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- From: pjf@cts.com (Paul Falstad)
- Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
- Subject: HERETIC "Serpent Riders" Secrets. (96/08/29)
- Supersedes: <secs_965634301@Gamers.Org>
- Followup-To: poster
- Date: 4 Sep 2000 03:45:18 -0400
- Organization: RGCD Support Team
- Lines: 540
- Sender: jve@news.gamers.org
- Approved: doom@mantis.co.uk, news-answers-request@mit.edu
- Expires: 9 Oct 2000 07:45:03 GMT
- Message-ID: <secs_968053503@Gamers.Org>
- NNTP-Posting-Host: thegate.gamers.org
- Summary: Lists the hidden doors, weapons, and item counts in Episodes 4 & 5
- Raven Software's popular action-oriented computer game "Heretic".
- Xref: senator-bedfellow.mit.edu rec.games.computer.doom.announce:3341 rec.games.computer.doom.help:26288 rec.answers:60816 news.answers:191032
-
- Archive-name: games/doom/secretss
- Rec-games-computer-doom-announce-archive-name: secretss
- Posting-Frequency: monthly
-
- List compiled by Paul Falstad (pjf@cts.com), last updated August 29, 1996
-
-
- [1] SECRETS LIST
- ================
-
- All the official secret areas in the fourth and fifth episodes of
- Heretic v1.3 are numbered and listed below, along with the sector
- number, IDMYPOS coordinates, and decimal coordinates. "Official"
- secrets are those which are counted towards the "Secrets" total on the
- end level screen. Some non-secret areas which are hard to find are
- also listed, but are not numbered.
-
- Episode 4: The Ossuary
- ----------------------
-
- E4M1: Catafalque
- 1 137 <fe600000,f9f80000> ( -416, -1544)
- In the south end of the room behind the yellow door is a door leading
- to a room with dead disciples hanging from the ceiling. There are
- some gauntlets at the top of the steps. Once you get the gauntlets,
- a small opening is revealed on the west side of the room. This
- opening has a secret door which leads to a passage containing some
- greater runes (#1). The passage leads back to the starting room.
- 2 199 <fca40000,fb2c0000> ( -860, -1236)
- The dark, underwater lake to the north (with all the ophidians) has
- two impassible openings to the south, which lead to the tower
- courtyard. To the east of these openings, on the south side of the
- room, is a secret door which leads to a teleporter. The teleporter
- takes you to a high ledge with a chaos device and some claw ammo (#2).
- 3 10 < 8860000,fef40000> ( 2182, -268)
- Behind the green door are six pictures of saints. The middle one to
- the south has a secret door behind it which leads to a switch. Going
- through this secret door opens up doors behind all the other saints.
- After you hit the switch, through the rightmost door to the north,
- you will find a ring and a teleporter which takes you to the ledges in
- the room to the east (#3).
-
- E4M2: Blockhouse
- No official secrets.
-
- To get into the surrounding sludge lake, go to the ledge pointing west
- into the lake. The area around the door is raised slightly. When
- standing on this raised area, you can get onto the ledge and jump into
- the slime. Just to the west of the ledge is a pair of wings.
-
- E4M3: Ambulatory
- 1 146 <f9e00000, 8ca0000> (-1568, 2250)
- In the starting room is a grid of crushing ceilings. In the northwest
- corner of this is a secret door leading west (the light may be blinking
- on and off). The secret door leads to some ammo and a tome (#1).
- There may be three ironliches back there, unless you've already
- killed them; they'll be behind a grating, making them easier to kill
- this way.
- 2 142 <fc7c0000, 7640000> ( -900, 1892)
- The central lava pit has a hallway surrounding it. Pieces of this
- hallway open up gradually as the level progresses. When you enter
- the room with the green key, and drop into the sludge pit, the
- northwest portion of this central hallway is opened up. It contains
- a bag and some ammo. In the north part of this area is a secret
- door leading east and then north to a secret area (#2) with a bunch
- of ammo (mostly mace spheres).
