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1992-10-20
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TITLE
The Squynchia Adventure
By M. & T. Frank
Adapted for AGT by David Malmberg
END_TITLE
INSTRUCTIONS
---------------------------------
How To Play The SQUYNCH Adventure
---------------------------------
COMMANDS AND VOCABULARY:
The SQUYNCH Adventure Game understands a wide variety of commands.
However, it has only a limited vocabulary, totaling approximately four
hundred words, so it can get confused. If you give it a word that it
doesn't understand, it will tell you what word it doesn't know. Try
entering your command again using a different word in place of the one
the game objected to.
Your commands should generally be in the format:
<verb> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
Some (hypothetical) examples of valid commands:
PLACE A RED ROCK IN THE SMALL BOWL
PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE
READ MY POETRY BOOK
SWIM IN THE SWIMMING POOL
EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION
THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF
SHOOT THE BURGLAR WITH THE REVOLVER
ATTACK HIM
("HIM" will refer to last noun mentioned, e.g., the burglar)
FIRE THE LASER PISTOL AT THE ALIEN MUTANT
GET THE BOOK (also: TAKE THE BOOK)
READ IT
("IT" will refer to last noun mentioned, e.g., the book)
GET ALL (will get everything movable at the current location)
GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
PUSH THE RED BUTTON AND THE GREEN BUTTON
UNLOCK THE FILE CABINET WITH THE STEEL KEY
JUMP THROUGH THE OPENING
JUMP OVER THE LOG
NORTH
SOUTHWEST
PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE
PUT THE FOOD ON THE KITCHEN TABLE
TURN ON THE FLASHLIGHT
LIGHT THE TORCH WITH THE WOODEN MATCHES
SCREAM AT THE UGLY TROLL
CLIMB UP THE LADDER
EXTINGUISH THE FIRE (or PUT OUT THE FIRE)
DRINK THE WHITE WINE
THROW THE FIRE WOOD IN THE STOVE
PULL THE BELL CORD
WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
TAKE OFF THE HAT (also: REMOVE THE HAT)
NE (for NORTHEAST)
DROP THE KEY AND THE BOTTLE
ENTER THE CAVE
XYZZY (i.e., a "magic" word)
TURN THE DOORKNOB
PLAY WITH THE DOG
TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER)
TELL JEFF ABOUT THE SWORD
ASK JODIE ABOUT THE CRIME
Compound commands can be created by connecting single commands (like
those above) with "AND", "THEN" or the punctuation symbols "," or ";" to
connect two or more separate commands. However, "end-of-sentence"
punctuation symbols like ".", "!" and "?" should not be used. Below are
a few examples of valid compound commands:
TURN THE DOORKNOB THEN ENTER THE CAVE
CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT
If the game understands all of the words in your command, but still
seems confused by the command -- then try to say the same thing using
fewer words and a simpler sentence. When in doubt, simplify your
commands as much as possible. This also saves typing effort.
SPECIAL COMMANDS:
The game uses a number of special commands for various "housekeeping"
chores. These are all pretty standard for most adventure games,
specifically:
HELP May (or may not) give you a hint.
SCORE Will summarize your progress, so far.
INVENTORY Will display a list of the items you are carrying, and
those items you are wearing.
BRIEF Will cause location descriptions to be brief.
VERBOSE Will cause location descriptions to be verbose.
LOOK Will give you a full (verbose) description of
your current location.
LIST EXITS Will list the obvious (visible) exits from your current
location. There may be other ways to exit the location
-- but they may not be obvious.
OOPS Will allow you to edit (using the cursor keys, and the
delete, insert and backspace keys) your previous
command. For example, if you enter THORW ROPE by
mistake, OOPS will enable you to edit this command and
correct it to THROW ROPE.
SAVE GAME Will save the current game status on disk.
RESTORE GAME Will restore a previously saved game from disk.
SCRIPT Causes output to go to both the screen and a printer
(using the LP1 port).
UNSCRIPT Causes output to go to the screen (only).
QUIT Quits the current game session. Always exit using QUIT
-- so the game can erase some temporary data files and
save disk space!
FUNCTION AND ALT-CURSOR KEYS:
The combination of the ALT key and the cursor keys have all been
programmed to create an input command corresponding to their respective
movement or compass directions, i.e., the ALT key and the up-arrow key
causes a NORTH command to be generated, the ALT key and the home key
causes a NORTHWEST command to be generated, etc.
Similarly, the function keys have been predefined to stand for several
of the most frequently used commands. Further, by giving the command
DEFINE, you may re-define any of the function keys to give any input
command you wish. For example, in this game you might find it useful to
re-define one of the function keys to give the command KILL ORC WITH AXE
or GIVE CANDY TO BABY.
Hitting the '?' key (during the game) will display a diagram of keys and
their current definitions.
"LOOK-AND-FEEL" OPTIONS:
This particular game is using the "Master's Edition" of the AGT
(Adventure Game Toolkit) that allows the user to customize the manner in
which the game's general interface is defined and to specify the game's
overall "look-and-feel." The user may define color schemes, status line
options, command input method, size and "layout" of the screen, etc.
Once the player has a set of "look-and-feel" options he or she likes,
these options may be saved as the standard defaults for this game and
any other AGT game the user plays.
One of the options available is a unique "menu-driven" parser that
allows the player to enter game commands by selecting words from a menu.
This option is particularly helpful for players who are often frustrated
by their inability to figure out an adventure game's vocabulary -- since
the menu always displays a list of "feasible" (though not always "smart"
or even appropriate) commands from which the player may make a
selection.
The "look-and-feel" options are accessed by hitting the ESC key during
the game (i.e., not now).
SOLUTION AVAILABLE:
SQUYNCH Adventure is a relatively easy adventure -- so you should be
able to solve it yourself (after a lot of trial and error). However, if
you get totally frustrated and/or really stuck and want to give up, a
complete solution is available for no charge.
If you give up, then just send a self-addressed stamped envelope (with
the correct postage) to:
David Malmberg
43064 Via Moraga
Mission San Jose, California
94539
Be sure to enclose a note requesting a solution to SQUYNCH Adventure.
DO NOT (REPEAT -- DO NOT) EVER CALL ON THE TELEPHONE TO ASK HOW TO GET
PAST THE ORC, OR FOR SOME OTHER HINT!!! I will be glad to provide a
solution, but I want to do it by letter, not by phone!!!
END_INSTRUCTIONS
REM ---- The SQUYNCH Adventure *.DAT file
STARTING_ROOM [31 Clearing]
RESURRECTION ROOM [31 Clearing]
MAXIMUM_SCORE 250
REM -- STANDARD DEFAULT DEFINITIONS
#COMMENT Macros for special "rooms"
#DEFINE [0 Nowhere] 0
#DEFINE [1 Carrying it] 1
#COMMENT Macros for the directions used with ChangePassageway
#DEFINE [North] 1
#DEFINE [South] 2
#DEFINE [East] 3
#DEFINE [West] 4
#DEFINE [Up] 9
#DEFINE [Down] 10
#DEFINE [Enter] 11
#DEFINE [Exit] 12
REM ---- Flags, Counters, and Variables Used
REM ---- Flags Used
#DEFINE [Gate is open] 1
#DEFINE [Coin is wrapped] 2
#DEFINE [Carpet is rolled] 3
#DEFINE [Block is in pail] 4
#DEFINE [Key has been found] 5
#DEFINE [Orc following player] 6
#DEFINE [Pipe is lit] 7
#DEFINE [Pail is full of water] 8
#DEFINE [Carpet under boulder] 9
#DEFINE [Door open] 10
#DEFINE [Staff bolts door] 11
#DEFINE [Ruby freed from case] 12
#DEFINE [Beast freed from cage] 13
#DEFINE [Ruby is in crown] 14
#DEFINE [Candle is lit] 15
#DEFINE [Lunchbox is open] 16
#DEFINE [Trapdoor is open] 17
#DEFINE [First time on scale] 18
#DEFINE [Vial is open] 19
#DEFINE [Clothpin is on clothline] 20
#DEFINE [Clothpin is on nose] 21
#DEFINE [Player got gold from Gloom] 22
#DEFINE [First time for "GET BLOCK"] 23
#DEFINE [Continue Last Command] 100
REM ---- Counters Used -- NONE
REM ---- Variables Used -- NONE
REM ---- Flag Nouns
FLAG_NOUNS
[Castle] Castle
[Cave] Cave
[Cove] Cove
[Water] Water
[Moat] Moat
[Bridge] Bridge
[Stairs] Stairs
END_FLAG_NOUNS
VERB
LIGHT MELT HEAT BURN
DUMMY_VERB26 ROLL
DUMMY_VERB27 UNROLL
DUMMY_VERB3 GO
DUMMY_VERB28 PIN CLIP
DUMMY_VERB4 LIFT
DUMMY_VERB29 UNPIN UNCLIP
DUMMY_VERB5 CUT
DUMMY_VERB30 SPRAY
DUMMY_VERB6 SLIDE
DUMMY_VERB31 CROSS
DUMMY_VERB7 SAY
DUMMY_VERB32 LOWER
DUMMY_VERB8 GIVE
DUMMY_VERB33 SWIM
DUMMY_VERB9 FEED
DUMMY_VERB34 STEP
DUMMY_VERB10 CLIMB
DUMMY_VERB11 RAISE RISE
DUMMY_VERB36 HOLD COVER
DUMMY_VERB12 BREAK SMASH
DUMMY_VERB37 STICK WEDGE MOVE PRY
DUMMY_VERB13 KICK
DUMMY_VERB38 SHAKE
DUMMY_VERB14 HIT
DUMMY_VERB15 SHOW
DUMMY_VERB16 POUR EMPTY
DUMMY_VERB17 FILL
DUMMY_VERB18 STAND
DUMMY_VERB19 SIT
DUMMY_VERB20 SMOKE
DUMMY_VERB21 SLEEP
DUMMY_VERB22 WRAP
DUMMY_VERB23 UNWRAP
DUMMY_VERB24 BOLT
DUMMY_VERB25 UNBOLT
END_VERB
VOCABULARY
! This is the default AGT verb list for the "menu-driven" parser for SQUYNCH
! AGAIN should be the first A-verb
1 Again
2 Attack
3 Attack With
3 Ask about
3 Block with
3 bolt with
2 Break
3 Break with
1 Brief
2 Burn
2 Close
2 Climb up
2 Climb down
2 Climb through
2 Climb In
3 Clip With
2 cover
2 Cross
2 Cut
! DOWN should be the first D-verb
1 Down
2 Drop
3 Dig with
2 Drink
! EAST should be the first E-verb
1 East
2 Examine
2 Eat
2 empty
1 Enter
2 Enter Into
1 Exit
2 Extinguish
3 Feed to
3 Fill with
2 Fire
3 Fire At
2 Follow
! GET should be the first G-verb
2 Get
2 Get in
3 Give to
2 Go to
2 Go through
! HELP should be the first H-verb
1 Help
2 Heat
2 Hit
3 Hit with
2 Hold
! INVENTORY should be the first I-verb
1 Inventory
2 Jump in
2 Jump on
2 Jump over
2 Jump down
2 kick
2 Kill
3 Kill With
2 Knock on
! LOOK AROUND should be the first L-verb
1 Look around
2 Look at
2 Look in
2 Look through
2 Look under
2 Look up
2 Look down
2 Lower
1 List Exits
2 Light
3 Light With
2 Lift
1 Listen
2 Listen To
1 Lie down
1 Load
3 Lock with
2 Melt
2 Move
! NORTH should be the first N-verb
1 North
1 Northeast
1 Northwest
! OPEN should be the first O-verb
2 Open
3 Open With
2 Play
3 Pin With
2 Put down
3 Put in
3 Put on
3 Put under
3 Pour on
3 Pour in
3 Pry with
2 Push
3 Push With
2 Pull
! QUIT should be the first Q-verb
1 Quit
! READ should be the first R-verb
2 Read
2 raise
2 Remove
1 Rest
2 Rub
3 Rub with
1 Restore
2 Roll
! SOUTH should be the first S-verb
1 South
1 Southeast
1 Southwest
1 Score
1 Save
1 Say Rise
1 Scream
2 Scream At
1 Script
2 shake
2 Shoot
3 Shoot At
1 Shout
2 Shout to
3 Show to
1 sleep
2 Smash
2 Smell
2 smoke
1 Sit down
2 Sit on
2 Slide
2 Spray
1 Stand up
2 Stand on
2 Step on
2 Step Off
2 Swim in
! TAKE should be the first T-verb
2 Take
2 Take Off
2 Talk to
3 Talk About
3 Tell about
2 Think about
2 Throw
3 Throw at
3 Throw in
3 Throw through
3 Throw to
3 Tie to
1 Time
2 Touch
2 Turn on
2 Turn off
! UP should be the first U-verb
1 Up
2 unbolt
3 Unlock with
2 Untie
1 Unscript
2 Unroll
2 Unclip
2 Unpin
2 unwrap
! VERBOSE should be the first V-verb
1 Verbose
1 Version
! WEST should be the first W-verb
1 West
1 Wait
2 Wear
3 Wedge with
3 Wrap with
1 Yell
2 Yell At
END_VOCABULARY
INTRODUCTION
Squynchia!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You lay relaxing in the shade of a tree as you study dawn's pearly skies
and recall last night's dream...
T'was the queerest creature you've ever seen. The head, a perfect
sphere, bobbed atop an equally round body made up entirely of flab. His
rubbery body, reminding you much of a large rubber ball, was bereft of any
arms or legs, save for a single arm suspended over its head, seeming to grow
out of the nape of its neck. Its skin was smooth and colorless and a large
thin crown stood at a tilt on its head. A pair of pince-nez hung where a nose
should have been, and wrinkles, creased from laughter, were at both sides of
his twinkling blue eyes. Sideburns adorn the sides of his face, and he stands
about as high as your waist.
It came to you, swinging from branch to branch with its solitary arm,
then dropping to the ground and bouncing up to another branch. It finally
drops in front of you, as you stare at the Squynch in bewilderment. It
gathers itself up dramatically, draws a deep breath and exhales it slowly
and thoughtfully.
"I, Squeeb II, Fifth of the Squynchian Lords, comes before you with a
mission of bravery and cunning", it begins. "The land of Squynchia lays in
turmoil, attacked and plundered by hordes of ogres and orcs. The Lords of the
Squynchian empire had the only means of controlling these...these BEASTS!", it
roars powerfully. "But it has been stolen. Stolen from the very crown on my
head!", it wails, pointing to a gaping hole in his crown. "It is the fabled
and legendary Ruby of Ancient Franklore..."
".....I implore you in the name of my people and country". It ends with
a long drawn gasp. "You will do it of course.....?" You begin to stammer
your protests as a broad smile widens on its face. "I knew you would!", it
cries. It disappears with a bright flash as you stare at empty space dazedly.
You awaken.
END_INTRODUCTION
REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM
ROOM [31 Clearing]
Clearing
NORTH [11 Boulder Room]
SOUTH [3 Front of Cave]
EAST [14 Front of Castle]
WEST [6 Squynchian Home]
UP [2 Top of Tree]
END_ROOM
ROOM_DESCR [31 Clearing]
This is a pleasant clearing with exits in several directions. From the south
you hear voices quarreling childishly.
END_ROOM_DESCR
NOUN [217 LARGE TREE]
TREE
LARGE
A large tree looms above you here.
LOCATION [31 Clearing]
UNMOVABLE
NOUN_SYNONYMS TREE TREES OAK
END_NOUN
NOUN_DESCR [217 LARGE TREE]
The tree is a stout oak with branches, limbs, and leaves. Actually, it's
quite like every other tree you've seen.
END_NOUN_DESCR
NOUN [268 OLD PAPER]
PAPER
OLD
You see an old, weathered piece of paper.
LOCATION [31 Clearing]
READABLE
END_NOUN
NOUN_DESCR [268 OLD PAPER]
The paper has writing on it, which is quite faded.
END_NOUN_DESCR
TEXT [268 OLD PAPER]
This game was created using the Adventure Game Toolkit.
END_TEXT
ROOM [2 Top of Tree]
Top of Tree
DOWN [31 Clearing]
EXIT [31 Clearing]
FLAGS [Castle]
END_ROOM
ROOM_DESCR [2 Top of Tree]
A breath-taking view of this part of Squynchia can be seen from up here.
Encampments of ogres and orcs can be seen everywhere. A splendid castle
with flags bearing Squeeb's royal emblem can be seen to the east.
END_ROOM_DESCR
NOUN [TREE]
TREE
TOP
You are perched on the top-most branches very precariousily.
LOCATION [2 Top of Tree]
UNMOVABLE
NOUN_SYNONYMS TREES OAK BRANCH BRANCHES
END_NOUN
NOUN_DESCR [TREE]
The tree branches are not too sturdy here. Be careful.
END_NOUN_DESCR
NOUN [202 GNARLED STAFF]
STAFF
GNARLED
There is a large, gnarled staff here.
LOCATION [2 Top of Tree]
WEIGHT 10
NOUN_SYNONYMS STAFF POLE STICK
END_NOUN
NOUN_DESCR [202 GNARLED STAFF]
The gnarled staff is long, straight, and may come in handy as a weapon.
END_NOUN_DESCR
ROOM [3 Front of Cave]
Front of Cave
NORTH [31 Clearing]
EAST [4 Cave]
FLAGS [Cave]
END_ROOM
ROOM_DESCR [3 Front of Cave]
There is a large cave with two open gates in front of you, and you detect a
flash of red from within. There is a clearing to the north.
END_ROOM_DESCR
CREATURE [220 TWO OGRES]
OGRES
TWO
Two ogres are quarreling in the entrance of the cave.
LOCATION [3 Front of Cave]
CREATURE_SYNONYMS OGRES OGRE
END_CREATURE
CREATURE_DESCR [220 TWO OGRES]
Two huge hairy ogres, B'gig and B'gog, stand quarreling in front of the cave.
B'gig, chewing on Squynch meat, spits out a bone hitting B'gog on his head.
Irritably disgruntled, B'gog promptly swipes the bone from the ground and
wallops him over the head. After quarreling so for several minutes, they both
turn to you sheepishly as if seeing you for the first time. Somewhat ashamed
they return to their posts.
END_CREATURE_DESCR
ROOM [4 Cave]
Cave
WEST [3 Front of Cave]
END_ROOM
ROOM_DESCR [4 Cave]
This is a large cave with two large gates on the western wall. The only way
out is through the gates.
END_ROOM_DESCR
NOUN [213 GLASS CASE]
CASE
GLASS
A glass case encasing the Ruby is placed on a silver pedestal.
LOCATION [4 Cave]
UNMOVABLE
NOUN_SYNONYMS CASE GLASS
END_NOUN
NOUN_DESCR [213 GLASS CASE]
A glass case encasing the Ruby of Ancient Franklore is placed on a silver
pedestal in the center of the room.
END_NOUN_DESCR
NOUN [214 IRON RINGS]
RINGS
IRON
Two iron rings protrude from the center of each gate.
LOCATION [4 Cave]
UNMOVABLE
NOUN_SYNONYMS RINGS RING
END_NOUN
NOUN_DESCR [214 IRON RINGS]
Two iron rings protrude from the center of each gate, with the diameter of
each ring facing the other.
END_NOUN_DESCR
NOUN [216 HEAVY GATES]
GATES
HEAVY
Two heavy gates stand at the western entrance of the cave.
LOCATION [4 Cave]
UNMOVABLE
NOUN_SYNONYMS GATES GATE
END_NOUN
NOUN_DESCR [216 HEAVY GATES]
The gates stand at the western entrance of the cave.
END_NOUN_DESCR
NOUN [230 SILVER PEDESTAL]
PEDESTAL
SILVER
There is a silver pedestal about two feet tall in the center of the room.
