home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Igromania 2000 February
/
Igromania_02.iso
/
FILES
/
mugen.exe
/
data
/
fight.def
< prev
next >
Wrap
Text File
|
1999-12-18
|
3KB
|
141 lines
;Definition of Fight screen
[Files]
sff = graphics/fight.sff
snd = sound/fight.snd
font1 = font/jg.fnt
font2 = font/num1.fnt
font3 = font/name1.fnt
[Lifebar]
;bg =
;bgpos =
p1.pos = 140,12
p1.bg = 11,0
p1.mid = 12,0
p1.front = 13,0
p1.dir = 1 ;LeftToRight
p1.width = 128
p1.subbox = 13,12, 140,17, 86,90,100 ;x1,x2, y1,y2, r,g,b
p2.pos = 178,12
p2.bg = 11,1
p2.mid = 12,1
p2.front = 13,1
p2.dir = -1 ;RightToLeft
p2.width = 128
p2.subbox = 178,12, 305,17, 86,90,100
[Powerbar]
;bg =
p1.pos = 140,22
p1.bg = 21,0
;p1.mid = 22,0
p1.front = 23,0
p1.dir = 1 ;LeftToRight
p1.width = 108
p1.text.pos = 32,28
p1.text.font = 1,0
p1.subbox = 33,22, 140,25, 128,90,45 ;x1,x2, y1,y2, r,g,b
; --p2----------
p2.pos = 178,22
p2.bg = 21,1
;p2.mid = 22,1
p2.front = 23,1
p2.dir = -1 ;RightToLeft
p2.width = 108
p2.text.pos = 287,28
p2.text.font = 1,0
p2.subbox = 178,22, 285,25, 128,90,45
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
[Face]
p1.bg = 30,0, 140,12 ;SpriteGrp, SpriteNo, X, Y
p1.face = 9000,0, 2,22
p1.facing = 1
p2.bg = 30,1, 178,12
p2.face = 9000,0, 316,22
p2.facing = -1
[Name]
;p1.sprite = ;SpriteGrp, SpriteNo [, X, Y]
p1.pos = 14,10 ;31,34
p1.text.dir = 1 ;Left justified text
p1.text.font = 3, 0 ;Font number, colour bank
;p2.sprite =
p2.pos = 305,10 ;288,34
p2.text.dir = -1 ;Right justified text
p2.text.font = 3, 0
[Time]
pos = 160,23
;bg =
font = 2,0
framespercount = 60
startcount = 99 ;Use -1 for infinite time (displayed as 'o')
[Combo]
;pos = 10,80 ;Coords to show
;start.x = -40 ;Starting x-coords
count.font = 2,4;1,5
count.shake = 1 ;Set to 1 to shake count on hit
text = Rush! ;%i Rush! ;You can use %i to show the count in the text
text.font = 1,0
text.offset = 3,0 ;Offset of text
;displaytime = 90 ;Time to show text
[Round]
match.wins = 2
;start.waittime =
;round.time =
round.pos = 160, 100
round.font = 1,0
round.text = Round %i
round1.snd = 0,1
round2.snd = 0,2
round3.snd = 0,3
ctrl.time = 30
;fight.time =
fight.pos = 160, 100
fight.font = 1,1
fight.text = FIGHT!
fight.snd = 1,0
;fight.sndtime =
;KO.time =
KO.pos = 160, 70
KO.font = 1,5
KO.text = K.O.
DKO.text = Double K.O.
TO.text = Time Over
KO.snd = 2,0
DKO.snd = 2,1
TO.snd = 2,2
;KO.sndtime =
;slow.time =
over.waittime = 45
;over.hittime =
;over.wintime =
over.time = 210
win.pos = 160, 70
win.text = %s Wins
win2.text = %s and %s Win ;2-player win text
draw.text = Draw Game
win.font = 1,0
win.time = 60,600
[WinIcon]
p1.pos = 34,43 ;33,43
p2.pos = 284,43 ;286,43
p1.offset = 11,0 ;Offset for next icon (x,y)
p2.offset = -11,0
font = 2,1
p1.sprite = 10,0
p2.sprite = 10,0
useiconupto = 2 ;Use icons up until this number of wins