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- From: pjf@cts.com (Paul Falstad)
- Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
- Subject: DOOM "Thy Flesh Consumed" Secrets (96/09/06)
- Supersedes: <secu_965634301@Gamers.Org>
- Followup-To: poster
- Date: 4 Sep 2000 03:45:13 -0400
- Organization: RGCD Support Team
- Lines: 378
- Sender: jve@news.gamers.org
- Approved: doom@mantis.co.uk, news-answers-request@mit.edu
- Expires: 9 Oct 2000 07:45:03 GMT
- Message-ID: <secu_968053503@Gamers.Org>
- NNTP-Posting-Host: thegate.gamers.org
- Summary: Lists the hidden doors, weapons, and item counts in Episode 4 of
- id Software's popular action-oriented computer game "DOOM".
- Xref: senator-bedfellow.mit.edu rec.games.computer.doom.announce:3338 rec.games.computer.doom.help:26285 rec.answers:60813 news.answers:191029
-
- Archive-name: games/doom/secretsu
- Rec-games-computer-doom-announce-archive-name: secretsu
- Posting-Frequency: monthly
-
- List compiled by Paul Falstad (pjf@cts.com), last updated September 6, 1996
-
- An HTML version of this document is available on the web at
- "http://doomgate.gamers.org/games/udoom/secrets/"; it includes
- maps to help you finish the levels and find all the secrets.
-
-
- [1] SECRETS LIST
- ================
-
- All the official secret areas in the fourth episode of the Ultimate
- Doom (Thy Flesh Consumed) are numbered and listed below, along with
- the sector number, IDMYPOS coordinates, and decimal coordinates.
- "Official" secrets are those which are counted towards the "Secrets"
- total on the end level screen. Some non-secret areas which are hard
- to find are also listed, but are not numbered. The information listed
- below is for version 1.9 of the Ultimate Doom.
-
- Also, there is a list of changes made in the first three episodes of
- Doom between Ultimate Doom and the old registered version of Doom.
-
- E4M1: Hell Beneath
- 1 69 <ff7e0000,fe670000> ( -130, -409)
- The room just south of the starting room has a pool of slime with a
- walkway all around it. On the west side of the walkway is a door.
- To the left of the door is a small niche behind the walkway; you can
- see if it you look on the floor while standing on the walkway. Jump
- down into the slime and hit the space bar on the south end of the
- west walkway. This will lower a lift, revealing a niche with a
- badly needed rocket launcher and some rockets. Inside the niche is
- a secret door on the south side. This leads to a room with two
- teleporters (#1). The left teleporter takes you to the ledge
- northeast of the acid pool; the right teleporter takes you to the
- ledge northwest of it.
- 2 30 < 3280000,ff640000> ( 808, -156)
- The room behind the red door has a wall in the middle of the room,
- with a path on either side of it. On the north end of the wall is a
- small niche with a red torch. Hit the space bar on the niche, then
- get the hell out of that room. This will lower the wall, revealing
- id's excellent taste in music, and making it easier for you to kill
- the imps behind the wall. Unfortunately, it will also let four
- barons loose. When they reach the door, they'll teleport to the
- west side of the acid pool. Also, don't walk on top of the newly
- lowered wall (#2) until you've killed all the monsters, or you'll
- cause a wall to be raised up all around you, trapping you inside
- with the barons. There is a switch inside to lower the wall,
- however. In order to get credit for the secret, be sure to walk
- around slowly on the lowered wall without walking on the letters.
- (The letters are not the secret.)
-
- E4M2: Perfect Hatred
- 1 70 <fd960000, 6100000> ( -618, 1552)
- On the west side of the map, you will eventually find a teleporter
- with three blue health potions right in front of it. To the left
- of the teleporter is a secret door leading to a small room with a
- beserk pack and some ammo (#1). In the northeast corner of this room
- is another secret door, which leads to the north end of the teleporter.
- Enter the teleporter from this end, and you will go to a room with
- blue armor and a box of rockets.
