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- From: mark@emu.fibres.net (Mark Ballinger)
- Newsgroups: rec.games.empire,rec.answers,news.answers
- Subject: rec.games.empire FAQ
- Followup-To: poster
- Organization: Wolfpack Empire Headquarters
- Lines: 323
- Approved: news-answers-request@MIT.EDU
- Message-ID: <9v37fi$1pv$1@emu.fibres.net>
- Reply-To: uesugi@empire.cx
- Summary: This FAQ describes the amazing internet game called Empire.
- It provides precise instructions explaining how new players can
- get in a game.
- X-Disclaimer: Approval for *.answers is based on form, not content.
- NNTP-Posting-Date: Mon, 10 Dec 2001 14:56:28 CST
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- Date: Mon, 10 Dec 2001 20:56:28 GMT
- Xref: senator-bedfellow.mit.edu rec.games.empire:27531 rec.answers:70433 news.answers:220607
-
- Archive-name: games/empire/faq
- Posting-frequency: every 7 days
- Last-modified: 2001/12/10
-
- -=[ Empire FAQ ]=-
- 10 December 2001
-
- This FAQ answers these questions:
-
- ==Description==
- * What is Empire?
- * Do I need direct internet access ("telnet") to be able to play?
- * What kinds of machines can I play from?
- * Are there "turns" in this game?
- * How long does a typical game last?
- * Where can I find out more about the game?
- * Sounds neat! How do I play?
-
- ==Connecting==
- * Where do I get a client for my machine?
- * OK, I compiled my client. The docs said something about a "host", "port",
- "country" and "password". I need to specify these to connect to a
- game--what should I put for these four things?
- * Just out of curiosity, what long term games are going on right now, and is
- there a way I could peek in on them?
- * The basic unix client is, well, basic. Are there more sophisticated
- clients available?
-
- ==Playing==
- * I'm keen, I can connect to a blitz, but I haven't a clue what to do! How
- do I learn how to play?
- * There seem to be a million commands! What are the basic commands I should
- read about first?
- * What's a Representative?
- * What is a BTU and how do I get more?
- * How do I build a ship?
- * How do I load stuff on a ship?
- * How do I get civilians to another island?
- * Where do you make land units?
- * Why aren't my ships/planes/units gaining efficiency?
- * I have a ship with "oiler" capacity, now how do I find out how much oil a
- sea sector has?
- * Who can help me get started playing Empire?
- ------------------------------------------------------------------------------
-
- ==Description==
-
- What is Empire?
- It is a strategy wargame played by a number of people (usually between 4
- and 100) on the internet connected to an Empire Server. If you've ever
- seen the game "Civilization", Empire is a lot like it, except it is more
- detailed, and of course multi-player. As the leader of a nation which
- consists of certain sectors on a large hexagonal grid, you decide (based
- on resources) what each sector's "designation" should be. This way, you
- obtain food, iron, gold, oil, uranium. You distribute these raw materials
- to factories to convert them into more useful things. You manage a
- civilian and slave populace for producing goods, and a military populace
- for defense and conquest. You also have the tricky job of balancing a
- budget. As the technology level of your country increases, you are able to
- build more and more advanced units: for example, in a typical game, at
- tech 0 you can build fishing boats and frigates, at tech 50 you can build
- planes, cruisers, and infantry, and by tech 300 you can build satellites,
- jet planes, and nuclear weapons.
-
- NOTE: rec.games.empire has nothing at all to do with the commercial PC
- games called "Empire Deluxe" and "Ages of Empire" nor the PC version of an
- old VAX classic called "Empire: Wargame of the Century" which came out in
- the 80's. The newsgroups microsoft.public.agesofempire
- alt.games.empire-deluxe and comp.sys.ibm.pc.games.strategic concern
- themselves with games like these. However, people who enjoy those
- single-user games would certainly enjoy the multi-user kind of empire we
- play here even more!
-
- Do I need direct internet access ("telnet") to be able to play?
- Yes. It is a "real-time" game. You can not play by mail.
-
- What kinds of machines can I play from?
- You can play from a Unix, VMS, VM/CMS, Macintosh, or PC (MS Windows or
- OS/2) machine that is directly connected to the internet (via LAN, SLIP,
- or PPP).
-
- Are there "turns" in this game?
- Most aspects of the game are "real-time" (i.e. it isn't like risk or
- diplomacy where there are turns), for example you sail ships, march
- armies, and fly planes in real-time--so if you type fast, then you will
- have an advantage. The aspect of the game that has turns is economic:
- goods are produced, population grows, and arms are constructed only at a
- specific time (called "updates").
-
- How long does a typical game last?
- This depends on how often updates occur. There are two types of games: A
- "blitz" has updates every ten minutes. They last about 24 hours. A "long
- term" game usually has one update every day or every few days. They last
- 2-6 months. To learn the basics of empire, it is highly recommended that
- you first try "blitzing" a few times.
-
- Where can I find out more about the game?
