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Fatal Distractions!
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hugeroom.agt
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1992-09-07
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222KB
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8,582 lines
#define [noun weight] 13 ;causes player to be able to carry up to 7 items
#define [treasure weight] 10 ;player can carry up to 10 treasures
#define [heavy] 95 ;can only be carried by itself
#define [treasure] 15 ;standard treasure point value
#define [Any light] 1 ;any light will do, i.e., lamp or candles
#COMMENT
SECRET WORD #1 -- ABRADE (v) to wear away by friction; to erode.
(in AGT "Blurb")
SECRET WORD #2 -- CUPIDITY (n) greed.
(OPEN GRANDFATHER CLOCK)
SECRET WORD #3 -- EXACERBATE (v) to worsen; embitter.
(In ROOM [R651 Top of Barrow])
SECRET WORD #4 -- GENRE (n) formal category or style of art.
(In ROOM [Dead End -- really])
SECRET WORD #5 -- HARBINGER (n) forerunner.
(READ OLD DIARY)
SECRET WORD #6 -- MILLIEU (n) environment; means of expression.
(In ROOM [blocked passageway])
SECRET WORD #7 -- NECROMANCY (n) black magic; dealing with the dead.
(OPEN SPELUNKER MAGAZINE)
SECRET WORD #8 -- RESTIVE (adj) unmanageable; fretting under control.
(EXAMINE ROCK-CRYSTAL SCULPTURE)
SECRET WORD #9 -- SOPORIFIC (adj) sleep producer.
(In ROOM [little twisty maze])
SECRET WORD #10 -- TURPITUDE (n) depravity.
(In ROOM [treasure room])
#END_COMMENT
#COMMENT
ROOMS
2 Spring
3 Stream
4 Stream
5 Humpbacked Bridge
6 Stream Edge
7 Stream
8 Beside The Stream
9 South End Of Bridge
10 Stream Bank
11 Pool
12 Rock Fall
13 Narrow Gully
14 North End Of Valley
15 Northern End Of Valley
16 Oak Forest
17 Forests Edge
18 North Western Corner Of Valley
19 Thick Forest
20 Forest Edge
21 Eastern Side Of Valley
22 Rocky Clearing
23 Thick Forest
24 Forest Track
25 Forests Edge
26 End Of Valley
27 On Path
28 Churchyard
29 Arched Entry
30 North End Of Church
31 The Church
32 By The Altar
33 Behind The Altar
34 A Decaying Room
35 Stairs
36 The Crypt
37 Cavern
38 Odd room
39 North ledge
40 Bell Ringers' Room
41 The Stairs
42 The Pulpit
43 The Tower
44 The Bells, The Bells!!
45 Graveyard
46 Graveyard
47 The Barrow
48 The North Barrow
49 Top Of Barrow
50 PC ROMs
51 Dead
52 Slit in streambed
53 Treasure room
54 End of road
55 Thick woods
56 Top of Tree
57 Hill by road
58 Tool room
59 Limbo
60 Inside building
61 Programmer's Den
62 Southern end of long hall
63 Computer Center
64 Air-Conditioned Room
65 At Turn In duct
66 In The Duct
67 In The Duct
68 In The Duct
69 End Of The Duct
70 Windy cavern
71 Paneled passage
72 Witt's Private Office
73 Valley
74 Beneath Computer Center
75 Small Barren Room
76 Forest
77 Forest
78 Slit in streambed
79 Outside grate
80 Below the grate
81 Cobble crawlway
82 Debris room
83 Awkward canyon
84 Bird chamber
85 Top of small pit
86 Hall of mists
87 "Carpal Tunnel"
88 Circular Room
89 DEAD END
90 On the Stairs
91 On the Stairs
92 On the Stairs
93 On the Stairs
94 Gates of Hell
95 East bank of fissure
96 Nugget of gold room
97 Hall of Mt. King
98 Bottom of the pit
99 Nondescript chamber
100 Room with pentagram
101 Bottom of chimney
102 In lava tube
103 Steep slide in lava tube
104 Rough and narrow passage
105 North of basilisk's den
106 Fork in passage
107 On the steps
108 Exit on steps
109 Storage room
110 Southern edge of reservoir
111 Northern end of the reservoir
112 Small, warm chamber
113 On a high balcony
114 At breath-taking view
115 South end of valley
116 Dead end crawl
117 North end of valley
118 Twisty little passage
119 Twisty little passage
120 Twisty little passage
121 Twisty little passage
122 Dead end
123 Dead end
124 Dead end
125 Twisty little passage
126 Twisty little passage
127 Twisty little passage
128 Twisty little passage
129 Twisty little passage
130 Dead end
131 Twisty little passage
132 Dead end
133 Brink of pit
134 Dead end
135 Low wide passage
136 East end of long hall
137 West end of long hall
138 Crossover of passages
139 Blocked passageway
140 Complex junction
141 Bedquilt room
142 Swiss cheese room
143 E end of twopit room
144 Slab room
145 North-south canyon
146 North-south canyon
147 Junction of canyons
148 Large low room
149 Dead end crawl
150 Secret E-W canyon
151 Wide place
152 Dead end
153 Tall east-west canyon
154 Dead end
155 Twisty little passage
156 Dead end
157 Dead end
158 Twisty little passage
159 Twisty little passage
160 Dead end
161 Dead end
162 Twisty little passage
163 Long narrow corridor
164 Above large room
165 Giant room
166 End of immense passage
167 Soft room
168 Oriental room
169 Misty cavern
170 Alcove
171 Plover room
172 Dark-room
173 Arched hall
174 Shell room
175 Long sloping corridor
176 Cul-de-sac
177 Anteroom
178 Twisty little passages
179 Witt's end
180 Mirror canyon
181 Window over pit
182 Top of stalactite
183 Twisting little maze
184 SW side of chasm
185 Sloping corridor
186 Secret canyon
187 NE side of chasm
188 Corridor
189 Fork in path
190 Place with warm walls
191 Chamber of boulders
192 Limestone passage
193 Entry to barren room
194 Barren room
195 Tiny twisting passages
196 Maze of tiny passages
197 A twisty little maze
198 Tiny maze of passages
199 Maze of tiny passages
200 Tiny maze of passages
201 A little twisty maze
202 Maze of tiny passages
203 Maze of tiny passages
204 Dead end
205 Pirate's Den
206 S end of fog-filled room
207 Fog-filled room
208 Fog-filled room
209 Fog-filled room
210 Fog-filled room
211 Fog-filled room
212 Fog-filled room
213 Fog-filled room
214 Fog-filled room
215 Foggy room by cairn
216 "Y2" room
217 Jumble of rock
218 In the catacombs
219 In the catacombs
220 In the catacombs
221 In the catacombs
222 In the catacombs
223 In the catacombs
224 In the catacombs
225 In the catacombs
226 In the catacombs
227 In the catacombs
228 In the catacombs
229 In the catacombs
230 In the catacombs
231 In the catacombs
232 In the catacombs
233 In the catacombs
234 In the catacombs
235 In the catacombs
236 In the catacombs
237 West end of Audience Hall
238 East end of Audience Hall
239 Winding passage
240 Golden chamber
241 Arabesque room
242 Translucent room
243 Sandstone chamber
244 Morion room
245 Vaulted ceiling room
246 Peelgrunt room
247 Inside the safe
248 Wide corridor
249 Bend in corridor
250 At division in passage
251 Toad's Hall
252 Spherical room
253 Low tunnel
254 Room with glassy walls
255 Sorcerer's Lair
256 Brink of bottomless pit
257 Southern edge of pit
258 Ice room
259 Bottom of icy slide
260 In "maze" of ice tunnels
261 Small icy chamber
262 W end of twopit room
263 East pit
264 West pit
265 West side of fissure
266 Low N-S passage
267 South side chamber
268 West side chamber
269 "Y2"
270 Jumble of rock
271 Window on pit
272 Dirty passage
273 Brink of a small pit
274 Bottom of a small pit
275 Dusty rock room
276 Low wide passage
277 W end - hall of mists
278 East side of pit
279 Narrow twisting crack
280 North end of passage
281 South end of passage
282 Very small chamber
283 Coral passage
284 Bend in corridor
285 Fork in passage
286 Jonah room
287 South end of Jonah room
288 Fourier passage
289 Cylindrical chamber
290 Rock shelf
291 On beach
292 Bottom of Hole
293 Shaft Room
294 Ladder Top
295 Ladder Bottom
296 Inside Rabbit's Warren
297 Outside Rabbit's Warren
298 Platform above volcano
299 Cavern with waterfall
NOUNS
300 BURNING CANDLE -- Located at 0 NoWhere
301 SHINING LANTERN -- Located at 0 NoWhere
302 STEEL SAFE -- Located at 60 Inside building
303 STEEL SAFE -- Located at 0 NoWhere
304 STEEL SAFE -- Located at 0 NoWhere
305 GRANDFATHER CLOCK -- Located at 60 Inside building
306 SMALL ROSE -- Located at 21 Eastern Side Of Valley
307 STONE PITCHER -- Located at 2 Spring
308 STONE PITCHER -- Located at 0 NoWhere
309 BEAUTIFUL ROSE -- Located at 0 NoWhere
310 RED APPLE -- Located at 19 Thick Forest
311 WAX CANDLES -- Located at 30 North End Of Church
312 SILVER CROSS -- Located at 33 Behind The Altar
313 JEWELED URN -- Located at 0 NoWhere
314 DIRTY URN -- Located at 36 The Crypt
315 GRAY ASHES -- Located at 314 DIRTY URN
316 CLOSED COFFIN -- Located at 36 The Crypt
317 MOLDY BONES -- Located at 36 The Crypt
318 SMALL SKULL -- Located at 36 The Crypt
319 SILKY COBWEBS -- Located at 36 The Crypt
320 LONG LADDER -- Located at 37 Cavern
321 BRASS PLAQUE -- Located at 38 Odd room
322 SOUTH LEDGE -- Located at 39 North ledge
323 BROWN KNAPSACK -- Located at 1000 Player wearing it
324 OPEN COFFIN -- Located at 0 NoWhere
325 VAMPIRE BATS -- Located at 0 NoWhere
326 BIG ROPE -- Located at 40 Bell Ringers' Room
327 BIG ROPE -- Located at 44 The Bells, The Bells!!
328 GOLDEN WEATHERCOCK -- Located at 44 The Bells, The Bells!!
329 LARGE TREES -- Located at 55 Thick woods
330 MAPLE LEAVES -- Located at 55 Thick woods
331 LONG-HANDLED SHOVEL -- Located at 58 Tool room
332 SUCTION CUPS -- Located at 58 Tool room
333 WOODEN MATCHES -- Located at 323 BROWN KNAPSACK
334 SMALL SLOT -- Located at 62 Southern end of long hall
335 FLOPPY DISK -- Located at 113 On a high balcony
336 RAISED FLOOR -- Located at 63 Computer Center
337 FLOOR HOLE -- Located at 0 NoWhere
338 BIG MAINFRAME -- Located at 63 Computer Center
339 ANCIENT PC -- Located at 63 Computer Center
340 AIR-CONDITIONING DUCT -- Located at 64 Air-Conditioned Room
341 AIR-CONDITIONING GRATE -- Located at 0 NoWhere
342 FILE CABINET -- Located at 72 Witt's Private Office
343 COAT RACK -- Located at 72 Witt's Private Office
344 HEAVY PARKA -- Located at 72 Witt's Private Office
345 RIGHT POCKET -- Located at 344 HEAVY PARKA
346 RABBIT'S FOOT -- Located at 345 RIGHT POCKET
347 LEFT POCKET -- Located at 344 HEAVY PARKA
348 GOLD KEY -- Located at 347 LEFT POCKET
349 OAK DESK -- Located at 72 Witt's Private Office
350 SWIVEL CHAIR -- Located at 72 Witt's Private Office
351 OLD DIARY -- Located at 349 OAK DESK
352 MAIL PILE -- Located at 72 Witt's Private Office
353 RARE STAMPS -- Located at 0 NoWhere
354 COMPAQ 486 -- Located at 72 Witt's Private Office
355 TENNIS SHOES -- Located at 60 Inside building
356 STONE STAIRWAY -- Located at 304 STEEL SAFE
357 SAFE HANDLE -- Located at 60 Inside building
358 COMBINATION DIAL -- Located at 60 Inside building
359 BOY-SCOUT COMPASS -- Located at 60 Inside building
360 CABLES WIRES -- Located at 74 Beneath Computer Center
361 GOLD WATCH -- Located at 0 NoWhere
362 IRON GATE -- Located at 94 Gates of Hell
363 RUSTY BELL -- Located at 94 Gates of Hell
364 ADVENTURE GUIDEBOOK -- Located at 95 East bank of fissure
365 TOY YACHT -- Located at 99 Nondescript chamber
366 TOY YACHT -- Located at 0 NoWhere
367 NONE PENTAGRAM -- Located at 100 Room with pentagram
368 EARTHENWARE FLASK -- Located at 241 Arabesque room
369 EARTHENWARE FLASK -- Located at 0 NoWhere
370 EARTHENWARE FLASK -- Located at 0 NoWhere
371 SNORING BASILISK -- Located at 104 Rough and narrow passage
372 DEAD BASILISK -- Located at 0 NoWhere
373 SLEEPING BASILISK -- Located at 105 North of basilisk's den
374 PETRIFIED BASILISK -- Located at 0 NoWhere
375 METAL PLATE -- Located at 109 Storage room
376 BRASS GONG -- Located at 111 Northern end of the reservoir
377 TURQUOISE BEADS -- Located at 113 On a high balcony
378 PLASTIC CARD -- Located at 0 NoWhere
379 WHEATSTONE BRIDGE -- Located at 0 NoWhere
380 WHEATSTONE BRIDGE -- Located at 0 NoWhere
381 STATUE MINOTAUR -- Located at 0 NoWhere
382 IRON KEYS -- Located at 60 Inside building
383 BRASS LANTERN -- Located at 60 Inside building
384 IRON GRATE -- Located at 79 Outside grate
385 WICKER CAGE -- Located at 81 Cobble crawlway
386 BLACK ROD -- Located at 82 Debris room
387 FALLEN TREE -- Located at 0 NoWhere
388 STONE STEPS -- Located at 85 Top of small pit
389 ROUGH STEPS -- Located at 86 Hall of mists
390 LITTLE BIRD -- Located at 84 Bird chamber
391 CAGED BIRD -- Located at 0 NoWhere
392 RUSTY DOOR -- Located at 166 End of immense passage
393 OPEN DOOR -- Located at 0 NoWhere
394 VELVET PILLOW -- Located at 167 Soft room
395 CRYSTAL BRIDGE -- Located at 0 NoWhere
396 OPEN FISSURE -- Located at 0 NoWhere
397 STONE TABLET -- Located at 172 Dark-room
398 GIANT CLAM -- Located at 174 Shell room
399 GIANT OYSTER -- Located at 0 NoWhere
400 SPELUNKER MAGAZINE -- Located at 177 Anteroom
401 TASTY FOOD -- Located at 60 Inside building
402 WATER BOTTLE -- Located at 60 Inside building
403 EMPTY BOTTLE -- Located at 0 NoWhere
404 OIL BOTTLE -- Located at 0 NoWhere
405 SHINY MIRROR -- Located at 180 Mirror canyon
406 TINY PLANT -- Located at 264 West pit
407 12-FOOT-TALL BEANSTALK -- Located at 0 NoWhere
408 GIGANTIC BEANSTALK -- Located at 0 NoWhere
409 12-FOOT-TALL BEANSTALK -- Located at 0 NoWhere
410 GIGANTIC BEANSTALK -- Located at 0 NoWhere
411 GIANT STALACTITE -- Located at 182 Top of stalactite
412 DWARF'S AXE -- Located at 0 NoWhere
413 CAVE DRAWINGS -- Located at 168 Oriental room
414 DEAD DRAGON -- Located at 0 NoWhere
415 RICKETY BRIDGE -- Located at 184 SW side of chasm
416 SMALL SIGN -- Located at 184 SW side of chasm
417 BRIDGE WRECKAGE -- Located at 0 NoWhere
418 PHONY TROLL -- Located at 0 NoWhere
419 SECOND-MAZE MESSAGE -- Located at 204 Dead end
420 VENDING MACHINE -- Located at 204 Dead end
421 FRESH BATTERIES -- Located at 0 NoWhere
422 WORN-OUT BATTERIES -- Located at 0 NoWhere
423 MOSS CARPET -- Located at 167 Soft room
424 GOLD NUGGET -- Located at 96 Nugget of gold room
425 SEVERAL DIAMONDS -- Located at 265 West side of fissure
426 SILVER BARS -- Located at 266 Low N-S passage
427 PRECIOUS JEWELRY -- Located at 267 South side chamber
428 RARE COINS -- Located at 268 West side chamber
429 TREASURE CHEST -- Located at 0 NoWhere
430 GOLDEN EGGS -- Located at 165 Giant room
431 EGGS PHONY -- Located at 0 NoWhere
432 JEWELED TRIDENT -- Located at 299 Cavern with waterfall
433 MING VASE -- Located at 168 Oriental room
434 MING VASE -- Located at 0 NoWhere
435 POTTERY SHARDS -- Located at 0 NoWhere
436 EGG-SIZED EMERALD -- Located at 171 Plover room
437 PLATINUM PYRAMID -- Located at 172 Dark-room
438 GLISTENING PEARL -- Located at 0 NoWhere
439 PERSIAN RUG -- Located at 186 Secret canyon
440 RARE SPICES -- Located at 191 Chamber of boulders
441 GOLDEN CHAIN -- Located at 0 NoWhere
442 LOCKED CHAIN -- Located at 194 Barren room
443 GOLDEN CHAIN -- Located at 0 NoWhere
444 METALLIC CLOAK -- Located at 60 Inside building
445 BRICK BUILDING -- Located at 0 NoWhere
446 DARK FOREST -- Located at 0 NoWhere
447 LITTLE ROAD -- Located at 0 NoWhere
448 WATER STREAM -- Located at 0 NoWhere
449 2-INCH SLIT -- Located at 0 NoWhere
450 WATERY MIST -- Located at 0 NoWhere
451 HUMONGOUS CAVE -- Located at 0 NoWhere
452 BOTTLE WATER -- Located at 0 NoWhere
453 BOTTLE OIL -- Located at 0 NoWhere
454 SHARP KNIFE -- Located at 0 NoWhere
455 NONE SAMOHT -- Located at 0 NoWhere
456 CRYSTAL BRIDGE -- Located at 0 NoWhere
457 FADED SIGN -- Located at 54 End of road
458 CRUMPLED PAPER -- Located at 76 Forest
459 DRAGON'S TEETH -- Located at 0 NoWhere
460 FAINT GLOW -- Located at 0 NoWhere
461 FAINT GLOW -- Located at 0 NoWhere
462 FAINT GLOW -- Located at 0 NoWhere
463 FAINT GLOW -- Located at 0 NoWhere
464 FAINT GLOW -- Located at 0 NoWhere
465 FAINT GLOW -- Located at 0 NoWhere
466 FAINT GLOW -- Located at 0 NoWhere
467 FAINT GLOW -- Located at 0 NoWhere
468 TORN PAPER -- Located at 216 "Y2" room
469 STRANGE-LOOKING THRONE -- Located at 238 East end of Audience Hall
470 BONY SKELETON -- Located at 238 East end of Audience Hall
471 LONG SCEPTRE -- Located at 0 NoWhere
472 GOOSEBERRY GOBLINS -- Located at 0 NoWhere
473 JADE BRACELET -- Located at 242 Translucent room
474 SINGING SWORD -- Located at 243 Sandstone chamber
475 SINGING SWORD -- Located at 0 NoWhere
476 VISORLESS HELMET -- Located at 244 Morion room
477 SAFE DOOR -- Located at 0 NoWhere
478 SAFE DOOR -- Located at 0 NoWhere
479 WALK-IN SAFE -- Located at 245 Vaulted ceiling room
480 WALK-IN SAFE -- Located at 0 NoWhere
481 WALK-IN SAFE -- Located at 0 NoWhere
482 IRIDIUM CROWN -- Located at 0 NoWhere
483 IRIDIUM CROWN -- Located at 247 Inside the safe
484 SMALL MUSHROOM -- Located at 0 NoWhere
485 SMALL MUSHROOM -- Located at 251 Toad's Hall
486 OILY VIAL -- Located at 252 Spherical room
487 MITHRIL RING -- Located at 0 NoWhere
488 ICE SCULPTURE -- Located at 260 In "maze" of ice tunnels
489 GREEN SLIME -- Located at 280 North end of passage
490 CASKET OPALS -- Located at 282 Very small chamber
491 SCRIMSHAW SPYGLASS -- Located at 287 South end of Jonah room
492 OLD DINGHY -- Located at 291 On beach
493 GOLD BAG -- Located at 492 OLD DINGHY
494 LARGE X -- Located at 291 On beach
495 SMALL HOLE -- Located at 0 NoWhere
496 LARGE HOLE -- Located at 0 NoWhere
497 GIGANTIC HOLE -- Located at 0 NoWhere
498 BRASS SHAFT -- Located at 293 Shaft Room
499 JEWELED CANE -- Located at 0 NoWhere
CREATURES
500 TWELVE-FOOT DJINN -- Located at 0 NoWhere
501 TURTLE DARWIN -- Located at 0 NoWhere
502 GREEN SNAKE -- Located at 97 Hall of Mt. King
503 LITTLE DWARF -- Located at 0 NoWhere
504 LITTLE DWARF -- Located at 0 NoWhere
505 SHADOWY FIGURE -- Located at 271 Window on pit
506 SHADOWY FIGURE -- Located at 181 Window over pit
507 GREEN DRAGON -- Located at 186 Secret canyon
508 BURLY TROLL -- Located at 0 NoWhere
509 FEROCIOUS BEAR -- Located at 194 Barren room
510 GENTLE BEAR -- Located at 0 NoWhere
511 CONTENTED BEAR -- Located at 0 NoWhere
512 DRAGON-SPRAWLED FAKE-RUG -- Located at 186 Secret canyon
513 BEARDED PIRATE -- Located at 0 NoWhere
514 BEARDED PROGRAMMER -- Located at 0 NoWhere
515 IMMENSE ROVER -- Located at 0 NoWhere
516 HORNY TOAD -- Located at 251 Toad's Hall
517 NASTY OGRE -- Located at 254 Room with glassy walls
518 GIGANTIC RABBIT -- Located at 297 Outside Rabbit's Warren
#END_COMMENT
#COMMENT -- various lights first -- so that checking for light is FAST!
NOUN [Burning candle]
Candle
Burning
A wax candle burns brightly here.
SIZE 5
WEIGHT 5
IS_LIGHT
ON
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [Burning candle]
The candle is burning brightly. However, the wind is whistling through the
area and the candle is unlikely to burn for too much longer.
END_NOUN_DESCR
NOUN [ON lamp]
lantern
shining
There is a lamp shining nearby.
NOUN_SYNONYMS lamp light
WEIGHT [noun weight]
IS_LIGHT
ON
END_NOUN
NOUN_DESCR [ON lamp]
The lamp runs on batteries and is currently turned on. It is shining
brightly.
END_NOUN_DESCR
#COMMENT -- Vault/Combination example from Alan Bender
NOUN [locked vault]
Safe
Steel
The safe door is closed.
UNMOVABLE
LOCATION [inside building]
READABLE
CLOSED
LOCKED
PUSHABLE
PULLABLE
PLAYABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR [locked vault]
The safe takes up most of the east wall of the room. There is a combination
knob in the center of the safe's door, while to the left of the knob about
eight inches away, is a short handle which is pointing toward the combination
knob.
You play with the knob and try to turn the handle, but it is no use. The
safe is locked and you are unable to unlock it.
END_NOUN_DESCR
TEXT [locked vault]
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR [locked vault]
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR [locked vault]
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR [locked vault]
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN [unlocked vault]
Safe
Steel
The safe door is closed.
UNMOVABLE
LOCATION [nowhere]
READABLE
CLOSED
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR [unlocked vault]
The safe takes up most of the east wall of the room. There is a combination
knob in the center of the safe's door, while to the left of the knob about
eight inches away, is a short handle which is pointing toward the combination
knob.
The safe is unlocked. The dial is pointing to "43".
END_NOUN_DESCR
TEXT [unlocked vault]
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR [unlocked vault]
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR [unlocked vault]
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR [unlocked vault]
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN [open vault]
Safe
Steel
The safe's door is wide open!
SIZE 100
WEIGHT 100
UNMOVABLE
LOCATION [nowhere]
CLOSABLE
OPEN
READABLE
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR [open vault]
The safe's door is wide open! Inside the safe is a stairway leading down.
END_NOUN_DESCR
TEXT [open vault]
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR [open vault]
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR [open vault]
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR [open vault]
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN [clock]
clock
grandfather
A large grandfather clock stands against the wall.
LOCATION [inside building]
UNMOVABLE
END_NOUN
NOUN_DESCR [clock]
The grandfather clock is about eight feet tall. It ticks very noisily.
END_NOUN_DESCR
ROOM [R609 Spring]
Spring
EAST [R610 Stream]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R609 Spring]
You are standing in a small rocky hollow on the edge of the western mountains.
A single spring trickles from the rock here, running eastward out into the
valley proper. Apart from east back into the valley, steep rocky cliffs bar
all exits.
END_ROOM_DESCR
NOUN [rose]
rose
small
A small but wilted rose has been left here.
SIZE 1
WEIGHT 1
LOCATION [R620 East Side of Valley]
EDIBLE
NOUN_SYNONYMS flower
END_NOUN
NOUN_DESCR [rose]
The rose is slowly wilting away.
END_NOUN_DESCR
NOUN [stone pitcher]
pitcher
stone
A small stone pitcher has been placed here.
SIZE 20
WEIGHT 20
OPENABLE
OPEN
LOCATION [R609 Spring]
END_NOUN
NOUN_DESCR [stone pitcher]
The pitcher has been carved out of a single piece of rock, probably granite.
END_NOUN_DESCR
NOUN [stone pitcher - with water in it]
pitcher
stone
A small stone pitcher has been placed here. It is full of water.
SIZE 20
WEIGHT 20
OPENABLE
OPEN
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [stone pitcher - with water in it]
The pitcher has been carved out of a single piece of rock, probably granite.
It is full of water.
END_NOUN_DESCR
NOUN [beautiful rose]
rose
beautiful
You see a beautiful red rose.