- 2 74 <ff340000, 6bc0000> ( -204, 1724)
- 3 17 <fe440000, 3cc0000> ( -444, 972)
- When you get to the area with the cyberdemon, don't bother trying to
- kill him. Just walk north a little bit and pick up one of the
- radiation suits or boxes of rockets. This will open the door to the
- north, revealing some cacodemons. Run back south to get away from
- the cyberdemon (either go down the steps, or jump into the slime).
- At this point, a teleporter will be revealed in the center of the
- map, to the north of the yellow key switch, between two sets of
- steps. Enter the teleporter, you will land on top of the
- cyberdemon, killing him instantly; there you will find a BFG (#2).
- Hit the space bar on the ledge to the west to get out. When you do
- this, you will lower the ledge, and also lower a lift in the slime
- to the southwest. Jump down and run southwest to a small opening,
- where you will find a switch that takes you to the secret level
- (#3).
-
- If you drop down into the slime right between the two staircases at
- the start, you will get a radiation suit. If you walk into the north
- part of the slime pool by going northeast as far as possible and
- then west and south, you will find a supercharger. Then, go to the
- southeast corner of the slime pool; there you will find a staircase
- leading up to an area behind your starting point; there you will find
- some goodies and monsters.
-
- In the room with the yellow key, there is an area to the south where
- some barons were hiding. On the east end of this area is a hidden door
- to a switch which raises a platform in the middle of the map. This
- platform doesn't have anything on it, but it makes it easier to avoid
- falling into the slime.
-
- The ledge high up in the east area north of the blue key has nothing
- in it but a cacodemon. You can't get up there.
-
- E4M3: Sever the Wicked (max secrets: 90%)
- 1 71 <fd970000,fdda0000> ( -617, -550)
- West of the starting ledge is a staircase leading down. South of
- that is a staircase leading up, which leads to a door. Just before
- you reach the door, a secret door opens behind you revealing an area
- with some imps, and some other goodies including blue armor (#1).
- 2 124 <fad60000,f7ab0000> (-1322, -2133)
- 3 125 <fad60000,f8560000> (-1322, -1962)
- 4 127 <fa800000,fa580000> (-1408, -1448)
- 5 128 <fa800000,fa780000> (-1408, -1416)
- 6 129 <fa800000,fa980000> (-1408, -1384)
- 7 130 <fa800000,fab80000> (-1408, -1352)
- 8 131 <fa800000,fad80000> (-1408, -1320)
- 9 132 <fa800000,faf80000> (-1408, -1288)
- 10 133 <fa800000,f92c0000> (-1408, -1748)
- 11 134 <fa800000,f9d80000> (-1408, -1576)
- 12 136 <fa800000,f9f80000> (-1408, -1544)
- 13 137 <fa800000,fa180000> (-1408, -1512)
- 14 138 <fa800000,fa380000> (-1408, -1480)
- 15 147 <fa800000,fb180000> (-1408, -1256)
- 16 148 <fa800000,fb380000> (-1408, -1224)
- 17 149 <fa800000,fb580000> (-1408, -1192)
- 18 150 <fa800000,fb780000> (-1408, -1160)
- 19 151 <fa800000,fb980000> (-1408, -1128)
- 20 152 <fa800000,fbbc0000> (-1408, -1092)
- 21 154 <fbd40000,fc540000> (-1068, -940)
- 22 155 <fac00000,fbf00000> (-1344, -1040)
- (This is not as cool as it looks. For some reason, they made a whole
- bunch of adjacent sectors secret.) In the area south of the red skull
- key, there is an area to the west with two torches and a switch.
- The switch is supposed to open the door to that room, but I haven't
- been able to get that door to that room to close. The sectors
- containing the torches are secrets (#2, #3) but I was not able to
- get close enough to the torches to get credit for those sectors.
-
- Hit the space bar on the north wall to reveal a whole bunch of
- secret sectors (#4-22), consisting of a staircase up to a room with
- a supercharger and some other goodies. West of the switch is
- another secret door with takes you to a teleporter back to your
- starting point.
