object Dark: TDark Left = 197 Top = 130 BorderStyle = bsSingle Caption = 'Dark Omen Editor' ClientHeight = 278 ClientWidth = 459 Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] Icon.Data = {} Menu = MainMenu1 Position = poScreenCenter PixelsPerInch = 96 TextHeight = 13 object PageControl: TPageControl Left = 0 Top = 0 Width = 459 Height = 177 ActivePage = TabAbout Align = alTop HotTrack = True MultiLine = True TabOrder = 1 object TabAbout: TTabSheet Caption = 'About' object About: TImage Left = 0 Top = 0 Width = 451 Height = 149 Align = alClient Picture.Data = {} Transparent = True end object Label13: TLabel Left = 112 Top = 136 Width = 63 Height = 12 Caption = 'V1.6 - Release 3' Font.Charset = ANSI_CHARSET Font.Color = clBlack Font.Height = -9 Font.Name = 'Times New Roman' Font.Style = [fsBold] ParentFont = False Transparent = True end end object TabBasics: TTabSheet Caption = 'Basics' object Label11: TLabel Left = 0 Top = 88 Width = 55 Height = 13 Caption = 'Shield Slots' end object Label34: TLabel Left = 0 Top = 40 Width = 55 Height = 13 Caption = 'Men In Unit' end object Label1: TLabel Left = 0 Top = 64 Width = 46 Height = 13 Caption = 'Men alive' end object Label9: TLabel Left = 160 Top = 88 Width = 59 Height = 13 Caption = 'Gold Shields' end object Label33: TLabel Left = 160 Top = 64 Width = 31 Height = 13 Caption = 'Ranks' end object Label12: TLabel Left = 0 Top = 112 Width = 53 Height = 13 Caption = 'Experience' end object Label35: TLabel Left = 160 Top = 40 Width = 51 Height = 13 Caption = 'Gold Coins' end object Banner: TImage Left = 384 Top = 40 Width = 58 Height = 83 Hint = 'Click banner to change...' AutoSize = True IncrementalDisplay = True ParentShowHint = False Picture.Data = {} ShowHint = True Visible = False end object Label37: TLabel Left = 0 Top = 16 Width = 28 Height = 13 Caption = 'Name' end object Label36: TLabel Left = 320 Top = 40 Width = 34 Height = 13 Hint = 'Click banner to change...' Caption = 'Banner' ParentShowHint = False ShowHint = True Visible = False end object MenUnit: TEdit Left = 64 Top = 32 Width = 57 Height = 21 TabOrder = 0 OnChange = MenUnitChange end object Armourslots: TEdit Left = 64 Top = 80 Width = 57 Height = 21 TabOrder = 1 OnChange = ArmourslotsChange end object Gold: TEdit Left = 232 Top = 80 Width = 57 Height = 21 TabOrder = 2 OnChange = GoldChange end object Experience: TEdit Left = 64 Top = 104 Width = 57 Height = 21 TabOrder = 3 OnChange = ExperienceChange end object Ranks: TEdit Left = 232 Top = 56 Width = 57 Height = 21 TabOrder = 4 OnChange = RanksChange end object MenAlive: TEdit Left = 64 Top = 56 Width = 57 Height = 21 TabOrder = 5 OnChange = MenAliveChange end object GoldCoin: TEdit Left = 232 Top = 32 Width = 57 Height = 21 TabOrder = 6 OnChange = GoldCoinChange end object GameName: TEdit Left = 64 Top = 8 Width = 225 Height = 21 Hint = 'Name of savegame...' MaxLength = 49 TabOrder = 7 OnChange = GameNameChange end end object TabHero: TTabSheet Caption = 'Hero' object Label14: TLabel Left = 0 Top = 40 Width = 50 Height = 13 Caption = 'Movement' end object Label42: TLabel Left = 0 Top = 136 Width = 41 Height = 13 Caption = 'Weapon' end object Label41: TLabel Left = 0 Top = 112 Width = 36 Height = 13 Caption = 'Armour ' end object Label21: TLabel Left = 0 Top = 88 Width = 36 Height = 13 Caption = 'Attacks' end object Label17: TLabel Left = 