requirements for Ultima Online: Third Dawn are a
- Pentium II 266, 64MB RAM, Windows 9x/ME, 8MB Direct3D video card,
- 16-bit sound card supporting DirectX7, 715MB hard drive space, 4x
- CD-ROM drive, Microsoft-compatible mouse.
-
- The recommended system specs for Ultima Online: Third Dawn are: a
- Pentium II 350 MHz CPU, 128MB RAM, Windows 9x/ME, 16MB Direct3D video
- card, 16-bit sound card supporting DirectX7, 750MB hard drive space,
- 4x CD-ROM drive, Microsoft-compatible mouse.
-
- The minimum system requirements for Ultima Online: Renaissance are a
- Pentium 200, 32MB RAM, Windows 9x, 2MB PCI video card (DirectX
- supported, set to 16-bit colour), 16-bit sound card (DirectX
- supported), 383MB hard drive space, 4x CD-ROM drive,
- Microsoft-compatible mouse, 100% Windows 9x compatible, SLIP/PPP or
- direct connect at 28.8Kbps or better with 32-bit TCP/IP stack.
-
- The recommended system specs for Ultima Online: Renaissance are: a
- Pentium II 233 MHz CPU, 32MB RAM, Windows 9x, 4MB PCI video card
- (DirectX supported, set to 16-bit colour), 16-bit sound card (DirectX
- supported), 650MB uncompressed hard drive space, 8x CD-ROM drive,
- Microsoft-compatible mouse, 100% Windows 9x compatible, SLIP/PPP or
- direct connect at 28.8K bps or better with 32-bit TCP/IP stack.
-
- NOTE: Third Dawn and subsequent UO releases use a 3D engine, but come
- with the latest 2D client, in effect a patched version of
- UO: Renaissance. A new land, Ilshenar, can be reached with Third
- Dawn's 3D client, or the 2D client in Lord Blackthorn's Revenge and
- Age of Shadows. Details can be found at http://www.uolbr.com/.
-
-
-
- 5.19.3) Where can I find out more about Ultima Online?
-
- There are many Ultima Online web pages. The official EA website is
- the Origin Worlds Online web site at http://www.uo.com/. Origin wrote
- several FAQs about the game, which are available at
- http://support.uo.com/faq.html.
-
- The FAQ for the newsgroup rec.games.computer.ultima.online is
- an excellent place to start when subscribing to the UO newsgroup.
- As well as being posted in rgcuo every Wednesday, the FAQ is
- available at http://www.area88.demon.co.uk/rgcuofaq.txt.
-
-
-
- 5.19.4) Are there any non-subscription UO servers?
-
- A number of people run their own versions of UO, which you won't have
- to pay a monthly fee to play. One of the most popular with the Ultima
- Dragons is Ultima Legacy, for which more information can be found at
- http://legacy.ultimainfo.net/.
-
-
-
- 5.20) Ultima 9: Ascension
-
- 5.20.1) Patches
-
- The final official patch, version 1.18f, has been released for
- Ultima 9. It fixes many Direct3D problems and other game-killing bugs
- and can be downloaded from: ftp://ftp.owo.com/pub/ua/patch/.
-
- [Paulon Dragon offers the following warning about the recent patch:]
-
- "The saved games created by the final version (v1.18) don't seem to be
- entirely compatible with the unpatched game, unlike for v1.07 and
- v1.05. Saved games /will/ load, but the game will start with an error
- message (displayed using the same style of dialogue box as the Quit
- option), and will crash within a few minutes of play."
-
- There is an unofficial patch for U9 (referred to as v1.19, though it
- is /not/ supported by EA), created by Fansforultima and now hosted by
- Voyager Dragon at http://reconstruction.voyd.net/zips/u9ver119.zip.
-
-
-
- 5.20.2) Why doesn't Ultima 9: Ascension work with my system?
-
- Ultima 9: Ascension was released in a buggy state. A good place to
- look for help is DarkSharp's and WindForce Dragon's Ultima 9 Technical
- FAQ at http://www.gulbsoft.de/faq.latest.html. (An excellent mirror
- is at Bluesnews: http://www.bluesnews.com/faqs/u9faq.shtml.)
-
-
-
- 5.20.3) Where can I find out more about Ultima 9: Ascension?
-
- There is an Ultima 9: Ascension FAQ maintained by Terilim Dragon, at
- http://www.powerup.com.au/~gjdanger/Terilem/ -- it includes all known
- screenshots released by Origin. The official Ultima IX: Ascension
- website can still be found at http://www.ultima-ascension.com/.
-
- The original plot for Ultima 9, before it underwent extensive
- rewriting, is kept here:
- http://www.rpgplanet.com/ultima9/extra_stuff/original_plot.shtml.
