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- X-Last-Updated: 2004/02/23
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- Organization: none
- From: pls@claymore.nu (Patrik Linell)
- Newsgroups: rec.games.trading-cards.magic.rules,rec.answers,news.answers
- Subject: Magic: The Gathering Rules FAQ, v3.06 (index)
- Keywords: magic the gathering rules faq
- Approved: news-answers-request@MIT.EDU
- Last-modified: 23rd February 2004
- Version: 3.08
- Summary: FAQs about rules of the game "Magic: The Gathering(R)".
- URL: http://www.claymore.nu/mtgrules
- Originator: faqserv@penguin-lust.MIT.EDU
- Date: 16 May 2004 08:55:38 GMT
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-
- Archive-name: games/magic-t-g/rules/part1
- Posting-Frequency: About every 5 days
- URL: http://www.claymore.nu/mtgrules
-
- ============================================================
- Welcome to the FAQ for rec.games.trading-cards.magic.rules
- ============================================================
-
- Last Modified: February 3rd 2004
-
- By Patrik Linell (pls@claymore.nu), based on the FAQ by Laurie Cheers,
- which was in turn based on the FAQ by Bill Dugan.
-
- Copyright (c) 2003 Patrik Linell. All rights reserved. This article is
- freely distributable except that it may not be sold nor included in any
- compilation (book, magazine, disk, CD-ROM, or otherwise) which is for sale,
- without the express written consent of the author. See bottom of the last
- part of this document for additional legal restrictions and disclaimers,
- and copyright information.
- URL: http://www.claymore.nu/mtgrules
-
- ==================
- Recent Changes:
- ==================
-
- 3.08: Updated the tournament information since Darksteel became legal...
- AND fixed two errors a guy called Nick pointed out! I rule!
- 3.07: Updated the tournament information since Mirrodin became legal. God
- this stuff needs updating.
- 3.06: Updated the tournament information since Scourge became legal. Spent
- quite some time meditating on the need for updates.
- 3.05: Updated the tournament information since Legions became legal.
- Further contemplated updates.
- 3.04: Updated the tournament information since Onslaught became legal.
- Realized the monotony of the latest four updates and that the FAQ probably
- should be updated a lot more.
- 3.03: Updated the tournament information since Judgment became legal.
- 3.02: Updated the tournament information since Torment became legal.
- 3.01: Updated the tournament information since Odyssey became legal.
- 3.0: A much-needed major overhaul. Too many changes to list.
-
- ==================
- Further Reading:
- ==================
-
- So, what happens if your question isn't frequently asked, and isn't in this
- document? Well, here are a few other places you could turn to.
-
- Obviously enough, asking your question on the newsgroup
- rec.games.trading-cards.magic.rules is a good way to get it answered...
- That's what it's there for, after all. Don't worry about whether your
- question's 'stupid', or has been asked before... even if it's a frequently
- asked one in this FAQ, that you've been unable to find or haven't
- understood the answer to. The group is extremely newbie friendly, and the
- people there are very patient about explaining things. After all, that's
- why they hang out there.
-
- Stephen D'Angelo's Rulings Summaries are very highly recommended, and
- available from http://www.crystalkeep.com/magic/rules/index.html. They're
- very complete, very long and very reliable... except in occasional places
- where they specifically state they haven't yet been updated to the latest
- rules. References to those files are occasionally made in this FAQ.
-
- The Oracle (the official listing of all cards ever printed, updated to the
- current wording templates) is also an excellent resource. If your question
- revolves around the wording on a card that's not from the latest set, you
- should check out http://www.wizards.com/dci/oracle.asp before continuing.
- Laurie Cheers, the former keeper of this FAQ, has an Oracle version with
- one line per card, suitable for grepping and the like, at
- www.geocities.com/laurie_cheers/Oracline.txt.
-
- Finally, for those who want a rulebook, there are two you might want to
- try. The latest, up-to-datest, technically accurate rulebook is at
- www.wizards.com/dci/oracle.asp. However, note that this is not a book for
- new players. It's pretty unfriendly and dry in the way it is set out,
- because its main purpose is to give definitive answers, not to teach people
- to play. For an easier rulebook to learn the game from, you may want to try
- the rather outdated Fifth Edition rulebook, available at
- http://www.wizards.com/magic/advanced/5E/Fifth_Ed_Rulebook/Welcome.asp.
- Some of its technical details (perhaps most) are now wrong, but it takes
- the material far slower, and explains things much more clearly. When you're
- just beginning to learn the game, most of the differences between 5th and
- 6th edition rules aren't very important.
