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- Path: senator-bedfellow.mit.edu!faqserv
- From: errera@ese.ogi.edu (Claude Errera)
- Newsgroups: alt.games.marathon,comp.sys.mac.games.action,comp.sys.mac.games.announce,comp.answers,alt.answers,news.answers
- Subject: [alt.games.marathon] FAQ-monthly posting
- Supersedes: <games/marathon-faq_838923244@rtfm.mit.edu>
- Followup-To: alt.games.marathon, comp.sys.mac.games.action
- Date: 3 Sep 1996 22:21:42 GMT
- Organization: none
- Lines: 1336
- Approved: news-answers-request@MIT.EDU
- Expires: 17 Oct 1996 22:18:21 GMT
- Message-ID: <games/marathon-faq_841789101@rtfm.mit.edu>
- NNTP-Posting-Host: bloom-picayune.mit.edu
- Summary: This posting contains frequently asked questions for the newsgroup
- alt.games.marathon, including where to find more information. It
- should be read by anyone who wishes to post to the alt.games.marathon
- newsgroup, or any related mac games group.
- X-Last-Updated: 1996/09/03
- Originator: faqserv@bloom-picayune.MIT.EDU
- Xref: senator-bedfellow.mit.edu alt.games.marathon:24482 comp.sys.mac.games.action:34227 comp.sys.mac.games.announce:299 comp.answers:20925 alt.answers:20252 news.answers:80972
-
- Version: 1.7
- Posting-Frequency: monthly
- Archive-name: games/marathon-faq
- Last-modified: 1996/09/03
- URL: http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/a.g.m.faq.html
-
- V1.7 September 2, 1996
-
- Welcome to the Alt.Games Marathon FAQ! If after reading this, you
- still have questions (or know of questions that belong here), feel
- free to send them along. (My email address is errera@ese.ogi.edu.)
-
- All links are valid as of September 2, 1996. I'll try to make sure that new
- ones make it in (you can help by mailing any I've missed to me), and
- broken/disappeared ones (like that word?) get removed.
-
- This file will *not* cover information that's already covered in
- a current marathon FAQ. As of today, that list includes the Marathon
- Spoiler Guide:
-
- http://www.grayphics.com/marathon/spoiler/ (Recently updated)
-
- and the Grenade Jumping FAQ, offline for the time being, but downloadable at
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/gren.jump.faq.11.hqx
-
- and the Devil in a Blue Dress FAQ:
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/devilfaq.html
-
- or in downloadable form at
-
- http://www.ese.ogi.edu//pub/entertainment/marathon/combo/devilfaq.hqx
-
- and the Net Play Tips FAQ (still in its infancy, but send questions, and
- he'll update it):
-
- http://www.ames.net/marathon/net/
-
- (Did I miss any? I'm not including the Marathon FAQ 3.0 because it is
- no longer being maintained.)
-
- This file will be reposted monthly, and pointers will be posted weekly.
- It is also available in html format at
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/a.g.m.faq.html
-
- or text format at
-
- ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/a.g.m.faq.txt
-
- Any major (or even minor) errors should be pointed out to me, so
- that I can fix them.
-
- Now, finally, when someone asks a FAQ on a.g.m, you can finally
- say, "Go read the FAQ!" Won't that feel good?
-
- Claude Errera
- errera@ese.ogi.edu
-
- -----------------------------------------------------------------------
-
- CHANGES/ADDITIONS IN THIS VERSION:
-
- - Updated PC version question
- - Updated cheat programs question
- - Updated ftp sites question
- - Updated available editors question
- - Added Pfhorte objects question
- - Updated sight patch question
- - Updated 68K crash question
- - Added Infinity demo shotgun ammo (level 1) question
- - Added Infinity demo kkv location question
- - Added Infinity demo kkv-in-netplay question
- - Lots of link additions/subtractions
-
- -----------------------------------------------------------------------
- General
- What kind of game is Marathon?
- Is there a PC version?
- How do I get more serial #s?
- Could someone mail me/post the game?
- Is there a way to start on any level I want?
- Are there any secret codes for Marathon?
- How about cheat programs?
- How do you take screen shots in Marathon?
- How do I find out what frame rate my machine is running at?
- Are there any useful commands not mentioned in TFM?
- Does Bungie rock, or what?
-
- Gameplay
- How do I get past Colony Ship/G4 Sunbathing/whatever?
- How do I get aliens to turn on in M2 net play?
- What's with the two greyed-out net game options in M2?
- Can I play Marathon over the Internet?
- Can I play Marathon over a modem?
- Is there any way to run faster than normal?
-
- Modifying Marathon
- What's a good ftp site for Marathon stuff?
- What's available in terms of editors?
- How do I use this 3rd party Map/Physics Model/stupid thing?
- Are there any maps designed after real buildings?
- How can I use Shapes patches on PCI macs?
- I made a very simple map, but I can walk through the walls! What gives?
- I'd like to add terms to my M2 map, but Pfhorte only let's me add 1! Why?
- How can I make objects I've added with Pfhorte show up during gameplay?
- Is there a sight patch for M2?
-
- Troubleshooting
- How come lots of map crash on my 68K mac? Can I stop this?
- How come my net-games keep fragmenting and what can I do about it?
- How come certain key combinations don't work?
- How can I get 16-bit sound on M2?
- How come I can't make films off of saved games?
- Is there a way to make films of later levels?
- I can't get Music to work! What's going on?
- I couldn't get the real-time mic to work in M2. What's going on?
- Why can't I use the mic in M1? Everyone else can...
- How do I change views in net games/films?
-
- Infinity Demo
- Is that shotgun ammo at the end of level 1 accessible?
- How do I find the new weapon on level 2?
- How can I shoot my friends with that new weapon?
-
-
- Appendix 1: Marathon Web Sites
-
- Credits
-
- -----------------------------------------------------------------------
- GENERAL
- -----------------------------------------------------------------------
- * What kind of game is Marathon?
-
- It's a first-person, 3D texture-mapped shoot-em-up in the same genre as
- Doom, among others. It's better than the rest, but it's in the same
- genre... (How was that for objective?)
-
- -----------------------------------------------------------------------
- * Is there a PC version?