- The Eriadain team is also hosting the old trailers for U9 in the
- downloads section of its website (see Section 6.2.10).
-
-
-
- 5.20.4) Tools for Ultima IX: Ascension
-
- There are two main programs I'm aware of which add functionality (and
- stability) to U9.
-
- UIX Power Tools is a suite of programs, released as freeware, which
- allows owners of the game to customise a great many aspects of it.
- Specifically, UIX Game Options & Cheats replaces the Hardware Options
- program, to offer more preference selections. UIX Keymap Editor
- allows keyboard bindings to be created more easily, and UIX starter
- offers greater performance for players with only 64MB of RAM, by
- restarting their system with only U9 and the files it needs running.
-
- Xenerkes Dragon has written Ultima IX:Ascension Extended Setup, which
- provides a GUI for fine-tuning U9's rather complex options.ini file.
- It offers more flexibility than U9's own setup program, including the
- ability to edit all keymap commands.
-
- The UIX Power Tools can be downloaded from Voyager Dragon's pages,
- http://reconstruction.voyd.net/zips/UIXTools.zip and the
- Ultima IX: Ascension Extended Setup site is here:
- http://www.geocities.com/xenerkes/.
-
-
-
- 5.21) Ultima Underworld 3
-
- 5.21.1) Is an Ultima Underworld 3 planned?
-
- Here an excerpt from an interview with Richard Garriott, in the
- October 1996 issue of PC Gamer:
-
- "Interesting that you ask, these days Warren Spector, the producer of
- the Underworld series, is putting a team together at Origin, which is
- intended to work on that project. Underworld III is not officially
- planned, but we're collecting people."
-
- However, subsequent to that, Warren Spector left Origin, as did
- Richard Garriott and, as mentioned in section 4.3 of this FAQ, OSI
- subsequently ceased to exist. Add the fact that Looking Glass (the
- folks who actually created the Underworlds) have gone out of business,
- and it seems very unlikely there is any prospect of a new Underworld
- game.
-
- The spiritual successor to the UW games in many people's eyes is Arx
- Fatalis, which has made a favourable impression with many Ultima fans.
- You can find out more at http://www.arxfatalis-online.com/.
-
-
-
- 5.22) Ultima 10 and Ultima Online 2/Ultima Worlds Online: Origin
-
- 5.22.1) What do you know about Ultima 10?
-
- This game, slated as a successor to Ultima Online, is now in
- development. Richard Garriott's initial idea was somewhat different,
- as the author of the interview mentioned in Section 5.21.1 explains:
-
- "Ultima X [is free to start] from a completely fresh perspective of
- what I'll call pseudo-science. [This] will be drawn from the early
- era of Victorian science such as Leonardo da Vinci's experiments.
- [Garriott is not sure] what exactly that will mean for the Ultima
- world, [but] he is sure that the player will no longer control the
- Avatar. The Avatar will likely show up as a character."
-
- [Source: interview with Richard Garriott in October 1996's PC Gamer]
-
- Electronic Arts' current plan for Ultima X: Odyssey will see the game
- set on a new world, Alucinor, with only the Virtue system and the
- prospect of ascending to Avatarhood linking it to the original series.
- The game's official site is here: http://www.uxo.ea.com/
-
-
-
- 5.22.2) Will there be an Ultima Online 2, as well?
-
- Probably not -- it currently seems as though Electronic Arts won't be
- using the Ultima Online brand again. Work on UO2 (renamed Ultima
- Worlds Online: Origin by the development team after Origin was folded
- into EA) has been axed and all official reference to it removed from
- the Web.
-
- ----------------------------------------------------------------------
-
- 6) Ultima, the Dragons and The World Wide Web
-
- 6.1) The Ring of Dragons
-
- This FAQ can barely scratch the surface of resources available, and
- can only list one or two sources of information for each topic. The
- Ring of Dragons links together many Ultima- and Ultima Dragons-related
- websites and information in an easy-to-navigate manner.
-
- The Ring's homepage is http://www2.famvid.com/thor/games/ring/.
-
-
-
- 6.2) Works in Progress
-
- The following 6.2.x sections describe various Ultima-related works in
- progress. While none are fully complete, all would benefit from your
- attention and efforts. A full listing of online Ultima projects can
- be found at Voyager Dragon's site, : http://reconstruction.voyd.net/.
-
-
-
- 6.2.1) 'Moongates'
-
- I can't determine what the actual name for this project is, so I've
- given it one based on the announcement in rgcu.* made by its creator,
- Philippe Goetz. :)
-
- It appears Philippe is attempting to remake the earlier Ultimas in
- Java. The project's website is
- http://www.chez.com/pgo/Ultima/index.html.