LOCATION [4 Cave]
UNMOVABLE
END_NOUN
NOUN_DESCR [230 SILVER PEDESTAL]
The pedestal is silver and about two feet tall.
END_NOUN_DESCR
NOUN [239 IRON CAGE]
CAGE
IRON
There is an iron cage near the rear wall.
LOCATION [4 Cave]
UNMOVABLE
END_NOUN
NOUN_DESCR [239 IRON CAGE]
The iron cage is near the rear wall.
END_NOUN_DESCR
ROOM [5 Cage]
Cage
UP [4 Cave]
EXIT [4 Cave]
END_ROOM
ROOM_DESCR [5 Cage]
You are standing in the beast's cage in the cave. There are bones lying all
around you, and a rather foul stench hits you with a stunning blow. You'd
really enjoy leaving.
END_ROOM_DESCR
CREATURE [221 LARGE BEAST]
BEAST
LARGE
A beast is eyeing you hungrily here.
LOCATION [5 Cage]
END_CREATURE
CREATURE_DESCR [221 LARGE BEAST]
The beast seems to be of another age and time. Globules of slime dribbles off
its large exposed fangs, and its scaly, writhing body, quivers from hunger,
as its wide, furtively roving eyes seek food. Unfortunately, the first source
of nourisment it set its eyes upon, happened to be you.
END_CREATURE_DESCR
NOUN [245 MOLDY BONES]
BONES
MOLDY
A rather ugly looking bundle of bones lies in the corner.
LOCATION [5 Cage]
WEIGHT 15
NOUN_SYNONYMS BONES BONE
END_NOUN
NOUN_DESCR [245 MOLDY BONES]
I'd rather not, thank you.
END_NOUN_DESCR
ROOM [6 Squynchian Home]
Squynchian Home
NORTH [8 Front of Well]
EAST [31 Clearing]
WEST [7 Bedroom]
END_ROOM
ROOM_DESCR [6 Squynchian Home]
This is a sparsely furnished Squynchian home with exits to the north,west and
east. An elderly Squynch bounceswings through the entrance and drops down in
front of you. It mutters something about unexpected visitors and exits.
END_ROOM_DESCR
NOUN [207 WAX CANDLE]
CANDLE
WAX
There is a wax candle here.
LOCATION [6 Squynchian Home]
WEIGHT 5
NOUN_SYNONYMS CANDLE LIGHT
END_NOUN
NOUN_DESCR [207 WAX CANDLE]
The wax candle is about 6 inches high.
END_NOUN_DESCR
NOUN [208 WORN-OUT DOORMAT]
DOORMAT
WORN-OUT
A worn-out doormat lies here.
LOCATION [6 Squynchian Home]
WEIGHT 5
NOUN_SYNONYMS DOORMAT MAT
END_NOUN
NOUN_DESCR [208 WORN-OUT DOORMAT]
The doormat has the word SQURAMM! woven into it. You hope it means welcome in
Squynchian.
END_NOUN_DESCR
ROOM [7 Bedroom]
Bedroom
EAST [6 Squynchian Home]
EXIT [6 Squynchian Home]
END_ROOM
ROOM_DESCR [7 Bedroom]
This is the bedroom of the Squynchian home. An exit lies to the east.
END_ROOM_DESCR
NOUN [206 METAL PIPE]
PIPE
METAL
There is a dark, metal pipe here. It smells of smoke.
LOCATION [7 Bedroom]
WEIGHT 10
END_NOUN
NOUN_DESCR [206 METAL PIPE]
The pipe smells of smoke, as if somebody had been using it recently. The pipe
is inlaid with a series of intricate inscriptions. These inscriptions, in the
written Squynchian language mean:
!!!BUY TWO GET ONE FREE!!!
END_NOUN_DESCR
NOUN [218 ORNATE VASE]
VASE
ORNATE
There is an exquisite Squynchian vase here.
LOCATION [7 Bedroom]
WEIGHT 10
NOUN_SYNONYMS VASE POTTERY POT
END_NOUN
NOUN_DESCR [218 ORNATE VASE]
The exquisite vase is a sample of the fine craftsmanship of the Squynchian
potters. Other than that, you fail to see anything else of interest.
END_NOUN_DESCR
ROOM [8 Front of Well]
Front of Well
SOUTH [6 Squynchian Home]
DOWN [9 Well]
END_ROOM
ROOM_DESCR [8 Front of Well]
You are standing in front of an old well. There are exits to the south, where
a house can be seen, and downwards into the wells interior.
END_ROOM_DESCR
NOUN [224 CRUMBLING WELL]
WELL
CRUMBLING
There is a crumbling well made of stone blocks here.
LOCATION [8 Front of Well]
UNMOVABLE
END_NOUN
NOUN_DESCR [224 CRUMBLING WELL]
The well seems to have dried out, from years of neglect.
END_NOUN_DESCR
ROOM [9 Well]
Well
UP [8 Front of Well]
END_ROOM
ROOM_DESCR [9 Well]
You are in the bottom of a well made of stone blocks. The only apparent exit
is upwards.
END_ROOM_DESCR
NOUN [212 THIN ICE]
ICE
THIN
A thin layer of ice covers the entire bottom of the well.
LOCATION [9 Well]
UNMOVABLE
END_NOUN
NOUN_DESCR [212 THIN ICE]
A thin layer of ice covers the bottom of the well completely, and as a matter
of fact, you're beginning to feel rather cold down here.
END_NOUN_DESCR
NOUN [222 INDISTINGUISHABLE OBJECT]
OBJECT
INDISTINGUISHABLE
An indistinguishable object is covered by the ice.
LOCATION [9 Well]
UNMOVABLE
END_NOUN
NOUN_DESCR [222 INDISTINGUISHABLE OBJECT]
The object's properties are obscured by the ice covering it.
END_NOUN_DESCR
NOUN [228 LOOSE BLOCK]
BLOCK
LOOSE
There is a loose block is off to one side.
LOCATION [9 Well]
WEIGHT 20
END_NOUN
NOUN_DESCR [228 LOOSE BLOCK]
The block is fairly heavy. It weighs about 20 pounds.
END_NOUN_DESCR
ROOM [10 Small Room]
Small Room
UP [9 Well]
EXIT [9 Well]
END_ROOM
ROOM_DESCR [10 Small Room]
You're in a small dank room with a solitary exit up.
END_ROOM_DESCR
NOUN [231 WOODEN PAIL]
PAIL
WOODEN
There is an old wooden pail here.
LOCATION [10 Small Room]
WEIGHT 10
NOUN_SYNONYMS PAIL BUCKET
END_NOUN
NOUN_DESCR [231 WOODEN PAIL]
The pail is made from wood and is quite old. But it looks sound.
END_NOUN_DESCR
ROOM [11 Boulder Room]
Boulder Room
NORTH [12 Pirate Cove]
SOUTH [31 Clearing]
EAST [22 Front of Moat]
FLAG [Cove]
END_ROOM
ROOM_DESCR [11 Boulder Room]
The trees thin out here to reveal a cove, shrouded in a fine mist.
END_ROOM_DESCR
NOUN [219 HUGH BOULDER]
BOULDER
HUGH
There is a huge boulder barring your way into the cove.
LOCATION [11 Boulder Room]
UNMOVABLE
NOUN_SYNONYMS BOULDER ROCK
END_NOUN
NOUN_DESCR [219 HUGH BOULDER]
There is a huge boulder barring your way into the cove. Swirls of mist, seep
out from under the boulder and envelope you, leaving your clothing
uncomfortably damp.
END_NOUN_DESCR
ROOM [12 Pirate Cove]
Pirate Cove
SOUTH [11 Boulder Room]
EAST [13 Gloom]
FLAGS [Cove]
END_ROOM
ROOM_DESCR [12 Pirate Cove]
This is a strange cove, with swirling mists clinging to your ankles. The
ground is strewn with rubble. A dark exit leads to the east, and there is an
exit to the south.
END_ROOM_DESCR
NOUN [209 SILVER COIN]
COIN
SILVER
An unusual silver coin lies here amidst the rubble.
LOCATION [12 Pirate Cove]
WEIGHT 15
READABLE
NOUN_SYNONYMS COIN SILVER
END_NOUN
NOUN_DESCR [209 SILVER COIN]
The silver coin has something engraved on it.
END_NOUN_DESCR
TEXT [209 SILVER COIN]
There are engravings on the coin of Squoob the Squynch, Squire of Squynchia,
with Squeegle, his royal green parakeet, perched on his shoulder. The coin is
made out of silver and is dated 321XZ.
END_TEXT
NOUN [257 LARGE FLAG]
FLAG
LARGE
There is a large flag flying the insignia of a skull and crossbones.
LOCATION [12 Pirate Cove]
UNMOVABLE
NOUN_SYNONYMS FLAG
END_NOUN
NOUN_DESCR [257 LARGE FLAG]
The flag is flying the insignia of a skull and crossbones. It must be a
pirate flag.
END_NOUN_DESCR
ROOM [13 Gloom]
Gloom
WEST [12 Pirate Cove]
EXIT [12 Pirate Cove]
END_ROOM
ROOM_DESCR [13 Gloom]
A heavy and thick gloom resides in this room, rendering your vision almost
useless. You grope aimlessly for the entrance, and manage to knock something
over.
END_ROOM_DESCR
NOUN [210 ANCIENT REVOLVER]
REVOLVER
ANCIENT
There is an ancient revolver here.
LOCATION [13 Gloom]
WEIGHT 15
NOUN_SYNONYMS REVOLVER GUN
END_NOUN
NOUN_DESCR [210 ANCIENT REVOLVER]
The revolver is an ancient relic of the ol' pirating days of Squybor the
Corpulent.
END_NOUN_DESCR
NOUN [GOLD BAR]
GOLD
BAR-OF
INVISIBLE
LOCATION [13 Gloom]
WEIGHT 30
NOUN_SYNONYMS BAR
END_NOUN
NOUN_DESCR [GOLD BAR]
The bar of gold is embedded in the center of an X.
END_NOUN_DESCR
ROOM [14 Front of Castle]
Front of Castle
NORTH [22 Front of Moat]
EAST [18 Drawbridge]
WEST [31 Clearing]
FLAGS [Castle] [Moat]
END_ROOM
ROOM_DESCR [14 Front of Castle]
A magnificent castle looms above you, gleaming brightly. A moat surrounds it,
making entrance impossible without a drawbridge. A clearing can be seen to
the west.
END_ROOM_DESCR
CREATURE [225 MUSCLED ORC]
ORC
MUSCLED
A heavily muscled orc is scowling at you. "What've y'got bud?", it grunts.
LOCATION [14 Front of Castle]
CREATURE_SYNONYMS ORC
END_CREATURE
CREATURE_DESCR [225 MUSCLED ORC]
A scaly orc stands in front of the drawbridge, barring your way in. He stands
about a foot and a half taller and wider than you, with filthy, matted hair
protruding from warts on his elbows. A perpetual scowl adorns his face, and
he constantly seems to be in bad humor. He wears a tight leather belt around
his waist, with a large broadsword, forever at his side. He seems fairly
rippling with muscles, and I wouldn't advise you to do anything rash.
END_CREATURE_DESCR
NOUN [263 DOWN DRAWBRIDGE]
DRAWBRIDGE
DOWN
Fortunately, the drawbridge is presently down now.
LOCATION [14 Front of Castle]
UNMOVABLE
NOUN_SYNONYMS DRAWBRIDGE BRIDGE
END_NOUN
NOUN_DESCR [263 DOWN DRAWBRIDGE]
The drawbridge is currently lowered now. It is made from large wooden planks
and looks quite sturdy.
END_NOUN_DESCR
ROOM [15 Waiting Room]
Waiting Room
NORTH [16 Front of Crown Room]
EAST [25 West End of Hallway]
WEST [18 Drawbridge]
END_ROOM
ROOM_DESCR [15 Waiting Room]
This appears to be the royal waiting room of the castle. Benches line the
wall with strange curvy partitions. Hooks can be seen for hats, but none for
any clothes. Odd. There is an exit to the north, west, and east.
END_ROOM_DESCR
NOUN [203 CRUMPLED WRAPPER]
WRAPPER
CRUMPLED
In the corner, you see a crumpled candy wrapper with writing on it.
LOCATION [15 Waiting Room]
RELATED_NAME WRITING
NOUN_SYNONYMS WRAPPER PAPER
END_NOUN
NOUN_DESCR [203 CRUMPLED WRAPPER]
Printed inside the candy wrapper is an advertisement for something called AGT.
END_NOUN_DESCR
NOUN [204 SMALL LUNCHBOX]
LUNCHBOX
SMALL
There is a small lunchbox here.
LOCATION [15 Waiting Room]
WEIGHT 5
NOUN_SYNONYMS LUNCHBOX BOX
END_NOUN
NOUN_DESCR [204 SMALL LUNCHBOX]
The small lunchbox weighs about 5 pounds.
END_NOUN_DESCR
ROOM [16 Front of Crown Room]
Front of Crown Room
SOUTH [15 Waiting Room]
END_ROOM
ROOM_DESCR [16 Front of Crown Room]
This is the front of the royal crown room. There is an exit to the south.
END_ROOM_DESCR
NOUN [232 LARGE SCALE]
SCALE
LARGE
A large scale is situated at the side of the door.
LOCATION [16 Front of Crown Room]
UNMOVABLE
END_NOUN
NOUN_DESCR [232 LARGE SCALE]
The scale, actually modeled for Squynches, stands at the side of the door,
with a speaker attached to the top of it.
END_NOUN_DESCR
NOUN [233 READABLE PLAQUE]
PLAQUE
READABLE
You see a readable plaque.
LOCATION [16 Front of Crown Room]
WEIGHT 10
READABLE
NOUN_SYNONYMS PLAQUE SIGN
END_NOUN
NOUN_DESCR [233 READABLE PLAQUE]
Yeah, it's a plaque all right.
END_NOUN_DESCR
TEXT [233 READABLE PLAQUE]
The plaque reads:
"Ye wide, ye heavy, ye tempted to eat,
The only lads worthy to enter my suite."
END_TEXT
NOUN [243 ROYAL EMBLEM]
EMBLEM
ROYAL
King Squeeb's royal emblem of a crown, is imprinted on top of the door.
LOCATION [16 Front of Crown Room]
UNMOVABLE
NOUN_SYNONYMS EMBLEM SEAL
END_NOUN
NOUN_DESCR [243 ROYAL EMBLEM]
King Squeeb's royal emblem of a tall, thin crown, is imprinted on top of the
door.
END_NOUN_DESCR
NOUN [258 SMALL DOOR]
DOOR
SMALL
There is a door to the east.
LOCATION [16 Front of Crown Room]
UNMOVABLE
END_NOUN
NOUN_DESCR [258 SMALL DOOR]
The door is to the east. It is quite ordinary.
END_NOUN_DESCR
ROOM [17 Crown Room]
Crown Room
WEST [16 Front of Crown Room]
END_ROOM
ROOM_DESCR [17 Crown Room]
This is the royal crown room in Squeeb's palace. It is splendidly furnished,
and looks exactly like any other crown room you've seen before. The only exit
is to the west.
END_ROOM_DESCR
NOUN [201 DIAMOND CROWN]
CROWN
DIAMOND
There is a tall, thin crown carved of pure diamond here.
LOCATION [17 Crown Room]
WEIGHT 10
END_NOUN
NOUN_DESCR [201 DIAMOND CROWN]
The crown is carved of pure diamond and must be worth a bundle.
END_NOUN_DESCR
ROOM [18 Drawbridge]
Drawbridge
NORTH [20 Moat]
SOUTH [20 Moat]
EAST [15 Waiting Room]
WEST [14 Front of Castle]
FLAGS [Castle] [Water] [Bridge]
END_ROOM
ROOM_DESCR [18 Drawbridge]
You are now on the drawbridge in front of Squeeb's castle which lies to the
east. There is another exit to the west.
END_ROOM_DESCR
NOUN [264 OLD MOAT]
MOAT
OLD
A moat, on either side of you, flows beneath the drawbridge.
LOCATION [18 Drawbridge]
UNMOVABLE
END_NOUN
NOUN_DESCR [264 OLD MOAT]
A moat, on either side of you, looks dark and dirty. The water stinks.
END_NOUN_DESCR
ROOM [19 On the Scale]
On the Scale
DOWN [16 Front of Crown Room]
EXIT [16 Front of Crown Room]
END_ROOM
ROOM_DESCR [19 On the Scale]
You are now standing in the center of a large scale beside the door.
END_ROOM_DESCR
NOUN [Scale]
SCALE
LARGE
INVISIBLE
LOCATION [19 On the Scale]
UNMOVABLE
END_NOUN
NOUN_DESCR [Scale]
The scale is all around you -- since you are right in the middle of it.
END_NOUN_DESCR
ROOM [20 Moat]
Moat
FLAGS [Castle] [Water] [Moat]
END_ROOM
ROOM_DESCR [20 Moat]
You are now standing on firm ground, but in about three feet of dirty water in
the middle of the moat. The water around you looks dark and dangerous. The
only way to get to the castle from here is to swim.
END_ROOM_DESCR
ROOM [22 Front of Moat]
Front of Moat
NORTH [23 On Top of Cove]
SOUTH [14 Front of Castle]
EAST [20 Moat]
WEST [11 Boulder Room]
FLAGS [Cove] [Moat]
END_ROOM
ROOM_DESCR [22 Front of Moat]
You are standing in front of a moat lying to the east. The rear of a cove of
some sort is apparent to the north, and two other exits lies south and west.
END_ROOM_DESCR
ROOM [23 On Top of Cove]
On Top of Cove
SOUTH [22 Front of Moat]
DOWN [22 Front of Moat]
FLAGS [Cove]
END_ROOM
ROOM_DESCR [23 On Top of Cove]
You are standing on top of a cove of some sort. An incredibly horrid,
mind-curdling stench hits you with a blast, as you search for its source.
END_ROOM_DESCR
NOUN [249 SHINY VIAL]
VIAL
SHINY
There is a shiny vial here. You detect some lettering inscribed on it.
LOCATION [23 On Top of Cove]
WEIGHT 5
READABLE
RELATED_NAME LETTERING
NOUN_SYNONYMS LETTERING TUBE
END_NOUN
NOUN_DESCR [249 SHINY VIAL]
You detect some lettering inscribed on the vial.
END_NOUN_DESCR
TEXT [249 SHINY VIAL]
The shiny vial reads,
" OGRE ANNIHILATER "
END_TEXT
CREATURE [250 REEKING HERMIT]
HERMIT
REEKING
A filthy, reeking, hermit resides here, shooing at you nastily.
LOCATION [23 On Top of Cove]
END_CREATURE
CREATURE_DESCR [250 REEKING HERMIT]
The hermit is the vilest, most abhorrently odious creature you've ever set
eyes upon. He is dressed in tatters and smells frightfully. He is presently
shooing you off nastily. "Away from here! GO AWAY! Leave! Flee! Scram!
Begone! Make off! CHEESE IT!," he snarls. I would follow his advice if I
were you.
END_CREATURE_DESCR
ROOM [25 West End of Hallway]
West End of Hallway
SOUTH [27 Royal Laundry Room]
EAST [26 East End of Hallway]
WEST [15 Waiting Room]
END_ROOM
ROOM_DESCR [25 West End of Hallway]
This is the west end of the royal hallway. Polished marble floors stretch
across the hallway continuing eastward. There are exits to the south and
west.
END_ROOM_DESCR
ROOM [26 East End of Hallway]
East End of Hallway
NORTH [28 Spiral Staircase]
EAST [30 Royal Gardens]
WEST [25 West End of Hallway]
FLAGS [Stairs]
END_ROOM
ROOM_DESCR [26 East End of Hallway]
This is the east end of the royal hallway. Polished marble floors stretch
across the hallway continuing westward. There are exits to the east and a
stone staircase can be seen spiraling downward to the north.
