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- Supersedes: <games/interactive-fiction/part1_1079601013@rtfm.mit.edu>
- Expires: 31 May 2004 11:22:46 GMT
- X-Last-Updated: 2003/03/12
- Organization: none
- Newsgroups: rec.games.int-fiction,rec.arts.int-fiction,comp.sys.ibm.pc.games.adventure,comp.sys.mac.games.adventure,rec.answers,comp.answers,news.answers
- Subject: rec.games.int-fiction FAQ 1/3
- Followup-To: rec.games.int-fiction
- From: svanegmond@home.com (Stephen van Egmond)
- Approved: news-answers-request@MIT.EDU
- Summary: rec.games.int-fiction is a newsgroup for playing and discussing
- interactive fiction, also known as text adventures.
- This posting contains some history of interactive fiction,
- references to current resources, hints, games, Infocom (and
- other) memorabilia, and netiquette guidelines.
- Newcomers should observe the spoiler guidelines in part 1.
- Part 1 is an introduction and resource list.
- Part 2 contains information about Infocom.
- Part 3 contains information about non-Infocom releases and companies.
- Originator: faqserv@penguin-lust.MIT.EDU
- Date: 17 Apr 2004 11:27:55 GMT
- Lines: 515
- NNTP-Posting-Host: penguin-lust.mit.edu
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- Xref: senator-bedfellow.mit.edu rec.games.int-fiction:75028 rec.arts.int-fiction:116239 comp.sys.ibm.pc.games.adventure:346525 comp.sys.mac.games.adventure:143609 rec.answers:86607 comp.answers:56871 news.answers:269923
-
- Archive-name: games/interactive-fiction/part1
- URL: http://bang.dhs.org/faq/
- Maintainer: Stephen van Egmond <svanegmond@home.com>
- Version: 1.6 - December 2000
-
- West of House
- You are standing in an open field west of a white house, with a boarded
- front door.
-
- There is a small mailbox here.
-
- > OPEN MAILBOX. READ LEAFLET
- Opening the small mailbox reveals a leaflet.
-
- (Taken)
-
- (1.1) Welcome to rec.games.int-fiction!
- This is the Frequently Asked Questions list for the group
- rec.games.int-fiction, a Usenet newsgroup for the discussion of
- Interactive Fiction games and related topics. To read a specific
- question, use your newsreader's search function on the string "(n)",
- where n is the question number.
-
- It is posted periodically to the following newsgroups:
-
- * rec.games.int-fiction
- * rec.arts.int-fiction
- * comp.sys.ibm.pc.games.adventure
- * comp.sys.mac.games.adventure
- * comp.sys.amiga.games
- * comp.sys.acorn.games
- * comp.os.os2.games
- * rec.answers
- * comp.answers
- * news.answers
-
- Contents:
- (1.1) Welcome to rec.games.int-fiction!
- (1.2) The purpose of this group and some history of interactive fiction
- (1.3) Other Usenet newsgroups discussing interactive fiction
- (1.4) Netiquette, hints, and bug reports
- (1.5) Are there any publications about IF?
- (1.6) The ftp.ifarchive.org IF archive and other Internet resources
- (1.7) "Games, walkthroughs, hints, source and other FAQs"
- (1.8) Disclaimer and copyright/trademark notice
- (1.9) XYZZY?
-
- Part 2 covers Infocom, and part 3 covers just about everything else.
-
- The current maintainer is Stephen van Egmond. Questions and information
- should be mailed to mailto:svanegmond@tinyplanet.ca. The most recent
- version is at http://bang.dhs.org/faq/
-
- Throughout this file, there will be URL references to relevant files and
- web pages. Many files reside at ftp.ifarchive.org (See section 1.5).