-
-
-
- 6.2.2) The Exodus Project
-
- The Exodus Project is an effort to bring U2, U3 and U5 up to newer
- standards.
-
- Each project has its own development phase, but U2 and U3 now have
- full EGA support, and MIDI music is available for both for U3 and U5
- (similar to the Ultima 4 upgrade mentioned in Section 5.8.1).
-
- Voyager Dragon, who is responsible for this project, tells me that a
- VGA patch for the games is a prospect for the future. More
- information can be found at http://exodus.voyd.net/.
-
-
-
- 6.2.3) Ultima IV: The Dawn of Virtue
-
- A ground-up remake of U4, using pre-rendered isometric graphics and
- full music, with both new compositions and familiar Ultima themes.
- More information on the project is available at its website,
- http://www.hut.fi/~jtpelto2/ultima4/.
-
-
-
- 6.2.4) Ultima V: Lazarus
-
- An ambitious, ground-up rebuild of U5, using the Dungeon Siege engine.
- When complete, the project will require both the PC version of U5 and
- a full version of Dungeon Siege to run.
-
- You can find out more about the project at its current home page,
- http://www.u5lazarus.com.
-
-
-
- 6.2.5) The Ultima 6 Project
-
- This is an update of U6 for modern PCs, using the Dungeon Siege
- engine. The team also intends to fill what its members perceive as
- storyline gaps, to improve continuity. You can view trailers and
- other information at http://www.planetdungeonsiege.com/archon/.
-
-
-
- 6.2.6) The System Shock Hack Project
-
- This is a project to create an engine that will run the old OSI game,
- System Shock. This uses the same engine as the two Ultima
- Underworlds, so on its completion, it is expected that TSSHP should
- run UW1 and UW2, as well.
-
- There have already been steps to integrate the Underworlds into the
- engine, but it remains at an early stage of development. You can
- check on its progress at its website,
- http://tsshp.sourceforge.net/sshock.html.
-
-
-
- 6.2.7) Underworld Adventures
-
- This is an engine for the original UW game files, allowing them to be
- played on modern PCs and operating systems. Tech demos are available
- from the project website, http://uwadv.sourceforge.net/.
-
-
-
- 6.2.8) Exult
-
- After four years of work, the Exult project, to create a
- multi-platform U7 engine that runs with data and graphics files from
- the original game, has gone gold. You can download version 1.1, as
- well as the source code, from http://exult.sourceforge.net/.
-
- Work on the project continues, so if you've ever had the urge to
- contribute to an Open Source project, I would urge you to add your
- skills to this one.
-
-
-
- 6.2.9) Labyrinth of Worlds
-
- This is a ground-up remake of UW2. Tech demons are now available from
- the project's website, http://low.sourceforge.net/.
-
-
-
- 6.2.10) Ultima VIII: Exile
-
- Exile is a reworking of U8 for modern PCs, with attention also paid to
- problems that caused the original game to be less than popular with
- longtime Ultima fans. You can find out a bit more at the project's
- website, http://u8exile.port5.com/main.shtml.
-
-
-
- 6.2.11) Eriadain
-
- Eriadain (formerly Alter U9) is an effort to create a Neverwinter
- Nights module following the original U9 plot conceived by Bob White
- and his co-designers (see Section 5.20.3). You can find out more at
- the Eriadain website, http://membres.lycos.fr/eriadain/.
-
-
-
- 6.3) Ultima Fan Fiction
-
- You can find a list of Ultima fan fiction at Dragon Press,
- http://www.geocities.com/blackthorn2ie/dragonpress/index.html. The
- Lair of the Evil_Freak has additional Ultima fan fiction at
- http://www.geocities.com/TimesSquare/Dome/6423/.
-
-
-
- 6.4) How can I put Ultima runes on my web pages?
-
- Archon Dragon wrote a webpage on how to use a Java applet to display
- Ultima Runes. It is available at
- http://strobel.secure.at/runes/runes.html.
-
-
-
- 6.5) Is there an Ultima Windows desktop theme?
-
- Yes, Micro Dragon constructed a theme with a large collection of
- backgrounds, cursors, et al. Unfortunately, Micro's popular site has
- long since disappeared, but the theme is still available from Paulon
- Dragon's site, at http://www.ultimainfo.net/Documents/index.htm.
-
-
-
- 6.6) Ultima Levels/Maps for Other Games
-
- 6.6.1) Civilization 2
-
- The Silly Dragon (hundmeister@home.com), Ophidian Dragon
- (zwb2@cwru.edu) and Darkling Dragon (p_zibilich@hotmail.com) all have
- Ultima maps for Civilization 2, and are willing to pass them on if you
- e-mail them.
