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Fanclub Das Freakmagazin 2
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cadaver4.txt
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1996-05-13
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~Cadaver Level 4
Solved By Delporte E. BELGIUM
Use the enclosed map with room-numbers !
1- NORTHEART SOLAR
Read language spell, take super fast potion, walk anti
clockwise over the 4 switches on the floor, get unlock door
spell
2- KINGS PASSAGE
Use unlock door spell
3- ROYAL CHAMBER
Open chest, get dispel evel spell
4- STORE ROOM
Chicken is poisened !, take the urns, get key(1) for room 9
5- KINGS BEDROOM
Look pillow, get chest, use lever to open door
6- QUEENS BEDROOM
Take the books, look at right tree, get brass key(2), use key(2)
on chest, get unlock chest spell and alcohol potions, look at
right drap, push button to open door in room 4
7A- SECRET STORE
open chest, get all items, look trophy ?, throw bom to open wall
7B- PIT ROOM
Throw bom for new exit
8- QUEEN CHRINE
Take the candles, drop alcohol potions on altar, get chest and
key(3), use unlock chest spell, get the potions, drop bless
potion in pinvar casket, close, open, get giant bless potion
9- CORRIDOR
Make with items a step, drink giant jump potion, jump over
obstacle, use unlock door spell
10- GUARDS
Look wall above bed, get key(4) for room 12, look under pillow,
get surikan, pull the two levers to open room 11
11- GUARDS POST
Use bless potion on key(5), open chest, get book, use translate
spell, get streght potion, use bless potion on streght potion
12- KINGS CHAPEL
Use key(4) to open room, use read language spell on altar, push
button (makes steps in room 13), get candles, drop ram skull and
book from room 11 on altar, read book, get chest, get key from
pinvar chest, open grey chest, get spells
8- QUEEN CHRINE
Drink streght potion, move altar, push button to get passage in
room 7B
13- TROPHY ROOM
Use key(3) to open door, look trophy, get note, push button and
also the button in room 7A to free passage to ...
14- NORD PASSAGE
Pull lever -> bars open, put items between the bars, get key(6)
and gold, lever opens doorway
15- BEDROOM
Get key(7) under pillow, push button behind lamp, use dispel trap
on chest, get surikan and gold, open grey chest, get all, drop
2 bombs in corner to get passage to ...
15B- SECRET ROOM
Kill monster (dispel evel & surikan), make step with items, drink
giant jump potion, jump over obstacle, get extended backpack,
make steps with items to return. Don't to pick up dropped items!
10- GUARDS
Pull levers as follow L - R - L - R, keyhole in room 11 is free
and the door in room 10 unlock
16- NW SOLAR
Use key(6) to enter room, kill monster after you dropped a candle
in the red circle
17- ROYAL GOAL
Move bars with lever until chest is free, get chest and close bars
18- UPPER KITCHEN
Look for key(8) in empty jar, get bowl
19- WEST HALL
Read book, unlock chest, pull lever to unlock door
17- ROYAL GOAL
Unlock chest, get dispel trap and stones
23- WULFS VIEW
Unlock norther door
20- PUMP ROOM
Use dispel trap on chest and open with key(8), get all, get key(9)
fill bowl with water
21- CITERN ROOM
Open door with key(9), drop bowl with water on citern
22- OIL STORE
When barrel is full, open tap and fill oil flask from room 15
with water
23- WULFS VIEW
Unlock southern door
24- CARVERS HALL
Throw the stones through bars so the ball pushes the potion
through the bars. Collect the giant jump potion.
23- WULFS VIEW
Drink jump potion to reach the key on the platform, use key
in room24
25- SOUTHWEST HALL
Drop candle in red circle and kill monster
26- SMALL STORE
Use unlock chest and dispel trap spells to open the nested
chests, take all the items
27- LITTLE PASSAGE
Unlock door with grey key
28- BOX ROOM
Pull lever and return it to the up position
29- HALB's DELIGHT
Slide around the large boxes until a gap is made in front of
the door, one or two of the blocks cannot be moved and the
one in front of the door has a life of its own.