END_ROOM_DESCR
NOUN [248 AEROSOL SPRAYCAN]
SPRAYCAN
AEROSOL
There is an aerosol spraycan here.
LOCATION [26 East End of Hallway]
WEIGHT 10
NOUN_SYNONYMS SPRAYCAN CAN
END_NOUN
NOUN_DESCR [248 AEROSOL SPRAYCAN]
The spraycan bears the legend:
" Squysol- air disinfectant "
END_NOUN_DESCR
ROOM [27 Royal Laundry Room]
Royal Laundry Room
NORTH [25 West End of Hallway]
END_ROOM
ROOM_DESCR [27 Royal Laundry Room]
You are in middle of the Royal Laundry Room. The only exit is to the north.
END_ROOM_DESCR
NOUN [246 SOLITARY CLOTHLINE]
CLOTHLINE
SOLITARY
There is a solitary clothline stretching from wall to wall.
LOCATION [27 Royal Laundry Room]
UNMOVABLE
NOUN_SYNONYMS CLOTHLINE LINE ROPE
END_NOUN
NOUN_DESCR [246 SOLITARY CLOTHLINE]
The clothline is made of thin hemp and stretches from wall to wall.
END_NOUN_DESCR
NOUN [247 WOODEN CLOTHPIN]
CLOTHPIN
WOODEN
There is a wooden clothpin here.
LOCATION [27 Royal Laundry Room]
WEIGHT 5
POSITION on clothline
NOUN_SYNONYMS CLOTHPIN PIN
RELATED_NAME NOSE
END_NOUN
NOUN_DESCR [247 WOODEN CLOTHPIN]
The wooden clothpin is about 3 inches long.
END_NOUN_DESCR
NOUN [253 DIRTY LAUNDRY]
LAUNDRY
DIRTY
There is a large pile of dirty laundry here.
LOCATION [27 Royal Laundry Room]
UNMOVABLE
NOUN_SYNONYMS LAUNDRY HAT HATS CLOTHES
END_NOUN
NOUN_DESCR [253 DIRTY LAUNDRY]
You see heaps of dirty Squynchian clothes, made up mostly of hats.
END_NOUN_DESCR
ROOM [28 Spiral Staircase]
Spiral Staircase
SOUTH [26 East End of Hallway]
DOWN [29 Dungeon]
FLAGS [Stairs]
END_ROOM
ROOM_DESCR [28 Spiral Staircase]
You are now at the top of a stone staircase. Dank and moss covered steps
lead down into darkness.
END_ROOM_DESCR
ROOM [29 Dungeon]
Dungeon
UP [28 Spiral Staircase]
FLAGS [Stairs]
END_ROOM
ROOM_DESCR [29 Dungeon]
This is the castle's dungeon, you observe intelligently. This is mainly due
to the fact that there are skeletons chained to the walls. A stone staircase
leads upward.
END_ROOM_DESCR
NOUN [251 QUEER SKELETON]
SKELETON
QUEER
A queer looking skeleton is hanging from the wall by an arm.
LOCATION [29 Dungeon]
UNMOVABLE
END_NOUN
NOUN_DESCR [251 QUEER SKELETON]
The queer looking skeleton is composed of only a skull, shoulder bone, and a
solitary arm emerging from a collar bone.
END_NOUN_DESCR
NOUN [254 TORTURE DEVICES]
DEVICES
TORTURE
The walls are also lined with exquisite Squynchian torture devices.
LOCATION [29 Dungeon]
UNMOVABLE
NOUN_SYNONYMS DEVICES TORTURE TORTURES DEVICE
END_NOUN
NOUN_DESCR [254 TORTURE DEVICES]
Although exquisite, the Squynchian torture devices are too terrible to
describe.
END_NOUN_DESCR
ROOM [30 Royal Gardens]
Royal Gardens
WEST [26 East End of Hallway]
FLAGS [Castle]
END_ROOM
ROOM_DESCR [30 Royal Gardens]
This is the royal gardens of Squeeb's castle. The entrance to the castle is
to the west.
END_ROOM_DESCR
NOUN [252 FINE SHRUBS]
SHRUBS
FINE
Fine shrubbery and plants adorn the grounds picturesquely.
LOCATION [30 Royal Gardens]
UNMOVABLE
NOUN_SYNONYMS SHRUBS SHRUB PLANT SHRUBBERY
END_NOUN
NOUN_DESCR [252 FINE SHRUBS]
There are many kinds of shrubs and plants. Too many to describe.
END_NOUN_DESCR
REM NOW LIST NOWHERE ITEMS AND CREATURES
NOUN [205 RUSTY KEY]
KEY
RUSTY
A small, rusted key was put here.
LOCATION [0 Nowhere]
WEIGHT 0
END_NOUN
NOUN_DESCR [205 RUSTY KEY]
The key is quite rusty.
END_NOUN_DESCR
NOUN [211 MAGIC CARPET]
CARPET
MAGIC
A discarded Squynchian carpet lies at your side here.
LOCATION [0 Nowhere]
RELATED_NAME LABEL
WEIGHT 25
READABLE
NOUN_SYNONYMS RUG
END_NOUN
NOUN_DESCR [211 MAGIC CARPET]
The Squynchian carpet is quite old and worn. It has seen a lot of use.
END_NOUN_DESCR
TEXT [211 MAGIC CARPET]
The label reads:
"To operate this carpet, just say rise..."
The rest of the label is too worn to be legible. The only other words you
can make out, is a `Tumble dry' notice at the bottom.
END_TEXT
NOUN [215 RED RUBY]
RUBY
RED
The brilliant red ruby lies quite tangible in the open glass case.
LOCATION [0 Nowhere]
WEIGHT 35
NOUN_SYNONYMS RUBY JEWEL STONE
END_NOUN
NOUN_DESCR [215 RED RUBY]
The Ruby is one of the many creations of the ancient mystics of Frankeyre,
drawn from the depth of the legendary rivers of Sorfranken. It is the only
known Ruby existing today, the last one lost during the battle of the
Yeofrankian wars.
It was given to the lords of Squynchia to preserve and defend their land.
It's dazzling radiance is blinding you, causing you to rapidly turn away.
END_NOUN_DESCR
NOUN [223 DRIED MEAT]
MEAT
DRIED
There is a hunk of meat dried out to the point of inedibility here.
LOCATION [0 Nowhere]
WEIGHT 10
NOUN_SYNONYMS MEAT FOOD
END_NOUN
NOUN_DESCR [223 DRIED MEAT]
The meat is extremely shriveled, to the point of inedibility. Liable to cause
some mordacious indigestion, I'd say.
END_NOUN_DESCR
NOUN [226 GOLD BAR]
GOLD
BAR-OF
There is a shiny gold bar laying here, gleaming dully on the ground.
LOCATION [0 Nowhere]
WEIGHT 30
NOUN_SYNONYMS BAR
END_NOUN
NOUN_DESCR [226 GOLD BAR]
The bar is quite shiny and weights about 30 pounds.
END_NOUN_DESCR
NOUN [227 ROTTING TRAPDOOR]
TRAPDOOR
ROTTING
An old, rotting trapdoor lies at the bottom of the well.
LOCATION [0 Nowhere]
UNMOVABLE
NOUN_SYNONYMS TRAPDOOR TRAP DOOR
END_NOUN
NOUN_DESCR [227 ROTTING TRAPDOOR]
The trapdoor is old and looks like it has rotted. It lies at the very bottom of
the well.
END_NOUN_DESCR
NOUN [229 YELLOWED NOTE]
NOTE
YELLOWED
There is an aged and yellowed note here.
LOCATION [0 Nowhere]
READABLE
NOUN_SYNONYMS NOTE PAPER
END_NOUN
NOUN_DESCR [229 YELLOWED NOTE]
The note is aged and yellowed.
END_NOUN_DESCR
TEXT [229 YELLOWED NOTE]
The note reads:
"Sorry, there are no secret passages, glorious treasures, or gory
monsters, and don't think you're getting any points either.
END_TEXT
CREATURE [235 PARALIZED OGRES]
OGRES
PARALIZED
Two ogres stare at you stupidly as if unable to move.
LOCATION [0 Nowhere]
CREATURE_SYNONYMS OGRES OGRE
END_CREATURE
CREATURE_DESCR [235 PARALIZED OGRES]
The two ogres are staring at you stupidly as if unable to move.
END_CREATURE_DESCR
NOUN [244 SALES TAG]
TAG
SALES
There is a sales tag here.
LOCATION [0 Nowhere]
WEIGHT 3
READABLE
NOUN_SYNONYMS TAG RECEIPT
END_NOUN
NOUN_DESCR [244 SALES TAG]
The sales tag is about 2 inches by 3 inches.
END_NOUN_DESCR
TEXT [244 SALES TAG]
The sales tag reads:
37XEU.00 squorples.
compliments of Squorb's antiquities.
END_TEXT
NOUN [262 MY NOSE]
NOSE
MY
My nose is here.
LOCATION [0 Nowhere]
WEIGHT 30
NOUN_SYNONYMS NOSE ME
END_NOUN
NOUN_DESCR [262 MY NOSE]
My nose is here.
END_NOUN_DESCR
NOUN [265 OLD LABEL]
LABEL
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [265 OLD LABEL]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [267 GLASS CASE]
CASE
GLASS
A glass case is placed on a silver pedestal. The glass has been cut.
LOCATION [0 Nowhere]
UNMOVABLE
NOUN_SYNONYMS CASE GLASS
END_NOUN
NOUN_DESCR [267 GLASS CASE]
The glass has been cut with a sharp tool.
END_NOUN_DESCR
NOUN [268 dummy noun]
castle
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [268 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [269 dummy noun]
cave
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [269 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [270 dummy noun]
cove
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [270 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [271 dummy noun]
water
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [271 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [272 dummy noun]
staircase
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
NOUN_SYNONYMS stairs
END_NOUN
NOUN_DESCR [272 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
NOUN [273 dummy noun]
rise
OLD
There is a dummy noun here.
LOCATION [0 Nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [273 dummy noun]
This is just a dummy noun.
END_NOUN_DESCR
REM ---- The SQUYNCH Adventure *.CMD file
COMMAND ANY
NewLife ; Player is starting over?
TurnFlagON [Carpet is rolled]
TurnFlagON [Candle is lit]
TurnFlagON [First time on scale]
TurnFlagON [First time for "GET BLOCK"]
TurnFlagON [Clothpin is on clothline]
END_COMMAND
COMMAND ANY
AtLocation [4 Cave] ; Player is located at Cave
IsLocated [220 TWO OGRES] [3 Front of Cave] ; TWO OGRES is located at Front of Cave?
GoToRoom [3 Front of Cave] ; Go to location 3 -- Front of Cave
PrintMessage [94 A hairy arm reaches out and grabs you by]
LookAtRoom ; Give verbose description of current room
DoneWithTurn
END_COMMAND
MESSAGE [94 A hairy arm reaches out and grabs you by]
A hairy arm reaches out and grabs you by the scruff of your neck, and lifts
you off the ground with a grunt. B'gig pats you (rather harshly) on your
bottom and sets you merrily off on your way.
END_MESSAGE
COMMAND ANY
AtLocation [20 Moat] ; Player is located at Moat
PrintMessage [128 ]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [128 ]
"How can a little swimming hurt?", you think to yourself. In a matter of
seconds, you find out exactly how it can, when a rather large alligator comes
toward you to greet you.
You have died.
END_MESSAGE
COMMAND ANY
AtLocation [27 Royal Laundry Room] ; Player is located at Royal Laundry Room
FlagON [Clothpin is on clothline]
PrintMessage [240 There is a clothpin attached to the clot]
END_COMMAND
MESSAGE [240 There is a clothpin attached to the clot]
There is a clothpin attached to the clothline.
END_MESSAGE
COMMAND ANY
NOT AtLocation [14 Front of Castle] ; Player is NOT located at Front of Castle
FlagON [Orc following player]
PutInCurrentRoom [225 MUSCLED ORC] ; Drop noun (MUSCLED ORC)
PrintMessage [144 An orc followed you in, carefully scruti]
END_COMMAND
MESSAGE [144 An orc followed you in, carefully scruti]
An orc followed you in, carefully scrutinizing your load. Upon sighting the
gold, his eyeballs bulge out revoltingly and he slowly closes in on you.
END_MESSAGE
COMMAND ANY
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
FlagON [Orc following player]
PutInCurrentRoom [225 MUSCLED ORC] ; Drop noun (MUSCLED ORC)
END_COMMAND
COMMAND ANY
AtLocation [13 Gloom] ; Player is located at Gloom
InRoom [GOLD BAR] ; GOLD BAR is here?
PrintMessage [226 There is a bar of gold here, embedded in]
END_COMMAND
MESSAGE [226 There is a bar of gold here, embedded in]
There is a bar of gold here, embedded in the center of an X. Now what's a bar
of gold doin' in middle of an X, in a Pirate's cove?
END_MESSAGE
COMMAND ANY
TurnFlagOFF [Continue Last Command]
AtLocation [19 On the Scale] ; Player is located at On the Scale
NOT FlagON [Door open]
Present [202 GNARLED STAFF] ; GNARLED STAFF is here?
Present [204 SMALL LUNCHBOX] ; SMALL LUNCHBOX is here?
Present [206 METAL PIPE] ; METAL PIPE is here?
Present [207 WAX CANDLE] ; WAX CANDLE is here?
Present [208 WORN-OUT DOORMAT] ; WORN-OUT DOORMAT is here?
Present [209 SILVER COIN] ; SILVER COIN is here?
Present [210 ANCIENT REVOLVER] ; ANCIENT REVOLVER is here?
TurnFlagON [Continue Last Command]
END_COMMAND
COMMAND ANY
FlagON [Continue Last Command]
Present [210 ANCIENT REVOLVER] ; ANCIENT REVOLVER is here?
Present [218 ORNATE VASE] ; ORNATE VASE is here?
Present [223 DRIED MEAT] ; DRIED MEAT is here?
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
FlagON [Pail is full of water]
FlagON [Block is in pail]
Present [233 READABLE PLAQUE] ; READABLE PLAQUE is here?
PrintMessage [9 A shrill mechanical voice exclaims, "OOF]
TurnFlagON [Door open]
END_COMMAND
MESSAGE [9 A shrill mechanical voice exclaims, "OOF]
A shrill mechanical voice exclaims, "OOF!! <gasp> Please...only one at a
time!" The door opens with a click, and the emblem turns green.
END_MESSAGE
COMMAND ANY
AtLocation [19 On the Scale] ; Player is located at On the Scale
NOT FlagON [Door open]
FlagON [First time on scale]
TurnFlagOFF [First time on scale]
PrintMessage [87 A shrill mechanical voice exclaims,]
END_COMMAND
MESSAGE [87 A shrill mechanical voice exclaims,]
A shrill mechanical voice exclaims, " Haven't you read the plaque? `The heavy
or the wide.' Must I spell it out for you?!"
END_MESSAGE
COMMAND ANY
AtLocation [19 On the Scale] ; Player is located at On the Scale
NOT FlagON [Door open]
FlagOFF [First time on scale]
PrintMessage [88 A shrill mechanical voice shouts, " H...]
END_COMMAND
MESSAGE [88 A shrill mechanical voice shouts, " H...]
A shrill mechanical voice shouts, " H.....E.....A....V....Y....!"
END_MESSAGE
COMMAND EXTINGUISH CANDLE
NOUNPresent ; $NOUN$ is here?
TurnFlagOFF [Candle is lit]
PrintMessage [35 Extinguished.]
DoneWithTurn
END_COMMAND
MESSAGE [35 Extinguished.]
Extinguished.
END_MESSAGE
COMMAND EXTINGUISH PIPE
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Pipe is lit]
PrintMessage [42 It was never lit.]
DoneWithTurn
END_COMMAND
MESSAGE [42 It was never lit.]
It was never lit.
END_MESSAGE
COMMAND EXTINGUISH PIPE
NOUNPresent ; $NOUN$ is here?
FlagON [Pipe is lit]
PrintMessage [35 Extinguished.]
TurnFlagOFF [Pipe is lit]
DoneWithTurn
END_COMMAND
COMMAND SMOKE PIPE
NOUNPresent ; $NOUN$ is here?
FlagON [Pipe is lit]
PrintMessage [43 You inhale deeply from the metal pipe, a]
DoneWithTurn
END_COMMAND
MESSAGE [43 You inhale deeply from the metal pipe, a]
You inhale deeply from the metal pipe, and appreciatively exhale a cloud of
smoke through your nostrils.
END_MESSAGE
COMMAND SMOKE PIPE
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Pipe is lit]
PrintMessage [42 It was never lit.]
DoneWithTurn
END_COMMAND
COMMAND SMOKE
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
MESSAGE [Get real!]
$Verb$ the $noun$!?!?? Get real!!
END_MESSAGE
MESSAGE [1 What $noun$? Now where do you see any o]
What $noun$? Now where do you see any of that??
END_MESSAGE
COMMAND PULL BLOCK
NOUNPresent ; $NOUN$ is here?
AtLocation [9 Well] ; Player is located at Well
PutInCurrentRoom [229 YELLOWED NOTE] ; Drop noun (YELLOWED NOTE)
PrintMessage [44 As you pull out the block, an aged, and]
GetNOUN ; Get $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [44 As you pull out the block, an aged, and]
As you pull out the block, an aged, and yellowed note flutters out and lands
at your feet.
END_MESSAGE
COMMAND PULL BLOCK
NOUNPresent ; $NOUN$ is here?
NOT AtLocation [9 Well] ; Player is NOT located at Well
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
MESSAGE [45 Taken.]
Taken.
END_MESSAGE
COMMAND PULL BOULDER
InRoom [219 HUGH BOULDER] ; HUGH BOULDER is here?
PrintMessage [178 Sure! No sweat! Why didn't I think of]
DoneWithTurn
END_COMMAND
MESSAGE [178 Sure! No sweat! Why didn't I think of]
Sure! No sweat! Why didn't I think of that one?
END_MESSAGE
(* REM -- LIGHT -- HEAT -- MELT -- BURN *)
COMMAND LIGHT CANDLE
NOUNPresent ; $NOUN$ is here?
FlagON [Candle is lit]
PrintMessage [40 It already IS lit.]
DoneWithTurn
END_COMMAND
MESSAGE [40 It already IS lit.]
It already IS lit.
END_MESSAGE
COMMAND LIGHT CANDLE
NOUNPresent ; $NOUN$ is here?
FlagOFF [Candle is lit]
PrintMessage [41 You cannot relight the candle.]
DoneWithTurn
END_COMMAND
MESSAGE [41 You cannot relight the candle.]
You cannot relight the candle.
END_MESSAGE
COMMAND LIGHT PIPE
NOUNPresent ; $NOUN$ is here?
IsCarrying [207 WAX CANDLE] ; WAX CANDLE is being carried?
FlagON [Candle is lit]
FlagON [Pipe is lit]
PrintMessage [40 It already IS lit.]
DoneWithTurn
END_COMMAND
COMMAND LIGHT PIPE
NOUNPresent ; $NOUN$ is here?
IsCarrying [207 WAX CANDLE] ; WAX CANDLE is being carried?
NOT FlagON [Pipe is lit]
FlagON [Candle is lit]
PrintMessage [210 The pipe is now lit and it warms up a bi]
TurnFlagON [Pipe is lit]
PlusScore 25 ; Add 25 to game score
DoneWithTurn
END_COMMAND
MESSAGE [210 The pipe is now lit and it warms up a bi]
The pipe is now lit and it warms up a bit.
END_MESSAGE
COMMAND LIGHT PIPE
NOUNPresent ; $NOUN$ is here?
IsCarrying [207 WAX CANDLE] ; WAX CANDLE is being carried?
FlagOFF [Candle is lit]
PrintMessage [41 You cannot relight the candle.]
DoneWithTurn
END_COMMAND
COMMAND LIGHT PIPE
NOUNPresent ; $NOUN$ is here?
