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- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!spool.mu.edu!newsspool.sol.net!sdd.hp.com!news.altair.com!thetimes.pixel.kodak.com!news.kodak.com!news-pen-16.sprintlink.net!newsfeed.nysernet.net!news.nysernet.net!207.41.200.131!news-pen-1.sprintlink.net!news-east.sprintlink.net!news-dc-26.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!Sprint!newsfeed.internetmci.com!192.48.96.123!in1.uu.net!cnn.exu.ericsson.se!cnn.exu.ericsson.se!netnews
- From: adam.roach@exu.ericsson.se (Adam Roach)
- Newsgroups: comp.emulators.misc,comp.answers,news.answers
- Subject: comp.emulators.misc Frequently Asked Questions (FAQ) [3/3]
- Supersedes: <3-7Cb.yu8y7@b04a24.exu.com>
- Followup-To: poster
- Date: 11 Nov 1997 00:00:29 -0600
- Organization: Little piles, all around my room.
- Lines: 1998
- Sender: exuadam@cnn.exu.ericsson.se
- Approved: news-answers-request@MIT.EDU
- Expires: Sat, 29 Nov 1997 06:00:01 GMT
- Message-ID: <3-l7d.XwjF7@b04a24.exu.com>
- References: <1-l7d.XwjF7@b04a24.exu.com> <2-l7d.XwjF7@b04a24.exu.com>
- Reply-To: adam.roach@exu.ericsson.se (Adam Roach)
- NNTP-Posting-Host: b04a24.exu.ericsson.se
- Summary: This posting contains a list of currently available emulators
- for as many platforms as possible. It also contains several
- pointers to information for programmers who wish to develop
- emulators.
- Xref: senator-bedfellow.mit.edu comp.emulators.misc:38259 comp.answers:28975 news.answers:116879
-
- Archive-name: emulators-faq/part3
- URL: http://www.why.net/home/adam/cem/
- Posting-Frequency: semi-monthly (11th and 25th of each month)
- Last-modified: Fri, 25 Apr 1997 19:26:19 GMT
-
- 5.2 Atari 2600
-
- Instructions on how to dump ROM images to disk are available:
- http://www.sponsor.net/~gchance/2600Stuff/2600Archiver
-
- PostScript schematic to accompany the above document:
- http://www.sponsor.net/~gchance/images/atari.zip
-
- There is also an Atari 2600 emulation FAQ:
- http://www.cs.unc.edu/~brownde/museum/texts/2600emu.faq
-
- Several game and hardware manuals are available from:
- http://www.sponsor.net/~gchance/2600Stuff/2600Docs/docsindex.html
-
- 5.2.1 A26 [MS-DOS]
-
- Very fast, all-assembly Atari 2600 emulator for MS-DOS. This
- emulator isn't finished yet; it has preliminary support for
- mid-line collisions and cartridge bank switching. Versions
- after 0.11 have a speed regulator. Supports paddles, console
- switches, and rudimentary sound effects. It can use PC
- joysticks.
-
- The program (which is incredibly small) is available for
- download from the homepage.
-
- Written by Paul Robson <autismuk@aol.com>.
-
- Homepage:
- http://users.aol.com/autismuk/a26home.htm
-
- 5.2.2 Activision Game Pack [MS-Windows, Mac OS]
-
- Activision has released three commerical game packs of old
- Atari 2600 games that run under MS-Windows and Mac OS. The
- games are images of the original ROM cartridges, being run on
- an emulator. The game packs include cartridge images of the
- following games:
-
- * Pack 1: Pitfall!, Kaboom!, River Raid, H.E.R.O, Chopper
- Command, Grand Prix, Boxing, Cosmic Commuter, Crackpots,
- Fishing Derby, Freeway, Frostbite, Seaquest, Sky Jinks, and
- Spider Fighter.
-
- * Pack 2: Dragster, Skiing, Tennis, Laser Blast, Stampede, Ice
- Hockey, Barnstorming, Megamania, Oink!, Dolphin, Keystone
- Kapers, Enduro, Plaque Attack, River Raid II, and Atlantis.
-
- * Pack 3: Checkers, Starmaster, Pressure Cooker, Private Eye,
- Double Dragon, Combat, Space War, Canyon Bomber, Breakout,
- Night Driver, Yar's Revenge, and Title Match Pro Wrestling.
-
- You can load other ROM images into this emulator; for the
- Windows emulator, this can be done by concatinating them to be
- 16k and copying them over one of the default images shipped
- with the action pack. Under MS-DOS, you can do this with the
- apropriate copy command:
-
- copy /b 4k.bin+4k.bin+4k.bin+4k.bin 16k.bin
- copy /b 8k.bin+8k.bin 16k.bin
-
- (Of course, you'd do 8 of the 2k.bin images...) If you have a
- 12k image, you should be able to pad it out to 16k by tacking
- on any random 4k image (ie copy /b 12k.bin+4k.bin 16k.bin),
- but I haven't tried this. If you get this to work, send me
- mail about it.
-
- You will probably want to edit the .ini file to tweak some
- values. If you have problems with sprite collisions, reduce
- the ActiveLineMask value (it must be one less than even powers
- of 2... ie 1, 3, 7, 15, etc.). You might also have to tweak
- CollLineStart and CollLineEnd to specify on which lines
- collisions should be checked.
-
- The Macintosh version will take images of any size without
- modification.
-
- See the Atari 2600 emulation FAQ (listed in section 5.2) for
- more information on how to tweak the action pack emulator.
-
- Activision can be reached at +1 310/479-5644 or
- 1-800-477-3650.
-
- Homepage:
- http://www.activision.com/atari/home.html
-
- 5.2.3 Atari 2600 Emulation Project [MS-DOS, Unix & X]
-
- This project has been abandoned. Written by Adam Roach
- <adam@why.net>
-
- Homepage:
- http://www.why.net/home/adam/2600/
-
- 5.2.4 PCAE [MS-DOS]
-
- 100% Assembly emulation of the Atari 2600. Provides emulation
- of one paddle (using the mouse) and two joysticks, along with
- several other controllers. Requires an 80486 or higher.
- Supports Atari 8k, Atari 16k, Super-chip, Parker Bros., CBS,
- and M-Network bank switching cartridges. has a built in
- disassembler for non-bank switched cartridges and a debugger
- for all cartridges. Written by John Dullea <jxd230@psu.edu>.
-
- Homepage:
- http://www.netcom.com/~itsbroke/2600/
-
- 5.2.5 Stella 96 [Unix & X, MS-DOS, MS-Windows, PowerMac, Linux]
-
- Atari 2600 emuator for Unix & X. Screen shots are available
- from the homepage. The emulator is a work in progress.
- However, it works with most 2600 games. Version 0.4 is now
- available. The current release includes support for Linux
- (with SVGAlib), MS-DOS, Power Macintoshes, Unix and Windows
- (95 & NT). Version 0.4 is about twice as fast as 0.3 in most
- situations.
-
- Written by Bradford Mott <bwmott@unity.ncsu.edu>.
-
- Homepage/Distribution:
- http://www4.ncsu.edu/~bwmott/www/2600/
-
- 5.2.6 Virtual 2600/Virtual VCS [Unix & X, MS-DOS]
-
- Virtual 2600 is an emulation of the Atari 2600; it is covered
- buy the Gnu Public License.
-
- A v2.0 Beta of Virtual 2600 is now available. It includes some
- sound support, dynamic resizing (under X), paddle emulation,
- and PC joystick support.
-
- There is also a Linux SVGAlib version of the emulator
- available.
-
- The MS-DOS port (also known as "Virtual VCS") is maintained by
- Dan Boris <dan.boris@coat.com>.
-
- Written by Alex Hornby <ahornby@zetnet.co.uk>.
-
- Homepage:
- http://www.users.zetnet.co.uk/ahornby/v2600.html
-
- 5.2.7 VCS2600 [MS-DOS]
-
- 100% 80x86 assembly emulation of the Atari 2600 VCS. It's not
- currently released, but should be soon. Requires an 80386 or
- higher, although a Pentium is really required for full speed
- emulation. A Pentium 100 with a Mach 64 graphics card runs
- about 115% original speed. See the homepage for more
- information. Currently under development by Thomas Djafari
- <frogger@micronet.fr>
-
- Homepage:
- http://www.micronet.fr/~frogger/
-
- 5.2.8 ??? (2)
-
- Currently under development by <topgoro@aol.com>
-
- 5.2.9 ??? (3)
-
- Portable 2600 emulator; currently under development.
- (Announcement made on 1996-Feb-28 in rec.games.video.classic).
- The author also eventually intends to adapt it for 7800
- emulation. Written by Joseph Jason Welser <jayw+@cmu.edu>.
-
- 5.3 Atari Jaguar
-
- See section 6.1.
-
- 5.4 ColecoVision
-
- Sample cartridge images can be found on:
- ftp://ftp.komkon.org/pub/Coleco
-
- 5.4.1 ColEm [Unix & X, MacOS, PowerMac, MS-DOS, MS-Windows]
-
- ColEm is a portable emulator of the old ColecoVision videogame
- system written in C. The X version of ColEm has been tested
- under FreeBSD, HP-UX, SunOS, Solaris, and Linux. Ports to
- MacOS, MS-DOS and MS-Windows have been completed.
-
- Written by Marat Fayzullin <fms@freeflight.com>. Macintosh
- Ports by John Stiles <jstiles@cello.gina.calstate.edu> and
- Alan Steremberg <alans@cs.stanford.edu>. MS-Windows port by
- Neal Danner <neald@beta.datastorm.com>. MS-DOS port by Marcel
- de Kogel <m.dekogel@student.utwente.nl>.
-
- Homepage:
- http://www.freeflight.com/fms/ColEm/
-
- 5.4.2 Mission [MSX-DOS]
-
- ColecoVision emulator for the MSX. Requires an MSX1 (although
- an MSX2 is suggested) with 64K of memory and MSX-DOS.
