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- From: "P.J. Barrie" <pjb10@cus.cam.ac.uk>
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- Newsgroups: alt.games.tiddlywinks,alt.answers,news.answers
- Subject: alt.games.tiddlywinks FAQ (monthly)
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- Summary: answers to common questions about tiddlywinks
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- Date: 17 Apr 2004 11:24:27 GMT
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- URL: http://www.etwa.org/
- Archive-name: games/tiddlywinks
- Version: 2.12
- Last-modified: September 2003
-
- TIDDLYWINKS: FREQUENTLY ASKED QUESTIONS
-
- Compiled by Patrick Barrie
- _________________________________________________________________
-
- The current version of this FAQ is available on the World Wide Web at:
- http://www.etwa.org and various archiving sites throughout the world.
- Some other tiddlywinks pages on the WWW are listed at the end of this
- FAQ.
- _________________________________________________________________
-
- Subject: 1. Table of contents This FAQ contains the following sections in an
- attempt to provide brief answers to some of the more frequently asked questions
- about tiddlywinks:
-
- 1. Table of contents
- 2. Is tiddlywinks a serious game?
- 3. What are the rules?
- 4. What is the history of the adult game?
- 5. What do all these silly words mean?
- 6. How can I find out more?
- _________________________________________________________________
-
- Subject: 2. Is tiddlywinks a serious game? The short answer is yes, but it's
- great fun as well. The first thing to state is that it's not just about
- flicking counters into a cup. It is in fact a complex game of strategy and
- tactics, which involves a fascinating mixture of manual dexterity and
- intellectual activity as well. It's a bit like chess in a way, but on an
- infinitely squared board, and you have the added difficulty of actually playing
- a piece to where you want it to go. Oh, it's also got an added dimension-
- height. In tiddlywinks you can capture enemy counters (winks) by covering them
- up with one of your own. Thus winks often get stacked on top of one another to
- form 'piles' during a game. There's no sport quite like it in this respect (you
- try stacking snooker/pool balls on top of each other!).
-
- Anyway, tiddlywinks is taken seriously by all those who play the adult game.
- There are regular tournaments in Britain and the USA and even a world title.
- Enthusiasts have been known to practise endlessly before an important event.
- Others just play in the tournaments and thoroughly enjoy themselves no matter
- whether they win or lose.
- __________________________________________________________________________
-
- Subject: 3. What are the rules? The rules are too long and tedious to put here.
- Copies are available from http://www.etwa.org for those who are interested in
- reading them. Here, however, is a brief description.
-
- Tiddlywinks is a game for four players who play in two pairs. In singles
- matches each player operates two sets of coloured counters (winks) rather than
- one. There are 6 winks (4 small and 2 large) of each colour (blue, green, red
- and yellow). The game is played on a six foot by three felt mat with a pot
- placed in the centre. The winks are played by using a 'squidger'; this is any
- circular disc between 25 and 51 mm in diameter. Players use different squidgers
- for different shots (like selecting a club in golf). A player normally only
- plays a single shot in each turn, but is rewarded with an extra shot if they
- happen to pot a wink of their own colour. Play is time limited. Pairs matches
- last for 25 minutes and Singles matches last for 20 minutes, after which each
- colour has a further five rounds, ending with the colour that started.
-
- The aim of the game is to secure the highest number of table points
- ('tiddlies'). At the end of a normal game, three tiddlies are scored for each
- wink in the pot and one for each wink which remains uncovered by other winks on
- the mat. The player who scores most tiddlies gets four game points, the player
- who comes second gets two game points, and the player who comes third gets one
- game point. In pairs, partners add their points together. Thus there are always
- seven points in every game. In matches and tournaments points are usually
- added, so that the margin by which games are won, rather than just the number
- of games won, is important.
-
- If one player gets all their six winks into the pot they are deemed to have won
- by "potting out". Any winks covered are then released and two more colours must
- also get all their winks into the pot to distribute the seven points based on
- who comes first, second and third in the potting race. The partnership which
- potted out is rewarded by the transfer of one point from their opponents to
- their own score.