NOT IsCarrying [207 WAX CANDLE] ; WAX CANDLE is NOT being carried?
PrintMessage [39 You don't have anything to light it with]
DoneWithTurn
END_COMMAND
MESSAGE [39 You don't have anything to light it with]
You don't have anything to light it with.
END_MESSAGE
COMMAND MELT ICE
NOUNPresent ; $NOUN$ is here?
PrintMessage [47 How do you propose to do that?]
DoneWithTurn
END_COMMAND
MESSAGE [47 How do you propose to do that?]
How do you propose to do that?
END_MESSAGE
COMMAND DROP PIPE
ReDirectTo PUT PIPE
END_COMMAND
COMMAND DROP GOLD
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Orc following player]
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
PrintMessage [225 The orc, with frightening force, missile]
DestroyNOUN ; Destroy $NOUN$
SendToRoom [225 MUSCLED ORC] [14 Front of Castle]
TurnFlagOFF [Orc following player]
DoneWithTurn
END_COMMAND
MESSAGE [225 The orc, with frightening force, missile]
The orc, with frightening force, missiles in at your hand, catching the gold
mid-air. Incredously, he grunts, "Haven't done stunts like that in ages!"
Head thrown back in uncontrollable guffawing, he leaves the room.
END_MESSAGE
COMMAND DROP GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT FlagON [Orc following player]
PutNOUNInCurrentRoom ; Put $NOUN$ in current location
PrintMessage [140 Dropped.]
DoneWithTurn
END_COMMAND
MESSAGE [140 Dropped.]
Dropped.
END_MESSAGE
(* REM -- BREAK - SMASH *)
COMMAND BREAK ICE
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
PrintMessage [52 The ice doesn't even crack.]
DoneWithTurn
END_COMMAND
MESSAGE [52 The ice doesn't even crack.]
The ice doesn't even crack.
END_MESSAGE
COMMAND BREAK GLASS
Present [213 GLASS CASE] ; GLASS CASE is here?
PrintMessage [13 Stuff's made out of tough stuff. After]
DoneWithTurn
END_COMMAND
MESSAGE [13 Stuff's made out of tough stuff. After]
Stuff's made out of tough stuff. After banging, beating, jostling, and
stomping on it, you finally give it up as a bad idea.
END_MESSAGE
COMMAND BREAK VASE
NOUNPresent ; $NOUN$ is here?
DestroyNOUN ; Destroy $NOUN$
PutInCurrentRoom [244 SALES TAG] ; Drop noun (SALES TAG)
PrintMessage [179 The vase smashes into smithereens, revea]
DoneWithTurn
END_COMMAND
MESSAGE [179 The vase smashes into smithereens, revea]
The vase smashes into smithereens, revealing a sales tag.
END_MESSAGE
COMMAND BREAK
NOUNPresent
PrintMessage [86 How absolutely amusing....]
DoneWithTurn
END_COMMAND
MESSAGE [86 How absolutely amusing....]
$Verb$ the $noun$?!?!! How absolutely amusing....
END_MESSAGE
COMMAND BREAK
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND SHOW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
NOT FlagON [Orc following player]
PrintMessage [55 The orc's eyeballs widen, and his mouth]
TurnFlagON [Orc following player]
DoneWithTurn
END_COMMAND
MESSAGE [55 The orc's eyeballs widen, and his mouth]
The orc's eyeballs widen, and his mouth hangs agape, as he watches your every
move, slowly closing in on you.
END_MESSAGE
COMMAND SHOW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
FlagON [Orc following player]
PrintMessage [56 The orc crouches low and pounces on you,]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [56 The orc crouches low and pounces on you,]
The orc crouches low and pounces on you, grabbing away your gold. "Haw haw,"
he guffaws, and walks away with his prize.
END_MESSAGE
COMMAND SHOW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
InRoom [220 TWO OGRES] ; TWO OGRES is here?
PrintMessage [57 The ogres pause, just long enough to eye]
DoneWithTurn
END_COMMAND
MESSAGE [57 The ogres pause, just long enough to eye]
The ogres pause, just long enough to eye your gold disinerestedly, and resume
their quarreling.
END_MESSAGE
COMMAND SHOW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
NOT InRoom [250 REEKING HERMIT]
PrintMessage [58 To WHO?!!?]
DoneWithTurn
END_COMMAND
MESSAGE [58 To WHO?!!?]
To WHO?!!?
END_MESSAGE
COMMAND SHOW
NOUNisCarrying ; $NOUN$ is being carried?
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
InRoom [250 REEKING HERMIT]
PrintMessage [The hermit ignores your attemps to win his favors.]
DoneWithTurn
END_COMMAND
MESSAGE [The hermit ignores your attemps to win his favors.]
The hermit ignores your attemps to win his favors. He continues his efforts
to shoo you off. "Away from here! GO AWAY! Leave! Flee! Scram! Begone!
Make off! CHEESE IT!," he snarls.
END_MESSAGE
COMMAND SHOW ORC
NOUNPresent ; $NOUN$ is here?
PrintMessage [208 Such illiteracy may be harmful.]
DoneWithTurn
END_COMMAND
MESSAGE [208 Such illiteracy may be harmful.]
Such illiteracy may be harmful.
The orc lifts you by your belt with his forefinger, his face slowly reddening.
" Who're ya tryin' ta show me to, huh, squirt?" he asks menacingly.
His two huge hands grab you by your shoulders, spin you around, and sends
you stumbling forward with a powerful shove.
END_MESSAGE
COMMAND SHOW
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND SHOW
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND THROW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Orc following player]
AtLocation [22 Front of Moat] ; Player is located at Front of Moat
DestroyNOUN ; Destroy $NOUN$
Destroy [225 MUSCLED ORC] ; Destroy noun (MUSCLED ORC)
PrintMessage [59 With wild, and frenzied yowls of greed,]
PlusScore 30 ; Add 30 to game score
TurnFlagOFF [Orc following player]
DoneWithTurn
END_COMMAND
MESSAGE [59 With wild, and frenzied yowls of greed,]
With wild, and frenzied yowls of greed, the orc charges after it and takes a
wild leap into the moat. From the loud, splintering, crack of a smashing
skull, and from the cease of air bubbles on the surface, you surmise he died.
END_MESSAGE
COMMAND THROW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT FlagON [Orc following player]
AtLocation [22 Front of Moat] ; Player is located at Front of Moat
DestroyNOUN ; Destroy $NOUN$
PrintMessage [The gold sails through the air]
DoneWithTurn
END_COMMAND
MESSAGE [The gold sails through the air]
The gold sails through the air and lands in the water with a loud splash. It
sinks out of sight immediately. What a dumb thing to do!
END_MESSAGE
COMMAND THROW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [22 Front of Moat] ; Player is NOT located at Front of Moat
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
PrintMessage [61 The orc's hand suddenly shoots up into t]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [61 The orc's hand suddenly shoots up into t]
The orc's hand suddenly shoots up into the air, catching your gold. "Pshaw,
haw, haw, ha, haw!" he guffaws rather rudely in your face. The effect of his
extremely foul breath leaves you feeling rather faint.
END_MESSAGE
COMMAND THROW GOLD
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [22 Front of Moat] ; Player is NOT located at Front of Moat
NOT AtLocation [14 Front of Castle] ; Player is NOT located at Front of Castle
PrintMessage [96 Whew! What a terrible arm! You throw i]
DropNOUN ; Drop $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [96 Whew! What a terrible arm! You throw i]
Whew! What a terrible arm! You throw it a few meager paces.
END_MESSAGE
COMMAND THROW
PrintMessage [96 Whew! What a terrible arm! You throw i]
DropNOUN ; Drop $NOUN$
DoneWithTurn
END_COMMAND
COMMAND GIVE
NOUNisCarrying ; $NOUN$ is being carried?
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
InRoom [250 REEKING HERMIT]
PrintMessage [The hermit ignores your attemps to win his favors.]
DoneWithTurn
END_COMMAND
COMMAND GIVE GOLD
NOUNisCarrying ; $NOUN$ is being carried?
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
DestroyNOUN ; Destroy $NOUN$
PrintMessage [62 Wow!, exclaims the orc incredously.]
DoneWithTurn
END_COMMAND
MESSAGE [62 Wow!, exclaims the orc incredously.]
"Wow!", exclaims the orc incredously. "What's a little sharin' between
friends anyway, huh? Haw, haw, ha, haw!" His determenedness of guffawing in
your face with his extremely foul breath, leaves you feeling rather faint.
END_MESSAGE
COMMAND GIVE GOLD
NOUNisCarrying ; $NOUN$ is being carried?
InRoom [220 TWO OGRES] ; TWO OGRES is here?
PrintMessage [63 With yelps of childishly glee, B'gig and]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [63 With yelps of childishly glee, B'gig and]
With yelps of childishly glee, B'gig and B'gog, swipe out at the gold
joyfully. They pound it down flat, and commence to play frisbee with it.
END_MESSAGE
COMMAND GIVE GOLD
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
NOT InRoom [250 REEKING HERMIT]
PrintMessage [58 To WHO?!!?]
DoneWithTurn
END_COMMAND
COMMAND GIVE COIN
NOUNPresent ; $NOUN$ is here?
InRoom [220 TWO OGRES] ; TWO OGRES is here?
DestroyNOUN ; Destroy $NOUN$
Destroy [203 CRUMPLED WRAPPER] ; Destroy noun (CRUMPLED WRAPPER)
SwapLocations [220 TWO OGRES] [235 PARALIZED OGRES] ; Swap locations
PrintMessage [19 Greedily, and with yelps of delight and]
DoneWithTurn
END_COMMAND
MESSAGE [19 Greedily, and with yelps of delight and]
Greedily, and with yelps of delight and glee, B'gig and B'gog both quibble
over who gets first peek, and B'gog settles it by defiantly poking B'gig in
the eye. Nevertheless, they both managed to hold onto the coin at the same
time, thus paralizing themselves. After the coin slips out of their fingers,
they both look at each other in bewilderment and bend down again in
synchronised timing, only to paralize themselves once more. This ritual
continues on and on. You'd better hurry up before they catch on.
END_MESSAGE
COMMAND GIVE COIN
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
PrintMessage [22 The orcs eyeballs bulge out revoltingly,]
DestroyNOUN ; Destroy $NOUN$
Destroy [203 CRUMPLED WRAPPER] ; Destroy noun (CRUMPLED WRAPPER)
DoneWithTurn
END_COMMAND
MESSAGE [22 The orcs eyeballs bulge out revoltingly,]
The orcs eyeballs bulge out revoltingly, as he swipes it from your hand
leaving over a trace of slime. "Thanks mac !" says the orc gruffly. He
continues eyeing you horribly and still blocks the drawbridge. Nice try.
END_MESSAGE
COMMAND GIVE COIN
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
NOT InRoom [250 REEKING HERMIT]
PrintMessage [58 To WHO?!!?]
DoneWithTurn
END_COMMAND
COMMAND GIVE MEAT IN BEAST
ReDirectTo FEED BEAST
END_COMMAND
COMMAND GIVE
NOUNPresent ; $NOUN$ is here?
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
DestroyNOUN ; Destroy $NOUN$
PrintMessage [22 The orcs eyeballs bulge out revoltingly,]
DoneWithTurn
END_COMMAND
COMMAND GIVE
NOUNPresent ; $NOUN$ is here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
InRoom [220 TWO OGRES] ; TWO OGRES is here?
PrintMessage [23 The ogres cease quarreling,just long eno]
DoneWithTurn
END_COMMAND
MESSAGE [23 The ogres cease quarreling,just long eno]
The ogres cease quarreling,just long enough to eye your outheld gift
disinterestedly, and then resume.
END_MESSAGE
COMMAND GIVE
NOUNPresent ; $NOUN$ is here?
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
NOT InRoom [220 TWO OGRES] ; TWO OGRES is NOT here?
NOT InRoom [250 REEKING HERMIT]
PrintMessage [58 To WHO?!!?]
DoneWithTurn
END_COMMAND
COMMAND GIVE ORC
NOUNPresent ; $NOUN$ is here?
PrintMessage [137 Such illiteracy can be harmful.]
DoneWithTurn
END_COMMAND
MESSAGE [137 Such illiteracy can be harmful.]
Such illiteracy can be harmful.
The orc lifts you by your belt with his forefinger, his face slowly reddening.
"Who're ya' tryin' ta give me to, huh, squirt?!," he asks conversationaly.
END_MESSAGE
COMMAND GIVE
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GIVE
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND CROSS DRAWBRIDGE
ReDirectTo GO DRAWBRIDGE
END_COMMAND
COMMAND FILL PAIL
NOUNisCarrying ; $NOUN$ is being carried?
RoomFlagON [Water] ; there is water here
FlagON [Block is in pail]
NOT FlagON [Pail is full of water]
PrintMessage [60 Done.]
TurnFlagON [Pail is full of water]
DoneWithTurn
END_COMMAND
MESSAGE [60 Done.]
Done.
END_MESSAGE
COMMAND FILL PAIL
NOUNisCarrying ; $NOUN$ is being carried?
RoomFlagON [Water] ; there is water here
FlagON [Block is in pail]
FlagON [Pail is full of water]
PrintMessage [65 It IS filled.]
DoneWithTurn
END_COMMAND
MESSAGE [65 It IS filled.]
It IS filled.
END_MESSAGE
COMMAND FILL PAIL
NOUNisCarrying ; $NOUN$ is being carried?
RoomFlagON [Water] ; there is water here
NOT FlagON [Block is in pail]
NOT FlagON [Pail is full of water]
PrintMessage [66 You try filling it but it just bobs alon]
DoneWithTurn
END_COMMAND
MESSAGE [66 You try filling it but it just bobs alon]
You try filling it but it just bobs along the surface and doesn't sink.
END_MESSAGE
COMMAND FILL PAIL
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [18 Drawbridge] ; Player is NOT located at Drawbridge
AtLocation [22 Front of Moat] ; Player is located at Front of Moat
PrintMessage [68 You're going to have to go deeper in, fo]
DoneWithTurn
END_COMMAND
MESSAGE [68 You're going to have to go deeper in, fo]
You're going to have to go deeper in, for that.
END_MESSAGE
COMMAND FILL PAIL
NOUNPresent ; $NOUN$ is here?
NOT AtLocation [18 Drawbridge] ; Player is NOT located at Drawbridge
NOT AtLocation [22 Front of Moat] ; Player is NOT located at Front of Moat
NOT RoomFlagON [Water] ; there is water NOT here
PrintMessage [67 Fill it with WHAT?!!?]
DoneWithTurn
END_COMMAND
MESSAGE [67 Fill it with WHAT?!!?]
Fill it with WHAT?!!?
END_MESSAGE
COMMAND FILL VASE
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [22 Front of Moat] ; Player is located at Front of Moat
PrintMessage [68 You're going to have to go deeper in, fo]
DoneWithTurn
END_COMMAND
COMMAND FILL VASE
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [22 Front of Moat] ; Player is NOT located at Front of Moat
AtLocation [18 Drawbridge] ; Player is located at Drawbridge
PrintMessage [66 You try filling it but it just bobs alon]
DoneWithTurn
END_COMMAND
COMMAND FILL VASE
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [22 Front of Moat] ; Player is NOT located at Front of Moat
NOT AtLocation [18 Drawbridge] ; Player is NOT located at Drawbridge
PrintMessage [67 Fill it with WHAT?!!?]
DoneWithTurn
END_COMMAND
COMMAND FILL
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND FILL
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND LOWER PAIL
ReDirectTo FILL PAIL
END_COMMAND
COMMAND STEP ON SCALE
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
GoToRoom [19 On the Scale] ; Go to location 19 -- On the Scale
DoneWithTurn
END_COMMAND
COMMAND STEP OFF SCALE
AtLocation [19 On the Scale] ; Player is located at On the Scale
GoToRoom [16 Front of Crown Room] ; Go to location 16 -- Front of Crown Room
DoneWithTurn
END_COMMAND
COMMAND STEP ON SCALE
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
NOT AtLocation [19 On the Scale] ; Player is NOT located at On the Scale
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND STAND ON SCALE
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
GoToRoom [19 On the Scale] ; Go to location 19 -- On the Scale
DoneWithTurn
END_COMMAND
COMMAND STAND ON CARPET
NOUNPresent ; $NOUN$ is here?
PrintMessage [139 Mercy! Mayhap thinketh thee tis' Arabian]
DoneWithTurn
END_COMMAND
COMMAND STAND
PrintMessage [72 You can't.]
DoneWithTurn
END_COMMAND
MESSAGE [72 You can't.]
You can't.
END_MESSAGE
COMMAND SIT ON CARPET
NOUNPresent ; $NOUN$ is here?
PrintMessage [139 Mercy! Mayhap thinketh thee tis' Arabian]
DoneWithTurn
END_COMMAND
MESSAGE [139 Mercy! Mayhap thinketh thee tis' Arabian]
Mercy! Mayhap thinketh thee tis' Arabian Knights thou art in? Gooaan!
END_MESSAGE
COMMAND SIT
AtLocation [15 Waiting Room] ; Player is located at Waiting Room
PrintMessage [71 You are now sitting on an extremely comf]
DoneWithTurn
END_COMMAND
MESSAGE [71 You are now sitting on an extremely comf]
You are now sitting on an extremely comfortable bench. For Squynches though,
not for humans, and your bottom is a sore enough proof to it.
END_MESSAGE
COMMAND SLEEP
AtLocation [7 Bedroom] ; Player is located at Bedroom
PrintMessage [73 You get into the bed but can't sleep. Y]
DoneWithTurn
END_COMMAND
MESSAGE [73 You get into the bed but can't sleep. Y]
You get into the bed but can't sleep. You have a fine bout of thrashing
around though.
END_MESSAGE
COMMAND SLEEP
PrintMessage [75 You just slept, didn't you read the intr]
DoneWithTurn
END_COMMAND
MESSAGE [75 You just slept, didn't you read the intr]
You just slept, didn't you read the introduction?
END_MESSAGE
COMMAND POUR
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND POUR
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
FlagON [Pail is full of water]
PrintMessage [77 It all empties out.]
TurnFlagOFF [Pail is full of water]
DoneWithTurn
END_COMMAND
MESSAGE [77 It all empties out.]
It all empties out.
END_MESSAGE
COMMAND POUR
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
NOT FlagON [Pail is full of water]
PrintMessage [78 But there's no water in the pail!]
DoneWithTurn
END_COMMAND
MESSAGE [78 But there's no water in the pail!]
But there's no water in the pail!
END_MESSAGE
COMMAND POUR
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND READ LABEL
Present [211 MAGIC CARPET] ; MAGIC CARPET is here?
PrintMessage [79 The label reads:]
DoneWithTurn
END_COMMAND
MESSAGE [79 The label reads:]
The label reads:
"To operate this carpet, just say rise..."
The rest of the label is too worn to be legible. The only other words you
can make out, is a `Tumble dry' notice at the bottom.
END_MESSAGE
COMMAND READ LABEL
NOT Present [211 MAGIC CARPET] ; MAGIC CARPET is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND READ COIN
NOT NOUNisCarrying ; $NOUN$ is NOT being carried?
PrintMessage [142 The coin is neatly wrapped in a crumpled]
DoneWithTurn
END_COMMAND
MESSAGE [142 The coin is neatly wrapped in a crumpled]
The coin is neatly wrapped in a crumpled candy wrapper.
END_MESSAGE
COMMAND READ PAPER
Present [268 OLD PAPER]
PrintMessage [AGT info]
DoneWithTurn
END_COMMAND
COMMAND READ WRAPPER
Present [203 CRUMPLED WRAPPER]
PrintMessage [AGT info]
DoneWithTurn
END_COMMAND
COMMAND READ WRITING
Present [203 CRUMPLED WRAPPER]
PrintMessage [AGT info]
DoneWithTurn
END_COMMAND
MESSAGE [AGT Info]
This game was created using the "Master's Edition" of the Adventure Game
Toolkit (AGT). The "Master's Edition" is the long-awaited and long-promised
version 2.0 of AGT and represents the response to over five years of AGT
user's requests for improvements and additional capabilities and features.
