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- Downloaded from BBS++ RoboBOARD HQ USA - 619-793-8360 / 619-793-8361
-
- DATE: 06/20/93
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-
- By Hamilton TeleGraphics Inc.
- ─────────────────────────────────────────────────────────────────────
-
-
- ***** The Tel-FX Graphical Protocol *****
-
- Tel-FX is a lighting fast, leading edge graphical protocol to be
- released by Hamilton TeleGraphics Inc. We are the company that grew
- out of the grass roots success of the ROBO-BOARD Pro and Plus series.
- We are finishing writing a new BBS package called RoboBOARD/FX 1.00
- (100% new code). The original ROBO-BOARD was released officially, by
- Seth Hamilton in August of 1992, at the exact time that ONE Inc. was
- hosting the first ONE BBSCON in Denver. ROBO-BOARD was original, it
- was revolutionary, and it was plotting a new course, through
- uncharted waters. As with all good ideas we now have competitors.
- The most frequently asked question lately is, "What are you guys
- doing writing a graphical protocol, when others exist?" After all
- there is NAPLPS, the accepted international standard, and most
- recently the RIP protocol. This message intended for Robo-BOARD
- SysOps, will address this question and will outline some of the
- expected Tel-FX features soon to be presented in RoboBOARD/FX.
-
- RoboBOARD/FX and Tel-FX are high expectation products, driven by
- an informed group of Sysops and our desire to bring REAL realtime
- graphics to the online world. The reason we are protocol developers
- is out of necessity. We needed graphics, and continue to need
- graphics that can address these expectations. We do not feel that
- NAPLPS or RIP meet our expectations or the expectations of informed
- Sysops and Users alike. This is especially so since the advent of GUI
- (graphical user interface) based operating systems, like Windows and
- OS/2. Rather than us dissecting these other protocols and detailing
- their good features, missing features, and incomplete features, we
- will outline the Tel-FX Protocol. This will give you the information
- about Tel-FX you need to make your own decisions, without the bias of
- a one sided conversation.
-
- We have read the proclamations, regarding the virtues of an online
- industry united under one protocol. That is a wonderful idea but is
- it realistic with the protocols presented?
-
- NAPLPS, North American Presentation Level Protocol Sytax is
- an ANSI & CSA approved standard. The NAPLPS protocol addresses the
- needs of modern operating systems and graphics hardware by providing
- resolution and colour depth independent graphics. This allows for
- the display of a 16.8 million colour picture on a 2 colour monitor.
- Most of what was written into the NAPLPS technical specifications in
- 1983, is still a valid today. NAPLPS completely lacks user interface
- capabilities, and as its name indicates is strictly a presentation
- protocol. Despite all the thought, and effort put into NAPLPS it has
- failed to become the industry leader it could have become.
- The technical specifications were excessively large, wandering and
- very complex, making full implementation impractical or impossible
- for most developers needs. Furthermore toolkits and source code
- examples were not common enough, or possibly too proprietary to
- facilitate a quick implementation of NAPLPS.
-
- Out of the NAPLPS experience comes the new generation of graphical
- protocol developers; The protocol entrepreneurs. RIP is claimed to
- be the online graphical standard, by some. RIP, like the original
- ROBO-BOARD addresses the problem of online BIT Mapped Graphics.
- ROBO-BOARD has always sent its BIT Maps in realtime. RIP requires
- the user to go through a clumsy download and unpacking procedure.
- Whenever the sysop changes a graphic or a new user logs onto a BBS
- this download/unpack process must be repeated. This requires that a
- user have a good understanding of download protocols and archiving
- software. The RIP protocol is only capable of displaying 16 colour
- graphics at EGA 640 x 350 resolution. This lack of device
- independence and practical user interface is NOT in keeping with
- modern GUI interface standards, and our expectations.
-
- The most important criticism of the RIP protocol is the high cost
- placed upon the SysOp. Typically standards are not expensive and in
- many cases free. We consider ourselves BBS software developers and
- innovators, as well as protocol developers. We needed a protocol
- that would be colour and resolution independent, provide real-time
- BIT Map graphics, and provide an interface as functional as other
- GUIs. We have achieved all this with the FREE Tel-FX protocol.
-
- We do not see ourselves as RIP rivals, rather we congratulate the
- crew from RIP on their success thus far and wish them the best in the
- future. Before anyone in these echoes puts RIP down don't
- underestimate what they have done for online graphics. We at
- Hamilton TeleGraphics Inc. are hoping to see RIP address the issues
- of realtime, colour independence, and device independence.