- Available in both PAL and NTSC versions. The program emulates
- a ColecoVision by patching the OS ROM; this can be done
- because of the similarity of architecture between the MSX and
- the Coleco Vision. It works on about 1/3rd of all games that
- the author has tested. Written by Marcel de Kogel
- <m.dekogel@student.utwente.nl>.
-
- Homepage:
- http://www.komkon.org/~dekogel/mission.html
-
- 5.5 GameBoy
-
- Instructions on how to dump GameBoy cartridges are available:
- http://www.freeflight.com/fms/GameBoy/Tech/GBCopier1.lha
- http://www.freeflight.com/fms/GameBoy/Tech/GBCopier2.lha
-
- Other technical information on the Gameboy, along with some
- public domain game images, are available from Jeff Frohwein's
- home page; this page contains pointers to TONS of gameboy
- related information, including a C compiler for cross-developing
- gameboy games:
- http://hiwaay.net/~jfrohwei/gameboy/
-
- 5.5.1 Fondle GameBoy Emulator [MS-DOS]
-
- Described as "Very Beta" by the author. The eventual intention
- of this emulator is to provide full support for multiplayer
- gameboy play over a modem. Based on the Virtual GameBoy source
- code (see section 5.5.6).
-
- Homepage:
- http://www.zipcon.net/~ender42/emulators.html
-
- 5.5.2 !GameBoy [Acorn]
-
- Gameboy emulator for the Acorn RISC machines. Runs at full
- speed on an Acorn RISC 700.
-
- Dave Ward <dave.ward@argonet.co.uk> has hacked a version of
- this emulator that runs about 8 times faster, but can be
- slowed down to normal speed.
-
- Program:
- ftp://ftp.doc.ic.ac.uk/public/info/.arch/EXTRA3/archimedes/
- collections/uni-stuttgart/riscos/emulator/gameboy.zip
-
- Faster version:
- http://www.chubb.demon.co.uk/Dave/
-
- 5.5.3 GBSIM [MS-DOS]
-
- Gameboy Simulator/debugger for 80386 machines and higher. This
- is more for technichally curious people, since it starts in a
- deubgger, and has features for disassembling and tracing
- gameboy programs.
-
- Program:
- http://hiwaay.net/~jfrohwei/gameboy/gbsim.zip
-
- 5.5.4 PCBOY [MS-DOS]
-
- Another MS-DOS gameboy emulator. Written by Yvan Rivard
- <megaman_x@infoteck.qc.ca>.
-
- Program:
- http://fly.HiWAAY.net/~jfrohwei/gameboy/pcboy001.arj
-
- 5.5.5 ToyBoy [Amiga]
-
- Note that this IS NOT a GameBoy emulator!
-
- This program is a prototype that was designed with no access
- to the specs of the actual gameboy. It will not run gameboy
- cartridges, even if you get a good ROM dump.
-
- This prototype was developed by Argonaut, a UK development
- company, to determine how difficult programming for the
- GameBoy would be, once it came out. However, it is based on
- limited information about the GameBoy, so it has little in
- common with the real item.
-
- Program:
- ftp://ftp.wustl.edu/pub/aminet/misc/emu/Gameboy68000.lha
-
- 5.5.6 Virtual GameBoy [Unix & X, MS-Windows, Amiga, MacOS, MS-DOS, OS/2]
-
- This emulator will run GameBoy cartridge images. The Unix
- version is freeware and comes with source code. The Windows
- version is Shareware; a demo can be downloaded from the
- homepage, but a US$35 registration fee is required for a fully
- registered version. It requires a 32 bit library and WinG. The
- Amiga version is available with source code. It is playable on
- an A4000 with a fast video card. The Unix version has been
- tested on SunOS, Solaris, and OSF/1.
-
- There is also a Linux version of VGB that uses the SVGA
- library instead of X.
-
- A new version (0.8b1) of the MS-DOS VGB is available; it fixes
- a few bugs, implements sprite priorities, and has a few extra
- features.
-
- The current release supports using GameGenie cheat codes.
-
- Anyone who wants to help on this project is welcome.
-
- Written by Marat Fayzullin <fms@freeflight.com>. The credits
- for the ports are extensive; see the homepage for a list.
-
- Homepage:
- http://www.freeflight.com/fms/VGB/
-
- MS-DOS Homepage:
- http://www.komkon.org/~dekogel/vgb.html
-
- 5.6 Intellivision
-
- There are some complications in emulating the Intellivision; the
- first is that there are a set of ROM routines and bitmaps stored
- in memory on the Intellivision console itself. Of course, this
- information is still copyrighted by Matel. This "Executive ROM
- software" is, in fact, one of the stumbling blocks to
- development of a commercial emulator. To make the issue worse,
- very little technical information is available about the unit
- itself. Matel was hostile to other companies making games for
- the Intellivision, even going so far as to change the executive
- ROM to recognise and crash competitors' games. Consequently,
- there was no developer's kit ever released. Worse even, the
- "Blue Sky Rangers" (Matel's original design team) have been
- instructed to not cooperate with any efforts to create an
- emulator (since Matel is currently negotiating with a third
- party to produce a commercial emulator.)
-
- The upshot of this is that an independant emulator developer
- will have to reverse engineer the hardware as well as dump the
- executive ROM, reverse engineer THAT, and rewrite it. As
- mentioned above, though, plans are in the pipeline to release a
- commercial CD-ROM of an emulator and games (maybe even including
- some that were never released.)
-
- Some information can be found on the Blue Sky Rangers' page:
- http://www.webcom.com/~makingit/bluesky/
-
- The Intellivision FAQ can be found at:
- http://www.cs.colostate.edu/~dzubera/FAQs/intv.faq
-
- 5.6.1 ???
-
- Development on a non-commercial emulator is being done by Carl
- Mueller <simon17@ix.netcom.com>. An announcement was posted to
- rec.games.video.classic on 1996-Mar-18. Carl has announced
- that he doesn't know how to release it yet, since the EXEC ROM
- is (aparently) non-trivial to dump, and no-one has put
- together schematics for a simple cart-dumper yet.
-
- 5.7 NES/Famicom
-
- 5.7.1 iNES [Unix & X, PowerMac, MS-Windows, Linux]
-
- iNES has now been released. Due to the boatload of newbie
- gremlins that have come crawling out of the woodwork
- immediately after the gameboy and SNES emulators were released
- and discovered, Marat has made a decision not to release an
- MS-DOS version yet. An MS-Windows version is available an a
- registration basis only. More details are available on the
- homepage.
-
- Binaries are available for FreeBSD/80x86, Linux/80x86, and
- Solaris/Sparc. The Linux version also supports SVGALib access
- as well as sound and joystick support. Other Unix versions may
- be available; check the homepage.
-
- A diagram of schematics for a device to dump cartridge ROM
- images is available from the iNES homepage.
-
- An MS-Windows version is now available; you must register (for
- US$35) before receiving it. Contact Marat if you are
- interested.
-
- Written by Marat Fayzullin <fms@freeflight.com>.
-
- For those of you who have cartridge images for PasoFami (see
- section 5.7.4), Marat posted the following directions:
-
- 1. Create a 16-byte header:
- "N""E""S"$1A$xx$01$01$00$00$00$00$00$00$00$00$00
- ^^^
- this byte is either $01 for 16kB games or
- $02 for 32kB games
-
- and call it, let us say, mario.hdr
-
- 2. Do
-
- cat mario.hdr mario.prg mario.chr > mario.nes
-
- You have the .NES file now.
-
- And Kerry Lee High Jr <khigh01@saucer.cc.umr.edu> translated
- them to MS-DOS:
-
- C:\>debug
- -e 100 "NES" 1A XX 01 01 00 00 00 00 00 00 00 00 00
- -rcx
- CX 0000
- :10
- -nmario.hdr
- -w
- Writing 00010 bytes
- -q
-
- C:\>copy /b mario.hdr+mario.prg+mario.chr mario.nes
-
- Homepage:
- http://www.freeflight.com/fms/iNES/
-
- Linux Homepage:
- http://www.komkon.org/~dekogel/ines.html
-
- 5.7.2 LandyNES [MS-DOS]
-
- The original 80x86 version of the NES emulator that iNES has
- been based on. A limited demonstration is available from the
- Damaged Cybernetics pages.
-
- Written by Alex Kravisky (aka "Landy").
-
- Demo:
- ftp://ftp.futureone.com/users/damftp/archaicftp/nes/dc-nes.zip
-
- 5.7.3 NESA [MS-DOS]
-
- 100% 80x86 assembly implementation of the NES system. It is
- very small and quite fast. The current version supports only
- 16k and 32k carts. It requires an 80386SX-40 or faster to run
- at any sensible speed. Written by Paul Robson
- <autismuk@aol.com>.
-
- Homepage:
- http://users.aol.com/autismuk/nesa.htm
-
- 5.7.4 PasoFami [MS-Windows]
-
- The documentation for this emulators is completely in
- Japanese. It appears to require WinG, although a version is
- included. From what I can discern, it requires an 80486 and 8
- megs of RAM.
-
- Unfortunately, the author has requested that the program be
- pulled from the net.
-
- 5.8 SNES
-
- Some SNES programs are available from:
- http://www.futureone.com/~damaged/Consoles/SNES/index.html#demo
-
- 5.8.1 Emplant [Amiga]
-
- See section 6.6.1.
-
- 5.8.2 SPW [Windows 95]
-
- This appears to be the real thing. Although many SNES
- functions are not supported, this emulator is suficently
- complete to run Super Mario, Contra, Castlevania IV, Gradius
- III, TMNT 4, and others... Unfortunately, the entire setup,
- documentation, menu, etc. is completely in Japanese. There is
- also a version which includes some english translation,
- although it's not a perfect translation, and it's only about
- half done.
-
- The program is said to run in 8 Megs of memory on a '486.