-
- If you walk straight east from your starting point and jump down, you
- will get partial invisibility and a berserk pack.
-
- E4M4: Unruly Evil
- 1 29 <fbb80000,fb300000> (-1096, -1232)
- 2 20 <fc580000,fba80000> ( -936, -1112)
- The first door leads to a room with a lift leading up to a ledge with
- some monsters on it. The northwest corner of this ledge has a small
- green torch in a niche. Hit the space bar on this niche to lower
- a lift, revealing an area to the northwest with a berserk pack (#1) and
- a teleporter to the south end of the map. The lift will also reveal
- an area to the north with a rocket launcher (#2) and a teleporter
- which takes you behind the door east of the ledge room.
-
- In the southeast corner of the map is an area with some lava, an
- invulnerability sphere, and twelve square platforms. Hit the space
- bar on the north side of the northeast platform to lower it; this will
- allow you to get on and walk over the platforms to the small room to
- the southwest, where there is health. The second from the left in
- the middle row of platforms also has a switch on the north side;
- however, you can only hit it from the south. So, take the lift up,
- and jump over to this platform, face north, and hit the space bar; this
- opens a door to the north, which reveals a teleporter that takes you
- to secret #2. You can also trigger the switch by standing on the west
- side of the platform, aiming northeast, and hitting the space bar.
-
- E4M5: They Will Repent
- 1 76 < 8c0000,feb20000> ( 140, -334)
- The room with the red skull key has a red door in the southwest corner.
- Behind this door you will find a room with a secret door in the southeast
- corner; open it to reveal some health (#1).
- 2 151 < 2400000, 4e80000> ( 576, 1256)
- To the left of the yellow door is another door which leads to a
- teleporter; this teleporter takes you to the yellow key. To the
- left of the teleporter is a hidden door with a berserk pack behind
- it (#2).
-
- The room with the red key has a column in the southeast corner which is
- really a lift. There is a box of rockets on top of it.
-
- The room on the south side of the blue door has a supercharger, in
- the lava pit to the north; you may miss it if you're going too fast
- when you jump down the first step.
-
- The exit room has an invulnerability in the southeast corner, in the
- slime. To get the BFG in that room, go to the room to the south, and
- go up the steps and stand in front of the window to the west. Now
- just jump down onto the ledge to the west of the exit switch. It's a
- tricky jump, but it's possible. Now walk carefully along the ledge
- to the east, and cross over to the ledge which the BFG is sitting on.
- Remember that saving your game when standing on a narrow ledge does
- not always work; use the automap to make sure that you're standing
- exactly on the ledge, and not slightly off to the side, before
- saving; otherwise, you'll fall off when you reload that game.
-
- E4M6: Against Thee Wickedly
- 1 78 < de0000, 3ec0000> ( 222, 1004)
- East of the starting area is a tower with an acid moat around it.
- To the north and south are a series of small niches. On the north
- side, the second niche from the east has a hidden passage behind it;
- just walk through the back wall. There you'll find some goodies (#1)
- including a plasma rifle.
- 2 132 < 33c0000, c0000> ( 828, 12)
- Once you drop into the moat and enter the castle, you'll find a small
- outcropping to the south with a radiation suit and a red torch. The
- south wall has a secret door here (#2) which leads to a small room with
- a blur artifact. The northwest wall of this room has a lift which
- leads to a supercharger.
- 3 55 < 4780000, 5050000> ( 1144, 1285)
- Once you drop into the moat and enter the castle, you'll find a small
- outcropping to the north with a radiation suit and a red torch. The
- north wall has a secret door here which leads to a series of passages.
- One passage leads to some boxes of rockets, and a ledge which lets you
- drop into the slime. Another passage leads to a baron of hell, and
- a switch which will lower the yellow key. A third passage (#3) leads
- to a lava pit with some cacodemons and a radiation suit.