-
- ==================
- Newsgroup Stuff:
- ==================
- If you're a new player, you'll almost certainly come across unfamiliar
- terms and acronyms while reading this FAQ, or the magic.rules newsgroup...
- so here are some of the most common ones.
-
- Cardset Names:
-
- UL or UN: Unlimited 3E or RV: Third Edition, or "Revised".
- 4E: Fourth Edition 5E: Fifth Edition
- 6E: Sixth Edition, or "Classic". 7E: Seventh Edition
-
- PO: Portal P2: Portal Second Age UG: Unglued
- P3K: Portal- 3 Kingdoms SR: Starter CH: Chronicles
-
- AN: Arabian Nights AQ: Antiquities LE or LG: Legends
- DK: The Dark
- IA: Ice Age HL: Homelands AL: Alliances
- MI: Mirage VI: Visions WL: Weatherlight
- TE or TM: Tempest ST: Stronghold EX: Exodus
- US or UZ: Urza's Saga UL or UY: Urza's Legacy* UD: Urza's Destiny
- MM: Mercadian Masques NE: Nemesis PR or PY: Prophecy
- IN: Invasion PL or PS: Planeshift AP: Apocalypse
-
- *yes, UL is also used for Unlimited. Sorry.
-
- Card Names:
-
- Dual land: One of the ten multicolored lands that count as two basic land
- types, from Revised and before: Bayou, Taiga, Tropical Island, Volcanic
- Island, Underground Sea, Savannah, Scrubland, Plateau, Badlands and Tundra.
- Often abbreviated as "duals".
-
- Painland: One of the fifteen lands from Ice Age, Tempest and Apocalypse,
- that can be tapped for colorless mana, or from either of two different
- colors of mana, but in the process of producing colored mana, they deal 1
- damage to you. They are Underground River, Adarkar Wastes, Karplusan
- Forest, Brushland, Sulfurous Springs, Pine Barrens, Scabland, Caldera Lake,
- Salt Flats, Skyshroud Forest, Shivan Reef, Yavimaya Coast, Battlefield
- Forge, Caves of Koilos and Llanowar Wastes.
-
- Man land: Lands that can become creatures. These include Mishra's Factory,
- Stalking Stones, Forbidding Watchtower, Treetop Village, Faerie Conclave,
- Ghitu Encampment and Spawning Pool.
-
- Tim: Prodigal Sorcerer ("There are some who call me ... Tim.")
-
- Icy: Icy Manipulator
-
- Llany, Lawnmower Elf: Llanowar Elf
-
- CoP: Circle Of Protection
-
- RoP: Rune of Protection
-
- MoLaG: Mask of Law and Grace
-
- MoR: Mother of Runes
-
- ...and so on. You get the idea.
-
- Misc terms and acronyms:
-
- "~" or "~this~": Commonly used to stand for the cardname, when quoting card
- text. (e.g. "When ~ comes into play, ...")
- Sac: Sacrifice
- Bounce: Return a permanent to its owner's hand
- RFG: Remove a card from the game
- Animate: Turn into a creature
- Transmog, Transmogrify: Turn a creature into an artifact creature
- LIFO: Last In, First Out (explains stack timing)
- CIP: Comes Into Play (or an ability that triggers on this occurrence)
- EOT: End of Turn
- 187: A creature with a CIP ability that destroys or bounces a permanent,
- such as a Nekrataal. (187 is apparently the Californian police radio code
- for a homicide.) By extension any CIP ability.
- 781: A creature with a leaves-play ability. (Geddit?)
- Cantrip: A card that tells you to draw another card at the beginning of the
- next upkeep, or at the time it resolves.
-
- MtG: Magic The Gathering.
- WotC, WoC: Wizards Of The Coast, publishers of Magic.
- DCI: The authority that oversees official Magic tournaments. DCI used to
- stand for Duelist Convocation International, but now means nothing.
-
- Symbols:
-
- G: One green mana.
- R: One red mana.
- W: One white mana.
- B: One black mana.
- U: One blue mana.
- T: The tap symbol.
- 1: One generic or colorless mana.
-
- These symbols are combined in a way that mimics the way the corresponding
- symbols are written on cards. So for example, a Dark Ritual produces BBB,
- an Ancient Spider costs 2WG, and Benalish Heralds' ability costs 3U, T.
-
- =======
- Index
- =======
- These are the sections of the FAQ:
-
- A: Terminology
- B: Color
- C: Creatures
- D: Combat
- E: Protection
- F: Trample
- G: Other one-word abilities
- H: Costs
- J: Abilities in general
- K: Timing
- M: Targeting and enchanting
- N: Specific cards
- O: Tournaments and rulebooks
-
-
-