- Preliminary reports are that it's pretty buggy.
-
- Unfortunately, the author has requested that the program be
- pulled from the net.
-
- !!!! ALSO NOTE that a version of this emulator, 1.4a, has been
- floating around on the networks. If you get ahold of this
- program, DO NOT RUN IT. It is a trojan horse; it removes vital
- files from your windows directory, and moves the remainder
- into a subdirectory called "X".
-
- 5.8.3 SFEM 1.11 (Hoax)
-
- This is a package that purports to be an SNES emulator for
- MS-DOS machines. It is, in fact, a zipfile of the following
- programs:
-
- SFEM .COM MSDOS v6.0 COMMAND.COM (Italian)
- 32BEXT .DTA Microsoft Mail for Windows 3.02 (Italian)
- DYNAMIC .DTA ??? from Quest Development / SLR Systems (Italian)
- FAST32B .DTA Microsoft Mail for Windows 3.02 (Italian)
- FAST32C .DTA Central Point Video Routines
- LIBRARY .DTA Bitmap (PBM) - modified with EXE signature
- VGAXMODE.DTA MORICONS.DLL
-
- [Thanks to Craig Jackson <cjackson@cybernetics.com> for this
- information.]
-
- These files contain the following copyright notices, which
- means that posession or distribution of this fake emulator is
- in violation of *at least* four different copyrights:
-
- (C) Copyright Quest Development Corporation 1991
- Copyright (C) SLR Systems 1990-91
- (c)1993 Central Point Software, Inc.
- (C)Copyright Microsoft Corp 1981-1993.
- (C)Copyright 1981-1993 Microsoft Corp Licensed Material
-
- 5.8.4 SNES 96 [Windows 95]
-
- Requires Direct-X. This emulator is in a very early stage of
- development. Has a 30-minute time limit. Written by Jerremy
- Koot<jkoot@mail.euronet.nl>.
-
- This project has been abandoned.
-
- Homepage:
- http://www.euronet.nl/users/jkoot/index.htm
-
- 5.8.5 SNES Professional [MS-DOS]
-
- Under development by Paradox Software <jwilkins@sprynet.com>.
-
- Homepage:
- http://home.sprynet.com/sprynet/jwilkins/Emulator.htm
-
- 5.8.6 Virtual Magicom [MS-DOS]
-
- This program appears to be an SNES emulator for MS-DOS; it is
- in a fairly early stage of development, however.
-
- Under the current version, mode-7 is partially supported, and
- a VGA card and 80386 processor are required. According to the
- author, the emulator is about full speed on a 100 MHz 80486.
-
- Also, a small set of commercial games now run on the emulator,
- including Wanderers from YSiii.
-
- The program needs .SMC files generated by a console backup
- unit in order to function. (Note that .SFC files are the same
- as .SMC files; they merely need to be renamed.)
-
- Written by "The Brain" <thebrain@iceonline.com>. Please don't
- bug him for ROM images.
-
- Homepage:
- http://www.iceonline.net/home/thebrain/vsmc/
- :Virtual Super Wild Card [MacOS]
-
- SNES emulator that runs on the Macintosh machines. It's not
- yet released. Written by Ernesto Corvi
- <macsupport@overnet.com.ar> and Richard Bannister
- <titan@indigo.ie>.
-
- Homepage:
- http://aoife.indigo.ie/~titan/snes.html
-
- 5.8.7 XNES [Unix & X]
-
- A group-style SNES emulation project that got cancelled by
- legal threats from Nintendo. This is no longer active.
-
- It might be worthy to note that Nintendo actually has no legal
- foot to stand on in the way of shutting down this project;
- they just threw their weight around enough to worry the
- project coordinator into aborting the project. See appendix G.
-
- 5.9 Sega
-
- 5.9.1 SEGA-EM 1.01 (Hoax)
-
- This emulator is another hoax. While it does not seem to be
- malicious, it most certainly isn't an emulator. The file
- "sega-em.com" is a packed exe file generated by BASIC. The
- file "sega-em.ovl" is not a standard overlay file; it probably
- is pure trash never used by the program.
-
- 5.10 Sega Genesis
-
- Miscellaneous Genesis information is available from:
- http://www.clearlight.com/GameSite/
-
- 5.10.1 Emplant [Amiga]
-
- See section 6.6.1.
-
- 5.10.2 EmulatorX [MS-DOS]
-
- This emulator evenually aims to support several different game
- systems; the first goal is to emulate the Genesis. Nothing is
- available yet. Written by Teego <supafly@california.com>.
-
- Homepage:
- http://www.california.com/~supafly/release.htm
-
- 5.10.3 GenEm [MS-DOS]
-
- Two versions are now available; an older, more stable engine
- that runs many games, and a newer, faster engine that runs
- only a few. GenEm requires a '486 and 8 Megs of RAM. See the
- homepage for a list of features. By Markus Gietzen
- <iig05-1@htw.uni-sb.de>. Don't mail him about ROM images.
-
- Homepage:
- http://myst.slcc.edu/~markus/genem.html
-
- 5.10.4 Kyoto [MS-DOS, Linux, MacOS]
-
- Kyoto is a Genesis emulator currently in development for
- MS-DOS based 486 or better computers. It is being written
- primarily in Assembly.
-
- Written by Haruki Ikeda <friendlyfire@geocities.com>.
-
- Homepage
- http://internetter.com/titan/kyoto/
-
- 5.10.5 MegaDrive [MS-DOS]
-
- The current version of this emulator will not run any
- commercial images. Author unknown.
-
- Information:
- http://www.nfinity.com/~swhalen/genesis.htm
-
- 5.11 Sega Master System/GameGear (SMS)
-
- SMS information is available at:
- http://www.nfinity.com/~swhalen/sms.htm
- http://www.yab.com/~cdoty/console.html
-
- 5.11.1 Massage [MS-DOS]
-
- SMS and GameGear emulator. Written by James McKay
- <jmk@spuddy.mew.co.uk>.
-
- Homepage:
- http://www.users.dircon.co.uk/~dmckay/x128.html
-
- 5.11.2 MasterGear [Unix & X, MS-DOS, Macintosh]
-
- SMS and GameGear emulator. Includes limited sound support,
- Joystick support (for MS-DOS version), and battery backed RAM
- emulation (game saving). Source code is available. See the
- homepage for more information.
-
- Also, Ian Spielman <ispielman@uoknor.edu> has written a couple
- of code patches that provide usability on 16 and 24 bit
- displays, and allow window doubling, tripling, etc.
-
- Written by Marat Fayzullin <fms@freeflight.com>.
-
- Homepage:
- http://freeflight.com/fms/MG/
-
- Color Depth/Window Size patches:
- http://hepserver.nhn.uoknor.edu/Emulation/
-
- 5.11.3 ??? [MS-DOS]
-
- Dave Spicer <Dave@hubcap.demon.co.uk> has announced that he
- has begun work on an SMS emulator. No other information is
- available.
-
- 5.12 Sony PlayStation (PSX)
-
- Some PSX information is available from:
- http://stekt.oulu.fi/~flame/hware/index.html
-
- 5.12.1 PSXMooSim [Amiga, Solaris]
-
- "Very under construction," as per the author. Written by Jani
- Vaarala <flame@stekt.oulu.fi>.
-
- Homepage:
- http://stekt.oulu.fi/~flame/psxmoosim/index.html
-
- 5.13 Vectrex
-
- The Vectrex was a game console that was produced in the early
- '80's for abour four years. Unlike most consoles, it had a built
- in screen and displayed its graphics using vector instead of
- raster graphics. (Remember Tempest? Asteroids? Star Wars? Those
- are vector based graphics.)
-
- The game developers have given permission for the ROM images to
- be made available on the net; note that this is *very*
- *different* than releasing them into public domain. They are
- still very much copyrighted... you're just allowed to use them.
-
- Technical information and ROM images are available from:
- ftp://ftp.csus.edu/pub/vectrex/
-
- Vectrex Newsgroup:
- news:rec.games.vectrex
-
- Various Vectrex Pages:
- http://users.aol.com/gb8b/vectrex/index.html
- http://videogames.org/VectrexStuff/VectrexIndex.html
-
- FAQ list:
- ftp://ftp.csus.edu/pub/vectrex/FAQ
- ftp://users.aol.com/gb8b/vectrex/vecfaq.txt
- http://www.gamesdomain.ru/games/vectrex.html
-
- 5.13.1 DVE [MS-DOS]
-
- A production version of this emulator is available. Source
- code is available, so other platform support may show up in
- the future. Version 1.0 supports sound and screen overlays.
- Written by Keith Wilkins <kwilkins@nectech.co.uk>.
-
- Homepage:
- http://www.parallax.co.uk/~lmw/
- http://www.naples.net/~saturn/vectrex/dve/
-
- 5.13.2 ??? [MS-DOS, Unix & X]
-
- Another vectrex emulator is under development. Written by Mark
- Woodward <woodward@ca.newbridge.com>.
-
- 6 - Hardware Solutions
-
- This section is comprised primarily of emulators which require
- plug-in cards in order to work. In most cases, these cards
- actually contain all of the components of the target system, minus
- some I/O.
-
- 6.1 Atari Jaguar
-
- Information about the Jaguar is available from the Atari website
- at:
- http://www.atari.com/
-
- 6.1.1 Jaguar PC Card [80x86]
-
- There are rumors that Sigma Designs intends to develop a PC
- card which runs Jaguar CD software and acts as a ReelMagic
- MPEG card. It was supposed to be released in December of 1994,
- but no further information is available.
-
- Sigma Designs can be reached at:
-
- Sales: +1 510/770-0482
- Tech Supp: 1-800-845-8086
- Sales: +1 510/770-0100
- Fax: +1 510/770-2640
-
- Sigma Designs, Inc.
