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- References: <games/interactive-fiction/part1_1082200966@rtfm.mit.edu>
- X-Last-Updated: 2002/03/09
- Organization: none
- Newsgroups: rec.games.int-fiction,rec.arts.int-fiction,comp.sys.ibm.pc.games.adventure,comp.sys.mac.games.adventure,rec.answers,comp.answers,news.answers
- Subject: rec.games.int-fiction FAQ 3/3
- Followup-To: rec.games.int-fiction
- From: svanegmond@home.com (Stephen van Egmond)
- Approved: news-answers-request@MIT.EDU
- Summary: rec.games.int-fiction is a newsgroup for playing and discussing
- interactive fiction, also known as text adventures.
- This posting contains some history of interactive fiction,
- references to current resources, hints, games, Infocom (and
- other) memorabilia, and netiquette guidelines.
- Newcomers should observe the spoiler guidelines in part 1.
- Part 1 is an introduction and resource list.
- Part 2 contains information about Infocom.
- Part 3 contains information about non-Infocom releases and companies.
- Originator: faqserv@penguin-lust.MIT.EDU
- Date: 17 Apr 2004 11:27:55 GMT
- Lines: 408
- NNTP-Posting-Host: penguin-lust.mit.edu
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- Xref: senator-bedfellow.mit.edu rec.games.int-fiction:75029 rec.arts.int-fiction:116240 comp.sys.ibm.pc.games.adventure:346526 comp.sys.mac.games.adventure:143610 rec.answers:86608 comp.answers:56872 news.answers:269924
-
- Archive-name: games/interactive-fiction/part3
- URL: http://bang.dhs.org/faq/
- Maintainer: Stephen van Egmond <svanegmond@home.com>
- Version: 1.6 - December 2000
-
- Now, let's take a look here... Well, you probably deserve another chance.
- I can't quite fi-
-
- You go dizzy for a few seconds
-
- then your head clears again.
-
- (3.1) Beyond Infocom
- This is part 3 of the Frequently Asked Questions list for the group
- rec.games.int-fiction, a Usenet newsgroup for the discussion of
- Interactive Fiction games and related topics. To read a specific
- question, use your newsreader's search function on the string "(n)",
- where n is the question number.
-
- Contents of this file:
- (3.1) Beyond Infocom
- (3.2) Infocom wasn't the only adventure game company, you know.
- (3.3) Level 9 Software
- (3.4) Topologika Software
- (3.5) 'Who is Scott Adams?'
- (3.6) Want some games for that ZX Spectrum?
- (3.7) The ongoing development of interactive fiction.
-
- The current maintainer is Stephen van Egmond. Questions and information
- should be mailed to mailto:svanegmond@tinyplanet.ca. The most recent
- version is at http://bang.dhs.org/faq/
-
- Part 1 covers the elements of rec.games.int-fiction. Part 2 covers
- Infocom.
-
- You are in an amphitheater. The sound of the crowd comes from all around.
- There is a gladiator here, holding a weapon and advancing toward you. The
- gladiator says:
-
- (3.2) Infocom wasn't the only adventure game company, you know.
- There were (and are) numerous other companies dedicated to the
- production of interactive fiction games.
-
- Level 9, Adventure International ("Scott Adams"), Topologika, Magnetic
- Scrolls, and Penguin software seem to have a noticeable following on
- rec.games.int-fiction. If you have a personal favourite, ask about it,
- and someone will probably know. Feel free to contribute some FAQ
- questions to the maintainer: mailto:svanegmond@home.com.
-
- The gladiator advances menacingly.
-
- > ASK THE GLADIATOR ABOUT LEVEL 9
-
- (3.3) Level 9 Software
- Level 9 was formed by three brothers (Pete, Mike and Nick Austin) in
- 1982. Their first product was a port of Adventure to the 8-bit computers
- that dominated the English market at the time. Until they left the text
- adventure business in 1990, they produced over a dozen adventure games
- for the 8-bit computers (the Spectrum, C64, BBC B and Atari 800
- machines). From 1986 their games also appeared for the Amiga, Atari ST
- and IBM PC computers.
-
- Level 9 used a custom adventure writing system referred to as "A-Code".
