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c&c-tips.txt
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1996-05-13
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~Command & Conquer (CD)
Strategy game by VIRGIN
Starting Tips
-------------
This game is so similar to "Warcraft: Orcs and Humans", that I am
almost tempted to direct you to the tips for that!
As in that product, some of the missions have to be accomplished
without any back up, and in others you can build installations which
will allow you to create more soldiers. They tend to alternate.
As in WOH, the main problem is cash. The bad news is that, although
I have located the two offsets (580 and 584 hex) in the saved game
for the money, changing them doesn't help a great deal - say you
type A0 25 26 in these two spots, when you start the game a flag in
the CD sends the cash immediately counting down to 0. Even if you
attempt to build as much as you can while the cash is winding down,
you won't get very far. So, try and get hold of a proper patch to
give you more money. It won't help in the sections in which you
don't need it, but at least it'll get you a little further on.
Always save your game before you start your mission. Send your men
quickly in all directions, regardless, till you spot the enemy camp
or your objective, then reload and start again. When you don't have
any back up, simply advance towards your goal in a group, vehicles
at the back, leaving one to bring up the rear: the hope is that the
lot at the front will clear the path for your last remaining unit.
In missions in which you do have the means to build structures, do
the same thing: save, send off your men to find the enemy camp and
also the fields from which you can harvest the fuel. Next, reload,
construct your buildings next to the best field and protect them by
forming a circle round them with your men. Don't be in a hurry to
do anything other than defend, at the moment. You will also have to
defend your harvester the best you can.
One word about harvesters. Although they cannot shoot at you, they
can certainly overrun you, so position your men out of harm's way.
One sure way of stopping the opposition from creating more soldiers
is destroying their harverster - however, they tend to retaliate and
destroy yours! By and large, it's best to leave it alone (see
below).
Once you have all the buildings available, build an engineer if you
don't have any, and then spend the rest of your money on more
soldiers. When you can buy no more, send them in a group to the
enemy camp to reveal their buildings and to protect the engineer you
will next send in.
Have your engineer take over their barracks or Fist of God, if at
all possible; this stops the creation of enemy soldiers and allows
you to build your own. Then take the refinery. See what the cash
situation is and what your needs are - basically, you want to take
over all their buildings with your engineers. If you are desperate
for cash, sell the duplicated buildings. Don't destroy their
harvester until you have to, since you hope to take over their
well-stocked silos. If you can manage it, you should finish with
all the buildings in your power.
Of course, it's not as simple as it sounds and by mission three
you'll wish you hadn't joined, but I hope these general tips will
help you.
To be a little more specific, here are the first few missions I have
completed.
THE GDI MISSIONS
The first two are so easy, you won't need any help. In number
one, just head NW, the guy you want is hidding beyond the village,
to the right. In number two, the enemy lurks straight to the N.
Take them over.
GDI: The Third Mission
As before, save at the beginning and send all your men N and E to
spot the four anti-aircraft guns. Once you know where they are,
reload.
First, put all your men around the barracks (you'll be mainly
attacked from the N/NW). Build a new barracks (sell the old one) on
the same spot, and as usual, the power house and a refinery - there
is a good field for your harvester to the E. Protect your buildings
with some more men and then build teams of five grenadiers and send
them to destroy the four gun emplacements you spotted. Because
these men will be attacked, try and support them with further teams
of grenadiers; if you can't, at least position them so that they
take a minimum of damage.
Once you've destroyed the gun emplacements you will be able to use
the airstrike - aim it at the four or so vehicles in the W of the
compound. When you have destroyed them, throw everything you have
around the Fist of God building to kill all the soldiers even as
they come out, and get one your engineers in there, so that the
enemy cannot produce any more soldiers, whereas you can. Then
proceed to place engineers in each of the other buildings. Your
mission will be completed when you destroy their harvester, which
should be their last remaining unit.
GDI: The Fourth Mission
Here, on your own, you have to rescue the missile heads. You will
be attacked almost at once from the NW. Use the grenadiers go get
rid of the attackers. Put all your ordinary soldiers in one of the
APCs. Send the other two ahead, followed by the grenadiers. Leave
the full one at the back. Use the grenadiers to attack the enemy
while trying to push on with the vehicles.
Proceed NE, E and N to the enemy compound. Press on with the two
APCs, guiding them manually at all times and running over anyone in
your path, but not stopping to fight - use the grenadiers to take
out attackers. As the path is made smooth, follow with the full APC
at a respectful distance.
You will probably loose your vanguard by the time you've uncovered
the compound, but you should be able to follow in with the full APC
and, even if inside the compound it gets destroyed, you can run to
the crate with a couple of soldiers and complete your mission.
GDI: The Fifth Mission
Plenty to do in this one. Put your minigunners in the APC and send
the other two vehicles straight E, using the grenadiers to take out
the opposition as you advance. This takes you into your own camp.
Protect it to the N and W with every man you have, then repair the
barracks. Create more grenadiers if you need them to protect
yourself, then repair the refinery and the silos, then the rest of
the buildings.
Now create teams of at least five grenadiers and send them off to
uncover and destroy the anti-aircraft guns. This will take quite a
while, and they might need back up to tackle their attackers. Also,
as soon as you can, send any grenadiers you can spare inside the
compound to attack the soldiers as they come out of the Fist of
God. Create an engineer and have him take over the Fist. Now you
can create enough engineers to take over all the rest of the
buildings, as ever, starting with the refinery.
Once all the buildings are taken over, and you've destroyed all the
gun emplacements and their harvester, your mission is completed.
GDI: The Sixth Mission
This is a solo, Rambo effort. The trick here is to spot the
soldiers before they spot you, so, right at the start, get the
soldier by the bridge in your sights and eliminate him. Explore
slowly, scanning the trees with the cursor to spot hidden enemies.
When you find the anti-aircraft emplacements and you put the bombs
on them, move sharply away so that you don't get caught in the
blast, and also hit the soldiers which come out immediately (if you
place the bomb square on the middle of the rectangles, they don't
come out). By the way, save every time you are successful and not
hurt.
After you've covered the SE corner, a transporter will appear near
the flare - get into it, leave it the moment you get across the
water and go W... leave the NE to the last. When you've dealt with
the emplacement to the NW, go into the village, kill the visible
soldier and hide. A vehicle should come out of the road to the E
and go N. Wait till it comes back, heading E, then go N. There is
another anti-aircraft gun round to the E. Take it out and watch out
for the vehicles. Wait for them to be away before you go round to
the S and take the road E in the village. Along here and to the N
is the compound, and there is another gun to the E of that.
In theory, you should be able to take out just about everything, but
me, I could not do it. Too many vehicles, machine guns and
soldiers. Using the transporter to get into awkward places is not a
terribly good option. I think the idea is to blast the two machine
guns, blow the anti-aircraft emplacement to the E and then the
emplacements inside the compound, and the only way you are going to
achieve this is by being patient, finding a safe place to hide and
not moving till the coast is clear. Personally, I have better
things to do with my time. Good luck.
THE NOD MISSIONS
The first is identical to the first GDI mission. The second is
pretty much the same, only you have to take over the prison to the W
of the compound (to the NW) with an engineer, but first you have to
take over all their installations, as usual. By the third, you have
to destroy a village to the W and beard the enemy in their own
compound to the NE. I found that utterly impossible; the odds were
overwhelming. Over to you, warcraft geniuses.
Written for Cheet Sheets by Lu Richardson. (cheets@sv.span.com)
Copyright (c) 1995 Eurowave Leisure Ltd.