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- X-Last-Updated: 2004/02/23
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- Organization: none
- From: pls@claymore.nu (Patrik Linell)
- Newsgroups: rec.games.trading-cards.magic.rules,rec.answers,news.answers
- Subject: Magic: The Gathering Rules FAQ, v3.06 (main J-Z)
- Keywords: magic the gathering rules faq
- Approved: news-answers-request@MIT.EDU
- Last-modified: 23rd February 2004
- Version: 3.08
- Summary: FAQs about rules of the game "Magic: The Gathering(R)".
- URL: http://www.claymore.nu/mtgrules
- Originator: faqserv@penguin-lust.MIT.EDU
- Date: 16 May 2004 08:55:40 GMT
- Lines: 229
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- Archive-name: games/magic-t-g/rules/part3
- Posting-Frequency: About every 5 days
- URL: http://www.claymore.nu/mtgrules
-
- ======
-
- Section J: Abilities in general
-
- J.01 Q: If I kill a creature in response to it using its ability, does the
- ability still take effect?
- A: Yes. The Silver Rule of Magic states that an ability, once played,
- exists independently of its source. If a Prodigal Sorcerer taps to deal 1
- damage, it doesn't help to kill the Prodigal Sorcerer in response; the
- ability will resolve.
-
- J.02 Q: Can I Counterspell a permanent's ability?
- A: No. Counterspell can only counter spells, not abilities. To
- counter an ability, you need a Bind.
-
- J.03 Q: If something is tapped, can it still use abilities that don't
- require it to tap?
- A: Yes. For example, Hate Weaver reads "2: Target blue or red
- creature gets +1/+0 until end of turn". Since this ability does not require
- tapping, it can be used while Hate Weaver is tapped.
-
- J.04 Q: Can use an ability multiple times, e.g. use Pestilence several
- times in a row?
- A: Yes. Unless the ability itself has a restriction, you can play it
- as many times as you can pay the cost.
-
- J.05 Q: Do the abilities of artifacts work while they're tapped?
- A: Yes, these days they do, apart from the few that got errata to
- state that they "shut off" when tapped. These artifacts are Howling Mine,
- Static Orb and Winter Orb.
-
- ======
-
- Section K: Timing
-
- K.01 Q: What happens first, if two things say they happen "when" or
- "whenever" an event occurs? Can I cast instants in-between them?
- A: Since such abilities are triggered abilities, it depends on who
- controls them. If the same player controls them, he or she decides the
- order in which they go on the stack and, by extension, the order in which
- they resolve. If different players control them, the ones controlled by the
- active player go on the stack first, followed by the ones controlled by the
- inactive player, meaning that the ones controlled by the inactive player
- will resolve first.
-
- K.02 Q: Both players want to cast Shock, and both are on 2 life. Who dies?
- A: The player who cracks first, generally speaking. When he announces
- his Shock, his opponent can respond to it with her own Shock. Things
- resolve in Last In First Out (LIFO) order, so the responding Shock will
- resolve first. If each player knows that the other has a Shock, this
- situation is a stalemate until one player draws another Shock.
-
- K.03 Q: If events in the end of turn step cause something to happen "at end
- of turn", when will that actually be?
- A: At the end of the next turn. "At end of turn" means "at the
- beginning of the end of turn step", which has already happened this turn.
- Therefore the effect will wait until the next end of turn step that comes
- around. Don't confuse this with...
-
- K.04 Q: If events in the end of turn step start an effect that lasts "until
- end of turn", when will that actually wear off?
- A: During that same turn. "Until end of turn" effects wear off during
- the cleanup step, which will be repeated if anything unusual happens. In
- other words, it's not possible to get an "until end of turn" effect to last
- until the following turn.
-
- ======
-
- Section L
-
- L.01 Q: Where's section L?
- A: There is no section L. Move along. These aren't the droids you're
- looking for.
-
- ======
-
- Section M: Targeting and enchanting
-
- M.01 Q: How do you know if a spell or ability targets?
- A: It targets if it a) says it targets or b) is a local enchantment
- spell. Nothing else targets. Ever.
-
- M.02 Q: If Agonizing Demise's (destroy target nonblack creature) target
- becomes black before it resolves, will it still destroy it?
- A: No. Target legality is checked twice, once on announcement and
- once on resolution. If one of a spell's or ability's targets is illegal on
- resolution, nothing is done to that target; if all of a spell's or
- ability's targets are illegal on resolution, the spell or ability is countered.
-
- M.03 Q: Can I cast Reckless Spite (destroy two target nonblack creatures)
- targetting only one creature, or the same creature twice?
- A: No, you have to target a separate creature for each target, and
- have to have enough legal targets; otherwise you're not allowed to play the
- spell.
-
- M.05 Q: How well does Blurred Mongoose's (Blurred Mongoose can't be the
- target of spells or abilities) ability protect it?
- A: It cannot be targeted, and so is safe from everything that says it
- targets, and everything that is a local enchantment spell. Everything else
- (Wrath of God, Earthquake etc) affects it just fine.
-
- M.06 Q: Do "Enchant Foo" cards fall off when their enchantee stops being a Foo?
- A: Yes. That means the local enchantment is enchanting an illegal
- enchantee, which in turn means the enchantment goes to the graveyard as a
- state-based effect.
