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Igromania 1999 August
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Igromania_1999-08.iso
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DLH
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dlh_8_99.exe
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1098.DLM
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wh2
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Editor.exe
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0
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RCDATA
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TDARK
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TDARK.txt
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1998-05-22
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21KB
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935 lines
object Dark: TDark
Left = 197
Top = 130
BorderStyle = bsSingle
Caption = 'Dark Omen Editor'
ClientHeight = 278
ClientWidth = 459
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
Icon.Data = {<image000.ico>}
Menu = MainMenu1
Position = poScreenCenter
PixelsPerInch = 96
TextHeight = 13
object PageControl: TPageControl
Left = 0
Top = 0
Width = 459
Height = 177
ActivePage = TabAbout
Align = alTop
HotTrack = True
MultiLine = True
TabOrder = 1
object TabAbout: TTabSheet
Caption = 'About'
object About: TImage
Left = 0
Top = 0
Width = 451
Height = 149
Align = alClient
Picture.Data = {<image001.bmp>}
Transparent = True
end
object Label13: TLabel
Left = 112
Top = 136
Width = 63
Height = 12
Caption = 'V1.6 - Release 3'
Font.Charset = ANSI_CHARSET
Font.Color = clBlack
Font.Height = -9
Font.Name = 'Times New Roman'
Font.Style = [fsBold]
ParentFont = False
Transparent = True
end
end
object TabBasics: TTabSheet
Caption = 'Basics'
object Label11: TLabel
Left = 0
Top = 88
Width = 55
Height = 13
Caption = 'Shield Slots'
end
object Label34: TLabel
Left = 0
Top = 40
Width = 55
Height = 13
Caption = 'Men In Unit'
end
object Label1: TLabel
Left = 0
Top = 64
Width = 46
Height = 13
Caption = 'Men alive'
end
object Label9: TLabel
Left = 160
Top = 88
Width = 59
Height = 13
Caption = 'Gold Shields'
end
object Label33: TLabel
Left = 160
Top = 64
Width = 31
Height = 13
Caption = 'Ranks'
end
object Label12: TLabel
Left = 0
Top = 112
Width = 53
Height = 13
Caption = 'Experience'
end
object Label35: TLabel
Left = 160
Top = 40
Width = 51
Height = 13
Caption = 'Gold Coins'
end
object Banner: TImage
Left = 384
Top = 40
Width = 58
Height = 83
Hint = 'Click banner to change...'
AutoSize = True
IncrementalDisplay = True
ParentShowHint = False
Picture.Data = {<image002.bmp>}
ShowHint = True
Visible = False
end
object Label37: TLabel
Left = 0
Top = 16
Width = 28
Height = 13
Caption = 'Name'
end
object Label36: TLabel
Left = 320
Top = 40
Width = 34
Height = 13
Hint = 'Click banner to change...'
Caption = 'Banner'
ParentShowHint = False
ShowHint = True
Visible = False
end
object MenUnit: TEdit
Left = 64
Top = 32
Width = 57
Height = 21
TabOrder = 0
OnChange = MenUnitChange
end
object Armourslots: TEdit
Left = 64
Top = 80
Width = 57
Height = 21
TabOrder = 1
OnChange = ArmourslotsChange
end
object Gold: TEdit
Left = 232
Top = 80
Width = 57
Height = 21
TabOrder = 2
OnChange = GoldChange
end
object Experience: TEdit
Left = 64
Top = 104
Width = 57
Height = 21
TabOrder = 3
OnChange = ExperienceChange
end
object Ranks: TEdit
Left = 232
Top = 56
Width = 57
Height = 21
TabOrder = 4
OnChange = RanksChange
end
object MenAlive: TEdit
Left = 64
Top = 56
Width = 57
Height = 21
TabOrder = 5
OnChange = MenAliveChange
end
object GoldCoin: TEdit
Left = 232
Top = 32
Width = 57
Height = 21
TabOrder = 6
OnChange = GoldCoinChange
end
object GameName: TEdit
Left = 64
Top = 8
Width = 225
Height = 21
Hint = 'Name of savegame...'