-
- Special thanks to Paul Smith, Magnus Olsson, Jacob Butcher, Paul David
- Doherty, Volker Blasius, Keith Lim, Luis Torres, Jacob Weinstein, Mark
- Howell, Adrian Booth, Eric Shepherd, Sascha Wildner, Jim Butterfield,
- Mark Stacey, Stu Galley, Dorinda Hartmann, Tomas Schafer, Hans Persson,
- Gareth Rees, Robert Pelak, Juergen Christoffel, James Montanus, Russell
- Bryan, Werner Punz, David Kinder, Matt Ackeret, Christi Alice
- Scarborough, Roger Long and Graham Nelson for ideas, suggestions and
- contributions. Scott Forbes created and maintained the original FAQ.
-
- No newsgroup should be without one!"
-
- > PRAY
- Altar
- This is the south end of a large temple. In front of you is what appears
- to be an altar. In one corner is a small hole in the floor which leads
- into darkness. You probably could not get back up it. On the two ends of
- the altar are burning candles. On the altar is a large black book, open to
- page 570.
-
- > READ BOOK
- Commandment #12593
-
- (1.2) The purpose of this group and some history of interactive fiction
- Here in the newsgroup rec.games.int-fiction we discuss games of the
- interactive fiction genre, ranging from classic games by companies such
- as Infocom and Scott Adams to 'modern' and non-text IF games.
-
- Simply put, the IF genre includes any game that tells a story as part of
- the game, usually with the player as the protagonist. The actions of the
- player affect the progress of the story, which often centers around
- solving puzzles or finding treasure, and leads to an endgame in which
- the player 'wins' and completes the adventure.
-
- One of the earliest games that could at least be termed interactive is
- Hunt The Wumpus, from the early 1970s. In this game, you have three
- arrows, and are trapped in a maze that is a dodecahedron, with the nodes
- being rooms and the edges being the room connections. In any room, you
- are given hints as to phenomena that are going on in adjacent rooms (you
- can't tell from which one though) - breezes from bottomless pits, grunts
- from the (very hungry) wumpus, and so on. The wumpus can move, and the
- bottomless pits are frequently rearranged by earthquakes. Your goal is
- to hit the wumpus with one of your arrows by firing it down a passageway
- into an adjacent room.
-
- Interactive fiction traces its electronic roots to a 1977 program named
- ADVENT, better known as the Colossal Cave Adventure. It was this
- program, written by Willie Crowther and Don Woods, that established many
- of the features now common to the genre, including noun/verb parsing
- (e.g. "TAKE BOOK"), mazes ("You are in a maze of twisty little passages,
- all alike") and the basis of most later IF in fantasy/adventure
- settings. Soon after this the game Dungeon, or Zork, was written by MIT
- grad students; these students were the nucleus of a 1980 startup company
- called Infocom, which produced a version of Zork for the TRS-80 Model I
- and other machines. This led to widespread popularity of interactive
- fiction games, and was later referred to as the Golden Age of the genre;
- for several years, Infocom's products were the top-selling games on the
- market.
-
- Later events, however, led to the decline of the IF genre. As the
- educational level of the average computer user decreased and the
- features and capabilities of the average computer increased, the trend
- in computer games went to 'arcade' games instead of text.
-
- By 1989 Infocom had been absorbed by another company and destroyed,
- leaving a legacy of high-quality, well-written interactive fiction and a
- large audience with few sources for good new material. This newsgroup
- discusses 'classic' interactive fiction games, new games keeping the
- genre alive, and non-text (even non-computer) IF.
-
- > NORTH
- Temple
- This is the north end of a large temple. On the east wall is an ancient
- inscription, probably a prayer in a long-forgotten language. Below the
- prayer is a staircase leading down. The west wall is solid granite. The
- exit to the north end of the room is through huge marble pillars. There is
- a brass bell here.
-
- > READ INSCRIPTION
-
- (1.3) Other Usenet newsgroups discussing interactive fiction
- Many people make the mistake of assuming that rec.arts.int-fiction and
- rec.games.int-fiction are the same group. Nobody in rgif can answer
- programming questions, and few people in raif want to see hint requests.
- Be very careful when crossposting to both newsgroups: do both audiences
- care? Even if you do crosspost, direct followups to the appropriate
- forum with a Followup-To: header line.