-
- We have developed our graphics toolkits in house, and as a result
- of this extra work can release a developers kit. YOUR COST NOTHING!
- To save Tel-FX developers and sysops money we will also be releasing
- a FREE Tel-FX Terminal and Drawing Package. The Tel-FX Terminal is a
- very polished light weight SVGA and ANSI capable terminal. Tel-FX
- Draw is a very modern GUI driven design package. The Tel-FX Protocol
- is the solution for developers who want a superior interface without
- charging valued SysOps hundreds of dollars for graphics.
-
- Tel-FX allows for a windowed interface in any graphically capable
- environment. By creating a windowed protocol BBS users can drag
- windows around their screen totally independent of the host system.
- If a Tel-FX Terminal user has a 21" monitor and wants to run it at a
- screen resolution of 1024 x 768 'no problem', your user simply has a
- larger playing field than the standard 640 x 480 screen resolution.
- Exactly the way Microsoft Windows does it. A user can have multiple
- Bulletins up on the screen at the same time, the main menu, a
- template etc. These are just a couple of examples that demonstrate
- the flexibility of a windowed interface but most importantly it
- brings a new level of design power to the implementor.
-
- Tel-FX Draw is a full featured 256 colour high resolution drawing,
- painting and graphics assembly package intended for use with
- RoboBOARD/FX and other Tel-FX implementations. We have accomplished
- a natural feeling graphics designer by using a mouse driven
- interface, buttons, intuitive icons, flyout sidebar menus and
- dragging dialogue boxes. Tel-FX Draw introduces mondo fonts; large
- fillable banner fonts, that can be dragged and morphed into any four
- sided shape. Mondo fonts come complete with multilingual character
- sets. There are morphable ellipses that can be dragged into virtually
- any elliptical shape. Tel-FX Draw is a polygon based drawing package
- and its prime entities are polylines, polysplines (Bezier), and 3
- point arcs. Also included in Tel-FX Draw is a very sophisticated pop
- up icon editor, that lets you easily draw, transform, and visually
- merge icon files. You can let your users view full colour
- photographic images in realtime using our in house JPEG (Joint
- Photographic Experts Group) technology or our fast GreyPEGs.
-
- The Tel-FX protocol supports anywhere from 2 to 16.8 million
- colour graphics, however our implementation supports both 16 and 256
- colour modes. We realize that the last thing people want to do, is
- create a 16 and a 256 colour version of every screen. The Tel-FX
- Terminal and Tel-FX Draw automatically convert 256 colour SVGA to 16
- colour VGA graphics if only a 16 colour VGA graphics adapter is
- detected. We chose our 256 colour palette very carefully. We derived
- it mathematically to insure a wide range of colours. The Tel-FX Draw
- palette not only lends itself very well to drawing, but also produces
- excellent results when displaying JPEG photographic images. There is
- also a complete grey scale in our 256 colour palette, perfect for
- displaying black and white photographs quickly. We decided that 16
- colour VGA was too limiting for those who cannot display 256 colours,
- so we extended the VGA palette to create a virtual 64 colour spectrum.
-
- A polyline is made up of a number of lines, splines, and arcs that
- are chained together in an end to end manner. Polygons are exactly
- the same as polylines except that they are closed and must have at
- least 2 sides. When a polygon is closed the last point picked with
- your mouse is in exactly the same place as the first point you
- picked. Polygons and polylines are used by most high end graphics
- packages or systems like Microsoft Windows, Corel, PostScript, ATM
- and Harvard Graphics. Polygons and polylines allow for powerful
- entity manipulation such as rotating, mirroring, stretching, scaling
- and morphing. Polygons and polylines give Tel-FX one of the
- necessary ingredients, to address the complexities of screen
- resolution independence, colour independence, and multi platform
- compatability. Other protocol developers have chosen a short sighted
- flood fill approach to painting, that makes colour and device
- independence impossible. Polygons allow for perfect colour fills
- every time.
-
- The Tel-FX protocol will be capable of emulating ANSI while in
- graphics mode. If a user has logged on using FX-TERM and entered an
- ANSI DOOR their terminal end will stay in graphics mode. This has an
- interesting look seeing ANSI, being displayed in a futuristic SVGA
- Icon driven environment.
-
- We feel that Tel-FX has a very important role in online graphics.
- Tel-FX provides the necessary tools for this generation and the next
- generation of GUI based BBS software.
-
-
- Thank you
- Hamilton TeleGraphics Inc.
-