- 3 170 <fb380000,fbf20000> (-1224, -1038)
- The south platform in green key room contains a door to a room with
- secret doors on either end. The doors open up when you walk into
- the area on the north end of the room where the ironliches are/were.
- Each door leads eventually to a staircase (#3) which leads up to an
- area with two crystal flasks, some ammo, a bag, and a map. There's
- a maulotaur up there too.
-
- The northeast section of the central hallway has a hidden door leading
- north, and another hidden door behind that to the right.
-
- When entering the exit room, go back quickly; the wall to your right
- will be lowered temporarily to reveal a small area. At the east end
- of the area is a set of secret doors on the left. Don't miss the
- small niche to the east of the doors.
-
- E4M4: Sepulcher
- 1 14 <fbeb0000,f9000000> (-1045, -1792)
- There is a room in the southwest which has a raised platform with
- a claw and six pillars with banners on them. Walk around to the
- left side of the platform and go behind it; there's a switch back
- there which lowers a lift. Take the lift down for a phoenix rod (#1),
- some ammo, and an ironlich. Walking into the ironlich room will
- open up the areas to the southwest and southeast in the starting area.
- 2 45 < a060000,fbd70000> ( 2566, -1065)
- 3 33 < 5900000,fc380000> ( 1424, -968)
- In the room with all the coffins, there are four switches on the
- north end. The fourth one reveals doors at the south ends of the
- rooms to the west and east of the coffins. To the east is a shield
- (#2), plus a torch; to the west is an enchanted shield (#3).
- Getting the shield will open up a small area northeast of the starting
- area.
- 4 136 < 1600000, 2ca0000> ( 352, 714)
- After getting secrets #1 and #3, there should be areas opened up
- in the northeast and southeast corners of the starting area.
- Walking into those areas will reveal a switch northwest of your
- starting point. Hitting this switch will reveal a staircase
- leading down from the exit room into an area (#4) with all kinds
- of goodies.
- 5 123 < 4000000, 60a0000> ( 1024, 1546)
- After getting #4, you will see two sludge pools with pods in them
- to the west and east. Go to the east one, and go north past the
- stairs (if they're there) to the corner, then go west briefly.
- Where the hallway bends northwest you will find a walk-thru wall to
- the south, which leads to a ring (#5).
- 6 170 <fe960000, 7380000> ( -362, 1848)
- After getting #5, go to the corresponding place north of the west
- sludge pool. There you will find wings and a passage (#6) leading
- to a secret exit, which takes you to E4M9.
-
- E4M5: Great Stair
- 1 215 < 2600000, 5e00000> ( 608, 1504)
- After you get the blue key, go back to the ledge surrounding the
- lava pit with the small structure in the middle. Go to the northeast
- end where you found the wings. There you will find a small room
- (#1) with ammo, an urn, a tome, health, and a teleporter to a
- staircase landing near the blue door. This will teleport you past
- all the disciples that were revealed when you got the blue key; you
- can now go south and kill them without having them all come at you
- at once.
-
- If you're having trouble getting started, look for a secret door at
- the south end of the small structure in the starting area.
-
- Northwest of the yellow door is a red and blue banner. Hit the
- space bar on it to lower a lift to a small area with goodies.
-
- E4M6: Halls of the Apostate
- 1 127 < 3fc0000,ff480000> ( 1020, -184)
- Walking into the exit room temporarily lowers lifts to the north and
- south, back west along the staircase. The area to the north has
- an ironlich and a phoenix rod (#1).
-
- When entering the yellow door room, an area behind you will be lowered,
- containing a bag. When you get it, areas to the west and east will
- be revealed. Each one has a secret door in it.
-
- Behind the yellow door is a walkway leading south. A hanging skull
- marks a hidden door to the east, which has a teleporter to the
- ironlich ledge to the west; this ledge has another hidden door which
- leads to another teleporter.