SIZE 2
WEIGHT 2
OPENABLE
OPEN
LOCATION [NoWhere]
POINTS [treasure]
NOUN_SYNONYMS flower
END_NOUN
NOUN_DESCR [beautiful rose]
The rose is in full bloom. It is a beautiful rich red color and smells
wonderful.
END_NOUN_DESCR
ROOM [R610 Stream]
Stream
NORTH [R608 NW Corner of Valley]
EAST [R611 Stream]
SOUTH [R616 Stream]
WEST [R609 Spring]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R610 Stream]
You are standing beside a small silvery stream which gurgles gently from a
rocky hollow to the west, to run gently eastward between the trees which
surround you.
Tracks lead through the trees in all directions.
END_ROOM_DESCR
ROOM [R611 Stream]
Stream
NORTH [R605 Northern End of Valley]
EAST [R612 Humpbacked Bridge]
WEST [R610 Stream]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R611 Stream]
You are standing beside a narrow stream, which tinkles eastward through the
trees. You can travel through the trees in any direction save for south where
the stream has cut a deep channel too wide to ford.
END_ROOM_DESCR
ROOM [R612 Humpbacked Bridge]
Humpbacked Bridge
NORTH [R606 Oak Forest]
EAST [R613 Stream Edge]
SOUTH [R618 South End of Bridge]
WEST [R611 Stream]
FLAGS [Water] [Stream] [Tree] [Bridge]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R612 Humpbacked Bridge]
You are standing at the northern end of a small humpbacked bridge, a
picturesque stone structure, coated in moss and creepers which crosses the
stream to the south of you. Paths seem to converge here from the north, west
and east.
END_ROOM_DESCR
ROOM [R613 Stream Edge]
Stream Edge
NORTH [R60 Forest's Edge]
EAST [R614 Thick Forest]
WEST [R612 Humpbacked Bridge]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R613 Stream Edge]
You are on the edge of the stream, hemmed close to the water by thick bushes,
and clumps of reeds. One or two gaps in the hedges allow you to squeeze
northward back into the main part of the forest. Other paths allow you to
walk west or east along the stream bank.
END_ROOM_DESCR
ROOM [R616 Stream]
Stream
NORTH [R610 Stream]
EAST [R617 Beside the Stream]
SOUTH [R621 Rocky Clearing]
WEST [R615 Forest Edge]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R616 Stream]
You are standing on the south bank of a small gently flowing stream,
surrounded by dense forest. Gaps through the trees allow you to travel in any
direction, with a small amount of effort and squeezing through bushes.
The water is so shallow here you can easily wade across.
END_ROOM_DESCR
ROOM [R617 Beside the Stream]
Beside The Stream
EAST [R618 South End of Bridge]
SOUTH [R622 Thick Forest]
WEST [R616 Stream]
FLAGS [Water] [Stream] [Tree] [Bridge]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R617 Beside the Stream]
You are on the south bank of the stream. Thick forest lies in all directions
save north where the stream gurgles its way eastward, following a deep
channel, too wide to cross.
Through the trees to the east you can make out a small bridge.
END_ROOM_DESCR
ROOM [R618 South End of Bridge]
South End Of Bridge
NORTH [R612 Humpbacked Bridge]
EAST [R619 Stream Bank]
SOUTH [R623 Forest Track]
WEST [R617 Beside the Stream]
FLAGS [Water] [Stream] [Tree] [Bridge]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R618 South End of Bridge]
You are standing at the south end of a small picturesque humpbacked bridge.
The bridge crosses a stream to the north, while paths run south into the
forest, and east and west along the banks of the stream.
END_ROOM_DESCR
ROOM [R619 Stream Bank]
Stream Bank
SOUTH [R624 Pool]
WEST [R618 South End of Bridge]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R619 Stream Bank]
You are standing on the bank of the stream, which swings round from your north
to your east. Tracks lead south and west through the trees.
END_ROOM_DESCR
ROOM [R624 Pool]
Pool
NORTH [R619 Stream Bank]
EAST [R625 Forest's Edge]
SOUTH [R622 Thick Forest]
WEST [R623 Forest Track]
FLAGS [Water] [Stream] [Tree]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [R624 Pool]
You are standing beside a small, smooth pool, fed from a stream which runs in
from the north. The cool shallow waters of the pool flicker and dance with
the breeze, reflecting the swaying trees, and the tiny dark specks of the
thousands of insects which dart back and forth around you.
Paths lead through the forest in all directions from here.
END_ROOM_DESCR
ROOM [R602 Narrow Gully]
Rock Fall
EAST [R603 Narrow Gully]
DOWN [R603 Narrow Gully]
END_ROOM
ROOM_DESCR [R602 Narrow Gully]
The path is blocked by a rock fall. The only exit is east and down - the way
you just came.
END_ROOM_DESCR
ROOM [R603 Narrow Gully]
Narrow Gully
EAST [R604 North End of Valley]
WEST [R602 Narrow Gully]
UP [R602 Narrow Gully]
DOWN [R604 North End of Valley]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R603 Narrow Gully]
You are clambering through a narrow rocky gully, the floor of which is
sloping at an angle of almost 45 degrees. Shale and loose stone make the
gully treacherous, as your feet send bits of rock tumbling down into the
valley below. You can clamber up the gully toward a turning or down it
toward the valley floor.
END_ROOM_DESCR
ROOM [R604 North End of Valley]
North End Of Valley
SOUTH [R605 Northern End of Valley]
WEST [R603 Narrow Gully]
UP [R603 Narrow Gully]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R604 North End of Valley]
You are at the northern end of a steep mountainous valley. The valley extends
away southward as far as you can see, flanked on each side by the mighty
mountain peaks towering into the clouds. A narrow gully leads west up the
side of a cliff, climbing at a dangerous looking angle toward the top.
END_ROOM_DESCR
ROOM [R605 Northern End of Valley]
Northern End Of Valley
NORTH [R604 North End of Valley]
EAST [R606 Oak Forest]
SOUTH [R611 Stream]
WEST [R608 NW Corner of Valley]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R605 Northern End of Valley]
You are near the northern end of the valley. The dark mountains close up
around you to the north, although a narrow track for some reason leads north
right toward the very end of the valley. Elsewhere around you the view is
obscured by trees, although from the south you can hear the musical tinkle of
water.
END_ROOM_DESCR
ROOM [R606 Oak Forest]
Oak Forest
EAST [R60 Forest's Edge]
SOUTH [R612 Humpbacked Bridge]
WEST [R605 Northern End of Valley]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R606 Oak Forest]
You are walking through well spaced oak trees, whose low tangled branches
reach out around you, confusing the light and rustling quietly in the wind.
The forest extends in all direction save from the north, where it stops
abruptly, cut short by a massive towering cliff. To the west there seems to
be a clearing.
END_ROOM_DESCR
ROOM [R60 Forest's Edge]
Forests Edge
NORTH [R632 On Path]
EAST [R614 Thick Forest]
SOUTH [R613 Stream Edge]
WEST [R606 Oak Forest]
UP [R632 On Path]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R60 Forest's Edge]
You stand on the edge of the forest, which extends south east and west as far
as you can see. To the north the trees give way to a grassy hill. A narrow
worn path leads north up the hill. To the south the path through the forest
is almost blocked by thick hedges, but a few gaps enable you to squeeze
through.
END_ROOM_DESCR
ROOM [R608 NW Corner of Valley]
North Western Corner Of Valley
EAST [R605 Northern End of Valley]
SOUTH [R610 Stream]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R608 NW Corner of Valley]
You are standing in amongst some trees in the North Western corner of the
valley. Soaring cliffs bar any route either north or west, but the valley
extends to the south and east.
END_ROOM_DESCR
ROOM [R614 Thick Forest]
Thick Forest
EAST [R614 Thick Forest]
SOUTH [R620 East Side of Valley]
WEST [R613 Stream Edge]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R614 Thick Forest]
You are lost amidst a thick mass of trees and bushes which block direct paths
forcing you to take long and probably circular routes in your attempts to get
past them.
END_ROOM_DESCR
NOUN [apple]
apple
red
A large juicy red apple lies temptingly before you.
SIZE 2
WEIGHT 2
LOCATION [R614 Thick Forest]
EDIBLE
POINTS [treasure]
NOUN_SYNONYMS fruit
END_NOUN
NOUN_DESCR [apple]
This is a nice big juicy red apple, not the type of apple that would be
poisoned at all.
END_NOUN_DESCR
ROOM [R615 Forest Edge]
Forest Edge
EAST [R616 Stream]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R615 Forest Edge]
You are standing in amongst some trees. The forest continues only to the
east, as all other routes are blocked by tall sheer cliffs.
END_ROOM_DESCR
ROOM [R620 East Side of Valley]
Eastern Side Of Valley
NORTH [R614 Thick Forest]
EAST [hill by road]
SOUTH [R625 Forest's Edge]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R620 East Side of Valley]
You are standing amidst some trees on the eastern edge of a large valley. The
forest continues to the north, south and west, although a deep stream bars any
exit west. There is a small path winding through the trees and up the hill to
the east.
END_ROOM_DESCR
ROOM [R621 Rocky Clearing]
Rocky Clearing
NORTH [R616 Stream]
EAST [R622 Thick Forest]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R621 Rocky Clearing]
You are standing in a rocky clearing, strewn with the debris of the many
landslides, which have cascaded down the cliffs to the south and west. To the
east and north paths plunge back in amongst the trees that fill most of the
valley.
END_ROOM_DESCR
ROOM [R622 Thick Forest]
Thick Forest
NORTH [R617 Beside the Stream]
EAST [R623 Forest Track]
SOUTH [R631 End of Valley]
WEST [R621 Rocky Clearing]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R622 Thick Forest]
You are lost in thick forest, tangles of bushes and the shadowy tree trunks
prevent you from seeing far in any direction. Even the surrounding mountains
don't help, as they are in all directions.
END_ROOM_DESCR
ROOM [R623 Forest Track]
Forest Track
NORTH [R618 South End of Bridge]
EAST [R624 Pool]
SOUTH [R622 Thick Forest]
WEST [R622 Thick Forest]
FLAGS [Tree] [Bridge]
END_ROOM
ROOM_DESCR [R623 Forest Track]
You are following a track which leads north through the forest toward a
humpbacked bridge. The track seems to form here from myriads of tiny trails
which lead in all directions through the trees.
END_ROOM_DESCR
ROOM [R625 Forest's Edge]
Forests Edge
NORTH [R620 East Side of Valley]
WEST [R624 Pool]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R625 Forest's Edge]
You are standing on the eastern edge of the forest, which gives way to a steep
rocky bank. The path continues north and west.
END_ROOM_DESCR
ROOM [R631 End of Valley]
End Of Valley
NORTH [R622 Thick Forest]
EAST [R622 Thick Forest]
WEST [R622 Thick Forest]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R631 End of Valley]
You are at the southern end of the valley. The trees continue north, east and
west from here, but to the south everything ends in a huge black cliff, which
soars high up above you at close to vertical for several hundred feet. On its
top your eyes seem to catch the flicker of something glittering.
END_ROOM_DESCR
ROOM [R632 On Path]
On Path
NORTH [R634 Churchyard]
SOUTH [R60 Forest's Edge]
DOWN [R60 Forest's Edge]
FLAGS [Tree]
END_ROOM
ROOM_DESCR [R632 On Path]
You stand on a path which leads south -- down into the valley and northward
into a churchyard of some sort, with a ruined church standing beside it.
END_ROOM_DESCR
ROOM [R633 Behind the Alter]
Behind The Altar
NORTH [R639 By the Alter]
END_ROOM
ROOM_DESCR [R633 Behind the Alter]
You stand behind the altar looking northward along the length of the church
which is a very sorry sight indeed, everything wooden is rotting, the
stonework is moss covered, and gaping holes in the roof allow you to look
skyward.
END_ROOM_DESCR
NOUN [Silver Cross]
cross
silver
A small silver cross on a silver chain lies sparkling before you!
LOCATION [R633 Behind the Alter]
WEIGHT 5
SIZE 2
POINTS [treasure]
WEARABLE
END_NOUN
NOUN_DESCR [Silver Cross]
The cross is silver and hangs in the center of the chain which is also silver.
END_NOUN_DESCR
ROOM [R634 Churchyard]
Churchyard
NORTH [R646 Graveyard]
EAST [R635 Arched Entry]
SOUTH [R632 On Path]
END_ROOM
ROOM_DESCR [R634 Churchyard]
You stand in what is apparently an old and disused churchyard. Weeds and moss
cover the crumbling gravestones and paths. To the east is a huge ancient
church, now decaying and surrounded by bits of fallen stonework. To the north
the graveyard continues.
END_ROOM_DESCR
ROOM [R635 Arched Entry]
Arched Entry
EAST [R638 The Church]
WEST [R634 Churchyard]
END_ROOM
ROOM_DESCR [R635 Arched Entry]
You stand in what must have once been a magnificent arched entrance, with huge
oak doors, and a carved doorway fit for a palace. Now however the doors lie
in rotting pieces on the floor, and rain drips down the moss covered
stonework.
END_ROOM_DESCR
ROOM [R636 North End of Church]
North End Of Church
EAST [R637 Decaying Room]
SOUTH [R638 The Church]
END_ROOM
ROOM_DESCR [R636 North End of Church]
You stand at the north end of the church, looking south down between the
silent rows of rotting pews. Another doorway leads east into a small room.
END_ROOM_DESCR
NOUN [candles]
Candle
Wax
There are some wax candles here.
SIZE 10
WEIGHT 10
LOCATION [R636 North End of Church]
NOUN_SYNONYM Candles
PLURAL
END_NOUN
NOUN_DESCR [candles]
The candles are just that. Wax candles. Not long ones or fancy candles,
just plain old regular candles. Every adventure game needs a light source
of some kind. Why should this game be any different???
There are #VAR[candles left]# candles.
END_NOUN_DESCR
ROOM [R638 The Church]
The Church
NORTH [R636 North End of Church]
SOUTH [R639 By the Alter]
WEST [R635 Arched Entry]
END_ROOM
ROOM_DESCR [R638 The Church]
You stand in the center of the now battered and dilapidated church. Water
runs down the walls, dripping in pools onto the rotting remains of the pews.
The church extends northward, and southward toward the altar. To the west
is the exit.
END_ROOM_DESCR
ROOM [R639 By the Alter]
By The Altar
NORTH [R638 The Church]
EAST [R640 On the Stairs]
UP [R640 On the Stairs]
SOUTH [R633 Behind the Alter]
END_ROOM
ROOM_DESCR [R639 By the Alter]
You are standing beside the altar, now barely recognizable, a smashed and aged
pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
steps lead up to the east, probably to the church tower. The main church hall
is north, and to the south you can go behind the altar.
END_ROOM_DESCR
ROOM [R637 Decaying Room]
A Decaying Room
WEST [R636 North End of Church]
END_ROOM
ROOM_DESCR [R637 Decaying Room]
You stand in a decaying room, the stone walls and floor are soaked with damp
and whatever used to be stored in here has long since rotted away. The
timbers of the roof above you now sag dangerously and the whole room smells of
rot. A single doorway leads west.
END_ROOM_DESCR
ROOM [R640 On the Stairs]
Stairs
SOUTH [R641 Bell Room]
WEST [R639 By the Alter]
UP [R642 Stairs]
DOWN [R353 Crypt]
END_ROOM
ROOM_DESCR [R640 On the Stairs]
You stand on a set of slippery stone steps which lead both downwards and upwards
from here. Doorways lead south into a small room and west into the main
church hall.
END_ROOM_DESCR
ROOM [R353 Crypt]
The Crypt
UP [R640 On the Stairs]
END_ROOM
ROOM_DESCR [R353 Crypt]
You stand in the crypt. The room is damp and dismal and smells moldy. It is
a creepy and sinister place. You can't help but give a little shudder either
from the cold or from fear. A staircase leads up and back out of the crypt.
END_ROOM_DESCR
NOUN [N241 Jeweled Urn]
urn
jeweled
You see a jeweled urn.
LOCATION [NoWhere]
WEIGHT 3
SIZE 3
POINTS [treasure]
READABLE
CLOSABLE
CLOSED
END_NOUN
NOUN_DESCR [N241 Jeweled Urn]
The urn is encrusted with gems and precious stones. There is some writing on
the side.
END_NOUN_DESCR
TEXT [N241 Jeweled Urn]
Engraved in fancy letters on the side of the urn: Last remains of an unknown
adventurer, who lost his life in Humongous Cave.
END_TEXT
NOUN [Dirty Urn]
urn
dirty
You see a very grimy, dirty urn.
LOCATION [R353 Crypt]
WEIGHT 3
SIZE 3
READABLE
CLOSABLE
CLOSED
END_NOUN
NOUN_DESCR [Dirty Urn]
The urn is encrusted with what looks like decades of grime and dirt. There
appears to be some writing on the side.
END_NOUN_DESCR
TEXT [Dirty Urn]
The urn is too dirty to make out the words.
END_TEXT
NOUN [N277 gray ashes]
ashes
gray
You see some gray ashes.
LOCATION [Dirty Urn]
WEIGHT 1
SIZE 1
END_NOUN
NOUN_DESCR [N277 gray ashes]
The ashes are gray and you suspect they are the remains some dear departed
soul.
END_NOUN_DESCR
NOUN [N242 closed coffin]
coffin
closed
A large closed coffin sits against one wall.
LOCATION [R353 Crypt]
WEIGHT 2000
END_NOUN
NOUN_DESCR [N242 closed coffin]
The coffin is quite large.
END_NOUN_DESCR
NOUN [N244 moldy bones]
bones
moldy
There are quite a few moldy bones scattered on the floor.
LOCATION [R353 Crypt]
WEIGHT 8
SIZE 8
NOUN_SYNONYMS BONE
PLURAL
END_NOUN
NOUN_DESCR [N244 moldy bones]
The head bone is connected to the neck bone.
The neck bone is connected to the back bone.
The back bone is connected to the front bone. etc. etc. ...
END_NOUN_DESCR
NOUN [N245 small skull]
skull
small
There is a small skull nearby.
LOCATION [R353 Crypt]
WEIGHT 10
SIZE 5
END_NOUN
NOUN_DESCR [N245 small skull]
The skull is rather small and ugly. The back of the skull looks like it has
been crushed.
END_NOUN_DESCR
NOUN [N264 cobwebs]
cobwebs
silky
There are cobwebs everywhere.
LOCATION [R353 Crypt]
UNMOVABLE
NOUN_SYNONYMS COBWEB SPIDER
PLURAL
END_NOUN
NOUN_DESCR [N264 cobwebs]
Be careful!
You see a poisonous spider crawling toward you in the cobwebs.
END_NOUN_DESCR
ROOM [R28 Cavern]
Cavern
EAST [R29 Odd Room]
UP [R353 Crypt]
END_ROOM
ROOM_DESCR [R28 Cavern]
You are in a cavern with iridescent glowing walls. A stairway leads up.
There is an opening in the wall to the east.
END_ROOM_DESCR
NOUN [Long Ladder]
ladder
long
There is a long ladder here.
LOCATION [R28 Cavern]
WEIGHT 50
SIZE 50
END_NOUN
NOUN_DESCR [Long Ladder]
The ladder is made out of wood and is about 10 feet long. It is quite heavy.
END_NOUN_DESCR
ROOM [R29 Odd Room]
Odd room
SOUTH [R30 North Ledge]
WEST [R28 Cavern]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [R29 Odd Room]
You are in an odd-shaped room with a strange smell. It is dark and musty.
There are openings to the west and to the south.
END_ROOM_DESCR
HELP [R29 Odd Room]
Leave quickly. It is very dangerous to linger here!
END_HELP
NOUN [N278 brass plaque]
plaque
brass
There is a brass plaque mounted on the north wall of the room.
LOCATION [R29 Odd Room]
WEIGHT 200
READABLE
END_NOUN
NOUN_DESCR [N278 brass plaque]
It is a fancy plaque of polished brass with engraved lettering.
END_NOUN_DESCR
TEXT [N278 brass plaque]
Engraved in fancy letters on the brass plaque:
** Vampire Bat Nursery Room **
These bats are very dangerous -- be careful!
END_TEXT
ROOM [R30 North Ledge]
North ledge
NORTH [R29 Odd Room]
LIGHT [Any Light]
FLAGS [Chasm]
END_ROOM
ROOM_DESCR [R30 North Ledge]
You are on a ledge overlooking a deep and wide chasm. It is too wide to jump.
Peering down into the chasm, you can just barely see the bottom far below.
There is only one exit from the room and it is an opening to the north.
END_ROOM_DESCR
HELP [R30 North Ledge]
Maybe you should try to throw something useful across the chasm!
END_HELP
NOUN [N258 south ledge]
ledge
south
You see a narrow ledge on the other side of the chasm.
LOCATION [R30 North Ledge]
UNMOVABLE
END_NOUN
NOUN_DESCR [N258 south ledge]
The ledge juts out over the chasm. However, it is still too far away to jump.
You don't see how you get across to the ledge.
END_NOUN_DESCR
NOUN [Brown Knapsack]
knapsack
brown
There is a large, brown knapsack here.
LOCATION [Worn]
WEARABLE
WEIGHT 40
CLOSABLE
CLOSED
SIZE 40
NOUN_SYNONYMS FLAP
END_NOUN
NOUN_DESCR [Brown Knapsack]
The knapsack is about a foot square and is brown. It has a flap which can be
opened and closed.
END_NOUN_DESCR
NOUN [open coffin]
coffin
open
The open coffin reveals a set of stairs leading down.
LOCATION [NoWhere]
WEIGHT 2000
END_NOUN
NOUN_DESCR [open coffin]
The coffin lid is up and the coffin is open. Inside, there is a set of stairs
that lead down into the darkness below.
END_NOUN_DESCR
NOUN [vampire bats]
bats
vampire
Several giant vampire bats are flying about the room.
LOCATION [NoWhere]
UNMOVABLE
PLURAL
END_NOUN
NOUN_DESCR [vampire bats]
The bats are each about a foot across. Their wings make a real racket as they
flap around the room.
END_NOUN_DESCR
ROOM [R641 Bell Room]
Bell Ringers' Room
NORTH [R640 On the Stairs]
UP [R645 Bells! Bells! Room]
END_ROOM
ROOM_DESCR [R641 Bell Room]
You are standing in a small stone room, which is both wet and cold. The
wooden roof above you has holes in it through which ropes hang, presumably for
the church bells. A single doorway leads north.
END_ROOM_DESCR
NOUN [ropes in bell ringers' room]
rope
big
INVISIBLE Ropes hang down through the hole.
UNMOVABLE
LOCATION [R641 Bell Room]
NOUN_SYNONYMS ropes
END_NOUN
NOUN_DESCR NOUN [ropes in bell ringers' room]
The ropes are pulled to ring the church bells.
END_NOUN_DESCR
ROOM [R642 Stairs]
The Stairs
WEST [R643 The Pulpit]
DOWN [R640 On the Stairs]
END_ROOM
ROOM_DESCR [R642 Stairs]
You are climbing a set of steep, slippery stairs that lead up into the church
tower. Water runs down the steps, collecting in mossy pools, where the cracks
and dips in the stonework allow it. The steps turn from stone to wood up
above, and look very dodgy.
To the west a doorway leads out into the pulpit.
END_ROOM_DESCR
ROOM [R643 The Pulpit]
The Pulpit
EAST [R642 Stairs]
FLAGS [A sign]
END_ROOM
ROOM_DESCR [R643 The Pulpit]
You stand in the rotting remains of what was the pulpit, looking north along
the length of the church hall, a sorry sight indeed, and also gazing up
through the holes in the roof, skyward.
There is a large wooden sign nailed to the pulpit. Its paint is flaked and
faded.
A doorway leads east onto some stairs.
END_ROOM_DESCR
ROOM [R644 Top of Tower]
The Tower
SOUTH [R645 Bells! Bells! Room]
END_ROOM
ROOM_DESCR [R644 Top of Tower]
You stand in the room at the top of the tower. A set of dangerous looking
steps lead down to the main part of the church. To the south the room opens
up into a large chamber full of bells.
END_ROOM_DESCR
ROOM [R645 Bells! Bells! Room]
The Belfry
NORTH [R644 Top of Tower]
END_ROOM
ROOM_DESCR [R645 Bells! Bells! Room]
You stand in a large chamber packed with bells. There is a doorway to the
north. The bell ropes hang down through holes in the floor.
END_ROOM_DESCR
NOUN [ropes in bell room]
rope
big
INVISIBLE Ropes hang down through the hole.
UNMOVABLE
LOCATION [R645 Bells! Bells! Room]
NOUN_SYNONYMS ropes
END_NOUN
NOUN_DESCR NOUN [ropes in bell room]
The ropes are firmly attached to the bells.
END_NOUN_DESCR
NOUN [golden weathercock]
weathercock
golden
A golden weathercock has been left here, somewhat out of order.
SIZE 10
WEIGHT 10
LOCATION [R645 Bells! Bells! Room]
POINTS [treasure]
NOUN_SYNONYMS cock
END_NOUN
NOUN_DESCR [golden weathercock]
The weathercock is made of solid gold. It is meant to show which way the wind
is blowing. This one looks like it is broken.
END_NOUN_DESCR
ROOM [R646 Graveyard]
Graveyard
NORTH [R647 Graveyard]
SOUTH [R634 Churchyard]
END_ROOM
ROOM_DESCR [R646 Graveyard]
You are standing at the southern end of the graveyard, following a path which
leads north, beside a stone wall. To the south is the churchyard, and the old
church itself. To the west a worn rut in the grass leads out across some
marshy ground, past a sign which reads "Danger -- Marshland".
END_ROOM_DESCR
ROOM [R647 Graveyard]
Graveyard
NORTH [R648 The Barrow]
SOUTH [R646 Graveyard]
END_ROOM
ROOM_DESCR [R647 Graveyard]
You are standing at the southern end of the graveyard. To the south a path
leads out of the graveyard down toward the church. To the north are several
barrows. A soggy marsh lies to the west.
A large gravestone bearing the words "The Tomb of the Unknown Adventurer",
catches your eye.
END_ROOM_DESCR
ROOM [R648 The Barrow]
The Barrow
NORTH [R649 The North Barrow]
EAST [R651 Top of Barrow]
SOUTH [R647 Graveyard]
END_ROOM
ROOM_DESCR [R648 The Barrow]
You stand near the top of a large mound. A path leads south back into the
main part of the graveyard and north to another mound. You can see a pillar
on a mound to the east.