-
-
-
- 6.6.2) CivNet
-
- Ophidian Dragon has a CivNet map available if you e-mail him at
- zwb2@cwru.edu.
-
-
-
- 6.6.3) Warcraft 2
-
- Vulcan Dragon (mcarmack@columbus.rr.com) and Ophidian Dragon
- (zwb2@cwru.edu) have both created Ultima-themed Warcraft 2 PUDs,
- available to those who e-mail them.
-
- Shodan Dragon also has a set of Warcraft 2 PUDs called the Blood of
- Britannia -- you can find them at
- http://shodan.home.mindspring.com/ultwar2/.
-
-
-
- 6.6.4) Warlords 2
-
- Ophidian Dragon has a Warlords 2 level available if you e-mail him at
- zwb2@cwru.edu.
-
-
-
- 6.6.5) Unreal
-
- Through the Looking Glass (or TTLG, a site dedicated to the games
- created by Looking Glass) created two maps for Unreal and a number for
- Unreal Tournament.
-
- The Unreal maps were for Ultima Underworld 1's first level and the
- arenas in Ultima Underworld 2's Pits of Carnage. The main TTLG page
- for UW was at http://www.stygianabyss.com/, but seems to be down.
- However, the Unreal Tournament maps, for the whole UW1 Abyss, can be
- downloaded from: http://zerker.ttlg.com/levels.asp?Level=17.
-
-
-
- 6.6.6) Doom 2
-
- Darkling Dragon also has a Doom 2 map of Ultima IV's city of Britain
- available, if you e-mail him at p_zibilich@hotmail.com.
-
-
-
- 6.7) Ultima Maps
-
- Xe Dragon has created HRUMP (High-Resolution Ultima Map Project) at
- http://www.dengler.net/xedragon/hrump/. He has scans of the U1, U2,
- U3, U4, U5, Savage Empire, Martian Dreams, U7, SI and U8 maps.
-
- Ynnad Dragon has very large Ultima 4 and Ultima 5 maps at
- http://www.geocities.com/TimesSquare/Cavern/5706/. The maps are
- available as Corel Draw 8 files and as Windows BMPs.
-
- Ram Dragon has wallpaper made up of U7 or SI world maps at his site,
- http://psych.utoronto.ca/~duncan/ultima/.
-
- Paulon Dragon has some scans of Ultima Underworld 1 and 2, Ultima 7
- and Serpent Isle at http://www.ultimainfo.net/Maps/index.htm. The maps
- are available as jpegs.
-
- Fallen Angel Dragon has created screen-grabbed maps of U1, U3 and U5,
- with very useful Javascript pop-ups of details. They are available on
- his website, here: http://thehawk-udic.home.comcast.net/
-
-
-
- 6.8) Ultima pen-and-paper RPG
-
- I've heard tell that Richard Garriott exhibited a tabletop Ultima RPG
- at a convention in the USA, but it unfortunately never resurfaced.
- Undaunted, Ultima fans have made several attempts to create an
- unofficial pen-and-paper roleplaying game based on the series.
-
- One such project, Ultima Ressurection (sic -- you'll have to follow
- the URL below for an explanation!) has now entered its playtesting
- phase. The game was created by Castillo, who has made a variety of
- files available for download, in several formats. They can currently
- be found at: http://www.salikon.dk/callisto.html.
-
- Quill Dragon, who is currently hosting the files, has also created a
- number of resources for Ultima Ressurection. These are available at
- the same site.
-
- ----------------------------------------------------------------------
-
- 7) Real Time Interactions
-
- 7.1) The Weyrmount
-
- 7.1.1) What is the Weyrmount?
-
- It's a MOO, a virtual environment for Dragons to interact with each
- other. The original Weyrmount was on a Sensemedia server, but the new
- Weyrmount II has its own domain (see Section 7.1.2).
-
-
-
- 7.1.2) How do I get there?
-
- The 'official' address is telnet://moo.weyrmount.org:8000/. Telnet to
- that address and follow the instructions on the screen, which will
- allow you to connect as a guest.
-
- If you don't get any instructions, then either you are forgetting the
- port number, or your telnet client software is ignoring it. If the
- latter, you'll probably have to get a new program. A Google search
- for "MOO client" will reveal the most popular choices.
-
- There is also a web page at http://www.weyrmount.org/, which allows
- you to connect using a Java applet.
-
-
-
- 7.1.3) What do I do once I'm there?