- The main clearinghouse for empire information is the Wolfpack Empire Page
- (http://www.empire.cx/). Wolfpack is the latest version of
- the server-side of empire. Here you will find links to other sites,
- including This Frequently Asked Questions list
- (http://www.empire.cx/~uesugi/FAQ.html), the monthly Empire News
- (http://www.empire.cx/news.html), and the Empire Hall of Fame
- (http://web.mit.edu/madpit/www/empire/).
-
- There is also an Empire Announcement mailing list. This is the best way to
- receive notice of new long term games starting up. To join the list, send
- e-mail to "overlord@empire.cx" and include in the body of the
- message "add yourname@youraddress.yourdomain". Deities with new games
- will notify the list administrator who will forward all calls for players.
-
- Sounds neat! How do I play?
- Well, you can play right now if you want! All you need to do is get a
- client program onto your computer, and then connect to a game.
- ------------------------------------------------------------------------------
-
- ==Connecting==
-
- Where do I get a client for my machine?
- The standard Empire clients are located on the World Wide Web in the
- Wolfpack Empire Page (http://www.empire.cx/), in the
- directory clients.html (http://www.empire.cx/clients.html).
-
- The standard Empire client has been ported to:
- * UNIX (ftp://ftp.empire.cx/pub/empire/clients/)
- * Windows 95/NT (ftp://ftp.empire.cx/pub/empire/clients/)
- * Macintosh
- (ftp://ftp.empire.cx/pub/empire/clients/others/Macintosh/)
- * MS Windows Winsock
- (ftp://ftp.empire.cx/pub/empire/clients/others/Windows/)
- * OS/2 (ftp://ftp.empire.cx/pub/empire/clients/others/OS2/)
-
-
-
- OK, I compiled my client. The docs said something about a "host", "port",
- "country" and "password". I need to specify these to connect to a game--what
- should I put for these four things?
- What you are really asking is "How do I get in a game?". To get in a long
- term game, you need to keep watching the newsgroup rec.games.empire for
- new game announcements. You can also check the New Games Starting Up
- (http://www.empire.cx/news.html#New) section of the EMPIRE NEWS
- (http://www.empire.cx/news.html). A new long term game is
- announced about twice a month.
-
- However, there is a blitz up and running even as you read this post. The
- blitz resets every Sunday at 18:00pm EDT (so if you want to play
- competitively, you should connect at that time), but you can connect to it
- and play any time. The host is "blitz.empire.cx" (206.124.146.206), and
- the port is 5678. For country, use a number from 1 to 20, and use the
- same number for the password. For example, to use the standard client
- to connect to country number 9 of the blitz, type:
-
- setenv EMPIREHOST blitz.empire.cx
- setenv EMPIREPORT 5678
- setenv COUNTRY 9
- setenv PLAYER 9
- empire
- info
- quit Note that if country number 9 is already in use when you try to
- connect, then you should just try a different number from 1 to 20.
-
- Immediately after successfully connecting to a blitz, you should change
- (http://www.empire.cx/infopages/change.html) your country name
- and representative (password). This prevents others from using the same
- country and adds texture to the game. Nobody likes to be attacked by a
- number! If you quit a blitz and don't intend to return, be sure to change
- the country number and representative back to the original state.
-
- A complete list of blitzes and long-term games currently running may be
- found on the Wolfpack Server Page
- (http://www.empire.cx/games.html).
-
- Just out of curiosity, what long term games are going on right now, and is
- there a way I could peek in on them?
- Most long term games have "visitor" countries (country "visitor" or
- "Visitor" with the same name for a password) that you can use to log into
- the game. For a list of the current long term games, check the Wolfpack
- Page "Where Can I Play" (http://www.empire.cx/games.html).
-
-
- Once you connect to one of these games, you can have a look at what's
- going on by typing power
- (http://www.empire.cx/infopages/power.html) or news
- (http://www.empire.cx/infopages/newspaper.html).
-
- The basic unix client is, well, basic. Are there more sophisticated clients
- available?
- Yes.
-
- WinAce is a Windows 95/98/NT client. Find it in the
- wolfpack client directory (http://www.empire.cx/clients.html).
-
- ptkei is a python/tk empire interface client. ptkei will run on all
- platforms where python (>1.5) and tk run. This includes Win95/98/NT,
- Unix and Macintosh. It is also in the wolfpack client directory
- (http://www.empire.cx/clients.html).
-
- Ken Stevens and Sam Tetherow have written an Empire client called
- "pei" with lots of nice features and many built-in tools. The latest
- version of pei is at www.nol.org (http://www.nol.org/home/tetherow/pei/)
-
- If you're looking for a UNIX client that's something in-between the
- standard client and pei, then try out eif
- (ftp://ftp.empire.cx/pub/empire/clients/other/UNIX/). There are
- also two X-windows clients available on ftp.empire.cx at
- * xemp (ftp://ftp.empire.cx/pub/empire/clients/other/UNIX/)
- * myxec
- (ftp://ftp.empire.cx/pub/empire/clients/other/UNIX/myxec/)
- -------------------------------------------------------------------------
-
- ==Playing==
-
- I'm keen, I can connect to a blitz, but I haven't a clue what to do! How
- do I learn how to play?