- 46501 Landing Pkwy
- Fremont, CA 94538
-
- 6.2 Atari ST
-
- TOS ROMs can be purchased from the following suppliers:
-
- COMPO
- mailto:<compo@cix.compulink.co.uk>
-
- System Solutions
- mailto:<ssolutions@cix.compulink.co.uk>
-
- 6.2.1 Gemulator [80x86]
-
- There are two versions of Gemulator available. Gemulator 3.0
- has been out for three years now, and runs on on a 80386 or
- better under MS-DOS. This product lists around US$100 in the
- US and DM 300 in Europe. Gemulator 4.0 was (supposedly)
- released around June 1995; it runs under Windows 3.1 with
- win32s, Windows 95, and OS/2 Warp. It will list around US$150.
-
- Both versions require Atari ST ROMs, which you install on an
- 8-bit ISA card.
-
- March 1996 saw the release of Gemulator upgrades, which
- include support for MS-Windows 3.1, MS-Windows 95, and
- MS-Windows NT. They also support a cable which allows users to
- plug 8-bit Atari disk drives and printers into your PC. See
- the homepage, below, for more information.
-
- This emlulator reportedly has trouble with games that use copy
- protection schemes.
-
- From Darek Mihocka, developer:
-
- "The web page includes a link to a list of all our dealers in
- the U.K., Germany, Holland, France, and Australia. People in
- those countries can directly buy Gemulator from those dealers
- in addition to buying it from us."
-
- Homepage:
- http://www.halcyon.com/brasoft/
-
- Information:
- mailto:<brasoft@halcyon.com>
-
- Brasoft
- 14150 N.E. 20th Street, Suite 302
- Bellevue, WA 98007 U.S.A.
- +1 206/236-0540
- Fax: +1 206/236-0257
-
- 6.2.2 Janus [80x86]
-
- Janus is a hardware-based Atari ST emulator. It includes a 16
- bit ISA card with a 68000/16, TOS V2.06 ROM chips, and 2 SIMM
- slots (which will take up to 32M of RAM.) The emulation uses
- its own RAM (probably due to the endian differences between
- the processors), but uses the PC's I/O devices. The emulator
- functions in two modes: "dual mode," which uses the PC's CPU
- to assist the 68000, and "local mode," which uses the on-board
- 68000 exclusively.
-
- The program is available from VHF Computer GmbH (Germany):
- +49-(0)7031-75019-0
-
- The program is also available from Edicta GmbH (Germany):
-
- Karl-Paff-Str. 30
- 70597 Stuttgart
- Tel: +49 711 763381
- Fax: +49 711 7653824
- Pricing: 698 DM for a 20 MHz version and 898 DM for a 25 MHz
- version. They also sell TOS 2.06 ROMs for 80 DM.
-
- Can anyone get me the address of a North American supplier for
- this card?
-
- 6.3 DG Nova/Eclipse
-
- See also section 4.12.
-
- 6.3.1 The Hawk [80x86]
-
- The Hawk is a PC add-in card which executes the Data General
- Nova and Eclipse machines. It includes a custom bitslice CPU
- and has optional support for the original chassis I/O and
- optional hardware floating point support. Produced by Strobe
- Data of Redmond, WA. See section 6.7.1 for a mailing address
- and phone numbers.
-
- Information:
- mailto:<strobe@strobedata.com>
-
- Homepage:
- http://www.halcyon.com/strobe/
-
- FTP Site:
- ftp://ftp.halcyon.com/local/strobe/
-
- 6.4 IBM-PC and Compatibles
-
- 6.4.1 A2088/A2286/A386SX-16/A386SX-25 [Amiga]
-
- These boards were manufactured by Commodore. They required a
- Zorro 2 slot on the Amiga. They included a 5.25" drive, and
- had room to add another floppy drive and an appropriate 8087
- or 80x86 math coprocessor. The A2088 included a 4.77 8088
- processor, and the A2286 included a 80286-10. The 386 cards
- were capable of holding more memory. All cards included
- bridgeboard support.
-
- 6.4.2 AtOnce Plus [Amiga]
-
- Mini-board with 80286 on board. Required the user to purchase
- MS-DOS. Produced by GVP.
-
- 6.4.3 AT Speed [Atari ST/TT]
-
- A 286 add-on board for the Atari ST computers. Produced by
- Compo Software.
-
- 6.4.4 DOS Compatibility Card [Macintosh, Power Macintosh]
-
- This is a plug-in card produced by Apple. The 680x0 version
- has an 80486SX-25 processor, while the Power Macintosh version
- has an 80486DS2-66 processor. Both plug in the Direct
- Processor Slot. The bios on these boards is from Chips and
- Technologies. The original board (code-named Houdini) came
- bundled only with MS-DOS 6.22, and lacked support for NetWare
- and Sound Blaster; it was later updated to address these
- shortcomings. The board for the Power Mac includes MS-DOS 6.22
- and Windows 3.11.
-
- 6.4.5 DOS on Mac [Macintosh]
-
- DOS on Mac plugs into the Direct Processor Slot and can use an
- 80486 at speeds up to 100 MHz. Optional items include ethernet
- and soundblaster support. The card starts around US$500.
- Produced by Reply corporation.
-
- Reply Corporation
- U.S.: 1 800 801 6898
- Phone: +1 408 942 4804
- Fax: +1 408 956 2793
-
- 6.4.6 Falcon Speed [Falcon]
-
- An 80286-16 on a board; it plugs into the processor direct
- slot on the Atari Falcon. Emulates VGA graphics.
-
- 6.4.7 Golden Gate 486SLC [Amiga]
-
- These 80486 cards require a Zorro 2 slot. They come with 2
- Megs of memory on the board, and can be expanded up to 8 Megs.
- All I/O is emulated through software. Supports CGA, VGA, and
- Monochrome graphics. Produced by Vortex Computersysteme GmbH.
-
- 6.4.8 OrangePC [Macintosh]
-
- This is the original PC plug-in board for the Macintosh.
- Orange Micro, Inc. has been manufacturing these since the late
- 80's. The most recent models plug into both 680x0 and Power
- Macintoshes, and have 80486 uProcessors at speeds up to 100
- MHz, 128 kb cache and up to 32MB on-board memory. Options
- include PCMCIA suport. Orange Micro, Inc. can be reached at +1
- 714 779 2772.
-
- 6.4.9 PC286 [Amiga]
-
- These boards plugged into the GVP A500+'s proprietary slot.
- Included 80286 processor.
-
- 6.4.10 SideCar [Amiga]
-
- SideCar was a A1000 8088 add on module which attached to the
- right side of the A1000. It included a 5.25" floppy, and
- supported CGA, MGA, and Hercules graphics. It was manufactured
- by Commodore.
-
- 6.4.11 SunPC [Sparc]
-
- 80x86 card for Sparc Solaris machines. Can run MS-DOS and
- MS-Windows. Early versions of this product were software only,
- with an optional processor add-on; however, SunPC now requires
- a 486-66 card. See the homepage for more information. For
- 80x86 users, see Merge (section 3.5.8).
-
- Homepage:
- http://www.sun.com/sunsoft/solaris/products/sunpc/index.html
-
- 6.5 Macintosh
-
- 6.5.1 A-Max [Amiga]
-
- ReadySoft, the company which sold this emulator, neither sells
- nor supports this product; in fact, they may no longer exist.
-
- A-Max supposedly does not work well with the latest version of
- the Amiga OS.
-
- 6.6 Multiple Computers
-
- This is a special section basically created for the one oddball
- card that is listed here.
-
- 6.6.1 Emplant [Amiga]
-
- This emulator is produced by Utilities Unlimited. It emulates
- a variety of machines, including the PC, Macintosh, Apple II,
- Commodore 64 and 128, Atari ST, Atari 400 and 800, and even
- some game consoles, such as the Genesis and Super NES. You
- will need to acquire appropriate ROM images to use this
- emulator.
-
- According to my sources, this emulator does a good job of
- emulating the Mac II, IIx, and IIci, although it's a bit slow
- on its 80x86 emulation.
-
- You can contact Utilities Unlimited at the following numbers:
-
- Sales/Order: +1 520/680-9004
- Tech Support: +1 520/680-9234
- Fax: +1 520/453-6407
- BBS: +1 520/453-3909
-
- 6.7 PDP-11
-
- (See also software solutions in section 4.27.)
-
- 6.7.1 The Osprey [80x86]
-
- PDP-11 on-a-card solution from Strobe Data of Redmond, WA.
- Requires an 80x86 PC; uses one ISA slot. The card itself holds
- an actual PDP-11 CPU from DEC. The Osprey is also available
- with Unibus or Qbus options. You can contact Strobe Data at:
-
- Jerry Kennedy, VP Marketing
- Strobe Data Inc.
- 4320 150th Ave N.E.
- Redmond, WA 98052 USA
-
- +1 206/861-4940
- +1 206/861-4295 FAX
- mailto:<strobe@strobedata.com>
-
- Homepage:
- http://www.halcyon.com/strobe/
-
- FTP Site:
- ftp://ftp.halcyon.com/local/strobe/
-
- 6.8 Sinclair QL
-
- (See also software solutions in section 4.33.)
-
- 6.8.1 QXL [80x86]
-
- QXL is a hardware emulator for the QL for 80x86 machines. It
- is a PC card with a 68040 and up to 8M of memory. Several
- variations of this card have been produced. The emulator is
- produced by Miracle Systems in Britian.
-
- Miracle Systems Ltd
- 20 Mow Barton
- Yate, Bristol
- BS17 5NF
- United Kingdom
-
- 7 - In-Circuit Emulators
-
- In-circuit emulators (ICEs) are not really "emulators" in the same
- sense as the above programs. They are actually hardware devices
- that fit between a microprocessor and control board; they monitor
- the signals sent to/from a CPU. I would surmise they are used
- almost exclusively for hardware design debugging, although a
- really ambitious assembly hacker could probably make use of one
- for realtime debugging.
-
- Due to the nature of ICE manufacturers, this section is organised
- differently; the headings are individual ICE manufacturers.
