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- From: malcolmr@cse.unsw.edu.au
- Newsgroups: alt.games.nomic,rec.games.abstract,alt.answers,rec.answers,news.answers
- Subject: [alt.games.nomic] Frequently Asked Questions about Nomic
- Supersedes: <games/nomic-faq-1-937505401@cse.unsw.edu.au>
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- Date: 16 Oct 1999 18:10:02 -0000
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- Keywords: FAQ, NOMIC
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-
- Posted-By: auto-faq 3.3 (Perl 5.004)
- Archive-name: games/nomic-faq
- Posting-Frequency: posted on the 17th of each month
-
- The Nomic Frequently Asked Questions List
-
- Contents:
-
- 1. Where can I get this FAQ?
- 2. What is Nomic?
- 3. Is it "Nommic" or "Nome-ic"?
- 4. Where can I get the rules?
- 5. What is alt.games.nomic?
- 6. Is Nomic being played on the Net? Where?
- 7. What is this talk of Internomic?
- 8. What is/was Nomic World? Where is it now?
- 9. What other Nomic-like games are there?
- 10. Nomic related pages on the Web.
- 11. Books and references.
- 12. Acknowledgements.
-
- ----------------------------------------------------------------------------
-
- 1. Where can I get this FAQ?
-
- This FAQ is now posted monthly to alt.games.nomic, rec.games.abstract and
- alt.answers.
-
- An HTML version exists at:
- http://www.cse.unsw.edu.au/~malcolmr/nomic/FAQ.html
-
- and is mirrored by Doug Chatham at:
- http://web.utk.edu/~chatham/nomicfaq.html
-
- A text only version can be FTP'ed from:
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/FAQ.txt
-
- or from:
- ftp://rtfm.mit.edu/pub/faqs/games/nomic-faq
-
- ----------------------------------------------------------------------------
-
- 2. What is Nomic?
-
- Asking the question "What is Nomic?" is like asking the question "What is a
- hacker?" or "What is Zen?" - people tend to get all mystical and cryptic,
- and you end up with no real idea at all. :)
-
- Nomic is a game, and it is a lot of FUN! Unlike most games, the rules of
- nomic are not written in stone. In fact, the object of the game is to make
- changes to the rules of the game. Players start off following some "initial
- rule-set", which dictates how the rules can be changed. Once a rule change
- has been made, players then follow this new rule set. Most importantly, the
- rules about how rule changes are made can themselves be changed!
-
- This is where it tends to get mystical, because as a result of these rule
- changes, the game you are playing will change from moment to moment. The
- nature of the rule changing mechanism might change from democratic to
- capitalist, to totalitarian, to whatever. Or the ability to change the rules
- might be removed entirely - perhaps the game will turn into chess, or tag,
- or snap. The future of the game is entirely in the hands of the players.
-
- In the words of Nomic's author:
-
- Nomic is a game in which changing the rules is a move. In that
- respect it differs from almost every other game. The primary
- activity of Nomic is proposing changes in the rules, debating the
- wisdom of changing them in that way, voting on the changes,
- deciding what can and cannot be done afterwards, and doing it.
- Even this core of the game, of course, can be changed. --Peter
- Suber, How to Play Nomic
-
- Most nomic enthusiasts seem to enjoy playing nomic in order to experience
- the possibilities of different kinds of lawmaking processes, and also to
- exercise their ingenuity in trying to discover loopholes in the rules which
- give unusual results - mostly to the benefit of the player. (This is called
- "scamming", and is lots of fun! :)
-
- In my commentary on the game I distinguish 'procedural' from
- 'substantive' games. In substantive games, players play to earn
- points and win. In procedural games, they try to tie the rules
- into knots, either for the logical fun of it or in order to win by
- paradox rather than by points. -- Peter Suber
-
- For the record, Nomic was conceived and designed by Peter Suber, and first
- published in Douglas Hofstadter's column "Metamagical Themas" in Scientific
- American in 1982, and later in Hofstadter's book, by the same name. Peter
- revised the rules and published them in his own book, "The Paradox of Self
- Amendment" in 1990. See section 11 below, for references.
-
- NOTE: The section on Nomic from the Paradox of Self Amendment is now online.