-
- E4M7: Ramparts of Perdition
- 1 55 < 900000, 3d00000> ( 144, 976)
- There is a hellstaff to the north of the starting area, with a line
- of platforms leading out to it. Some of the platforms need to be
- raised, however, so you can walk across them; this can be done
- by hitting three switches you will find in the buildings to the
- southwest of the line of platforms. After doing this, jump from
- platform to platform until you get to the hellstaff. Once you get
- it, instead of going back, jump into the slime. To the west,
- you will find a blue vial near the north side of the slime. You can
- walk through the north wall at this point to find a small room with
- a morph ovum (#1) and a teleporter.
- 2 265 < 7380000, 2600000> ( 1848, 608)
- The room with the yellow door has a door in the northwest corner
- which leads to a ledge in a room with three stained glass windows.
- Using the shift key to run, you can jump to the closest two windows,
- to the north and south.
-
- The window to the south has nothing behind it, but jumping over to
- it will open a bunch of hidden areas in the four corners of the
- room; in the lower skill levels, these areas contain some goodies.
-
- The window to the north contains a quiver and a teleporter back to
- the gallows. After getting the quiver, an area on the west side
- of the room will be revealed, containing a tome (#2).
-
- 3 151 < 3a00000,f8a00000> ( 928, -1888)
- The room with the yellow key has a waterfall in the center; when you
- walk onto it, a lift lowers. The first time you walk onto the lift,
- another lift is lowered to the west. Get onto the lift to get to a
- small niche with a ring (#3).
- 4 331 < 5f80000,fb480000> ( 1528, -1208)
- After you get the yellow key, a niche will be revealed on the north
- side of the room, containing some monsters; the northeast part of
- the niche contains a secret door leading to a small room with a map.
- This room has another secret door on the east side (#4) leading to
- an urn.
- 5 328 < a800000,fda00000> ( 2688, -608)
- Getting the green key, or walking onto the ledge where it was, opens
- some doors to the east temporarily; behind them you will find a
- chaos device (#5).
-
- If you're having trouble getting the yellow key, try walking up to
- the yellow door. A teleporter will be revealed to the southwest.
- You'll be transported to a ledge, which has a staircase down on
- the south side. In the slime to the west of this ledge is a
- shadowsphere and a teleporter out of there.
-
- If the green key is out of reach, try walking up to the blue door,
- which is behind the yellow door.
-
- E4M8: Shattered Bridge
- 1 32 <fa580000, c00000> (-1448, 192)
- After you cross the lake, you will see a bunch of raising and
- lowering platforms. Find the westmost one and ride it to the top.
- Then go south into the hallway you find there, but then walk back
- onto the lift and jump off of it to the west. You will find that a
- lift has been lowered; this lift leads to a ledge. Jump off the
- ledge, and get back up onto it a second time. You'll find a yellow
- key up there (#1).
- 2 87 <fe880000,fa980000> ( -376, -1384)
- 3 96 < b80000,fa980000> ( 184, -1384)
- Go to the lifts on the south side of the starting lake. Take one
- of the lifts closest to the main front door. Follow the hallway
- south; go through the hidden door marked by a spine. Go through
- another hidden door marked by a spine, to the south. Then go
- down the stairs and take the other hidden door marked by a spine.
- Here you will find a few goodies. The west lift will take you
- to #2, and the east one goes to #3.
-
- There are a bunch of raising and lowering platforms on the south side
- of the starting lake. Shooting them will raise platforms which will
- allow you to cross the lake.
-
- E4M9: Mausoleum
- From the start, go west down the hall. You will see a face on the
- wall to the south, which is a hidden door; go through it. After
- completing the room inside, go back to the starting room and go
- southeast; you will see an opening on your right. Take the
- teleporter inside. After you take the teleporter, come back here;
- you will see a second teleporter. Take it, and then come back
- and take the third teleporter.
-
- After that, go to the northwest corner of the map. Go east to the
- first junction, then go south. Go through the opening on your left
- and enter a room with a bunch of staircases. Take the teleporter at
- the bottom of the steps. Then take the teleporter you find there after
- hitting the switch; you will find yourself in a lava lake.