END_ROOM_DESCR
ROOM [R649 The North Barrow]
The North Barrow
SOUTH [R648 The Barrow]
END_ROOM
ROOM_DESCR [R649 The North Barrow]
You stand on the top of a large mound at the north end of the graveyard. A
path leads back southward.
END_ROOM_DESCR
ROOM [R651 Top of Barrow]
Top Of Barrow
WEST [R648 The Barrow]
END_ROOM
ROOM_DESCR [R651 Top of Barrow]
You stand on the top of a huge barrow. A single path leads back to the west.
A huge stone pillar stands on the center of the barrow marked with the words:
Here lies a poor woman
Who always was tired;
For she lived in a house
Where help was not hired.
Her last words on earth were:
"Dear friends, I am going
Where washing ain't done,
Nor sweeping, nor sewing!
And everything there
is exact to my wishes.
For, where they don't eat
There's no washing of dishes.
I'll be where loud anthems
Will always be ringing;
But, having no voice,
I'll get clear of the singing.
Don't mourn for me now.
Don't mourn for me never;
I'm going to do nothing
Forever and ever!
SECRET WORD #3 -- EXACERBATE (v) to worsen; embitter.
END_ROOM_DESCR
MESSAGE [Hardware Failure]
You see smoke rising from the back of your PC. Your disk drive is making a
very strange grating sound. The bugs in this program are starting to overcome
the good intentions of the programmer. Finally, your cursor begins to fade
and flicker...then it disappears altogether and you find yourself...
END_MESSAGE
ROOM [PC ROMs]
PC ROMs
KillPlayer
END_ROOM
ROOM_DESCR [PC ROMs]
You are lost in your PC's ROMs. Above you can see the ROM-BIOS. In the
distance, you can see Peter Norton disassembling some of the ROM routines. He
seems quite busy and ignores your pleas for help. Finally, you resign
yourself to your fate.
END_ROOM_DESCR
ROOM [Dead]
Dead
KillPlayer
END_ROOM
ROOM_DESCR [Dead]
You are quite dead!
END_ROOM_DESCR
ROOM [fake slit]
Slit in streambed
NORTH [valley]
EAST [forest (near road)]
SOUTH [depression outside grate]
WEST [hill by road]
DOWN [treasure room]
ENTER [treasure room]
END_ROOM
ROOM_DESCR [fake slit]
At your feet all the water of the stream splashes into a 2-foot slit in the
rock. Downstream the streambed is bare rock.
END_ROOM_DESCR
ROOM [treasure room]
Treasure room
POINTS 30 (* final 30 points of game *)
GAME_END
GAME_WIN
END_ROOM
ROOM_DESCR [treasure room]
You plunge into the stream and are carried down into total blackness.
Deeper
and
deeper
you
go,
down
into
the
very
bowels
of
the
earth,
until
your
lungs
are
aching
with
the
need
for
fresh
air.
Suddenly,
with
a
violent
>splash!!<
you find yourself sitting on the edge of a pool of water in a vast chamber lit
by dozens of flaring torches.
The floor is covered with thick layers of precious Persian rugs!
Rare coins, bars of silver, and lumps of gold and platinum are strewn
carelessly about!
There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous
sculptures and ornaments carved out of jade and imperishable crystal resting
on display shelves, along with rare Ming vases and ancient Indian turquoise
beads!
A flotilla of ruby-encrusted toy boats is floating in the pool of water beside
you!
A network of golden chains supports a fantastic Iridium crown!
There is a display case on the wall filled with a fantastic selection of
magical swords, which are singing "Hail to the Chief" in perfect pitch and
rhythm!
There are a dozen friendly little dwarves in the room, displaying their
talents by deftly juggling hundreds of golden eggs!
A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes,
and clubs back and forth in a friendly demonstration of martial skill!
A horde of cheerful little gooseberry goblins are performing talented
acrobatics to an appreciative audience composed of a dragon, a large green
snake, a cute little bird (which is sitting, unmolested, on the snake's head),
a peaceful basilisk, and a large Arabian Djinn.
Everyone turns and sees you, and lets out a heart-warming cheer of welcome!
SECRET WORD #10 -- TURPITUDE (n) depravity.
END_ROOM_DESCR
ROOM [end of road]
End of road
NORTH [forest (near road)]
EAST [inside building]
SOUTH [valley]
WEST [hill by road]
ENTER [inside building]
FLAGS [Water] [Building] [Tree] [Road] [Stream]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [end of road]
You are standing at the end of a road before a small brick building. Around
you is a forest. A small stream flows out of the building and down a gully to
the south.
END_ROOM_DESCR
ROOM [Thick Woods]
Thick woods
SOUTH [forest]
END_ROOM
ROOM_DESCR [Thick Woods]
You are in the midst of a thick woods. The ground is damp with dew. The air
is chilly and you shiver from the cold. The only path leads south -- back the
way you came.
END_ROOM_DESCR
NOUN [Large trees]
tree
large
There is a very large tree here.
LOCATION [Thick Woods]
UNMOVABLE
PLURAL
NOUN_SYNONYMS TREES
END_NOUN
NOUN_DESCR [Large trees]
The trees here are mostly large maples. One of the trees has a heart carved
on its trunk. Inside the heart is carved "Dave + Ann = Love" and below the
heart is the date "July 20, 1943." Someone has also scratched the cryptic
message "Turn Right First!" on the trunk below the heart. You wonder what
that might mean.
END_NOUN_DESCR
NOUN [Leaves]
Leaves
maple
There are a lot of leaves on the ground all around you.
LOCATION [Thick Woods]
WEIGHT 2
SIZE 5
PLURAL
NOUN_SYNONYMS leaf
END_NOUN
NOUN_DESCR [Leaves]
The leaves are mostly from maple trees. They are showing lots of fall colors.
Were you expecting something else, perhaps?
END_NOUN_DESCR
ROOM [Top of Tree]
Top of Tree
DOWN [Thick Woods]
ROOM_SYNONYMS DOWN CLIMB
END_ROOM
ROOM_DESCR [Top of Tree]
You are perched somewhat precariously on a limb near the top of a tall tree.
Far above you can see what looks like a bird's nest. However, it is out of
your reach and you can not climb any higher.
END_ROOM_DESCR
ROOM [hill by road]
Hill by road
NORTH [Thick Woods]
NORTHEAST [forest]
NORTHWEST [forest]
EAST [end of road]
WEST [R620 East Side of Valley]
SOUTH [valley]
SOUTHEAST [end of road]
FLAGS [Road]
END_ROOM
ROOM_DESCR [hill by road]
You have walked up a hill, still in the forest. A road slopes down the side
of the hill to the east. There is a small brick building in the distance at
the end of the road.
A path leads down into a large valley to the west.
END_ROOM_DESCR
ROOM [tool room]
Tool room
EXIT [inside building]
SOUTH [inside building]
END_ROOM
ROOM_DESCR [tool room]
You are in a small, low-ceilinged room with the words
"Witt Company Tool Room - Melenkurion division"
carved into one of the walls. A doorway exits to the south from here.
END_ROOM_DESCR
NOUN [Shovel]
Shovel
Long-handled
There is a long-handled shovel here.
SIZE 15
WEIGHT 15
LOCATION [tool room]
NOUN_SYNONYMS spade
END_NOUN
NOUN_DESCR [Shovel]
The shovel has a steel blade and a long handle.
END_NOUN_DESCR
NOUN [suction cups]
cups
suction
There are a pair of suction cups here.
SIZE 5
WEIGHT 5
LOCATION [tool room]
NOUN_SYNONYMS cup
END_NOUN
NOUN_DESCR [suction cups]
The suction cups are connected to a metal bar with a handle to hold them.
These are the kind of suction cups that are used to hold on to something flat
such as a large glass window. A window washer on a high-rise building might
use these to hold himself on to the glass by giving the command "ATTACH
SUCTION CUPS TO WINDOW." These could come in handy if you have to wash some
windows.
END_NOUN_DESCR
TREASURE_ROOM [Limbo]
ROOM [Limbo]
Limbo
END_ROOM
ROOM_DESCR [Limbo]
This is where the treasures go when they are dropped inside building.
END_ROOM_DESCR
ROOM [inside building]
Inside building
ENTER [tool room]
NORTH [tool room]
EXIT [end of road]
WEST [end of road]
FLAGS [Water]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [inside building]
You are inside a small building, a well house for a large spring. The stream
bubbles up out of the ground and flows out the side of the building through a
pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
of the pipes. There is a doorway in the middle of the north wall. A huge
steel safe has been installed into the brick wall on the east wall.
END_ROOM_DESCR
NOUN [matches]
Matches
Wooden
There are some matches here.
SIZE 2
WEIGHT 2
LOCATION [Brown Knapsack]
PLURAL
NOUN_SYNONYMS match
END_NOUN
NOUN_DESCR [matches]
The matches are just that. Wooden matches. Not long ones or fancy matches,
just plain old regular matches. There are #VAR[matches left]# matches.
END_NOUN_DESCR
ROOM [programmer's den]
Programmer's Den
SOUTH [soft room]
NORTH [Southern end of long hall]
END_ROOM
ROOM_DESCR [programmer's den]
You are in a strange room with exits to both the north and south. Both exits
have curtains draw over them. The floor is carpeted, the walls are rubber, the
room is strewn with papers, listings, books, and half-empty JOLT Cola bottles.
The cryptic anagram "D + A = L" is inscribed throughout the room. The south
wall is almost covered by a large color centerfold of a naked supercomputer.
A sign on the wall says,
"PROGRAMMER'S DEN"
The software wizard is nowhere to be seen.
There are many computers here: micros, minis, maxis and megas.
END_ROOM_DESCR
ROOM [Southern end of long hall]
Southern end of long hall
SOUTH [programmer's den]
#COMMENT -- NORTH [computer center] ; only by inserting access card
LOCKED_DOOR
#COMMENT -- UP [inside building] ; only if Safe door is open
ROOM_SYNONYMS UP CLIMB
END_ROOM
ROOM_DESCR [Southern end of long hall]
You are at the southern end of a long hall. A stairway leads up into the
darkness. There is a curtain over the open doorway to the south. The door to
the north is closed. It is made of thick steel and looks like it could
survive a nuclear blast.
END_ROOM_DESCR
NOUN [access slot]
slot
small
Next to the steel door is a small slot.
UNMOVABLE
LOCATION [Southern end of long hall]
NOUN_SYNONYMS hole door
END_NOUN
NOUN_DESCR [access slot]
The door is solid steel. You must open it by using some kind of access card
-- because above the slot is a small sign that says "INSERT ACCESS CARD FOR
ADMITTANCE."
END_NOUN_DESCR
ROOM [computer center]
Computer Center
SOUTH [Southern end of long hall]
NORTH [Air-Conditioned Room]
FLAGS [A sign]
END_ROOM
ROOM_DESCR [computer center]
You are in a large computer center with a raised floor and recessed lights in
the ceiling. Large mainframes are everywhere. There are exits to the north
and south. There is a sign on the east wall.
END_ROOM_DESCR
NOUN [floppy disk]
disk
floppy
You see a 5 1/4 inch floppy disk here.
LOCATION [balcony]
POINTS [treasure]
SIZE 2
WEIGHT 2
END_NOUN
NOUN_DESCR [floppy disk]
The disk is one of the old kind that only holds 360K. It has no label and
there is no way to discover what is on it (if anything) until you find a
computer with a 5 1/4 inch disk drive.
END_NOUN_DESCR
NOUN [floor]
floor
raised
INVISIBLE
UNMOVABLE
LOCATION [computer center]
NOUN_SYNONYMS tile tiles
END_NOUN
NOUN_DESCR [floor]
The raised floor is made from special tiles about two feet square.
END_NOUN_DESCR
NOUN [hole in floor]
hole
floor
There is a hole in the floor where one of the tiles has been removed.
UNMOVABLE
LOCATION [NoWhere]
NOUN_SYNONYMS opening
END_NOUN
NOUN_DESCR [hole in floor]
The hole is about two feet square. You can see lots of wiring and cabling.
Below the cables it is pitch black.
END_NOUN_DESCR
NOUN [mainframe]
mainframe
big
INVISIBLE
UNMOVABLE
LOCATION [computer center]
NOUN_SYNONYMS mainframes
END_NOUN
NOUN_DESCR [mainframe]
The mainframe computers here are all the latest and greatest, including
Cray's, CDC's, IBM's, DEC's, etc. There is an incredible amount of computing
power in this room.
END_NOUN_DESCR
NOUN [PC]
PC
ancient
An ancient IBM PC-XT is on a small table in the corner.
UNMOVABLE
LOCATION [computer center]
NOUN_SYNONYMS computer IBM PC-XT
END_NOUN
NOUN_DESCR [PC]
The computer is an ancient IBM PC-XT. It has a CGA monitor, 512K of memory, a
10 meg hard drive and a floppy disk drive.
END_NOUN_DESCR
ROOM [Air-Conditioned Room]
Air-Conditioned Room
SOUTH [computer center]
NORTH [Air-Conditioned Room]
END_ROOM
ROOM_DESCR [Air-Conditioned Room]
You are in a small barren room. There is an exit south to the computer
center. The room is very, very cold because of the cold air blasting thru the
air-conditioning duct in the east wall.
END_ROOM_DESCR
NOUN [air-conditioning duct]
duct
air-conditioning
INVISIBLE air-conditioning
UNMOVABLE
LOCATION [air-conditioned room]
CLOSED
LOCKED
END_NOUN
NOUN_DESCR [air-conditioning duct]
The air-conditioning duct is near the bottom of the east wall. It is covered
by a metal grate. Very COLD air is blowing through it. You are going to
freeze if you stay here much longer.
END_NOUN_DESCR
NOUN [air-conditioning grate]
grate
air-conditioning
There is a metal air-conditioning grate on the floor.
SIZE 80
WEIGHT 80
LOCATION [nowhere]
END_NOUN
NOUN_DESCR [air-conditioning grate]
The air-conditioning grate is about 3 feet square. It is made from a metal
wire mesh.
END_NOUN_DESCR
ROOM [At Turn In Duct]
At Turn In duct
WEST [air-conditioned room]
SOUTH [In the middle of the duct]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [At Turn In Duct]
You are at a elbow-turn in the duct. The duct extends to the west and to the
south. You can not see any light in either direction. It is very cold here!
END_ROOM_DESCR
ROOM [In the middle of the duct]
In The Duct
NORTH [At Turn In Duct]
SOUTH [In the middle of the duct - 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [In the middle of the duct]
You are in the middle of an extremely long duct. It extends forever to the
north and to the south. It is very cold! Other than being cold, this place
is pretty boring.
END_ROOM_DESCR
ROOM [In the middle of the duct - 2]
In The Duct
NORTH [In the middle of the duct]
SOUTH [In the middle of the duct - 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [In the middle of the duct - 2]
You are in the middle of an extremely long duct. It extends forever to the
north and to the south. It is very cold! You are going to freeze if you
don't get out of here soon.
END_ROOM_DESCR
ROOM [In the middle of the duct - 3]
In The Duct
NORTH [In the middle of the duct - 2]
SOUTH [end of the duct]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [In the middle of the duct - 3]
You are in the middle of an extremely long duct. Cold air is blasting at you
from the south. It is very cold! The duct extends forever to the north. To
the south, you can see a faint light.
END_ROOM_DESCR
ROOM [end of the duct]
End Of The Duct
NORTH [In the middle of the duct - 3]
SOUTH [windy cavern]
DOWN [windy cavern]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [end of the duct]
You at the mouth of a small opening overlooking a large windy cavern. To the
north is a duct that extends as far as you can see. The duct is only about
three feet high, so you will need to crawl if you go north. You can also
climb down or go south to enter the windy cavern. It is very cold here!
END_ROOM_DESCR
ROOM [windy cavern]
Windy cavern
WEST [paneled passage]
NORTH [end of the duct]
SOUTH [inside Rabbit's Warren]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [windy cavern]
You in a large cavern. The cavern has a large hole in the ceiling high above
your head. The hole is too far above you to exit that way. An incredibly
strong wind blows through the hole in the ceiling. The wind is very, very
cold and you will freeze if you don't leave here soon.
Passages lead off to the west and to the south. There is a small opening
about four feet above the ground in the north end of the cavern.
END_ROOM_DESCR
ROOM [paneled passage]
Paneled passage
EAST [windy cavern]
WEST [private office]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [paneled passage]
You in a oak-paneled hallway. The hall extends to the east and to the west.
A strong wind is blowing from the east. It is very cold!
END_ROOM_DESCR
ROOM [private office]
Witt's Private Office
EAST [paneled passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [private office]
You are in the private office of Mr. Ralph Witt. There is a hallway to the
east. It is very cold because of the air that blows through the hallway.
There are the usual office-type pieces of furniture:
END_ROOM_DESCR
NOUN [file cabinet]
cabinet
file
Along the wall is an old file cabinet.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
LOCATION [private office] (* Witt's Office *)
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY [OFF Lamp] (* can't be open with any normal key *)
NOUN_SYNONYMS cabinets
END_NOUN
NOUN_DESCR [file cabinet]
The filing cabinet is dark gray with a small metal label on the top drawer
which reads 'Acme Safe and Security Co., 1937'.
END_NOUN_DESCR
NOUN [Coat rack]
rack
Coat
In the corner, there is a wooden coat rack.
SIZE 45
WEIGHT 45
LOCATION [private office] (* Witt's Office *)
END_NOUN
NOUN_DESCR [Coat rack]
The coat rack is made of wood and has been painted black. The paint is
peeling in spots.
END_NOUN_DESCR
NOUN [heavy parka]
parka
heavy
A nice heavy parka is here.
WEARABLE
LOCATION [private office] (* Witt's Office *)
CLOSABLE
OPEN
SIZE 20
WEIGHT 20
POSITION on the rack
NOUN_SYNONYMS jacket coat
END_NOUN
NOUN_DESCR [heavy parka]
The parka looks very warm. It's stuffed with the finest eider down. It has a
very heavy zipper with a large pocket on either side. You can't be sure, but
you suspect there is no pocket lint in either pocket. The pockets open and
close.
END_NOUN_DESCR
NOUN [right pocket]
pocket
right
There is a pocket on the right side of the parka.
UNMOVABLE
LOCATION [heavy parka] (* in parka *)
CLOSABLE
CLOSED
SIZE 10
WEIGHT 10
END_NOUN
NOUN_DESCR [right pocket]
Pockets are funny. It's hard to tell whether they're left or right. If it's
your jacket and you're wearing it, this would be the right pocket. If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR
NOUN [Rabbit's Foot]
Foot
Rabbit's
There is a giant rabbit's foot here.
SIZE 5
WEIGHT 5
LOCATION [right pocket] (* right pocket *)
NOUN_SYNONYMS feet
END_NOUN
NOUN_DESCR [Rabbit's Foot]
The foot looks like it came from a mighty BIG rabbit. I would sure hate to
run into the sucker who belongs with this foot!
END_NOUN_DESCR
NOUN [left pocket]
pocket
left
And, strangely enough, a pocket on the left side also.
UNMOVABLE
LOCATION [heavy parka] (* in parka *)
CLOSABLE
CLOSED
SIZE 10
WEIGHT 10
END_NOUN
NOUN_DESCR [left pocket]
Pockets are funny. It's hard to tell whether they're left or right. If it's
your jacket and you're wearing it, this would be the right pocket. If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR
NOUN [gold key]
key
gold
There is a gold key here.
SIZE 1
WEIGHT 1
POINTS [treasure]
LOCATION [left pocket] (* left pocket *)
END_NOUN
NOUN_DESCR [gold key]
It's one of those old fashioned keys that looks sort of like a 'K'. It is
made of the finest gold and has the initials R.W. engraved delicately on one
side.
END_NOUN_DESCR
NOUN [oak desk]
desk
oak
Witt's large oak desk sits in the center of the floor.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
LOCATION [private office] (* Witt's Office *)
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY [gold key]
NOUN_SYNONYMS drawer
END_NOUN
NOUN_DESCR [oak desk]
It is made of beautiful white oak inlaid with gold leaf. There is a drawer
with an ornate gold lock in the center of the desk.
END_NOUN_DESCR
NOUN [swivel chair]
chair
swivel
There is a cushy swivel chair.
SIZE 45
WEIGHT 45
POSITION behind desk
LOCATION [private office] (* Witt's Office *)
END_NOUN
NOUN_DESCR [swivel chair]
It's one of those cushy swivel chairs. Sitting in it would be hazardous to
the completion of your task. It looks far too comfortable.
END_NOUN_DESCR
NOUN [old diary]
diary
old
There is a diary here. It is quite old.
SIZE 2
WEIGHT 2
LOCATION [oak desk] (* locked in desk drawer *)
READABLE
NOUN_SYNONYMS book
END_NOUN
NOUN_DESCR [old diary]
The diary is ancient. The leather is dry and cracked and the paper is yellow
and very brittle. It is full of pithy little insights on life and adventures.
END_NOUN_DESCR
NOUN [pile of mail]
pile
mail
There is a pile of mail here.
SIZE 5
WEIGHT 5
LOCATION [private office] (* Witt's Office *)
READABLE
NOUN_SYNONYMS mail
END_NOUN
NOUN_DESCR [pile of mail]
The 'pile' of mail looks more like a man-made mountain.
END_NOUN_DESCR
TEXT [pile of mail]
Every envelope is addressed to Ralph Witt.
Have you forgotten the "Adventurer's Oath" you took to be a goodie two shoes
and to not do anything illegal in this game? Remember, it is a federal
offense to open other people's mail.
END_TEXT
NOUN [rare stamps]
stamps
rare
There is a pile of mail (with very rare stamps) here.
SIZE 1
WEIGHT 1
LOCATION [nowhere]
POINTS [treasure]
READABLE
NOUN_SYNONYMS mail envelopes envelope
END_NOUN
NOUN_DESCR [rare stamps]
The envelopes are all stamped with very rare stamps. Specifically, the stamps
are all part of a special commemorative series honoring the "Greatest
Adventurers of All Time." You are pleased to see your face (beaming
brightly) on a pretty blue stamp. Under your pictures is a caption that
proclaims you as the "(Almost) Conqueror of Humongous Cave."
END_NOUN_DESCR
TEXT [rare stamps]
The letters are all addressed to Ralph Witt and are pretty dull -- just like
Ralph.
END_TEXT
NOUN [Compaq 486]
486
Compaq
There is a Compaq 486 sitting on the desk (no office should be without one).
LOCATION [private office] (* Witt's Office *)
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
READABLE
NOUN_SYNONYMS Compaq computer display keyboard screen monitor report
END_NOUN
NOUN_DESCR [Compaq 486]
This is one of those new 100 MegaHertz screamers with the latest in laser
storage devices. Witt is obviously a POWER user. The monitor actually looks
more like a hologram. There is a 3D view of the cave with many lines running
from location to location.
END_NOUN_DESCR
TEXT [Compaq 486]
The cave is obviously a very confusing place with locations connected to other
places with little or no rhyme or reason. Witt is deranged and so is his
cave.
END_TEXT
NOUN [Tennis Shoes]
Shoes
Tennis
There are some old, ugly, dirty tennis shoes here.
WEARABLE
LOCATION [inside building]
NOUN_SYNONYMS shoe
PLURAL
END_NOUN
NOUN_DESCR [Tennis Shoes]
The tennis shoes are very old and quite ugly and dirty. You would not be
caught dead in them (HINT HINT). You can just make out the brand-name
'Non-Skid'.
END_NOUN_DESCR
NOUN [stairway leading down]
stairway
stone
A stone stairway leads down.
UNMOVABLE
SIZE 10
WEIGHT 10
LOCATION [open vault]
PUSHABLE
PULLABLE
TURNABLE
END_NOUN
NOUN_DESCR [stairway leading down]
The stairway is quite steep. Be careful!
END_NOUN_DESCR
NOUN [vault handle]
Handle
Safe
INVISIBLE A short handle
UNMOVABLE
LOCATION [inside building]
PUSHABLE
PULLABLE
TURNABLE
END_NOUN
NOUN_DESCR [vault handle]
It is a short metal handle, securely affixed to the door of the safe. It is
obviously meant to be turned, to open the safe, once the correct combination
has been entered.
END_NOUN_DESCR
PULL_DESCR [vault handle]
Pulling at the safe's handle has no effect!
END_PULL_DESCR
TURN_DESCR [vault handle]
Attempting to turn the handle is fruitless! The handle won't turn as long
as the safe is locked!
END_TURN_DESCR
PUSH_DESCR [vault handle]
Pushing the safe's handle only causes you to breathe harder! It doesn't move!
END_PUSH_DESCR
NOUN [vault dial]
Dial
Combination
INVISIBLE A combination dial
UNMOVABLE
LOCATION [inside building]
READABLE
PUSHABLE
PULLABLE
PLAYABLE
TURNABLE
NOUN_SYNONYMS KNOB
END_NOUN
NOUN_DESCR [vault dial]
It is a round metal dial with a raised knob in the center and numbers etched
around it's outer periphery. The numbers on it which go from 0 to 99.
END_NOUN_DESCR
TEXT [vault dial]
There are lines and numbers on it which go from 0 to 99.
END_TEXT
PLAY_DESCR [vault dial]
You play with the knob, causing the dial to spin like a roulette wheel.
END_PLAY_DESCR
PULL_DESCR [vault dial]
Because of the tapered shape of it's knob you find that you cannot get a good
enough grip on it to pull it. Your fingers keep slipping off!
END_PULL_DESCR
TURN_DESCR [vault dial]
You turn the safe dial several times in the same direction.
END_TURN_DESCR
PUSH_DESCR [vault dial]
Pushing the safe's dial accomplishes nothing!
END_PUSH_DESCR
NOUN [Compass]
Compass
Boy-Scout
A Boy-Scout compass is lying nearby.
SIZE 2
WEIGHT 2
LOCATION [inside building]
END_NOUN
NOUN_DESCR [Compass]
It is a standard-issue Boy-Scout compass. It is made of very sturdy plastic.
END_NOUN_DESCR
ROOM [valley]
Valley
NORTH [end of road]
EAST [forest (near road)]
SOUTH [slit]
WEST [hill by road]
FLAGS [Water] [Stream]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [valley]
You are in a valley in the forest beside a stream tumbling along a rocky bed.
