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- From: uesugi@Empire.Net (uesugi)
- Newsgroups: rec.games.empire,rec.answers,news.answers
- Subject: rec.games.empire EMPIRE NEWS
- Supersedes: <news_831411548@empire.net>
- Followup-To: poster
- Date: 6 Jul 1998 17:37:24 -0400
- Organization: Empire.Net, Inc. (603) 889-1220
- Lines: 202
- Approved: news-answers-request@MIT.EDU
- Expires: 19 Aug 1998 21:37:24 GMT
- Message-ID: <news_899761044@empire.net>
- Reply-To: uesugi@empire.net
- NNTP-Posting-Host: empire.net
- Summary: This post describes current events in the Empire community, including
- new games starting up, games currently running, coding projects,
- and a description of software available for the game.
- Keywords: empire FAQ monthly answers
- Xref: senator-bedfellow.mit.edu rec.games.empire:20967 rec.answers:41889 news.answers:134788
-
- Archive-name: games/empire/news
- Posting-frequency: monthly
- Last-modified: 1998/7/2
-
- This is the text version of the web page:
- /empire/uesugi/html/NEWS.html
-
-
- -=[ EMPIRE NEWS ]=-
- "All the news that fits, we print."
- Vol.5 No.4, 1 July 1998
- published monthly
-
-
-
-
- ==Table of Contents==
- 1 What's New?
- 2 New Games Starting Up
- 3 Current Games
- 4 Clients and Player Tools
- 5 Server and Deity Information
- 6 This Month's Winners
- 7 This Newsletter
- ------------------------------------------------------------------------------
-
- ==What's New?==
-
- Current Games
- The tourney moves on the the third round!
-
- Polar Bear Blitz
- A new three-day half-hour update blitz is at empire.woods.net.
-
- Low Key Monthly Game
- Low Key Game Returns
-
- WinACE Client 1.1 for 32 bit Windows
- All you windows-based players have your client now.
-
- Emp_Client 2.7 Released
- A potential trojan horse security hole has been plugged.
-
- Empire Wolfpack Server updated to 4.0.16
- Bug fixes here and there.
- ------------------------------------------------------------------------------
-
- ==New Games==
-
- No new games are taking registration
- ------------------------------------------------------------------------------
-
- ==Current Games==
-
- Current Long-Term Games (http://www.empire.net/~wolfpack/whereplay.html)
- The tourney began the third and final round. South Pacific II is also
- progressing.
-
- Current Blitzes (http://www.empire.net/~wolfpack/whereplay.html)
- For the most up-to-date information on available blitzes, see the Empire
- page above. Here are the five blitzes confirmed operational at press time:
- (any others out there?)
- Blitz Name Host Port Comments
- Vampire 149.84.128.9 6667 Wolfpack code 4.0.14
- (149.84.128.9) Resets 6:00 am EST
- Cheetah empire.net 6667 Wolfpack code 4.0.14
- (205.164.80.15) Resets Sunday, 6:00 EST
- Low Key gobblernet.dyndns.com 7776 Back Up!
- (204.167.177.201) Wolfpack code 4.0.16
- Tanith atlantis.uwyo.edu 6665 Wolfpack code 4.0.14
- (129.72.23.197) Seems to be disabled
- Polar Bear empire.woods.net 2345 A new blitz!
- (209.112.190.5) Wolfpack code 4.0.14
-
-
- Polar Bear Blitz Makes Its Debut
- The Polar Bear is a three-day blitz with updates every half hour. Resets
- are 11am, Alaskan Time, on Mondays and Thursdays.
-
- "Low Key" Game Returns
- On the first of every month, this game with daily updates will reset.
- Anyone interested in playing should connect right away, using one of
- countries 1 to 10. We missed it the last two months, so dive in for July!
-
- Cheetah blitz
- The cheetah blitz at empire.net was changed to a weekly blitz. The server
- resets at 6:00pm EST on Sunday and updates once an hour. Results are
- posted to rec.games.empire.
- ------------------------------------------------------------------------------
-
- ==Clients==
-
- WinACE Client 1.1 for 32 bit Windows
- Jim Simons has uploaded version 1.1 of his Windows Empire Client to the
- Wolfpack Client Page (http://www.empire.net/~wolfpack/clients.html). The
- new version has some command line fixes and a new color scheme.
-
- Emp_Client 2.7 Released
- The standard wolfpack empire client has been updated to version 2.7, and
- can be accessed from the Wolfpack Client Page
- (http://www.empire.net/~wolfpack/clients.html). This fixes a potential
- problem in redirection and command execution. John Yockey coded the fix
- and Steve McClure provided the WIN32 binary.
