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- From: mage@arglebargle.com (Kurt Adam)
- Newsgroups: rec.games.board.ce,rec.answers,news.answers
- Subject: Cosmic Encounter Frequently Asked Questions
- Supersedes: <cefaq_1079773200@arglebargle.com>
- Followup-To: rec.games.board.ce
- Date: 20 Apr 2004 04:00:06 -0400
- Organization: Legion of Maniac Gamers
- Approved: news-answers-request@MIT.EDU
- Message-ID: <cefaq_1082448001@arglebargle.com>
- Reply-To: mage@arglebargle.com
- Summary: This posting contains information on the game Cosmic Encounter.
- It should be read by anyone who has questions regarding the game
- and wishes to post to rec.games.board.ce.
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- Archive-name: games/cosmic-encounter-faq
- Posting-Frequency: monthly
- Last Updated: Fri May 26, 2000
-
- Cosmic Encounter Frequently Asked Questions
- by Kurt Adam (mage@arglebargle.com)
-
- Welcome to rec.games.board.ce. This newsgroup is for discussing the
- game Cosmic Encounter (CE). General topics include rules and timing
- questions, new expansions, powers and flares, and general gaming
- discussion.
-
- Many FAQs, including this one, are available on the archive site
- rtfm.mit.edu in the directory pub/usenet/news.answers. The name under
- which a FAQ is archived appears in the Archive-name line at the top of
- the article. This FAQ is archived as games/cosmic-encounter-faq.
- Note that FAQs are available at this site, but NOTHING ELSE. This is
- not the general CE archive site which is described below. This FAQ is
- also available by WWW using http://www.arglebargle.com/mage/ce.html.
-
- If you do not have ftp, you can request messages from rtfm by using
- the local mail server. Send mail to mail-server@rtfm.mit.edu contain-
- ing the line "send usenet/news.answers/games/cosmic-encounter-faq" to
- get this file. Send a message containing "help" to get general
- information about the mail server. The rtfm mail server can ONLY be
- used to obtain FAQs. It cannot be used to get files from the CE
- archive site.
-
- The CE archive contains many materials including powers, expansions
- and clarifications from back issues of Encounter (the CE newsletter,
- see below).
-
- If you have any additions/corrections to this file, please email them
- to Kurt Adam (mage@arglebargle.com).
-
- * 0. Table of Contents
- * 1. What is Cosmic Encounter?
- * 2. How is the game played?
- * 3. What versions of CE are available?
- * 4. What's this about an online version?
- * 5. What comes with the game?
- * 6. What is Encounter and how can I get it?
- * 7. Where can I get additional stuff?
- * 8. General timing questions
- * 9. Questions about powers
- -----------------------------------------------------------------------
-
- 1. What is Cosmic Encounter?
-
- Cosmic Encounter is a board game first developed by Eon Games, then
- briefly distributed by West End Games and Games Workshop, and finally by
- Mayfair Games. Cosmic Encounter is a registered trademark of Eon Games,
- Inc. It will soon be available in an edition distributed by Hasbro.
-
- In the game, each player plays the part of an alien trying to conquer
- the universe. Each player's alien has a power that allows it to break
- some of the game's rules. The interaction of the powers during conflicts
- is the basis of the enjoyment of the game.
- -----------------------------------------------------------------------
-
- 2. How is the game played?
-
- The game is rather simple: Each player has a "home system" with 5
- planets in it, and 20 tokens, which start the game evenly distributed
- across the 5 home planets. The object of the game is to establish bases
- on 5 foreign planets. A base is any number of tokens on a single planet.
- Any number of opposing players may have a base on the same planet.
-
- Cards are dealt and the order of play is established. Then the first
- player is directed by a colored card to the system in which s/he must
- make her/his first attack. S/he designates which of the home bases there
- s/he'll attack and deploys 1-4 free tokens to a cone representing the
- attack field. The defending player (who is the owner of the system)
- defends with whatever tokens are on the planet being attacked. Each side
- in the challenge can ask other players to ally with 1-4 free tokens.
-
- Each main player then plays a challenge card face down (challenge cards
- include attack cards numbered from 1 to 40 and compromise cards). After
- cards are revealed, the card number is added to the total of the main
- player's and allies' tokens on that side of the challenge...higher total
- wins. If a compromise card is played it indicates that that side loses,
- but the player who played a compromise card takes consolation cards from
- her/his opponent's hand. If both players play a compromise, they have 1
- minute to make a deal which can include exchanging bases, cards or some
- other immediate actions.
-
- Winning tokens on the offense get to establish a base on the planet
- attacked. Winning allied tokens on the defense gain their owner rewards,
- either new cards or freed tokens. Winning main player tokens on the
- defense get nothing. All losing tokens go to the "warp" where they're
- not free for use.
-
- Each player is entitled to a second challenge if their first challenge
- is successful. Play then continues around the board.