END_ROOM_DESCR
ROOM [below the computer center]
Beneath Computer Center
UP [computer center]
WEST [small room below the computer center]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [below the computer center]
You are in a small room below the computer center. Near the ceiling there are
all sorts of wires and cables. There is also a small hole in the ceiling
which you can just reach. To the west is a crawlway leading into the
darkness.
END_ROOM_DESCR
NOUN [wire and cable]
wires
cables
INVISIBLE
UNMOVABLE
LOCATION [below the computer center]
NOUN_SYNONYMS wiring cabling wire cable cables
END_NOUN
NOUN_DESCR [wire and cable]
The wires and cables are obviously used to connect the computers in the room
above.
END_NOUN_DESCR
ROOM [small room below the computer center]
Small Barren Room
EAST [below the computer center]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [small room below the computer center]
You are in a small barren room. This room has even more wires than the room
you were just in. There is a crawlway leading into the darkness to the east.
END_ROOM_DESCR
NOUN [Gold Watch]
Watch
Gold
There is a beautiful old gold watch on a matching gold chain here.
LOCATION [NoWhere]
SIZE 3
WEIGHT 3
POINTS [treasure]
NOUN_SYNONYMS TIME
END_NOUN
NOUN_DESCR [Gold Watch]
The watch is an old style pocket watch. It has a matching gold chain.
END_NOUN_DESCR
ROOM [forest]
Forest
SOUTH [end of road]
EAST [forest (near road)]
NORTH [forest (near road)]
WEST [forest (near road)]
END_ROOM
ROOM_DESCR [forest]
You are in open forest, with a deep valley to one side.
END_ROOM_DESCR
ROOM [forest (near road)]
Forest
NORTH [Thick Woods]
SOUTH [forest]
EAST [forest (near road)]
WEST [forest (near road)]
END_ROOM
ROOM_DESCR [forest (near road)]
You are in open forest near both a valley and a road.
END_ROOM_DESCR
ROOM [slit]
Slit in streambed
NORTH [valley]
EAST [forest (near road)]
SOUTH [depression outside grate]
WEST [hill by road]
FLAGS [Water] [Stream]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [slit]
At your feet all the water of the stream splashes into a 2-inch slit in the
rock. Downstream the streambed is bare rock.
END_ROOM_DESCR
ROOM [depression outside grate]
Outside grate
NORTH [slit]
EAST [forest (near road)]
SOUTH [valley]
WEST [valley]
;DOWN -- only if grate is open
END_ROOM
ROOM_DESCR [depression outside grate]
You are in a 20-foot depression floored with bare dirt. Set into the dirt is
a strong steel grate mounted in concrete. A dry streambed leads into the
depression.
END_ROOM_DESCR
#COMMENT --------- All the ROOMS after this point are in the Cave
ROOM [below grate]
Below the grate
WEST [cobble crawlway]
;UP -- only if grate is open
END_ROOM
ROOM_DESCR [below grate]
You are in a small chamber beneath a 3x3 steel grate to the surface. A low
crawl over cobbles leads inward to the west.
END_ROOM_DESCR
ROOM [cobble crawlway]
Cobble crawlway
EAST [below grate]
WEST [debris room]
END_ROOM
ROOM_DESCR [cobble crawlway]
You are crawling over cobbles in a low passage. There is a dim light at the
east end of the passage.
END_ROOM_DESCR
ROOM [debris room]
Debris room
EAST [cobble crawlway]
WEST [awkward canyon]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [debris room]
You are in a debris room filled with stuff washed in from the surface. A low
wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west. A note on the wall says:
Magic Word "XYZZY"
END_ROOM_DESCR
ROOM [awkward canyon]
Awkward canyon
EAST [debris room]
WEST [bird chamber]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [awkward canyon]
You are in an awkward sloping east/west canyon.
END_ROOM_DESCR
ROOM [bird chamber]
Bird chamber
EAST [awkward canyon]
WEST [top of small pit]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bird chamber]
You are in a splendid chamber thirty feet high. The walls are frozen rivers
of orange stone. An awkward canyon and a good passage exit from east and west
sides of the chamber.
END_ROOM_DESCR
ROOM [top of small pit]
Top of small pit
EAST [bird chamber]
WEST [carpal tunnel]
DOWN [hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [top of small pit]
At your feet is a small pit breathing traces of white mist. An east passage
ends here except for a small "carpal tunnel" leading on.
END_ROOM_DESCR
ROOM [hall of mists]
Hall of mists
NORTH [hall of mt. king]
WEST [east bank of fissure]
EAST [sandstone chamber] ; new location
SOUTH [nugget room]
UP [top of small pit] ;only if NOT carrying nugget
DOWN [room with vaulted ceiling] ; new location
LIGHT [Any Light]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [hall of mists]
You are at one end of a vast hall stretching forward out of sight to the west,
filled with wisps of white mist that sway to and fro almost as if alive.
Rough stone steps lead up to a passage at the top of a dome above you. A wide
staircase runs downward into the darkness; a chill wind blows up from below.
There are small passages to the north and south, and a small crack leads east.
END_ROOM_DESCR
ROOM [carpal tunnel]
"Carpal Tunnel"
EAST [top of small pit]
WEST [circular Room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [carpal tunnel]
You are in the middle of an East-West "Carpal Tunnel." You can see light at
the end of tunnel.
Suddenly, you experience some pain in your wrists and it becomes difficult to
type in your game commands.
END_ROOM_DESCR
ROOM [circular Room]
Circular Room
EAST [carpal tunnel]
DOWN [1st Level]
WEST [Dead End -- really]
LIGHT [Any Light]
FLAGS [A sign]
END_ROOM
ROOM_DESCR [circular Room]
This is a strange circular shaped room. There is a sign over a tunnel leading
west that says 'DEAD END'. Another tunnel exits east -- back the way you
entered from.
At the center of the room, there is a circular staircase leading down. Even
though you shine your lamp down the stairwell you are unable to see the
bottom.
END_ROOM_DESCR
ROOM [Dead End -- really]
DEAD END
KillPlayer
END_ROOM
ROOM_DESCR [Dead End -- really]
What's the matter with you? Can't you read? If not, you have no business
playing TEXT adventure games! Better stick to those wimpy graphic adventure
games that don't require you to be able to read, write or type.
Anyway, the sign said 'DEAD END' -- didn't it? Don't say you weren't warned!
SECRET WORD #4 -- GENRE (n) formal category or style of art.
END_ROOM_DESCR
ROOM [1st Level]
On the Stairs
UP [circular Room]
DOWN [2nd Level]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [1st Level]
You are on the stairs. You can see a room far above you.
END_ROOM_DESCR
ROOM [2nd Level]
On the Stairs
DOWN [3rd Level]
UP [1st Level]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [2nd Level]
You are on the stairs. The stairs seems to go on endlessly both above and
below you.
END_ROOM_DESCR
ROOM [3rd Level]
On the Stairs
DOWN [4th Level]
UP [2nd Level]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [3rd Level]
You are on the stairs. The stairs seems to go on endlessly both above and
below you.
END_ROOM_DESCR
ROOM [4th Level]
On the Stairs
DOWN [Gates of Hell]
UP [3rd Level]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [4th Level]
You are on the stairs. The stairs seems to go on endlessly above you. Far
below, you can just make out a room where the stairs end.
END_ROOM_DESCR
ROOM [Gates of Hell]
Gates of Hell
UP [4th Level]
LOCKED_DOOR
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Gates of Hell]
You are outside an iron gate. Above the gateway there is a large plaque which
is inscribed:
Abandon every HELP all ye who enter here!
The gate is closed. Through it you can see flames and hear cries of great
pain and agony. It is incredibly hot! The heat seems to be coming from
beyond the gate. Stairs lead up.
END_ROOM_DESCR
NOUN [gate]
Gate
iron
INVISIBLE
UNMOVABLE
LOCKED_DOOR
LOCATION [Gates of Hell]
END_NOUN
NOUN_DESCR [gate]
The gate extends from the floor to the ceiling of the room and is made or
iron. You test its strength by trying to move it. However, you give up when
it is obvious that someone will have to open it for you.
END_NOUN_DESCR
NOUN [Bell]
Bell
Rusty
There is an old rusty bell here.
SIZE 20
WEIGHT 20
LOCATION [Gates of Hell]
NOUN_SYNONYMS bells
END_NOUN
NOUN_DESCR [Bell]
The bell is quite old and very rusty. There is an inscription that reads
'RING FOR ATTENDANT'.
END_NOUN_DESCR
ROOM [east bank of fissure]
East bank of fissure
EAST [hall of mists]
WEST [west side of fissure] ;only if crystal bridge there
LIGHT [Any Light]
FLAGS [Chasm] [Mist]
END_ROOM
ROOM_DESCR [east bank of fissure]
You are on the east bank of a fissure slicing clear across the hall. The mist
is quite thick here, and the fissure is too wide to jump.
END_ROOM_DESCR
NOUN [Adventure Guidebook]
Guidebook
Adventure
You see a book entitled "Adventure Guidebook".
SIZE 5
WEIGHT 5
LOCATION [east bank of fissure]
READABLE
NOUN_SYNONYMS book hint hints
END_NOUN
NOUN_DESCR [Adventure Guidebook]
The book is titled "Adventure Guidebook". It has a subtitle: "The
Adventurer's Book of Wit(t), Wisdom and Hints". It looks like it might be
helpful.
END_NOUN_DESCR
ROOM [nugget room]
Nugget of gold room
NORTH [hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [nugget room]
This is a low room with a crude note on the wall. The note says:
You won't get it up the steps.
END_ROOM_DESCR
ROOM [hall of mt. king]
Hall of Mt. King
NORTH [low N-S passage]
#COMMENT --only allow return to [hall of mists] via EAST & UP if snake is here
SOUTH [south side chamber]
WEST [west side chamber]
SOUTHWEST [secret E-W canyon] ; was DOWN
NORTHEAST [morion room] ; new room
SOUTHEAST [corridor 1] ; new room
NORTHWEST [corridor 3] ; new room
DOWN [room with vaulted ceiling] ; new room
EAST [hall of mists]
UP [hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [hall of mt. king]
You are in the hall of the mountain king, with passages off in all directions.
END_ROOM_DESCR
ROOM [bottom of the pit]
Bottom of the pit
LIGHT [Any Light]
FLAGS [Water]
#COMMENT -- There is water here!
#COMMENT -- Send here if player takes too many move in the dark
END_ROOM
ROOM_DESCR [bottom of the pit]
You are at the bottom of the pit with a broken neck.
END_ROOM_DESCR
ROOM [nondescript chamber]
Nondescript chamber
NORTH [pentagram room]
UP [fog-filled room by cairn]
SOUTH [fog-filled room by cairn]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [nondescript chamber]
You're in a small, nondescript chamber. A dark passage leads up and to the
south, and a wide but low crawl leads north.
END_ROOM_DESCR
NOUN [Ruby-covered toy yacht]
yacht
toy
There is a small toy yacht sitting on the floor.
SIZE 5
WEIGHT 5
LOCATION [nondescript chamber]
POINTS 0
NOUN_SYNONYMS RUBY RUBAIYAT
END_NOUN
NOUN_DESCR [Ruby-covered toy yacht]
The small toy yacht is totally covered with rubies, and has the words "Omar
Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar
Khayyam!"
END_NOUN_DESCR
NOUN [Ruby Yacht of Omar Khayyam]
yacht
toy
The ruby yacht of Omar Khayyam is sitting on the floor!
SIZE 5
WEIGHT 5
LOCATION [nowhere]
POINTS [treasure]
NOUN_SYNONYMS RUBY RUBAIYAT
END_NOUN
NOUN_DESCR [Ruby Yacht of Omar Khayyam]
The small toy yacht is totally covered with rubies, and has the words "Omar
Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar
Khayyam!"
END_NOUN_DESCR
ROOM [pentagram room]
Room with pentagram
WEST [nondescript chamber]
EXIT [nondescript chamber]
NORTH [bottom of chimney]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [pentagram room]
You're in a small room with a very smooth rock floor. A low crawl leads out
to the west, and a crack in the rock leads north.
END_ROOM_DESCR
#COMMENT
The player must put the flask in the pentragram then open the flask. A genie
(or Djinn) will appear and thank you for opening the flask. He will ask you
to open the pentragram so he can be free at last. After you OPEN PENTAGRAM,
the djinn will give you a very important hint.
#END_COMMENT
NOUN [pentagram]
pentagram
none
A pentagram has been marked on the floor.
LOCATION [pentagram room]
OPENABLE
OPEN
SIZE 99
WEIGHT 99
UNMOVABLE
END_NOUN
NOUN_DESCR [pentagram]
The pentagram is about 2 feet on each side. It is drawn with what appears to
be black paint.
END_NOUN_DESCR
NOUN [earthenware flask - closed]
flask
earthenware
There is a small, tightly-sealed earthenware flask on the ground here.
SIZE 5
WEIGHT 5
LOCATION [arabesque room]
END_NOUN
NOUN_DESCR [earthenware flask - closed]
The flask has the words, "London Dry" written on the side. It is sealed.
END_NOUN_DESCR
NOUN [earthenware flask - empty]
flask
earthenware
There is a small, empty earthenware flask here.
SIZE 5
WEIGHT 5
LOCATION [nowhere]
END_NOUN
NOUN_DESCR [earthenware flask - empty]
The flask has the words, "London Dry" written on the side. It is unsealed and
empty.
END_NOUN_DESCR
NOUN [earthenware flask - sealed]
flask
earthenware
There is a sealed earthenware flask sitting in the center of the pentagram.
SIZE 5
WEIGHT 5
LOCATION [nowhere]
END_NOUN
NOUN_DESCR [earthenware flask - sealed]
The earthenware flask has the words, "London Dry" written on the side. The
flask is sitting in the center of the pentagram.
END_NOUN_DESCR
CREATURE [twelve-foot djinn]
djinn
twelve-foot
A twelve-foot djinn stands in the center of the pentagram, glowering at you.
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER MAN
LOCATION [nowhere]
CREATURE_SYNONYMS DJINN DJANN GENIE
END_CREATURE
CREATURE_DESCR [twelve-foot djinn]
The djinn (or genie -- if you prefer) stands in the center of the pentagram.
He towers above you and looks down at your menacingly.
END_CREATURE_DESCR
ROOM [bottom of chimney]
Bottom of chimney
UP [lava tube]
SOUTH [pentagram room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bottom of chimney]
The crack in the rock ends here, but a narrow chimney leads up. You should be
able to climb it.
END_ROOM_DESCR
ROOM [lava tube]
In lava tube
DOWN [bottom of chimney]
SOUTH [steep slide in lava tube]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [lava tube]
You're at the top of a narrow chimney in the rock. A cylindrical tube
composed of hardened lava leads south.
END_ROOM_DESCR
ROOM [steep slide in lava tube]
Steep slide in lava tube
NORTH [lava tube]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [steep slide in lava tube]
The lava tube continues down and to the south, but it becomes very steep here
- if you go down it you probably won't be able to get back up.
END_ROOM_DESCR
ROOM [passage near basilisk's den]
Rough and narrow passage
NORTH [north of basilisk's den]
SOUTH [N end of Stone Faces]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [passage near basilisk's den]
You are in a narrow and rough passage running north and south. A dull
rumbling sound can be heard from the south.
END_ROOM_DESCR
NOUN [basilisk - north]
basilisk
snoring
There is a basilisk lying in the corridor to the north, snoring quietly.
LOCATION [passage near basilisk's den]
UNMOVABLE
END_NOUN
NOUN_DESCR [basilisk - north]
The basilisk is lying in the corridor to the north, snoring quietly.
END_NOUN_DESCR
NOUN [petrified basilisk - north]
basilisk
dead
There is a petrified basilisk in the corridor to the north.
LOCATION [nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [petrified basilisk - north]
The basilisk is petrified -- just like a statue.
END_NOUN_DESCR
ROOM [north of basilisk's den]
North of basilisk's den
NORTH [passage by steps]
SOUTH [passage near basilisk's den]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [north of basilisk's den]
You're in rough passage to the north of the basilisk's den.
END_ROOM_DESCR
#COMMENT
You must be carrying the metal plate when you go SOUTH from "north of
basilisk's den" to get past the Basilisk. When you do the Basilisk sees
his reflection in the plate and it petrifies him.
If you are not carrying the plate, the Basilisk wakes up and looks at you and
you get petrified and die.
#END_COMMENT
NOUN [basilisk - south]
basilisk
sleeping
There is a basilisk lying in the corridor to the south. It is asleep.
LOCATION [north of basilisk's den]
UNMOVABLE
END_NOUN
NOUN_DESCR [basilisk - south]
There is a basilisk lying in the corridor to the south. It is asleep, but is
twitching and grumbling as if restless.
END_NOUN_DESCR
NOUN [petrified basilisk - south]
basilisk
petrified
There is a petrified basilisk in the corridor to the south.
LOCATION [nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [petrified basilisk - south]
The basilisk is petrified -- just like a statue.
END_NOUN_DESCR
ROOM [passage by steps]
Fork in passage
NORTH [peelgrunt room]
SOUTH [north of basilisk's den]
DOWN [on steps]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [passage by steps]
The passage here enters from the south and divides, with a wide tunnel exiting
to the north and a set of steps leading downward.
END_ROOM_DESCR
ROOM [on steps]
On the steps
UP [passage by steps]
DOWN [exit from steps]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [on steps]
You are on a long, spiral set of steps leading down into the earth.
END_ROOM_DESCR
ROOM [exit from steps]
Exit on steps
UP [on steps]
DOWN [storage room]
NORTH [fake "Y2" room]
EXIT [fake "Y2" room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [exit from steps]
A small tunnel exits from the steps and leads north. The steps continue
downwards.
END_ROOM_DESCR
ROOM [storage room]
Storage room
UP [exit from steps]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [storage room]
You're in what was once a storage room. A set of steps lead up.
END_ROOM_DESCR
NOUN [metal plate]
plate
metal
A highly polished metal plate lies nearby.
SIZE 5
WEIGHT 5
POINTS [treasure]
LOCATION [storage room]
END_NOUN
NOUN_DESCR [metal plate]
The plate has been polished till it shines just like a mirror. When you look
at it you can see your face reflected back at you. You gaze admiringly at
your beauty, give your hair a few swipes with a comb, and then smile
hauntingly.
END_NOUN_DESCR
ROOM [reservoir]
Southern edge of reservoir
SOUTH [mirror canyon]
EXIT [mirror canyon]
LIGHT [Any Light]
FLAGS [Water] [Mist]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [reservoir]
You are on the southern edge of a large underground reservoir. A thick cloud
of white mist fills the room, rising from the surface of the water and
drifting rapidly upwards. The lake is fed by a stream, which tumbles out of a
hole in the wall about 10 feet overhead and splashes noisily into the water
near the reservoir's northern wall. A dimly-seen passage exits through the
northern wall, but you can't get across the water to get to it. Another
passage leads south from here.
END_ROOM_DESCR
ROOM [N end of reservoir]
Northern end of the reservoir
NORTH [warm chamber]
LIGHT [Any Light]
FLAGS [Water]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [N end of reservoir]
You are at the northern end of a large underground reservoir. Across the
water to the south, a dark passage is visible. Another passage leads north
from here. Large, clawed tracks are visible in the damp ground, leading from
the passage into the water.
END_ROOM_DESCR
#COMMENT
From the "N end of reservoir", the player must RING GONG to get Darwin to
appear. Then he can RIDE DARWIN to cross the reservoir to the south end.
#END_COMMENT
NOUN [large brass gong]
Gong
Brass
There is a large brass gong fastened to the wall here.
UNMOVABLE
LOCATION [N end of reservoir]
READABLE
NOUN_SYNONYMS
END_NOUN
NOUN_DESCR [large brass gong]
The gong has a small sign on it that says "Ring Me!"
END_NOUN_DESCR
CREATURE [Darwin the turtle]
Darwin
turtle
Darwin the tortoise is swimming in the reservoir nearby.
GENDER THING
LOCATION [nowhere]
CREATURE_SYNONYMS TURTLE TORTOISE
END_CREATURE
CREATURE_DESCR [Darwin the turtle]
The large tortoise rises to the surface of the reservoir and paddles over to
the shore near you. The message, "I'm Darwin - ride me!" is inscribed on his
back in ornate letters.
END_CREATURE_DESCR
ROOM [warm chamber]
Small, warm chamber
SOUTH [N end of reservoir]
NORTHEAST [balcony]
LIGHT [Any Light]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [warm chamber]
You are in a small chamber with warm walls. Mist drifts into the chamber from
a passage entering from the south and evaporates in the heat. Another passage
leads out to the northeast.
END_ROOM_DESCR
ROOM [balcony]
On a high balcony
WEST [warm chamber]
EXIT [warm chamber]
END_ROOM
ROOM_DESCR [balcony]
You are in a high balcony carved out of solid rock overlooking a large, bare
chamber lit by dozens of flickering torches. A rushing stream pours into the
chamber through a two-foot slit in the east wall and drains into a large pool
along the north side of the chamber. A small plaque riveted to the edge of
the balcony reads, "You are looking at the Witt Company's main treasure room,
constructed by the famous architect Ralph Witt in 1965 A. D., and dedicated to
the proposition that all adventurers are created equal (although some are more
equal than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark tunnel
leads out to the west.
END_ROOM_DESCR
NOUN [turquoise beads]
beads
turquoise
There is a string of ancient Indian turquoise beads here!
SIZE 5
WEIGHT 5
LOCATION [balcony]
POINTS [treasure]
NOUN_SYNONYMS BEAD INDIAN STRING TURQUOISE
END_NOUN
NOUN_DESCR [turquoise beads]
The string of turquoise beads looks quite old and very valuable!
END_NOUN_DESCR
NOUN [access card]
card
plastic
There is a small plastic card here!
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [access card]
The plastic card is about 2 by 4 inches. It has a number of holes in it at
one end. At the other end, is printed "INSERT THIS END" and there is an arrow
pointing toward the end with the holes. It looks like one of those electronic
access cards that hotels use rather than normal metal keys.
END_NOUN_DESCR
ROOM [breath-taking view]
At breath-taking view
SOUTH [warm walls]
EXIT [warm walls]
END_ROOM
ROOM_DESCR [breath-taking view]
You are on the edge of a breath-taking view. Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading
back down into the depths. The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving every- thing an eerie, macabre
appearance. The air is filled with flickering sparks of ash and a heavy smell
of brimstone. The walls are hot to the touch, and the thundering of the
volcano drowns out all other sounds. Embedded in the jagged roof far overhead
are myriad twisted formations composed of pure white alabaster, which scatter
the murky light into sinister apparitions upon the walls. To one side is a
deep gorge, filled with a bizarre chaos of tortured rock which seems to have
been crafted by the devil himself. An immense river of fire crashes out from
the depths of the volcano, burns its way through the gorge, and plummets into
a bottomless pit far off to your left.
Across the gorge, the entrance to a valley is dimly visible. To the right, an
immense geyser of blistering steam erupts continuously from a barren island in
the center of a sulfurous lake, which bubbles ominously. The far right wall
is aflame with an incandescence of its own, which lends an additional infernal
splendor to the already hellish scene. Rising up from the volcano, the
sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it
might mean, but decide it is probably isn't important.
A dark, foreboding passage exits to the south.
END_ROOM_DESCR
#COMMENT
From the "breath-taking view", the player must wave the rod to cause the
wheatstone bridge to appear across the gorge. Waving the rod again, will
cause the bridge to disappear. Once the bridge spans the gorge, the player
can cross if he is carrying the ring and the bear in not following him. If he
is not carrying the ring, he will be burned by the fumes from the volcano and
die.
#END_COMMENT
NOUN [wheatstone bridge 1]
bridge
wheatstone
There is a wheat-colored stone bridge arching over the gorge.
Location [nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [wheatstone bridge 1]
The wheat-stone bridge is arching over the gorge. It looks fragile. Be
careful!
END_NOUN_DESCR
NOUN [wheatstone bridge 2]
bridge
wheatstone
There is a wheat-colored stone bridge arching over the gorge.
Location [nowhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [wheatstone bridge 2]
The wheat-stone bridge is arching over the gorge. It looks fragile. Be
careful!
END_NOUN_DESCR
ROOM [S end of Stone Faces]
South end of valley
NORTH [N end of Stone Faces]
WEST [dead end crawl - 2]
END_ROOM
ROOM_DESCR [S end of Stone Faces]
You are standing at the southern end of a long valley illuminated by
flickering red light from the volcanic gorge behind you. Carved into the
walls of the valley is an incredible series of stone faces. Some of them look
down into the valley with expressions of benevolence that would credit a
saint; others glare with a malice that makes the heart grow faint. All of
them are imbued with a fantastic seeming of life by the shifting and
flickering light of the volcano. The entire far end of the valley is taken up
by an immense carving of a seated figure; its exact form cannot be seen from
here due to the uncertainty of the light.
Far to the west, there is a narrow crawlway.
END_ROOM_DESCR
#COMMENT
From the "S end of Stone Faces", the player must wave the rod to cause the
wheatstone bridge to appear across the gorge -- if it is not already there.
Waving the rod again, will cause the bridge to disappear. Once the bridge
spans the gorge, the player can cross if he is carrying the ring and the bear
in not following him. If he is not carrying the ring, he will be burned by
the fumes from the volcano and die.
However, if the player is also carrying the sapphire-encrusted sceptre, a
ghost appears on the bridge as he his crossing it. The weight of the ghost
causes the bridge to collapse and the player falls to his death.
#END_COMMENT
ROOM [dead end crawl - 2]
Dead end crawl
EAST [S end of Stone Faces]
EXIT [S end of Stone Faces]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end crawl - 2]
Dead end passage. Scratched on a rock is the message, "Stand where the statue
gazes, and make use of the proper tool."
The only exit is east -- the way you entered.
END_ROOM_DESCR
ROOM [N end of Stone Faces]
North end of valley
SOUTH [S end of Stone Faces]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [N end of Stone Faces]
You are standing at the north end of the Valley of the Stone Faces. Above
you, an incredible bas-relief statue of an immense minotaur has been carved
out of the rock. At least sixty feet high, it sits gazing down at you with a
faint but definite expression of amusement. Between its feet and the floor is
a rock wall about ten feet high which extends across the entire north end of
the valley.
END_ROOM_DESCR
#COMMENT
From the "N end of Stone Faces", the player must say the magic word MELENKURION
to cause the wall to crumble and three new passages to appear.