-
- Marathon for Windows95 will be released on September 6. (This is an
- official Bungie date.) In the meantime, you can learn about (and
- download) the demo from
-
- http://www.bungie.com/m295demo.html
-
-
- -----------------------------------------------------------------------
- * How do I get more serial #s?
-
- Call Bungie at (800) 295-0600 and order them, for about $15 each. Or
- check out their store on the web:
-
- http://www.bungie.com/store.html
-
- -----------------------------------------------------------------------
- * Could someone mail me/post the game?
-
- Get a life, okay?
-
- 1) Bungie's a great company-buy the software if you like playing
- the game.
- 2) It's illegal.
- 3) M1 is 12 megs total, and M2 is 52 megs. These are a bit large for
- posting...
-
- -----------------------------------------------------------------------
- * Is there a way to start on any level I want?
-
- Just hold down the Command and Option keys as you click on Begin Game.
- Likewise, for Cooperative play, hold down Command and Option keys as
- you click on Gather Network Game.
-
- -----------------------------------------------------------------------
- * Are there any secret codes for Marathon?
-
- You mean besides that command-option thing up above? Well, maybe. It's
- possible to empty an entire clip nearly at once by holding down the
- fire key and tapping next and previous weapon very quickly (emphasis on
- very). I'm not sure you'd call this a cheat code, but it's certainly
- undocumented in any Bungie literature.
-
- There were lots of cheat codes in the M1 beta (PATHWAYS, PZBXAY,
- TOASTER, FATMAN, PISTOL, FISHEYE, ISEEYOU, HAVESOME, OXYGEN, HEALTH,
- AMMO, ASLAG, and probably many more), but they were pulled out before
- release of the demo or the full commercial version, and they didn't
- seem to ever make it into M2 (although the really early stuff never got
- out...).
-
- -----------------------------------------------------------------------
- * How about cheat programs?
-
- Sure.
-
- For adding weapons, ammo, health, powerups, oxygen, or objects (like
- uplink cards), the cheater to get is Eggert Thorlacius' Marathon
- Cheater 5.0.1. It currently works with Marathon, the Marathon Demo,
- Marathon 2, the Marathon 2 Sneak Preview, the Marathon 2 Demo, and the
- Infinity Demo. Its only shortcoming is that it requires a saved game in
- order to function. (That is, you can't use it to give yourself unlimited
- powers at the beginning.)
-
- Also for both M1 and M2, you can use the Marathon Universal Patcher,
- which actually modifies the Marathon app to start your player out with
- greater stats. It was created by Naoki Yokoyama.
-
- For M2 only, you can grab a copy of Tim Swihart's Maramacros. These are
- MacsBug macros, and as such require MacsBug, available at finer Apple
- ftp sites everywhere. Once installed (and they come with extremely
- detailed installation instructions), they allow you to give yourself
- anything you want, without the necessity of saving first. Extremely
- handy...
-
- For all flavors of M2, plus the Infinity Demo, there's the Infinity
- Game Wimp. It's a lot like the Marathon Cheater, except that it adds
- some flexibility and ease-of-use for folks who like to cheat a little
- bit.
-
- For M1, and for 68K only, there's the Plus Key Save Anywhere patch.
- This allows you to save anywhere using the Plus key. (Um, I guess the
- filename made that last sentence uneccessary...) Unfortunately, it
- doesn't work with PowerMacs, or with M2.
-
- -----------------------------------------------------------------------
- * How do you take screen shots in Marathon? Command-shift-3 doesn't
- seem to work.
-
- Three ways:
-
- The free way is to hit Shift-5 *before* hitting command-shift-3. (The %
- sign (shift-5) gives more processing time to the OS, which allows the
- regular screen shot combo to work.)
-
- The fancy free way is to download PIXs, an exclusive MacUser screen-snap
- utility available only from ZiffNet's MacUser web site or from ZiffNet
- forums on online services.
-
- MacUser's Home Page:
- http://www.zdnet.com/macuser/
-
- PIXs Page:
- http://www.hotfiles.com/swbrowse/MC10/5/5/mac-MC10556.html
-
-
- The not-free way (but it has other advantages) is to download Snapz, a
- screen-snap utility from Ambrosia Software <http://www.AmbrosiaSW.com/>.
-
- With any of these routes, here's a hint for getting clear shots (since screen
- shots are rarely instantaneous): instead of taking the shot during
- gameplay, replay the film and slow it down to nothing before taking the
- shot. (Obviously, this assumes you can get a film of the area in
- question. Remember Maramacros, if you're doing this in M2.)
-
- -----------------------------------------------------------------------
- * I see all these posts comparing frame rates for Marathon. How do I
- find out what frame rate my machine is running at?
-
- Shift-/ (or ?, if that makes more sense to you).
-
- This works for both Marathon 1.2 and 2.0. It doesn't work for 1.0 or
- 1.1.
-
- -----------------------------------------------------------------------
- * Are there any useful commands not mentioned in TFM? (like using the
- [] keys to speed up/slow down films, how to get frames per second, etc)
-
- Well, actually, the bracket keys thing *is* mentioned in the manual...
- and I don't know of any other ones. (Feel free to send 'em to me, if
- you do.)
-
- -----------------------------------------------------------------------
- * Does Bungie rock, or what?
-
- Indubitably.
-
- -----------------------------------------------------------------------
- GAMEPLAY
-
- -----------------------------------------------------------------------
- * How do I get past Colony Ship/G4 Sunbathing?
-
- Read the Spoiler Guide:
-
- http://www.grayphics.com/marathon/spoiler/m1/13.html
-
- and
-
- http://www.grayphics.com/marathon/spoiler/m1/8.html
-
- (This is a general answer for all spoiler-type questions. Go to
-
- http://www.grayphics.com/marathon/spoiler/
-
- for other levels, of course...)
-
- -----------------------------------------------------------------------
- * How do I get aliens to turn on in M2 net play? I've checked the
- aliens box in the Gather dialog, but they never show up!
-
- They don't show up because Bungie left them out of their net levels.
- Whether this is a good or bad decision is totally a matter of personal
- opinion, but people seem to have almost religious convictions about it
- one way or the other. (Personally, I like not having them. They just
- got in the way of shooting my friends.) Bottom line, though.... that's
- the way it is, deal with it.
-
- There are at least three workarounds.
-
- 1) Add your own aliens to Bungie's net levels, using a tool like DOPE
- or Pfhorte.