-
- 1 177 <f96e0000,f9840000> (-1682, -1660)
- 2 178 <f9540000,fb4f0000> (-1708, -1201)
- 3 4 <f9600000,fcdb0000> (-1696, -805)
- The lava lake in the west part of the map has several paths leading
- east. Each one leads to a secret door. The southmost one (#1)
- contains a shadowsphere; the middle one (#2) has some health;
- the north one (#3) has ammo and an urn. You will get hurt getting
- these. If you spend as much time as possible in the shadowed area
- of the lake, where you can't get hurt, you can minimize the amount
- of damage you take.
-
- After you leave the lava lake, go back to the staircase room, and
- take the next teleporter, which will bring you to a structure with a
- big long stairway with landings, in the east part of the map.
-
- 4 265 < 87e0000,f8f90000> ( 2174, -1799)
- In the structure with the long stairway with landings, the southeast
- landing has a blue banner. Behind it is a hidden door to a room
- (#4) with some health, ammo, and wings.
-
- The northeast landing has another hidden door, which takes you to a
- platform at the top of a long series of descending platforms. Once
- you get to the bottom, drop down into the lava and take the teleporter
- in the southwest corner. Then go back to the staircase room in the
- west, and take the third teleporter. Here you will find the yellow key.
-
- 5 364 < 38c0000, 460000> ( 908, 70)
- After entering the exit room, and revealing the switches, go back to
- the starting room. Go east to the first junction, then south.
- Enter the door on your right, and go to the northwest corner of
- the room and hit the switch. This will reveal another ironliche,
- and an enchanted shield (#5).
-
- The long west-east structure in the southwest corner of the map has
- hidden doors on its south wall, on the west and east ends.
-
- Episode 5: The Stagnant Demesne
- -------------------------------
-
- E5M1: Ochre Cliffs
- 1 33 < 4de0000, 9000000> ( 1246, 2304)
- After you get the green key, or after you enter the room where you
- found it, quickly jump down into the river to the south. At the east
- end, you will find that a lift has been lowered, allowing you to drop
- down into a cave (#1) with ammo, a phoenix rod, and health.
-
- After you first see the blue (exit) door, go back west; you will find
- a hidden door to the north. Enter that room, then come back out and
- go east to the exit door, and then come back; you will now be able to
- get the green key.
-
- After you get the blue key, monster niches will be revealed to the
- north and east. The east one has a walk-through wall to the south.
-
- E5M2: Rapids
- 1 90 < 83e0000, 3600000> ( 2110, 864)
- After you get the yellow key, go back to the yellow door room;
- on the way, you'll see an area to the east with a torch (#1).
- Be sure to go into the lava pool to the east of that; there you
- will find some goodies and three teleporters.
- 2 155 < 8200000, 1200000> ( 2080, 288)
- Behind the yellow door is a room with a bag hidden behind some
- barrels. Walk through the north wall for a tome, and a switch
- that will lower a lift on the north side of the room to the east.
- The lift takes you to a ledge with an egg (#2).
- 3 51 < 5dc0000, 8c10000> ( 1500, 2241)
- In the room with the green door and the exploding pods, go north
- through the passage to the left of the green door. At the first
- junction, go east to the end of the tunnel. Get the shadowsphere
- and jump off the ledge. Then go back to the first junction; you'll
- see a darkened area to the southeast. It's a lift which takes
- you down to a small area with an enchanted shield (#3).
- 4 94 < 7c10000, 5dd0000> ( 1985, 1501)
- Behind the green door, at the top of the steps, there is an
- area with a switch. On the south end of the room is a secret door,
- marked by a hanging skull, which leads to ammo and a ring (#4).
- 5 17 < d00000, 3010000> ( 208, 769)
- Eventually, you will come to a ledge overlooking the yellow door area
- from the west. Go back northwest briefly; there is a secret door
- to the north, before the bend in the tunnel, marked by two hanging
- skulls. The door reveals a phoenix rod; you will also see an
- opening to the southwest, containing an ironliche and a pair of
- wings (#5). Be sure to jump off the ledge when you're done; this
- raises a staircase near your starting point.