- This allowed a high degree of compression: a typical game of 210
- locations, 70 objects, and lots of text could fit into 32K. The
- adventure engine had 5 major versions:
- * Basic Text: black on white with noun/verb parser
- * Advanced Text: yellow on black with faster display
- * Basic Graphics: simple line drawings for each location, at a cost to
- the amount of text in the game
- * Advanced Graphics: dramatically improved parser and the usual amount
- of text.
- * Interactive Characters: grid-like maps, digitized graphics, and
- improved parser with interactive, independent characters.
- Each game was available in three versions for the Sinclair Spectrum: 48K
- all-text, 48K graphics with reduced text, and 128K graphics with full
- text, multiple UNDO and save/restore in RAM. For the final games the
- digitized graphics were only available on the Amiga, Atari ST, PC and
- C64 disk versions.
-
- Several of Level 9's games formed trilogies, and were repackaged as such
- in the late 1980s. In approximate chronological order, then:
-
- These three were later packaged into a Middle Earth Trilogy (renamed by
- the lawyers to Colossal Trilogy). In 1986 the package was released
- again, this time with graphics, a nicer parser and some text tweaks, and
- renamed The Jewels of Darkness.
- * Colossal Adventure, Essentially a conversion of Crowther and Woods'
- classic mainframe text adventure. The Austins expanded the end game
- somewhat.
- * Adventure Quest, A game very much in the mould of the original
- Adventure. The ultimate object is to defeat the Demon Lord.
- * Dungeon Adventure, This game follows on directly from Adventure
- Quest. After defeating the Demon Lord you must now loot his tower.
- The following three were packaged as the Silicon Dreams Trilogy:
- * Snowball (1982?), Considered by many as Level 9's best game. As Kim
- Kimberley, colonist on the spaceship Snowball 9, you must defeat the
- hijacker who has taken control of the ship. Famous for advertising
- itself as having 2 million locations (though rather a large number
- of these were very similar).
- * Return to Eden (1984), The direct sequel to Snowball. After rescuing
- Snowball 9, you are accused of being the hijacker and are sentenced
- to death. You must escape the authorities and stop the robots on
- Eden destroying the Snowball.
- * Worm in Paradise (1986), A rather darker game, set 100 years after
- Snowball and Return to Eden. The colony of Eden has become a corrupt
- dystopia, in which you are a lowly worker.
- The following three games were re-released as the Time and Magik
- trilogy.
- * Lords of Time (1982?), A time-travel adventure, set in nine separate
- time zones. The Timelords have meddled with history, and can only be
- stopped if a specific item is recovered from each zone.
- * Red Moon (1985), Level 9's first use of magic in their games. In a
- parallel universe, the Red Moon crystal, the sole source of magic,
- has been stolen. You must recover it...
- * The Price of Magik (1986) The Red Moon crystal has again been
- stolen, and must be recovered from the mansion of the magician
- Myglar. A gothic horror story.
- The following games were not part of a trilogy:
- * Eric the Viking (1984), A comedy adventure based on the film of the
- same name.
- * Emerald Isle (1985), You are a paratrooper stranded on an enemy
- island from which you must escape.
- Level 9 (in association with Mandarin) also produced several multiple
- choice adventure games. The Secret Diary of Adrian Mole was based on the
- Adrian Mole children's books popular in England in the 1980s, and The
- Archers was based on the English radio show of the same name.
-
- In 1986, Level 9 upgraded their adventure writing system to allow
- independent non-player characters in their stories, and bitmapped
- graphics. These games were first released for the Atari ST, Amiga and
- PC, with later conversions to the C64 and Spectrum. Due to the size of
- these games they were all split into 3 parts, each one only playable
- after completing the previous section.
- * Knight Orc (1987), For a change the player gets to be an Orc, who
- has to avoid bloodthirsty humans. Notable for a particularly good
- parody of inane MUD players.
- * Gnome Ranger (1987), Another Level 9 game with the player as a
- non-human protagonist. This time the player is Ingrid, a not very
- likeable gnome. Ingrid must find her way back home. Contains a large
- number of enjoyably bad "gnome" jokes, as in "Exits lead gnorth,
- gnortheast,..."