-
- 2) Download one of the over 500 third-party M2 levels. A very large
- percentage contain aliens, and the same tools can be used to add
- them to the levels that don't have any (or don't have enough).
-
- 3) Shoot your friends more.
-
- -----------------------------------------------------------------------
- * What's with the two greyed-out net game options (Keep Away from Rob
- and Pile on Greg) in M2? Are they just cruel jokes perpetrated on the
- adoring Marathon public by those meanies at Bungie? Or did they just
- never get around to finishing them?
-
- Here's the old answer:
-
- Well the wisdom for a long time was, they were planned but scrapped
- because of time considerations. However, recently Jack Lin
- <Jack_Lin@brown.edu) discovered that if you enabled the menus in
- Resedit, then played Keep Away from Rob with one of the players taking
- the name Rob, that player will receive invincibility and invisibility
- for the duration of the game. "Rob" is then rated on his kills per
- minute.
-
- Based on this info, it would be foolish to say indisputably that Pile
- on Greg doesn't work at all. (Here's a wild guess-I've never tested it:
- It's a variant of Kill the Guy with the Ball, where "Greg" can't
- actually drop the skull. Who knows... enable the menu, name one of your
- players Greg, and try it for yourself.)
-
- Update: Noone else has been able to get this to work (and lots of people
- have tried). Bungie has said these games don't work, so maybe it's time
- to take them at their word...
-
- -----------------------------------------------------------------------
- * Can I play Marathon over the Internet?
-
- You can try playing over the internet. There haven't been too many
- reports of success, but all the info you need to get started can be
- found at
-
- http://www.xmission.com/~morrison/AoI/home.html
-
- There is some hope, though... Joe Kloss (of Netlink fame) has been
- hinting that he might release an internet-savvy version of Netlink...
- seems the problem is latency, not bandwidth. More info as it becomes
- available.
-
- -----------------------------------------------------------------------
- * Can I play Marathon over a modem?
-
- For playing over a modem, Netlink is the way to go (easily 5-10 times
- better frame rates than ARA). You'll find all the info you need to get
- up to speed with Netlink at
-
- http://www.grayphics.com/marathon/netlink/
-
- Once you're functional, you can register with the NetLink directory, to
- find folks to shoot at:
-
- http://fluffy.neb.net/Netlink/
-
- -----------------------------------------------------------------------
- * Is there any way to run faster than normal?
-
- It can be shown that sidestepping while running forward is actually
- considerably faster than running forward by itself. To prove it to
- yourself, check out Bungie's M2 net level Everyone's Mortal But Me.
- Stand at the back of one of the alcoves, and run out towards the central
- pillar. You'll fall short. Now start in the same place, but turn a bit
- toward one wall or the other, and hold down your sidestep and forward
- keys simultaneously. You'll make it with ease...
-
- The one caveat here is if you're already running forward, holding down
- the sidestep key will slow you down drastically. Basically, you need to
- start running in this configuration.
-
- -----------------------------------------------------------------------
- MODIFYING MARATHON
- -----------------------------------------------------------------------
- * What's a good ftp site for Marathon stuff?
-
- Well, I'm biased...
-
- The acknowledged mecca for all things Marathon used to be AMUG, the
- Arizona Marathon Users Group. Their ftp server was the first place
- Marathon stuff showed up on the internet. However, their support for
- all things marathon seems to have dried up. (If you work for them,
- and you disagree with this statement, feel free to write and correct
- me. I'd be happy to be wrong here...)
-
- Organized (hmph!) stuff can be found at
-
- ftp://ftp.amug.org/pub/contrib/marathon/
-
- and newer stuff that hasn't been moved over can be found at
-
- ftp://ftp.amug.org/approved_incoming/
-
- Since support for Marathon on AMUG has gotten weak, finding anything
- specific can be a bear. (Get ready, here's where my bias starts
- showing...)
-
- Just about everything useful that has ever come out for either Marathon
- 1 or Marathon 2 can be found at the Marathon HyperArchive NorthWest:
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/
-
- One notable exception is a film archive. Also, some folks have had
- trouble getting large stuff with a web browser, so you can access the
- same files through the ftp side of this site:
-
- ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/
-
- Lots of Marathon web pages are linked off of Marathon Central:
-
- http://www.grayphics.com/marathon/
-
- and several pages with a significant amount of unique file content are
- not:
-
- http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html
- Contains the home of MaraOS, a Marathon file manager, as well as some
- very well-done homegrown maps and some films.
-
- http://www.herringn.com/personal/aaron/marathon/hotlist.html
- Contains lots of stuff, on a nice fast connection. A bunch of good
- films can be found here.
-
- http://www.lava.net/~kirill/marathon/index.html
- A few nearly indispensable utilities for mapmakers, and some nice
- maps, too.
-
- http://members.aol.com/dakonsoft/index.html
- Films, and film utilities
-
- And finally, let's not forget Bungie's own site:
-
- http:/www.bungie.com/ and ftp://ftp.bungie.com/
-
- Good for the demo (M1, M2, or Infinity) and some other random stuff. You
- can also buy stuff (T-shirts, games, hint books) online.
-
- All these, and many more, are listed in Appendix 1.
-
- -----------------------------------------------------------------------
- * What's available in terms of editors?
-
- Depends on what kind of editing you want to do, and for which game. All
- version numbers listed here are valid as of September 3, 1996. All
- files are available at the HyperArchive NorthWest, and most are
- available elsewhere as well.