-
- E5M3: Quay
- 1 22 <fa000000,f6e00000> (-1536, -2336)
- From your starting point, go to the top of steps, and then back down
- again; you will see some monsters, a bag (#1), and some ammo.
- 2 48 <ff200000,fb000000> ( -224, -1280)
- After getting the yellow key, go east; two ironliches will be
- revealed on the other side of the lake. The room they emerge from
- contains ammo and a ring (#2).
- 3 87 < 4880000,fc200000> ( 1160, -992)
- Behind the green door leading east, you will find a hallway with
- two red banners and lots of yellow ones. (The red ones have hidden
- doors behind them.) There is a ledge at the end of the hall, with
- a maulotaur on it; after killing him, go north off the ledge, while
- staying close to the east wall. You will fall on a set of barrels.
- Walk on top of the line of barrels, going north and then west to an
- opening with an enchanted shield (#3). Do the same for the south
- set of barrels to get an urn.
- 4 84 <fcf70000, 240000> ( -777, 36)
- After entering the exit room, go back to the room with the blue,
- green, and yellow doors. The south side of the room, to the left of
- the blue door, will have a short passage to a teleporter which takes
- you to the top of the ophidian tower. Hit the switch up there and
- go into the room to the west. The south side of this room has a
- walk-through wall which takes you to the secret exit (#4), leading
- to E5M9.
-
- Behind the blue door is a red banner at the end of the hall;
- it has a hidden door behind it. Also, when you reach the ledge
- where the liches are/were, don't forget to hit the switch, and don't
- forget to drop off the ledge onto a lower ledge for some goodies.
-
- E5M4: Courtyard
- 1 86 <ffc00000,ffe00000> ( -64, -32)
- Right behind you, at the start, is a secret door leading to a lift
- which leads to a small area with a bag and a morph ovum (#1). There
- are some monsters up there, though, so you may want to leave this
- secret for later.
- 2 92 <ffc00000,fcec0000> ( -64, -788)
- 3 202 <fdb40000,fe800000> ( -588, -384)
- After getting the yellow key, two rooms will open up to the west (#2)
- and south (#3). They contain ammo and health.
- 4 256 <fd000000, 9020000> ( -768, 2306)
- Behind the yellow door is a room with stained glass windows.
- There's also a switch in there; if you hit it, the northwest
- window will change. You can now walk through it to come to
- a room with four teleporters and a map (#4). Also, hit the
- space bar on the throne in this room to find a hidden door to
- a shield, and a teleporter to health, an urn, and a ring.
-
- E5M5: Hydratyr
- 1 201 < 3880000,ff5f0000> ( 904, -161)
- 2 228 < 8f70000,ff220000> ( 2295, -222)
- After the green key is lowered, you will find a switch on the west
- side of the room. Hit it to lower a lift just to the north. Jump
- down onto the lift; you will find a small room with some health.
- There's a secret door on the west side which leads to a secret room
- (#1) with a teleporter in it. When you're done, repeat the whole
- process for the other side of the room (#2).
- 3 349 < aa20000,fa600000> ( 2722, -1440)
- Behind the yellow door, to the east, you will find a room with
- two sets of staircases flanking a sludge pool. The door on the
- north side leads to two switches; the second switch lowers a lift
- on the east side of the sludge pool (#3). There you'll find a tome
- and some health.
- 4 53 < ea00000,f1b10000> ( 3744, -3663)
- Behind the green door, there are ledges to the north and south.
- Each can be lowered by hitting the space bar on the north or south
- end. The south ledge has a secret door on the south end, which
- leads to ammo and a phoenix rod (#4).
- 5 236 < 6400000, 2d00000> ( 1600, 720)
- Behind the green door is a door leading east to a room with six
- teleporters. The northwest one goes to the north end of the green
- key room; there you'll find wings and ammo (#5).