-
- [WizTraveller Dragon writes:]
-
- "A MOO is a lot like a text adventure. To walk around, type stuff
- like 'Go North'. Actually usually just 'N' will suffice. To talk to
- other players, type 'say <your text here>'. There is a shortcut
- version -- simply typing a double quote instead of say will work in
- exactly the same way.
-
- "The best way to get help is to page someone. You can type @who to
- get a list of all the users who are currently logged on. Then type
- 'page <charactername> <your message>', e.g. 'Please help me, I'm
- new...' (page can be replaced by an apostrophe). The people on the
- MOO are generally very pleasant, and are almost certain to help you.
-
- "There is a lot to learn, but most of it is very easy to use after a
- short while. Typing help, or help <something> can often assist you.
- While on the Weyrmount, you can also get help by saying the words
- (entering the command} 'KAL LOR'.
-
- "The official Weyrmount FAQ is being maintained by Monomolecular
- Dragon at http://www.weyrmount.org/weyrfaq.shtml."
-
-
-
- 7.2) IRC
-
- 7.2.1) What is IRC?
-
- IRC stands for "Internet Relay Chat". It consists of many "channels",
- each of which has its own topic. Basically, it's the precursor of
- Web-based chat-rooms, and many people still prefer using it.
-
- People can join channels and talk (or rather, type). Channels of
- interest to Ultima players include #UDIC on Undernet, an Ultima
- Dragons channel, #UO on Undernet, and #Ultima on EFNet.
-
-
-
- 7.2.2) How do I get there?
-
- First, you need an IRC client. A large archive of IRC clients is
- available at ftp://ftp.undernet.org/pub/clients/.
-
- Different clients have different ways of accessing the commands. For
- example, some of the following commands may be automated, and you will
- only need to fill in a dialog box, so please read the documentation of
- your client.
-
- You will first need to connect to an IRC server by typing:
-
- /server xxx.xxx.xxx
-
- replacing "xxx.xxx.xxx" with a server near you from the list of
- Undernet servers available at http://www.undernet.org/ (for #UDIC and
- #UO), or the list of EFNet servers at http://www.efnet.net/ (for
- #ultima).
-
- If all goes well, you should get a message-of-the-day flashing up on
- your screen. Your client may have asked you for a nickname to use on
- IRC, but if not then you can type:
-
- /nick <your nickname>
-
- Choose something unique (9 letters max.) -- there are a lot of people
- on IRC, and only one person can use each name at a time -- your Dragon
- name is probably a good choice.
-
- Now, to join a channel, type:
-
- /join #channel
-
- (replacing "#channel" with the name of the channel you want to join).
-
-
-
- 7.2.3) What do I do once I'm there?
-
- Just start typing. Everything you type is sent to everyone on the
- channel (when you press <return>), except for lines beginning with "/".
-
- Anything beginning with a "/" is interpreted as a command, one of the
- most useful being:
-
- /me does something.
-
- which prints on the screens of everyone else in the channel
- "<your nickname> does something".
-
-
-
- 7.2.4) What does "re" mean?
-
- It essentially means "Hello again". It could come from "re-hi" or
- perhaps it's just a short form of "regards" -- no-one really knows.
-
-
-
- 7.3) ICQ
-
- 7.3.1) What is ICQ?
-
- ICQ (I Seek You) is an instant messaging program that allows you to
- chat directly and privately with your friends (unlike an IRC channel,
- although you can set up a private IRC channel if you want to). You
- can see when your friends are online, pass files back and forth,
- exchange URLs, play games, chat, or send messages for someone to read
- when they log on to the Internet.
-
-
-
- 7.3.2) Where can I find an ICQ client?
-
- You can download the latest version of the official Windows client at
- http://www.icq.com/download/. This page lists several mirror sites if
- the main ICQ download site is slow or unavailable.
-
-
-
- 7.3.3) Is there a list of ICQ numbers for the Dragons?