- Ask and read. Most Empire players are happy to answer newbie
- questions--heck the more players we have the better! There is lots of
- material on Empire that you can read. You have to be careful with the
- documentation, though, because the game is always changing, and much
- of the literature is out of date. The surest way to get the most
- up-to-date info is using the "info" command in empire. The first info
- pages you should read are "info Sector-types" and "info Products".
- Drake Diedrich's harmless guide to Empire used to be a nice place
- to start. Does anybody still have a copy?
- The entire Empire "info" docs are on the Wolfpack Page in
- pub/empire/infopages/
- (ftp://ftp.empire.cx/pub/empire/infopages/)
- I would also recommend having a look at "What Is Empire"
- (http://www.empire.cx/empdesc.html) by Geoff Cashman.
-
- There seem to be a million commands! What are the basic commands I should
- read about first?
- Use the "info" command to read about these commands: change
- (http://www.empire.cx/infopages/change.html), break
- (http://www.empire.cx/infopages/break.html), map
- (http://www.empire.cx/infopages/map.html), ann
- (http://www.empire.cx/infopages/announce.html), wire
- (http://www.empire.cx/infopages/wire.html), tel
- (http://www.empire.cx/infopages/telegram.html), read
- (http://www.empire.cx/infopages/read.html), expl
- (http://www.empire.cx/infopages/explore.html), move
- (http://www.empire.cx/infopages/move.html), res
- (http://www.empire.cx/infopages/resource.html), cen
- (http://www.empire.cx/infopages/census.html), dist
- (http://www.empire.cx/infopages/distribute.html), thresh
- (http://www.empire.cx/infopages/threshold.html), lev
- (http://www.empire.cx/infopages/level.html), com
- (http://www.empire.cx/infopages/commodity.html), prod
- (http://www.empire.cx/infopages/production.html), budget
- (http://www.empire.cx/infopages/budget.html).
-
- What is a Representative?
- A password.
-
- What's a BTU and how do I get more?
- A BTU is a "Bureaucratic Time Unit". Most Empire commands require
- BTU's. In a blitz, you don't need to worry about BTU's. In a long
- term game, BTU's are generated by civilians in efficient "c" sectors
- (capitols) in the following way: every time you log on, the server
- gives you a number of BTU's corresponding to the length of time since
- the last time you logged on and the number of civs in your capitol.
-
- How do I build a ship?
- Using the build
- (http://www.empire.cx/infopages/build.html) command.
-
- How do I load stuff on a ship?
- Using the load (http://www.empire.cx/infopages/load.html)
- command.
-
- How do I get civilians to another island?
- nav (http://www.empire.cx/infopages/navigate.html) a ship
- with mil up to the island and look
- (http://www.empire.cx/infopages/lookout.html) with the
- ship to get the coordinates of a land sector. Then assault
- (http://www.empire.cx/infopages/assault.html) the sector
- with about 20 mil. designate
- (http://www.empire.cx/infopages/designate.html) the
- sector to be a "h". Then next update, the harbor should be 2%
- efficient and you will be able to nav a ship carrying civs into the
- harbor and unload
- (http://www.empire.cx/infopages/unload.html) them.
-
- Where do you make land units?
- In a "!" sector.
-
- Why aren't my ships/planes/units gaining efficiency?
- Ships need to be in an "h" sector, planes in a "*" sector and units
- need to be in a "!" sector. The sector must be at least 60%
- efficient. Units and planes need mil in the sector. Also there needs
- to be sufficient "avail" in the sector (note the figures for "avail"
- in "show * build" are misleading--the actual avail you need is
- actually 4x what "show" says). You need to have enough lcm's and
- hcm's in the sector. Land units can also need guns and shells. In the
- client "pei" you can use the "sneweff", "pneweff", and "lneweff"
- tools to find out what efficiency your ship/planes/units will have
- after the next update, and if they won't get maximum efficient, what
- the sector needs.
-
- I have a ship with "oiler" capacity, now how do I find out how much oil a
- sea sector has?
- While you're navigating the ship, type "v" and you will get output
- like:
-
- [oil:82] oil derrick 1 (#297) @ 11,-1 0% sea
- which means that that sea sector has an oil content of 82.
-
- Who can help me get started playing Empire?
- Before asking anyone, please try to find your answer in:
- * in this FAQ,
- * on the Wolfpack Server Page (http://www.empire.cx/),
-
- * in the documentation that came with your client,
- * in the " info
- (http://www.empire.cx/infopages/TOP.html) " command
- in the game,
- * by asking fellow players in a blitz.
-
-
- Mark Ballinger (uesugi@empire.cx)
-
-
-
-