MaxLength = 49
TabOrder = 7
OnChange = GameNameChange
end
end
object TabHero: TTabSheet
Caption = 'Hero'
object Label14: TLabel
Left = 0
Top = 40
Width = 50
Height = 13
Caption = 'Movement'
end
object Label42: TLabel
Left = 0
Top = 136
Width = 41
Height = 13
Caption = 'Weapon'
end
object Label41: TLabel
Left = 0
Top = 112
Width = 36
Height = 13
Caption = 'Armour '
end
object Label21: TLabel
Left = 0
Top = 88
Width = 36
Height = 13
Caption = 'Attacks'
end
object Label17: TLabel
Left = 0
Top = 64
Width = 40
Height = 13
Caption = 'Strength'
end
object Label20: TLabel
Left = 160
Top = 88
Width = 39
Height = 13
Caption = 'Initiative'
end
object Label18: TLabel
Left = 160
Top = 64
Width = 53
Height = 13
Caption = 'Toughness'
end
object Label15: TLabel
Left = 160
Top = 40
Width = 61
Height = 13
Caption = 'Weapon skill'
end
object Label43: TLabel
Left = 240
Top = 112
Width = 31
Height = 13
Caption = 'Missile'
end
object Label22: TLabel
Left = 328
Top = 88
Width = 52
Height = 13
Caption = 'Leadership'
end
object Label16: TLabel
Left = 328
Top = 40
Width = 55
Height = 13
Caption = 'Ballistic skill'
end
object Label19: TLabel
Left = 328
Top = 64
Width = 40
Height = 13
Caption = 'Wounds'
end
object Label10: TLabel
Left = 0
Top = 16
Width = 28
Height = 13
Caption = 'Name'
end
object LblMace: TLabel
Left = 240
Top = 16
Width = 27
Height = 13
Caption = 'Mage'
end
object Lmovement: TEdit
Left = 64
Top = 32
Width = 57
Height = 21
TabOrder = 0
OnChange = LmovementChange
end
object LStrength: TEdit
Left = 64
Top = 56
Width = 57
Height = 21
TabOrder = 1
OnChange = LStrengthChange
end
object Lattacks: TEdit
Left = 64
Top = 80
Width = 57
Height = 21
TabOrder = 2
OnChange = LattacksChange
end
object Larmour: TComboBox
Left = 64
Top = 104
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'No Shields'
'1 Shield'
'2 Shields'
'3 Shields'
'4 Shields'
'5 Shields'
'3 Shields and regenerate'
'Treeman'#39's Armour'
'Wrath'#39's Armour')
TabOrder = 3
OnChange = LarmourChange
end
object Lweapon: TComboBox
Left = 64
Top = 128
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'Hands/Claws'
'Sword'
'Two handed sword'
'Halberd or Spear'
'Flail'
'Wight blade')
TabOrder = 4
OnChange = LweaponChange
end
object LWeaponskill: TEdit
Left = 232
Top = 32
Width = 57
Height = 21
TabOrder = 5
OnChange = LWeaponskillChange
end
object Ltoughnes: TEdit
Left = 232
Top = 56
Width = 57
Height = 21
TabOrder = 6
OnChange = LtoughnesChange
end
object Liniative: TEdit
Left = 232
Top = 80
Width = 57
Height = 21
TabOrder = 7
OnChange = LiniativeChange
end
object lmissile: TComboBox
Left = 288
Top = 104
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'(None)'
'Ballista'
'Cannon'
'Crossbow'
'Elven bow'
'Mortar'
'Normal Bow'
'Pistol'
'Rock lobber'
'Screaming skulls '
'Short Bow'
'Steam tank cannon')
TabOrder = 8
OnChange = lmissileChange
end
object Lleadership: TEdit
Left = 392
Top = 80
Width = 57
Height = 21
TabOrder = 9
OnChange = LleadershipChange
end
object Lwounds: TEdit
Left = 392
Top = 56
Width = 57
Height = 21
TabOrder = 10
OnChange = LwoundsChange
end
object Lballistic: TEdit
Left = 392
Top = 32
Width = 57
Height = 21
TabOrder = 11
OnChange = LWeaponskillChange
end
object HeroName: TEdit
Left = 64
Top = 8
Width = 153
Height = 21
MaxLength = 21
TabOrder = 12
OnChange = HeroNameChange
end
object mace: TComboBox
Left = 288
Top = 8
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'(None)'
'Dread King'
'Hands of Nagash'
'Mannfred von Carstein'
'Master Necromancer'
'Necromancer'
'Necromancer Lord'