#END_COMMENT
NOUN [Statue of minotaur]
minotaur
statue
Dark tunnels lead northeast, north, and northwest.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS STATUE
END_NOUN
NOUN_DESCR [Statue of minotaur]
The incredible bas-relief statue of the immense minotaur has been carved out
of the rock. Standing at least sixty feet high, it sits gazing down at you
with a faint but definite expression of amusement. It almost looks like it is
laughing at you.
END_NOUN_DESCR
ROOM [twisty 42]
Twisty little passage
NORTH [W end - hall of mists]
EAST [twisty 42]
SOUTH [twisty 53]
WEST [twisty 80]
UP [twisty 51] ;path in
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 42]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 43]
Twisty little passage
NORTH [dead end 'A']
EAST [twisty 53]
SOUTH [twisty 44]
WEST [twisty 42]
UP [dead end 'A']
DOWN [dead end 'A']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 43]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 44]
Twisty little passage
NORTH [pirate's den]
EAST [twisty 42]
SOUTH [twisty 45]
WEST [twisty 44]
UP [twisty 44]
DOWN [twisty 44]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 44]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 45]
Twisty little passage
NORTH [twisty 45]
EAST [twisty 44]
SOUTH [twisty 49]
WEST [twisty 45]
UP [twisty 45]
DOWN [twisty 84]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 45]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [dead end 'A']
Dead end
SOUTH [twisty 42]
UP [twisty 42]
DOWN [twisty 42]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'A']
Dead end
END_ROOM_DESCR
ROOM [dead end 'B']
Dead end
NORTH [twisty 55]
EAST [twisty 55]
SOUTH [twisty 55]
WEST [twisty 55]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'B']
Dead end
END_ROOM_DESCR
ROOM [dead end 'C']
Dead end
NORTH [twisty 53]
EAST [twisty 53]
WEST [twisty 53]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'C']
Dead end
END_ROOM_DESCR
ROOM [twisty 49]
Twisty little passage
NORTH [twisty 50]
EAST [twisty 84]
SOUTH [twisty 49]
WEST [twisty 45]
UP [twisty 87]
DOWN [pirate's den]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 49]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 50]
Twisty little passage
NORTH [twisty 50]
EAST [brink of 30' pit]
SOUTH [dead end 'E']
WEST [twisty 49]
UP [dead end 'E']
DOWN [dead end 'E']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 50]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 51]
Twisty little passage
NORTH [brink of 30' pit]
EAST [dead end 'Z']
SOUTH [dead end 'Z']
WEST [twisty 52]
UP [pirate's den]
DOWN [dead end 'Z']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 51]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 52]
Twisty little passage
NORTH [dead end 'D']
EAST [twisty 51]
SOUTH [brink of 30' pit]
WEST [dead end 'D']
UP [dead end 'D']
DOWN [dead end 'D']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 52]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 53]
Twisty little passage
NORTH [twisty 42]
EAST [dead end 'C']
SOUTH [dead end 'C']
WEST [dead end 'C']
UP [twisty 55]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 53]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [dead end 'D']
Dead end
EAST [twisty 52]
SOUTH [twisty 52]
UP [twisty 52]
DOWN [twisty 52]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'D']
Dead end
END_ROOM_DESCR
ROOM [twisty 55]
Twisty little passage
NORTH [dead end 'B']
EAST [dead end 'B']
SOUTH [dead end 'B']
WEST [dead end 'B']
DOWN [twisty 53]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 55]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [dead end 'Z']
Dead end
NORTH [twisty 51]
WEST [twisty 51]
UP [twisty 51]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'Z']
Dead end
END_ROOM_DESCR
ROOM [brink of 30' pit]
Brink of pit
NORTH [twisty 52]
EAST [twisty 51]
SOUTH [pirate's den]
WEST [twisty 50]
DOWN [bird chamber]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [brink of 30' pit]
You are on the brink of a thirty foot pit with a massive orange column down
one wall. You could climb down here but you could not get back up. The maze
continues at this level.
END_ROOM_DESCR
ROOM [dead end 'E']
Dead end
NORTH [twisty 50]
UP [twisty 50]
DOWN [twisty 50]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'E']
Dead end
END_ROOM_DESCR
ROOM [low wide passage 2]
Low wide passage
EAST [low wide passage]
SOUTH [W end - hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [low wide passage 2]
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM [east end of long hall]
East end of long hall
EAST [W end - hall of mists]
NORTH [crossover of passages]
WEST [west end of long hall]
DOWN [crossover of passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [east end of long hall]
You are at the east end of a very long hall apparently without side chambers.
To the east a low wide crawl slants up. To the north a round two foot hole
slants down.
END_ROOM_DESCR
ROOM [west end of long hall]
West end of long hall
EAST [east end of long hall]
NORTH [crossover of passages]
SOUTH [twisty little passages] ;start of vending machine maze
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [west end of long hall]
You are at the west end of a very long featureless hall. The hall joins up
with a narrow north/south passage.
END_ROOM_DESCR
ROOM [crossover of passages]
Crossover of passages
EAST [west side chamber]
NORTH [blocked passageway]
WEST [east end of long hall]
SOUTH [east end of long hall]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [crossover of passages]
You are at a crossover of a high north-south passage and a low east-west one.
END_ROOM_DESCR
ROOM [blocked passageway]
Blocked passageway
SOUTH [crossover of passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [blocked passageway]
You are in a passageway leading north. There is a sign on the wall of the
passage saying "This way to the Cave's Main Office." Just beyond the sign,
there has been a cave-in and the passageway in blocked. The only exit is to
the south.
SECRET WORD #6 -- MILLIEU (n) environment; means of expression.
END_ROOM_DESCR
HELP [blocked passageway]
You need to blast with dynamite in order to re-open the passage and get to the
Cave's Main Office.
END_HELP
ROOM [complex junction]
Complex junction
NORTH [shell room]
EAST [anteroom]
WEST [bedquilt room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [complex junction]
You are at a complex junction. A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.
There is also a large room above, but there are no hand or toe holds to climb
up. The air is damp here.
END_ROOM_DESCR
ROOM [bedquilt room]
Bedquilt room
SOUTH [slab room]
EAST [complex junction]
WEST [swiss cheese room]
DOWN [anteroom]
;North goes randomly to [north-south canyon above passage], [junction of canyons], and [large low room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bedquilt room]
You are in bedquilt, a long east/west passage with holes everywhere. To
explore at random select north, south, up or down.
END_ROOM_DESCR
ROOM [swiss cheese room]
Swiss cheese room
SOUTH [tall east-west canyon]
NORTHWEST [oriental room]
NORTHEAST [bedquilt room]
EAST [soft room]
WEST [E end of twopit room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [swiss cheese room]
You are in a room whose walls resemble swiss cheese. Obvious passages go
west, east, northeast, and northwest. Part of the room is occupied by a large
bedrock block.
END_ROOM_DESCR
ROOM [E end of twopit room]
E end of twopit room
EAST [swiss cheese room]
WEST [W end of twopit room]
DOWN [east pit]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [E end of twopit room]
You are at the east end of the twopit room. The floor here is littered with
thin rock slabs, which make it easy to descend the pits. There is a path here
bypassing the pits to connect passages from east and west. There are holes
all over, but the only big one is on the wall directly over the west pit where
you can't get at it.
END_ROOM_DESCR
ROOM [slab room]
Slab room
NORTH [bedquilt room]
SOUTH [W end of twopit room]
UP [north-south canyon above room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [slab room]
You are in a large low circular chamber whose floor is an immense slab fallen
from the ceiling (slab room). East and west there once were large passages,
but they are now filled with boulders. Low small passages go north and south,
and the south one quickly bends west around the boulders.
END_ROOM_DESCR
ROOM [north-south canyon above room]
North-south canyon
DOWN [slab room]
SOUTH [secret canyon (dragon's den)]
NORTH [mirror canyon]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [north-south canyon above room]
You are in a secret north-south canyon above a large room.
END_ROOM_DESCR
ROOM [north-south canyon above passage]
North-south canyon
DOWN [bedquilt room]
SOUTH [top of stalactite]
NORTH [junction of canyons]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [north-south canyon above passage]
You are in a secret north-south canyon above a sizable passage.
END_ROOM_DESCR
ROOM [junction of canyons]
Junction of canyons
SOUTHEAST [bedquilt room]
SOUTH [north-south canyon above passage]
NORTH [left low window]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [junction of canyons]
You are in a secret canyon at a junction of three canyons, bearing north,
south and southeast. The north one is as tall as the other two combined.
END_ROOM_DESCR
ROOM [large low room]
Large low room
NORTH [dead end crawl]
SOUTHEAST [oriental room]
SOUTHWEST [sloping corridor]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [large low room]
You are in a large low room. Crawls lead north, southeast, and southwest.
END_ROOM_DESCR
ROOM [dead end crawl]
Dead end crawl
SOUTH [large low room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end crawl]
Dead end crawl.
END_ROOM_DESCR
ROOM [secret E-W canyon]
Secret E-W canyon
DOWN [wide place]
WEST [secret canyon (dragon's den)]
EAST [hall of mt. king]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [secret E-W canyon]
You are in a secret canyon which here runs east-west. It crosses over a very
tight canyon 15 feet below. If you go down you may not be able to get back
up.
END_ROOM_DESCR
ROOM [wide place]
Wide place
SOUTH [dead end 'F']
NORTH [tall east-west canyon]
WEST [tall east-west canyon]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [wide place]
You are at a wide place in a very tight north-south canyon.
END_ROOM_DESCR
ROOM [dead end 'F']
Dead end
NORTH [wide place]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'F']
The canyon here becomes too tight to go farther south.
END_ROOM_DESCR
ROOM [tall east-west canyon]
Tall east-west canyon
EAST [wide place]
NORTH [swiss cheese room]
WEST [dead end 'G']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [tall east-west canyon]
You are in a tall east-west canyon. A low tight crawl goes 3 feet north and
seems to open up.
END_ROOM_DESCR
ROOM [dead end 'G']
Dead end
EAST [tall east-west canyon]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'G']
The canyon runs into a mass of boulders -- dead end.
END_ROOM_DESCR
ROOM [twisty 80]
Twisty little passage
NORTH [twisty 42]
EAST [pirate's den]
SOUTH [twisty 80]
WEST [twisty 80]
UP [dead end 'H']
DOWN [dead end 'H']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 80]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [dead end 'H']
Dead end
DOWN [twisty 80]
UP [twisty 80]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'H']
Dead end
END_ROOM_DESCR
ROOM [dead end 'I']
Dead end
NORTH [twisty 83]
SOUTH [twisty 83]
UP [twisty 83]
DOWN [twisty 83]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'I']
Dead end
END_ROOM_DESCR
ROOM [twisty 83]
Twisty little passage
EAST [twisty 45]
NORTH [dead end 'I']
SOUTH [dead end 'I']
UP [dead end 'I']
DOWN [dead end 'I']
WEST [twisty 84]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 83]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [twisty 84]
Twisty little passage
WEST [twisty 83]
NORTH [dead end 'J']
DOWN [dead end 'J']
EAST [twisty 49]
SOUTH [twisty 87]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 84]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [dead end 'J']
Dead end
SOUTH [twisty 84]
UP [twisty 84]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'J']
Dead end
END_ROOM_DESCR
ROOM [dead end 'K']
Dead end
UP [twisty 87]
WEST [twisty 87]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end 'K']
Dead end
END_ROOM_DESCR
ROOM [twisty 87]
Twisty little passage
WEST [twisty 84]
NORTH [twisty 49]
SOUTH [pirate's den]
DOWN [dead end 'K']
EAST [dead end 'K']
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty 87]
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM [long narrow corridor]
Long narrow corridor
EAST [west pit]
DOWN [west pit]
WEST [giant room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [long narrow corridor]
You are in a long, narrow corridor stretching out of sight to the west. At
the eastern end is a hole through which you can see a profusion of leaves,
END_ROOM_DESCR
ROOM [above large room]
Above large room
DOWN [large low room]
NORTH [cavern with waterfall]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [above large room]
You are at the top of a steep incline above a large room. You could climb
down here, but you would not be able to climb up. There is a passage leading
back to the north.
END_ROOM_DESCR
ROOM [giant room]
Giant room
NORTH [end of immense passage]
SOUTH [long narrow corridor]
EAST [low tunnel 1] ; new room
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [giant room]
You are in the giant room. The ceiling is too high up for your lamp to show
it. Cavernous passages lead east, north, and south. On the west wall is
scrawled the inscription:
Fee
Fie
Foe
Foo {sic}
END_ROOM_DESCR
ROOM [end of immense passage]
End of immense passage
NORTH [cavern with waterfall] ;blocked by rusty door
SOUTH [giant room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [end of immense passage]
You are at one end of an immense north/south passage.
END_ROOM_DESCR
ROOM [soft room]
Soft room
WEST [swiss cheese room]
NORTH [programmer's den]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [soft room]
You are in the soft room. The walls are covered with heavy curtains, the
floor with a thick pile carpet. Moss covers the ceiling.
END_ROOM_DESCR
ROOM [oriental room]
Oriental room
NORTH [misty cavern]
UP [misty cavern]
SOUTHEAST [swiss cheese room]
WEST [large low room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [oriental room]
This is the oriental room. A gently sloping passage leads upward to the
north, another passage leads southeast, and a hands and knees crawl leads
west.
END_ROOM_DESCR
ROOM [misty cavern]
Misty cavern
SOUTH [oriental room]
WEST [alcove]
LIGHT [Any Light]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [misty cavern]
You are following a wide path around the outer edge of a large cavern. Far
below, through a heavy white mist, strange splashing noises can be heard. The
mist rises up through a fissure in the ceiling. The path exits to the south
and west.
END_ROOM_DESCR
ROOM [alcove]
Alcove
NORTHWEST [misty cavern]
EAST [plover room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [alcove]
You are in an alcove. A small northwest path seems to widen after a short
distance. An extremely tight tunnel leads east. It looks like a very tight
squeeze. An eerie light can be seen at the other end.
END_ROOM_DESCR
ROOM [plover room]
Plover room
WEST [alcove]
NORTHEAST [dark-room]
END_ROOM
ROOM_DESCR [plover room]
You're in a small chamber lit by an eerie green light. An extremely narrow
tunnel exits to the west. A dark corridor leads northeast.
END_ROOM_DESCR
ROOM [dark-room]
Dark-room
SOUTH [plover room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dark-room]
You're in the dark-room. A corridor leading south is the only exit.
END_ROOM_DESCR
ROOM [arched hall]
Arched hall
DOWN [shell room]
EAST [coral passage]
UP [coral passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [arched hall]
You are in an arched hall. A coral passage continues up and east. Another
passage leads down. The air smells of sea water.
END_ROOM_DESCR
ROOM [shell room]
Shell room
UP [arched hall]
DOWN [long sloping corridor]
SOUTH [complex junction]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [shell room]
You're in a large room carved out of sedimentary rock. The floor and walls
are littered with bits of shells imbedded in the stone. A shallow passage
proceeds downward, and a somewhat steeper one leads up. A low hands and knees
passage enters from the south.
END_ROOM_DESCR
ROOM [long sloping corridor]
Long sloping corridor
UP [shell room]
DOWN [cul-de-sac]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [long sloping corridor]
You are in a long sloping corridor with ragged sharp walls.
END_ROOM_DESCR
ROOM [cul-de-sac]
Cul-de-sac
UP [long sloping corridor]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [cul-de-sac]
You are in a cul-de-sac about eight feet across.
END_ROOM_DESCR
ROOM [anteroom]
Anteroom
NORTH [complex junction]
EAST [witt's end]
WEST [bedquilt room]
UP [complex junction]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [anteroom]
You are in an anteroom leading to a large passage to the east. Small passages
go west and up. The remnants of recent digging are evident. A sign in midair
here says:
"Cave under construction beyond this point."
"Proceed at your own risk."
"Witt construction company"
END_ROOM_DESCR
ROOM [twisty little passages]
Twisty little passages
NORTHEAST [twisty maze of little passages]
EAST [little twisty maze]
SOUTHEAST [twisting little maze]
DOWN [west end of long hall] ;only exit from vending machine maze
SOUTH [maze of little twisty passages]
SOUTHWEST [little maze of twisty passages]
WEST [tiny twisting passages]
NORTHWEST [twisty little maze of passages]
UP [twisting maze of little passages]
NORTH [maze of little twisting passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty little passages]
You are in a maze of twisty little passages, all different.
END_ROOM_DESCR
ROOM [witt's end]
Witt's end
NORTH [witt's end]
EAST [witt's end]
#COMMENT exit east to [anteroom] randomly --all other directions return here
SOUTH [witt's end]
WEST [witt's end]
NORTHEAST [witt's end]
SOUTHEAST [witt's end]
SOUTHWEST [witt's end]
NORTHWEST [witt's end]
UP [witt's end]
DOWN [witt's end]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [witt's end]
You are at Witt's end. Passages lead off in ALL directions.
END_ROOM_DESCR
ROOM [mirror canyon]
Mirror canyon
NORTH [reservoir]
SOUTH [north-south canyon above room]
LIGHT [Any Light]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [mirror canyon]
You are in a north/south canyon about 25 feet across. The floor is covered by
white mist seeping in from the north. The walls extend upward for well over
100 feet. Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls. (The
mirror is obviously provided for the use of the dwarves, who as you know, are
extremely vain.) A small window can be seen in either wall, some fifty feet
up.
END_ROOM_DESCR
ROOM [left low window]
Window over pit
LIGHT [Any Light]
WEST [junction of canyons]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [left low window]
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the left. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM [top of stalactite]
Top of stalactite
DOWN [twisty 87] ;into Pirate's maze
NORTH [north-south canyon above passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [top of stalactite]
A large stalactite extends from the roof and almost reaches the floor below.
You could climb down it, and jump from it to the floor, but having done so you
would be unable to reach it to climb back up.
END_ROOM_DESCR
ROOM [twisting little maze]
Twisting little maze
NORTHEAST [twisty little passages]
EAST [twisty little maze of passages]
SOUTHEAST [twisty maze of little passages]
DOWN [twisting maze of little passages]
SOUTH [little twisty maze]
SOUTHWEST [little maze of twisting passages]
WEST [maze of little twisting passages]
NORTHWEST [little maze of twisty passages]
UP [tiny twisting passages]
NORTH [maze of little twisty passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisting little maze]
You are in a twisting little maze.
END_ROOM_DESCR
ROOM [SW chasm]
SW side of chasm
SOUTHWEST [sloping corridor]
NORTHEAST [NE chasm] ;only if get across Troll's bridge
LIGHT [Any Light]
FLAGS [Chasm] [Mist]
END_ROOM
ROOM_DESCR [SW chasm]
You are on one side of a large deep chasm. A heavy white mist rising up from
below obscures all view of the far side. A southwest path leads away from the
chasm into a winding corridor.
END_ROOM_DESCR
ROOM [sloping corridor]
Sloping corridor
SOUTHWEST [SW chasm]
NORTHEAST [large low room]
NORTH [SW chasm]
SOUTH [large low room]
UP [SW chasm]
DOWN [large low room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [sloping corridor]
You are in a long winding north/south corridor sloping out of sight in both
directions.
END_ROOM_DESCR
ROOM [secret canyon (dragon's den)]
Secret canyon
NORTH [north-south canyon above room]
EAST [secret E-W canyon]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [secret canyon (dragon's den)]
You are in a secret canyon which exits to the north and east.
END_ROOM_DESCR
ROOM [NE chasm]
NE side of chasm
NORTHEAST [corridor]
SOUTHWEST [SW chasm] ;if possible to cross troll's bridge
LIGHT [Any Light]
FLAGS [Chasm]
END_ROOM
ROOM_DESCR [NE chasm]
You are on the far side of the chasm. A northeast path leads away from the
chasm on this side.
END_ROOM_DESCR
ROOM [corridor]
Corridor
EAST [fork in path]
WEST [NE chasm]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [corridor]
You're in a long east/west corridor. A faint rumbling noise can be heard in
the distance.
END_ROOM_DESCR
ROOM [fork in path]
Fork in path
WEST [corridor]
NORTHEAST [warm walls]
SOUTHEAST [limestone passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [fork in path]
The path forks here. The left fork leads northeast. A dull rumbling seems to
get louder in that direction. The right fork leads southeast down a gentle
slope. The main corridor enters from the west.
END_ROOM_DESCR
ROOM [warm walls]
Place with warm walls
SOUTH [fork in path]
NORTH [breath-taking view]
EAST [chamber of boulders]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [warm walls]
The walls are quite warm here. From the north can be heard a steady roar, so
loud that the entire cave seems to be trembling. Another passage leads south,
and a low crawl goes east.
END_ROOM_DESCR
ROOM [chamber of boulders]
Chamber of boulders
WEST [warm walls]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [chamber of boulders]
You are in a small chamber filled with large boulders. The walls are very
warm, causing the air in the room to be almost stifling from the heat. The
only exit is a crawl heading west, through which is coming a low rumbling.
END_ROOM_DESCR
ROOM [limestone passage]
Limestone passage
NORTH [fork in path]
SOUTH [barren entry]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [limestone passage]
You are walking along a gently sloping north/south passage lined with oddly
shaped limestone formations.
END_ROOM_DESCR
ROOM [barren entry]
Entry to barren room
EAST [barren room]
ENTER [barren room]
NORTH [limestone passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [barren entry]
You are standing at the entrance to a large, barren room. A sign posted above
the entrance reads:
"Caution! Bear in room!"
END_ROOM_DESCR
ROOM [barren room]
Barren room
EXIT [barren entry]
WEST [barren entry]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [barren room]
You are inside a barren room. The center of the room is completely empty
except for some dust. Marks in the dust lead away toward the far end of the
room. The only exit is the way you came in.
END_ROOM_DESCR
ROOM [tiny twisting passages]
Tiny twisting passages
NORTHEAST [little maze of twisty passages]
EAST [maze of little twisty passages]
SOUTHEAST [little twisty maze]
DOWN [twisty little passages]
SOUTH [twisting maze of little passages]
SOUTHWEST [maze of little twisting passages]
WEST [twisting little maze]
NORTHWEST [little maze of twisting passages]
UP [twisty maze of little passages]
NORTH [twisty little maze of passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [tiny twisting passages]
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM [little maze of twisty passages]
Maze of tiny passages
NORTHEAST [little twisty maze]
EAST [tiny twisting passages]
SOUTHEAST [little maze of twisting passages]
DOWN [maze of little twisting passages]
SOUTH [twisting little maze]
SOUTHWEST [twisting maze of little passages]
WEST [twisty little maze of passages]
NORTHWEST [twisty little passages]
UP [maze of little twisty passages]
NORTH [twisty maze of little passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [little maze of twisty passages]
You are in a little maze of twisty passages, all different.
END_ROOM_DESCR
ROOM [twisty little maze of passages]
A twisty little maze
NORTHEAST [tiny twisting passages]
EAST [twisting little maze]
SOUTHEAST [maze of little twisty passages]
DOWN [little maze of twisty passages]
SOUTH [twisty maze of little passages]
SOUTHWEST [little twisty maze]
WEST [twisting maze of little passages]
NORTHWEST [maze of little twisting passages]
UP [little maze of twisting passages]
NORTH [twisty little passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty little maze of passages]
You are in a twisty little maze of passages, all different.
END_ROOM_DESCR
ROOM [twisting maze of little passages]
Tiny maze of passages
NORTHEAST [maze of little twisting passages]
EAST [twisty little passages]
SOUTHEAST [tiny twisting passages]
DOWN [twisting little maze]
SOUTH [twisty little maze of passages]
SOUTHWEST [twisty maze of little passages]
WEST [maze of little twisty passages]
NORTHWEST [little twisty maze]
UP [little maze of twisty passages]
NORTH [little maze of twisting passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisting maze of little passages]
You are in a twisting maze of little passages, all different.
END_ROOM_DESCR
ROOM [twisty maze of little passages]
Maze of tiny passages
NORTHEAST [twisting little maze]
EAST [twisting maze of little passages]
SOUTHEAST [maze of little twisting passages]
DOWN [maze of little twisty passages]
SOUTH [little maze of twisting passages]
SOUTHWEST [twisty little maze of passages]
WEST [little maze of twisty passages]
NORTHWEST [tiny twisting passages]
UP [twisty little passages]
NORTH [little twisty maze]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [twisty maze of little passages]
You are in a twisty maze of little passages, all different.
END_ROOM_DESCR
ROOM [little maze of twisting passages]
Tiny maze of passages
NORTHEAST [twisting maze of little passages]
EAST [twisty maze of little passages]
SOUTHEAST [twisty little maze of passages]
DOWN [tiny twisting passages]
SOUTH [dead end (vending machine)] ;only entrance to vending machine room
SOUTHWEST [maze of little twisty passages]
WEST [little twisty maze]
NORTHWEST [twisting little maze]
UP [maze of little twisting passages]
NORTH [little maze of twisty passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [little maze of twisting passages]
You are in a little maze of twisting passages, all different.
END_ROOM_DESCR
ROOM [little twisty maze]
A little twisty maze
NORTHEAST [maze of little twisty passages]
EAST [little maze of twisting passages]
SOUTHEAST [twisty little passages]
DOWN [twisting little maze]
SOUTH [twisty little maze of passages]
SOUTHWEST [twisty maze of little passages]
WEST [maze of little twisty passages]
NORTHWEST [little twisty maze]
UP [little maze of twisty passages]
NORTH [twisting maze of little passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [little twisty maze]
You are in a little twisty maze.
SECRET WORD #9 -- SOPORIFIC (adj) sleep producer.
END_ROOM_DESCR
ROOM [maze of little twisting passages]
Maze of tiny passages
NORTHEAST [little maze of twisting passages]
EAST [little maze of twisty passages]
SOUTHEAST [twisting maze of little passages]
DOWN [twisty little maze of passages]
SOUTH [tiny twisting passages]
SOUTHWEST [twisty little passages]
WEST [twisty maze of little passages]
NORTHWEST [maze of little twisty passages]
UP [little twisty maze]
NORTH [twisting little maze]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [maze of little twisting passages]
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM [maze of little twisty passages]
Maze of tiny passages
NORTHEAST [twisty little maze of passages]
EAST [little maze of twisting passages]
SOUTHEAST [little maze of twisty passages]
DOWN [little twisty maze]
SOUTH [maze of little twisting passages]
SOUTHWEST [twisting little maze]
WEST [twisty little passages]
NORTHWEST [twisty maze of little passages]
UP [twisting maze of little passages]
NORTH [tiny twisting passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [maze of little twisty passages]
You are in a maze of little twisty passages, all different.