-
- For information on ICEs, you'll probably have better luck posting
- to:
- news:comp.arch.embedded
-
- 7.1 American Arium P5 Emulator [80x86]
-
- From an ad:
-
- "Our LA/ICE has 128K real-time bus trace - cache execution trace
- & breakpoints - trace and cache disassembly - C high-level
- debugger - multiple Pentium analysis w/time alignment true 66
- MHz emulation."
-
- American Arium
- 14281 Chambers Rd
- Tustin, CA 92680
-
- +1 714/731-1661
-
- 7.2 Applied Microsystems Corporation
-
- From the homepage, quoted with permission:
-
- "Founded in 1979, Applied Microsystems is a leading
- ISO9002-certified manufacturer and supplier of integrated
- development systems for embedded design. Our world-wide sales
- offices provide engineers with high-performance development
- tools, including CodeTAP(R) and CodeICEÖ emulators with
- source-level debuggers, RTOS-LinkÖ real-time code debugging
- tools, NetROM communications gateway, and CodeTESTÖ software
- test and verification tools. These tools help engineers develop
- products faster, more reliably, and at a lower cost."
-
- See the homepage for more information.
-
- Homepage:
- http://www.amc.com/
-
- 7.3 Hewlett Packard
-
- HP provides ICEs for the following processors:
-
- Intel Processors
- 186EA/XL @25Mhz HP 64767A
- 186EB @25Mhz HP 64767B
- 186EC @25Mhz HP 64767C
- 386DX HP 64789A
- 386EX HP 64789C
- Motorola Processors
- 68000 Family HP 64744 and 64746
- 68331/332/F333/336 HP 64782
- 68340 HP 64751
- Hitachi Processors
- H8/532 HP 64737F
- H8/250 HP 64738F
- H8/534/536 HP 64739A
- H8/510 HP 64732A
- H8/300 series HP 64784A and HP 64797A
-
- They also have Distributed Emulation solutions for Motorola
- PPC603, PPC603e and PPC860 processors. For more information,
- contact John Marshal <jsm@col.hp.com>.
-
- 7.4 Huntsville Microsystems Motorola Emulators [680x0]
-
- Huntsville Microsystems markets Motorola processor ICEs. You can
- contact them at:
-
- Huntsville Microsystems Inc.
- 3322 So. Memorial Dr.
- Huntsville, AL 35801
-
- +1 205/881-6005
- FAX: +1 205/882-6701
- BBS: +1 205/881-7395
- <sales@hmi.com>
-
- 7.5 Lauterbach Datentechnik GmbH [680x0, 80x86, H8, others]
-
- Lauterbach Datentechnik GmbH is the largest European
- manufacturer of ICEs. They can be reached vie e-mail at
- <info@lauterbach.com>. You can also contact them in Europe at:
-
- Lauterbach Datentechnik GmbH
- Fichtenstr. 27
- D-85649 Hofolding
- Tel. ++49 8104/8943-29
- FAX ++49 8104/8943-30
-
- Or in the US at:
-
- Lauterbach, Inc.
- 945 Concord Street
- Framingham MA 01701
- Tel. (508) 620 4521
- FAX (508) 620 4522
-
- Homepage:
- http://www.lauterbach.com
-
- 7.6 Orion Instruments, Inc. [680x0, 68hc11, 80196, z80, H8, others]
-
- Orion Instruments makes ICEs for almost 200 different
- uProcessors; they can be contacted at <info@oritools.com> or:
-
- Orion Instruments, Inc.
- 1376 Borregas Avenue
- Sunnyvale, CA 94089-1004
- Phone: (408)747-0440
- Fax: (408)747-0688
-
- Homepage:
- http://www.oritools.com/
-
- 8 - Terminal Emulation
-
- This section has been basically discontinued. I will keep a few
- links to terminal-related sites here, but the sheer number of term
- emulators out there makes it impossible to keep up with. If you
- have a particular need, check out the links below; however, if you
- cannot find information on the net about a product that suits your
- needs, I'm sure you can find a solution at your local software
- vendor.
-
- Posts about terminal emulators should generally be directed to
- comp.terminals, not comp.emulators.misc.
-
- Brixton Solutions Homepage:
- http://www.cnt.com/solution/brix/
-
- DynaComm Homepage:
- http://www.fse.com/pages/fseapps.html
-
- You can get a full copy of EMU-TEK free for 30 days by calling
- 1-800-962-3900 (+1 714/995-3900).
-
- FutureSoft homepage:
- http://fse.com/
-
- KEA Homepage:
- http://www.attachmate.com/PRODSERV/SCS/KEA/KEA95WEB.HTM
-
- Mozart Homepage:
- http://www.mozart.com/
-
- Wall Data Rumba products page:
- http://www.walldata.com/rum/rum00.html
-
- TERMiTE Hompage:
- http://www.pixel.co.uk/pixel/
-
- TGraph Homepage:
- http://www.wpine.com/wintgraf.html
-
- Minitel emulator:
- http://www.minitel.fr/English/Gateway/connect.html
- ou, en francais:
- http://www.minitel.fr/French/Passerelle/connecter.html
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix A - URL Formats
-
- A URL will generally look something like this:
-
- http://spam.foo.com/pub/stuff/
- +-1-+ +----2-----++----3----+
-
- The first section tells you what protocol to use to access the
- data. (ftp for ftp; http for WWW browsers, like Netscape; gopher
- for gopher, and so on). The second part (which is occasionaly
- optional, like for the mail: and news: protocols) tells which
- machine the information is kept on, and the third part gives an
- identifier (usually a path) for the information being referenced.
-
- All the URLs in this document should work with WWW browsers.
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix B - DEC VTxxx Control Sequences
-
- The DEC VT100 control sequences are based on the ANSI standard
- X3.64. Both the ANSI document and the DEC adaptation are available
- via mail order.
-
- You can order the ANSI standard document X3.64-1979 for $13.50
- plus $4.00 shipping from:
-
- Standards Sales Department
- American National Standards Institute
- 1430 Broadway
- New York, NY 10018
- 212/354-3300
-
- DEC sells their VT-100 spec for $13.00; order document
- EK-VT100-UG-003 from them at:
-
- Digital Equipment Corporation
- Accessories and Supplies Group
- POB CS-2008
- Nashua, NH 03061
-
- Below is an unofficial table of the control codes for the VT1xx,
- VT2xx, and VT3xx terminals.
-
- From Robert Frank <frank@ifi.unibas.ch>:
-
- The folowing sequences are written within < > and using spaces for
- easier reading. DO NOT type the spaces or the < > unless they are
- explicitly given as "space" or "<", ">" respectively. The term
- chr(n), where n is a value of 0 through 255, denotes a character
- with that decimal value.
-
- The letter P followed by a label (or just "n") stands for a
- numerical value (ascii digits i.e. 25). A parameter can be
- omitted, in which case it will assume a certain default value
- (denoted as D:n). If a sequence can take more than one parameter
- (given as p followed by a label) then the paramters are separated
- by semicolons (;).
-
- mnemonic 7bit equivalent 8bit equivalent
- ------------ --------------- ---------------
- BEL (sound beeper) <chr(7)> <chr(7)>
- BS (backspace) <chr(8)> <chr(8)>
- HT (tab) <chr(9)> <chr(9)>
- LF (line feed) <chr(10)> <chr(10)>
- FF (form feed) <chr(12)> <chr(12)>
- CR (cariage return) <chr(13)> <chr(13)>
- SO (shift out,G1->GL) <chr(14)> <chr(14)>
- SI (shift in, G0->GL) <chr(15)> <chr(15)>
- DC1 (xon (dev ctrl 1)) <chr(17)> <chr(17)>
- DC3 (xoff(dev ctrl 2)) <chr(19)> <chr(19)>
- ESC <chr(27)> <chr(27)>
- IND (index) <ESC D> <chr(132)>
- NEL (next line) <ESC E> <chr(133)>
- RI (reverse index) <ESC M> <chr(141)>
- SS2 (single shift 2) <ESC N> <chr(142)>
- SS3 (single shift 3) <ESC O> <chr(143)>
- DCS (dev ctrl string) <ESC P> <chr(144)>
- CSI <ESC [> <chr(155)>
- ST (string terminator)<ESC \> <chr(156)>
-
- Note: the 8 bit equivalents are only possible on the vt2xx and
- vt3xx terminals. They can always be sent TO the terminal
- but will only be sent FROM the terminal if in 8 bit
- control mode.
-
-
- The columns 1, 1a, 2 and 3 give the availability of that
- sequence on the vt100/101, vt102/131/132, vt2x0 and vt3x0
- terminals respectively.