- Take a look at Peter Suber's Nomic web page at:
- http://www.earlham.edu/suber/nomic.htm
-
- ----------------------------------------------------------------------------
-
- 3. Is it "Nomm-ic" or "Nome-ic"?
-
- Debate rages over whether the "o" in "Nomic" is long or short. The short "o"
- seems to have been the inspiration of such online games as "EcoNomic" and
- "AutoNomic", but the long "o" persists in such games as "Garden Nomic".
- (Think about it.)
-
- I put this question to Dr Suber himself. I quote his response in full:
-
- I followed the discussion with interest over the weekend and
- decided not to intervene. I didn't want to contradict half the
- Nomic world. But since you ask, I've always used a long "o".
-
- To me both pronunciations are perfectly acceptable. The Greek "o"
- is short (omicron, not omega), and in English it is short in words
- like "astronomic", "autonomic", and "economic". So I see a case to
- be made on that side. But I like the sound of the long "o" better.
- I analogize "nomic" in "astronomic" to "wise" in "wisdom": the
- root word may take a long vowel when standing alone, but it
- becomes short when it joins a compound. There are many other
- examples in English, both when the original long vowel becomes
- part of a stressed syllable (as in wise --> wisdom, break -->
- breakfast) and when it becomes part of an unstressed syllable (as
- in able --> ability, fate --> fatality).
-
- By the way, I discuss the phonetic rules above in more detail at
- http://www.earlham.edu/~peters/writing/freiburg.htm. -- Peter
- Suber
-
- So it is plain that even the author of the game doesn't pronounce its name
- correctly, since everyone know that it is "Nomm-ic". :)
-
- ----------------------------------------------------------------------------
-
- 4. Where can I get the rules?
-
- Peter Suber's original rules set is available on the Web at:
- http://www.earlham.edu/suber/writing/nomic.htm#initial set
-
- They can also be FTP'ed from
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/ in plain text,
- postscript and acrobat formats.
-
- They have also been published in several books, which are listed in section
- 11 below.
-
- The original ruleset has also been translated into several other languages.
- Copies in Spanish, Swedish and French are available from the Nomic FTP
- Repository (see Section 10 below). Thanks to the people who have sent me
- these. If anyone has any other translations, please let me know.
-
- See Section 6 for more Nomic variants.
-
- ----------------------------------------------------------------------------
-
- 5. What is alt.games.nomic?
-
- Alt.games.nomic (a.g.n) is is newsgroup dedicated to the discussion of Nomic
- and related games. In particular, it is proposed as a discussion area for
- interaction between existing Email Nomic games (See Q5 and 6, below).
-
- Alt.games.nomic is suffering from poor propagation. Please encourage your
- newsadmin to carry it.
-
- If you can't get this group, Nomic discussion also takes place in
- rec.games.abstract or alt.fan.hofstadter, and most of the a.g.n readers lurk
- in these groups too.
-
- Alternatively, you can use Doug Chatham's Nomic Bulletin Board at:
- http://web.utk.edu/cgi-bin/cgiwrap/chatham/nbb.pl
-
- There also exists a newsgroup alt.games.nomic.unomic, for the purpose of
- playing and discussing Usenet Nomic (see Q5 below). A.g.n.u has even worse
- propagation than a.g.n. (i.e. almost non-existent)
-
- ----------------------------------------------------------------------------
-
- 6. Is Nomic being played on the Net? Where?
-
- Net nomic games have proliferated in the last few years, and new ones seem
- to keep on popping up. This FAQ used to contain a list of online Nomics, but
- I found that it was too much work too keep it up to date. Instead, I have
- implemented the Net Nomic Database web-site, which allows nomics to add
- their own entries and update them as they see fit. The URL is:
- http://www.cse.unsw.edu.au/~malcolmr/nomic.
-
- The NND is still in its early stages, and is not very pretty just yet, but
- it seems to function okay. Please feel free to add your own Nomics to the
- list.
-
- ----------------------------------------------------------------------------
-
- 7. What is this talk of Internomic?
-
- With the recent proliferation of Nomic games online, some people have begun
- talking about starting a game of "Internomic" - that is, a game of Nomic in
- which each of the existing games act as "players".