- * Lancelot (1988), As its name and subtitle "The Quest for the Holy
- Grail" implies, this is an adventure set in the world of Arthurian
- legend.
- * Ingrid's Back: Gnome Ranger 2 (1988), The sequel to Gnome Ranger,
- with the player once again being Ingrid. This time Ingrid must same
- her village of Little Moaning from being demolished by evil property
- developers.
- * Scapeghost (1989), A game with an unusual premise, as it begins at
- your funeral. You were a police officer, betrayed by one of your
- colleagues to the drugs gang you and your partner were infiltrating.
- Now your partner is the gang's hostage and the police believe that
- it was all your fault. The aim is to rescue your partner and clear
- your name. A rather sombre game, as befits Level 9's final text
- adventure.
-
- The gladiator advances menacingly!
-
- > ASK THE GLADIATOR ABOUT TOPOLOGIKA
-
- (3.4) Topologika Software
- Perhaps the first adventure game written outside the U.S. was "Acheton"
- (c. 1979), by Jon Thackray and David Seal, with contributions by
- Jonathan Partington, working in the mathematics department of Cambridge
- University, England. "Acheton" is an enormous cave game, whose name is a
- confection of "Acheron" (the river that dead used to cross in order to
- get to Hades) and "Achates" (minor character in Virgil's "Aeneid"),
- based around exploration and collecting treasures.
-
- Thackray and Seal devised one of the earliest adventure-design systems
- (which although basically an assembler was influential on for instance
- the modern design system "Inform") and it was publically used on the
- Cambridge IBM mainframe ("Phoenix") until the mid-1990s.
-
- Acornsoft, then the software arm of Acorn Computers Ltd., also based in
- Cambridge and with strong links to the university, published a
- conversion of "Acheton" to the BBC Micro, on two 100K floppy discs (one
- containing the game, one containing hints). "Kingdom of Hamil" and other
- games followed.
-
- The rights in these games are now held by Topologika Software (Waterside
- House, Falmouth Road, Penryn, Cornwall TR10 8BE; email:
- sales@topolgka.demon.co.uk), now better known as an educational software
- house. They are not being sold anymore, but are freely available from
- the if-archive, thanks to the work of Adam Atkinson, P. David Doherty
- and Gunther Schmidl. See
- ftp://ftp.ifarchive.org/if-archive/phoenix/games/pc/
- * Acheton (JT, DS) fantasy
- * Countdown to Doom (PK) SF
- * Return to Doom (PK) SF
- * Last Days of Doom (PK) SF
- * Hezarin (ST, AS, JT) fantasy
- * Avon (JT, JP) Shakespearian satire
- * Murdac (JT, JP) fantasy
- * Philosopher's Quest (PK) puzzle
- * SpySnatcher (JP, JT, PK) espionage satire
- JT = Jon Thackray; DS = David Seal; PK = Peter Killworth; JP = Jonathan
- Partington; ST = Steve Tinney; AS = Alex Shipp
-
- These all sell for 15 pounds sterling regardless of format, plus 1 pound
- P&P, except that Last Days of Doom/Hezarin and Avon/Murdac are sold as
- double-packs at 20 pounds; under RISC OS only, so is Acheton/Hamil; and,
- under RISC OS only, Countdown to Doom/Return to Doom/Phil. Quest as a
- triple at 30.
-
- The gladiator advances menacingly!
-
- > ASK THE GLADIATOR ABOUT SCOTT ADAMS
-
- (3.5) 'Who is Scott Adams?'
-
- "Mr. Adams was never in the business of writing the Scott Adams
- adventure games."
- - The Dilbert FAQ by Dogbert
-
- Adventure International is a company founded by Scott Adams, whose games
- used a datafile and interpreter system similar to that of Infocom. There
- is a freely distributable interpreter, Scottfree, on ftp.ifarchive.org.
- There were interpreters released for a large number of 8-bit machines,
- like the TRS-80, Apple II, Atari 400/800, and Commodore's 8-bit lineup.
-
- The adventures were written using a noun/verb parser, but are considered
- to have exciting story lines. I still remember playing the cartridge
- version of "Impossible Mission" on my friend's VIC-20.