0 Top = 64 Width = 40 Height = 13 Caption = 'Strength' end object Label20: TLabel Left = 160 Top = 88 Width = 39 Height = 13 Caption = 'Initiative' end object Label18: TLabel Left = 160 Top = 64 Width = 53 Height = 13 Caption = 'Toughness' end object Label15: TLabel Left = 160 Top = 40 Width = 61 Height = 13 Caption = 'Weapon skill' end object Label43: TLabel Left = 240 Top = 112 Width = 31 Height = 13 Caption = 'Missile' end object Label22: TLabel Left = 328 Top = 88 Width = 52 Height = 13 Caption = 'Leadership' end object Label16: TLabel Left = 328 Top = 40 Width = 55 Height = 13 Caption = 'Ballistic skill' end object Label19: TLabel Left = 328 Top = 64 Width = 40 Height = 13 Caption = 'Wounds' end object Label10: TLabel Left = 0 Top = 16 Width = 28 Height = 13 Caption = 'Name' end object LblMace: TLabel Left = 240 Top = 16 Width = 27 Height = 13 Caption = 'Mage' end object Lmovement: TEdit Left = 64 Top = 32 Width = 57 Height = 21 TabOrder = 0 OnChange = LmovementChange end object LStrength: TEdit Left = 64 Top = 56 Width = 57 Height = 21 TabOrder = 1 OnChange = LStrengthChange end object Lattacks: TEdit Left = 64 Top = 80 Width = 57 Height = 21 TabOrder = 2 OnChange = LattacksChange end object Larmour: TComboBox Left = 64 Top = 104 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( 'No Shields' '1 Shield' '2 Shields' '3 Shields' '4 Shields' '5 Shields' '3 Shields and regenerate' 'Treeman'#39's Armour' 'Wrath'#39's Armour') TabOrder = 3 OnChange = LarmourChange end object Lweapon: TComboBox Left = 64 Top = 128 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( 'Hands/Claws' 'Sword' 'Two handed sword' 'Halberd or Spear' 'Flail' 'Wight blade') TabOrder = 4 OnChange = LweaponChange end object LWeaponskill: TEdit Left = 232 Top = 32 Width = 57 Height = 21 TabOrder = 5 OnChange = LWeaponskillChange end object Ltoughnes: TEdit Left = 232 Top = 56 Width = 57 Height = 21 TabOrder = 6 OnChange = LtoughnesChange end object Liniative: TEdit Left = 232 Top = 80 Width = 57 Height = 21 TabOrder = 7 OnChange = LiniativeChange end object lmissile: TComboBox Left = 288 Top = 104 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( '(None)' 'Ballista' 'Cannon' 'Crossbow' 'Elven bow' 'Mortar' 'Normal Bow' 'Pistol' 'Rock lobber' 'Screaming skulls ' 'Short Bow' 'Steam tank cannon') TabOrder = 8 OnChange = lmissileChange end object Lleadership: TEdit Left = 392 Top = 80 Width = 57 Height = 21 TabOrder = 9 OnChange = LleadershipChange end object Lwounds: TEdit Left = 392 Top = 56 Width = 57 Height = 21 TabOrder = 10 OnChange = LwoundsChange end object Lballistic: TEdit Left = 392 Top = 32 Width = 57 Height = 21 TabOrder = 11 OnChange = LWeaponskillChange end object HeroName: TEdit Left = 64 Top = 8 Width = 153 Height = 21 MaxLength = 21 TabOrder = 12 OnChange = HeroNameChange end object mace: TComboBox Left = 288 Top = 8 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( '(None)' 'Dread King' 'Hands of Nagash' 'Mannfred von Carstein' 'Master Necromancer' 'Necromancer' 'Necromancer Lord' 'Night Goblin Shaman (multi)' 'Orc Shaman (multi)' 'Shaman Lord' 'Vamp Lord') TabOrder = 13 OnChange = maceChange end object Enable: TCheckBox Left = 288 Top = 128 Width = 97 Height = 13 Caption = 'Enable' TabOrder = 14 OnClick = EnableClick end object Multiplayer: TCheckBox Left = 352 Top = 128 Width = 97 Height = 17 Caption = 