-
- Geomorphic Dragon used to maintain the UDICq list at
- http://www.inficad.com/~geo/udic/udicq.htm but the site is currently
- down. A partial replacement is available here:
- http://web.icq.com/groups/members?gid=11060
-
- ------------------------------------------------------------------------
-
- 8) Summary
-
- 8.1) Consolidated list of URLs and links
-
- * 1.2: Full FAQ revision list,
- http://www.daisho.plus.com/rgcu-faq/faq-revisions.html
- * 1.3: Latest version of the FAQ,
- http://www.daisho.plus.com/rgcu-faq/faq.html
- * 1.3: Official FAQ sites,
- ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima,
- http://www.faqs.org
- * 2.1: Ultima Dragons homepage, http://www.udic.org/faq.html
- * 2.1: UDIC FTP site, ftp://ftp.udic.org/pub/ud/
- * 2.5: Changing your details registered with the UDIC,
- http://www.udic.org/members/
- * 3.1: Official Request For Discussion re the creation of rgcu-d,
- ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons
- * 3.1: Official Request For Discussion re the rgcu-d reorg,
- ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg
- * 3.1.2: Berlin University news-server home-page,
- http://news.individual.net/
- * 3.2: Furcadia home-page, http://www.furcadia.com/
- * 3.7: Forte and Agent homepage, http://www.forteinc.com/
- * 3.7: Gravity 2.5 download site,
- http://cws.internet.com/news-gravity.html
- * 3.7: Good Net-Keeping Seal of Approval newsreader recommendations,
- http://www.xs4all.nl/~js/gnksa/
- * 3.8: The UDICtionary, http://www.ultimainfo.net/Misc/UDICtionary.htm
- * 4.1: The Collectible Ultima,
- http://home.hiwaay.net/~rgregg/ultima/collectibles/
- * 4.1: Ultima Collectors' Guide, http://www.surfing.net/ultima/ucg
- * 4.1: eBay, http://www.ebay.com/
- * 4.1: Yahoo! auctions, http://auctions.yahoo.com/
- * 4.1: Amazon home-page, http://www.amazon.com/
- * 4.2.1.2: Encore U1-6 CD problems FAQ,
- http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html
- * 4.3: EA's Ultima archive, http://uo.com/archive/
- * 4.3: Paulon Dragon's mirror of Micro Dragon's Ultima documentation
- site, http://www.ultimainfo.net/Documents/index.htm
- * 4.3: Ultima documents saved as PDFs,
- http://members.aol.com/trigonman3/intro.html
- * 4.3: Adobe Acrobat Reader download, http://www.adobe.com/
- * 4.4.2: CuteMouse homepage, http://cutemouse.sourceforge.net/
- * 4.5: Ultima 7 For Beginners,
- http://members.iinet.net.au/~rsd/ultima7.html
- * 4.5: Ultima 8 For Beginners,
- http://members.iinet.net.au/~rsd/ultima8.html
- * 4.5: Gaseous Dragon's site, http://members.iinet.net.au/~rsd/
- * 4.6.1: Bochs, http://bochs.sourceforge.net/
- * 4.6.1: DOSBox, http://dosbox.sourceforge.net/
- * 4.6.1: DOSEMU, http://www.dosemu.org/
- * 4.6.1: VMware, https://www.vmware.com/
- * 4.6.1: Microsoft Virtual PC,
- http://www.microsoft.com/windowsxp/virtualpc/
- * 4.7: Lost Dragon's PC slowdown page, http://www.geocities.com/kulhain/
- * 4.8: Contrapuntal Dragon's Ultima & AWE32 page,
- http://www.michaelfleming.webcentral.com.au/ultima/ult-awe32.html
- * 4.9: Ultima C64 and Apple II Emulator FAQ,
- http://strobel.secure.at/ultima/FAQ.html
- * 5.5.1: U1 graphics patch,
- http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html or
- http://www.ultimainfo.net/Downloads/U1patch.zip
- * 5.6.1: U2 slowdown/save patch, http://home-1.worldonline.nl/~palenstn/
- * 5.6.2: U2 divide-by-zero fix,
- http://www.ultimainfo.net/Downloads/U2SpeedFix.zip
- * 5.6.2: Windows-native U2, http://ultima2.voyd.net/
- * 5.6.3: U2 map fix,
- http://www.ultimainfo.net/Downloads/U2PlanetMapFix.zip
- * 5.6.4 & 5.7.1: U2 and U3 colour patches,
- http://www.ultimainfo.net/Codex/Downloads.htm
- * 5.8: U4 download sites, http://home.kc.rr.com/hidalgo/ or
- http://www.michaelfleming.webcentral.com.au/ultima/u4download.html
- * 5.8: U4 World Map Editor and Combat Viewer,
- http://psych.utoronto.ca/~duncan/ultima/
- * 5.8.1: U4 graphics and music patch, http://www.moongates.com/u4/
- * 5.9.1: U5 MIDI patch, http://exodus.voyd.net/
- * 5.10.1: U6 PC speaker sound-effects patch,
- http://www.coli.uni-sb.de/~ticmanis/PATCHU6.ZIP
- * 5.10.4: Unofficial Origin Museum site's U6 FM Towns samples,
- http://originmuseum.solsector.net/beuche/
- * 5.11.12: MDhack, program adding extra functions to SE and MD,
- http://www.uo.com/archive/ftp/programs/mdhack.zip
- * 5.11.12: Universal Hint System help-files for SE and MD,
- http://www.uo.com/archive/ftp/programs/ultuhs.zip.
