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Igromania 2000 February
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Igromania_02.iso
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FILES
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mugen.exe
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data
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select.cfg
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Text File
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1999-12-31
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4KB
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184 lines
;---------------------------------------------------------------------
[Characters]
;Insert characters here
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type:
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mgbg.def
;
;If you do not want the stage to be available for choice in
;versus mode, put a ", N" after the stagefilename, eg.
; kfm, stages/mybg.def, N
;
;If you omit the stagefilename, then a random stage will
;be selected for that player.
kfm, stages/kfm.def
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
;---------------------------------------------------------------------
[Dimensions]
rows = 2
columns = 5
spacing = 2
wrapping = 0 ;1 to let cursor wrap around
start = 90, 170
startP1 = 0, 0
startP2 = 0, 0
celldim = 27, 27 ;x,y (in pixels)
spr = graphics/select.sff
title.pos = 159, 13 ;Position of title (Arcade Mode, etc)
title.font = 1,0 ;Font of title (-1 for none)
[Portrait]
p1.pos = 18,13 ;Position to put big portrait
p2.pos = 301,13
p1.name.pos = 10,162 ;Position to put name
p1.name.font = 1,4 ;Set to -1 for no display
p2.name.pos = 309,162
p2.name.font = 1,1
;-----------------------
[VS Screen]
time = 150 ;Time to show screen
p1.pos = 20,31
p2.pos = 299,31
p1.name.pos = 78,190
p1.name.font = 1,0
p2.name.pos = 241,190
p2.name.font = 1,0
;-----------------------
[Music]
;Music to play at char select screen.
bgmusic =
;Music to play at versus screen.
vsmusic =
;-----------------------
[BGdef]
spr = graphics/selectbg.sff ;Filename of sprite data
[BG 0] ;Scrolling background
type = normal
spriteno = 0,0
layerno = 0
start = 0,0
tile = 1,1
velocity = -1, -1
[BG 1] ;Dark box
type = normal
spriteno = 0,1
layerno = 0
start = 0, 166
delta = 0,0
tile = 1,0
trans = sub
window = 85,0, 235,239
velocity = -1, 0
[BG 2.A] ;Title background
type = normal
spriteno = 2,0
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = sub
velocity = -1, 0
[BG 2.B] ;Title background B
type = normal
spriteno = 2,1
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = add
velocity = -3, 0
[BG 2.C] ;Title background C
type = normal
spriteno = 2,2
layerno = 0
start = 0, 2
delta = 0,0
tile = 1,0
trans = add
velocity = -6, 0
;-----------------------
[BG 2] ;VS Screen
type = normal
spriteno = 0,0
layerno = 10
start = 0,0
tile = 1,1
velocity = 0,1.5
[BG 3] ;VS Screen
type = normal
spriteno = 0,1
layerno = 10
start = 20,13
tile = 1,1
trans = sub
window = 19,30, 140,171
velocity = -2, 0
[BG 4] ;VS Screen
type = normal
spriteno = 0,1
layerno = 10
start = 20,13
tile = 1,1
trans = sub
window = 179,30, 300,171
velocity = 2, 0
[BG 5] ;VS Logo
;type = normal
;spriteno = 10,0
;layerno = 11 ; Front of VS screen
;start = 0,95
;mask = 1
type = anim
actionno = 10
layerno = 11 ; Front of VS screen
start = 0,95
[Begin Action 10]
10,4, 0,0, 1
10,3, 0,0, 2
10,2, 0,0, 3
10,1, 0,0, 4
10,0, 0,0, 8
10,5, 0,0, 3
10,6, 0,0, 3
10,7, 0,0, 3
10,8, 0,0, 3
10,0, 0,0, -1
;-------------------
[BG 6] ;Options screen bg (layer 20)
type = normal
spriteno = 0,0
layerno = 20
start = 0,0
tile = 1,1
velocity = -1, -1