-
- In addition, each player has an alien power which lets her/him break a
- rule in a particular way to her/his benefit. There are cards in players'
- hands (called flares and edicts) that grant temporary or instantaneous
- powers, such as freeing tokens from the warp, re-establishing home
- bases, etc. There are cards that act to multiply an attack card played.
- And many more game extensions that give CE it's character and it's
- unpredictability. This unpredictability is what makes the game so
- exciting!
-
- There are also many game extensions that add additional twists to the
- game (e.g. moons, lucre, alternate hexes, praw, flares, ...) Many
- additional powers and new game extensions have been invented by CE
- players, some of which are available through the archive (see below).
- -----------------------------------------------------------------------
-
- 3. What versions of CE are available?
-
- The original Eon sets as well as the West End and Games Workshop
- versions are long out of print. The only version that is available new
- right now is the Mayfair one.
-
- Mayfair published three sets: Cosmic Encounter, More Cosmic Encounter
- and Simply Cosmic Encounter. Cosmic Encounter is required to play with
- More Cosmic Encounter. The basic set gives 48 aliens (and their flares),
- 6 hexes (with reverse hexes), warp, cone, cards
-
- More Cosmic Encounter gives 54 more powers (and flares), Moons, Lucre,
- Special Destiny Cards, Comets and more.
-
- Simply Cosmic Encounter is a stripped-down introductory set. It contains
- enough for four people to be introduced to the game. It includes 8
- aliens (Filch, Grief, Laser, Loser, Mind, Sorcerer, Warpish, and
- Zombie), 4 sets of hexes and tokens (in different colors than the
- original basic set), warp, cone and cards.
-
- Mayfair was working on a new expansion, tentatively titled A Bit More
- Cosmic. It was slated include 35 new powers with Flares and Novas and
- two sets of hexes and tokens (dark green and brown). Due to the changes
- within Mayfair it is unclear as to whether this and the Cosmic Novas
- expansion will ever see the light of day.
-
- Cosmic Novas was to contain only cards that added Eon-style flares
- (called Novas) which are not discarded after use.
-
- Mayfair's address is: Mayfair Games
- 5211 W. 65th Street
- Bedford Park, IL 60638
- (708) 458-3900
- (mayfair@aol.com)
-
- Mayfair has a web site at http://www.coolgames.com/, but there's not
- much real info there.
-
- Eon published the base set and nine expansions. The Eon editions do
- occasionally get auctioned off either at cons or on the net, but they do
- get expensive (a complete Eon set with all 9 expansions recently went
- for $200).
-
- The West End sets have also been sighted (albeit less frequently).
-
- I have never seen a Games Workshop version.
-
- Also, there are foreign editions. Hexagames released one in Germany and
- Jeux Descartes still publishes one in France (that edition is called
- Recontre Cosmique). The French edition goes to six players and uses the
- original Eon art. Around 1980, Grow Jogos e Brinquedos released an
- edition in Brazil called Contatos Cosmicos. The set had 18 powers
- (including Warrior, Machine, Terrorist, Skeptic, Chronos, Worm, Zombie,
- Macron, Mutant, Reincarnator, Pacifist and 7 others). It had none of the
- expansions that we've come to know and love (not even Flares!).
-
- -----------------------------------------------------------------------
-
- 4. What's this about an online version?
-
- The Eon guys are working with Tim Macinta on an online version of Cosmic
- Encounter. The games are four players with a limited number of powers
- (although they're working on expanding the list of available powers). At
- this time there are no flares, reverse cones, etc. It's much like the
- original Eon basic set. Games are played with four home bases and four
- bases to win. Most other rules remain the same. The game is available
- for play 24 hours by going to http://www.cosmicencounter.com/ . A
- Java-enabled browser is required. See the site for more details.
- -----------------------------------------------------------------------
-
- 5. What comes with the game?
-
- The two Mayfair sets contain the following:
-
- Basic Set
-
-
- 48 Alien powers (with flares): Amoeba, Anti-Matter, Assassin, Aura,
- Cavalry, Changeling, Chosen, Chronos, Clone, Connoisseur, Deuce, Empath,
- Filch, Filth, Fungus, Gambler, Healer, Insect, Laser, Loser, Macron,
- Magnet, Mind, Mirror, Mutant, Oracle, Pacifist, Parasite, Pentaform,
- Phantom, Philanthropist, Reincarnator, Seeker, Sniveler, Sorcerer,
- Subversive, Symbiote, Terrorist, Trader, Vacuum, Vampire, Visionary,
- Void, Vulch, Will, Worm, Wrack, Zombie
-
- 94 Cards:
- Attack 40(1), 30(1), 20(2), 19(1), 18(1), 17(1), 16(1), 15(4),
- 14(2), 13(1), 12(5), 11(2), 10(6), 9(2), 8(8), 7(4), 6(8), 5(2),
- 4(2), 1(1). Compromise(17). Edicts: Cosmic Zap(3), Edict Zap(1),
- Emotion Control(1), Finder(1), Flare Zap(2), Force Field(1), Hand
- Zap(1), Keeper(1), Mobius Tubes(2), Plague(1), Rebirth(1),
- Sanity(1), Space Junk(1), Stellar Gas(1), Timegash(1), Un Zap(1),
- Victory Boon(1), Warp Break(1). Destiny: Wild(1), Reverse Wild(1),
- 3 in each color(18), 1 Reverse of each color(6).