-
- It may make more sense to reach this secret another way. To do
- this, get to the yellow key; notice that there are a series of
- windows surrounding it with gratings covering them. You can walk
- through the grating on the far right, allowing you to drop into the
- slime. There's a radiation suit just to the south of you. The other
- side of the pit has a secret door to secret #3 flanked by glowing
- skull platforms.
-
- When you first drop into the slime pit, you should go to the tower
- near the center of the pit. Lower the lift on the west side of the
- tower, go up the lift and take the teleporter. This will allow you
- to get the blue key. Then take the north side of the teleporter.
- This will allow you to get the yellow key and another radiation suit.
- Then take the east side. This will allow you to get the red key.
-
- Once you hit the switch behind the red door, and take the teleporter
- back out of the lava pit, you will be able to walk through the window
- to the south to get a BFG which is on a ledge. There is also a
- teleporter there, but don't take it yet, unless you want to face the
- cyberdemon at close range. Instead, get a radiation suit if possible
- (there are two of them in the lava pit with the red door) and walk
- over to the southwest ledge, where you originally started. In the
- south wall you will find a passage leading south to a ledge over an
- area with some monsters. Jump down off the ledge and kill the
- monsters. Then get the invulnerability artifact and take the passage
- north into the lava pit. Now run north to the tower and take the
- south lift up to the teleporter. This will take you to where the
- cyberdemon is. If you're still invulnerable, you can easily take him out
- with a BFG.
-
- E4M7: And Hell Followed (max secrets: 50%)
- 1 262 < 100000,fa2c0000> ( 16, -1492)
- 2 263 < 440000,fa400000> ( 68, -1472)
- 3 264 < 640000,fa400000> ( 100, -1472)
- 4 250 < 1c00000,fbb80000> ( 448, -1096)
- In the south part of the map, behind one of the yellow key doors,
- you will find an area with a picture of a demon on the floor. In
- ultra-violence mode, there will be a BFG on the south side of the
- room. If you make any noise in this room, a cyberdemon (or a baron,
- in lower skill levels) will teleport in, so don't shoot anything
- until you get the BFG; at that point some bars will rise up on the
- north and south side of the room; these just hinder your movement a
- bit, and block the cyberdemon's rockets.
-
- The south end of the room has a secret door leading to a small room
- (#1) with various goodies. In ultra-violence mode, you'll get
- invulnerability a soul sphere, and a rocket launcher; otherwise,
- you'll have to be content with a few medikits. To the east of this
- room is a secret door (#2) which leads to another secret room (#3)
- with an invulnerability sphere. I wasn't able to get credit for
- either #2 or #3; #2 is too small, and #3's floor is too high for me
- to enter.
-
- Hit the switch on the north side of the room, then go east and then
- south to a small room (#4) with blue armor, health, and ammo. There
- are two switches in here which simply open the two yellow doors.
-
- E4M8: Unto The Cruel
- 1 10 < 10d0000,feb00000> ( 269, -336)
- Just to the southwest of your starting point is a small niche with
- a twitching corpse hanging in it (this is the second niche from the
- west). Hit the space bar on it to reveal a small area (#1) with
- some ammo and a blur artifact.
-
- There's an area to the south with blue armor on a pedestal. To the
- west is a building with a lift going down. The lift leads to a
- hallway with a pedestal at the east end. Behind this pedestal is a
- secret door leading to a teleporter, which takes you to a ledge with
- some ammo.
-
- The room with the spiderdemon has a secret door just to the right of
- the entrance. It contains a teleporter which leads to a room with a
- supercharger.
-
- E4M9: Fear
- (You get to this level via E4M2.)
- 1 53 <fde00000,fb640000> ( -544, -1180)
- There are two rather dark rooms (one on the west side and one on the
- east side) which have a door on the north end and lifts on the west,
- east, and south ends. They also have a series of small silver
- columns. In the west room, go up one of the lifts and go near the
- south door. To the left of the door is a secret door to a room
- containing a berserker (#1).