-
- The idea is loosely based around the mapping of nomic games to nations in
- the real world. So Internomic would make some provisions for trade and
- negotiation between "nations", somewhat like the UN.
-
- Such a game has been going for some time now. Check the InterNomic entry in
- the Net Nomic Database for up-to-date information.
-
- For another perspective on meta-Nomic activity, take a look at The United
- Nomics web page: http://www.cbu.edu/~jorendor/nomic/un.html
-
- The current internomic efforts seem to be dedicated to peaceful relations
- between nomics. Those interested in conducting a Nomic War may be interested
- in using Doug Chatham's draft Internet Convention for the Conduct of Nomic
- War, which can be found on the Nomic FTP Repository. (See Section 10 below.)
-
- ----------------------------------------------------------------------------
-
- 8. What is/was Nomic World? Where is it now?
-
- Nomic World was a MUD (Multi-User Dungeon) run by Geoff Wong and Steve
- Gardner at Monash University, in Australia. Its sole purpose was to run an
- extended game of Nomic. In its heyday, NW had over thirty players, from
- places all around the world, making it the largest (known) game of Nomic in
- the world!
-
- Nomic world lasted for about 9 months, before the wizards were forced to
- shut it down due to system problems and lack of time to administer it. In
- that time, several hundred rules were made, and multiple scams pulled off
- (with various degrees of success.)
-
- To find out more about Nomic World, read Steve Gardner's excellent game
- summaries, available from the Nomic ftp site:
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/articles/summaries.txt
-
- I consulted the 'framers' of this game and suggested an innovation
- to the initial set of rules which (I believe) they adopted.
- Instead of having players propose rules in serial, they should do
- so in parallel, and then occasionally vote on some of the
- accumulated proposals. That would not only permit a much larger
- number of players to participate, but it would simulate a
- legislative body better than the original rule set. -- Suber
-
- The initial rules from Nomic World are available for FTP from:
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/rulesets/nwrules.txt
-
- ----------------------------------------------------------------------------
-
- 9. What other Nomic-like games are there?
-
- Here are a number of other games that might appeal to nomickers. I compiled
- this purely from my own feel of what things Nomic players like. Feel free to
- disagree with any of my choices. If there are any games you feel I have left
- out, please tell me.
-
- * Bartok/Bartog/Warthog
-
- A card game, which begins very much like Uno, except that each time a
- player wins a round, e gets to invent a new rule. Generally, new rules
- are restricted by the players' sense of fairness, and meta-rules are
- not allowed. The game is complicated by the initial rule that "If a
- player asks a question, e must pick up a card."
-
- This game is meant to be very silly, and can be lots of fun.
-
- I have put the a file containing the initial rules, and some suggested
- extras which I have played successfully in the past, up for ftp at
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/other_games/bartog.txt
- Other web pages dedicated to Bartok are:
-
- o http://www.physics.usyd.edu.au/~mar/bartok.html
-
- [Research is currently underway as to the origin of this game, and the
- true spelling of its name. Any info would be appreciated. - MALCOLM]
-
- * Mao
-
- Mao is similar to Barto[gk] but with the following important
- variations:
-
- 1) New players are not told the initial rule set (which is slightly
- different from the Bartok one, and varies slightly (radically?)
- depending on which group is playing it)
-
- 2) When someone goes out, they invent a new rule, which they do not
- tell the other players.
-
- Mao related web pages:
- o http://www.atmos.washington.edu/~bajuk/mao.html
- o http://www.geocities.com/Paris/2157/mao.html
- o http://watserv1.uwaterloo.ca/~uwbc/card_games/mao.html
-
- * Eleusis
-
- In Eleusis, like the above games, players try to get rid of their cards
- by playing them onto a discard pile, however the rule which dictates
- which cards are legal to play is not known to the players. Instead, it
- is invented by the dealer before play begins. The other players have to
- try and guess the rule by observing which plays are legal.
-
- The original version of Eleusis was invented by Robert Abbott in 1956,
- and was published in Martin Gardner's column in the Scientific American
- in June 1959. It subsequently appeared in Gardner's 2nd Scientific
- American Book of Mathematical Puzzles and Diversions and in Robert
- Abbott's book Abbott's New Card Games (Stein & Day 1963).