END_ROOM_DESCR
ROOM [dead end (vending machine)]
Dead end
NORTH [little maze of twisting passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dead end (vending machine)]
Dead end.
END_ROOM_DESCR
ROOM [pirate's den]
Pirate's Den
NORTH [brink of 30' pit] ;path out
SOUTH [twisty 44]
EAST [twisty 53]
UP [twisty 49]
DOWN [twisty 51]
WEST [twisty 80]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [pirate's den]
You are in the Pirate's den. It is very messy and smells awful. There is a
black Jolly Rodger flag hanging from the ceiling -- too high to reach. There
are exits leading east, west, south, north, up and down.
END_ROOM_DESCR
NOUN [iron keys]
keys
iron
There are several iron keys on the ground here.
NOUN_SYNONYMS key
PLURAL
LOCATION [inside building]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [iron keys]
There are three keys attached to an iron ring. Also attached is a metal tag
that reads "Humongous Cave -- Enter at your own risk!"
END_NOUN_DESCR
NOUN [OFF lamp]
lantern
brass
There is a shiny brass lamp nearby. It is off.
NOUN_SYNONYMS lamp light
LOCATION [inside building]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [OFF lamp]
The lamp runs on batteries and is currently turned off.
END_NOUN_DESCR
NOUN [iron grate]
Grate
iron
An iron grate covers a hole in the pit.
LOCKABLE
LOCKED
CLOSEABLE
CLOSED
KEY [iron keys]
LOCATION [depression outside grate]
UNMOVABLE
END_NOUN
NOUN_DESCR [iron grate]
The grate is roughly 3 feet square and made of iron. It has been anchored
into the ground with concrete. There is a large lock on the outside.
END_NOUN_DESCR
NOUN [wicker cage]
cage
wicker
There is a small wicker cage discarded nearby.
LOCATION [cobble crawlway]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [wicker cage]
The wicker cage is a fairly simple design with an opening on the top.
END_NOUN_DESCR
NOUN [black rod]
rod
black
A three foot black rod with a rusty star on an end lies nearby.
LOCATION [debris room]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [black rod]
The black rod weighs about 2 pounds and doesn't appear to be special or unique
in any manner.
END_NOUN_DESCR
NOUN [Fallen tree]
tree
fallen
There is large fallen tree here. It was cut down recently.
LOCATION [NoWhere]
OPENABLE
OPEN
SIZE 100
WEIGHT 1000
UNMOVABLE
END_NOUN
NOUN_DESCR [Fallen tree]
The tree was cut down recently. Its truck is lying across the path.
END_NOUN_DESCR
NOUN [stone steps]
steps
stone
Rough stone steps lead down to the pit.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION [top of small pit]
UNMOVABLE
END_NOUN
NOUN_DESCR [stone steps]
The steps appear to have been carved out of the rock by hand. They lead down
into a large room.
END_NOUN_DESCR
NOUN [rough steps]
steps
rough
Rough stone steps lead up to the dome.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION [hall of mists]
UNMOVABLE
END_NOUN
NOUN_DESCR [rough steps]
The steps appear to have been carved out of the rock by hand. They lead up to
the dome of the cave.
END_NOUN_DESCR
NOUN [little bird]
bird
little
A cheerful little bird is sitting here singing.
NOUN_SYNONYMS PLOVER
LOCATION [bird chamber]
END_NOUN
NOUN_DESCR [little bird]
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
This particular plover seems quite happy and is singing cheerfully.
END_NOUN_DESCR
NOUN [caged bird]
bird
caged
There is a little bird in a wicker cage.
LOCATION [NoWhere]
NOUN_SYNONYMS PLOVER
END_NOUN
NOUN_DESCR [caged bird]
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
The bird doesn't appear to like the cage because it has stopped singing.
END_NOUN_DESCR
NOUN [rusty door]
door
rusty
The way north is barred by a massive, rusty, iron door.
LOCATION [end of immense passage]
NOUN_SYNONYMS hinges hinge
UNMOVABLE
END_NOUN
NOUN_DESCR [rusty door]
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is closed and will not budge.
END_NOUN_DESCR
NOUN [open door]
door
open
The way north leads through an open massive, rusty, iron door.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [open door]
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is open.
END_NOUN_DESCR
NOUN [velvet pillow]
pillow
velvet
A small velvet pillow lies on the floor.
LOCATION [soft room]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [velvet pillow]
The pillow is quite soft. It is made of red velvet.
END_NOUN_DESCR
CREATURE [green snake]
Snake
green
A huge green fierce snake bars the way!
LOCATION [hall of mt. king]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [green snake]
The snake is about 8 feet long and about 10 inches in diameter. It has raised
its head up and is following you with its eyes. It is hissing at you and its
forked-tongue is darting in and out of its mouth with every hiss.
END_CREATURE_DESCR
NOUN [crystal bridge]
bridge
crystal
A crystal bridge now spans the fissure.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [crystal bridge]
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN [open fissure]
Fissure
open
The crystal bridge has vanished!
LOCATION [NoWhere]
UNMOVABLE
NOUN_SYNONYMS chasm pit
END_NOUN
NOUN [stone tablet]
tablet
stone
There is a massive stone tablet imbedded in the wall.
READABLE
LOCATION [dark-room]
UNMOVABLE
END_NOUN
NOUN_DESCR [stone tablet]
The tablet is marble and has some words chiseled into it.
END_NOUN_DESCR
TEXT [stone tablet]
"Congratulations on bringing light into the dark-room!"
END_TEXT
NOUN [giant clam]
clam
giant
There is an enormous clam here with its shell tightly closed.
LOCATION [shell room]
WEIGHT [heavy]
END_NOUN
NOUN_DESCR [giant clam]
The clam is about 4 feet across and is quite heavy.
END_NOUN_DESCR
NOUN [giant oyster]
oyster
giant
There is an enormous oyster here with its shell tightly closed.
LOCATION [NoWhere]
WEIGHT [heavy]
READABLE
END_NOUN
NOUN_DESCR [giant oyster]
Interesting. There seems to be something written on the underside of the
oyster.
END_NOUN_DESCR
TEXT [giant oyster]
It says, "There is something strange about this place, such that one of the
words I've always known now has a new effect."
END_TEXT
NOUN [spelunker magazine]
magazine
spelunker
There is a recent issue of "Spelunker Today" magazine here.
NOUN_SYNONYMS spelunker today
LOCATION [anteroom]
READABLE
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [spelunker magazine]
The magazine is a slick high-gloss production with numerous cave pictures and
a variety of articles.
END_NOUN_DESCR
TEXT [spelunker magazine]
Unfortunately (for you), the magazine is written in Dwarvish (a language
somewhat like LISP or APL -- i.e., it is a "write-only" language and is
totally unreadable) -- so you get very little out of the articles. However,
the pictures give you new inspiration to explore the cave further.
END_TEXT
CREATURE [little dwarf]
dwarf
little
A little dwarf with a big knife blocks your way.
LOCATION [NoWhere]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [little dwarf]
The dwarf is about 3 feet tall, dressed in green with red hair and a bushy
handle-bar moustache. He is quite excited and seems determined not to let you
get away. His knife is almost and big as he is -- and it looks like it could
cause grave bodily harm.
END_CREATURE_DESCR
CREATURE [threatening dwarf]
dwarf
little
There is a threatening little dwarf in the room with you!
LOCATION [NoWhere]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [threatening dwarf]
The dwarf is about 3 feet tall, dressed in red with scraggly green hair.
He is quite excited and seems very angry. He has a knife that is almost and
big as he is -- and it looks like it could cause grave bodily harm.
END_CREATURE_DESCR
NOUN [tasty food]
food
tasty
There is tasty food here.
LOCATION [inside building]
EDIBLE
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [tasty food]
The food consists of two tuna sandwiches with lettuce and mayo. It looks very
tasty.
END_NOUN_DESCR
NOUN [water bottle]
bottle
water
There is a small bottle of water here.
LOCATION [inside building]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [water bottle]
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of water.
END_NOUN_DESCR
NOUN [empty bottle]
bottle
empty
There is a small empty bottle here.
LOCATION [NoWhere]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [empty bottle]
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is currently empty.
END_NOUN_DESCR
NOUN [oil bottle]
bottle
oil
There is a small bottle of oil here.
LOCATION [NoWhere]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [oil bottle]
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of oil.
END_NOUN_DESCR
NOUN [shiny mirror]
Mirror
shiny
You see a shiny mirror here.
LOCATION [mirror canyon]
UNMOVABLE
END_NOUN
NOUN_DESCR [shiny mirror]
The mirror is quite large and has a very shiny surface. As your move, the
reflection from your lamp bounces off the mirror and causes strange light
shapes to dance around the walls of the room.
END_NOUN_DESCR
NOUN [tiny plant]
Plant
tiny
There is a tiny little plant in the pit, murmuring "Water, Water, ..."
LOCATION [west pit]
UNMOVABLE
END_NOUN
NOUN [12' beanstalk]
beanstalk
12-foot-tall
A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!"
NOUN_SYNONYMS plant
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [gigantic beanstalk]
beanstalk
gigantic
There is a gigantic beanstalk stretching all the way up to the hole.
NOUN_SYNONYMS plant
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [12' beanstalk top]
beanstalk
12-foot-tall
The top of a 12-foot-tall beanstalk is poking up out of the west pit.
NOUN_SYNONYMS plant
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [gigantic beanstalk top]
beanstalk
gigantic
There is a huge beanstalk growing out of the west pit up to the hole.
NOUN_SYNONYMS plant
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [giant stalactite]
Stalactite
giant
There is a giant stalactite here.
LOCATION [top of stalactite]
UNMOVABLE
END_NOUN
NOUN_DESCR [giant stalactite]
The stalactite extends almost to the floor below. You can go down it, but you
would never get back up.
END_NOUN_DESCR
CREATURE [shadowy figure (right)]
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION [right low window]
GENDER MAN
END_CREATURE
CREATURE [shadowy figure (left)]
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION [left low window]
GENDER MAN
END_CREATURE
NOUN [dwarf's axe]
axe
Dwarf's
There is a little axe here.
LOCATION [NoWhere]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [dwarf's axe]
The dwarf's axe is double-bladed with razor sharp edges. The handle is about
two feet long. The axe is ideally balanced for throwing.
END_NOUN_DESCR
NOUN [cave drawings]
drawings
cave
Ancient oriental cave drawings cover the walls.
LOCATION [oriental room]
PLURAL
NOUN_SYNONYMS writing drawing
READABLE
UNMOVABLE
END_NOUN
NOUN_DESCR [cave drawings]
The cave drawings are all fairly primitive and date from the early Cro-Magnon
period -- all except one crude drawing in the corner which has some crude
writing with it.
END_NOUN_DESCR
TEXT [cave drawings]
The drawing is of a man with a large nose peeking over a sign. On the sign it
says, "Kilroy was here!"
END_TEXT
CREATURE [green dragon]
Dragon
green
A huge green fierce dragon bars the way!
LOCATION [secret canyon (dragon's den)]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [green dragon]
The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with
it -- if I were you and wanted to live long enough to finish this game!!)
END_CREATURE_DESCR
NOUN [dead dragon]
dragon
dead
The body of a huge green dead dragon is lying off to one side.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [rickety bridge]
bridge
rickety
A rickety bridge extends across the chasm, vanishing into the mist.
LOCATION [SW chasm] ;troll bridge area
UNMOVABLE
END_NOUN
NOUN_DESCR [rickety bridge]
The bridge looks very unsafe!
END_NOUN_DESCR
NOUN [small sign]
sign
small
There is a small sign posted on the bridge.
READABLE
LOCATION [SW chasm] ;troll bridge area
UNMOVABLE
END_NOUN
TEXT [small sign]
A sign posted on the bridge reads:
"Stop! Pay Troll!"
END_TEXT
NOUN [bridge wreckage]
wreckage
bridge
The wreckage of a bridge (and a dead bear) is at the bottom of the chasm.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
CREATURE [burly troll]
troll
burly
A troll insists you throw him a treasure before you may cross the bridge.
LOCATION [NoWhere]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [burly troll]
The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems
to be in bad temper and be very greedy.
END_CREATURE_DESCR
NOUN [phony troll]
troll
phony
The troll is nowhere to be seen.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
CREATURE [ferocious bear]
bear
ferocious
There is a ferocious cave bear eyeing you from the far end of the room!
LOCATION [barren room]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [ferocious bear]
The bear is quite ferocious. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is snarling
at you.
END_CREATURE_DESCR
CREATURE [gentle bear]
bear
gentle
There is a gentle cave bear sitting placidly in one corner.
LOCATION [NoWhere]
GENDER THING
END_CREATURE
CREATURE_DESCR [gentle bear]
The bear is quite gentle. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is licking
the last of the tuna fish off its paws.
END_CREATURE_DESCR
CREATURE [contented bear]
bear
contented
There is a contented-looking bear wandering about nearby.
LOCATION [NoWhere]
GENDER THING
END_CREATURE
CREATURE_DESCR [contented bear]
The bear is quite happily. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It rubs it
nose against your leg and nearly knocks you over. It just licks your hand
(UGH!).
END_CREATURE_DESCR
NOUN [second-maze message]
message
second-maze
There is a message scrawled in the dust in a flowery script.
READABLE
LOCATION [dead end (vending machine)]
UNMOVABLE
END_NOUN
TEXT [second-maze message]
The message reads:
"This is not the maze where the"
"pirate leaves his treasure chest"
END_TEXT
NOUN [vending machine]
machine
vending
There is a massive vending machine here.
NOUN_SYNONYMS instructions plate
READABLE
LOCATION [dead end (vending machine)]
UNMOVABLE
END_NOUN
NOUN_DESCR [vending machine]
The vending machine is about eight feet tall with a coin slot on the side and
an opening to dispense stuff in front. There is a small metal plate next to
the coin slot with instructions.
END_NOUN_DESCR
TEXT [vending machine]
The instructions on it read:
"Insert coins here to receive fresh batteries."
END_TEXT
NOUN [fresh batteries]
Batteries
fresh
There are fresh batteries here.
LOCATION [NoWhere]
WEIGHT [noun weight]
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR [fresh batteries]
There are six size D batteries. They look like they will work.
END_NOUN_DESCR
NOUN [worn-out batteries]
batteries
worn-out
Some worn-out batteries have been discarded nearby.
WEIGHT [noun weight]
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR [worn-out batteries]
There are six size D batteries. They look worn-out and useless.
END_NOUN_DESCR
NOUN [moss carpet]
carpet
moss
You see a carpet of moss here.
NOUN_SYNONYMS moss
LOCATION [soft room]
UNMOVABLE
END_NOUN
NOUN_DESCR [moss carpet]
The moss is very soft.
END_NOUN_DESCR
NOUN [gold nugget]
nugget
gold
There is a large sparkling nugget of gold here!
NOUN_SYNONYMS gold
LOCATION [nugget room]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [gold nugget]
The nugget weighs about two pounds and is worth a lot of money.
END_NOUN_DESCR
NOUN [several diamonds]
diamonds
Several
There are several diamonds here!
LOCATION [west side of fissure]
WEIGHT [treasure weight]
PLURAL
NOUN_SYNONYMS diamond
POINTS [treasure]
END_NOUN
NOUN_DESCR [several diamonds]
The diamonds are about 100 carets each and are perfectly clear.
END_NOUN_DESCR
NOUN [silver bars]
bars
silver
There are bars of silver here!
PLURAL
NOUN_SYNONYMS silver
LOCATION [low N-S passage]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [silver bars]
There are four silver bars -- each weighing about 5 pounds.
END_NOUN_DESCR
NOUN [precious jewelry]
jewelry
Precious
There is precious jewelry here!
LOCATION [south side chamber]
NOUN_SYNONYMS jewels
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [precious jewelry]
There are several necklaces and bracelets made of gold and silver. Each of
the pieces also has jewels set into the metal. This stuff didn't come out of
a Cracker Jack box -- by any means!
END_NOUN_DESCR
NOUN [rare coins]
coins
Rare
There are many rare coins here!
LOCATION [west side chamber]
WEIGHT [treasure weight]
PLURAL
NOUN_SYNONYMS coin
POINTS [treasure]
END_NOUN
NOUN_DESCR [rare coins]
The coins are all quite old and made of gold and silver.
END_NOUN_DESCR
NOUN [treasure chest]
chest
Treasure
The pirate's treasure chest is here!
LOCATION [NoWhere] ;will later go to [pirate's den]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [treasure chest]
The pirate's chest is made of gold with jewels set into its top.
END_NOUN_DESCR
NOUN [golden eggs]
eggs
Golden
There is a large nest here, full of golden eggs!
LOCATION [giant room]
WEIGHT [treasure weight]
NOUN_SYNONYMS nest egg
PLURAL
POINTS [treasure]
END_NOUN
NOUN_DESCR [golden eggs]
The eggs are made of solid gold and rest in a large nest of reeds.
END_NOUN_DESCR
NOUN [phony eggs]
phony
eggs
The nest of golden eggs has vanished!
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [jeweled trident]
trident
Jeweled
There is a jewel-encrusted trident here!
LOCATION [cavern with waterfall]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [jeweled trident]
The trident is jewel-encrusted and made of a gold and iron alloy. It is about
six feet long and is quite strong.
END_NOUN_DESCR
NOUN [ming vase]
vase
Ming
There is a delicate, precious, ming vase here!
LOCATION [oriental room]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [ming vase]
The vase is very delicate and very old. It looks quite fragile.
END_NOUN_DESCR
NOUN [vase on pillow]
vase
ming
The vase is now resting, delicately, on a velvet pillow.
LOCATION [NoWhere]
WEIGHT [noun weight]
END_NOUN
NOUN_DESCR [vase on pillow]
The vase is very delicate and very old. It looks quite fragile. The vase is
resting on a red velvet pillow.
END_NOUN_DESCR
NOUN [pottery shards]
shards
pottery
The floor is littered with worthless shards of pottery.
NOUN_SYNONYMS pottery
LOCATION [NoWhere]
END_NOUN
NOUN [egg-sized emerald]
emerald
Egg-sized
There is an emerald here the size of a plover's egg!
LOCATION [plover room]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [egg-sized emerald]
The emerald is bright green and about the size of a plover's egg.
END_NOUN_DESCR
NOUN [platinum pyramid]
pyramid
Platinum
There is a platinum pyramid here, 8 inches on a side!
NOUN_SYNONYMS platinum
LOCATION [dark-room]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [platinum pyramid]
The platinum pyramid is about 8 inches on a side and quite heavy.
END_NOUN_DESCR
NOUN [glistening pearl]
pearl
Glistening
Off to one side lies a glistening pearl!
LOCATION [NoWhere]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [glistening pearl]
The pearl is perfectly round and about six inches in diameter. It is quite
shiny and you can see your reflection in it.
END_NOUN_DESCR
NOUN [persian rug]
rug
Persian
There is a Persian rug spread out on the floor!
LOCATION [secret canyon (dragon's den)]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [persian rug]
The rug looks quite old and very valuable.
END_NOUN_DESCR
CREATURE [dragon on fake rug]
fake-rug
dragon-sprawled
The dragon is sprawled out on a Persian rug!!
LOCATION [secret canyon (dragon's den)]
END_CREATURE
NOUN [rare spices]
spices
Rare
There are rare spices here!
LOCATION [chamber of boulders]
WEIGHT [treasure weight]
PLURAL
NOUN_SYNONYMS spice
EDIBLE
POINTS [treasure]
END_NOUN
NOUN_DESCR [rare spices]
The spices are all in little bottles labeled "Shilling" or "McCormick". They
are quite rare and worth a great deal.
END_NOUN_DESCR
NOUN [golden chain]
chain
Golden
There is a golden chain lying in a heap on the floor!
LOCATION [NoWhere]
WEIGHT [treasure weight]
POINTS [treasure]
END_NOUN
NOUN_DESCR [golden chain]
The chain is about six feet long and has a lock on each end. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN [locked chain w/bear]
chain
locked
The bear is locked to the wall with a golden chain!
LOCATION [barren room]
KEY [iron keys]
UNMOVABLE
END_NOUN
NOUN_DESCR [locked chain w/bear]
The chain is about six feet long and has a lock on each end. One end is
locked to the bear and the other end to the wall. The chain and locks are
both made of solid gold.
END_NOUN_DESCR
NOUN [chain locked to wall]
chain
Golden
There is a golden chain locked to the wall!
LOCATION [NoWhere]
UNMOVABLE
KEY [iron keys]
END_NOUN
NOUN_DESCR [chain locked to wall]
The chain is about six feet long and has a lock on each end. One end is
locked to the wall and the other end is laying on the floor. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN [metallic cloak]
cloak
metallic
There is cloak made from a heavy metallic fabric here.
LOCATION [inside building]
READABLE
NOUN_SYNONYMS label
WEARABLE
END_NOUN
NOUN_DESCR [metallic cloak]
The cloak is made from a heavy metallic fabric. It is big enough that it
would cover your entire body from head to foot. The manufacturer's label is
sewn to the inside of the cloak.
END_NOUN_DESCR
TEXT [metallic cloak]
--------------------------------
| Made of Turbo Gore-tex |
| Wash in warm water |
|------------------------------|
| Produced by David Malmberg |
| |
| Based on original design |
| by Woods, Crowther & Platt |
--------------------------------
END_TEXT
#COMMENT Turn off warnings -- this message is not directly referenced
#OPTIONS :-Warnings
CREATURE [bearded pirate]
Pirate
bearded
There is a bearded pirate here.
LOCATION [NoWhere]
GENDER MAN
END_CREATURE
NOUN [brick building]
Building
Brick
There is a brick building here.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [dark forest]
Forest
Dark
There is a forest all around.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [little road]
road
little
There is a hill here.
NOUN_SYNONYMS hill dynamite
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [The stream]
stream
water
There is a stream here.
NOUN_SYNONYMS water streambed
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [2" slit]
slit
2-inch
There is a 2-inch slit here.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [The mist]
mist
watery
There is a mist here.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [humongous cave]
cave
humongous
There is a cave nearby.
LOCATION [NoWhere]
NOUN_SYNONYMS maze wall walls
UNMOVABLE
END_NOUN
NOUN [water bottle ?]
water
bottle
There is a water nearby.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [oil bottle ?]
oil
bottle
There is a oil nearby.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [sharp knife]
knife
sharp
A sharp, nasty knife is thrown at you!
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN [Samoht]
Samoht
none
A Thomas Edison is here!
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
CREATURE [bearded programmer]
programmer
bearded
There is a programmer nearby.
LOCATION [NoWhere]
CREATURE_SYNONYMS computer listing micro mini maxi mega paper wizard
GENDER MAN
END_CREATURE
#COMMENT Return "Warnings" to its previous state
#OPTIONS =Warnings
NOUN [crystal bridge 2]
bridge
crystal
A crystal bridge spans the fissure.
LOCATION [NoWhere]
UNMOVABLE
END_NOUN
NOUN_DESCR [crystal bridge 2]
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN [faded sign]
sign
faded
Next to the door of the building, there is a faded sign.
READABLE
UNMOVABLE
LOCATION [end of road]
END_NOUN
NOUN_DESCR [faded sign]
The sign is about two-feet square. The letters are quite faded and difficult
to read.
END_NOUN_DESCR
NOUN [crumpled paper]
paper
crumpled
There is a piece of crumpled paper here.
LOCATION [forest]
WEIGHT 1
SIZE 1
READABLE
NOUN_SYNONYMS MAP
END_NOUN
NOUN_DESCR [crumpled paper]
The paper appears to be some kind of map. It is torn at the top of the
paper.
END_NOUN_DESCR
TEXT [crumpled paper]
| | | |
____| |____ ______________ ______________ ______| |___
| MAZE |____| MAZE |____| MAZE |____| SE |
| N ____ SW ____ E ____ MAZE |
|______________| |____ E ____| |______________| |_______________|
____| |____
|WEST END OF |
|ROYAL HALL |
|____ E ____|
____| |____
|EAST END OF |
|ROYAL HALL |
|______________|
END_TEXT
NOUN [dragon's teeth]
teeth
dragon's
There are several dragon's teeth scattered haphazardly about.
SIZE 5
WEIGHT 5
LOCATION [nowhere] ; going to ROOM [secret canyon (dragon's den)] later
PLURAL
NOUN_SYNONYMS tooth
END_NOUN
NOUN_DESCR [dragon's teeth]
The dragon's teeth are stained with yellow and brown! Ugh!! Yuck!!
END_NOUN_DESCR
ROOM [S end of fog-filled room]
S end of fog-filled room
SOUTH [N end of Stone Faces]
NORTH [purple foggy room]
EAST [purple foggy room]
WEST [purple foggy room]
NE [purple foggy room]
NW [purple foggy room]
SE [purple foggy room]
SW [purple foggy room]
END_ROOM
ROOM_DESCR [S end of fog-filled room]
You are standing at the southern end of what appears to be a large room filled
with multicolored fog. The sides and far end of the room cannot be seen due
to the thickness of the fog - it's a real pea-souper (even to the color in
places!). A passage leads back to the south; a dull rumbling sound issues
from the passage.
END_ROOM_DESCR
#COMMENT
While in the "foggy maze", the player must turn off his lamp. Then a "faint
glow" will appear in the fog. By following that glow, the player can work his
way thru the foggy maze to the cairn -- from there the player can go DOWN to
exit from the maze.
#END_COMMENT
ROOM [purple foggy room]
Fog-filled room
NORTH [red foggy room]
SOUTH [red foggy room]
EAST [red foggy room]
WEST [red foggy room]
NORTHEAST [red foggy room]
NORTHWEST [red foggy room]
SOUTHEAST [red foggy room]
SOUTHWEST [red foggy room]
END_ROOM
ROOM_DESCR [purple foggy room]
You are standing, badly befuddled, in a pale purple fog.
END_ROOM_DESCR
NOUN [purple faint glow]
glow
faint
A faint glow of light is visible through the fog to the east.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [purple faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [red foggy room]
Fog-filled room
NORTH [green foggy room]
SOUTH [green foggy room]
EAST [green foggy room]
WEST [green foggy room]
NORTHEAST [green foggy room]
NORTHWEST [green foggy room]
SOUTHEAST [green foggy room]
SOUTHWEST [green foggy room]
END_ROOM
ROOM_DESCR [red foggy room]
You are wandering around in the middle of a bright red fog.