-
- M.07 Q: Will an enchantment fall off if the enchantee gains protection from
- its color?
- A: Yes. That means the local enchantment is enchanting an illegal
- enchantee, which in turn means the enchantment goes to the graveyard as a
- state-based effect.
-
- M.08 Q: Will +1/+1 counters fall off if they're not on a creature?
- A: No. They won't have any effect on it, but they will stay on.
-
- M.09 Q: Do enchantments & counters fall off when something regenerates?
- A: No. Regeneration replaces destruction, so the destruction never
- happens.
-
- M.10 Q: What is a global enchantment?
- A: Any "Enchant World" or "Enchantment" card.
-
- M.11 Q: What is a local enchantment?
- A: Any "Enchant Foo" card that isn't an "Enchant World" card.
-
- M.12 Q: If I try to counter an Urza's Rage (or something else that is
- uncounterable) with an Absorb/Undermine, will I still gain 3 life/will my
- opponent still lose 3 life?
- A: Yes. Urza's Rage can be targeted by Absorb and Undermine perfectly
- well, and so they won't be countered upon resolution. They resolve alright
- (although they do nothing to Urza's Rage), and the extra effect of
- lifegain/lifeloss will occur.
-
- ======
-
- Section N: Specific cards
-
- N.01 Q: Can I play Orim's Chant in response to a spell, stopping that spell?
- A: No. By the time you can respond to a spell, that spell has already
- been played, and Orim's Chant prevents a player from playing spells. It can
- in no way, shape or form counter spells. If it could, it would say so on
- the card.
-
- N.02 Q: If I control a Sanctuary and a single permanent that is both of the
- appropriate colors, do I get the "big effect"?
- A: Yes. The game doesn't check for two different permanents, it just
- asks "Do you control a <color> permanent?" for both colors, and if it gets
- two positive replies back, you get the big effect.
-
- N.03 Q: How do Flagbearers work again?
- A: Basically, if your opponent controls a Flagbearer, you have to
- target it if able. If you cannot target the Flagbearer (you're playing a
- Shock and the Flagbearer has protection from red) the Flagbearer doesn't
- affect you.
-
- N.04 Q: If a creature becomes a Flagbearer and gets the Flagbearer ability
- in response to a spell, is the spell countered due to illegal target?
- A: No. The Flagbearer ability only affects spells and abilities
- during announcement, not at any other time.
-
- N.05 Q: If I turn a creature into a Flagbearer, does it automatically gain
- the Flagbearer ability?
- A: No. Only two creature types have special rules attached to them,
- Legends and Walls. If there isn't a natural Flagbearer in play, giving a
- creature the Flagbearer type does nothing special.
-
- ======
-
- Section O: Tournaments and rulebooks
-
- O.01 Q: What is a sideboard?
- A: Something you only use in a tournament. In a Constructed
- tournament, it's 15 extra cards you bring with you, in a Limited
- tournament, it's all the cards you have drafted or opened but isn't using
- in your deck. After the first round of a match you can exchange cards in
- your main deck for cards in your sideboard on a 1:1 basis.
-
- O.02 Q: What is a mulligan?
- A: If you draw your starting hand and aren't happy with it, you can
- take a mulligan, which means shuffling your hand into your library and
- drawing a new hand of one less card than the last one. You can mulligan
- down to a zero card hand if you wish.
-
- O.03 Q: Can I use newer cards in the same games as older ones, despite the
- changes to the rules?
- A: Certainly, yes. Many of the problems they had when writing the 6th
- edition rules came from ensuring that old cards would still work.
-
- O.04 Q: What cards can I play with in a tournament?
- A: That depends on the tournament. In a sealed-deck or draft
- tournament, you just get to play with the cards you're given on the day, of
- course.
-
- In a Type 1 tournament, your deck may consist of cards from all Magic card
- sets, any extension of the basic set, and all promotional cards released by
- Wizards of the Coast, Inc, but not cards listed on WotC's site as being
- banned in Type 1. Also, you may only have one each of the cards on the
- restricted list as given on WotC's site.
-
- In a Type 1.5 tournament, your deck may consist of cards from all Magic
- card sets, any extension of the basic set, and all promotional cards
- released by Wizards of the Coast, Inc, but not cards listed on WotC's site
- as being banned in Type 1.5.
-
- In an Extended tournament, your deck may consist of cards from Sixth
- Edition, Seventh Edition and any expansion sets from Tempest onward.
- Expansion sets older than Tempest are not legal in Extended. There is a
- short banned list on WotC's site for Extended, and those cards are not
- legal for use in Extended.
-
- In a Type 2 tournament, your deck may consist of cards from the following
- sets: Eighth Edition, Onslaught, Legions, Scourge, Mirrodin and Darksteel,
- but not cards listed as being banned on WotC's site. Currently, no cards
- are banned in Type 2.
-
- O.05 Q: In a tournament where (for example) Ice Age isn't legal, am I
- allowed to play with an Ice Age card that was reprinted in a legal set?
- A: Yes. Note that it will be treated as if it were a copy of the card
- from the legal set. For example, if you play with a copy of Squall from
- Starter, which has casting cost 1G, then it will be treated as if it were
- the Squall from Mercadian Masques, which has casting cost 2G.
-
- ======
-
-
-