-
- E5M6: Colonnade
- 1 327 <fcb80000, 2ce0000> ( -840, 718)
- 2 342 <fcb80000, e340000> ( -840, 3636)
- Once you enter the exit room, go back south and up the steps to the
- west room. The north and south ends have doors which you can open
- by shooting them; behind them, you will find an opening leading
- around to a lava pit to the east. The north one has a ring (#1);
- the south one has an urn (#2).
-
- The room with the green key has three switches. The north switch
- lowers a lift to the south, by the south switch; it leads to a
- teleporter which takes you to the area behind your starting point.
- The south switch lowers the lift to the north, where the green key
- is. The middle switch opens doors to the north, behind the west and
- east stained glass windows. You can walk through the windows to come
- to a room with two teleporters. The east one takes you to an area
- with two hidden exits; the southeast exit leads to a hallway which
- ends at a lift. There is also a hidden door at that point leading
- north to the south ledge in the green key room.
-
- Behind the yellow doors are several red banners which conceal hidden
- doors. There is also a switch, which reveals another switch on the
- way back to the starting point.
-
- E5M7: Foetid Manse
- 1 140 < 800000,ee400000> ( 128, -4544)
- The building north of the blue door building has a structure in the
- center; you'll see a teleporter up on a pedestal, with another
- teleporter beside it on the ground. South and slightly west of
- these is a pillar. There's a secret door in it, which reveals an
- egg (#1). By the way, in the center of this building, if there is a
- wall in your way, try shooting it.
- 2 0 < b190000,ff9d0000> ( 2841, -99)
- After you get the blue key, there is a secret door to the southeast,
- by the hanging skull. It leads to a small room (#2) with a chaos
- device and a teleporter.
-
- E5M8: Field of Judgement
- No official secrets. To start the fun, use the wings to fly over the
- symbol in the center.
-
- E5M9: Skein of D'sparil
- No official secrets. On the northwest end of the starting maze is
- a green wall with a yellow symbol on it. Hit the space bar to lower
- it, so you can get out of the maze.
-
- Don't forget to try the three deathmatch levels (E6M1, E6M2, and E6M3).
-
-
- [2] MONSTER COUNTS
- ==================
-
- This list is for Smitemeister, single-player mode only.
-
- Episode Four: The Ossuary
- ----------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot
- ----------------------------------------------------------
- Gargoyle 33 9 40 36 . 37 56 . 48 259
- Fire Gargoyle 14 11 13 25 31 18 25 17 22 176
- Golem . . 33 18 . . . . 57 108
- Golem Ghost . . . 16 . . . . . 16
- Nitrogolem . . 24 22 . . . 32 28 106
- Nitrogolem Ghost . . . . . . . 26 . 26
- Warrior . . 2 13 . . . . 25 40
- Warrior Ghost . . 1 4 . . . 3 . 8
- Disciple 10 12 14 10 14 24 28 11 24 147
- Ironlich 5 4 4 2 3 3 5 9 8 43
- Sabreclaw 28 20 . . 10 33 27 . . 118
- Weredragon . . . . 27 . 7 . . 34
- Ophidian 26 29 . . 18 . . . . 73
- Maulotaur 1 2 1 . 1 . . . . 5
- ----------------------------------------------------------
- Total 117 87 132 146 104 115 148 98 212 1159
- ----------------------------------------------------------
-
- Episode Five: The Stagnant Demesne
- ----------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot
- ----------------------------------------------------------
- Gargoyle 17 46 25 21 40 48 25 . 9 231
- Fire Gargoyle 6 16 22 13 23 26 26 . 25 157
- Golem 18 . . 31 2 49 . . . 100
- Golem Ghost 19 . . 5 59 . . . . 83
- Nitrogolem 18 . . 8 3 41 . . . 70
- Nitrogolem Ghost 10 . . 26 42 . . . . 78
- Warrior 15 . . 14 . 35 . . . 64
- Warrior Ghost 2 . . 1 15 . . . . 18
- Disciple 10 5 . 17 15 26 28 . 25 126
- Ironlich 5 3 9 1 3 2 . . 5 28
- Sabreclaw . 34 46 . . . 63 . 62 205
- Weredragon . 27 . . . . . . . 27
- Ophidian . . 29 . . . 35 . 42 106
- Maulotaur 1 . 1 1 . . . 8 . 11
- ----------------------------------------------------------
- Total 121 131 132 138 202 227 177 8 168 1304
- ----------------------------------------------------------
-
-
- [3] ITEM COUNTS
- ===============
-
- This chart shows where the following items appear in the game, and how
- many times they occur in each level. This chart is for Smitemeister
- single-player mode only.