-
- news:rec.arts.int-fiction is a newsgroup for authors of interactive
- fiction, and discusses adventure development systems such as Inform and
- TADS, features of a 'good' IF game and how to implement them,
- techniques, hazards, tradeoffs, etc. If you're thinking about writing a
- game (as opposed to playing one), rec.arts.int-fiction is your group.
- ftp://ftp.ifarchive.org/if-archive/rec.arts.int-fiction/FAQ is the FAQ.
- Collected knowledge and archives are at http://bang.dhs.org/library/.
-
- news:comp.sys.amiga.games discusses all types of computer games for the
- Commodore Amiga computer, including IF games for that machine.
-
- news:comp.sys.mac.games has a similar charter, discussing games for the
- Apple Macintosh line of computers.
-
- news:comp.sys.ibm.pc.games.adventure discusses a subset of the topics
- covered in rec.games.int-ficton: Those interactive fiction games
- available for the IBM PC. If you're looking for IBM-specific info about
- a game, or for info about a game available only on IBM PCs, you may find
- help in c.s.i.p.g.adventure.
-
- The rec.games.mud hierarchy discusses MUD (multi-user dungeon) games.
-
- The rec.games.frp groups discuss fantasy role-playing games (not
- necessarily computer-based) such as Dungeons & Dragons.
-
- news:rec.games.roguelike.misc is for general discussion of games in the
- "Rogue" family (games that display an ASCII representation of a dungeon
- and its contents).
-
- news:rec.games.roguelike.announce is a moderated newsgroup for
- announcements about Rogue-like games. The other groups in the roguelike
- hierarchy each discuss a specific game in the "Rogue" genre.
-
- > BLORPLE WEST WALL
- Abruptly, your surroundings shift.
-
- Nondescript Room
- This is a drab, nondescript room. The only exit leads south.
-
- > SOUTH
- Enchanters' Retreat
- Belboz is meditating here.
-
- > BELBOZ, HELLO
- "Hello." Belboz doesn't seem pleased to see you.
-
- > ASK BELBOZ FOR A HINT
- Belboz looks at you suspiciously. "Only the rawest apprentice would ask
- for a hint (or post one) without observing proper netiquette."
-
- (1.4) Netiquette, hints, and bug reports
- Before asking for a hint, consider that many people before you have
- asked for hints. At ftp.ifarchive.org there are numerous hint files and
- walkthroughs available. See question 1.6 for more information. If the
- game is old, http://groups.google.com/, a Usenet archiving service, will
- almost certainly have past questions and answers.
-
- 1. Above all else, don't spoil the puzzle or game for other people who
- are reading the newsgroup but didn't ask for a hint. One common way
- of doing this, if you're asking for a hint, is to put the number of
- points you have earned so far, or the area of the game you're
- dealing with, in the subject line, so that people who are not yet
- that far into the game can skip your post.
-
- When asking for or giving hints, try to put spoiler warnings in the
- subject line and text, and if possible, a form feed character in the
- main text before the spoiling content.
-
- Good example:
-
- >Subject: Re: ZORK I at 10 points (SPOILERS)
- >
- >J. Random writes:
- >>How do I get into the white house?
- >
- >SPOILERS
-
- .
- >Have you tried running for President?
-
- Most machines can generate a form feed character if you type a
- CTRL-L or (in "vi") CTRL-V CTRL-L. If you can't generate a form feed
- character, use at least 24 blank lines. The form feed character
- causes most newsreaders to pause and require the user to hit a key
- before continuing.
-
- This feature is useful when protecting part of a message from people
- who don't want to see it, as it gives them the option of hitting "n"
- instead and skipping the SPOILER section.
- 2. If you're asking for a hint, please try to ask in a way that doesn't
- spoil the puzzle, or spoil other puzzles in the game. Describe
- whatever details are relevant, but don't post the answer to every
- other puzzle you've solved up to this point.