-
- Control commands sent TO the terminal:
-
- sequence atcion 1 1a 2 3
- ------------- -------------------------------- - - - -
- <CSI Pn A> cursor up (D:1) * * * *
- <CSI Pn B> cursor down (D:1) * * * *
- <CSI Pn C> cursor right (D:1) * * * *
- <CSI Pn D> cursor left (D:1) * * * *
- <CSI H> cursor home (top left corner) * * * *
- <CSI Pline ; Pcolumn H>
- set cursor to line and column * * * *
-
- <CSI Ptop ; Pbottom r>
- set top and bottom lines of the scroll
- region (lines 1..24) * * * *
-
- <CSI Pn M> delete n lines (D:1) * * *
- <CSI Pn L> insert n lines (D:1) * * *
- <CSI Pn P> delete n characters (D:1) * * *
- <CSI Pn @> insert n characters (D:1) * * *
-
- <CSI Pmode J> erase in display: mode is of * * * *
- D:0 (or none) cursor to end
- 1 beginning to cursor
- 2 entire screen
- <CSI Pmode K> erase in line: mode is of * * * *
- D:0 (or none) cursor to end
- 1 beginning to cursor
- 2 entire line
- <CSI Pn X> erase n characters * *
-
- <CSI pattribute m>
- set character attribute(s)
- D:0 (or none) clear all * * * *
- 1 set bold * * * *
- 4 set underline * * * *
- 5 set blink * * * *
- 7 set reverse * * * *
- 22 turn bold off only * *
- 24 turn underline off only * *
- 25 turn blinking off only * *
- 27 turn reverse off only * *
- (<CSI 0 ; 7 m> will reset the attributes and then set reverse)
-
- <ESC # 5> single-width single-height line * * * *
- <ESC # 6> double-width single-height line * * * *
- <ESC # 3> double-width double-height top * * * *
- <ESC # 4> double-width double-height bottom* * * *
-
- <ESC 7> save cursor position and attribs * * * *
- <ESC 8> restore to saved values * * * *
-
- <CSI 4 h> set insert mode * * *
- <CSI 4 l> set overtype mode * * *
-
- <CSI ? 25 h> visible cursor * *
- <CSI ? 25 l> invisible cursor * *
-
- <CSI 2 h> lock keyboard * * * *
- <CSI 2 l> unlock keyboard * * * *
-
- <CSI 20 h> new line mode * * * *
- <CSI 20 l> ine feed mode * * * *
-
- <CSI ? 8 h> autorepeat key * * * *
- <CSI ? 8 l> no autorepeat * * * *
-
- <CSI ? 7 h> autowrap key * * * *
- <CSI ? 7 l> no autowrap * * * *
-
- <CSI ? 1 h> cursor application keys * * * *
- <CSI ? 1 l> cursor keys * * * *
-
- <ESC => application numeric block * * * *
- <ESC ">"> numeric block * * * *
-
- <CSI ? 5 h> light background * * * *
- <CSI ? 5 l> dark background * * * *
-
- <CSI ? 3 h> 132 columns * * * *
- <CSI ? 3 l> 80 columns * * * *
-
- <CSI ? 6 h> move cursor withing margins * * * *
- <CSI ? 6 l> move cursor absolute * * * *
-
- <CSI c> (primary) device attrib. request * * * *
- response is: <CSI ? plist c>
- <CSI 6 n> cursor position report * * * *
- response is: <CSI Pline;Pcolumn R>
-
-
-
-
- user definable keys (UDKs) on vt2x0 and vt3x0:
- ----------------------------------------------
-
- <DCS Pclear ; Plock | Pkey1 / Pstring1 ; ... Pkeyn / Pstringn ST>
-
- clear : D:0: clear all keys before loading
- 1: clear this key before loading
-
- lock : 0: lock the keys
- D:1: do not lock the keys
-
- key : numeric key value send in escape sequence of this key.
- see: "Control commands sent FROM the terminal"
-
- string: string to send encoded as two digits-per-character hexadecimals
-
-
- To download a soft character font for the vt2x0 and vt3x0:
- -------------------------------------------------------
-
- <DCS Pfn ; Pcn ; Pec ; Pcmw ; Pw ; Pt ; Pcmh ; Pcss ; {
- Dscs Sxbp1 ; Sxbp2 ; ... ; Sxbpn ST>
-
- fn : font number 0 or 1
- cn : starting character (position of first character sent
- in character set) 0..95
- ec : erase control 0..2
- cmw: character matrix width 0..6
- w : font width 0..2
- t : text or full-cell 0..2
- cmh: character matrix height 0..12
- css: character set size 0..1
- Dscs:define character set name <"space"../ "space"../ F>
- Sxbpn: sixel bit patterns
- <sixel ; sixel ; .. ; sixel / sixel ; ... >
-
-
- Control commands sent FROM the terminal:
-
- sequence key 1 1a 2 3
- ------------- -------------------------------- - - - -
- <CSI A> cursor key up } * * * *
- <CSI B> cursor key down } cursor key * * * *
- <CSI C> cursor key right } mode * * * *
- <CSI C> cursor key left } * * * *
-
- <SS3 A> cursor key up } application * * * *
- <SS3 B> cursor key down } cursor key * * * *
- <SS3 C> cursor key right } mode * * * *
- <SS3 C> cursor key left } * * * *
-
- <SS3 P> PF1 * * * *
- <SS3 Q> PF2 * * * *
- <SS3 R> PF3 * * * *
- <SS3 S> PF4 * * * *
-
- <CSI 1 ~> Find * *
- <CSI 2 ~> Insert Here * *
- <CSI 3 ~> Remove * *
- <CSI 4 ~> Select * *
- <CSI 5 ~> Prev Screen * *
- <CSI 6 ~> Next Screen * *
- <CSI 1 7 ~> F6 * *
- <CSI 1 8 ~> F7 * *
- <CSI 1 9 ~> F8 * *
- <CSI 2 0 ~> F9 * *
- <CSI 2 1 ~> F10 * *
- <CSI 2 3 ~> F11 * *
- <CSI 2 4 ~> F12 * *
- <CSI 2 5 ~> F13 * *
- <CSI 2 6 ~> F14 * *
- <CSI 2 8 ~> Help * *
- <CSI 2 9 ~> Do * *
- <CSI 3 1 ~> F17 * *
- <CSI 3 2 ~> F18 * *
- <CSI 3 3 ~> F19 * *
- <CSI 3 4 ~> F20 * *
-
-
- key codes of the numeric keypad in: * * * *
- numeric application mode key
- --- ------- ---
- <0> <SS3 p> 0
- <1> <SS3 q> 1
- <2> <SS3 r> 2
- <3> <SS3 s> 3
- <4> <SS3 t> 4
- <5> <SS3 u> 5
- <6> <SS3 v> 6
- <7> <SS3 w> 7
- <8> <SS3 x> 8
- <9> <SS3 y> 9
- <-> <SS3 m> -
- <,> <SS3 l> ,
- <.> <SS3 n> .
- <CR> <SS3 M> enter
-
- [Reposted with permission]
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix C - Emulator FTP Sites/Sources
-
- This is a archive of many emulators; however, be considerate when
- you're downloading from this site. They're hooked up by just a T1;
- if everyone hopped over there and downloaded the whole archive, it
- would bring the connection to its knees. Currently has directories
- for Coleco, GameBoy, MSX, Spectrum, and TI-85:
- ftp://ftp.komkon.org/pub/
-
- Contains emulators for Commodore-64s, Apple 2s, TRS-80s, and Macs.
- [If this brings up a blank list in your browser, you may want to
- try a normal FTP program. Wilbur does not like ls -l commands...]:
- ftp://wilbur.stanford.edu/pub/emulators/
-
- Although this seems to be designed for Linux systems, most of the
- source code will compile for just about any Unix system. This site
- gets really busy, so you might want to use one of the mirrors
- listed below:
- ftp://sunsite.unc.edu/pub/Linux/system/Emulators/
-
- Mirrors of the sunsite emulator directory:
- ftp://ftp.univie.ac.at/systems/linux/sunsite/system/Emulators/
- ftp://ftp.germany.eu.net/pub/os/Linux/Mirror.SunSITE/system/Emulators/
- ftp://freebsd.cdrom.com/.4/linux/sunsite/system/Emulators/
-
- Mirrors of the SimTel MS-DOS emulator directory. SimTel used to be
- a public-access FTP site until it grew too large; all it does now
- is get mirrored. For a more complete list of SimTel sites, send an
- email message to <listserv@SimTel.Coast.NET> with only the
- following in your message: get simtel-download.info
- ftp://oak.oakland.edu/pub/simtelnet/msdos/emulate/
- ftp://archie.au/micros/pc/SimTel/msdos/emulator/
- ftp://ftp.uni-paderborn.de/SimTel/msdos/emulator/
- ftp://nctuccca.edu.tw/PC/simtel/emulator/
- ftp://ftp.is.co.za/oak.oakland.edu/simtelnet/msdos/emulate/
-
- Simtel is also available from several web sites:
- http://www.coast.net/SimTel/msdos/emulator.html
-
- Contains most available Spectrum emulators:
- ftp://ftp.nvg.unit.no/pub/sinclair/utils/
-
- Aminet mirror emulators directory. Many emulators designed to run
- on Amigas appear here:
- ftp://ftp.eunet.ch/pub/aminet/misc/emu/
- ftp://ftp.uni-kl.de/pub3/amiga/aminet/misc/emu/
- ftp://plaza.aarnet.edu.au/pub/aminet/misc/emu/
- ftp://freebsd.cdrom.com/pub/aminet/misc/emu/
-
- The Aminet homepage is at:
- http://ftp.wustl.edu/~aminet/
-
- Contact information for commercial emulator vendors:
- ftp://ftp.product.com/info/computer_hardware/emulators/
-
- Epic Marketing sells a CD-ROM with many emulators on it. You can
- contact them at:
-
- Epic Marketing,
- Victoria Centre,
- 138-139 Victoria Road,
- Swindon,
- Wilts,
- SN1 3BU,
- England.
-
- Phone: +44 (0)793 490988
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix D - Related Documents
-
- Emulation Software R&D WWW Page:
- http://www.uruk.org/emu/main.html
-
- WWW Personal Computing and Emulation Homepage:
- http://www.freeflight.com/fms/comp/
-
- Emulation on the Macintosh:
- http://www.komkon.org/~stiles/emulation/
-
- Instruction-Level Simulation And Tracing
- http://www.cs.washington.edu/homes/pardo/sim.d/index.html
-
- In French:
- http://www.mygale.org/06/shinobiz/
-
- Many other emulator-related pages exist, primarily with lists of
- available emulators and links to them. Much of the information in
- these pages is duplicated between each other and with this FAQ,
- but they still provide further information you may find of use.