- * 5.13.1: UW1 MIDI patch, http://www.ultimainfo.net/codex/downloads.htm
- * 5.13.1: UW1 inventory bug patch,
- http://www.uo.com/archive/uw1/demoftp.html
- * 5.13.2: UW1 3D level-viewer, http://www.peroxide.dk/underworld/
- * 5.13.3: Amazon UK, http://www.amazon.co.uk
- * Review of UW1 for Pocket PC,
- http://www.cewindows.net/reviews/games/ultimaunderworld.htm
- * 5.14.1: U7 MIDI patch,
- http://uo.com/archive/ftp/patches/ult7gm.zip
- * 5.14.1: U7 inventory patch,
- http://www.uo.com/archive/ftp/patches/u7patch.exe
- * 5.14.1: U7 in Windows 9x/ME patch,
- http://members.iinet.net.au/~rsd/U7inWindows.html
- * 5.14.5: qfix.zip patch for Nvidia graphics problems in U7,
- http://www.hpaa.com/moslo/utils.html
- * 5.14.6: U7 weapon and armour ratings,
- http://members.aol.com/UltimaFile/files/u7_sup.txt
- * 5.14.7: U7-Wizard map/scenery editor, http://wiz0u.free.fr/u7wizard/
- * 5.15.1: UW2 MIDI patch,
- http://www.ultimainfo.net/Codex/Downloads.htm
- * 5.15.1: OSI patch for original UW2 release,
- http://www.uo.com/archive/uw2/uw2soft.html
- * 5.16.1: SI MIDI patch,
- http://uo.com/archive/ftp/patches/ult7p2gm.zip
- * 5.16.3: SI weapon and armour ratings,
- http://www.ultimainfo.net/Downloads/SINotes.txt
- * 5.16.5: Serpent Isle introduction, director's cut,
- http://www.io.com/~dloubet/gallery/animate/serpisle.htm
- * 5.17.1: OSI patch for original U8 releases,
- ftp://ftp.ea.com/pub/origin/patches/u8/u8patche.zip (English version),
-
- ftp://ftp.ea.com/pub/origin/patches/u8/u8patchg.zip (German version),
- ftp://ftp.ea.com/pub/origin/patches/u8/u8patchf.zip (French version)
- * 5.17.1: U8 soundcard patches,
- http://www.uo.com/archive/ultima8/download.html#u8patch
- * 5.17.1: U8 in Windows 9x/ME,
- http://members.iinet.net.au/~rsd/U8inWindows.html
- * 5.17.2: U8 savegame editor,
- ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip
- * 5.17.2: U8 cheat information,
- http://www.ultimainfo.net/Codex/Ultima8.htm
- * 5.17.4: U8 The Lost Vale concept screenshots,
- http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip
- * 5.18.5: Footage of UW1 gameplay on Sony Playstation,
- http://www.scei.co.jp/soft/movie/slps00742.mov
- * 5.19.1: Ultima Online: Age of Shadows website,
- http://www.eagames.com/premium/uo_aos/home.jsp
- * 5.19.2: Official Ultima Online: Lord Blackthorn's Revenge site,
- http://www.uolbr.com/
- * 5.19.2: Official
- * 5.19.3: Official UO site, http://www.uo.com/
- * 5.19.3: OSI FAQs for UO, http://support.uo.com/faq.html
- * 5.19.3: rgcuo FAQ, http://www.area88.demon.co.uk/rgcuofaq.txt
- * 5.19.4: Ultima Legacy unofficial UO server,
- http://legacy.ultimainfo.net/
- * 5.20.1: Final official U9 patch (v1.18),
- ftp://ftp.owo.com/pub/ua/patch/u9patch118.exe
- * Unofficial U9 v1.19 patch,
- http://reconstruction.voyd.net/zips/u9ver119.zip
- * 5.20.2: U9 technical FAQ, http://www.gulbsoft.de/faq.latest.html
- (mirrored at http://www.bluesnews.com/faqs/u9faq.shtml)
- * 5.20.3: U9 FAQ, http://www.powerup.com.au/~gjdanger/Terilem/
- * 5.20.3: Official U9 site, http://www.ultima-ascension.com/
- * 5.20.3: OSI web-board archive, http://boards.owo.com/
- * 5.20.3: Original U9 plot,
- http://www.rpgplanet.com/ultima9/extra_stuff/original_plot.shtml.