-
- In the 1970's Robbert Abbott made some major improvements to Eleusis,
- including the option for a player to become a prophet and try to
- predict whether each play would be called legal or illegal. This
- current version The New Eleusis was published in the Scientific
- American in October 1977. There is also a booklet about it, obtainable
- from the inventor, which gives a fascinating account of the development
- of the game, as well as the rules.
-
- David Matuszek maintains a web page for The New Eleusis at:
- http://www.netaxs.com/people/nerp/eleusis0.html
-
- I have archived some of Dave's pages on eleusis in the Nomic FTP
- Repository:
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/other_games/index.html
-
- * Fluxx
-
- Fluxx is a commercially produced card game created by Looney Labs
- (http://www.LooneyLabs.com/). In Fluxx, almost every card you play
- changes the rules of the game, so things can get quite chaotic.
-
- The Fluxx home page is at:
- http://www.wunderland.com/LooneyLabs/Fluxx/Fluxx.html
-
- * Das Regeln Wir Schon
-
- Das Regeln Wir Schon (We'll Settle This Yet) is a German game that
- closely resembles Nomic. Players take turns playing "Rule cards", which
- contain new rules, and voting on them. The complete set of rules,
- translated into English can be found at:
- http://www.gamecabinet.com/rules/DasRegeln.html
-
- A review of the game can be found at:
- http://www.gamereport.com/tgr11/dasregelnwirschon.html
-
- * Mediocrity
-
- Mediocrity is an amusing little game in which it pays to be mediocre.
- Invented by Douglas Hofstadter, it was published in Metamagical Themas
- (see Section 11 below).
-
- The rules are available online at
- http://www.cs.rmit.edu.au/~geoff/mediocrity.html
-
- * Playing Politics
-
- Michael Laver, Professor of Political Science at Trinity College,
- Dublin wrote a book called "Playing Politics" which describes a variety
- of games that would be of interest to Nomic players. His games are
- designed to teach the forces involved in real-world poltical decision
- making, but they are also a lot of fun. The publishing details are
- listed in Section 11 below.
-
- Professor Laver's home page is at:
- http://www.bess.tcd.ie/polsdept/1laver.htm
-
- Some of his games can be found online at
- http://www.cs.rmit.edu.au/~geoff/political.html
-
- ----------------------------------------------------------------------------
-
- 10. Nomic related pages on the Web.
-
- There are a plethora of Nomic pages on the net. Again, there are too many
- for me to keep track of in this FAQ. Check out Swann's Nomic Ring page at
- http://www.sff.net/people/saswann/nomic/ring.htm
-
- A few sites of general interest are:
-
- * Peter Suber's Nomic page:
- http://www.earlham.edu/~peters/nomic.htm
-
- * The Nomic Frequently Asked Questions List (this FAQ):
- http://www.cse.unsw.edu.au/~malcolmr/nomic/FAQ.html
-
- * The Nomic FTP Repository:
- ftp://ftp.cse.unsw.edu.au/pub/users/malcolmr/nomic/index.html
-
- * The Net Nomic Database:
- http://www.cse.unsw.edu.au/~malcolmr/nomic/
-
- ----------------------------------------------------------------------------
-
- 11. Books and references.
-
- * Title: The Paradox of Self-Amendment, A Study of Logic, Law,
- Omnipotence, and Change.
-
- Author: Peter Suber
-
- Publisher: Peter Lang Publishing
-
- Date: 1990
-
- ISBN: 0-8204-1212-0
-
- Online version: http://www.earlham.edu/~peters/writing/psa/index.htm
-
- Description (by Suber):
-
- PSA is the first (so far the only) book-length study of self-reference
- problems in law. It focusses on one such problem from American
- constitutional law, but in the discussion of it ranges widely over
- other problems and other jurisdictions. That one central problem is
- whether the amendment clause of the constitution can be used to amend
- itself. Alf Ross, a notable jurist and logician, argued that it cannot.
- I argue that it can, and show in addition that self-amendment has
- frequently occurred in fact. In the process of showing the
- permissibility of self-amendment, I discuss much of the law of the U.S.
- federal amending process, the theological paradox of omnipotence, the
- nature of paradox, legal rationality, and legal change. Nomic is
- Appendix 3 of the book.