-
- For Marathon 1:
-
- Editor Type Product (most recent version)
-
- Map Editor Pfhorte (1.0d26)
- Most useful interface
- Mia (1.0b19)
- "Cleanest" (tends to make more bug-free maps)
- Marathon Map Editor (1.0d7)
- Last updated over a year ago
-
- Shape Editor Pfhred (1.3.1)
- Lots of unique features, but still buggy (although much
- better than 1.3)
- Marathon Shape Installer (2.0b1)
- Less buggy than Pfhred, but not as capable
- Marathon Shapes Editor 1.2b
- Can make patches
- Shape Shifter (0.8d68)
- Allows actual graphics editing
-
- Physics Editor Physics Model Editor 1.1
- Nice, and the only one
-
- Utilities NK Level Mover (1.0a2)
- Moves map levels between maps
- Object Placement Editor (1.4)
- A more convenient way to add objects to maps
- LiteEdit (1.0)
- The easiest way to change lighting types in a map
- Term Installer (2.1)
- By far the best way to install resource for a new
- Marathon scenario
- Shape Shuttle (1.0b1)
- Can make patches (but nothing else)
- Marathon Sound Transporter (not numbered)
- A pretty interface for sound patches
- Map Select (1.0)
- Allows drag-n-drop selection of current map
-
- Documentation Pfhorte Handbook (1.3)
- Tons of info on creating maps. Not only for Pfhorte
- Pfhorte Users Guide (2.2)
- Less complete than the Handbook, but still useful
- Marathon Engine FAQ 0.6
- Very old, but still has a bunch of good info
-
- For Marathon 2
-
- Editor Type Product (most recent version)
-
- Map Editor Pfhorte (2.0a14)
- The only editor currently available. Still in alpha
- development (read: not feature complete and buggy) but
- nevertheless quite powerful
-
- Shape Marathon Wall Extractor (0.8b)
- Extracts wall textures from M2, and puts them into a
- special kind of M1 Shapes file, where they can be
- edited with standard M1 Shapes Editors
-
- M2 Shape Shuttle (1.0a3)
- Like the Wall Extractor, except that it lets you
- install part of a single textureset, instead of all
- four full ones
-
- Physics Alchemist (1.0b3)
- By the same guy who made the M1 Physics Editor
-
- Utilities Hex! (0.99)
- Easy-to-use term editor
- Durandal Object Placement Editor (1.20)
- Does for M2 what OPE does for M1
- M2 Sound Converter (0.5b)
- Converts M2 sounds to resources, to make them easy to
- edit, then back when you're through
- MapInfo 1.3.1
- Gives you lots of info quickly on M1 and M2 maps, and M2 films
-
- Documentation Pfhorte 2.0a14 Guide (Final)
- A very nicely laid out guide to using Pfhorte 2.0ax
- Marathon Map Making Assistant (1.0b3)
- An AppleGuide document with basic info about M2
- mapmaking (also works in M1, but is less relevant)
-
-
-
- -----------------------------------------------------------------------
- * How do I use this 3rd party Map/Physics Model/stupid thing?
-
- Take a deep breath...
-
- For Marathon 1, in order for Marathon to work at all, there needs to be
- the following four files in the same folder (with these names):
-
- Marathon (actually, this can be called anything)
- Shapes
- Sounds
- Map
-
- and if you want to use a physics model, it needs to be in that folder
- as well, and called
-
- Physics Model
-
- (All of those names are case-insensitive: MAP works as well as Map
- which works as well as mAp, but NewMap or MapNew won't work at all.)
-
- So, in order to use a third-party item (map, phys model, whatever), you
- need to move your original someplace safe (or rename it) so that it
- doesn't get overwritten by the file you move in. Then, simply rename
- the new file Map (or whatever), move it into your Marathon folder, and
- you're off!
-
- If you download a shapes patcher (or sound patcher), you'll need to run
- it on your existing file. Be aware that many patchers are not
- reversible-if you've got the disk space, you should make a copy of your
- shapes file before running the patcher. (If you don't have the disk
- space, make sure you've still got your original Marathon disks or CD
- before patching these files...)
-
- Music files are optional. (Marathon runs perfectly well without it.) If
- you decide to use a third party one, though, again, remember to name it
-
- Music
-
- in order to make it work...
-
- (See Music troubleshooting for more info about Music files.)
-
- For Marathon 2, things are (supposed to be) much more modular. You can
- place any M2 file in the M2 folder, and it will show up in the
- Environment preferences dialog. (That is, at the opening screen, select
- Preferences, and then select Environment from the popup menu.) The
- problem is, it doesn't always work this way... sometimes Marathon gets
- confused as to which map or physics or shapes file was selected. The
- solution here is to move all unused files out of the Marathon folder.
-
- You can also drag and drop any Marathon file (Map, Physics, Shapes,
- saved game, whatever) onto your Marathon app, and it will be opened.
-
- To play a film is a bit more difficult. In theory, Marathon 2 should be
- able to differentiate between map files, and choose the one that
- matches the film you're trying to play. In practice, it doesn't work
- that way. It opens the first map, alphabetically, that it finds in the
- Marathon folder. If the film you're trying to watch isn't playing with
- the proper map file, try renaming the map file by putting a 0 (zero) in
- front of it.
-
- -----------------------------------------------------------------------
- * I'd really like to play maps that are designed after real places. Do
- you know of any?
-
- I made a list of these up a little while ago. If you made one, and it's
- not on the list, drop me mail and I'll rectify that. All of these can
- be found using the Maps Search page at the HyperArchive.
-
- Cro-will
- Kill this thing
- Oh Pfhuck
- Rumba Office
- The Woolen Mill 1.1
- Chuck's Maps
- UCSC Hahn Student Center
- Hutch v1.0.1
- Madd Ox/Hijacker
- Stardate 9508.18
- Logan's Maps
- Clara Dickson
-
- -----------------------------------------------------------------------
- * I have a PCI mac, and every shapes patch I download crashes my
- machine. How can I use these?
-
- Okay, since there are only two M2 shapes patches right now, I'll
- assume you're asking about M1. There seems to be a problem with the
- shapes patchers on some PCI macs (7500s and 8500s for sure).
-
- Workaround: Open the shapes patch with Resedit, and copy the .256
- resource. Open your Shapes file (or preferably a copy of it) and paste.
- (Answer YES, not UNIQUE in the resulting dialog.)
-
- This works for MSE patches, and Shape Shuttle patches. Rescompare
- patches are harder... you'll need to find a machine that doesn't crash,
- install the patch there, then move the patched file back to your PCI
- mac.
-
- -----------------------------------------------------------------------
- * I made a very simple map, but I can walk through the walls! What gives?
-
- Your simple map contains only one polygon, right? Marathon's engine can't
- deal with this, since it bases a lot of its decisions on inter-poly information
- (what monsters heard you on neighboring polys, where they can go, etc.).
- You need at least two polys for a map to function.
-
- -----------------------------------------------------------------------
- * I want to add terms to my M2 map, but Pfhorte only let's me add 1! Why?
-
- Steve was being frugal. The same code that keeps track of lighting
- types also keeps track of terms... so in order to add new term options,
- you need to add new lighting types (in the Edit Lighting Types dialog).