The MASTER'S EDITION of ADVENTURE GAME TOOLKIT is designed to allow a game
designer/writer to create and play his/her own high-quality text adventure
games with optional graphic illustrations, sound effects and music. Once
created, these adventure games can be shared with and enjoyed by others --
even if they do not have a copy of the Adventure Game Toolkit themselves.
FEATURES OF MASTER'S EDITION OF THE ADVENTURE GAME TOOLKIT
The Master's Edition of AGT has a number of features that make it the most
comprehensive text adventure game creation product currently available. Some
of these key features are:
* Default "look-and-feel" of Infocom adventure games with similar
screen layout and standard vocabulary and routines.
* Large standard vocabulary with potential to define many more words
unique to a specific adventure. Typical games can have a vocabulary
of 1000 words or more.
* Sophisticated parser that can understand (1) complex input commands
including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
commands separated by AND or THEN or punctuation symbols, and (3)
commands addressed to characters within the game. Here are a few
examples of commands AGT can handle with ease:
GET THE FLASH LIGHT AND THEN SWITCH IT ON
PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
SULU, SET A COURSE FOR ALPHA 14
SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
THE BRASS KEY AND THEN LEAVE
* Function and cursor keys predefined to input frequently used commands
and move directions. Function keys may also be redefined to input
frequently used commands like THROW AXE AT DWARF or GIVE MILK BOTTLE
TO BABY.
* An OOPS feature that allows you to edit/correct your input commands.
* SCRIPT and UNSCRIPT commands to echo game output to printer.
* Optional graphic illustrations using PCX formatted pictures for
display on CGA, EGA or VGA screens. The PCX format is the most
widely available of any picture format and is supported by most PAINT
and/or DRAW programs. Plus -- a great deal of PCX "clip-art" is
available.
* Optional music and sound effects that can be played in the
"background" during the game. These sound effects use the PC's
internal speaker and do not require any special "sound card."
* Optional user-definable "look-and-feel" interface including a
menu-driven player input option that displays feasible commands for
the player to pick from.
* Optional "pop-up" hints available when the <Alt> and <h> keys are
pressed at the same time.
* Optional fonts (EGA and VGA monitors only) that can be changed to
suit the needs of the game. The Master's Edition comes with over
30 sample fonts including Old English, Scrawl, Computereze. Plus, a
Font Editor is provided that allows you to create your own unique
fonts.
* Totally "backward" compatible with all previous versions of AGT.
WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT
"Using the Adventure Game Toolkit, anyone with an ounce of
imagination can create a text adventure game ... similar in layout
and sophistication to those made by Infocom and other commercial
developers."
-- Donald B. Trivette in PC Magazine
"The Adventure Game Toolkit (AGT) acts as a compiler which allows
for creating remarkably complex and sophisticated games in a fairly
simple way .... AGT's parser reminds me of Infocom's."
-- Scorpia in Computer Gaming World
"If you have ever wondered what it is like to create your own
adventure games, but didn't have the programming knowledge to do it,
this product is for you .... The process is easy ... and you'll have
hours of fun doing it."
-- Resul DeMaria in Public Domain Software & Shareware
"The Adventure Game Toolkit from Softworks ... provides all the
tools you need to build your own text based adventure games .... The
Adventure Game Toolkit is an extremely powerful development
package."
-- Bob Napp in "Big Blue Disk"
The Adventure & Strategy Club (of England) selected the Adventure Game
Toolkit as the Best Utility of 1991/1992.
DIFFERENCES BETWEEN THE NORMAL EDITION AND THE MASTER'S EDITION OF AGT
The "Normal Edition" (i.e., the normal version) of AGT is very simple to use
and can be used by programming novices or even by non-programmer's to create
very professional text adventures similar to those from firms like Infocom.
Versions of the "Normal Edition" are available for IBM, Macintosh, Atari ST
and Amiga computers and games created on any of these computers can be
re-compiled and played on any of the other computers.
The Normal Edition is still supported and available from Softworks as
Shareware for only $20 (or $40 including a 223 page printed manual with lots
and lots of detailed examples). This price covers the cost of two ZIPped
disks with over 1.5 megabytes of goodies including summary documentation on
disk, and the AGT source code to over a dozen adventure games that may be
studied for ideas or simply played for fun.
The "Master's Edition" contains all the features and capabilities of the
"Normal Edition" plus a whole lot more. It is available only for IBM (or
compatible) computers. The Master's Edition is aimed at the more
sophisticated and experienced programmer/game designer. The Master's Edition
allows you to create games that are approximately twice as large as those
possible using the Normal Edition. Plus, your games can have optional graphic
illustrations, sound effects, music, "pop-up" hints, unique fonts (EGA or VGA
screens only), and a customizeable "look-and-feel" user interface including a
menu-driven player input option.
The Master's Edition is available from Softworks for only $50. This price
includes the cost of five ZIPped disks with over 3.5 megabytes of goodies
including complete documentation on disk, a bunch of game creation utilities,
several brand new sample games including the complete AGT source code to
HUMONGOUS CAVE (believed to be the largest text adventure game available on
any microcomputer). The Master's Edition package also includes the complete
AGT source code to the game you are currently playing with all of its related
font, music, sound effects and pictures files.
Which version is right for you? If you are a "power" gamer/programmer and
know that you can use (or need) the full power of the Master's Edition, then
by all means -- get the Master's Edition. If you have less experience with
programming or game design, then you should probably start with the Normal
Edition. If you select the Normal Edition, you can always upgrade later when
you need the full power of the Master's Edition -- for a special "registered
AGT user" upgrade price of only $35.
To order either the Normal Edition or the Master's Edition, just write or
call:
Softworks
43064 Via Moraga
Mission San Jose, California 94539
VISA or MasterCard accepted for telephone orders
(510) 659-0533 6:00 PM to 9:00 PM -- PST only!
To get a printed order form, just enter the COMMAND: PRINT FORM
Softworks is a member of the Association of Shareware Professionals -- your
guarantee of quality in shareware software.
┌─────────┐
┌─────┴───┐ │ (tm)
───│ │O │───────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ ├─┘ Shareware
└───┤ O │ Professionals
───────│ ║ │─────────────────────
└────╨────┘ MEMBER
END_MESSAGE
(* REM -- ATTACK - KILL - HIT *)
COMMAND ATTACK BOULDER
NOUNPresent ; $NOUN$ is here?
PrintMessage [192 Hitting a boulder?! How absolutely ridi]
DoneWithTurn
END_COMMAND
MESSAGE [192 Hitting a boulder?! How absolutely ridi]
Hitting a boulder?! How absolutely ridiculous! Ha!
END_MESSAGE
COMMAND ATTACK BOULDER
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND ATTACK
PrintMessage [86 How absolutely amusing....]
DoneWithTurn
END_COMMAND
COMMAND LOOK UNDER BOULDER
AtLocation [11 Boulder Room] ; Player is located at Boulder Room
InRoom [219 HUGH BOULDER] ; HUGH BOULDER is here?
PrintMessage [25 The bottom of the boulder is slightly of]
DoneWithTurn
END_COMMAND
MESSAGE [25 The bottom of the boulder is slightly of]
The bottom of the boulder is slightly off the ground leaving some space for
mists to seep out.
END_MESSAGE
COMMAND LOOK UNDER DOORMAT
NOT AtLocation [11 Boulder Room] ; Player is NOT located at Boulder Room
AtLocation [6 Squynchian Home] ; Player is located at Squynchian Home
Present [208 WORN-OUT DOORMAT] ; WORN-OUT DOORMAT is here?
NOT FlagON [Key has been found]
PutInCurrentRoom [205 RUSTY KEY] ; Drop noun (RUSTY KEY)
PrintMessage [27 Removing the doormat reveals a rusty key]
TurnFlagON [Key has been found]
DoneWithTurn
END_COMMAND
MESSAGE [27 Removing the doormat reveals a rusty key]
Removing the doormat reveals a rusty key engulfed in the glop usually found
under doormats.
END_MESSAGE
COMMAND LOOK DOORMAT IN DOORMAT
AtLocation [6 Squynchian Home] ; Player is located at Squynchian Home
Present [208 WORN-OUT DOORMAT] ; WORN-OUT DOORMAT is here?
FlagON [Key has been found]
PrintMessage [28 There is nothing but dust there.]
DoneWithTurn
END_COMMAND
MESSAGE [28 There is nothing but dust there.]
There is nothing but dust there.
END_MESSAGE
COMMAND LOOK CAGE
AtLocation [4 Cave] ; Player is located at Cave
IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is located at Cage?
PrintMessage [146 There is a snarling, ferocious looking b]
DoneWithTurn
END_COMMAND
MESSAGE [146 There is a snarling, ferocious looking b]
There is a snarling, ferocious looking beast in the cage, eyeing you hungrily.
Thank God he's in a cage.
END_MESSAGE
COMMAND LOOK CAGE
AtLocation [4 Cave] ; Player is located at Cave
NOT IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is NOT located at Cage?
PrintMessage [189 There isn't anything really in the cage,]
DoneWithTurn
END_COMMAND
MESSAGE [189 There isn't anything really in the cage,]
There isn't anything really in the cage, save for some bones. The gates of
the cage are open.
END_MESSAGE
COMMAND LOOK VASE
NOUNisCarrying ; $NOUN$ is being carried?
PrintMessage [213 There is a small piece of paper laying a]
DoneWithTurn
END_COMMAND
MESSAGE [213 There is a small piece of paper laying a]
There is a small piece of paper laying at the bottom of the vase, unable to be
reached due to the small opening.
END_MESSAGE
COMMAND SLIDE CARPET
ReDirectTo PUT CARPET
END_COMMAND
COMMAND SLIDE STAFF
NOUNPresent ; $NOUN$ is here?
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [11 The staff now bolts the door.]
TurnFlagON [Staff bolts door]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
MESSAGE [11 The staff now bolts the door.]
The staff now bolts the door.
END_MESSAGE
COMMAND SLIDE STAFF
NOUNPresent ; $NOUN$ is here?
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [105 It IS bolted.]
DoneWithTurn
END_COMMAND
MESSAGE [105 It IS bolted.]
It IS bolted.
END_MESSAGE
COMMAND SLIDE STAFF
AtLocation [4 Cave] ; Player is located at Cave
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Gate is open]
PrintMessage [106 A task quite impossible if the gates are]
DoneWithTurn
END_COMMAND
MESSAGE [106 A task quite impossible if the gates are]
A task quite impossible if the gates are open!
END_MESSAGE
COMMAND SLIDE
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
MESSAGE [145 Huh?!!!!]
Huh?!!!!
END_MESSAGE
COMMAND RISE
ReDirectTo SAY RISE
END_COMMAND
COMMAND SAY RISE
FlagON [Carpet under boulder]
NOT FlagON [Carpet is rolled]
PrintMessage [29 A slow quiet rumble slowly crescendos to]
Destroy [219 HUGH BOULDER] ; Destroy noun (HUGH BOULDER)
DoneWithTurn
END_COMMAND
MESSAGE [29 A slow quiet rumble slowly crescendos to]
A slow quiet rumble slowly crescendos to an ear-splitting roar of an avalanche
of tremendous boulders! You leap backwards convulsively and watch in awe as
the boulder slowly rises up into the air. It rises higher and higher until it
is but a speck in the sky. Unfortunately, you didn't know the directions to
call it back.
END_MESSAGE
COMMAND SAY RISE
FlagON [Carpet under boulder]
FlagON [Carpet is rolled]
PrintMessage [125 As you pronounce the command, you detect]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [125 As you pronounce the command, you detect]
As you pronounce the command, you detect a slight movement under the boulder.
As you bend down to have a closer look, the carpet flails and flounders about,
tipping the boulder precariously, and disappears up into the sky. The
boulder, let us say, unfortunately for you, rolls out of place on top of you,
flattening you to death. An ogre made a small fortune, selling you as a
one-of-a-kind placemat.
You have died.
END_MESSAGE
COMMAND SAY RISE
Present [211 MAGIC CARPET] ; MAGIC CARPET is here?
NOT FlagON [Carpet under boulder]
Destroy [211 MAGIC CARPET] ; Destroy noun (MAGIC CARPET)
PrintMessage [31 The carpet, unwieldy at first, rises slo]
DoneWithTurn
END_COMMAND
MESSAGE [31 The carpet, unwieldy at first, rises slo]
The carpet, unwieldy at first, rises slowly into the air until it is but a
speck in the sky.
END_MESSAGE
COMMAND SAY RISE
NOT Present [211 MAGIC CARPET] ; MAGIC CARPET is NOT here?
PrintMessage [32 Speaking to oneself is a sign of impendi]
DoneWithTurn
END_COMMAND
MESSAGE [32 Speaking to oneself is a sign of impendi]
Speaking to oneself is a sign of impending mental collapse.
END_MESSAGE
COMMAND SAY
PrintMessage [32 Speaking to oneself is a sign of impendi]
DoneWithTurn
END_COMMAND
COMMAND WRAP COIN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Coin is wrapped]
Present [203 CRUMPLED WRAPPER] ; CRUMPLED WRAPPER is here?
PrintMessage [159 You wrap it neatly with the crumpled can]
TurnFlagON [Coin is wrapped]
Destroy [203 CRUMPLED WRAPPER] ; Destroy noun (CRUMPLED WRAPPER)
DoneWithTurn
END_COMMAND
MESSAGE [159 You wrap it neatly with the crumpled can]
You wrap it neatly with the crumpled candy wrapper.
END_MESSAGE
COMMAND WRAP COIN
NOUNPresent ; $NOUN$ is here?
Present [203 CRUMPLED WRAPPER] ; CRUMPLED WRAPPER is here?
FlagON [Coin is wrapped]
PrintMessage [15 It IS wrapped.]
DoneWithTurn
END_COMMAND
MESSAGE [15 It IS wrapped.]
It IS wrapped.
END_MESSAGE
COMMAND WRAP COIN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Coin is wrapped]
NOT Present [203 CRUMPLED WRAPPER] ; CRUMPLED WRAPPER is NOT here?
PrintMessage [16 Wrap it with WHAT?]
DoneWithTurn
END_COMMAND
MESSAGE [16 Wrap it with WHAT?]
Wrap it with WHAT?
END_MESSAGE
COMMAND WRAP
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND WRAP
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND UNWRAP COIN
NOUNPresent ; $NOUN$ is here?
FlagON [Coin is wrapped]
TurnFlagOFF [Coin is wrapped]
PrintMessage [17 As your fingers make contact with the co]
PutNOUNInCurrentRoom ; Put $NOUN$ in current location
PutInCurrentRoom [203 CRUMPLED WRAPPER] ; Drop noun (CRUMPLED WRAPPER)
DoneWithTurn
END_COMMAND
MESSAGE [17 As your fingers make contact with the co]
As your fingers make contact with the coin, your entire body is immobilized.
Your body stays this way until the coin slips out of your fingers.
END_MESSAGE
COMMAND UNWRAP COIN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Coin is wrapped]
PrintMessage [18 It IS unwrapped already!]
DoneWithTurn
END_COMMAND
MESSAGE [18 It IS unwrapped already!]
It IS unwrapped already!
END_MESSAGE
COMMAND UNWRAP
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND UNWRAP
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND BOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
IsCarrying [202 GNARLED STAFF] ; GNARLED STAFF is being carried?
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
Destroy [202 GNARLED STAFF] ; Destroy noun (GNARLED STAFF)
TurnFlagON [Staff bolts door]
PrintMessage [104 The staff now bolts the door.]
DoneWithTurn
END_COMMAND
MESSAGE [104 The staff now bolts the door.]
The staff now bolts the door.
END_MESSAGE
COMMAND BOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
IsCarrying [202 GNARLED STAFF] ; GNARLED STAFF is being carried?
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [105 It IS bolted.]
DoneWithTurn
END_COMMAND
COMMAND BOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
IsCarrying [202 GNARLED STAFF] ; GNARLED STAFF is being carried?
NOT FlagON [Gate is open]
PrintMessage [106 A task quite impossible if the gates are]
DoneWithTurn
END_COMMAND
COMMAND BOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT IsCarrying [202 GNARLED STAFF] ; GNARLED STAFF is NOT being carried?
PrintMessage [107 You have nothing to bolt it with.]
DoneWithTurn
END_COMMAND
MESSAGE [107 You have nothing to bolt it with.]
You have nothing to bolt it with.
END_MESSAGE
COMMAND BOLT GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND BOLT
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND UNBOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Staff bolts door]
PrintMessage [108 It is now unbolted.]
TurnFlagOFF [Staff bolts door]
SendToRoom [202 GNARLED STAFF] [1 Carrying it]
DoneWithTurn
END_COMMAND
MESSAGE [108 It is now unbolted.]
It is now unbolted.
END_MESSAGE
COMMAND UNBOLT GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Staff bolts door]
PrintMessage [109 It isn't bolted.]
DoneWithTurn
END_COMMAND
MESSAGE [109 It isn't bolted.]
It isn't bolted.
END_MESSAGE
COMMAND UNBOLT GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND UNBOLT
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND CUT GLASS
NOUNPresent ; $NOUN$ is here?
IsCarrying [201 DIAMOND CROWN] ; DIAMOND CROWN is being carried?
FlagON [Staff bolts door]
NOT FlagON [Ruby freed from case]
PrintMessage [110 You cut a square into the glass case.]
SendToItem [215 RED RUBY] [213 GLASS CASE] ; Send item (RED RUBY) to location of (GLASS CASE)
SwapLocations [213 GLASS CASE] [267 GLASS CASE] ; Swap locations
TurnFlagON [Ruby freed from case]
DoneWithTurn
END_COMMAND
MESSAGE [110 You cut a square into the glass case.]
You cut a square into the glass case.
END_MESSAGE
COMMAND CUT GLASS
NOUNPresent ; $NOUN$ is here?
NOT IsCarrying [201 DIAMOND CROWN] ; DIAMOND CROWN is NOT being carried?
PrintMessage [111 You haven't got the proper utensils.]
DoneWithTurn
END_COMMAND
MESSAGE [111 You haven't got the proper utensils.]
You haven't got the proper utensils.
END_MESSAGE
COMMAND CUT
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CUT
NOUNPresent ; $NOUN$ is here?
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND FEED BEAST
Present [221 LARGE BEAST] ; LARGE BEAST is here?
IsCarrying [223 DRIED MEAT] ; DRIED MEAT is being carried?
Destroy [223 DRIED MEAT] ; Destroy noun (DRIED MEAT)
Destroy [221 LARGE BEAST] ; Destroy noun (LARGE BEAST)
TurnFlagOFF [Beast freed from cage]
PrintMessage [115 Greedily, the beast pounces on it, swall]
DoneWithTurn
END_COMMAND
MESSAGE [115 Greedily, the beast pounces on it, swall]
Greedily, the beast pounces on it, swallowing it in a single gulp. Suddenly,
the beast starts gagging, and as his face purples, he goes up in a cloud of
acrid smoke.
END_MESSAGE
COMMAND FEED BEAST
Present [221 LARGE BEAST] ; LARGE BEAST is here?
NOT IsCarrying [223 DRIED MEAT] ; DRIED MEAT is NOT being carried?
PrintMessage [116 Why not? Gratefully, the beast sinks hi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [116 Why not? Gratefully, the beast sinks hi]
Why not? Gratefully, the beast sinks his teeth into your arm, and rips it off
your body. Unable to resist the rest of you, it swallows you whole, smacking
its lips appreciatively.
You have died.