- * 5.20.4: U9 Power Tools,
- http://reconstruction.voyd.net/zips/UIXTools.zip
- * 5.20.4: U9 Extended Setup, http://www.geocities.com/xenerkes/
- * 5.21.1: Arx Fatalis, http://www.arxfatalis-online.com/
- * 5.22: Official Ultima X: Odyssey site, http://www.uxo.ea.com/
- * 6.1: Ring of Dragons homepage, http://www2.famvid.com/thor/games/ring/
- * 6.2: Ultima updates and remakes, http://reconstruction.voyd.net/
- * 6.2.1: 'Moongates', http://www.chez.com/pgo/Ultima/index.html
- * 6.2.2: The Exodus Project, http://exodus.voyd.net/
- * 6.2.3: Ultima IV: The Dawn of Virtue,
- http://www.hut.fi/~jtpelto2/ultima4/
- * 6.2.4: Ultima V: Lazarus, http://www.u5lazarus.com
- * 6.2.5: The Ultima 6 Project, http://www.planetdungeonsiege.com/archon/
- * 6.2.6: The System Shock Hack Project,
- http://tsshp.sourceforge.net/sshock.html
- * 6.2.7: Underworld Adventures, http://uwadv.sourceforge.net/
- * 6.2.8: Exult, http://exult.sourceforge.net/
- * 6.2.9: Labyrinth of Worlds, http://low.sourceforge.net/
- * 6.2.10: Ultima VIII: Exile, http://u8exile.port5.com/main.shtml
- * 6.2.11: Eriadain, http://membres.lycos.fr/eriadain/
- * 6.3: Dragon Press,
- http://www.geocities.com/blackthorn2ie/dragonpress/index.html
- * 6.3: Fanfic at the Lair of the Evil_Freak,
- http://www.geocities.com/TimesSquare/Dome/6423/
- * 6.4 Ultima runes Java applet,
- http://strobel.secure.at/runes/runes.html
- * 6.5 Ultima Windows desktop theme,
- http://www.ultimainfo.net/Documents/index.htm
- * 6.6.3 Blood of Britannia Ultima Warcraft 2 PUDs,
- http://shodan.home.mindspring.com/ultwar2/
- * 6.6.5: Unreal Tournament map of the UW1 Abyss,
- http://zerker.ttlg.com/levels.asp?Level=17
- * 6.7: High-Resolution Ultima Map Project,
- http://www.dengler.net/xedragon/hrump/
- * 6.7: Very large Ultima 4 and Ultima 5 maps,
- http://www.geocities.com/TimesSquare/Cavern/5706/
- * 6.7: U7 and SI world-map wallpaper,
- http://psych.utoronto.ca/~duncan/ultima/
- * 6.7: Scans of UW1 and 2, U7 and SI maps,
- http://www.ultimainfo.net/Maps/index.htm
- * 6.7: U1, U3 and U5 maps with mouse-over pop-ups of details,
- http://thehawk-udic.home.comcast.net/
- * 6.8: Ultima Ressurection (sic) P&P RPG,
- http://www.salikon.dk/callisto.html
- * 7.1.2: Weyrmount homepage and Java client, http://www.weyrmount.org/
- * 7.1.3: Weyrmount FAQ, http://www.weyrmount.org/weyrfaq.shtml
- * 7.2.2: IRC client list, ftp://ftp.undernet.org/pub/clients/
- * 7.2.2: Undernet server list and home-page, http://www.undernet.org/
- * 7.2.2: EFNet server list and home-page, http://www.efnet.net/
- * 7.3.2: ICQ Windows client, http://www.icq.com/download/
- * 7.3.3: Partial list of Dragons' ICQ UINs,
- http://web.icq.com/groups/members?gid=11060
-
- * Miscellaneous: Arcana Dragon has a number of helpful Ultima links at
- his site, http://www.phyton.dk/ultima/
-
-
-
- 8.2) Why isn't my page in here?
-
- I welcome submissions, but please be aware that it is simply not
- practical to list every Ultima-related resource out there in this FAQ.
-
- ----------------------------------------------------------------------
-
- 9) Acknowledgements and copyright notice
-
- Thanks to the authors of the other pages, software and FAQs referred
- to in this document. Thanks also to the Ultima newsgroup contributors
- who have answered some of the questions covered in this document
- numerous times without complaint.
-
- In addition, I would like to express my personal gratitude to those
- who take the time to help me keep the FAQ up to date. Comments and
- suggestions (but not spam) are welcome at the FAQ maintenance address,
- rgcu-faq@daisho.plus.com. I can't promise a reply to everything I
- receive there, but do read everything (other than spam!) that arrives.
-
- ----------------------------------------------------------------------
-
- Copyright 2001-2004 Paul Gilham. All rights reserved.
- Portions copyright 1998-2000 Edward Franks. All rights reserved.
- Portions copyright 1996, 1997 Andrew Charlton. All rights reserved.
-
- ----------------------------------------------------------------------
-
-