- http://www.unix-ag.uni-kl.de/%7Esteve/emulation/emulation.html
- http://www.blueberry.co.uk/PIER-Emulators.html
- http://goliat.eik.bme.hu/~korn/emulator.html
- http://www.algonet.se/~alexand/
- http://www.iag.net/~alfred/archaic.htm
- http://www.csun.edu/~hbbuse08/classic.html
- http://www-scf.usc.edu/~nyun/
- http://www.nvg.unit.no/bbc/bookmarks.html
- http://members.aol.com/chrissalo/emu1.htm
- http://members.aol.com/cajungold/index.htm
- http://www2.nwpower.net/~badams/computerstuff.html
- http://www.cybercity.hko.net/edinburgh/ikilgallon/emulator.htm
- http://www.nfinity.com/~swhalen/node99/
- http://www.compusmart.ab.ca/jsucre/kry/
- http://homepage.twd.net/staceman/
- http://www.ziplink.net/~shadow5/
- http://www.compusmart.ab.ca/jsucre/kry/
- http://members.aol.com/deliriumth/ems.htm
- http://www.ziplink.net/~shadow5/
-
- And, finally, something about GeoCities (which offers free space
- to produce web pages) seems to compel people to put up emulator
- web pages. Here's your selection:
- http://www.geocities.com/TimesSquare/3666/emul.html
- http://www.geocities.com/TimesSquare/3688/epsiemus.htm
- http://www.geocities.com/SiliconValley/9461/emulate.htm
- http://www.geocities.com/SiliconValley/8243/
- http://www.geocities.com/SiliconValley/Park/3402/emulator.htm
- http://www.geocities.com/SiliconValley/Heights/6418/
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix E - Archie
-
- The pointers to resources at FTP sites are almost never the sole
- place to obtain information. If you have trouble finding a file at
- a particular site, use archie to locate it at a different place on
- the net. In most cases, you should have an archie client on your
- system (type "man archie" for instructions).
-
- If you appear not to have an archie client, you can telnet to one
- of the sites listed below and login as "archie" (no password). If
- you need further help once you log in, type "help" at the prompt.
-
- Publicly accessible Archie servers, as of Mar 14th 1995:
-
- archie.au 139.130.23.2 Australia
- archie.univie.ac.at 131.130.1.23 Austria
- archie.belnet.be 193.190.248.18 Belgium
- archie.bunyip.com 192.77.55.2 Canada
- archie.cs.mcgill.ca 132.206.51.250 Canada
- archie.uqam.ca 132.208.250.10 Canada
- archie.funet.fi 128.214.6.102 Finland
- archie.univ-rennes1.fr 129.20.254.2 France
- archie.th-darmstadt.de 130.83.22.1 Germany
- archie.ac.il 132.65.16.8 Israel
- archie.unipi.it 131.114.21.10 Italy
- archie.wide.ad.jp 133.4.3.6 Japan
- archie.hana.nm.kr 128.134.1.1 Korea
- archie.kornet.nm.kr 168.126.63.10 Korea
- archie.sogang.ac.kr 163.239.1.11 Korea
- archie.uninett.no 128.39.2.20 Norway
- archie.icm.edu.pl 148.81.209.2 Poland
- archie.rediris.es 130.206.1.2 Spain
- archie.luth.se 130.240.12.23 Sweden
- archie.switch.ch 130.59.1.40 Switzerland
- archie.switch.ch 130.59.10.40 Switzerland
- archie.ncu.edu.tw 192.83.166.12 Taiwan
- archie.doc.ic.ac.uk 146.169.16.11 UK
- archie.doc.ic.ac.uk 146.169.17.5 UK
- archie.doc.ic.ac.uk 146.169.2.10 UK
- archie.doc.ic.ac.uk 146.169.32.5 UK
- archie.doc.ic.ac.uk 146.169.33.5 UK
- archie.doc.ic.ac.uk 146.169.43.1 UK
- archie.doc.ic.ac.uk 155.198.1.40 UK
- archie.doc.ic.ac.uk 155.198.191.4 UK
- archie.hensa.ac.uk 129.12.43.17 UK
- archie.bbnplanet.net 192.239.16.130 USA (MD)
- archie.unl.edu 129.93.1.14 USA (NE)
- archie.internic.net 192.20.225.200 USA (NJ)
- archie.internic.net 192.20.239.132 USA (NJ)
- archie.internic.net 198.49.45.10 USA (NJ)
- archie.rutgers.edu 128.6.18.15 USA (NJ)
- archie.ans.net 147.225.1.10 USA (NY)
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix F - Comp.emulators.misc Charter
-
- The comp.emulators.misc charter, for those who are curious:
-
- Emulation of computer systems on another platform. Emulators which
- are not covered elsewhere in the comp.emulators hierarchy can be
- discussed here. Emulation of specific hardware by other hardware
- in the same system (such as Sound Blaster card emulation by the
- Gravis UltraSound card) generally belongs elsewhere.
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix G - Legal Issues
-
- Invariably, the question of legality of using soft copies of ROM
- comes up in the newsgroup. For the exact nuances of how copyright
- law applies in your country, I strongly suggest you go to a local
- library and check out a book designed to explain copyright law to
- non-lawyers.
-
- There are also many myths about the legality of emulators
- themselves. I'm not a lawyer, but I have read many books on
- intelectual property laws; based on the information I have
- gathered, emulation of a machine is completely and defensably
- legal, provided that no copyrighted information is used in the
- emulation of the machine. (The only other protection that could
- possibly be afforded is trademark protection -- just be careful
- what you call your emulators, and this one can easily be avoided
- -- and patent protection. If a certain aspect of a machine has
- been patented, you cannot even emulate that portion without paying
- appropriate licensing fees.) According to precedent, emulating a
- particular processor (based on known information) is legal (take
- the example of AMD and Cyrix making 80x86 compatible chips free of
- legal involvement by Intel) as long as it is done without copying
- the actual silicon wafer masks used to produce the chips.
- Emulating the interaction between a processor and other chips
- themselves is legal as well (examples abound; see below). Those
- two items are basically all that is necessary to create an
- emulator. If, however, the machine so emulated requires a
- copyrighted ROM image, operating system, or other programming,
- that copyrighted material may not be included. It can be licensed
- from the copyright holder, if they cooperate. Depending on the
- laws in your country, it may also be sourced from a ROM that you
- own (see section G.4 for the pertinent US copyright law).
-
- Evidence of the legality of emulating machines can be seen in the
- fact that ARDI maintains a commercial emulation of the Macintosh
- without paying Apple any royalties (they have rewritten their own
- workalike ROM and OS -- see section 3.7.2); Insignia maintains
- SoftWindows (which works with a licensed copy of MS-Windows -- see
- section 3.6.6); and Sun maintains WABI (which relpaces the Windows
- API with equivalent X calls -- see section 3.6.8). An even more
- common example: while most computer users use IBM *compatible*
- PCs, when is the last time you actually sat down at an IBM *brand*
- PC? Yes, most the 80x86 machines out there are emulations of the
- original IBM architecture.
-
- Many game console manufacturers do not seem to have a firm grip on
- the actual scope of intelectual property laws; more than one
- emulation project has been closed down due to legal threats from
- large game console manufacturers. They're wrong, but they're big
- -- so they tend to get their way.
-
- Addendum: I've heard reports (although not had time to confirm)
- that Microsoft has recently selling their products with a
- provision in their license that restricts the software to being
- run only "on an authorized copy of a Microsoft operating system."
- I can only conjecture that this was done to increase legal
- leverage if their applications are being run on pirated copies of
- Windows; however, it is also phrased so that it could be illegal
- to run their applications on any non-licensed emulator (eg WINE --
- see section 3.6.7). It is my own, private, non-lawyer opinion that
- such provisions would be easily struck down as anticompetitive, if
- legal action were brought. I also think that it would be the worst
- possible PR debackle Microsoft could inflict on itself. However,
- on the face of it, it may be in violation of the software license
- to run certain Microsoft applications under WINE. Note that Wabi
- and SoftWindows are both based on technology licensed from
- Microsoft, so they are not affected by the new license provisions.
- Also note that these restrictions are directly opposed to
- provisions in Canadian copyright law (see section G.2), and may be
- ruled null in that country for that reason alone.
-
- World Intellecual Property Organization (a UN organization) home
- page:
- http://www.wipo.int/
-
- The WIPO maintains a list of those countries that are party to the
- Berne convention, an international agreement on intellectual
- property rights:
- http://www.wipo.int/eng/ratific/e-berne.htm
-
- G.1 Australian Copyright Law
-
- The Australian provision corresponding to US Section 117 (below)
- does not seem to allow the same liberties:
-
- "...[T]he copyright in a literary work being a computer program
- is not infringed by the making of a reproduction of the work,
- or of a computer program being an adaptation of the work, if...
- the reproduction is made for the purpose only of being used, by
- or on behalf of the owner of the original copy, in lieu of the
- original copy in the event that the original copy is lost,
- destroyed or rendered unusable."
-
- The Australian Copyright act of 1968 is detailed at:
- http://www.austlii.edu.au/au/legis/cth/consol_act/ca1968133/index.html
-
- G.2 Canadian Copyright Law
-
- Canadian law is phrased similaraly to US Copyright law (see
- below) with regards to copying software [chapter C-24,
- subsection 27(2)]:
-
- "The following acts do not constitute an infringement of
- copyright:
-
- ...
-
- "(l) the making by a person who owns a copy of a computer
- program, which copy is authorized by the owner of the
- copyright, of a single reproduction of the copy by adapting,
- modifying or converting the computer program or translating it
- into another computer language if the person proves that:
-
- "(i) the reproduction is essential for the compatibility of the
- computer program with a particular computer,
-
- "(ii) the reproduction is solely for the person's own use, and
-
- "(iii) the reproduction is destroyed forthwith when the person
- ceases to be the owner of the copy of the computer program..."
-
- This would seem to explicitly protect Canadian users of
- emulators from prosecution under copyright laws if they make a
- *single* copy of their own, legal cartridges/ROM images/disk
- images, etc. as necessary to run them on a particular computer
- under an emulator.