'Night Goblin Shaman (multi)'
'Orc Shaman (multi)'
'Shaman Lord'
'Vamp Lord')
TabOrder = 13
OnChange = maceChange
end
object Enable: TCheckBox
Left = 288
Top = 128
Width = 97
Height = 13
Caption = 'Enable'
TabOrder = 14
OnClick = EnableClick
end
object Multiplayer: TCheckBox
Left = 352
Top = 128
Width = 97
Height = 17
Caption = 'Multiplayer'
TabOrder = 15
OnClick = MultiplayerClick
end
end
object TabUnit: TTabSheet
Caption = 'Unit'
object Label23: TLabel
Left = 0
Top = 64
Width = 50
Height = 13
Caption = 'Movement'
end
object Label26: TLabel
Left = 0
Top = 88
Width = 40
Height = 13
Caption = 'Strength'
end
object Label30: TLabel
Left = 176
Top = 88
Width = 36
Height = 13
Caption = 'Attacks'
end
object Label4: TLabel
Left = 240
Top = 136
Width = 41
Height = 13
Caption = 'Weapon'
end
object Label3: TLabel
Left = 0
Top = 136
Width = 36
Height = 13
Caption = 'Armour '
end
object Label6: TLabel
Left = 240
Top = 112
Width = 31
Height = 13
Caption = 'Missile'
end
object Label31: TLabel
Left = 328
Top = 16
Width = 52
Height = 13
Caption = 'Leadership'
end
object Label25: TLabel
Left = 328
Top = 40
Width = 55
Height = 13
Caption = 'Ballistic skill'
end
object Label28: TLabel
Left = 328
Top = 64
Width = 40
Height = 13
Caption = 'Wounds'
end
object Label29: TLabel
Left = 312
Top = 88
Width = 39
Height = 13
Caption = 'Initiative'
end
object Label27: TLabel
Left = 160
Top = 64
Width = 53
Height = 13
Caption = 'Toughness'
end
object Label24: TLabel
Left = 160
Top = 40
Width = 61
Height = 13
Caption = 'Weapon skill'
end
object Label8: TLabel
Left = 0
Top = 16
Width = 28
Height = 13
Caption = 'Name'
end
object Label32: TLabel
Left = 0
Top = 112
Width = 24
Height = 13
Caption = 'Type'
end
object Label5: TLabel
Left = 0
Top = 40
Width = 31
Height = 13
Caption = 'Speed'
end
object Umovement: TEdit
Left = 64
Top = 56
Width = 57
Height = 21
TabOrder = 0
OnChange = UmovementChange
end
object UStrength: TEdit
Left = 64
Top = 80
Width = 57
Height = 21
TabOrder = 1
OnChange = UStrengthChange
end
object UAttacks: TEdit
Left = 240
Top = 80
Width = 57
Height = 21
TabOrder = 2
OnChange = UAttacksChange
end
object Armour: TComboBox
Left = 64
Top = 128
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'No Shields'
'1 Shield'
'2 Shields'
'3 Shields'
'4 Shields'
'5 Shields'
'3 Shields and regenerate'
'Treeman'#39's Armour'
'Wrath'#39's Armour')
TabOrder = 3
OnChange = ArmourChange
end
object Weapons: TComboBox
Left = 288
Top = 128
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'Hands/Claws'
'Sword'
'Two handed sword'
'Halberd or Spear'
'Flail'
'Wight blade')
TabOrder = 4
OnChange = WeaponsChange
end
object Misile: TComboBox
Left = 288
Top = 104
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'(None)'
'Ballista'
'Cannon'
'Crossbow'
'Elven bow'
'Mortar'
'Normal Bow'
'Pistol'
'Rock lobber'
'Screaming skulls '
'Short Bow'
'Steam tank cannon')
TabOrder = 5
OnChange = MisileChange
end
object Uleadership: TEdit
Left = 392
Top = 8
Width = 57
Height = 21
TabOrder = 6
OnChange = UleadershipChange
end
object Uwounds: TEdit
Left = 392
Top = 56
Width = 57
Height = 21
TabOrder = 7
OnChange = UwoundsChange
end
object Uballistic: TEdit
Left = 392
Top = 32
Width = 57
Height = 21
TabOrder = 8
OnChange = UballisticChange
end
object Uweaponskill: TEdit
Left = 240
Top = 32
Width = 57
Height = 21
TabOrder = 9
OnChange = UweaponskillChange
end
object Utoughness: TEdit
Left = 240
Top = 56
Width = 57
Height = 21
TabOrder = 10
OnChange = UtoughnessChange
end
object Uiniative: TEdit
Left = 392
Top = 80
Width = 57