-
- Good example:
-
- >I've figured out what the gold machine is for, but I keep
- >getting killed whenever I try to use it.
-
- Bad example:
-
- >I used the gold machine to send a message to Orkan, but the
- >Warlock noticed my presence and turned me into bat guano.
-
- If you can't ask the question without revealing part of the puzzle,
- protect the question with spoiler warnings as above.
- 3. When giving a hint, please try to give just enough info to send the
- adventurer on her way. Please don't post the exact sequence of moves
- required to win the game from this point, or solve the next two
- puzzles in order to get the ball rolling.
-
- Good example:
-
- >Have you explored the area outside the house?
-
- Bad example:
-
- >There's a window on the east side of the house that you can
- >squeeze through in order to get in. Don't bother with the
- >front door; there's no way to open it. Don't eat the food,
- >either: You'll need it later to feed the microscopic dog.
-
- Other common messages seen on rec.games.int-fiction involve bugs
- that the poster has found (or thinks they have found) in a
- particular game. A bug is broadly defined as behaviour that was not
- intended by the author. The most common error is one where
- characters or objects behave in strange ways; less common is the
- existence of ways of getting around a puzzle that the author did not
- intend. Lists of known errors in Infocom games are published in some
- editions of XYZZYnews and on the Infocom home page. See below for
- the locations of these resources.
-
- If you know that you've found a bug or contradiction in a game,
- please refrain from posting about it to the entire newsgroup. There
- is no point in embarrassing the author. Almost every author provides
- an electronic-mail address, which you should use to inform her about
- the bugs. Many authors don't see everything on rgif, or don't read
- it at all.
-
- On the other hand, if you're not sure whether what you've
- encountered is a bug or not, it makes sense to post about it; don't
- forget to put spoiler warnings in where appropriate.
-
- Belboz looks at you expectantly.
-
- > ASK BELBOZ ABOUT THE DUSTY SCROLL
- Belboz looks at you suspiciously. "Curious little enchanter, aren't you?"
-
- (1.5) Are there any publications about IF?
- There are two magazines archived at ftp.ifarchive.org which are still
- producing new issues. They are named SPAG ("Society for the Promotion of
- Adventure Games") and XYZZYnews.
-
- They are both excellent. Issues are made available in PDF (requiring an
- Adobe Acrobat Portable Document Format reader) or in plain text. The
- magazines are free. XYZZYnews encourages subscription by giving
- subscribers the latest issue before everyone else. SPAG focuses almost
- entirely on game reviews.
-
- Someone went through the first 33 issues of a PC-only magazine called
- SynTax and made the IF-relevant files and articles available in a file
- at ftp.ifarchive.org. It's a promotion for the subscription-only
- magazine.
-
- Everything is available at ftp://ftp.ifarchive.org/if-archive/magazines,
- and SPAG can be found at http://www.sparkynet.com/spag.
-
- Belboz looks at you expectantly.
-
- > FROTZ BELBOZ
- Belboz stops you with a word of power.
-
- "Ah! Now I have you, charlatan! Fool me twice? Never!" He rises to his
- feet, makes a threatening gesture, and you find yourself transported
- to....
-
- Maze
- This is part of a maze of twisty little passages, all alike.
-
- > PLUGH
- A hollow voice says:
-
- (1.6) The ftp.ifarchive.org IF archive and other Internet resources
- The interactive fiction archive site at ftp.ifarchive.org is by far the
- largest collection of interactive fiction games, development systems,
- "walkthrough" solution files and related IF materials available. It is
- generously maintained by Goob, Zark, Stephen Granade, and David Kinder.
- Uploads of new material are encouraged: instructions are available by
- connecting to ftp://ftp.ifarchive.org/.