-
- Adventure International released several lines of games using the same
- datafile format and various interpreter revisions.
-
- The Scott Adams Classic Adventure Series:
- * Adventure Land: Ordinary treasure hunting.
- * Pirate Adventure / Pirate's Cove: Search an island.
- * Mission Impossible / Secret Mission / Impossible Mission: Stop the
- reactor from going kaboom.
- * There was also Voodoo Castle, The Count, Strange Odyssey, Fun House
- Mystery, Pyramid of Doom, Ghost Town, Savage Island parts 1 and 2,
- Golden Voyage, Sorcerer of Claymorgue Castle, and Adventures of
- Buckaroo Bonzai.
- Questprobe Series: The adventures in this series feature characters from
- Marvel Comics. The adventures were named The Hulk, Spiderman, and
- Fantastic Four. The latter used a different adventure engine to allow
- control of two different characters.
-
- There was a separate line of games sold by Adventure International using
- a different datafile format: Curse of Crowley Manor, Escape from Traam,
- San Francisco 1906, and Saigon: The Final Days.
-
- Other games include Labyrinth of Crete, Return to Pirate's Island, Stone
- of Sisyphus, and Morton's fork.
-
- In the UK, there were many companies related to Adventure International,
- such as Horrorsoft, Tynesoft, Adventure Soft UK, and Adventure
- International UK. More information can be found in Adventure Game
- History, by Hans Persson, from whose work all of the above comes.
-
- Scott Adams is on the Net and passes through rec.*.int-fiction from time
- to time. In August 2000, he completed, after a multi-year effort, a new
- Windows 95 text adventure called _Return to Pirate's Isle 2_. His home
- page -- including a facility for ordering the game -- is at
- http://www.msadams.com/.
-
- The gladiator's weapon swishes through the air, narrowly missing you!
-
- > SHOW ZX SPECTRUM TO GLADIATOR
-
- (3.6) Want some games for that ZX Spectrum?
- There is an ftp archive of many of the games that were released by Level
- 9, Adventure Software, Brian Howarth, and some others of unclear origin.
- ftp://ftp.ifarchive.org/if-archive/games/spectrum/
-
- The only common format in which Level 9 games are available is as images
- (snapshots) for Sinclair Spectrum emulators. There are many Level 9
- games available from the main Spectrum archive in Slovenia, in the
- snapshots directory ftp://ftp.ijs.si/pub/zx/snapshots/ The filenames
- (e.g. "adquest128k.zip") should adequately explain which games are
- which, and for what size of machine they are intended.
-
- There are also several Level 9 snapshots on the IF Archive, in
- ftp://ftp.ifarchive.org/if-archive/games/spectrum/level9.zip
-
- These games can be played with a Spectrum emulator. Emulators for PCs
- and Macs can be found at
- ftp://ftp.ifarchive.org/if-archive/emulators/spectrum/
-
- These games can also be played with the Level 9 interpreter, written by
- Glen Summers. Versions are available for DOS, Windows, Amiga and Acorn
- Archimedes. The interpreter is available at
- ftp://ftp.ifarchive.org/if-archive/level9/interpreters/level9/ and has
- also been integrated into the Mac program MultiAdventures
- ftp://ftp.ifarchive.org/if-archive/level9/interpreters/
-
- The interpreter can play all Level 9 games from Colossal Adventure to
- Scapeghost, in any data format, provided that it is not compressed. The
- interpreter has been tested with Level 9 games taken from Spectrum, C64,
- BBC, Atari, Amiga and PC platforms. The only restriction is that the
- very earliest format (v1) games do not work. However, all v1 games are
- also available in later formats.
-
- In general, Paul David Doherty's "Adventure Page" is the best resource
- for information (and copies of) the more obscure adventure games. Refer
- to http://www.if-legends.org/~pdd/ for more information on Polarware,
- Magnetic Scrolls, Penguin, Level 9, Adventure International, and more.
- In fact, the entire site http://www.if-legends.org/ is a great resource
- for Interactive Fiction history.
-
- The gladiator swings his sword, remo-
-
- You go dizzy for a few seconds
-
- then your head clears again.
-
- Darkness
- It is pitch dark, and you can't see a thing.