-
- CB = Crossbow GA = Gauntlets DC = Dragon Claw
- FM = Firemace Spot PR = Phoenix Rod HS = Hellstaff
- BG = Bag of Holding EG = Egg TB = Time Bomb
- WG = Wings of Wrath SS = Shadowsphere RG = Ring of Invincibility
- A1 = Silver Shield A2 = Enchanted Shield
- MP = Map Scroll TM = Tome of Power TR = Torch CD = Chaos Device
- CC = Crushing Ceiling T1 = One-way Teleporter T2 = Two-way Teleporter
-
- Note that there can't be more than one firemace on each level. In
- each level with a firemace, there are a number of possible locations
- for it; the FM column shows how many possibilities there are. When
- you start a level, the location is chosen randomly.
-
- CB GA DC FM PR HS BG EG TB WG SS RG A1 A2 MP TM TR CD CC T1 T2 Total
- E4M1: 1 1 1 . . 1 1 1 6 . 1 1 1 . 1 1 . 1 1 10 . 29
- E4M2: 1 1 1 . 1 1 2 1 8 2 2 2 1 1 . 1 . 1 . 8 . 34
- E4M3: 1 1 1 5 1 1 2 2 5 1 1 2 1 1 1 2 1 1 21 . . 61
- E4M4: 2 . 2 5 2 1 2 1 4 1 1 1 2 1 . 2 2 1 . . . 40
- E4M5: 1 1 1 5 1 1 2 1 5 1 1 1 1 1 1 3 1 1 . 3 . 32
- E4M6: 1 1 1 . 1 1 2 1 5 1 1 1 1 . . 2 . . . 14 . 33
- E4M7: 2 1 2 6 2 2 2 1 4 1 1 1 2 1 1 3 2 1 . 6 . 41
- E4M8: 1 1 1 . 1 1 1 1 4 . 1 1 1 1 . 1 1 1 . 1 . 19
- E4M9: 1 1 1 4 1 1 2 1 4 1 1 1 2 1 1 3 2 1 8 7 1 45
-
- E5M1: 1 1 1 4 1 1 2 1 4 1 1 1 1 1 1 2 1 1 . 2 . 28
- E5M2: 1 1 1 5 2 2 2 1 3 1 1 1 1 2 1 2 1 1 . 3 . 32
- E5M3: 1 1 1 6 1 1 2 1 5 1 1 1 1 1 1 2 1 1 . 3 . 32
- E5M4: 1 1 1 . 1 1 2 1 5 1 1 1 1 1 1 2 1 1 . 7 . 30
- E5M5: 1 1 1 4 1 1 2 1 6 1 1 1 2 1 1 2 1 1 . 17 . 46
- E5M6: 1 1 1 5 1 1 2 1 6 1 1 2 1 1 1 2 1 1 4 4 . 38
- E5M7: 1 1 1 . 1 1 1 1 5 1 1 1 1 1 1 2 1 1 1 4 . 27
- E5M8: 1 1 1 . 1 1 1 . . 1 1 1 1 1 . 1 . 1 . 4 . 17
- E5M9: 1 1 1 . 1 1 2 1 6 3 1 1 1 1 1 2 1 1 . 2 . 28
-
-
- --
- Paul Falstad, pjf@cts.com, 805-966-4935, http://www.ttinet.com/pjf/
- work: pf@software.com, 805-882-2470, http://www.software.com
-