-
-
- 6 Planet Hexes (with reverse hexes on the back)
-
- 1 Warp Hex
-
- 6 Token sets: Red, Blue, Yellow, Purple, Light Blue, Orange.
-
- 1 Hyper-Space Cone
-
- 6 Reverse Hex Descriptions
-
- 1 Challenge Summary Card
-
- 1 Rule Book
-
- More Cosmic Encounter
-
-
- 54 Alien powers (with flares): Anomaly, Aristocrat, Assessor, Berserker,
- Boomerang, Bully, Busybody, Butler, Calculator, Crystal, Delegator,
- Demon, Dictator, Diplomat, Disease, Doppelganger, Dragon, Entrepreneur,
- Ethic, Extortionist, Force, Ghost, Gnome, Gorgon, Grief, Grudge, Hurtz,
- Industrialist, Judge, Lloyd, Machine, Mesmer, Miser, Negator, Obverse,
- Pavlov, Pirate, Plant, Prolong, Prophet, Queue, Reserve, Schizoid,
- Serpent, Silencer, Siren, Skeptic, Spiff, Sting, Virus, Warpish,
- Warrior, Witch, Wraith
-
- 88 Cards:
- Attack 20(1), 19(1), 18(1), 17(1), 16(1), 15(2), 14(1), 13(3),
- 12(2), 11(3), 10(3), 9(4), 8(3), 7(3), 6(3), 5(1), 4(3), 1(1),
- 0(2), -1(1), -4(1), -5(1), -6(1), -8(1). Compromise(11). Kickers:
- -2(1), -1(1), 0(1), 1(1), 2(4), 3(1). Reinforcements: +1(7), +2(4),
- +3(2), +4(1), +5(1). Edicts: Cosmic Zap(1), Breach(1), Cosmic
- Gas(1), Destiny Zap(1), Solar Wind(1), New Moon(1), Kicker Zap(1),
- Flare Zap(1), Un Zap(1), Mobius Tubes(1).
-
-
- 10 Special Destiny Cards
-
- 16 Comets(16)
-
- 100 Lucre counters: 1(55), 2(30), 5(10), 10(5)
-
- 100 Moons
-
- 1 Rule Book covering the extra components
-
- Simply Cosmic
-
-
- 8 Alien powers (with flares):
-
- 76 Cards
- Attack 40(1), 30(1), 20(1), 19(1), 17(1), 16(1), 15(2), 14(2),
- 13(3), 12(3), 11(3), 10(3), 9(4), 8(3), 7(2), 6(3), 5(1), 4(1),
- 1(1), 0(1), -1(1), -5(1). Compromise(12). Reinforcements(12).
- Edicts(12).
-
-
- 26 Destiny Cards (including 4 Comets and 4 instructional)
-
- 4 Planet Hexes
-
- 4 Token sets: Mint, Lavender, Pink, Tan (yes, those are the official
- names).
-
- 1 Warp Hex
-
- 1 Hyper-Space Cone
-
- 1 Rule Book
-
- You can tell which cards have come from the More Cosmic Encounter set by
- the small numbers in the lower left corner.
-
- A parts list for the other versions is located at
- http://www.gamecabinet.com/ruleComments/CosmicEncounterComponents.html.
- -----------------------------------------------------------------------
-
- 6. What is Encounter and how can I get it?
-
- Encounter was the support magazine for Eon's games and originally
- published by Eon. The magazine contained rules questions and
- clarifications, new powers and expansions for CE as well as things for
- their other games. 6 issues were released while the game was produced by
- Eon.
-
- After Mayfair began producing CE, it also revived Encounter. However,
- after 3 issues they ceased publication. Mike Arms (marms@sandia.gov),
- the editor, is working on starting it up again, but right now it is
- officially "on hiatus".
- -----------------------------------------------------------------------
-
- 7. Where can I get additional stuff?
-
- Peter Olotka, one of the original designers, has a web site that lists
- info on this and other games that he's worked on. It also includes info
- on various foreign editions. The page can be found at
- http://www.vsj.cape.com/~olotka/ .