'Multiplayer' TabOrder = 15 OnClick = MultiplayerClick end end object TabUnit: TTabSheet Caption = 'Unit' object Label23: TLabel Left = 0 Top = 64 Width = 50 Height = 13 Caption = 'Movement' end object Label26: TLabel Left = 0 Top = 88 Width = 40 Height = 13 Caption = 'Strength' end object Label30: TLabel Left = 176 Top = 88 Width = 36 Height = 13 Caption = 'Attacks' end object Label4: TLabel Left = 240 Top = 136 Width = 41 Height = 13 Caption = 'Weapon' end object Label3: TLabel Left = 0 Top = 136 Width = 36 Height = 13 Caption = 'Armour ' end object Label6: TLabel Left = 240 Top = 112 Width = 31 Height = 13 Caption = 'Missile' end object Label31: TLabel Left = 328 Top = 16 Width = 52 Height = 13 Caption = 'Leadership' end object Label25: TLabel Left = 328 Top = 40 Width = 55 Height = 13 Caption = 'Ballistic skill' end object Label28: TLabel Left = 328 Top = 64 Width = 40 Height = 13 Caption = 'Wounds' end object Label29: TLabel Left = 312 Top = 88 Width = 39 Height = 13 Caption = 'Initiative' end object Label27: TLabel Left = 160 Top = 64 Width = 53 Height = 13 Caption = 'Toughness' end object Label24: TLabel Left = 160 Top = 40 Width = 61 Height = 13 Caption = 'Weapon skill' end object Label8: TLabel Left = 0 Top = 16 Width = 28 Height = 13 Caption = 'Name' end object Label32: TLabel Left = 0 Top = 112 Width = 24 Height = 13 Caption = 'Type' end object Label5: TLabel Left = 0 Top = 40 Width = 31 Height = 13 Caption = 'Speed' end object Umovement: TEdit Left = 64 Top = 56 Width = 57 Height = 21 TabOrder = 0 OnChange = UmovementChange end object UStrength: TEdit Left = 64 Top = 80 Width = 57 Height = 21 TabOrder = 1 OnChange = UStrengthChange end object UAttacks: TEdit Left = 240 Top = 80 Width = 57 Height = 21 TabOrder = 2 OnChange = UAttacksChange end object Armour: TComboBox Left = 64 Top = 128 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( 'No Shields' '1 Shield' '2 Shields' '3 Shields' '4 Shields' '5 Shields' '3 Shields and regenerate' 'Treeman'#39's Armour' 'Wrath'#39's Armour') TabOrder = 3 OnChange = ArmourChange end object Weapons: TComboBox Left = 288 Top = 128 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( 'Hands/Claws' 'Sword' 'Two handed sword' 'Halberd or Spear' 'Flail' 'Wight blade') TabOrder = 4 OnChange = WeaponsChange end object Misile: TComboBox Left = 288 Top = 104 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( '(None)' 'Ballista' 'Cannon' 'Crossbow' 'Elven bow' 'Mortar' 'Normal Bow' 'Pistol' 'Rock lobber' 'Screaming skulls ' 'Short Bow' 'Steam tank cannon') TabOrder = 5 OnChange = MisileChange end object Uleadership: TEdit Left = 392 Top = 8 Width = 57 Height = 21 TabOrder = 6 OnChange = UleadershipChange end object Uwounds: TEdit Left = 392 Top = 56 Width = 57 Height = 21 TabOrder = 7 OnChange = UwoundsChange end object Uballistic: TEdit Left = 392 Top = 32 Width = 57 Height = 21 TabOrder = 8 OnChange = UballisticChange end object Uweaponskill: TEdit Left = 240 Top = 32 Width = 57 Height = 21 TabOrder = 9 OnChange = UweaponskillChange end object Utoughness: TEdit Left = 240 Top = 56 Width = 57 Height = 21 TabOrder = 10 OnChange = UtoughnessChange end object Uiniative: TEdit Left = 392 Top = 80 Width = 57 Height = 21 TabOrder = 11 OnChange = UiniativeChange end object UnitName: TEdit Left = 64 Top = 8 Width = 153 Height = 21 MaxLength = 29 TabOrder = 12 OnChange = UnitNameChange end object UnitType: TComboBox Left = 64 Top = 104 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( '(None)' 'Dread King' 'Dwarf Infantry' 'Human Artillery' 'Human Cavalry' 'Human Infantry' 'Human Wizards' 'Mercenary Crossbowmen' 'Monsters' 'Night Goblin Archers' 'Night Goblins' 'Ogres' 'Skeleton Archers' 'Skeleton Horsemen/Black Grail' 'Skull Catapult' 'Undead Chariot (unpredicatable)' 'Undead on foot' 'Undead wizards' 'Wood Elf Archers' 'Wood Elf infantry') TabOrder = 13 OnChange = UnitTypeChange end object Uspeed: TComboBox Left = 64 Top = 32 Width = 57 Height = 21 ItemHeight = 13 Items.Strings = ( 'Fast' 'Normal' 'Low') TabOrder = 14 OnChange = UspeedChange end end object TabMagic: TTabSheet Caption = 'Unit Magic' object Label7: TLabel Left = 0 Top = 136 Width = 57 Height = 13 Caption = 'Magic Book' end object Book: TComboBox Left = 64 Top = 128 Width = 161 Height = 21 ItemHeight = 13 Items.Strings = ( '(None)' 'Bright book' 'Dark Book' 'Ice Book' 'Waaagh Book') TabOrder = 0 end object Spell: TCheckListBox Left = 0 Top = 8 Width = 464 Height = 117 Hint = 'Max 9 spells per unit.' BorderStyle = bsNone Color = clBtnFace Columns = 3 ItemHeight = 13 Items.Strings = ( 'Banner of Arcane Warding' 'Banner of Defiance' 'Banner of Wraith' 'Book of Ashur' 'Dragon Helm' 'Enchanted Shield' 'Grudgebringer' 'Heart of Woe' 'Hellfire' 'Horn of Urgok' 'Mork'#39's War Banner' 'Potion of Strength' 'Ring of Volans' 'Runefang' 'Shield of Ptolos' 'Skabskrath' 'Spelleater Shield' 'Staff of Osiris' 'Storm Sword ' 'Wand of Jet') TabOrder = 1 end end object TabSheet1: TTabSheet Caption = 'Extra Magic' Enabled = False object Spell1: TCheckListBox Left = 0 Top = 8 Width = 464 Height = 129 Hint = 'Max 9 spells per unit.' BorderStyle = bsNone Color = clBtnFace Columns = 3 ItemHeight = 13 Items.Strings = ( 'Banner of Arcane Warding' 'Banner of Defiance' 'Banner of Wraith' 'Book of Ashur' 'Dragon Helm' 'Enchanted Shield' 'Grudgebringer' 'Heart of Woe' 'Hellfire' 'Horn of Urgok' 'Mork'#39's War Banner' 'Potion of Strength' 'Ring of Volans' 'Runefang' 'Shield of Ptolos' 'Skabskrath' 'Spelleater Shield' 'Staff of Osiris' 'Storm Sword ' 'Wand of Jet') TabOrder = 0 end end end object ListBox1: TListBox Left = 0 Top = 179 Width = 459 Height = 99 Align = alBottom ItemHeight = 13 TabOrder = 0 OnClick = ListBox1Click end object SaveDlg: TSaveDialog Filter = 'Dark Omen SaveGame|darkomen.*' InitialDir = 'C:\games\wh_do\savegame' Left = 384 Top = 240 end object OpenDlg: TOpenDialog Filter = 'Dark Omen SaveGame|darkomen.*' InitialDir = 'C:\games\wh_do\savegame' Title = 'Load Savegame' Left = 416 Top = 240 end object MainMenu1: TMainMenu Left = 384 Top = 192 object Files: TMenuItem Caption = '&Files' object Open: TMenuItem Caption = '&Open...' OnClick = OpenClick end object Save: TMenuItem Caption = '&Save' Enabled = False OnClick = SaveClick end object SaveAs: TMenuItem Caption = 'Save &As...' Enabled = False OnClick = SaveAsClick end object Close: TMenuItem Caption = '&Close' Enabled = False OnClick = CloseClick end object N1: TMenuItem Caption = '-' end object Exit1: TMenuItem Caption = 'Exit' OnClick = Exit1Click end end object Help: TMenuItem Caption = '&Help' Visible = False object Contents: TMenuItem Caption = '&Contents' end object N2: TMenuItem Caption = '-' end object About1: TMenuItem Caption = '&About' end end end end