- This is a good idea anyway... maps with one lighting type are boring.
-
- -----------------------------------------------------------------------
- * Hey! I added a bunch of objects to my map with Pfhorte, but they're
- not showing up in the game. What gives?
-
- There are two steps to adding objects to a map-telling Pfhorte how
- many there are, total (and how to distribute them), and actually
- placing them. If all you do is add the objects to the map, but don't
- tell Pfhorte how to deal with them, you won't get any at all. (This is
- good, actually, from a flexibility standpoint... you can lay out your
- objects as you want them, but don't actually have to deal with them
- during testing if you don't want to.)
-
- Go to the Object Placement Info box (from the Edit Menu), and fill in
- the boxes so that you have at least as many of that object to start as
- you'd like. (For much more detailed info on this, check FrigidMan's
- Pfhorte Guide.)
-
- -----------------------------------------------------------------------
-
- * Is there a sight patch for M2?
-
- No. Well, sort of. There's a program (called M2 Crosshairs) that places a set
- of crosshairs on your screen. You fire it up, then start playing Marathon. It
- has a few caveats (it doesn't work on multiple-monitor setups, the 68K version
- has never been tested on a 68K machine, it's very hard to turn off temporarily),
- but if you *must* have a sight, this is it. However, in terms of a sight patch
- that actually gives you sights for each weapon in the game (like the M1 patch),
- no, there isn't one, because there are no shapes editors for M2. (There won't
- *be* any shapes editors for M2 until Infinity comes out, it seems...)
-
- -----------------------------------------------------------------------
- TROUBLESHOOTING
- -----------------------------------------------------------------------
- * How come lots of map crash on my 68K mac? Can I stop this?
-
- Contrary to (very) popular belief, there is *no* truth to the
- rumor that any map made on a PPC mac will crash a 68K mac. If the
- map crashes, there are bugs. End of story.
-
- Type 1 errors usually mean you haven't allocated enough memory
- to Marathon. Solution: allocate more (via Get Info in the finder) until
- the crashing behavior goes away. (And turn off that nasty Ram Doubler!)
-
- Type 11 errors almost always mean the map maker made a nasty mistake.
- Contact him/her and yell a lot.
-
- Type 4 errors are some of the most common. They are usually (but not
- always) attributable to zero line length errors. If you're a map
- enduser (not a mapmaker), the easiest solution, by far, is to grab a
- copy of the very small, very handy program called Ignore Zero Divides.
- (It's available at finer Marathon sites everywhere.) This will cause
- your mac to ignore any divide-by-zero functions, and keep it from
- crashing with a Type 4 error. (This program is unneccessary on
- Powermacs, because the error checking Marathon does is a bit more
- robust in this area.)
-
- You can find more information about specific crashes (and their causes)
- in the Pfhorte AntiCrash Guide.
-
- If you're a mapmaker, and want to fix the problem, you're better off
- if it happens in a Marathon 1 map. That's because Pfhorte 1.0d25 can
- detect these errors, and make them very obvious when you open the
- offending map. (Try it-you'll see.) If you're trying to fix a Marathon
- 2 map, try Randy Reddig's solution:
-
- "if you have a map with a dbz error somewhere in it, it is not
- impossible to correct. open it in marathon (keep in mind that i'm
- assuming you have a powermac), and walk around your map, looking
- at the most zoomed in map mode every few paces. a zero length line
- will usually show up as a bold green dot where there should normally
- be a crossing between a couple dim green lines."
-
- -----------------------------------------------------------------------
- * How come my net-games keep fragmenting and is there a way to cut
- down/prevent it?
-
- Usually, it has to do with a big difference in speed among the
- computers in play (a problem that is exaggerated with a slower network,
- like localtalk or over NetLink Remote). Sometimes, it has to do with
- one or more players starting to move before everyone has completely
- joined.
-
- Strategies for minimizing the problem:
-
- -Stick with maps that don't have huge amounts of open space (where you
- can see a lot)
-
- -Be sure everyone waits a few seconds at the start of a game, so that
- everyone has a chance to join properly
-
- -Let the slowest machine do the gathering (This is sort of a last
- resort, since it will slow down overall net play speed)
-
-
- Other possible reasons for fragmentation:
-
- Multiple versions of the game are in use (say, one player is using 1.1,
- because the mouse control is better, and the rest are using 1.2).
- Solution: Standardize.
-
- Not everyone's using the same physics model. Solution: Standardize
- (including on nothing).
-
- Someone's got a modified app/shape/sound file. (This is a less common
- reason, in my experience.) Solution: Standardize. (Seeing a pattern
- yet?)
-
- Network traffic (non-marathon) is heavy. Solution: Tell everyone on
- your LAN to quit it, you're playing an important game.
-
- -----------------------------------------------------------------------
- * How come certain key combinations don't work?
-
- Some keyboards are not capable of four keystrokes at once, which is
- easy to achieve playing Marathon. And the Apple Adjustable keyboard
- has irritated many Marathon players, because trying to mix keys from
- the main section and the detached numeric pad is dicey at best.
-
- Bottom line-if it bothers you enough, get a better keyboard. (Both the
- AppleDesign keyboard and the Apple Extended II keyboard handle anything
- you can dish out, Marathonwise.) And if that advice bothers you,
- consider that an unhealthy number of people have used Marathon as a
- justification for a PowerMac... what's a keyboard, in the grand scheme
- of things?
-
- -----------------------------------------------------------------------
- * How come the manual says Marathon 2 does 16-bit sound, but that
- option's always greyed out in the prefs dialog box?
-
- Three possible reasons.
-
- 1) You haven't allocated enough memory to Marathon.
-
- 2) You tried the Sneak Preview before installing the full version. The
- prefs file names for these two apps are the same, and the full
- version will run fine off the sneak preview's prefs. (Did you need to
- enter a serial number when you played the full version for the first
- time? That should have clued you in...) The sneak preview was not
- capable of 16-bit sound, so the option was permanently greyed out.
-
- Toss your prefs, enter your full serial number, and the option should
- become available again.
-
- 3) You don't have SoundManager 3.1 installed. (To recap, you need a
- minimum of v3.0 for M1 to play music, and 3.1 for M2 to play 16-bit
- sound.)
-
- -----------------------------------------------------------------------
- * How come I can't make films off of saved games?