-
- Canadian Inellectual Property Office (Office de la Propriete
- Intellectuelle du Canada):
- http://info.ic.gc.ca/ic-data/marketplace/cipo/
-
- Copyright Act:
- http://canada.justice.gc.ca/folio.pgi/estats.nfo/query=*/doc/
- {22445,0,0,0}/hit_headings?
-
- G.3 Hong Kong Copyright Law
-
- A very cursory discussion of Hong Kong Intellectual Property law
- can be found at:
- http://www.houston.com.hk:80/hkgipd/ind_read.html
-
- G.4 US Copyright Law
-
- The rest of the information in this section is aimed primarily
- at US residents; if you find any information on the net about
- copyrights in other countries, I'd love to include pointers to
- it.
-
- A good place to start would be Brad Templeton's "10 Big Myths
- about copyright explained." It is available at:
- http://www.clari.net/brad/copymyths.html
-
- A more detailed Copyright FAQ list is at:
- http://www.aimnet.com/~carroll/copyright/faq-home.html
-
- You may find the information available at the copyright website
- of use; it's available at:
- http://www.benedict.com/
-
- The US copyright act (title 17) is available via gopher:
- gopher://hamilton1.house.gov:70/11d%3a/uscode/title17/
-
- Additionally, the US Library of Congress has a website that
- includes information and copyright forms; it's located at:
- http://lcweb.loc.gov/copyright/
-
- On the topic of copying software for personal use, Section 117
- of the U.S. Copyright Act states:
-
- "...[I]t is not an infringement for the owner of a copy of a
- computer program to make or authorize the making of another
- copy or adaptation of that computer program provided... that
- such a new copy or adaptation is created as an essential step
- in the utilization of the computer program in conjunction with
- a machine and that it is used in no other manner..."
-
- This would seem to apply to copying ROMs for use in emulators
- (since it is arguably necessary to copy the ROM image as an
- essential step in the utilization of the computer program), but
- I'm not a laywer.
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix H - FAQ Archive Sites
-
- All standard FAQs (those listed on the list of periodic postings)
- are posted usually not less frequently than once a month to
- news.answers; they are also archived at the following sites for
- retreival at any time:
-
- North America:
- ftp://ftp.uu.net/usenet
- ftp://mirrors.aol.com/pub/rtfm/usenet
- ftp://ftp.seas.gwu.edu/pub/rtfm
- ftp://mtecv2.mty.itesm.mx/pub/usenet/news.answers
- gopher://gopher.seas.gwu.edu/11/pub/rtfm
- gopher://jupiter.sun.csd.unb.ca/11/FAQ
- http://www.smartpages.com/faqs/
-
- Europe:
- ftp://gd.tuwien.ac.at/pub/newfaqs/
- http://gd.tuwien.ac.at/newfaqs/
- http://mailserv.cc.kuleuven.ac.be/faq/faq.html
- ftp://ftp.funet.fi/pub/doc/rtfm
- ftp://ftp.univ-lyon1.fr/pub/faq
- ftp://ftp.pasteur.fr/pub/FAQ
- ftp://ftp.Germany.EU.net/pub/newsarchive/news.answers
- ftp://ftp.informatik.uni-muenchen.de/pub/comp/usenet/news.answers
- ftp://ftp.uni-paderborn.de/doc/FAQ
- http://www.Germany.EU.net/
- ftp://ftp.cs.ruu.nl/pub/NEWS.ANSWERS
- http://www.cs.ruu.nl/cgi-bin/faqwais
- ftp://ftp.sunet.se/pub/usenet
- ftp://ftp.switch.ch/info_service/Netnews/periodic-postings
- ftp://src.doc.ic.ac.uk/usenet/news-faqs/
- gopher://sunsite.doc.ic.ac.uk/1/usenet/news-FAQS
- http://src.doc.ic.ac.uk/usenet/news-faqs/
-
- Asia:
- ftp://ftp.hk.super.net/mirror/faqs
- ftp://hwarang.postech.ac.kr/pub/usenet/news.answers
- ftp://ftp.edu.tw/USENET/FAQ
-
- Africa:
- ftp://ftp.is.co.za/usenet/news.answers/
-
- If any of the above links don't work for you, please E-MAIL ME
- ABOUT IT and check the list located at:
- ftp://rtfm.mit.edu/pub/usenet/news.answers/news-answers/introduction
-
- ---------------------------------=:> * <:=---------------------------------
-
- Appendix I - Credits
-
- Thanks to the following people for their information, without
- which this document would not have been possible:
-
- Ron Zayas <ronzayas@aol.com>
- Jonathan Badger <badger@phylo.life.uiuc.edu>
- Paul Boddie <Paul.Boddie@cern.ch>
- Byron Followell <followel@ix.netcom.com>
- Pascal Felber <felber@lsesun1.epfl.ch>
- James Cooper <jamie@unx.sas.com>
- John Wilson <wilsonj@rpi.edu>
- Craig Jackson <cjackson@cybernetics.com>
- Alastair Booker <ali%wgd562.uk.sb.com@sb.com>
- Doug Salot <doug@syssoft.com>
- Marinos Yannikos <nino@mips.complang.tuwien.ac.at>
- Craig Jackson <cjackson@cybernetics.com>
- Hetz Ben Hamo <malibu@netvision.net.il>
- William Kendrick <kendrick@zippy.sonoma.edu>
- Paul Burgin <burginp@logica.com>
- Henk Penning <henkp@cs.ruu.nl>
- Fabrice Frances <frances@laas.fr>
- Emmanuel Roussin <roussin@genesis8.frmug.fr.net>
- Kevin P Lawton <bochs@world.std.com>
- Filip Kujawski <panx@mcs.com>
- Martin Gerken <SMARTY@darkness.gun.de>
- Ewen Roberts <robertej@aston.ac.uk>
- Tom Seddon <T.W.Seddon@town7.ncl.ac.uk>
- Kevin E W Thacker <kthacker@krisalis.co.uk>
- Hans Guijt <h.guijt@inter.nl.net>
- Jean-Francois Fabre <fabre@cert.fr>
- Jim Cook <jcook@halcyon.com>
- Bill Griffith <bgriff@eda.com>
- Alexander T. Smith <A.T.Smith@newcastle.ac.uk>
- Tony Smolar <asmolar@fast.net>
- Wouter Scholten <wouters@cistron.nl>
- Sunil Gupta <Sunil.Gupta@Smallworld.co.uk>
- Guenter Woigk <asbach!vanilla.nbg.sub.org!kio@server.noris.net>
- James Fidell <james@hermione.demon.co.uk>
- Michael Meissner <meissner@cygnus.com>
- David Alan Gilbert <gilbertd@cs.man.ac.uk>
- Ed Joseph <ejoseph@candle.com>
- Michael Gueting <gueting@uni-paderborn.de>
- Carolyn Horn <Steve@horn.demon.co.uk>
- Corne Beerse <beerse@ats.nld.alcatel.nl>
- Mike O'Malley <omalley_m_mike@bt-web.bt.co.uk>
- Jeroen van den Belt <Jeroen@login.iaf.nl>
- Marat Fayzullin <fms@freeflight.com>
- R Ribeiro <rff-ribe@csm.uwe.ac.uk>
- Steve Hawley <hawley@adobe.com>
- Juan Jose Epalza <jepalza@arrakis.es>
- Andrew Cagney <cagney@highland.com.au>
- Maarten J. van den Hoek <maartenh@stack.urc.tue.nl>
- Bradford W. Mott <bwmott@eos.ncsu.edu>
- Jean-Francois Lozevis <lozevis@email.enst.fr>
- "The Brain" <thebrain@iceonline.com>
- Carolyn Horn <steve@horn.demon.co.uk>
- Alex Hornby <ahornby@zetnet.co.uk>
- L. D. Tonks <L.D.Tonks@bra0202.wins.icl.co.uk>
- Kevin Postlewaite <kpost@econ.sas.upenn.edu>
- Samir Ribic <megaribi@hermes.si>
- Ryan <ryan@enteract.com>
- Adam Narrison <an6@pgstumail.pg.cc.md.us>
- Michael Weigand <michael@stargate.bonbit.org>
- Keith Wilkins <kwilkins@nectech.co.uk>
- Paul Robson <autismuk@aol.com>
- Fabien Tassin <tassin@eerie.fr>
- Sebastien Brochet <tenabiss@micronet.fr>
- Mike Mallett <mike.mallett@zetnet.co.uk>
- Reece Sellin <r_sellin@cariboo.bc.ca>
- David Linsley <djl102@york.ac.uk>
- Russell Schulz <Russell_Schulz@locutus.ofB.ORG>
- John Marshal <jsm@col.hp.com>
- Robert Federle <Robert_Federle@a.maus.de>
- Erik Kunze <Erik.Kunze@fantasy.muc.de>
- Yury Chebykin <asd@holo.simbirsk.su>
- Matthias Jaap <Matthias_Jaap@hhs.hh.schule.de>
- Matt Conte <itsbroke@ix.netcom.com>
- Paul West <pdub@accesscom.com>
- Douglas W. Jones <jones@cs.uiowa.edu>
- Chris Murphy <murph2@erols.com>
- Raymond Ancog <raymond.ancog@livewire.com.ph>
- Adam Davidson <adam@odie.demon.co.uk>
- Frederic Gidouin <frederic.gidouin@hol.fr>
- Jean-Francois Lozevis <jeanfrancoi.lozevis@hol.fr>
- Chris Hames <bytey@werple.net.au>
- Frederic Gidouin <frederic.gidouin@hol.fr>
- Barry J. Stern <bstern@in.net>
- Rich Drewes <drewes@interstice.com>
- Rui Ribeiro <rui@ipp.pt>
-
- Special thanks to Robert Frank <frank@ifi.unibas.ch> for his list
- of VT codes.
-
- Another special thanks is due to Jouko Valta <jopi@stekt.oulu.fi>
- for his extensive list of emulators and emulator FAQs.
-