- 2 234 < a00000, 8f00000> ( 160, 2288)
- Just to the south of the exit switch is a secret door to a small
- room containing a backpack (#2).
-
- The yellow key is in the moat to the east of the starting room. It's
- sitting on a narrow ledge, which you can jump onto from the north.
- There's a plasma gun on a similar ledge to the west of the starting room.
-
-
- [2] MONSTER COUNTS
- ==================
-
- This list is for Ultra-Violence, single-player mode only.
-
- ------------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Total
- ------------------------------------------------------------
- Human . . 9 . 26 . 6 14 18 73
- Sargeant 20 10 59 12 13 28 28 48 13 231
- Imp 29 18 42 33 16 31 44 13 29 255
- Demon . 8 7 3 10 2 6 7 11 54
- Spectre 9 10 15 5 4 12 3 7 4 69
- Lost soul . 15 10 . 17 7 7 14 11 81
- Cacodemon . 17 1 7 3 20 6 5 8 67
- Baron of Hell 5 12 7 . 1 3 3 11 2 44
- Spider-demon . . . . . . . 1 . 1
- Cyber-demon . 1 . . . 1 1 . . 3
- ------------------------------------------------------------
- Total 63 91 150 60 90 104 104 120 96 878
- ------------------------------------------------------------
-
-
- [3] ITEM COUNTS
- ===============
-
- This chart shows where the following items appear in the game, and how
- many times they occur in each level. This chart is for Ultra-Violence
- single-player mode only.
-
- SG = Shotgun, CG = Chaingun, RK = Rocket Launcher, PL = Plasma, BF = BFG9000
- CS = Chainsaw, BZ = Berzerk Pack, A1 = Security Armor, A2 = Combat armor
- BP = Backpack, RS = Radiation Suit, MP = Map, LA = Light Amplification
- SS = Supercharge, BA = Invisibility, IA = Invulnerability
- CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair
-
- SG CG RK PL BF CS BZ A1 A2 BP RS MP LA SS BA IA CC T1 T2 TOT
- E4M1: 1 1 1 . . . . 1 . . . . . . . . 1 10 . 15
- E4M2: 1 . 1 1 1 1 1 2 1 . 3 . . 1 . . . 3 . 16
- E4M3: 1 1 1 1 . 1 1 . 1 2 1 . . 1 2 1 1 2 1 18
- E4M4: 1 1 1 . . . 1 . . . . . . 1 1 1 . 7 . 14
- E4M5: . 1 1 1 1 . 1 1 . . 2 . . 1 . 1 . 2 1 13
- E4M6: . 1 1 1 1 . 1 . . 1 6 . . 1 1 1 . 5 . 20
- E4M7: 1 1 3 1 1 1 1 1 2 1 4 1 . 2 1 2 4 4 1 32
- E4M8: 1 1 2 2 1 . 1 . 2 1 2 . 1 3 1 . . 3 2 23
- E4M9: 1 1 2 1 . . 1 . 1 1 . . . . . . . 9 . 17
- Tot : 7 8 13 8 5 3 8 5 7 6 18 1 1 10 6 6 6 45 5 168
-
-
- [4] CHANGES TO FIRST THREE EPISODES
- ===================================
-
- Except for the new episode, E1M1 is the only level that changed in
- Ultimate Doom. The changes are:
-
- 1. There's a new switch on the pillar to the right of the staircase
- which leads to the green armor. It's on the north side of the pillar.
- It opens a door leading to the central area with the blue armor in the
- acid pit. Walking through this door opens another door which allows
- you to enter the central area from the room to the north (the room
- behind the first door).
-
- 2. There are some new items in multiplayer mode. In the northwest
- corner of the starting room is a shotgun behind some barrels. And
- south of the staircase which leads to the green armor is a berserk
- pack (skills 1-3 only).
-
-
- --
- Paul Falstad, pjf@cts.com, 805-966-4935, http://www.ttinet.com/pjf/
- work: pf@software.com, 805-882-2470, http://www.software.com
-