-
- Although potting out potentially provides the best score for the winners,
- pot-outs are rarer than might be expected. The reason is that if any wink is
- covered by another, the lower wink is said to be "squopped" and cannot be
- played. It must be rescued by another wink of that partnership. A shot which
- starts on the top wink of a pile may continue through underlying winks and thus
- squopped winks may be rescued in this way. Why are pot-outs fairly rare? The
- answer is simple. If a player attempting to pot out misses one shot at the pot,
- his wink may be captured by the opponents. If several of his winks are already
- in the pot, he and his partner have far fewer winks on the mat with which to
- fight their opponents. The chances of rescuing the squopped wink are low, and
- the probability that the opposition will be able to manoeuvre themselves into a
- winning position is high.
-
- Hence true winks is a game of strategy. A pair must capture and guard their
- opponents' winks whilst preserving their own. The basic skills of the game can
- be learnt in days, but the tactical knowledge of players takes years to acquire
- and can always be improved. Complex tactical games can develop with lots of
- small piles and the choice of where to attack; alternatively you may find
- yourself in a game in which all winks end up in a huge pile, or one of your
- opponents takes the calculated gamble of trying to pot out...
- __________________________________________________________________________
-
- Subject: 4. What is the history of the adult game? The game of tiddlywinks can
- be traced back to late Victorian times, and the earliest patent application
- (for 'tiddledywinks') was filed by Joseph Fincher in 1888. However, the birth
- of the modern game can be traced to a group of Cambridge (UK) undergraduates
- meeting in Christ's College on January 16th 1955. Their aim was to devise a
- sport at which they could represent the university. Within three years Oxford
- had taken up the challenge, and the popularity spread from then on. During the
- sixties as many as 37 Universities were playing the game in Britain. A British
- Universities Championship was established by HRH Prince Philip in 1961 (the
- Silver Wink) which is still competed for to this day.
-
- Prince Philip himself had became involved in winks at the time of the Royal
- Charity Match of 1958. This match played an important part in establishing
- recognition for the game in its early days. The match resulted in a challenge
- to the Duke from the Cambridge club after a press article posed the question
- "Does Prince Philip Cheat at Tiddlywinks?". The Duke nominated the Goons as
- Royal Champions and massive publicity surrounded the ensuing match. The match
- was easily won by the university, but not without more than a little
- controversy.
-
- The game spread across the Atlantic in 1961 when Oxford undertook a tiddlywinks
- tour of the United States under the sponsorship of Guinness. The game took
- particularly strong root at the Massachusetts Institute of Technology, and the
- early development of most American players can still be traced to MIT today.
-
- While the basic elements of the adult game were devised by Cambridge University
- Tiddlywinks Club in its early years, the rules have continued to be modified
- under the auspices of the various national tiddlywinks associations. The
- English Tiddlywinks Association (ETwA) was formed in 1958. ETwA coordinated the
- game throughout the boom period of the sixties when winks flourished on both
- sides of the Atlantic. A decline in interest in 1969-70 led to the
- establishment of the three national competitions which have been contested to
- date, namely the National Singles, National Pairs and the Teams of Four. There
- are also annual Open Competitions, notably in Oxford, Cambridge, St. Andrews
- and London. In 1992 the Scottish Tiddlywinks Association (ScotTwA) was reborn,
- and it now hosts a Scottish Pairs tournament annually.
-
- The first serious trans-Atlantic contact was established in 1972, when a team
- from MIT toured the UK. The success of the Americans shocked complacent
- Britons. Competition started at the highest level, the World Singles, in 1973.
- A challenge system was agreed between ETwA and the corresponding North American
- equivalent (NATwA). The supreme ruling body in world contests is the
- International Federation of Tiddlywinks Associations (IFTwA). To challenge at
- world level, a player must win one of the national titles, or finish as the
- highest placed home player behind a foreign winner. There have been 57 World
- Singles contests to date. The Americans dominated all the early matches, and it
- was not until the 22nd contest when a Briton won for the first time. Since then
- the top Britons and Americans have been closely matched. After the
- establishment of the World Singles, a World Pairs event followed, and there
- have now been 25 World Pairs contests. International matches have been played
- occasionally since 1972, while tiddlywinks tours across the Atlantic are now
- fairly common.