-
- Other mirror sites:
-
- * USA: http://www.ifarchive.org/
- * USA: ftp://wuarchive.wustl.edu/doc/misc/if-archive/
- * USA: http://wuarchive.wustl.edu/doc/misc/if-archive/
- * USA: ftp://ftp.guetech.org/pub/guetech/if-archive/
- * Finland: ftp://ftp.funet.fi/pub/mirrors/ftpg.dm.de/if-archive
-
- The other area where considerable information is available is through
- WWW. The known offerings:
-
- http://www.ifarchive.org/
- A browsable hypertext index of the ftp.ifarchive.org archive.
- You can look through the file listings, click on a file name to
- download it.
-
- http://infodoc.plover.net/
- The Infodoc project, which is making remarkable, rapid progress:
- "With the permission of Activision, Inc., this project strives
- to recreate the Infocom manuals as close to their original form
- as possible, providing complete documentation for each game. At
- the same time, the documents are being created in a special
- blind- friendly format, containing all the text in a single
- column."
-
- http://www.csd.uwo.ca/~pete/Infocom/
- The unofficial "Infocom" home page, compiling a lot of widely
- distributed Infocom-specific information into a very usable
- form. There's articles on Infocom published in the computer
- industry and in Infocom's own newsletter, as well as
- invisiclues, maps and known bugs on every Infocom text
- adventure.
-
- http://www.wurb.com/if/
- A huge pile of game-reviews written by Carl Muckenhoupt with
- links to the files they're talking about, specific to
- ftp.ifarchive.org, and primarily the games/pc directory.
-
- http://www.ifcompetition.org/
- The home page for the annual interactive fiction competitions,
- past and present.
-
- > S.W.SW.W.W.
- Flathead Ocean
- Passing alongside the shore now is an old boat, reminiscent of an ancient
- Viking ship. Standing on the prow of the ship is an old and crusty sailor,
- peering out over the misty ocean.
-
- > HELLO SAILOR
- The seaman looks up and maneuvers the boat toward shore. He cries out:
-
- (1.7) "Games, walkthroughs, hints, source and other FAQs"
- Thanks to Magnus Olsson for much of the info in this section.
-
- Games and source:
-
- * At the IF archive in the directories games/, programming/,
- infocom/compilers/inform/, and their subdirectories. Read part 3 of
- this FAQ for more information on continuing game development.
- * Source code for some text adventures (including various versions of
- Colossal Cave/ADVENT, Dungeon/Zork and World) have been posted to
- comp.sources.games and comp.sources.misc. They're available from FTP
- sites archiving these groups, such as ftp.uu.net. Many versions of
- Dungeon and Colossal Cave have been unearthed -- even source code in
- FORTRAN -- and are in the IF archive
- * Some Macintosh IF games are available from sumex-aim.stanford.edu,
- including Colossal Cave and Dungeon. [Unnkulian may be there too.]
- * Amiga IF games are available from any Aminet mirror site, such as
- ftp://ftp.wustl.edu in the pub/aminet/games/role directory.
-
- Walkthroughs and hints:
-
- A walkthrough is a start-to-finish "most direct route" way to finish the
- game, which guarantees that you will miss out on lots of the pleasant
- details that make IF worthwhile. Hint files are usually in the
- question-and-answer form. Infocom's variation on this was the Invisiclue
- booklet: answers were printed in 'invisible ink', and you used a special
- marker to make them visible when you needed a hint. The electronic
- version of this (receiving progressively more hints on the screen) is
- implemented in many games. Type HINT or HELP to see if they're
- available. There is also a shareware-ish program called UHS ("Universal
- Hint System") which has many hint files compiled for it; beware of the
- author's registration scheme and the lack of attention given to porting
- the UHS reader to non-PC platforms.
-
- * ftp.ifarchive.org in the solutions/ and infocom/hints/ directories.
- * Walkthroughs for many popular IF games are available from
- ftp://ftp.uu.net/pub/games/solutions/.