END_MESSAGE
COMMAND FEED BEAST
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND FEED MEAT
ReDirectTo FEED BEAST
END_COMMAND
COMMAND FEED
PrintMessage [178 Sure! No sweat! Why didn't I think of]
DoneWithTurn
END_COMMAND
COMMAND WEAR LAUNDRY
NOUNPresent ; $NOUN$ is here?
PrintMessage [You try it on]
DoneWithTurn
END_COMMAND
COMMAND WEAR CROWN
NOUNPresent ; $NOUN$ is here?
FlagON [Ruby is in crown]
PrintMessage [129 The iron gates fling open, as an earth s]
PlusScore 50 ; Add 50 to game score
WinGame ; Player wins game at end of turn
DoneWithTurn
END_COMMAND
MESSAGE [129 The iron gates fling open, as an earth s]
The iron gates fling open, as an earth shattering "KABOOOM!" rattles the
entire cave. A blinding beam of bright purple light slowly modulating to
blue-white light, burst out of the Ruby through the entrance. Thousands of
creatures of every imagineable form conceivable, tries to force their way in,
howling with rage. Roars and ear splitting yowls, screeches of anguish and
dismay fills the air, as the powerful beam of Franklore surround and engulf
the multitudes of creatures.
Slowly, the creatures start shrinking, amidst all the cries and yells of woe,
as the beam of light starts to rise upward and diminish into the Ruby's depth,
carrying with it the writhing mass of miniature creatures. All was silent
as you feel blackness wash over you, and your knees buckle beneath you.
You collapse.
You wake up blearily, only to find yourself in the royal Crownroom. Squeeb
bounces in and cheerfully begins ejaculating, "Good show! Good show! I can't
begin to thank you for your service to the land of Squynchia, although the
price was great. Well, I trust you'll have a good morning....." He hesitates
and then adds, "..Your Highness". Patting his head in undisguised glee, and
chuckling merrily, he bounces out the room.
With growing alarm and suspicion, you slowly lower your head to observe your
present state, and quickly snap it back up with a start. The inevitable has
happened, as you knew it must when putting on the crown....................
You have been Squynched.
END_MESSAGE
COMMAND WEAR CROWN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Ruby is in crown]
PrintMessage [121 You are overcome with a certain tingling]
DoneWithTurn
END_COMMAND
MESSAGE [121 You are overcome with a certain tingling]
You are overcome with a certain tingling feeling, which soon passes over.
Unable to rid yourself of a sense of foreboding, you hastily remove it.
END_MESSAGE
COMMAND WEAR
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND UNROLL CARPET
NOUNPresent ; $NOUN$ is here?
FlagON [Carpet is rolled]
PrintMessage [60 Done.]
TurnFlagOFF [Carpet is rolled]
DoneWithTurn
END_COMMAND
COMMAND UNROLL CARPET
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Carpet is rolled]
PrintMessage [123 It IS unrolled.]
DoneWithTurn
END_COMMAND
MESSAGE [123 It IS unrolled.]
It IS unrolled.
END_MESSAGE
COMMAND UNROLL CARPET
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND UNROLL
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND ROLL CARPET
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Carpet is rolled]
PrintMessage [60 Done.]
TurnFlagON [Carpet is rolled]
DoneWithTurn
END_COMMAND
COMMAND ROLL CARPET
NOUNPresent ; $NOUN$ is here?
FlagON [Carpet is rolled]
PrintMessage [124 It IS rolled.]
DoneWithTurn
END_COMMAND
MESSAGE [124 It IS rolled.]
It IS rolled.
END_MESSAGE
COMMAND ROLL CARPET
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND ROLL
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND FIRE GUN
ReDirectTo SHOOT $OBJECT$
END_COMMAND
COMMAND SHOOT
Present [210 ANCIENT REVOLVER] ; ANCIENT REVOLVER is here?
PrintMessage [148 As you pull the trigger, you hear a loud]
DoneWithTurn
END_COMMAND
MESSAGE [148 As you pull the trigger, you hear a loud]
As you pull the trigger, you hear a loud click, and a sign reading "POW!",
emerges, unrolls, rolls back up, and zips back into the ancient revolver.
END_MESSAGE
COMMAND SHOOT
NOT Present [210 ANCIENT REVOLVER] ; ANCIENT REVOLVER is NOT here?
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
COMMAND EAT MEAT
NOUNPresent ; $NOUN$ is here?
PrintMessage [174 You try to chew it but its leather-like]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [174 You try to chew it but its leather-like]
You try to chew it but its leather-like texture makes it much like trying to
chew on a boot. Swallowing it whole, you start gagging, and rapidly
suffocating as you fall to the ground with a thud. With a final twitch, you
expire.
END_MESSAGE
COMMAND PUSH BOULDER
InRoom [219 HUGH BOULDER] ; HUGH BOULDER is here?
PrintMessage [178 Sure! No sweat! Why didn't I think of]
DoneWithTurn
END_COMMAND
COMMAND SHAKE VASE
NOUNPresent ; $NOUN$ is here?
PrintMessage [222 Yes, there is definitely something insid]
DoneWithTurn
END_COMMAND
MESSAGE [222 Yes, there is definitely something insid]
Yes, there is definitely something inside.
END_MESSAGE
COMMAND SHAKE VASE
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND SHAKE
NOUNPresent ; $NOUN$ is here?
PrintMessage [223 No doubt you'd be asking for bread crumb]
DoneWithTurn
END_COMMAND
MESSAGE [223 No doubt you'd be asking for bread crumb]
No doubt you'd be asking for bread crumbs soon, in order to bake it as well.
END_MESSAGE
COMMAND SHAKE
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND SPRAY
Present [248 AEROSOL SPRAYCAN]
NOT AtLocation [23 On Top of Cove] ; Player is NOT located at On Top of Cove
PrintMessage [201 The spraycan emits a shot of such a repu]
DoneWithTurn
END_COMMAND
COMMAND SPRAY
Present [248 AEROSOL SPRAYCAN]
AtLocation [23 On Top of Cove] ; Player is located at On Top of Cove
GoToRoom [22 Front of Moat] ; Go to location 22 -- Front of Moat
PrintMessage [200 The spraycan emits a shot of such a repu]
DoneWithTurn
END_COMMAND
MESSAGE [200 The spraycan emits a shot of such a repu]
The spraycan emits a shot of such a repugnant odor, that the smell worsens a
tenfold. You rush out of the frightful smell, as you hear the hermit sniffing
the air delicately, remarking about the pleasant change of atmosphere.
END_MESSAGE
COMMAND SPRAY
Present [248 AEROSOL SPRAYCAN]
NOT AtLocation [23 On Top of Cove] ; Player is NOT located at On Top of Cove
PrintMessage [201 The spraycan emits a shot of such a repu]
DoneWithTurn
END_COMMAND
MESSAGE [201 The spraycan emits a shot of such a repu]
The spraycan emits a shot of such a repulsive odor, that you wrinkle your nose
in disgust.
END_MESSAGE
COMMAND SPRAY
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [199 What $noun$? You don't have that.]
DoneWithTurn
END_COMMAND
MESSAGE [199 What $noun$? You don't have that.]
What $noun$? You don't have that.
END_MESSAGE
COMMAND KICK
NOUNPresent ; $NOUN$ is here?
PrintMessage [212 Kicking it results in nothing but a sore]
DoneWithTurn
END_COMMAND
MESSAGE [212 Kicking it results in nothing but a sore]
Kicking it results in nothing but a sore toe.
END_MESSAGE
COMMAND KICK
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND SWIM
AtLocation [22 Front of Moat] ; Player is located at Front of Moat
PrintMessage [You have a nice swim]
GoToRoom [20 Moat] ; Go to location 20 -- Moat
DoneWithTurn
END_COMMAND
COMMAND SWIM
AtLocation [18 Drawbridge] ; Player is located at Drawbridge
PrintMessage [You have a nice swim]
GoToRoom [20 Moat] ; Go to location 20 -- Moat
DoneWithTurn
END_COMMAND
MESSAGE [You have a nice swim]
You step into the murky water with a certain amount of dread. After a bit,
you manage to dog-paddle across the moat to the other side.
END_MESSAGE
COMMAND SWIM
PrintMessage [178 Sure! No sweat! Why didn't I think of]
DoneWithTurn
END_COMMAND
(* REM -- COVER - HOLD *)
COMMAND HOLD NOSE
PrintMessage [218 You look so absolutely ridiculous, stand]
DoneWithTurn
END_COMMAND
MESSAGE [218 You look so absolutely ridiculous, stand]
You look so absolutely ridiculous, standing there with your hand poised on
your nose, that you hastily snatch it off, stealing embarassed glances from
side to side.
END_MESSAGE
COMMAND HOLD
PrintMessage [145 Huh?!!!!]
DoneWithTurn
END_COMMAND
(* REM -- STICK - WEDGE - MOVE - PRY *)
COMMAND STICK
PrintMessage [72 You can't.]
DoneWithTurn
END_COMMAND
COMMAND PIN CLOTHPIN ON CLOTHLINE
Present [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is here?
Present [246 SOLITARY CLOTHLINE] ; SOLITARY CLOTHLINE is here?
TurnFlagON [Clothpin is on clothline]
Destroy [247 WOODEN CLOTHPIN] ; Destroy noun (WOODEN CLOTHPIN)
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND PIN CLOTHPIN ON CLOTHLINE
NOT Present [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is NOT here?
Present [246 SOLITARY CLOTHLINE] ; SOLITARY CLOTHLINE is here?
PrintMessage [199 What $noun$? You don't have that.]
DoneWithTurn
END_COMMAND
COMMAND PIN CLOTHPIN ON CLOTHLINE
NOT Present [246 SOLITARY CLOTHLINE] ; SOLITARY CLOTHLINE is NOT here?
PrintMessage [3 What $object$? Now where do you see any]
DoneWithTurn
END_COMMAND
MESSAGE [3 What $object$? Now where do you see any]
What $object$? Now where do you see any of that??
END_MESSAGE
COMMAND PIN CLOTHPIN ON NOSE
Present [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is being carried?
GetIt [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is being carried?
FlagOFF [Clothpin is on nose]
TurnFlagON [Clothpin is on nose]
PrintMessage [194 The clothpin is now firmly pinned to you]
DoneWithTurn
END_COMMAND
MESSAGE [194 The clothpin is now firmly pinned to you]
The clothpin is now firmly pinned to your nose, successfully obstructing your
nasal passage, entirely obliterating your sense of smell.
END_MESSAGE
COMMAND PIN CLOTHPIN ON NOSE
IsCarrying [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is being carried?
FlagON [Clothpin is on nose]
PrintMessage [195 It IS pinned to your nose.]
DoneWithTurn
END_COMMAND
MESSAGE [195 It IS pinned to your nose.]
It IS pinned to your nose.
END_MESSAGE
COMMAND PIN CLOTHPIN ON NOSE
NOT IsCarrying [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is NOT being carried?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND PIN NOSE
ReDirectTo PIN CLOTHPIN ON NOSE
END_COMMAND
COMMAND PIN
Present [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is here?
PrintMessage [230 You can't pin that.]
DoneWithTurn
END_COMMAND
MESSAGE [230 You can't pin that.]
You can't pin that.
END_MESSAGE
COMMAND PIN
PrintMessage [199 What $noun$? You don't have that.]
DoneWithTurn
END_COMMAND
COMMAND UNPIN
AtLocation [27 Royal Laundry Room] ; Player is located at Royal Laundry Room
FlagON [Clothpin is on clothline]
GetNOUN ; Get $NOUN$
TurnFlagOFF [Clothpin is on clothline]
PrintMessage [45 Taken.]
PrintMessage [227 A Squynchian maid comes bounceswinging i]
DoneWithTurn
END_COMMAND
MESSAGE [227 A Squynchian maid comes bounceswinging i]
A Squynchian maid comes bounceswinging in, humming a mincing little tune.
Upon seeing you, she draws herself up to a stop, waits a second while groping
for words. "Well! Gave me quite a fright you did!", she admonishes sternly.
"In any case, to use the clothpin just say 'PIN <object> WITH CLOTHPIN' or
'PIN CLOTHPIN ON <object>'". Giving you a knowing wink, she retreats back
out the door, adjusting her apron.
END_MESSAGE
COMMAND UNPIN
AtLocation [27 Royal Laundry Room] ; Player is located at Royal Laundry Room
FlagOFF [Clothpin is on clothline]
PrintMessage [241 It IS unpinned.]
DoneWithTurn
END_COMMAND
MESSAGE [241 It IS unpinned.]
It IS unpinned.
END_MESSAGE
COMMAND UNPIN
FlagON [Clothpin is on nose]
TurnFlagOFF [Clothpin is on nose]
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND UNPIN
NOUNPresent ; $NOUN$ is here?
PrintMessage [242 You can't unpin that!]
DoneWithTurn
END_COMMAND
MESSAGE [242 You can't unpin that!]
You can't unpin that!
END_MESSAGE
COMMAND UNPIN
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE DRAWBRIDGE
NOT NOUNPresent ; $NOUN$ is NOT here?
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
OR
AtLocation [18 Drawbridge] ; Player is located at Drawbridge
PrintMessage [211 The massive drawbridge is currently down]
DoneWithTurn
END_COMMAND
MESSAGE [211 The massive drawbridge is currently down]
The massive drawbridge is currently down.
END_MESSAGE
COMMAND EXAMINE DRAWBRIDGE
NOT AtLocation [14 Front of Castle] ; Player is NOT located at Front of Castle
NOT AtLocation [18 Drawbridge] ; Player is NOT located at Drawbridge
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE LABEL
Present [211 MAGIC CARPET] ; MAGIC CARPET is here?
PrintMessage [79 The label reads:]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE LABEL
NOT Present [211 MAGIC CARPET] ; MAGIC CARPET is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE COIN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Coin is wrapped]
PrintMessage [141 There is an engraving on the coin of Squ]
DoneWithTurn
END_COMMAND
MESSAGE [141 There is an engraving on the coin of Squ]
There is an engraving on the coin of Squoob the Squynch.
END_MESSAGE
COMMAND EXAMINE COIN
NOUNPresent ; $NOUN$ is here?
FlagON [Coin is wrapped]
PrintMessage [142 The coin is neatly wrapped in a crumpled]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE CARPET
NOUNPresent ; $NOUN$ is here?
FlagON [Carpet is rolled]
PrintMessage [4 The carpet is woven of flaming, interwin]
DoneWithTurn
END_COMMAND
MESSAGE [4 The carpet is woven of flaming, interwin]
The carpet is woven of flaming, interwining, blue and red strands of wool,
a perfect example of exquisite Squynchian tapestry. The carpet is ornately
decorated, and a label is attached to its side. The carpet is presently
rolled up.
END_MESSAGE
COMMAND EXAMINE CARPET
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Carpet is rolled]
PrintMessage [6 The carpet is woven of flaming, interwin]
DoneWithTurn
END_COMMAND
MESSAGE [6 The carpet is woven of flaming, interwin]
The carpet is woven of flaming, interwining, blue and red strands of wool,
a perfect example of exquisite Squynchian tapestry. The carpet is ornately
decorated, and a label is attached to its side. The carpet is presently
unrolled.
END_MESSAGE
COMMAND EXAMINE GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [151 The iron gates stand at the mouth of the]
PrintMessage [152 The gates are currently closed and bolte]
DoneWithTurn
END_COMMAND
MESSAGE [152 The gates are currently closed and bolte]
The gates are currently closed and bolted with a staff through the rings.
END_MESSAGE
MESSAGE [151 The iron gates stand at the mouth of the]
The iron gates stand at the mouth of the cave.
END_MESSAGE
COMMAND EXAMINE GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [151 The iron gates stand at the mouth of the]
PrintMessage [153 The gates are currently closed.]
DoneWithTurn
END_COMMAND
MESSAGE [153 The gates are currently closed.]
The gates are currently closed.
END_MESSAGE
COMMAND EXAMINE GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [154 The iron gates stand at the mouth of the]
DoneWithTurn
END_COMMAND
MESSAGE [154 The iron gates stand at the mouth of the]
The iron gates stand at the mouth of the cave. Two iron rings protrude from
the center of each gate. The gates are currently open.
END_MESSAGE
COMMAND EXAMINE GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE CROWN
NOUNPresent ; $NOUN$ is here?
FlagON [Ruby is in crown]
PrintMessage [155 The tall, thin crown is made of pure dia]
DoneWithTurn
END_COMMAND
MESSAGE [155 The tall, thin crown is made of pure dia]
The tall, thin crown is made of pure diamond. It is set with a beautiful,
dazzling ruby, showering bright red light over it.
END_MESSAGE
COMMAND EXAMINE CROWN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Ruby is in crown]
PrintMessage [156 The tall, thin crown is made of pure dia]
DoneWithTurn
END_COMMAND
MESSAGE [156 The tall, thin crown is made of pure dia]
The tall, thin crown is made of pure diamond. A gaping hole adorns the very
center of the crown.
END_MESSAGE
COMMAND EXAMINE PAIL
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Pail is full of water]
FlagON [Block is in pail]
PrintMessage [157 The old, wooden pail is filled to the br]
DoneWithTurn
END_COMMAND
MESSAGE [157 The old, wooden pail is filled to the br]
The old, wooden pail is filled to the brim with murky water, which trickles
out of the numerous cracks on it. A block rests at the bottom of the pail.
END_MESSAGE
COMMAND EXAMINE PAIL
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Pail is full of water]
FlagON [Block is in pail]
PrintMessage [184 There is a block in the pail.]
DoneWithTurn
END_COMMAND
MESSAGE [184 There is a block in the pail.]
There is a block in the pail.
END_MESSAGE
COMMAND EXAMINE PAIL
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Pail is full of water]
NOT FlagON [Block is in pail]
PrintMessage [90 The old, wooden pail looks like it went]
DoneWithTurn
END_COMMAND
MESSAGE [90 The old, wooden pail looks like it went]
The old, wooden pail looks like it went through a lot of wear.
END_MESSAGE
COMMAND EXAMINE TRAPDOOR
NOUNPresent ; $NOUN$ is here?
FlagON [Trapdoor is open]
PrintMessage [158 There is an old, rotting trapdoor at the]
DoneWithTurn
END_COMMAND
MESSAGE [158 There is an old, rotting trapdoor at the]
There is an old, rotting trapdoor at the bottom of the well, which is
currently open.
END_MESSAGE
COMMAND EXAMINE TRAPDOOR
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Trapdoor is open]
PrintMessage [89 There is an old, rotting trapdoor at the]
DoneWithTurn
END_COMMAND
MESSAGE [89 There is an old, rotting trapdoor at the]
There is an old, rotting trapdoor at the bottom of the well. It is currently
closed.
END_MESSAGE
COMMAND EXAMINE LUNCHBOX
NOUNPresent ; $NOUN$ is here?
FlagOFF [Lunchbox is open]
PrintMessage [163 The small lunchbox looks the same as any]
DoneWithTurn
END_COMMAND
MESSAGE [163 The small lunchbox looks the same as any]
The small lunchbox looks the same as any other lunchbox you've seen, with
a keyhole located under the lid. The lunchbox is currently open.
END_MESSAGE
COMMAND EXAMINE LUNCHBOX
NOUNPresent ; $NOUN$ is here?
NOT FlagOFF [Lunchbox is open]
PrintMessage [164 The small lunchbox looks the same as any]
DoneWithTurn
END_COMMAND
MESSAGE [164 The small lunchbox looks the same as any]
The small lunchbox looks the same as any other lunchbox you've seen, with
a keyhole located under the lid. The lunchbox is currently closed.
END_MESSAGE
COMMAND EXAMINE CANDLE
NOUNPresent ; $NOUN$ is here?
FlagOFF [Candle is lit]
PrintMessage [168 The candle is extinguished.]
DoneWithTurn
END_COMMAND
MESSAGE [168 The candle is extinguished.]