Height = 21
TabOrder = 11
OnChange = UiniativeChange
end
object UnitName: TEdit
Left = 64
Top = 8
Width = 153
Height = 21
MaxLength = 29
TabOrder = 12
OnChange = UnitNameChange
end
object UnitType: TComboBox
Left = 64
Top = 104
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'(None)'
'Dread King'
'Dwarf Infantry'
'Human Artillery'
'Human Cavalry'
'Human Infantry'
'Human Wizards'
'Mercenary Crossbowmen'
'Monsters'
'Night Goblin Archers'
'Night Goblins'
'Ogres'
'Skeleton Archers'
'Skeleton Horsemen/Black Grail'
'Skull Catapult'
'Undead Chariot (unpredicatable)'
'Undead on foot'
'Undead wizards'
'Wood Elf Archers'
'Wood Elf infantry')
TabOrder = 13
OnChange = UnitTypeChange
end
object Uspeed: TComboBox
Left = 64
Top = 32
Width = 57
Height = 21
ItemHeight = 13
Items.Strings = (
'Fast'
'Normal'
'Low')
TabOrder = 14
OnChange = UspeedChange
end
end
object TabMagic: TTabSheet
Caption = 'Unit Magic'
object Label7: TLabel
Left = 0
Top = 136
Width = 57
Height = 13
Caption = 'Magic Book'
end
object Book: TComboBox
Left = 64
Top = 128
Width = 161
Height = 21
ItemHeight = 13
Items.Strings = (
'(None)'
'Bright book'
'Dark Book'
'Ice Book'
'Waaagh Book')
TabOrder = 0
end
object Spell: TCheckListBox
Left = 0
Top = 8
Width = 464
Height = 117
Hint = 'Max 9 spells per unit.'
BorderStyle = bsNone
Color = clBtnFace
Columns = 3
ItemHeight = 13
Items.Strings = (
'Banner of Arcane Warding'
'Banner of Defiance'
'Banner of Wraith'
'Book of Ashur'
'Dragon Helm'
'Enchanted Shield'
'Grudgebringer'
'Heart of Woe'
'Hellfire'
'Horn of Urgok'
'Mork'#39's War Banner'
'Potion of Strength'
'Ring of Volans'
'Runefang'
'Shield of Ptolos'
'Skabskrath'
'Spelleater Shield'
'Staff of Osiris'
'Storm Sword '
'Wand of Jet')
TabOrder = 1
end
end
object TabSheet1: TTabSheet
Caption = 'Extra Magic'
Enabled = False
object Spell1: TCheckListBox
Left = 0
Top = 8
Width = 464
Height = 129
Hint = 'Max 9 spells per unit.'
BorderStyle = bsNone
Color = clBtnFace
Columns = 3
ItemHeight = 13
Items.Strings = (
'Banner of Arcane Warding'
'Banner of Defiance'
'Banner of Wraith'
'Book of Ashur'
'Dragon Helm'
'Enchanted Shield'
'Grudgebringer'
'Heart of Woe'
'Hellfire'
'Horn of Urgok'
'Mork'#39's War Banner'
'Potion of Strength'
'Ring of Volans'
'Runefang'
'Shield of Ptolos'
'Skabskrath'
'Spelleater Shield'
'Staff of Osiris'
'Storm Sword '
'Wand of Jet')
TabOrder = 0
end
end
end
object ListBox1: TListBox
Left = 0
Top = 179
Width = 459
Height = 99
Align = alBottom
ItemHeight = 13
TabOrder = 0
OnClick = ListBox1Click
end
object SaveDlg: TSaveDialog
Filter = 'Dark Omen SaveGame|darkomen.*'
InitialDir = 'C:\games\wh_do\savegame'
Left = 384
Top = 240
end
object OpenDlg: TOpenDialog
Filter = 'Dark Omen SaveGame|darkomen.*'
InitialDir = 'C:\games\wh_do\savegame'
Title = 'Load Savegame'
Left = 416
Top = 240
end
object MainMenu1: TMainMenu
Left = 384
Top = 192
object Files: TMenuItem
Caption = '&Files'
object Open: TMenuItem
Caption = '&Open...'
OnClick = OpenClick
end
object Save: TMenuItem
Caption = '&Save'
Enabled = False
OnClick = SaveClick
end
object SaveAs: TMenuItem
Caption = 'Save &As...'
Enabled = False
OnClick = SaveAsClick
end
object Close: TMenuItem
Caption = '&Close'
Enabled = False
OnClick = CloseClick
end
object N1: TMenuItem
Caption = '-'
end
object Exit1: TMenuItem
Caption = 'Exit'
OnClick = Exit1Click
end
end
object Help: TMenuItem
Caption = '&Help'
Visible = False
object Contents: TMenuItem
Caption = '&Contents'
end
object N2: TMenuItem
Caption = '-'
end
object About1: TMenuItem
Caption = '&About'
end
end
end
end