-
- During its brief history, winks has enjoyed variable levels of interest. Today
- the strongholds are at Cambridge, Oxford and London, though there is also
- activity in York and St. Andrews. National competitions are well attended, with
- a group of enthusiastic young players joining the stock of experienced British
- players who have now proved themselves at the highest level in world
- competition. America still has several of the top players, though with rather
- less strength in depth and certainly less new blood than Britain. As for the
- rest of the world, I don't know what they're waiting for...
- __________________________________________________________________________
-
- Subject: 5. What do all these silly words mean? Winks has a very colourful
- vocabulary. Here is a glossary of some of the most common terms that are in
- use:
-
- BLITZ: an attempt to pot all six of your own colour early in the game
- (generally before many squops have been taken).
- BOMB: to send a wink at a pile, usually from distance, in the hope of
- significantly disturbing it.
- BOONDOCK: to play a squopped wink a long way away, usually while keeping your
- own wink(s) in the battle area.
- BRING-IN: An approach shot.
- BRISTOL: a shot which attempts to jump a pile onto another wink; the shot is
- played by holding the squidger at right angles to its normal plane.
- CARNOVSKY: a successful pot from the baseline (i.e. from 3 feet away).
- CRUD: a physically hard shot whose purpose is to destroy a pile completely.
- CUTwC: Cambridge University Tiddlywinks Club (UK).
- DOUBLETON: a pile in which two winks are covered up by a single enemy wink.
- ETwA: The English Tiddlywinks Association.
- FREE TURNS (and FAILURE TO FREE): far too complicated to go into here.
- GOOD SHOT: named after John Good. The shot consists of playing a flat wink
- through a nearby pile in the hope of destroying it.
- GROMP: an attempt to jump a pile onto another wink (usually with the squidger
- held in a conventional rather than Bristol fashion).
- JOHN LENNON MEMORIAL SHOT: a simultaneous boondock and squop.
- KNOCK-OFF: to knock the squopping wink off a pile.
- LUNCH: to pot a squopped wink (usually belonging to an opponent).
- NATwA: North American Tiddlywinks Association.
- NEWSWINK: The NATwA magazine. Published roughly once a year.
- OUTS: Oxford University Tiddlywinks Society.
- PILE: a group of winks connected directly or indirectly by squops.
- POT: (noun) the cup that is placed in the centre of the mat; (verb) to play a
- wink into the pot.
- ScotTwA: Scottish Tiddlywinks Association.
- SCRUNGE: to bounce out of the pot.
- SQUIDGER: the circular disk used to propel winks.
- SQUOP: to play a wink so that it comes to rest above another wink.
- SQUOP-UP: the situation that occurs when all winks of a partnership have been
- squopped. Free turns result (q.v.).
- StATS: St Andrews Tiddlywinks Society.
- SUB: to play a wink so that it ends up under another wink.
- WINKS: the circular counters used in the game.
- WINKING WORLD: the official journal of ETwA. Published twice a year.
- WP: abbreviation for World Pairs.
- WS: abbreviation for World Singles.
- __________________________________________________________________________
-
- Subject: 6. How can I find out more? Further information and contact addresses
- may be found on the following web sites:
-
- * The English Tiddlywinks Association (ETwA) site,
- http://www.etwa.org
- * The North American Tiddlywinks Association (NATwA) site,
- http://www.tiddlywinks.org/
- * The new Cambridge University Tiddlywinks Club (CUTwC) site,
- http://www.cutwc.org
- * The old Cambridge University Tiddlywinks Club site,
- http://www.fluppet.demon.co.uk/CUTwC.
-
- Other sites that contain some useful information are:
-
- * Oxford University Tiddlywinks Society page,
- http://users.ox.ac.uk/~outs
- * Julian Wiseman's tournament format and scoresheet page,
- http://www.jdawiseman.com/papers/tournaments/tournaments.html
- * Open Directory project entries for tiddlywinks,
- http://dmoz.org/Games/Hand-Eye_Coordination/Tiddlywinks/
-
- Sadly the Scottish Tiddlywinks Association (ScotTwA) site seems to have
- recently died.
- __________________________________________________________________________
-
-
-