-
- Aaron Fuegi (aarondf@bu.edu) maintains a web page of all variants and
- expansions that have been posted the rec.games.board.ce or sent to him
- (including Bad Powers, Moons List, Zodiac, Quarks, Elementals, Skill
- Tokens and Rogues Power). They can be found at
- http://www.bu.edu/~aarondf/cosmic/.
-
- Steve Staton (steve@deltos.com) has converted the complete rule book
- from Eon's ninth expansion set into Postscript. The two files (one for
- the main book and the other for the appendix listing all the powers,
- moons, etc.) can be found on the web at
- http://www.deltos.com/reference/encounters/Cosmic.html or by anonymous
- FTP at ftp://ftp.deltos.com/pub/
-
- Jack Reda runs The Warp, which is a collection of variants and
- expansions from various sources. It can be found at
- http://members.aol.com/thewarp/ .
-
- Cedric Chin has many powers available at his site which can be found at
- http://members.aol.com/palo0303/cosmic/intro.htm .
-
- The FTP site at alpha.gnu.ai.mit.edu is down at this time. I have a
- feeling that it won't be coming back. I'm leaving in the below
- instructions in case it comes back up at some point.
-
- The FTP site has many interesting tidbits (listed below).
-
- Those without web access can use anonymous FTP. The host is
- alpha.gnu.ai.mit.edu (128.52.46.13). To get a file from the archive
- follow this sequence:
-
- 1) ftp alpha.gnu.ai.mit.edu
-
- 2) At the login prompt enter: anonymous. Then at the password prompt
- enter your email address.
-
- 3) At the ftp> prompt enter: cd ce
-
- 4) Then use ftp commands to list (ls), download (get) and upload (put)
- files. A guide to using ftp is available in the "Anonymous FTP:
- Frequently Asked Questions" posting in news.answers.
-
- Those without anonymous FTP access can use an e-mail to FTP server as
- outlined in the above-mentioned FAQ.
-
-
-
- Archive Contents
-
-
-
- MANIFEST
- The original FAQ
- CE-convert.sh
- Shell archive containing the program that reads Cosmic Encounter
- powers and flares in a "raw text" format and produces alien power
- cards and flare cards in PostScript format
- PS-headers.sh
- PostScript files which print materials for Cosmic Encounter (card
- backs, cards, cones, hexes, lucre, moons, power cards)
- PS-examples.sh
- A set of prototype PostScript files demonstrating the use of the
- templates found in PS-headers.sh
- PS-tutorial.sh
- Introduction to (some of) the PostScript headers and their use.
- Takes the reader through the generation of a small CE set -- cone,
- hexes, destiny deck, challenge deck, and powers (the latter through
- ce-conv).
- Hazards.zoo
- Summary of Matt's add-on hazard cards
- asteroids.sh
- Rules and PostScript files to create the game extension "asteroids"
- created by Andrew Plotkin
- Prisoners.zoo
- Rules for playing CE with Prisoners, Prisoner-related powers, and a
- PostScript file to print prisoner rulings
- RulesClar
- Summary of rules clarifications
- Digest1
- Digest of the neatest stuff to come from the mailing list over its
- first 19 months, except the other stuff in the archives
- cepowers
- Consolidated CE Archive in CE Convert format as compiled by Mike
- Rizzo. This archive consolidates all non-Eon and non-Mayfair powers
- cedpowers
- 384 Aliens from Cedric Chin in CE Convert format. These are not
- contained in the Consolidated CE Archive. The submission is in 8
- files: chinaa - chinah.
- -----------------------------------------------------------------------
-
- 8. General timing questions
-
- When collecting consolation, the only card which is allowed to be played
- from the hand of the collectee (the one from whom consolation is being
- drawn), is Stellar Gas, which prevents collecting consolation.
- -----------------------------------------------------------------------
-
- 9. Questions about powers
-
- Due to the nature of the game and the rules breaking that occurs as a
- result, there are many interactions that can cause questions to arise. A
- lot of these can be resolved (and have been) within a particular group.
- House rulings are definitely de rigeur for CE. However, this section is
- intended to cover those rulings that seem to be consistently applied in
- most groups.
-
- 1. When is the Sting considered to be losing tokens "voluntarily"?
-
- Generally, the Sting is considered to be losing tokens voluntarily only
- as a result of an agreement to do so to satisfy the Disease Wild flare.
- -----------------------------------------------------------------------
-
- Thanks:
-
-
- This FAQ was developed by Kurt Adam (mage@arglebargle.com), with
- generous amounts of help from the original FAQ and the denizens of
- rec.games.board.ce.
- --
- mage@arglebargle.com http://www.arglebargle.com/
-
- "There ain't no devil; there's just God when he's drunk."
- - Tom Waits, "Heartattack & Vine"
- --
- mage@arglebargle.com http://www.arglebargle.com/
-
- "There ain't no devil; there's just God when he's drunk."
- - Tom Waits, "Heartattack & Vine"
-