The candle is extinguished.
END_MESSAGE
COMMAND EXAMINE CANDLE
NOUNPresent ; $NOUN$ is here?
FlagON [Candle is lit]
PrintMessage [169 The candle is lit.]
DoneWithTurn
END_COMMAND
MESSAGE [169 The candle is lit.]
The candle is lit.
END_MESSAGE
COMMAND EXAMINE EMBLEM
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
FlagON [Door open]
PrintMessage [176 The royal emblem of Squynchian Lords is]
DoneWithTurn
END_COMMAND
MESSAGE [176 The royal emblem of Squynchian Lords is]
The royal emblem of Squynchian Lords is imprinted atop the door. It is
glowing a radiant green.
END_MESSAGE
COMMAND EXAMINE EMBLEM
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOT FlagON [Door open]
PrintMessage [177 The royal emblem of Squynchian Lords is]
DoneWithTurn
END_COMMAND
MESSAGE [177 The royal emblem of Squynchian Lords is]
The royal emblem of Squynchian Lords is imprinted atop the door. It is
glowing a radiant red.
END_MESSAGE
COMMAND EXAMINE CAGE
AtLocation [4 Cave] ; Player is located at Cave
IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is located at Cage?
PrintMessage [187 The bars are made of a sturdy steel, enc]
DoneWithTurn
END_COMMAND
MESSAGE [187 The bars are made of a sturdy steel, enc]
The bars are made of a sturdy steel, enclosing a ferocious looking beast
within.
END_MESSAGE
COMMAND EXAMINE CAGE
AtLocation [4 Cave] ; Player is located at Cave
NOT IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is NOT located at Cage?
PrintMessage [188 The bars are made of a sturdy steel, whi]
DoneWithTurn
END_COMMAND
MESSAGE [188 The bars are made of a sturdy steel, whi]
The bars are made of a sturdy steel, which are currently open.
END_MESSAGE
COMMAND EXAMINE CAGE
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE VIAL
NOUNPresent ; $NOUN$ is here?
FlagON [Vial is open]
PrintMessage [203 The shiny vial is currently open. Some]
DoneWithTurn
END_COMMAND
MESSAGE [203 The shiny vial is currently open. Some]
The shiny vial is currently open. Some lettering is inscribed on the vial.
END_MESSAGE
COMMAND EXAMINE VIAL
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Vial is open]
PrintMessage [204 The shiny vial is currently closed. Som]
DoneWithTurn
END_COMMAND
MESSAGE [204 The shiny vial is currently closed. Som]
The shiny vial is currently closed. Some lettering is inscribed on the vial.
END_MESSAGE
COMMAND EXAMINE TRAPDOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
FlagON [Door open]
PrintMessage [214 It's open.]
DoneWithTurn
END_COMMAND
MESSAGE [214 It's open.]
It's open.
END_MESSAGE
COMMAND EXAMINE TRAPDOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOT FlagON [Door open]
PrintMessage [97 It's closed.]
DoneWithTurn
END_COMMAND
MESSAGE [97 It's closed.]
It's closed.
END_MESSAGE
COMMAND EXAMINE TRAPDOOR
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE NOSE
PrintMessage [5 How gross! I would rather not!]
DoneWithTurn
END_COMMAND
MESSAGE [5 How gross! I would rather not!]
How gross! I would rather not!
END_MESSAGE
COMMAND EXAMINE CLOTHPIN
IsCarrying [247 WOODEN CLOTHPIN] ; WOODEN CLOTHPIN is being carried?
FlagON [Clothpin is on nose]
PrintMessage [196 You look so absolutely ridiculous, that]
TurnFlagOFF [Clothpin is on nose]
DoneWithTurn
END_COMMAND
MESSAGE [196 You look so absolutely ridiculous, that]
You look so absolutely ridiculous, that you hastily snatch it off, stealing
embarassed glances from side to side.
END_MESSAGE
COMMAND EXAMINE CASTLE
RoomFlagON [Castle]
PrintMessage [Castle description]
DoneWithTurn
END_COMMAND
MESSAGE [Castle description]
The castle is quite grand -- in the classical Squynchia style!
END_MESSAGE
COMMAND EXAMINE CAVE
RoomFlagON [Cave]
PrintMessage [Cave description]
DoneWithTurn
END_COMMAND
MESSAGE [Cave description]
The cave looks dark and scary!
END_MESSAGE
COMMAND EXAMINE WATER
RoomFlagON [Water]
PrintMessage [Water description]
DoneWithTurn
END_COMMAND
MESSAGE [Water description]
The water looks dark, murky and polluted! It also stinks something awful!
END_MESSAGE
COMMAND EXAMINE MOAT
RoomFlagON [Water]
PrintMessage [Water description]
DoneWithTurn
END_COMMAND
COMMAND EXAMINE STAIRCASE
RoomFlagON [Stairs]
PrintMessage [Stairs description]
DoneWithTurn
END_COMMAND
MESSAGE [Stairs description]
The staircase is made of stone -- probably marble. It is well worn.
END_MESSAGE
COMMAND EXAMINE
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLIMB TREE
AtLocation [2 Top of Tree]
GoToRoom [31 Clearing]
PrintMessage "You manage to make it to the ground safely."
DoneWithTurn
END_COMMAND
COMMAND CLIMB TREE
AtLocation [31 Clearing]
GoToRoom [2 Top of Tree]
PrintMessage [231 You climb up the tree.]
DoneWithTurn
END_COMMAND
MESSAGE [231 You climb up the tree.]
You climb up the tree.
END_MESSAGE
COMMAND CLIMB TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagON [Trapdoor is open]
GoToRoom [10 Small Room] ; Go to location 10 -- Small Room
DoneWithTurn
END_COMMAND
COMMAND CLIMB TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
NOT FlagON [Trapdoor is open]
PrintMessage [97 It's closed.]
DoneWithTurn
END_COMMAND
COMMAND CLIMB TRAPDOOR
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLIMB
NOUNPresent ; $NOUN$ is here?
PrintMessage [207 I'd rather not, thank you.]
DoneWithTurn
END_COMMAND
MESSAGE [207 I'd rather not, thank you.]
I'd rather not, thank you.
END_MESSAGE
COMMAND CLIMB
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GET ALL
PrintMessage [2 Sorry, but you must take things one at a]
DoneWithTurn
END_COMMAND
MESSAGE [2 Sorry, but you must take things one at a]
Sorry, but you must take things one at a time in this game.
END_MESSAGE
COMMAND GET LAUNDRY
NOUNPresent ; $NOUN$ is here?
PrintMessage [You try it on]
DoneWithTurn
END_COMMAND
MESSAGE [You try it on]
You try on some of the stuff, but quickly conclude that it isn't at all
becoming to you. You put it back where you found it.
END_MESSAGE
COMMAND GET BLOCK
NOUNPresent ; $NOUN$ is here?
AtLocation [9 Well] ; Player is located at Well
FlagON [First time for "GET BLOCK"]
TurnFlagOFF [First time for "GET BLOCK"]
PutInCurrentRoom [229 YELLOWED NOTE] ; Drop noun (YELLOWED NOTE)
PrintMessage [44 As you pull out the block, an aged, and]
GetNOUN ; Get $NOUN$
DoneWithTurn
END_COMMAND
COMMAND GET BLOCK
NOUNPresent ; $NOUN$ is here?
AtLocation [9 Well] ; Player is located at Well
FlagOFF [First time for "GET BLOCK"]
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET BLOCK
NOT AtLocation [9 Well] ; Player is NOT located at Well
NOT FlagON [Pail is full of water]
FlagON [Block is in pail]
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
GetNOUN ; Get $NOUN$
TurnFlagOFF [Block is in pail]
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET BLOCK
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
FlagON [Block is in pail]
FlagON [Pail is full of water]
PrintMessage [186 The block is very slippery, and drops ba]
DoneWithTurn
END_COMMAND
MESSAGE [186 The block is very slippery, and drops ba]
The block is very slippery, and drops back in with a splash.
END_MESSAGE
COMMAND GET BLOCK
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Block is in pail]
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET BLOCK
NOT NOUNPresent ; $NOUN$ is NOT here?
NOT FlagON [Block is in pail]
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GET CARPET
AtLocation [9 Well] ; Player is located at Well
NOUNPresent ; $NOUN$ is here?
PutInCurrentRoom [227 ROTTING TRAPDOOR] ; Drop noun (ROTTING TRAPDOOR)
GetNOUN ; Get $NOUN$
PrintMessage [53 Upon removing the carpet a trapdoor is r]
DoneWithTurn
END_COMMAND
MESSAGE [53 Upon removing the carpet a trapdoor is r]
Upon removing the carpet a trapdoor is revealed!.......How dull.
END_MESSAGE
COMMAND GET CARPET
NOT AtLocation [9 Well] ; Player is NOT located at Well
NOUNPresent ; $NOUN$ is here?
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET CARPET
AtLocation [11 Boulder Room] ; Player is located at Boulder Room
FlagON [Carpet under boulder]
GetNOUN ; Get $NOUN$
TurnFlagOFF [Carpet under boulder]
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET ON SCALE
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
GoToRoom [19 On the Scale] ; Go to location 19 -- On the Scale
DoneWithTurn
END_COMMAND
COMMAND GET OFF SCALE
AtLocation [19 On the Scale] ; Player is located at On the Scale
GoToRoom [16 Front of Crown Room] ; Go to location 16 -- Front of Crown Room
DoneWithTurn
END_COMMAND
COMMAND GET ON SCALE
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GET DOORMAT
AtLocation [6 Squynchian Home] ; Player is located at Squynchian Home
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Key has been found]
PrintMessage [27 Removing the doormat reveals a rusty key]
PutInCurrentRoom [205 RUSTY KEY] ; Drop noun (RUSTY KEY)
GetNOUN ; Get $NOUN$
TurnFlagON [Key has been found]
DoneWithTurn
END_COMMAND
COMMAND GET DOORMAT
AtLocation [6 Squynchian Home] ; Player is located at Squynchian Home
NOUNPresent ; $NOUN$ is here?
FlagON [Key has been found]
PrintMessage [45 Taken.]
GetNOUN ; Get $NOUN$
DoneWithTurn
END_COMMAND
COMMAND GET COIN
NOUNPresent ; $NOUN$ is here?
FlagON [Coin is wrapped]
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET COIN
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Coin is wrapped]
PrintMessage [34 Eyes shining and mouth slavoring you pic]
DoneWithTurn
END_COMMAND
MESSAGE [34 Eyes shining and mouth slavoring you pic]
Eyes shining and mouth slavoring you pick up the gold coin, and with
dumbfounded disbelief you realize that you are unable to move! Paralized as
you are, you stand with the same bewildered expression on your face, mouth
agape, until the coin slips from your fingers and you stand upright again.
END_MESSAGE
COMMAND GET RUBY
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Ruby freed from case]
NOT FlagON [Beast freed from cage]
IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is located at Cage?
PrintMessage [112 Suddenly, as you reach for the Ruby, the]
PutInCurrentRoom [221 LARGE BEAST] ; Drop noun (LARGE BEAST)
TurnFlagON [Beast freed from cage]
DoneWithTurn
END_COMMAND
MESSAGE [112 Suddenly, as you reach for the Ruby, the]
Suddenly, as you reach for the Ruby, the gates of the cage fly open, and the
beast charges out, hungry, and snarling, salivitating at the sight of you.
I'd do something quick if I were you.
END_MESSAGE
COMMAND GET RUBY
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Ruby freed from case]
FlagON [Staff bolts door]
FlagON [Beast freed from cage]
PrintMessage [113 The beast slinks toward you, eyes gleami]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [113 The beast slinks toward you, eyes gleami]
The beast slinks toward you, eyes gleaming with hunger. It pounces on you
with surprising agility, and chews on your head, slavoring greedily all the
while, jaws dripping slime. Unable to resist the rest of you, it swallows you
whole, smacking its lips appreciatively.
You have died.
END_MESSAGE
COMMAND GET RUBY
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Ruby freed from case]
NOT FlagON [Staff bolts door]
NOT FlagON [Beast freed from cage]
PrintMessage [7 Two ogres appear in the doorway, eyes wi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [7 Two ogres appear in the doorway, eyes wi]
Two ogres appear in the doorway, eyes wild with hate. "There he is!", roars
B'gog. "I get him first!" cries B'gig. They tear you apart limb by limb, as
they quarrel over who gets which leg. B'gig rips a piece out of your throat,
and spits it out with a grunt of contempt. "Ugh, human flesh!".
Arrogantly, snouts high in the air, they turn away from you, as one of B'gog's
heels crush your head out of existence.
You have died.
END_MESSAGE
COMMAND GET RUBY
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Ruby freed from case]
NOT FlagON [Beast freed from cage]
FlagON [Staff bolts door]
PrintMessage [114 Impossible, the glass completely covers]
DoneWithTurn
END_COMMAND
MESSAGE [114 Impossible, the glass completely covers]
Impossible, the glass completely covers it!
END_MESSAGE
COMMAND GET RUBY
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GET RUBY
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Ruby freed from case]
FlagON [Staff bolts door]
IsNoWhere [221 LARGE BEAST] ; LARGE BEAST is in Room Zero?
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
PlusScore 100 ; Add 100 to game score
DoneWithTurn
END_COMMAND
COMMAND GET VIAL
AtLocation [23 On Top of Cove] ; Player is located at On Top of Cove
FlagOFF [Clothpin is on nose]
PrintMessage [197 The ghastly, lurid smell becomes so abho]
GoToRoom [22 Front of Moat] ; Go to location 22 -- Front of Moat
DoneWithTurn
END_COMMAND
MESSAGE [197 The ghastly, lurid smell becomes so abho]
The ghastly, lurid smell becomes so abhorently unbearable, that you slowly
begin suffocating from holding your breath so long. You rush out of the room
gasping for fresh air.
END_MESSAGE
COMMAND GET VIAL
AtLocation [23 On Top of Cove] ; Player is located at On Top of Cove
NOT NOUNisCarrying ; $NOUN$ is NOT being carried?
FlagON [Clothpin is on nose]
GetNOUN ; Get $NOUN$
PrintMessage [243 The clothpin just barely keeps out the l]
PlusScore 15 ; Add 15 to game score
DoneWithTurn
END_COMMAND
MESSAGE [243 The clothpin just barely keeps out the l]
The clothpin just barely keeps out the lurid odor, as you bend down and snatch
the vial from the ground. The hermit haughtily declares how silly you look,
as if there were some bad smell around here.
END_MESSAGE
COMMAND GET GOLD
AtLocation [13 Gloom] ; Player is located at Gloom
FlagOFF [Player got gold from Gloom]
TurnFlagON [Player got gold from Gloom]
GetIt [226 GOLD BAR]
Destroy [GOLD BAR]
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND GET WATER
NOT Present [231 WOODEN PAIL]
PrintMessage "You need something to carry the water in."
DoneWithTurn
END_COMMAND
COMMAND GET WATER
Present [231 WOODEN PAIL]
RoomFlagOFF [Water] ; there isn't any water here
PrintMessage "There isn't any water here. Perhaps, you meant to MAKE WATER!"
DoneWithTurn
END_COMMAND
COMMAND GET WATER
Present [231 WOODEN PAIL]
RoomFlagON [Water] ; there is water here
ReDirectTo FILL PAIL
DoneWithTurn
END_COMMAND
COMMAND GET CASTLE
RoomFlagON [Castle]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET CAVE
RoomFlagON [Cave]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET COVE
RoomFlagON [Cove]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET MOAT
RoomFlagON [Moat]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET DRAWBRIDGE
RoomFlagON [Bridge]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET STAIRCASE
RoomFlagON [Stairs]
PrintMessage [Get real!]
DoneWithTurn
END_COMMAND
COMMAND GET CLOTHPIN
AtLocation [27 Royal Laundry Room] ; Player is located at Royal Laundry Room
NOT NOUNPresent ; $NOUN$ is NOT here?
FlagON [Clothpin is on clothline]
GetNOUN ; Get $NOUN$
TurnFlagOFF [Clothpin is on clothline]
PrintMessage [45 Taken.]
PrintMessage [227 A Squynchian maid comes bounceswinging i]
DoneWithTurn
END_COMMAND
COMMAND GET CLOTHPIN
NOUNPresent ; $NOUN$ is here?
NOT NOUNisCarrying ; $NOUN$ is NOT being carried?
GetNOUN ; Get $NOUN$
PrintMessage [45 Taken.]
DoneWithTurn
END_COMMAND
COMMAND PUT CLOTHPIN ON ANY
ReDirectTo PIN CLOTHPIN ON ANY
DoneWithTurn
END_COMMAND
COMMAND PUT CANDLE
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [9 Well] ; Player is located at Well
FlagON [Candle is lit]
PutInCurrentRoom [207 WAX CANDLE] ; Drop noun (WAX CANDLE)
TurnFlagOFF [Candle is lit]
PrintMessage [48 The candle sputters twice, and extinguis]
DoneWithTurn
END_COMMAND
MESSAGE [48 The candle sputters twice, and extinguis]
The candle sputters twice, and extinguishes.
END_MESSAGE
COMMAND PUT CANDLE
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [9 Well] ; Player is located at Well
FlagOFF [Candle is lit]
PutInCurrentRoom [207 WAX CANDLE] ; Drop noun (WAX CANDLE)
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND PUT CANDLE
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [9 Well] ; Player is NOT located at Well
PrintMessage [10 You find no good surface to put it on.]
DoneWithTurn
END_COMMAND
MESSAGE [10 You find no good surface to put it on.]
You find no good surface to put it on.
END_MESSAGE
COMMAND PUT PIPE
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [9 Well] ; Player is located at Well
InRoom [212 THIN ICE] ; THIN ICE is here?
FlagON [Pipe is lit]
PutNOUNInCurrentRoom ; Put $NOUN$ in current location
PutInCurrentRoom [211 MAGIC CARPET] ; Drop noun (MAGIC CARPET)
Destroy [212 THIN ICE] ; Destroy noun (THIN ICE)
Destroy [222 INDISTINGUISHABLE OBJECT] ; Destroy noun (INDISTINGUISHABLE OBJECT)
PrintMessage [50 The ice starts sizzling, fizzling, and r]
PlusScore 30 ; Add 30 to game score
DoneWithTurn
END_COMMAND
MESSAGE [50 The ice starts sizzling, fizzling, and r]
The ice starts sizzling, fizzling, and rapidly evaporating, as great billows
of steamy vapor, billow out of the well. The ice melts away to reveal an old,
discarded carpet of Squynchian ancestry.
END_MESSAGE
COMMAND PUT PIPE
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [9 Well] ; Player is located at Well
InRoom [212 THIN ICE] ; THIN ICE is here?
NOT FlagON [Pipe is lit]
SendNOUNToRoom [9 Well] ; Send $NOUN$ to room 9 (Well)
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND PUT BLOCK
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
NOUNisCarrying ; $NOUN$ is being carried?
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
NOT FlagON [Block is in pail]
DestroyNOUN ; Destroy $NOUN$
TurnFlagON [Block is in pail]
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND PUT BLOCK
NOUNisCarrying ; $NOUN$ is being carried?
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
Present [231 WOODEN PAIL] ; WOODEN PAIL is here?
FlagON [Block is in pail]
PrintMessage [69 It IS in the pail already.]
DoneWithTurn
END_COMMAND
MESSAGE [69 It IS in the pail already.]
It IS in the pail already.
END_MESSAGE
COMMAND PUT BLOCK
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
NOUNisCarrying ; $NOUN$ is being carried?
NOT Present [231 WOODEN PAIL] ; WOODEN PAIL is NOT here?
PutNOUNInCurrentRoom ; Put $NOUN$ in current location
PrintMessage [122 In WHAT!??]
DoneWithTurn
END_COMMAND
MESSAGE [122 In WHAT!??]