END_ROOM_DESCR
NOUN [red faint glow]
glow
faint
A glimmer of light is visible through the fog in the west.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [red faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [green foggy room]
Fog-filled room
NORTH [black foggy room]
SOUTH [black foggy room]
EAST [black foggy room]
WEST [black foggy room]
NORTHEAST [black foggy room]
NORTHWEST [black foggy room]
SOUTHEAST [black foggy room]
SOUTHWEST [black foggy room]
END_ROOM
ROOM_DESCR [green foggy room]
You are lost in the midst of a thick, pea-green fog.
END_ROOM_DESCR
NOUN [green faint glow]
glow
faint
A glow of light is visible through the fog to the north.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [green faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [black foggy room]
Fog-filled room
NORTH [yellow foggy room]
SOUTH [yellow foggy room]
EAST [yellow foggy room]
WEST [yellow foggy room]
NORTHEAST [yellow foggy room]
NORTHWEST [yellow foggy room]
SOUTHEAST [yellow foggy room]
SOUTHWEST [yellow foggy room]
END_ROOM
ROOM_DESCR [black foggy room]
You are trying to find your way through a dense coal-black fog.
END_ROOM_DESCR
NOUN [black faint glow]
glow
faint
A faint shimmer of light is visible to the south.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [black faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [yellow foggy room]
Fog-filled room
NORTH [orange foggy room]
SOUTH [orange foggy room]
EAST [orange foggy room]
WEST [orange foggy room]
NORTHEAST [orange foggy room]
NORTHWEST [orange foggy room]
SOUTHEAST [orange foggy room]
SOUTHWEST [orange foggy room]
END_ROOM
ROOM_DESCR [yellow foggy room]
You are lost in the heart of a strange yellow fog.
END_ROOM_DESCR
NOUN [yellow faint glow]
glow
faint
A flickering light is visible through the fog in the northeast.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [yellow faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [orange foggy room]
Fog-filled room
NORTH [magenta foggy room]
SOUTH [magenta foggy room]
EAST [magenta foggy room]
WEST [magenta foggy room]
NORTHEAST [magenta foggy room]
NORTHWEST [magenta foggy room]
SOUTHEAST [magenta foggy room]
SOUTHWEST [magenta foggy room]
END_ROOM
ROOM_DESCR [orange foggy room]
You are standing, badly bedazzled, in a day-glow orange fog.
END_ROOM_DESCR
NOUN [orange faint glow]
glow
faint
A dim light is visible in the southeast.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [orange faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [magenta foggy room]
Fog-filled room
NORTH [pink foggy room]
SOUTH [pink foggy room]
EAST [pink foggy room]
WEST [pink foggy room]
NORTHEAST [pink foggy room]
NORTHWEST [pink foggy room]
SOUTHEAST [pink foggy room]
SOUTHWEST [pink foggy room]
END_ROOM
ROOM_DESCR [magenta foggy room]
You are hunting your way through a shimmering magenta fog.
END_ROOM_DESCR
NOUN [magenta faint glow]
glow
faint
A dim flickering light is visible through the fog in the northwest.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [magenta faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [pink foggy room]
Fog-filled room
NORTH [purple foggy room]
SOUTH [purple foggy room]
EAST [purple foggy room]
WEST [purple foggy room]
NORTHEAST [purple foggy room]
NORTHWEST [purple foggy room]
SOUTHEAST [purple foggy room]
SOUTHWEST [purple foggy room]
END_ROOM
ROOM_DESCR [pink foggy room]
You are somewhere in the center of a weird, pearly pink fog.
END_ROOM_DESCR
NOUN [pink faint glow]
glow
faint
A dim glow of light is visible in the southwest.
UNMOVABLE
LOCATION [nowhere]
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR [pink faint glow]
It is a very faint light.
END_NOUN_DESCR
ROOM [fog-filled room by cairn]
Foggy room by cairn
DOWN [nondescript chamber]
NORTH [purple foggy room]
EAST [purple foggy room]
SOUTH [purple foggy room]
WEST [purple foggy room]
NE [purple foggy room]
NW [purple foggy room]
SE [purple foggy room]
SW [purple foggy room]
END_ROOM
ROOM_DESCR [fog-filled room by cairn]
You are standing in a fog-filled room next to a tall cairn of glowing rocks.
An opening in the cairn leads down to a dark passage.
END_ROOM_DESCR
ROOM [fake "Y2" room]
"Y2" room
SOUTH [exit from steps]
WEST [Catacombs 1]
EAST [fake jumble of rocks]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [fake "Y2" room]
You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east. There is a large "Y2" on a rock in the
room's center.
END_ROOM_DESCR
NOUN [torn paper]
paper
torn
There is a piece of torn paper here. It is torn on the bottom.
LOCATION [fake "Y2" room]
WEIGHT 1
SIZE 1
NOUN_SYNONYMS MAP
READABLE
END_NOUN
NOUN_DESCR [torn paper]
The paper appears to be some kind of map of the cave. It has a title that
says "MAP OF CATACOMBS." The map is torn on the bottom -- so it does not
show the entire area of the catacombs -- whatever they are.
END_NOUN_DESCR
TEXT [torn paper]
______________ ______________
| MAZE |____| MAZE | MAP OF CATACOMBS
| ____ S |
|____ D ____| |____ ____|
____| |____ ____| NW |____ ________________________________
| MAZE | | MAZE | | MAZE ____ D MAZE |
|____ W ____| |____ ____| |____ S ____| |___ ___|
____| |____ ____| |____ ____| |____ ___| |___
| | | SW | | | | SE |
| MAZE | | MAZE | | MAZE | | MAZE |
|____ NW ____| |____ ____| |____ N ____| |___ ___|
____| |____ ____| |_________________| |______ ___| |___
| MAZE | | S ___ W "Y2" S (OUT) | E |
|____ N ____| |____MAZE ____| |____ E ___________ |___ MAZE ___|
| | | |_____________| | | |
____| |____ | U ROCKS D,W| ___| |___
| MAZE | |______________________| | NE |
|____ S ____| |___ MAZE ___|
| | | |
END_TEXT
ROOM [fake jumble of rocks]
Jumble of rock
DOWN [fake "Y2" room]
WEST [fake "Y2" room]
UP [Catacombs 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [fake jumble of rocks]
You are in a jumble of rock, with cracks everywhere.
END_ROOM_DESCR
ROOM [Catacombs 1]
In the catacombs
NORTH [Catacombs 1]
SOUTH [Catacombs 2]
EAST [Catacombs 1]
WEST [Catacombs 1]
NORTHWEST [Catacombs 1]
NORTHEAST [Catacombs 1]
SOUTHWEST [Catacombs 1]
SOUTHEAST [Catacombs 1]
UP [Catacombs 1]
DOWN [Catacombs 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 1]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 2]
In the catacombs
NORTH [Catacombs 1]
SOUTH [Catacombs 1]
EAST [Catacombs 1]
WEST [Catacombs 1]
NORTHWEST [Catacombs 1]
NORTHEAST [Catacombs 1]
SOUTHWEST [Catacombs 3]
SOUTHEAST [Catacombs 1]
UP [Catacombs 1]
DOWN [Catacombs 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 2]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 3]
In the catacombs
NORTH [Catacombs 2]
SOUTH [Catacombs 2]
EAST [Catacombs 2]
WEST [Catacombs 2]
NORTHWEST [Catacombs 4]
NORTHEAST [Catacombs 2]
SOUTHWEST [Catacombs 2]
SOUTHEAST [Catacombs 2]
UP [Catacombs 2]
DOWN [Catacombs 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 3]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 4]
In the catacombs
NORTH [Catacombs 3]
SOUTH [Catacombs 5]
EAST [Catacombs 3]
WEST [Catacombs 3]
NORTHWEST [Catacombs 3]
NORTHEAST [Catacombs 3]
SOUTHWEST [Catacombs 3]
SOUTHEAST [Catacombs 3]
UP [Catacombs 3]
DOWN [Catacombs 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 4]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 5]
In the catacombs
NORTH [Catacombs 4]
SOUTH [Catacombs 4]
EAST [Catacombs 4]
WEST [Catacombs 4]
NORTHWEST [Catacombs 4]
NORTHEAST [Catacombs 4]
SOUTHWEST [Catacombs 4]
SOUTHEAST [Catacombs 4]
UP [Catacombs 4]
DOWN [Catacombs 6]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 5]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 6]
In the catacombs
NORTH [Catacombs 5]
SOUTH [Catacombs 5]
EAST [Catacombs 5]
WEST [Catacombs 7]
NORTHWEST [Catacombs 5]
NORTHEAST [Catacombs 5]
SOUTHWEST [Catacombs 5]
SOUTHEAST [Catacombs 5]
UP [Catacombs 5]
DOWN [Catacombs 5]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 6]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 7]
In the catacombs
NORTH [Catacombs 6]
SOUTH [Catacombs 6]
EAST [Catacombs 6]
WEST [Catacombs 6]
NORTHWEST [Catacombs 8]
NORTHEAST [Catacombs 6]
SOUTHWEST [Catacombs 6]
SOUTHEAST [Catacombs 6]
UP [Catacombs 6]
DOWN [Catacombs 6]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 7]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 8]
In the catacombs
NORTH [Catacombs 9]
SOUTH [Catacombs 7]
EAST [Catacombs 7]
WEST [Catacombs 7]
NORTHWEST [Catacombs 7]
NORTHEAST [Catacombs 7]
SOUTHWEST [Catacombs 7]
SOUTHEAST [Catacombs 7]
UP [Catacombs 7]
DOWN [Catacombs 7]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 8]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 9]
In the catacombs
NORTH [Catacombs 8]
SOUTH [Catacombs 10]
EAST [Catacombs 8]
WEST [Catacombs 8]
NORTHWEST [Catacombs 8]
NORTHEAST [Catacombs 8]
SOUTHWEST [Catacombs 8]
SOUTHEAST [Catacombs 8]
UP [Catacombs 8]
DOWN [Catacombs 8]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 9]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 10]
In the catacombs
NORTH [Catacombs 11]
SOUTH [Catacombs 9]
EAST [Catacombs 9]
WEST [Catacombs 9]
NORTHWEST [Catacombs 9]
NORTHEAST [Catacombs 9]
SOUTHWEST [Catacombs 9]
SOUTHEAST [Catacombs 9]
UP [Catacombs 9]
DOWN [Catacombs 9]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 10]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 11]
In the catacombs
NORTH [Catacombs 10]
SOUTH [Catacombs 10]
EAST [west end of Audience hall]
WEST [Catacombs 10]
NORTHWEST [Catacombs 10]
NORTHEAST [Catacombs 10]
SOUTHWEST [Catacombs 12]
SOUTHEAST [Catacombs 10]
UP [Catacombs 10]
DOWN [Catacombs 10]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 11]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 12]
In the catacombs
NORTH [Catacombs 11]
SOUTH [Catacombs 11]
EAST [Catacombs 13]
WEST [Catacombs 11]
NORTHWEST [Catacombs 11]
NORTHEAST [Catacombs 11]
SOUTHWEST [Catacombs 11]
SOUTHEAST [Catacombs 11]
UP [Catacombs 11]
DOWN [Catacombs 11]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 12]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 13]
In the catacombs
NORTH [Catacombs 12]
SOUTH [Catacombs 12]
EAST [Catacombs 12]
WEST [Catacombs 12]
NORTHWEST [Catacombs 12]
NORTHEAST [Catacombs 12]
SOUTHWEST [Catacombs 12]
SOUTHEAST [Catacombs 14]
UP [Catacombs 12]
DOWN [Catacombs 12]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 13]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 14]
In the catacombs
NORTH [Catacombs 13]
SOUTH [Catacombs 13]
EAST [Catacombs 13]
WEST [Catacombs 13]
NORTHWEST [Catacombs 13]
NORTHEAST [Catacombs 15]
SOUTHWEST [Catacombs 13]
SOUTHEAST [Catacombs 13]
UP [Catacombs 13]
DOWN [Catacombs 13]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 14]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 15]
In the catacombs
NORTH [Catacombs 14]
SOUTH [Catacombs 14]
EAST [Catacombs 16]
WEST [Catacombs 14]
NORTHWEST [Catacombs 14]
NORTHEAST [Catacombs 14]
SOUTHWEST [Catacombs 14]
SOUTHEAST [Catacombs 14]
UP [Catacombs 14]
DOWN [Catacombs 14]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 15]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 16]
In the catacombs
NORTH [Catacombs 15]
SOUTH [Catacombs 15]
EAST [Catacombs 15]
WEST [Catacombs 15]
NORTHWEST [Catacombs 15]
NORTHEAST [Catacombs 15]
SOUTHWEST [Catacombs 15]
SOUTHEAST [Catacombs 17]
UP [Catacombs 15]
DOWN [Catacombs 15]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 16]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 17]
In the catacombs
NORTH [Catacombs 16]
SOUTH [Catacombs 16]
EAST [Catacombs 16]
WEST [Catacombs 16]
NORTHWEST [Catacombs 16]
NORTHEAST [Catacombs 16]
SOUTHWEST [Catacombs 16]
SOUTHEAST [Catacombs 16]
UP [Catacombs 16]
DOWN [Catacombs 18]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 17]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 18]
In the catacombs
NORTH [Catacombs 17]
SOUTH [Catacombs 19]
EAST [Catacombs 17]
WEST [Catacombs 17]
NORTHWEST [Catacombs 17]
NORTHEAST [Catacombs 17]
SOUTHWEST [Catacombs 17]
SOUTHEAST [Catacombs 17]
UP [Catacombs 17]
DOWN [Catacombs 17]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 18]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [Catacombs 19]
In the catacombs
NORTH [fake "Y2" room]
SOUTH [Catacombs 18]
EAST [Catacombs 18]
WEST [Catacombs 18]
NORTHWEST [Catacombs 18]
NORTHEAST [Catacombs 18]
SOUTHWEST [Catacombs 18]
SOUTHEAST [Catacombs 18]
UP [Catacombs 18]
DOWN [Catacombs 18]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Catacombs 19]
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM [west end of Audience hall]
West end of Audience Hall
EAST [east end of Audience hall]
WEST [Catacombs 11]
END_ROOM
ROOM_DESCR [west end of Audience hall]
You are standing at the west end of the royal Audience Hall. The walls here
are composed of the finest marble, and the floor is built of slabs of rare
onyx and bloodstone. The ceiling is high and vaulted, and is supported by
pillars of rare Egyptian red granite; it gives off a nacreous glow that fills
the entire chamber with a light like moon-light shining off of polished
silver.
END_ROOM_DESCR
ROOM [east end of Audience hall]
East end of Audience Hall
WEST [west end of Audience hall]
END_ROOM
ROOM_DESCR [east end of Audience hall]
You are at the eastern end of the Audience Hall. There is a large dais rising
out of the floor here; resting upon the dais is a strange-looking throne
made out of interlocking bars and rods of metal.
END_ROOM_DESCR
NOUN [Throne in Audience hall]
throne
strange-looking
INVISIBLE -- description included in ROOM description
UNMOVABLE
LOCATION [east end of Audience hall]
END_NOUN
NOUN_DESCR [Throne in Audience hall]
Resting upon the dais is a strange-looking throne made out of interlocking
bars and rods of metal.
END_NOUN_DESCR
NOUN [skeleton on throne in Audience hall]
skeleton
bony
Sitting on the throne is an incredible skeleton.
UNMOVABLE
LOCATION [east end of Audience hall]
END_NOUN
NOUN_DESCR [skeleton on throne in Audience hall]
The skeleton is fairly humanoid from the waist up (except for its incredible
size and four extra arms); below that, it resembles the body of a giant
python, and is wrapped in and around the bars and rods of the throne.
Clutched in one bony hand is a long sceptre, ornately encrusted with
sapphires!!
END_NOUN_DESCR
NOUN [sapphire-encrusted sceptre]
sceptre
long
A long sapphire-encrusted sceptre is lying on the ground!
SIZE 5
WEIGHT 5
LOCATION [nowhere]
POINTS [treasure]
END_NOUN
NOUN_DESCR [sapphire-encrusted sceptre]
The sceptre is about 3 feet long and ornately encrusted with sapphires!! It
must be very valuable.
END_NOUN_DESCR
#COMMENT
Eating a mushroom will give you special strength for 12 turns. After 12
turns, your strength returns to normal -- but the mushroom grows back in the
"dank cubicle" where you originally found it -- so it you strength can be
repeatedly enhanced.
#END_COMMENT
ROOM [Banshee passage]
Winding passage
NORTHWEST [N end of Stone Faces]
NORTH [golden room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Banshee passage]
You are in a winding passage which enters from the northwest, loops around
several times, and exits to the north.
END_ROOM_DESCR
ROOM [golden room]
Golden chamber
NORTHEAST [arabesque room]
NORTHWEST [translucent room]
SOUTH [Banshee passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [golden room]
You are in a chamber with golden walls and a high ceiling. Passages lead
south, northeast, and northwest.
END_ROOM_DESCR
ROOM [arabesque room]
Arabesque room
SOUTH [golden room]
EXIT [golden room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [arabesque room]
You are in a small room whose walls are covered with an elaborate pattern of
arabesque figures and designs.
END_ROOM_DESCR
ROOM [translucent room]
Translucent room
EAST [golden room]
EXIT [golden room]
END_ROOM
ROOM_DESCR [translucent room]
You are in a large room whose walls are composed of some translucent whitish
mineral. The room is illuminated by a flickering reddish glow shining through
the southern wall. A passage leads east.
END_ROOM_DESCR
#COMMENT
When you first try to exit the "translucent room", a horde of slavering
goblins appear. They continue to follow you until you kill them by throwing
the dragon's teeth at them or six turns have elapsed -- at when point they
kill you.
#END_COMMENT
NOUN [gooseberry goblins]
goblins
gooseberry
You are surrounded by a slavering horde of gooseberry goblins!
LOCATION [nowhere]
PLURAL
NOUN_SYNONYMS goblin
END_NOUN
NOUN_DESCR [gooseberry goblins]
The goblins are jumping up and down frantically, and have worked themselves
into a real slavering frenzy!!
END_NOUN_DESCR
NOUN [jade bracelet]
bracelet
jade
There is an ancient Chinese jade bracelet here!
SIZE 2
WEIGHT 2
LOCATION [translucent room]
POINTS [treasure]
WEARABLE
NOUN_SYNONYMS jade
END_NOUN
NOUN_DESCR [jade bracelet]
The bracelet is carved from a solid piece of green jade. The carving is of
intertwining snakes, fish and birds -- as if designed by M. C. Escher.
END_NOUN_DESCR
ROOM [sandstone chamber]
Sandstone chamber
WEST [hall of mists]
EXIT [hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [sandstone chamber]
You are in a small chamber to the east of the Hall of Mists. The walls are
composed of rough red sandstone. There is a large, cubical chunk of rock in
the center of the room.
END_ROOM_DESCR
NOUN [singing sword - in rock]
sword
singing
There is a sword here with its blade plunged deep into the block of stone.
UNMOVABLE
LOCATION [sandstone chamber]
END_NOUN
NOUN_DESCR [singing sword - in rock]
The sword has its blade plunged deep into the block of stone. You tug on it
trying to pull it out of the stone, but you are not strong enough. The sword
is sharp and obviously has magical powers. It is a "singing" sword and is
quietly humming excerpts from Prokofiev's "Romeo and Juliet" ballet to itself.
END_NOUN_DESCR
NOUN [singing sword]
sword
singing
There is a magical singing sword here. It is singing softly to itself.
SIZE 5
WEIGHT 5
LOCATION [nowhere]
END_NOUN
NOUN_DESCR [singing sword]
The sword is sharp and obviously has magical powers. It is a "singing" sword
and is quietly humming a medley of the Beatles' greatest hits.
END_NOUN_DESCR
ROOM [morion room]
Morion room
SOUTH [hall of mt. king]
EXIT [hall of mt. king]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [morion room]
You are in a small room. The walls are composed of a dark, almost black form
of smoky quartz; they glisten like teeth in the lamp-light. The only exit is
the passage to the south through which you entered.
END_ROOM_DESCR
NOUN [gem-encrusted helmet]
helmet
visorless
There is a gem-encrusted visorless helmet sitting on the floor!
SIZE 5
WEIGHT 5
LOCATION [morion room]
POINTS [treasure]
WEARABLE
END_NOUN
NOUN_DESCR [gem-encrusted helmet]
The helmet is covered with gems of all kinds -- diamonds, sapphires, rubies,
emeralds, etc.
END_NOUN_DESCR
ROOM [room with vaulted ceiling]
Vaulted ceiling room
LIGHT [Any Light]
NORTH [hall of mt. king]
UP [hall of mt. king]
EXIT [hall of mt. king]
END_ROOM
ROOM_DESCR [room with vaulted ceiling]
You are in a room with a high, vaulted ceiling. A tunnel leads upwards and to
the north. Also, there is a walk-in safe to the north.
END_ROOM_DESCR
NOUN [safe door - south]
door
safe
A massive steel door is open to the south.
UNMOVABLE
LOCATION [nowhere]
READABLE
NOUN_SYNONYMS Name Plate Writing
END_NOUN
NOUN_DESCR [safe door - south]
The door is about 6 inches thick and made from hardened steel. The inside of
the door is smooth with no handle, lock, nor keyhole. There is a small brass
plate attached to the door with some writing on it.
END_NOUN_DESCR
TEXT [safe door - south]
The plate has a rather bizarre message: "When the time comes, say the magic
words in reverse alphabetical order."
END_TEXT
NOUN [safe door - north]
door
safe
A massive steel door is open to the north.
UNMOVABLE
LOCATION [nowhere]
READABLE
NOUN_SYNONYMS Name Plate Writing
END_NOUN
NOUN_DESCR [safe door - north]
The door is about 6 inches thick and made from hardened steel. The inside of
the door is smooth with no handle, lock, nor keyhole. There is a small brass
plate attached to the door with some writing on it.
END_NOUN_DESCR
TEXT [safe door - north]
The plate has a rather bizarre message: "When the time comes, say the magic
words in reverse alphabetical order."
END_TEXT
NOUN [walk-in safe - closed]
safe
walk-in
A massive walk-in safe takes up one entire wall. It is tightly closed.
UNMOVABLE
LOCATION [room with vaulted ceiling]
READABLE
NOUN_SYNONYMS Name Plate
END_NOUN
NOUN_DESCR [walk-in safe - closed]
The massive walk-in safe takes up the entire wall. It is tightly closed, and
has no handle, lock, nor keyhole. It would take an Houdini to get in to or
out of this thing! There is a small brass plate attached to the front of the
safe.
END_NOUN_DESCR
TEXT [walk-in safe - closed]
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
NOUN [walk-in safe - open]
safe
walk-in
The door of a massive walk-in safe is open and blocks the exit passage.
UNMOVABLE
LOCATION [nowhere]
READABLE
NOUN_SYNONYMS Name Plate door
END_NOUN
NOUN_DESCR [walk-in safe - open]
The massive walk-in safe takes up the entire wall. The door has been swung
open and blocks the exit passage. There is a small brass plate attached to
the inside of the door of the safe.
END_NOUN_DESCR
TEXT [walk-in safe - open]
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
NOUN [walk-in safe - fused shut]
safe
walk-in
A massive walk-in safe takes up one entire wall. It is tightly closed.
UNMOVABLE
LOCATION [nowhere]
READABLE
NOUN_SYNONYMS Name Plate
END_NOUN
NOUN_DESCR [walk-in safe - fused shut]
The massive walk-in safe takes up one entire wall. It is closed, and there
are signs of melting around the edges of its door. It would take an Houdini
to get in to or out of this thing! There is a small brass plate attached to
the front of the safe.
END_NOUN_DESCR
TEXT [walk-in safe - fused shut]
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
#COMMENT
If you give the magic word ZORTON, the safe will open. Any other magic world
(i.e., PLUGH, XYZZY, PLOVER, etc.) will cause the safe to be fused shut and
Rover (for all you "Prisoner" fans) to be released.
#END_COMMENT
CREATURE [Rover]
Rover
immense
There is an immense and unfriendly-looking blob in the room with you!
LOCATION [nowhere]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
CREATURE_SYNONYMS BLOB
END_CREATURE
CREATURE_DESCR [Rover]
It is a horrible creature!! Six feet across, it resembles a large blob of
translucent white jelly; although it looks massive, it is bouncing lightly up
and down as though it were as light as a feather. It is emitting a constant
throbbing sound, and it >ROAR<s loudly.
It is Rover -- the cave "bouncer!"
END_CREATURE
ROOM [peelgrunt room]
Peelgrunt room
LIGHT [Any Light]
SOUTH [passage by steps]
EXIT [passage by steps]
END_ROOM
ROOM_DESCR [peelgrunt room]
You are in the Peelgrunt room. There is a walk-in safe to the south.
END_ROOM_DESCR
ROOM [in the safe]
Inside the safe
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [in the safe]
You are inside the safe.
END_ROOM_DESCR
NOUN [iridium crown]
crown
iridium
There is a massive iridium crown here!
SIZE 5
WEIGHT 5
LOCATION [nowhere]
POINTS [treasure]
WEARABLE
END_NOUN
NOUN_DESCR [iridium crown]
The iridium crown brightly reflects the light and gives off a strange glow.
END_NOUN_DESCR
NOUN [iridium crown - floating]
crown
iridium
There is a massive crown made of solid iridium floating in midair!
SIZE 5
WEIGHT 5
LOCATION [in the safe]
WEARABLE
END_NOUN
NOUN_DESCR [iridium crown - floating]
The iridium crown brightly reflects the light and gives off a strange glow.
It is floating magically in midair -- with no visible means of support.
END_NOUN_DESCR
ROOM [corridor 1]
Wide corridor
SOUTH [hall of mt. king]
NORTH [corridor 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [corridor 1]
You are standing in a wide, north-and-south corridor.
END_ROOM_DESCR
ROOM [corridor 2]
Bend in corridor
SOUTH [corridor 1]
EXIT [corridor 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [corridor 2]
You are standing at a bend in a wide corridor which runs from the west to the
east and then bends to the north. The corridor is blocked a little further
to the north by a cave-in. The only visible exit is to the south.
END_ROOM_DESCR
ROOM [corridor 3]
At division in passage
SOUTH [hall of mt. king]
NORTH [spherical room]
EAST [dank cubicle]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [corridor 3]
You are at a division in a narrow passage. Two spurs run east and north; the
main passage exits to the south.