30- INNER PASSAGE
Use giant jump potion to reach the wooden shelf, collect the
immortal potion and casket, open casket and collect the four
tokens, pull lever
31- SOUTH PASSAGE
Drink immortal potion and jump over spikes, pull lever to blow
them up
32- SOUTH CHAMBER
Open chest, collect gold key, slide around the tiles that
spell DIANOS so that they read the same along the other track
33A- WARDEN's ROOM
Search the thief, he needs an alkali potion to make hime feel
well enough to talk to you, use unlock door spell on south door
33B- HELM's DOOM
Collect the bottle that restores alkali balance and return to
room 33A, give bottle to thief, you get the escape combination
1432, he ask you to bring him a poison
34- GAMBLER's DEN
Use the three tokens to gamble on the rotundas. Extreme right
one is low risk-low return, the middle one is higher risks
with green tokens in return, the left one gambles tokens for
potions, money or an occasional key. Use the right and middle
one to generate as many tokens as possible then use them in the
left one to get potion and a grey key. There is a magic missile
spell hidden behind the stairs
35-MALLADIN's PITS
The four pits lead to four different challenges;
West:The resting chamber; use the fertiliser to grow a shoot
so that you can reach the lever, pull it and collect the
chest key, open chest, collect all items axcept the books,
drink sweat potion, push the metal bars aside, wait until the
clock has gone around four times and then unlock the door.
Exit Nord, collect the fizzy potion, follow the exit sequence,
give poison to the thief, return to room 35
Nord:Great pit; collect gold and follow the exit sequence to
room35 South:Outer Pit; keep collecting the money sacks, if
the roots start to grow in front of the door, leave(the door
only unlocks after a certain amount of time). The roots will
eventually block off your exit so be careful. Collect dispeltrap
spell, exit south, south then follow exit sequence to room 35
East:Fire pit; withstand the fire balls until part of the metal
flooring disappears, drop through and exit south, collect the
three spells and follow exit sequence
EXIT SEQUENCE from great pit; go E - S - S - S, you will now
be in the Inner Passage, retrace your steps back to room 35
36- SOUTHEAST HALL
Cast dispel evil and kill the two demons, use unlock door spell
to exit nord
37- LEARNED HALL
Pull lever and exit West
38-SYMBOLISTS HALL
Remember the order of the shaped blocks on the posts, exit E.-E.
39-SYMBOLISTS HALL
Pull the levers in this order :Left-Right-Right-Left, a button
should now have appeared on the wall, press it (the aim of the
puzzle is to arrange the shaped blocks in the same order as those
in the other room
40- BOOK STORE
Read books, note their contents for clues, read them several
times !!
39- SYMBOLISTS HALL
Press button
41- SEALED CHAMBER
Open chest and collect the planet(Earth) without pressing any
of the buttons
42- QUADRATICA
Do not bother opening the chest, read all the books, collect dry
sandy planet(Chaos)
43- DIANOS LIBRARY
Read all books, keep reading the book on marriage and funeral
customs of the Southlands until a spell appears, collect it,
search the tapestry and collect the small key that emerges
44- SIDE CHAMBER
Do not bother with the puzzle in this room unless you feel
like it. It is not essential to completing the game
45- NAMELESS ROOM
Open chest, collect items, cast read magic spell on unknown spell
42- QUADRATICA
Position the chest along the north wall, fifth tile from the
left, jump onto it and jump up, your head should hit a secret
panel and a small white planet(moon) should fall out, collect it
46- LEARNED HALL
Set the four levers in any order, you do this by setting a lever
to either + or - or neutral. For example the number 25 is made
by adding 27, substracting 3 and adding 1. Thus the levers will
be in the following positions 27-up; 9-mid; 3-down; 1-up
Use this principal to create the numbers 29 - 32 - 16 - 7, the
west door will unlock...
47- QUEENS LIBRARY
Cast unlock chest, collect planet(Sun)
48A- WISDOMS HALL
Collect planet(Red) and return to room 45 and exit to upper room
48B- UPPER ROOM
You should now have 5 planets, these will be dropped through the
holes in the floor to land on spikes in the planetarium, drop as
follow; Top = Sun; Left = Red; Right = Moon and bottom = earth
49- PLANETARIUM
If you dropped the planets correct, the globe in the middle stops
turning, search globe, press hidden switch, collect the keys
48B- UPPER ROOM
Drop chaos planet through any of the holes
49- PLANETARIUM
Press button on the black globe, collect grey keys
48A- WISDOMS HALL
Collect all the wooden planks
50- EAST PASSAGE
This is the final approach to the last room. Use the grey key you
collected from the planetarium in the keyhole, use planks to cross
the floor without touching it (electrocuted)
51- CENTRAL HALL
Here are three demons, first cast a dispel evil spell, give
them everything you've got, once they are dead, insert the
four gold keys into the four keyholes in the order given to
you by the thief, 1 is the extreme left-hand keyhole, 4 is
the right-hand one, once this is done, walk to the centre
and ..... go to level 5, .....Pffffff