-
- Empire Game Announcement List
- Everybody who's not signed up with Pat Loney should do so RIGHT NOW. New
- game announcements will be sent to this list. To subscribe, send e-mail to
- "overlord@empire.net" with "add myname@myaddress" in the body. (Please
- substitute your e-mail address. Pat says some people are not.) Deities
- with new games should notify Pat so he can broadcast to the list. Are
- there still deities out there?
- ------------------------------------------------------------------------------
-
- ==Server==
-
- Wolfpack Server Release 4.0.16
- The as-yet unnamed members of the Wolfpack Empire Server Team made
- available a new release, available from the Wolfpack Server Home Page at
- empire.net (http://www.empire.net/~wolfpack/). Inquiries, bug-reports
- and comments can also be sent to "wolfpack@empire.net".
- Changes to Empire 4.0.16 - Fri Jun 12 08:52:06 EDT 1998
- * Added patches sent in by Steve McClure, Sverker Wiberg and Curtis
- Larsen. They are described with other changes below.
- * Fixed bugs in the following commands that allowed two cooperating
- countries to create infinite numbers of any commodity and/or cash
- at any time (race conditions in the server): build, board, deliver,
- designate, distribute, explore, fuel, improve, load, ltend, mobquota,
- move, name, order, reset, sail, sell, set, tend, territory, test,
- threshold, torpedo, transport, unload
- * Fixed bug in board command giving out too much information about a
- non-owned sector when it shouldn't be.
- * Fixed bug in board command when firing on a sector in defense before
- checking mobility.
- * Fixed bug in rangeedit allowing plane(s) to possibly be stored wrong.
- * Fixed bug in launch allowing plane to possibly be stored wrong after
- launch.
- * Fixed bug in lrangeedit allowing land unit(s) to possibly be stored
- wrong.
- * Fixed bug in morale allowing land unit(s) to possibly be stored wrong.
- * Fixed bug in arm/disarm allowing a plane to possibly be stored wrong.
- * Fixed bug in loan sometimes not writing database correctly.
- * Fixed bug in collect.
- * Fixed bug in dropping mines from land units.
- * Fixed crashing bug in sector_strength routine when oceans take
- collateral damage.
- * Fixed bug in transport possibly decrementing too much mobility when
- moving a nuke.
- * Fixed some little warning type messages building with gcc -Wall.
- * Fixed problem compiling lwp threads with glibc6 under Linux.
- * Changed flash so that players can always flash deities.
- * Changed players command to always show deities and visitor countries
- that are logged on, and only show allied countries for normal player
- countries.
- * Fixed bug in anti command not stopping sectors when they revolt.
- * Fixed bug in set_coastal function not counting bridge spans as
- water based sectors (after all, the land is still a coastal sector,
- even if next to a bridge span.)
- * "flash" and "players" is re-enabled for visitor accounts.
- * Fixed bug in bleeding of technology and research to other players.
- * Fixed bug in explore not spreading plague correctly.
- * Fixed bug in move not spreading plague correctly.
- * Fixed bug in deliver not spreading plague correctly.
- * Fixed bug in distribute not spreading plague.
- * Included "postresults" script in the scripts directory which can be
- used to auto-post daily power chart/announcements to rec.games.empire.
- * Updated Plague.t
- * Updated Innards.t
- * Removed OVCONFIG from build.conf, and patched doconfig to match.
- * doconfig is only run if needed
- * emp_client and emp_server are only linked if needed
- * Added list of disabled options to the version command.
- * Fixed bug in survey allowing you to see hidden variables.
- * Re-enabled escort missions due to above bug fix most likely the
- problem.
- * Changed one instance of "restrict" to "restricted" in bestpath.c. For
- some reason, this was causing a problem on one of the Linux builds
- (??).
- * Added "show sector capabilities" functionality (this didn't exist
- before.)
- * Fixed bug in neweff not reporting stopped sectors. It now (correctly)
- reports them as not changing eff.
-
-
- How to Run a Game
- (ftp://www.empire.net/pub/empire/deity/docs/how_to_run_a_game.txt)
- Before making a game announcement to rec.games.empire, please read and
- heed this document. Also, be sure to mail "overlord@empire.net" to get a
- game announced on Pat Loney's mailing list.
- ------------------------------------------------------------------------------
-
- ==This Month's Winners==
-
- No games ended since the last Empire News.
- ------------------------------------------------------------------------------
-
- ==This Newsletter==
- Mark Ballinger is responsible for the Empire News and the Empire FAQ. If you
- have suggestions, corrections or announcements, please email me at
- uesugi@empire.net.
-
- Mark Ballinger (Uesugi)
-