-
- > LIGHT
- What do you want to light?
-
- > LANTERN
- You switch the brass lantern on.
-
- In Debris Room
- You are in a debris room filled with stuff washed in from the surface. A
- low wide passage with cobbles becomes plugged with mud and debris here,
- but an awkward canyon leads upward and west.
-
- A note on the wall says, "Magic word XYZZY."
-
- A three foot black rod with a rusty star on one end lies nearby.
-
- A cheerful little bird is sitting here singing.
-
- > ASK BIRD ABOUT NEW INTERACTIVE FICTION
-
- (3.7) The ongoing development of interactive fiction.
- The interactive fiction genre is by no means dead! There is ongoing,
- high-quality development efforts taking place right now.
-
- The majority of the public-domain and shareware efforts are in text
- adventures, for a number of reasons: the production costs of text are
- extremely low, compared to graphical, raytraced, and/or animated
- offerings; the authoring tools for text are fairly sophisticated,
- accessible, and next to (or precisely) free; and they can usually be
- done in a much shorter time.
-
- Games generally are developed around one of either TADS or Inform
- development systems, and lately Hugo has been gaining prominence. As
- mentioned in part 2, Inform outputs Z-code which can be played by a ZIP,
- many of which have source code. TADS and Inform can be played on just
- about the same types of computers and operating systems, though Inform's
- games may have a slight edge in that they can be played on handheld
- devices like Apple Newtons or Psion palmtops. Hugo has not been ported
- as widely but is available for the major operating systems (Windows,
- Amiga, DOS, Linux), and source is available.
-
- Games like Legend, Curses, the Unnkulia Series, Enhanced, Shades of
- Grey, Jigsaw, Christminster, and many more are available, whose quality
- rivals that of games released in the 'Golden Age' of text adventures.
- These can be found under "games" in the if-archive; some of the busier
- games directories, in terms of new arrivals, are
- * ftp://ftp.ifarchive.org/if-archive/games/inform
- * ftp://ftp.ifarchive.org/if-archive/games/tads
- * ftp://ftp.ifarchive.org/if-archive/games/hugo
- The annual text adventure competition is a reliable source of
- interesting and well-crafted games (there's some lemons, too). These can
- be found at
- * ftp://ftp.ifarchive.org/if-archive/games/competition95/
- * ftp://ftp.ifarchive.org/if-archive/games/competition96/
- * ftp://ftp.ifarchive.org/if-archive/games/competition97/
- * ftp://ftp.ifarchive.org/if-archive/games/competition98/
- * ftp://ftp.ifarchive.org/if-archive/games/competition99/
- * ftp://ftp.ifarchive.org/if-archive/games/competition2000/
- * finally, http://www.ifcompetition.org seems to be the current home
- for the competition.
-
- Commercial companies continue to produce adventure-type software;
- products like Myst, The Seventh Guest, The 11th Hour, and Return To Zork
- are the closest conceptually to IF of the past. Many don't consider
- these to be real interactive fiction -- or, consider them inferior IF
- works -- since the games don't offer the same richness in details,
- variety in actions, or challenge in puzzles as is expected of text IF
- today. As a point of note (but by no means policy), Activision's
- graphical releases in the "Infocom Universe" like Zork:Nemesis and
- Planetfall 2:The Search For Floyd are often discussed on
- rec.games.int-fiction, and Myst and "other" graphical IF on the relevant
- comp.sys.*.games newsgroups.
-
- There is research going on in areas that could move interactive fiction
- forward considerably, in terms of dramatic impact and sophistication.
- The Oz Project at Carnegie-Mellon University is researching areas such
- as computer simulation of character emotional dynamics, realistic
- interactions with the "universe" of the actor, and much more.
- http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html
-
- Further theory can be found in the rec.arts.int-fiction FAQ, at
- ftp://ftp.ifarchive.org/if-archive/rec.arts.int-fiction/FAQ
-
- Your lantern flickers slightly, brightens, then suddenly goes out!
-
- > WEST
- Oh, no! A lurking grue slithered into the room and devoured you!
-
- **** You have died ****
-
- Press any key to continue
-
- ----------------------------------------------------------------------
-
- Stephen van Egmond
-