-
- I can't recommend that every avid Nomic player buy the book, for it
- costs $70 US. But I can recommend that they persuade their local
- library to do so! The book would be helpful for anyone who took a
- serious theoretical interest in the game or in the logic of
- self-amendment. I can recommend this essay-length synopsis of the main
- argument of the book:
-
- Peter Suber, "The Paradox of Self-Amendment in American Constitutional
- Law," _Stanford Literature Review_, vol. 7, nos. 1-2 (Spring-Fall 1990)
- pp. 53-78 (available online at:
- http://www.earlham.edu/~peters/writing/psaessay.htm)
-
- * Title: About Nomic: A Heroic Game That Explores the Reflexivity of the
- Law
-
- Author: Douglas R. Hofstadter
-
- Published: Scientific American, 246 (June 1982) pp16-28
-
- Description:
-
- An early version of the rules, taken from the unpublished text of "The
- Paradox of Self-Amendment", with explanation and commentary by Suber
- about the purpose of the game and the possible directions it could
- take.
-
- * Title: METAMAGICAL THEMAS: Questing for the Essence of Mind and Pattern
-
- Author: Douglas R. Hofstadter
-
- Publisher: Penguin Books
-
- ISBN: 0-14-008534-3
-
- Description:
-
- A reprint of the his Scientific American articles, along with some
- extra discussion and feedback from readers.
-
- * Title: Playing politics : the nightmare continues
-
- Author: Michael Laver
-
- Publisher: Oxford University Press
-
- Date: 1997
-
- ISBN: 019285321X
-
- Description:
-
- Do you like getting your own way, making money, cheating your friends,
- reneging on your promises? A born politician, you will revel in playing
- Michael Laver's entertaining games based on the double-dealing of
- real-life politics. Michael Laver, a leading political scientist, has
- designed the games to be simple to play and at the same time revealing
- of the political process. They are ideal for budding politicians,
- politics students, and all those who enjoy games involving strategy and
- bargaining.
-
- By playing Agenda, Coalitions, and even three-sided soccer, you can
- fight elections, overthrow governments, and make deals, all in the
- interests of winning or holding on to power. Whether you are securing
- public funding to support your particular project or coming out top in
- the opinion polls, anyone can have fun with the games, and by playing
- politics get a feel for the fascinating complexity of the real thing.
-
- ----------------------------------------------------------------------------
-
- 12. Acknowledgements.
-
- I'd like to thank the following in helping me to construct this FAQ.
-
- Karl Anderson
- <karl@reed.edu>
- Don Blaheta
- <blahedo@quincy.edu>
- Paul Bolchover
- <pb10003@phx.cam.ac.uk>
- Scott de Brestian
- Chuck Carroll
- <ccarroll@dfw.net>
- Doug Chatham
- <dchatham@utk.edu>
- David Chapman
- <chapman@adtaz.sps.mot.com>
- Joseph DeVincentis
- <devjoe@wilma.che.utexas.edu>
- Steve Gardner
- <gardner@aurora.cc.monash.edu.au>
- Mitchell Harding
- <mitcharf@mail.utexas.edu>
- Ted Helm
- <enhF94@hamp.hampshire.edu>
- Peter Hollo
- <raven@geko.com>
- Denis Howe
- <dbh@doc.ic.ac.uk>
- Oerjan Johansen
- <oerjan@nvg.unit.no>
- Ed McGuire
- <ed@i2.com>
- Nelson Minar
- <nelson@santafe.edu>
- Aneel Nazareth
- <nazareth@tep.org>
- Michael Norrish
- <Michael.Norrish@cl.cam.ac.uk>
- Clair Pritchett
- <pritcc@ut.rockymt.net>
- Jason Reed
- <jreed@mail.tds.net>
- Gareth Rees
- <Gareth.Rees@cl.cam.ac.uk>
- Garth Rose
- <roseg@ucs.orst.edu>
- Peter Suber
- <peters@earlham.edu>
- Benjamin Thompson
- <benjamin@oro.net>
- Bill Trost
- <trost@cloud.rain.com>
- Geoff Wong
- <geoff@cs.rmit.edu.au>
-
- ----------------------------------------------------------------------------
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-
- Last modified: May 26 1999
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