-
- Because.
-
- (That can be translated as "I don't really know, but my guess is, it
- was too hard for Bungie to make it work.")
-
- -----------------------------------------------------------------------
- *Is there a way to make films of later levels?
-
- Yes. Simply use the command-option trick described above, and the film
- will work up to the point that you either quit or save. (If you're
- playing Marathon 2, you can use Maramacros to get around the fact that
- command-option starting means you're armed only with a pistol, three
- rounds of ammo, and your fist. Or you can just use the Marathon Universal
- Patcher... (for M1 or M2).)
-
- -----------------------------------------------------------------------
- * I can't get Music to work! What am I doing wrong?
-
- Well, if you're using Marathon 2, there *is* no music. (Except for the
- bit that plays during the opening credits.) You can't get it to play
- because Bungie removed the option (and replaced it with ambient sounds,
- which are *way* cooler).
-
- If you're using Marathon 1, there are a few things to check:
-
- -Do you have QuickTime v2.0 or higher and Sound Manager 3.0 or higher
- installed?
-
- -Do you have QuickTime Musical Instruments installed?
-
- -Is the Music checkbox in the prefs dialog greyed out? (Try giving
- Marathon more memory.)
-
- -Still greyed out? Have you allocated any sound channels (same prefs
- dialog)?
-
- -Have you allocated enough memory to Marathon? (In the Finder, click on
- the Marathon App (once), then select Get Info. If you set the
- bottommost number to 5000K or higher, you should have enough memory
- (in most situations) to play music.)
-
- -From Matt at Bungie: RAM Doubler (aka Satan-In-A-Box(TM)) will
- occasionally keep the music option dimmed even if you have all the
- requisite extensions and memory. If you're using it, turn it off.
-
- -If your karma is so bad that after all this, it's *still* not working,
- then just grab a CD with appropriately dark music, toss it in your CD
- player, and fire up Marathon.
-
- -----------------------------------------------------------------------
- * I followed the instructions in the manual, but I couldn't get the
- real-time mic to work in M2? What's going on?
-
- It's a bug. It'll get fixed, one of these days...
-
- -----------------------------------------------------------------------
- * Everyone else seems to be able to use the mic in M1, but I can't! Why
- not?
-
- Slower machines seem to have a problem with the mic. (We turn it off
- for net games, because if someone inadvertently hits his mic key, our
- Q610 freezes hard, and is out of the game.) Get a faster machine, or
- live without your mic.
-
- -----------------------------------------------------------------------
- * How do I change views in net games/films?
-
- This is actually a lot of questions, all rolled up into one. Starting
- with M1:
-
- You can't change views during the game, but the delete key (or
- backspace, or whatever it's labeled on your keyboard-the key in the top
- right corner of the main bunch of keys) will toggle through views.
- (Control-H, which sends the same keystroke, will also work.)
-
- In M2, due to a bug, you can't toggle through views during either net
- games or in films, unless there are other players on your team.
- (Everyone can have different colored shirts, but they all have to wear
- the same pants.) Bungie is working on a fix for this right now, and
- it'll show up on their web site as soon as it's done.
-
- Assuming that there are players on your team, toggling views during
- films works fine. And if you're playing a cooperative net game, the
- toggling also works during net play. (Pretty helpful...)
-
- So you've saved a ton of M2 films, but never figured out how to watch
- them, and you'd hate to toss 'em? Never fear. There are two programs
- that you might want to check out. The first is the Marathon Film
- Patcher, and it allows you to edit saved films in order to place
- everyone on the same team. A more permanent solution was created by the
- same person, and it's called the Marathon FilmHandling Patcher. It
- actually patches the Marathon 2 app to allow post-game carnage reports
- and toggled views on *all* films. (It's not recommended to use the
- patched app to play a regular net game, though, so this solution
- requires you to have two versions of the marathon app lying around.)
- A third option is the Batch patcher, which does what the film patcher
- does, for many film files at once, but with fewer user options.
-
- All three of these tools were created by Naoki Yokoyama, and can be found
- on the Utilities page of the HyperArchive NW.
-
- Update-there are now two new apps that help with this problem. FilmEdit 1.0
- allows you to change Team color, Shirt Color, and Player Name. Pfhilm
- Pfhixer 0.9b simply makes all players on the same team, and outputs
- a new film with a configurable extension at the end of its name.
-
- -----------------------------------------------------------------------
- INFINITY DEMO
- -----------------------------------------------------------------------
-
- * Is there a way to get that shotgun ammo off to the side at the end of
- level 1?
-
- There are lots of ways. The easiest is to run towards it, and fire a
- weapon downwards. (Any weapon you have works here... the pistol, the
- shotgun, you name it.) This should give you the lift you need to reach
- the ledge.
-
- To save ammo, you can try one of two techniques:
-
- - You can run forwards, and when you reach the other side (the
- beginning of the corridor that leads to the last term), you can hang a
- sharp right and you should have enough momentum to reach the shell ledge.
-
- - You can sidestep-run from the ledge you appear on. This will also
- give you the extra speed you need.
-
- -----------------------------------------------------------------------
-
- * Hey! I really want to play around with that new weapon, but I don't
- want to wait until the third level to get it! Is this possible?
-
- Yes, the KKV shows up on level 2, as well. The easiest way to find
- it is to watch the built-in films... one of them shows the entrance
- to the secret area. (To watch these films, start the demo, but don't
- do anything once you get to the main screen. (That is, don't push the
- Begin Game button.) After a few seconds of inactivity, one of the
- films will begin playing. If it's not the one you want to see, hit
- any key, then wait again.
-
- -----------------------------------------------------------------------
-
- * Bungie seems to have left the KKV off the net level. Is there any way
- to fix
- this before Forge comes out?
-
- Yes, there is. This info comes originally from Tim Crother
- <tcrother@bio.indiana.edu>
-
- Open your Pfhorte app in Resedit, and edit MENU resource 1012. (This
- should be weapons.) Scroll to the bottom of the list, and insert two
- new items after Green Ball: Submachine Gun and Submachine Gun Clip.
- (What you call these two slots is irrelevant, but their position is
- not.) Close and save.
-
- For anyone who doesn't feel like screwing with Pfhorte, a version of
- Duality (the net map that comes with the demo) has been modified to
- include two KKVs and a bunch of ammo, and can be found at the Marathon
- HyperArchive and the Marathon Hotlist. (Addresses below.)