- * The Invisiclues for all v3 to v5 Infocom games are available through
- the Infocom home page at http://www.csd.uwo.ca/~pete/Infocom; these
- are derived from the Invisiclues stored at
- ftp://ftp.ifarchive.org/if-archive/infocom/hints/invisiclues/
-
- Relevant mini-FAQs and information compilations:
-
- * ftp://ftp.ifarchive.org/if-archive/info/tolkien-games.list A list of
- computer games related to J.R.R.Tolkien's works. (Fredrik Ekman)
- * ftp://ftp.ifarchive.org/if-archive/infocom/info/fact-sheet.txt
- Games, authors, history, statistics, interpreters, and tools for
- Infocom games. (Paul David Doherty)
- * ftp://ftp.ifarchive.org/if-archive/infocom/info/gameinfo.txt Infocom
- game information table. (Paul D. Smith)
- * http://users.actrix.co.nz/stevgrif/howplay.htm - A succinct FAQ by
- Stephen Griffiths, tuned for Windows users who want to play TADS and
- Inform games, available in longer form at
- ftp://ftp.ifarchive.org/if-archive/info/playgame.FAQ
- * ftp://ftp.ifarchive.org/if-archive/games/infocom/how_to_play_these_games
- FAQ by Gareth Rees on what to do if you have an Infocom-format game
- file (.z3, .z5, .z7, .z8 or .dat) but don't know how to "make it
- go". See also section 2.8 of this FAQ.
-
- "Please accept this gift. You may find it useful!" He throws something
- which falls near you in the sand, then sails off toward the west, singing
- a lively, but somewhat uncouth, sailor song. The boat sails silently
- through the mist and out of sight.
-
- A seedy-looking individual with a large bag just wandered through the
- room. On the way through, he quietly abstracted some valuables from your
- possession, mumbling something about:
-
- (1.8) Disclaimer and copyright/trademark notice
- This FAQ Copyright 1995-2000 by Stephen van Egmond. Reproduction of this
- document and inclusion in any off-Net compilation without permission is
- not OK. Ask first.
-
- All trademarks remain the property of their respective companies.
-
- > XYZZY
- Nothing happens. In the distance you hear a voice:
-
- (1.9) XYZZY?
- People frequently ask about the origins of XYZZY. From the Jargon file
- 3.2.0:
-
- :xyzzy: /X-Y-Z-Z-Y/, /X-Y-ziz'ee/, /ziz'ee/, or /ik-ziz'ee/
- adj. [from the ADVENT game] The canonical `magic word'. This comes
- from ADVENT, in which the idea is to explore an underground cave with
- many rooms and to collect the treasures you find there. If you type
- `xyzzy' at the appropriate time, you can move instantly between two
- otherwise distant points. If, therefore, you encounter some bit of
- magic, you might remark on this quite succinctly by saying simply
- "Xyzzy!"
-
- "Ordinarily you can't look at someone else's screen if he has
- protected it, but if you type quadruple-bucky-clear the system will
- let you do it anyway."
- "Xyzzy!"
-
- Xyzzy has actually been implemented as an undocumented no-op command on
- several OSes; in Data General's AOS/VS, for example, it would typically
- respond "Nothing happens", just as ADVENT did if the magic was invoked
- at the wrong spot or before a player had performed the action that
- enabled the word. In more recent 32-bit versions, by the way, AOS/VS
- responds "Twice as much happens".
-
- The popular `minesweeper' game under Microsoft Windows has a cheat mode
- triggered by the command `xyzzy[enter][right-shift]' that turns the
- top-left pixel of the screen different colors depending on whether or
- not the cursor is over a bomb.
-
- > SE
- Maze
- This is part of a maze of twisty little passages, all alike.
-
- Someone carrying a large bag is casually leaning against one of the walls
- here. He does not speak, but it is clear from his aspect that the bag will
- be taken only over his dead body.
-
- > KILL THIEF WITH SWORD
- A good slash, but it misses the thief by a mile. The thief comes in from
- the side, feints, and inserts the blade into your ribs.
-
- It appears that that last blow was too much for you. I'm afraid you are
- dead.
-
- **** You have died ****
-
- Press any key to continue
-
- ----------------------------------------------------------------------
-
- Stephen van Egmond
-