In WHAT!??
END_MESSAGE
COMMAND PUT BLOCK
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Block is in pail]
PrintMessage [185 The block is in the pail!]
DoneWithTurn
END_COMMAND
MESSAGE [185 The block is in the pail!]
The block is in the pail!
END_MESSAGE
COMMAND PUT BLOCK
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOUNisCarrying ; $NOUN$ is being carried?
NOT FlagON [Block is in pail]
SendNOUNToRoom [19 On the Scale] ; Send $NOUN$ to room 19 (On the Scale)
PrintMessage [183 Fine. The $noun$ now rests on the scale]
DoneWithTurn
END_COMMAND
MESSAGE [183 Fine. The $noun$ now rests on the scale]
Fine. The $noun$ now rests on the scale.
END_MESSAGE
COMMAND PUT CARPET
NOUNisCarrying ; $NOUN$ is being carried?
AtLocation [11 Boulder Room] ; Player is located at Boulder Room
NOT FlagON [Carpet under boulder]
PrintMessage [60 Done.]
TurnFlagON [Carpet under boulder]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
COMMAND PUT CARPET
NOT AtLocation [11 Boulder Room] ; Player is NOT located at Boulder Room
PutNOUNInCurrentRoom ; Put $NOUN$ in current location
PrintMessage [60 Done.]
DoneWithTurn
END_COMMAND
COMMAND PUT RUBY
NOUNisCarrying ; $NOUN$ is being carried?
IsCarrying [201 DIAMOND CROWN] ; DIAMOND CROWN is being carried?
FlagON [Staff bolts door]
SendNOUNToItem [201 DIAMOND CROWN] ; Send $NOUN$ to location of (DIAMOND CROWN)
PrintMessage [118 As you place the Ruby in the crown, a re]
TurnFlagON [Ruby is in crown]
DoneWithTurn
END_COMMAND
MESSAGE [118 As you place the Ruby in the crown, a re]
As you place the Ruby in the crown, a resounding clap of thunder booms
throughout the forestland, and dazzling bolts of lightning pierce the night's
sky.
The ogres, suddenly awoken from their stupor, sound the alarms all over
the encampments, and both start hammering at the gates. Fortunately, there is
a staff bolting the door, oblivious to the ogre's frenzied battering.
END_MESSAGE
COMMAND PUT RUBY
NOUNisCarrying ; $NOUN$ is being carried?
IsCarrying [201 DIAMOND CROWN] ; DIAMOND CROWN is being carried?
NOT FlagON [Staff bolts door]
PrintMessage [119 As you place the Ruby in the crown, a re]
PrintMessage [7 Two ogres appear in the doorway, eyes wi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
MESSAGE [119 As you place the Ruby in the crown, a re]
As you place the Ruby in the crown, a resounding clap of thunder booms
throughout the forestland, and dazzling bolts of lightning pierce the night's
sky.
The ogres, suddenly awoken from their stupor, sound alarms all over the
encampment, and make a rush at the door.
END_MESSAGE
COMMAND PUT RUBY
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Staff bolts door]
NOT IsCarrying [201 DIAMOND CROWN] ; DIAMOND CROWN is NOT being carried?
PrintMessage [120 You don't have the crown.]
DoneWithTurn
END_COMMAND
MESSAGE [120 You don't have the crown.]
You don't have the crown.
END_MESSAGE
COMMAND PUT STAFF
NOUNPresent ; $NOUN$ is here?
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [11 The staff now bolts the door.]
TurnFlagON [Staff bolts door]
DestroyNOUN ; Destroy $NOUN$
DoneWithTurn
END_COMMAND
COMMAND PUT STAFF
NOUNPresent ; $NOUN$ is here?
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [105 It IS bolted.]
DoneWithTurn
END_COMMAND
COMMAND PUT STAFF
AtLocation [4 Cave] ; Player is located at Cave
NOUNPresent ; $NOUN$ is here?
NOT FlagON [Gate is open]
PrintMessage [106 A task quite impossible if the gates are]
DoneWithTurn
END_COMMAND
COMMAND PUT STAFF
NOUNPresent ; $NOUN$ is here?
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
SendNOUNToRoom [19 On the Scale] ; Send $NOUN$ to room 19 (On the Scale)
PrintMessage [183 Fine. The $noun$ now rests on the scale]
DoneWithTurn
END_COMMAND
COMMAND PUT STAFF
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [10 You find no good surface to put it on.]
DoneWithTurn
END_COMMAND
COMMAND PUT
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOUNPresent ; $NOUN$ is here?
PrintMessage [183 Fine. The $noun$ now rests on the scale]
SendNOUNToRoom [19 On the Scale] ; Send $NOUN$ to room 19 (On the Scale)
DoneWithTurn
END_COMMAND
COMMAND GO TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagON [Trapdoor is open]
GoToRoom [10 Small Room] ; Go to location 10 -- Small Room
DoneWithTurn
END_COMMAND
COMMAND GO TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
NOT FlagON [Trapdoor is open]
PrintMessage [97 It's closed.]
DoneWithTurn
END_COMMAND
COMMAND GO TRAPDOOR
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO DRAWBRIDGE
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
GoToRoom [18 Drawbridge] ; Go to location 18 -- Drawbridge
DoneWithTurn
END_COMMAND
COMMAND GO DRAWBRIDGE
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
PrintMessage [64 The orc draws itself up to its full heig]
DoneWithTurn
END_COMMAND
MESSAGE [64 The orc draws itself up to its full heig]
The orc draws itself up to its full height and bars your way, glowering at you
fiercely. "You're not tryin' ta' be a smart alek, huh, punk?", he says
softly, lacing his words with menace. "I hope not!", he roars, laying a grimy
hand on you and shoving you.
END_MESSAGE
COMMAND GO DRAWBRIDGE
RoomFlagON [Bridge]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND GO DRAWBRIDGE
NOT AtLocation [14 Front of Castle] ; Player is NOT located at Front of Castle
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO SCALE
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
GoToRoom [19 On the Scale] ; Go to location 19 -- On the Scale
DoneWithTurn
END_COMMAND
COMMAND GO SCALE
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO COVE
AtLocation [11 Boulder Room] ; Player is located at Boulder Room
NOT InRoom [219 HUGH BOULDER] ; HUGH BOULDER is NOT here?
GoToRoom [12 Pirate Cove] ; Go to location 12 -- Pirate Cove
DoneWithTurn
END_COMMAND
COMMAND GO COVE
InRoom [219 HUGH BOULDER] ; HUGH BOULDER is here?
PrintMessage [33 Ramming your head violently against the]
DoneWithTurn
END_COMMAND
MESSAGE [33 Ramming your head violently against the]
Ramming your head violently against the boulder, has no noticeable effect.
END_MESSAGE
COMMAND GO COVE
RoomFlagON [Cove]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND GO COVE
NOT AtLocation [11 Boulder Room] ; Player is NOT located at Boulder Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO DOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
FlagON [Door open]
GoToRoom [17 Crown Room] ; Go to location 17 -- Crown Room
DoneWithTurn
END_COMMAND
COMMAND GO DOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOT FlagON [Door open]
PrintMessage [182 It's closed. The emblem atop the door f]
DoneWithTurn
END_COMMAND
MESSAGE [182 It's closed. The emblem atop the door f]
It's closed. The emblem atop the door flashes red in warning.
END_MESSAGE
COMMAND GO DOOR
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Gate is open]
PrintMessage [7 Two ogres appear in the doorway, eyes wi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
COMMAND GO GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [97 It's closed.]
DoneWithTurn
END_COMMAND
COMMAND GO GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [98 It's bolted.]
DoneWithTurn
END_COMMAND
MESSAGE [98 It's bolted.]
It's bolted.
END_MESSAGE
COMMAND GO GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO CAGE
AtLocation [4 Cave] ; Player is located at Cave
IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is located at Cage?
PrintMessage [147 Besides the fact, that there isn't any w]
DoneWithTurn
END_COMMAND
MESSAGE [147 Besides the fact, that there isn't any w]
Besides the fact, that there isn't any way in, I wouldn't go in there for any
money.
END_MESSAGE
COMMAND GO CAGE
AtLocation [4 Cave] ; Player is located at Cave
NOT IsLocated [221 LARGE BEAST] [5 Cage] ; LARGE BEAST is NOT located at Cage?
InRoom [221 LARGE BEAST] ; LARGE BEAST is here?
PrintMessage [113 The beast slinks toward you, eyes gleami]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
COMMAND GO CAGE
AtLocation [4 Cave] ; Player is located at Cave
IsNoWhere [221 LARGE BEAST] ; LARGE BEAST is in Room Zero?
GoToRoom [5 Cage] ; Go to location 5 -- Cage
DoneWithTurn
END_COMMAND
COMMAND GO CAGE
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND GO WATER
RoomFlagON [Water] ; there is water here
PrintMessage [You must specify a direction!!]
PrintMessage "Or, if you are close enough, try SWIM!"
DoneWithTurn
END_COMMAND
MESSAGE [You must specify a direction!!]
You must specify a direction!!
END_MESSAGE
COMMAND GO CASTLE
RoomFlagON [Castle]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND GO CAVE
RoomFlagON [Cave]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND GO MOAT
RoomFlagON [Moat]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND GO STAIRCASE
RoomFlagON [Stairs]
PrintMessage [You must specify a direction!!]
DoneWithTurn
END_COMMAND
COMMAND DOWN
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagON [Trapdoor is open]
GoToRoom [10 Small Room] ; Go to location 10 -- Small Room
DoneWithTurn
END_COMMAND
COMMAND NORTH
InRoom [219 HUGH BOULDER] ; HUGH BOULDER is here?
PrintMessage [33 Ramming your head violently against the]
DoneWithTurn
END_COMMAND
COMMAND NORTH
AtLocation [11 Boulder Room] ; Player is located at Boulder Room
NOT InRoom [219 HUGH BOULDER] ; HUGH BOULDER is NOT here?
GoToRoom [12 Pirate Cove] ; Go to location 12 -- Pirate Cove
DoneWithTurn
END_COMMAND
COMMAND EAST
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
NOT InRoom [225 MUSCLED ORC] ; MUSCLED ORC is NOT here?
GoToRoom [18 Drawbridge] ; Go to location 18 -- Drawbridge
DoneWithTurn
END_COMMAND
COMMAND EAST
AtLocation [14 Front of Castle] ; Player is located at Front of Castle
InRoom [225 MUSCLED ORC] ; MUSCLED ORC is here?
PrintMessage [64 The orc draws itself up to its full heig]
DoneWithTurn
END_COMMAND
COMMAND EAST
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
FlagON [Door open]
GoToRoom [17 Crown Room] ; Go to location 17 -- Crown Room
DoneWithTurn
END_COMMAND
COMMAND EAST
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOT FlagON [Door open]
PrintMessage [182 It's closed. The emblem atop the door f]
DoneWithTurn
END_COMMAND
COMMAND WEST
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Gate is open]
PrintMessage [7 Two ogres appear in the doorway, eyes wi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
COMMAND WEST
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [97 It's closed.]
DoneWithTurn
END_COMMAND
COMMAND WEST
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [98 It's bolted.]
DoneWithTurn
END_COMMAND
COMMAND ENTER CAGE
ReDirectTo GO CAGE
END_COMMAND
COMMAND ENTER GATES
ReDirectTo GO GATES
END_COMMAND
COMMAND ENTER DOOR
ReDirectTo GO DOOR
END_COMMAND
COMMAND ENTER COVE
ReDirectTo GO COVE
END_COMMAND
COMMAND EXIT
AtLocation [9 Well] ; Player is located at Well
NOT FlagON [Trapdoor is open]
GoToRoom [8 Front of Well] ; Go to location 8 -- Front of Well
DoneWithTurn
END_COMMAND
COMMAND OPEN TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagOFF [Trapdoor is open]
TurnFlagON [Trapdoor is open]
PrintMessage [149 Opened.]
ChangePassageway [Down] [10 Small Room]
ChangePassageway [Enter] [10 Small Room]
DoneWithTurn
END_COMMAND
MESSAGE [149 Opened.]
Opened.
END_MESSAGE
COMMAND OPEN TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagON [Trapdoor is open]
PrintMessage [103 It IS open.]
DoneWithTurn
END_COMMAND
MESSAGE [103 It IS open.]
It IS open.
END_MESSAGE
COMMAND OPEN VIAL
NOUNPresent
FlagOFF [Vial is open]
TurnFlagON [Vial is open]
PrintMessage [198 You open the vial, expectant, hopeful, o]
DoneWithTurn
END_COMMAND
MESSAGE [198 You open the vial, expectant, hopeful, o]
You open the vial, expectant, hopeful, only to notice it's empty. EMPTY! HA!
END_MESSAGE
COMMAND OPEN VIAL
NOUNPresent
FlagON [Vial is open]
PrintMessage [103 It IS open.]
DoneWithTurn
END_COMMAND
COMMAND OPEN DOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
NOT FlagON [Door open]
PrintMessage [191 You can't seem to make it budge. Perhap]
DoneWithTurn
END_COMMAND
MESSAGE [191 You can't seem to make it budge. Perhap]
You can't seem to make it budge. Perhaps it's jammed.
END_MESSAGE
COMMAND OPEN DOOR
AtLocation [16 Front of Crown Room] ; Player is located at Front of Crown Room
FlagON [Door open]
PrintMessage [103 It IS open.]
DoneWithTurn
END_COMMAND
COMMAND OPEN DOOR
NOT AtLocation [16 Front of Crown Room] ; Player is NOT located at Front of Crown Room
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND OPEN GLASS
AtLocation [4 Cave] ; Player is located at Cave
PrintMessage [143 The glass case is completely sealed from]
DoneWithTurn
END_COMMAND
MESSAGE [143 The glass case is completely sealed from]
The glass case is completely sealed on all four sides.
END_MESSAGE
COMMAND OPEN GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
NOT FlagON [Staff bolts door]
PrintMessage [7 Two ogres appear in the doorway, eyes wi]
KillPlayer ; Kill Player at end of turn!
DoneWithTurn
END_COMMAND
COMMAND OPEN GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
FlagON [Staff bolts door]
PrintMessage [98 It's bolted.]
DoneWithTurn
END_COMMAND
COMMAND OPEN GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Gate is open]
PrintMessage [103 It IS open.]
DoneWithTurn
END_COMMAND
COMMAND OPEN GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND OPEN LUNCHBOX
NOUNPresent ; $NOUN$ is here?
NOT FlagOFF [Lunchbox is open]
PrintMessage [165 It's locked.]
DoneWithTurn
END_COMMAND
MESSAGE [165 It's locked.]
It's locked.
END_MESSAGE
COMMAND OPEN LUNCHBOX
NOUNPresent ; $NOUN$ is here?
FlagOFF [Lunchbox is open]
PrintMessage [103 It IS open.]
DoneWithTurn
END_COMMAND
COMMAND OPEN
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLOSE VIAL
NOUNisCarrying ; $NOUN$ is being carried?
FlagON [Vial is open]
TurnFlagOFF [Vial is open]
PrintMessage [150 Closed.]
DoneWithTurn
END_COMMAND
MESSAGE [150 Closed.]
Closed.
END_MESSAGE
COMMAND CLOSE VIAL
NOUNisCarrying ; $NOUN$ is being carried?
NOT FlagON [Vial is open]
PrintMessage [102 It IS closed.]
DoneWithTurn
END_COMMAND
MESSAGE [102 It IS closed.]
It IS closed.
END_MESSAGE
COMMAND CLOSE CAGE
AtLocation [4 Cave] ; Player is located at Cave
PrintMessage [190 You don't have the strength. Especially]
DoneWithTurn
END_COMMAND
MESSAGE [190 You don't have the strength. Especially]
You don't have the strength. Especially in the height of your exhaustion.
END_MESSAGE
COMMAND CLOSE CAGE
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLOSE GATES
AtLocation [4 Cave] ; Player is located at Cave
NOT FlagON [Gate is open]
PrintMessage [101 It is now closed.]
TurnFlagON [Gate is open]
DoneWithTurn
END_COMMAND
MESSAGE [101 It is now closed.]
It is now closed.
END_MESSAGE
COMMAND CLOSE GATES
AtLocation [4 Cave] ; Player is located at Cave
FlagON [Gate is open]
PrintMessage [102 It IS closed.]
DoneWithTurn
END_COMMAND
COMMAND CLOSE GATES
NOT AtLocation [4 Cave] ; Player is NOT located at Cave
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLOSE TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
FlagON [Trapdoor is open]
TurnFlagOFF [Trapdoor is open]
PrintMessage [150 Closed.]
ChangePassageway [Down] [0 Nowhere]
ChangePassageway [Enter] [0 Nowhere]
DoneWithTurn
END_COMMAND
COMMAND CLOSE TRAPDOOR
AtLocation [9 Well] ; Player is located at Well
NOUNinRoom ; $NOUN$ is in current room?
NOT FlagON [Trapdoor is open]
PrintMessage [102 It IS closed.]
DoneWithTurn
END_COMMAND
COMMAND CLOSE TRAPDOOR
NOT NOUNinRoom ; $NOUN$ is NOT in current room?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND CLOSE
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [199 What $noun$? You don't have that.]
DoneWithTurn
END_COMMAND
COMMAND LOCK GATES
ReDirectTo BOLT GATES
DoneWithTurn
END_COMMAND
COMMAND LOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
IsCarrying [205 RUSTY KEY] ; RUSTY KEY is being carried?
FlagOFF [Lunchbox is open]
TurnFlagON [Lunchbox is open]
PrintMessage [84 The lunchbox is now locked.]
DoneWithTurn
END_COMMAND
MESSAGE [84 The lunchbox is now locked.]
The lunchbox is now locked.
END_MESSAGE
COMMAND LOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
IsCarrying [205 RUSTY KEY] ; RUSTY KEY is being carried?
NOT FlagOFF [Lunchbox is open]
PrintMessage [83 It IS unlocked.]
DoneWithTurn
END_COMMAND
MESSAGE [83 It IS unlocked.]
It IS unlocked.
END_MESSAGE
COMMAND LOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
NOT IsCarrying [205 RUSTY KEY] ; RUSTY KEY is NOT being carried?
PrintMessage [82 You don't have the key.]
DoneWithTurn
END_COMMAND
MESSAGE [82 You don't have the key.]
You don't have the key.
END_MESSAGE
COMMAND LOCK
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND
COMMAND UNLOCK GATES
ReDirectTo UNBOLT GATES
DoneWithTurn
END_COMMAND
COMMAND UNLOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
IsCarrying [205 RUSTY KEY] ; RUSTY KEY is being carried?
FlagOFF [Lunchbox is open]
TurnFlagON [Lunchbox is open]
PutInCurrentRoom [223 DRIED MEAT] ; Drop noun (DRIED MEAT)
PrintMessage [80 You unlock the lunchbox, and the lid fli]
DoneWithTurn
END_COMMAND
MESSAGE [80 You unlock the lunchbox, and the lid fli]
You unlock the lunchbox, and the lid flips open to reveal an old withered
looking piece of meat which falls down at your feet.
END_MESSAGE
COMMAND UNLOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
IsCarrying [205 RUSTY KEY] ; RUSTY KEY is being carried?
FlagON [Lunchbox is open]
PrintMessage [83 It IS unlocked.]
DoneWithTurn
END_COMMAND
COMMAND UNLOCK LUNCHBOX
NOUNPresent ; $NOUN$ is here?
NOT IsCarrying [205 RUSTY KEY] ; RUSTY KEY is NOT being carried?
PrintMessage [82 You don't have the key.]
DoneWithTurn
END_COMMAND
COMMAND UNLOCK LUNCHBOX
NOT NOUNPresent ; $NOUN$ is NOT here?
PrintMessage [1 What $noun$? Now where do you see any o]
DoneWithTurn
END_COMMAND