END_ROOM_DESCR
ROOM [dank cubicle]
Toad's Hall
EXIT [corridor 3]
SOUTH [corridor 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dank cubicle]
You are in a small, dank cubicle of rock. A small passage leads back out to
the south; there is no other obvious exit.
END_ROOM_DESCR
CREATURE [horny toad]
toad
horny
You see a horny toad hopping madly about.
LOCATION [dank cubicle]
GENDER THING
END_CREATURE
CREATURE_DESCR [horny toad]
The toad is sort of brownish-green. It is about 4 inches across. The toad
appears somewhat nervous and keeps hopping about.
END_CREATURE_DESCR
NOUN [small mushroom]
mushroom
small
There is a small mushroom (?) lying on the floor.
SIZE 2
WEIGHT 2
LOCATION [nowhere]
EDIBLE
NOUN_SYNONYMS toadstool
END_NOUN
NOUN_DESCR [small mushroom]
The mushroom looks pretty ordinary. It looks like every mushroom that you
have ever seen. Of course, it could be a toadstool; because every toadstool
you have ever seen also looks like every mushroom you have ever seen. This
mushroom (?) is smaller than most, however.
END_NOUN_DESCR
NOUN [small mushroom - growing]
mushroom
small
There is a small mushroom (?) growing on the wall.
SIZE 2
WEIGHT 2
LOCATION [dank cubicle]
EDIBLE
NOUN_SYNONYMS toadstool
END_NOUN
NOUN_DESCR [small mushroom - growing]
The mushroom looks pretty ordinary. It looks like every mushroom that you
have ever seen. Of course, it could be a toadstool; because every toadstool
you have ever seen also looks like every mushroom you have ever seen. This
mushroom (?) is smaller than most, however.
It is growing out of the dank wall.
END_NOUN_DESCR
ROOM [spherical room]
Spherical room
EXIT [corridor 3]
NORTH [corridor 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [spherical room]
You're in a large, completely spherical room with polished walls. A narrow
passage leads out to the north.
END_ROOM_DESCR
NOUN [vial of oily liquid]
vial
oily
On the ground lies a small glass vial filled with an oily liquid.
SIZE 2
WEIGHT 2
LOCATION [spherical room]
DRINKABLE
POISONOUS
NOUN_SYNONYMS liquid phial
END_NOUN
NOUN_DESCR [vial of oily liquid]
The vial is completely sealed. To get at the oily liquid, you must break the
vial.
END_NOUN_DESCR
ROOM [low tunnel 1]
Low tunnel
WEST [giant room]
NORTH [room with glassy walls]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [low tunnel 1]
You are in a low tunnel with an irregular ceiling. To the north, the tunnel
is partially blocked by a recent cave-in, but you can probably get past the
blockage without too much trouble.
END_ROOM_DESCR
ROOM [room with glassy walls]
Room with glassy walls
NORTH [sorcerer's lair]
SOUTH [low tunnel 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [room with glassy walls]
You're standing in a very large room (which however is smaller than the Giant
room) which has smooth, glassy-looking walls. A passage enters from the south
and exits to the north.
END_ROOM_DESCR
CREATURE [ogre blocking your path]
ogre
nasty
There is a large, nasty-looking ogre blocking your path!
LOCATION [room with glassy walls]
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR [ogre blocking your path]
The ogre is blocking your path! It is very ugly.
END_CREATURE_DESCR
#COMMENT Ring appears after killing ogre with singing sword
NOUN [mithril ring]
ring
mithril
There is a shiny ring (crafted of the finest mithril) lying here!
SIZE 1
WEIGHT 1
LOCATION [nowhere]
POINTS [treasure]
WEARABLE
NOUN_SYNONYMS mithril
END_NOUN
NOUN_DESCR [mithril ring]
The ring has been crafted of the finest mithril by incredible craftsmen. What
a piece of art!
END_NOUN_DESCR
ROOM [sorcerer's lair]
Sorcerer's Lair
EAST [at brink of bottomless pit]
WEST [room with glassy walls]
END_ROOM
ROOM_DESCR [sorcerer's lair]
This is the Sorcerer's Lair. The walls are covered with exotic runes written
in strange, indecipherable scripts; the only readable phrase reads "noside
samoht". Strange shadows flit about on the walls, but there is nothing
visible to cast them. Iridescent blue light drips from a stalactite far
above, falls toward the floor, and evaporates before touching the ground. A
deep, resonant chanting sound vibrates from deep in the ground beneath your
feet, and a whispering sound composed of the echoes of long-forgotten spells
and cantrips seeps from the walls and fills the air. Passages exit to the
east and west.
END_ROOM_DESCR
ROOM [at brink of bottomless pit]
Brink of bottomless pit
NORTH [sorcerer's lair]
WEST [southern edge of bottomless pit]
EAST [eastern edge of bottomless pit]
NORTH [sorcerer's lair]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [at brink of bottomless pit]
You are standing on the brink of what appears to be a bottomless pit plunging
down into the bowels of the earth. Ledges run around the pit to the east and
west, and a passage leads back to the north.
END_ROOM_DESCR
ROOM [southern edge of bottomless pit]
Southern edge of pit
NORTH [at brink of bottomless pit]
SOUTHEAST [ice room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [southern edge of bottomless pit]
You are standing at the south end of a ledge running around the west side of a
bottomless pit. The ledge once continued around to the east side of the pit,
but was apparently obliterated by a rock-slide years ago. A cold wind blows
out of a tunnel leading to the southeast.
END_ROOM_DESCR
ROOM [ice room]
Ice room
NORTHWEST [southern edge of bottomless pit]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [ice room]
You are in the Ice room. The walls and ceiling here are composed of clear
blue glacial ice; the floor is fortunately made of rock and is easy to walk
upon. There is a passage leading to the northwest, and a slide of polished
ice leading downwards to the east - if you were to slide down it you probably
couldn't get back up.
END_ROOM_DESCR
ROOM [bottom of icy slide]
Bottom of icy slide
SOUTH [Ice Cave "MAZE" room]
NORTHWEST [Ice Cave "MAZE" room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bottom of icy slide]
You're at the entrance to an extensive and intricate network of tunnels carved
out of solid ice. A slippery slope leads upwards and north, but you cannot
possibly climb up it.
END_ROOM_DESCR
ROOM [Ice Cave "MAZE" room]
In "maze" of ice tunnels
NORTH [bottom of icy slide]
SOUTH [Ice Cave "MAZE" room]
EAST [bottom of icy slide]
WEST [Ice Cave "MAZE" room]
NORTHWEST [small icy chamber]
NORTHEAST [Ice Cave "MAZE" room]
SOUTHEAST [Ice Cave "MAZE" room]
SOUTHWEST [Ice Cave "MAZE" room]
ENTER [Ice Cave "MAZE" room]
EXIT [Ice Cave "MAZE" room]
#COMMENT -- magic word THURB [ice room] FOOF
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Ice Cave "MAZE" room]
You are in an intricate network of ice tunnels. It is another @#$%&*% maze!!
A small sign is attached to one wall of ice which reads:
NORTH -- Ice slide
EAST -- Ice slide
NORTHWEST -- Icy chamber
THURB -- ?
It is signed "Jerry Cornelius -- one who has passed this way before"
END_ROOM_DESCR
HELP [Ice Cave "MAZE" room]
To get out of here, you'll first have to get your bearings so that you know
where you are. I suggest that you draw a careful, accurate map of the tunnel
system; for clarity's sake, keep your lines as straight as is feasible and
draw in all of the dead ends and such. Once you've got a complete and
accurate map, examine it carefully; if your thoughts refuse to clarify, you
might try using the old Yoga trick of standing on your head, and see if that
helps.
END_HELP
NOUN [rock-crystal sculpture]
sculpture
ice
A finely-carved crystalline sculpture is here. You should examine it!
SIZE 5
WEIGHT 5
LOCATION [Ice Cave "MAZE" room]
POINTS [treasure]
NOUN_SYNONYMS crystal statue
END_NOUN
NOUN_DESCR [rock-crystal sculpture]
It looks as if it had been carved out of ice.
END_NOUN_DESCR
ROOM [small icy chamber]
Small icy chamber
NORTH [Ice Cave "MAZE" room]
SOUTH [Ice Cave "MAZE" room]
EAST [Ice Cave "MAZE" room]
WEST [Ice Cave "MAZE" room]
NORTHWEST [Ice Cave "MAZE" room]
NORTHEAST [Ice Cave "MAZE" room]
SOUTHEAST [Ice Cave "MAZE" room]
SOUTHWEST [Ice Cave "MAZE" room]
ENTER [Ice Cave "MAZE" room]
EXIT [Ice Cave "MAZE" room]
#COMMENT -- magic word "THURB" takes you to [ice room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [small icy chamber]
You are in a small chamber melted out of the ice. Glowing letters in midair
spell out the words "This way out".
END_ROOM_DESCR
ROOM [W end of twopit room]
W end of twopit room
WEST [slab room]
DOWN [west pit]
EAST [E end of twopit room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [W end of twopit room]
You are at the west end of the twopit room. There is a large hole in the wall
above the pit at this end of the room.
END_ROOM_DESCR
ROOM [east pit]
East pit
UP [E end of twopit room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [east pit]
You are that the bottom of the eastern pit in the twopit room. There is a
small pool of oil in one corner of the pit.
END_ROOM_DESCR
ROOM [west pit]
West pit
UP [W end of twopit room]
;also CLIMB PLANT to [long narrow corridor] of [W end of twopit room] if plant is big enough
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [west pit]
You are at the bottom of the western pit in the twopit room. There is a large
hole in the wall about 25 feet above you.
END_ROOM_DESCR
ROOM [west side of fissure]
West side of fissure
WEST [W end - hall of mists]
NORTH [low wide passage]
EAST [east bank of fissure] ;only if crystal bridge there
LIGHT [Any Light]
FLAGS [Chasm]
END_ROOM
ROOM_DESCR [west side of fissure]
You are on the west side of the fissure in the hall of mists.
END_ROOM_DESCR
ROOM [low N-S passage]
Low N-S passage
NORTH [Y2]
DOWN [dirty passage]
SOUTH [hall of mt. king]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [low N-S passage]
You are in a low north-south passage at a hole in the floor. The hole goes
down to an east-west passage.
END_ROOM_DESCR
ROOM [south side chamber]
South side chamber
NORTH [hall of mt. king]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [south side chamber]
You are in the south side chamber.
END_ROOM_DESCR
ROOM [west side chamber]
West side chamber
EAST [hall of mt. king]
WEST [crossover of passages]
UP [crossover of passages]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [west side chamber]
You are in the west side chamber of the hall of the mountain king. A passage
continues to the west.
END_ROOM_DESCR
ROOM [Y2]
"Y2"
EAST [jumble of rock]
WEST [right low window]
SOUTH [low N-S passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Y2]
You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east. There is a large "Y2" on a rock in the
room's center.
END_ROOM_DESCR
ROOM [jumble of rock]
Jumble of rock
DOWN [Y2]
WEST [Y2]
UP [hall of mists]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [jumble of rock]
You are in a jumble of rock, with cracks everywhere.
END_ROOM_DESCR
ROOM [right low window]
Window on pit
EAST [Y2]
LIGHT [Any Light]
FLAGS [Mist]
END_ROOM
ROOM_DESCR [right low window]
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the right. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM [dirty passage]
Dirty passage
EAST [brink of small pit]
WEST [dusty rock room]
UP [low N-S passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dirty passage]
You are in a dirty broken passage. To the east is a crawl. To the west is a
large passage. Above you is another passage.
END_ROOM_DESCR
ROOM [brink of small pit]
Brink of a small pit
WEST [dirty passage]
DOWN [bottom of small pit]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [brink of small pit]
You are on the brink of a small clean climbable pit. A crawl leads west.
END_ROOM_DESCR
ROOM [bottom of small pit]
Bottom of a small pit
UP [brink of small pit]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bottom of small pit]
You are in the bottom of a small pit with a little stream, which enters and
exits through tiny slits.
END_ROOM_DESCR
ROOM [dusty rock room]
Dusty rock room
EAST [dirty passage]
DOWN [complex junction]
SOUTHWEST [large low room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [dusty rock room]
You are in a large room full of dusty rocks. There is a big hole in the
floor. There are cracks everywhere, and a passage leading east.
END_ROOM_DESCR
ROOM [low wide passage]
Low wide passage
SOUTH [west side of fissure]
WEST [low wide passage 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [low wide passage]
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM [W end - hall of mists]
W end - hall of mists
SOUTH [twisty 42] ;into pirate's maze
WEST [east end of long hall]
EAST [west side of fissure]
NORTH [low wide passage 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [W end - hall of mists]
You are at the west end of hall of mists. A low wide crawl continues west and
another goes north. To the south is a little passage 6 feet off the floor.
END_ROOM_DESCR
ROOM [eastern edge of bottomless pit]
East side of pit
NORTH [at brink of bottomless pit]
NORTHEAST [crack 1]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [eastern edge of bottomless pit]
You are standing on the eastern side of a bottomless pit. A narrow ledge runs
north toward a dimly-visible passage; the ledge once continued south of this
point but has been shattered by falling rock. A narrow crack in the rock
leads northeast.
END_ROOM_DESCR
ROOM [crack 1]
Narrow twisting crack
SOUTHWEST [eastern edge of bottomless pit]
SOUTHEAST [crack 2]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [crack 1]
You are following a narrow crack in the rock which enters from the southwest,
turns and twists somewhat, and exits to the southeast.
END_ROOM_DESCR
ROOM [crack 2]
North end of passage
WEST [crack 1]
SOUTH [crack 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [crack 2]
You are standing at the northern end of a rather tight passage. A narrow
crack in the rock leads west.
END_ROOM_DESCR
NOUN [green slime]
slime
green
The passage to the south is swathed with sheets of evil-looking green slime.
UNMOVABLE
LOCATION [crack 2]
EDIBLE
DRINKABLE
POISONOUS
END_NOUN
NOUN_DESCR [green slime]
The evil-looking green slime twitches and flows as if aware of your presence.
END_NOUN_DESCR
ROOM [crack 3]
South end of passage
NORTH [crack 2]
SOUTH [crack 4]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [crack 3]
You are at the southern end of a tight passage. A hands-and-knees crawl
continues to the south.
END_ROOM_DESCR
ROOM [crack 4]
Very small chamber
NORTH [crack 3]
EXIT [crack 3]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [crack 4]
You are in a very small chamber. A narrow crawl leads north.
END_ROOM_DESCR
NOUN [casket of opals]
opals
casket
There is a small casket full of rare black opals here!
SIZE 10
WEIGHT 10
LOCATION [crack 4]
POINTS [treasure]
NOUN_SYNONYMS casket
END_NOUN
NOUN_DESCR [casket of opals]
The casket is only about a foot long by about 3 inches wide by 2 inches tall.
When you open the lid you can see it is full of rare black opals.
END_NOUN_DESCR
ROOM [coral passage]
Coral passage
WEST [arched hall]
EAST [bend in coral passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [coral passage]
You are in an arched coral passage which enters from the west, splits, and
continues on to the east over a smooth and damp-looking patch of sand. The
fork in the passage once led to the south, but it is now completely blocked by
debris.
END_ROOM_DESCR
#COMMENT
Player must wave rod while at "coral passage" or "bend in coral passage" to
get quicksand to harden. If quicksand is not hard, then trying to pass
between these two locations will cause player to disappear into quicksand and
die.
After waving rod, quicksand will remain hard for only 5 turns, so player will
need to move across it quickly.
If the player is carrying either the giant clam or the giant oyster, he will
sink in the quicksand -- regardless of whether it is hard or not.
#END_COMMENT
ROOM [bend in coral passage]
Bend in corridor
NORTH [fork in coral passage]
WEST [coral passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [bend in coral passage]
You are at a bend in an arched corral passage; the passage enters from the
west over a patch of damp sand, turns, and continues north.
END_ROOM_DESCR
ROOM [fork in coral passage]
Fork in passage
SOUTH [bend in coral passage]
NORTH [Fourier passage]
EAST [entrance to Jonah room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [fork in coral passage]
You are at a fork in a high, arched coral passage. The main portion of the
passage enters from the south; two smaller passages lead east and north. The
smell of salt water is very strong here.
END_ROOM_DESCR
ROOM [entrance to Jonah room]
Jonah room
SOUTH [south end of Jonah room]
WEST [fork in coral passage]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [entrance to Jonah room]
You are standing at the entrance of the Jonah room, a cavernous hall with high
ribbed walls. The hall extends far to the south; a coral passage leads west.
END_ROOM_DESCR
ROOM [south end of Jonah room]
South end of Jonah room
NORTH [entrance to Jonah room]
EXIT [entrance to Jonah room]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [south end of Jonah room]
You are at the south end of the Jonah room. Ahead of you, the way is barred
by a large set of immense stalactites and stalagmites which intermesh like
clenched teeth. Nothing except blackness is visible between the stone
formations.
END_ROOM_DESCR
NOUN [scrimshaw spyglass]
spyglass
scrimshaw
There is a small spyglass carved out of whale baleen sitting here!
SIZE 5
WEIGHT 5
LOCATION [south end of Jonah room]
POINTS [treasure]
NOUN_SYNONYMS scrimshaw baleen drawing telescope glass
END_NOUN
NOUN_DESCR [scrimshaw spyglass]
The spyglass has lost its lens, so you can not look through it to see anything
far away. It is totally useless as a telescope! However, the scrimshaw
carving is very intricate and obviously done by a real artist. A few words
have been carved in among the rest of the ornate scrimshaw drawing.
END_NOUN_DESCR
TEXT [scrimshaw spyglass]
Unfortunately the words are in a strange language which you can not understand
-- probably Dwarvish Eskimo.
END_TEXT
ROOM [Fourier passage]
Fourier passage
NORTHWEST [fork in coral passage]
SOUTHWEST [shelf of rock above beach]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Fourier passage]
You are in the Fourier passage. This is a long and highly convoluted passage
composed of coral, which twists and turns like the path of an earthworm
tripping on LSD. The passage here enters from the northwest, convulses, and
exits to the southwest (from which direction can be felt a cool and
salty-smelling breeze).
END_ROOM_DESCR
#COMMENT -- "Master Game" begins in Cylindrical chamber
ROOM [cylindrical chamber]
Cylindrical chamber
END_ROOM
ROOM_DESCR [cylindrical chamber]
You are in a small cylindrical room with very smooth walls and a flat floor
and ceiling -- high above your head. There is a grate in the ceiling; but it
is out of reach. Other than the grate, there are no exits visible anywhere.
END_ROOM_DESCR
ROOM [shelf of rock above beach]
Rock shelf
WEST [Fourier passage]
DOWN [on the beach]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [shelf of rock above beach]
You are standing on a large shelf of sedimentary rock overlooking a lava
beach. The shelf is an extension of an incredible cliff which extends north,
south, and upwards for as far as the eye can see. Crudely carved steps lead
down from the shelf to the beach, and a twisting coral passage exits to the
west.
END_ROOM_DESCR
ROOM [on the beach]
On beach
UP [shelf of rock above beach]
WEST [shelf of rock above beach]
END_ROOM
ROOM_DESCR [on the beach]
You are standing on a small black-sand beach. The sand is composed of specks
of hardened black lava. Rugged and unclimbable volcanic hills block all view
to the north and south, and a seemingly infinite cliff fills the entire
western hemisphere. To the east, a narrow inlet of ocean water laps gently
upon the beach. The scene is illuminated by the light of three small moons
shining through the shimmering glow of an aurora that fills the entire sky
with golden splendor. Steps lead up the cliff to a shelf of rock.
END_ROOM_DESCR
NOUN [dinghy]
Dinghy
old
Lying upon the beach are the shattered remains of a dinghy.
LOCATION [on the beach]
UNMOVABLE
SIZE 99
WEIGHT 99
OPENABLE
OPEN
END_NOUN
NOUN_DESCR [dinghy]
The dinghy's remains consist of little more than a few broken boards, upon one
of which may be seen a crude sketch of a skull and two crossed thighbones
(perhaps this dinghy was once owned by a cook?)
END_NOUN_DESCR
NOUN [bag filled with pieces of eight]
bag
gold
A bag (filled with pieces of eight) lies off to one side!
LOCATION [dinghy]
SIZE 5
WEIGHT 5
POINTS [treasure]
NOUN_SYNONYMS PIECES EIGHT
END_NOUN
NOUN_DESCR [bag filled with pieces of eight]
The bag is heavy and jangles when you lift it or move it. It says "pieces of
eight" in bright gold letters on the front of the bag.
END_NOUN_DESCR
NOUN [Large X]
X
Large
There is a large X painted on a spot in the sand.
UNMOVABLE
READABLE
LOCATION [on the beach]
END_NOUN
NOUN_DESCR [Large X]
The X is about 3 feet square and painted white. It shows up very well against
the black sand.
END_NOUN_DESCR
TEXT [Large X]
The X says 'X'. What did you expect?
END_TEXT
NOUN [Small Hole]
Hole
Small
A small hole has been dug in the sand.
UNMOVABLE
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [Small Hole]
The hole is circular and is about 4 feet deep and about 6 feet across.
END_NOUN_DESCR
NOUN [Large Hole]
Hole
Large
A large hole has been dug in the sand.
UNMOVABLE
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [Large Hole]
The hole is circular and is about 8 feet deep and about 12 feet across.
END_NOUN_DESCR
NOUN [Gigantic Hole]
Hole
Gigantic
A gigantic hole has been dug in the sand.
UNMOVABLE
LOCATION [NoWhere]
END_NOUN
NOUN_DESCR [Gigantic Hole]
The hole is circular and is 30 feet across. The bottom is far below.
END_NOUN_DESCR
ROOM [Bottom of Hole]
Bottom of Hole
LIGHT [Any Light]
ROOM_SYNONYMS UP CLIMB
END_ROOM
ROOM_DESCR [Bottom of Hole]
You are at the bottom of a very deep hole. The walls of the hole are loose
sand. It is impossible to climb out of the hole.
END_ROOM_DESCR
ROOM [Shaft Room]
Shaft Room
DOWN [Ladder Top]
ROOM_SYNONYMS DOWN CLIMB SLIDE
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Shaft Room]
You are standing on a mound of black sand in the middle of a large cavernous
room. Far above, you can see a hole in the roof of the room, but it is too
high above you to reach. In the middle of the room is large shaft descending
through the floor into the darkness below. In the middle of that shaft is
another kind of shaft -- sort of like a 'Fire-house pole' -- that also
disappears into the darkness. The shaft appears to be the only exit from the
room.
END_ROOM_DESCR
NOUN [Shaft]
Shaft
brass
There is a shaft going down.
UNMOVABLE
LOCATION [Shaft Room]
NOUN_SYNONYMS pole sand ladder
END_NOUN
NOUN_DESCR [Shaft]
The shaft appears to made of brass. It has been smeared with some kind of
grease. It is the proverbial 'greased pole'. It would be very dangerous
to slide down this pole.
END_NOUN_DESCR
ROOM [Ladder Top]
Ladder Top
DOWN [Ladder Bottom]
ROOM_SYNONYMS UP CLIMB SLIDE
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Ladder Top]
This is a very small room. In the corner is a rickety wooden ladder, leading
downward. It might be safe to descend. In the other corner is a brass shaft
which disappears into the darkness above..
END_ROOM_DESCR
ROOM [Ladder Bottom]
Ladder Bottom
UP [Ladder Top]
WEST [Rabbit's Warren]
ROOM_SYNONYMS UP CLIMB
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Ladder Bottom]
This is a rather wide room. In the corner is a rickety wooden ladder, leading
upward. A passage leaving the room to the west.
END_ROOM_DESCR
ROOM [inside Rabbit's Warren]
Inside Rabbit's Warren
NORTH [inside Rabbit's Warren]
SOUTH [inside Rabbit's Warren]
EAST [inside Rabbit's Warren]
WEST [inside Rabbit's Warren]
NORTHEAST [inside Rabbit's Warren]
NORTHWEST [inside Rabbit's Warren]
SOUTHEAST [inside Rabbit's Warren]
SOUTHWEST [inside Rabbit's Warren]
UP [inside Rabbit's Warren]
DOWN [inside Rabbit's Warren]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [inside Rabbit's Warren]
You are in a rabbit's warren of very small rooms connected by tiny passages
leading off in all directions.
END_ROOM_DESCR
ROOM [Rabbit's Warren]
Outside Rabbit's Warren
EAST [Ladder Bottom]
NORTH [inside Rabbit's Warren]
LIGHT [Any Light]
END_ROOM
ROOM_DESCR [Rabbit's Warren]
You are in a small room. There are two exits. To the east and to the north.
Above the north exit is a sign that reads 'Rabbit's Warren'. It sounds like
another one of those !@#$%^&*ing mazes.
END_ROOM_DESCR
CREATURE [Gigantic Rabbit]
Rabbit
Gigantic
There is a very angry, gigantic rabbit blocking the exit to the north.
LOCATION [Rabbit's Warren]
HOSTILE
THRESHOLD 1000
TIME_THRESH 1000
END_CREATURE
CREATURE_DESCR [Gigantic Rabbit]
The rabbit is huge. He rabbit is hobbling around using a cane, since he
appears to have lost one of his feet. It's loss has obviously left him in a
bad mood. He is quite angry and makes a number of very threatening gestures
to you.
END_CREATURE_DESCR
NOUN [Cane]
Cane
Jeweled
There is a jeweled cane here.
SIZE 10
WEIGHT 10
LOCATION [Nowhere]
POINTS [treasure]
END_NOUN
NOUN_DESCR [Cane]
The cane is about 3 feet long duct and made of ebony. It is quite sturdy. The
head of the cane is gold with various precious jewels.
END_NOUN_DESCR
ROOM [tiny platform above volcano]
Platform above volcano
#COMMENT -- no exit other than PLOVER and PLUGH
END_ROOM
ROOM_DESCR [tiny platform above volcano]
You are precariously perched on a tiny platform suspended in midair. Two
thousand feet below you is the mouth of a very active volcano, spewing out a
river of hot lava.
END_ROOM_DESCR
ROOM [cavern with waterfall]
Cavern with waterfall
SOUTH [end of immense passage]
WEST [above large room]
#COMMENT -- DOWN take player thru whirlpool to "N end of reservoir"
LIGHT [Any Light]
FLAGS [Water]
#COMMENT -- There is water here!
END_ROOM
ROOM_DESCR [cavern with waterfall]
You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole
in the floor. Passages exit to the south and west.
END_ROOM_DESCR