-
-
- -----------------------------------------------------------------------
- APPENDIX 1: MARATHON WEB SITES
- -----------------------------------------------------------------------
- Start with this one: it has links to almost every Marathon site around:
-
- http://www.mit.edu:8001/people/dcoufal/mac3d.html or
- http://methane.mit.edu:8001/user/coufal/mac3d.html or
- http://www.grayphics.com/marathon/dave/mac3d.html
-
- ----------------------
- GENERAL (MULTIPURPOSE)
- ----------------------
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/
- almost every downloadable file available for Marathon, links
-
- http://www.herringn.com/personal/aaron/marathon/hotlist.html
- lots of files, links, local maps
-
- http://www.grayphics.com/marathon/
- Marathon Central: many marathon pages
-
- http://www.ames.net/marathon/
- files, links (and lots of Netscape 2.0 stuff...)
-
- http://imlab9.landarch.uiuc.edu/~ken/marathon/
- files, links, discussion pages
-
- http://www.grayphics.com/marathon/story/
- tons of info about Marathon's background -A MUST READ
-
- http://www.bungie.com/
- Bungie's home page
-
- http://www.grayphics.com/marathon/netlink/
- info on netlink
-
- http://www.cityscape.co.uk/users/ac53/TerminalSix/Marathon.html
- general info, links
-
- http://www.grayphics.com/marathon/motm/
- Map of the Month page
-
- http://www.wolfenet.com/~stompbox/mara.html
- files, links, local maps, Pfhor Anatomy page
-
- http://www.grayphics.com/marathon/maramag/
- Marathon Magazine
-
- http://annubis.jrc.it:5757/MapSearch.html
- Search the Marathon Map Makers Guild mailing list (down often)
-
- http://www.mediablitz.com:80/palace/
- The Marathon Palace (graphical chat)
-
- http://www.grayphics.com/marathon/MMMG/
- Marathon Map Makers Guild Homepage
-
- http://enterprise.cit.cornell.edu/Pages/Marathon
- Nick's Marathon Page (files, links)
-
- ---------------
- MARATHON 2 ONLY
- ---------------
-
- http://www.grayphics.com/marathon/slurpee/marathon2/
- http://www.grayphics.com/~brymen/
- http://www.grayphics.com/marathon/wilhelm/Mara2.html
- http://www.win.net/~utumno/marathon.html
- http://www.tiac.net/users/epidemic/marathon.htm
-
- ---------------
- MARATHON INFINITY ONLY
- ---------------
-
- http://www.bungie.com/infinity.html
- http://www.amug.org/~marathon/slurpee/marathon2/Files/Infinity/Infinity_Q_&_A.html
- http://www.grayphics.com/marathon/infinity
- http://www.psnw.com/~sax/infinity.html
- http://www.grayphics.com/~brymen/infinity.html
- http://www.westernappliance.com/ccn/marathon/mi/
-
- ---------------------------------------------------
- MAP PAGES (DEVOTED TO LOCAL MAPS, AND/OR UTILITIES)
- ---------------------------------------------------
-
- http://www.ese.ogi.edu/testinggrounds/
- A site devoted to improving mapmaking skills
-
- http://www.odsnet.com/pfhorte/index.html
- Pfhorte2 page
-
- http://www.odsnet.com/pfhactory/index.html
- ydnar's Pfhactory page
-
- http://www.grayphics.com/marathon/physics/index.html
- MaraModelEdit's Home Page (Marathon 1 physics editor)
-
- http://www-leland.stanford.edu/~hanson/alchemist.html
- Alchemist's Home Page (Marathon 2 physics editor)
-
- http://www.ai.mit.edu/people/jknight/M2sndconv.html
- M2 Sound Converter Home Page
-
- http://www.ru.u-tokai.ac.jp/~nao/e.index.html
- Dr. nao's Marathon Utilities Workshop (lots and lots of good stuff)
-
- http://museum.cl.msu.edu/~hndrcksn/Shape_Shifter.html
- Shape Shifter Home Page (Marathon 1 shapes editor)
-
- http://www.cjnetworks.com/~cubsfan/marathon/main.html
- Marathon II Physics Archive
-
- http://www.lava.net/~kirill/marathon/index.html
- Bach's map/utilities page
-
- http://www.grayphics.com/~frigid/fm-maps.html
- FrigidMan's maps page
-
- http://www.teleport.com/~matasar/marathon.html
- Ben Matasar's maps page
-
- http://www.unm.edu/~grok/maranet.html
- Jim and David's Marathon Maps page
-
- http://www.globaldialog.com/~tv/Maps/maps.html
- Mad Hackerz maps page
-
- http://www.rit.edu/~peg1485/OtherGraphicsPages/othergraphics10.html
- Patrick Gray's Marathon page
-
- http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html
- Harry Hahn's map/utilities page (old)
-
- http://www-personal.engin.umich.edu/~mneylon/maramaps/
- Mike Neylon's map page (old)
-
- http://www.artsci.wustl.edu/~acrosenk/gabe/filmstab.html
- a_fool's film table (old)
-
- http://members.aol.com/DMMC1/DMMC.html
- Durandal Map Maker's Club page
-
- http://rampages.onramp.net/~tkmower/Maps.html
- Kelly's map page
-
- http://www.grayphics.com/marathon/coon/
- Coon's map page (old)
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/map/jesa.html
- Go wif Jeza page
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/canyonlands/
- Canyonlands page
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/bobco/
- Bob World HQ page
-
- http://www.teleport.com/~matasar/devil.html or
- http://www.grayphics.com/marathon/matasar/
- Devil in a Blue Dress page
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/fusion/
- Fusion works
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/mwest/
- Marathon West page
-
- http://www.unm.edu/~brew/seth.html
- Operation Tantalus page
-
- http://www.ese.ogi.edu/pub/entertainment/marathon/combo/specuthon.html
- Specuthon page
-
- http://www.acm.org/~mangefeste/durandal/map.html
- Tony Mangefeste's map page
-
- http://www.mailbag.com/users/dloebl/m2maps.html
- Daniel Loebl's Maps Page
-
- http://www.afn.org/~afn02635/marathon/
- Jeremy Condit's Maps Page
-
- http://www.hypervision.be/marathon/marathon.html
- Pfhornicator
-
- http://members.aol.com/dakonsoft/index.html
- DAKONSoft's Film Utilities
-
- http://www.eskimo.com/~vampile/M2_html/
- Thumper's M2 Netmap Page
-
- http://www.ctnet.com/marathon/
- The Marathon Gang's Map Page
-
- http://www.ypn.com/games2/a660.html
- Netgames2 Marathon Directory
-
- http://www.teleport.com/~keiko/M2.html
- Zapranoth's Lair (films)
-
- http://www.usyd.edu.au/~jhead/Pages/Marathon_1%262.html
- James Head's Marathon Page
-
- http://fluffy.neb.net/marathon/marathon1.html
- The Animated Marathon 1 & 2 Shapes Page (Shockwave required)
-
- http://www.magnet.com/~danr/marathon2.html
- Dan's Marathon 2 Page
-
- http://home.sprynet.com/sprynet/swein/marathon.htm
- Steve Weintraub's Marathon Maps
-
- http://www.algonet.se/~spiff/maramaps.html
- Spiff's Marathon Maps
-
- http://members.aol.com/cacanul/marathon.html
- Christopher Canul's Marathon Page
-
- http://www.grayphics.com/marathon/pid/ender.html
- Ender's Marathon Maps
-
- http://www.widearea.co.uk./black-pyramid/
- Black Pyramid Software (some of the best solo maps around)
-
- http://www.oberlin.edu/~mblecher/hf/hf.htm
- Home Fries Software
-
- http://www.zone.ca/~carnator/marathon/
- DOH's Marathon 2 Page
-
- http://nic.smsu.edu:8080/~pvs649s/Marathon.html
- Big P's Marathon Page (maps, physics, links)
-
- http://spidey.usc.edu/~black/M2.html
- Alex Black's M2 page (physics, films)
-
- http://www.dartmouth.edu/people/dsantoro/marathon.html
- Dave Santoro's Maps Page
-
- http://www.mother.com/~malkin/shrine/4pillars/index.html
- The Four Pillars Home Page
-
- http://www.northcoast.com/~gldleder/marath.html
- Gold Leader's Marathon Page (maps)
-
- http://www.northpark.edu/~pmarks/index_html/marathon.html
- Run, boy, run... (icons, maps, links)
-
- http://www.clinet.fi/~ilkka/marathon2.html
- Weird Marathon Center (icons, physics, films, links)
-
- http://www.ecnet.net/users/cuahb/
- It's about Marathon Physics Models
-
- http://www.itn.is/%7Eeggi/english.html
- Marathon Cheater Home Page
-
- http://www.alaska.net/~wkamkoff/infinity/infinity.html
- Infinity Game Wimp Page
-
- http://www.oneighty.com/mmaa/
- Marathon Map and Art Association
-
- --------------------------
- MORE RANDOM MARATHON PAGES
- --------------------------
-
- http://studwww.rug.ac.be/~tklskns/Marathon.html or
- http://mindscape.cyberkafee.be/Marathon.html
- Thomas Kluyskens' Marathon Page
-
- http://www.wolfe.net/~optica/marathon.html
- Marathon Junkies' HomePage
-
- http://polaris.net/~thorn7/marathon.html
- Thorn's Marathon Page
-
- http://www.grayphics.com/marathon/icons/
- Marathon's Icons (a must-read)
-
- http://www.inxpress.net/~alikchi/lingling/lingling.html
- The Unofficial Ling-Ling Home Page (Bungie's home page explained)
-
- http://www.webmedia.com.au/pfhrenzy/
- Pfhrenzy! A CD-ROM Marathon peripherals collection
-
- http://www.scescape.com/marc/marathon/
- Mark's Marathon Mayhem Manifest Page
-
- http://www.grayphics.com/marathon/gmt/
- Grayphics Marathon Tournament 96
-
- http://pepe.online.ee/~kutt/Marathon.htm
- Kutt's Marathon page (mostly links)
-
- http://www.angelfire.com/pages0/BOB16/index.html
- The Born On Board Bastard
-
- http://altitude.firsttech.com/
- Minnesota Marathon Players Group
-
- http://www.bitstream.net/power7/
- Power of 7 Home Page (Makers of M2 and M-Infinity music)
-
- http://gecko.desires.com/2.1/Toys/M2/m2p1.html
- Tech-Toys Marathon 2 Review
-
- http://www.junction.co.uk/bits_folder/marathon.html
- The Junction - Bits - Marathon
-
- http://www.undergrad.math.uwaterloo.ca/~njlomore/marathon.html
- Nick's Corner: Marathon/Marathon2
-
- http://www.lava.net/~kirill/marathon/game_variations.html
- New Net Game Variations
-
- http://www.dragonfire.net/~mucci/marathon/marathon.html
- Marathon 2 Terminal Guide
-
- http://ed.dwmp.com/marathoners/
- Marathoners of Lower Michigan
-
- http://www.oz.net/~zone/
- Marathon Network Players page (player group in Seattle, WA)
-
- http://www.mother.com/~malkin/marathon
- The Marathon Ring Official Site
-
- Did I forget you? Mail you URLs to me! <errera@ese.ogi.edu>
-
- -----------------------------------------------------------------------
- CREDITS
- -----------------------------------------------------------------------
-
- The following people have contributed to this document, either by
- submitting questions or answers. If you feel I've left you out,
- email me.
-
- ruin@netcom.com (Jeff R.)
- aaron_sommer@herringn.com (aaron sommer)
- corbeau@earth.execpc.com (Dennis Taylor)
- zed@screenhouse.com (Zed)
- mnbanek@rapidramp.com (Matt Banek)
- climax@grfn.org (Ben Chess)
- gabe@tj.edu.inter.net (gabe rosenkoetter)
- candys@wimsey.com (Candace Sherriff)
- kchang@u.washington.edu (Kay Chang)
- ben_wilkes@sciarc.edu
- gmcclell@pen.k12.va.us (george mcclelland)
- Jack_Lin@brown.edu (Jack T. Lin)
- Dan Martens (martensd@spots.ab.ca)
- rf reddig (ydnar@aol.com)
- Matt Soell (matt@bungie.com)
-
- -----------------------------------------------------------------------
- Last edited 3 September 1996 CAE
-