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nib2.txt
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1994-02-24
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NIBBLES II: JAKE'S REVENGE
(c) 1993 Reapersoft Inc.
THE DOCUMENTATION!!!
Programming and graphics by Paul Novosad
Some graphics by Martin Suchorolski and Nevin Flanders
Distributed by Rafael Lucero
Internet FTP distribution by David McLean
Janitorial services provided by Michael Markowsky
Support and Encouragement provided by my many conflicting personalities
DISTRIBUTION
------------
These files must be included in the archive for proper distribution and
successful operation of the program:
NIB2.EXE - for obvious reasons
MAZE.LVL - the last level
LEVEL.PIC - all the other levels
SCORES.HI - the hi-score file
NIB2.DOC - if you are reading this, you have this file
This is a Shareware Program and may be distributed widely throughout
the world. If after 30 days you decide you like it incredibly, (and
you will) support the artist and convince him to produce more, by
registering. This game was written for VGA, 80 columns, and a 486.
You may experience trouble running it on different systems.
DISCLAIMER
----------
First of all, while Nibbles 2 is obviously a sequel to Nibbles, it is
completely separate from it. The programming for Nibbles 2 was all done by
myself, and nothing was copied from the original Nibbles (except Jake and
Sammy), so sue me. Nibbles 2 has no connection with any other programs in
production, by any company other than Reapersoft Inc.
THE STORY
---------
Nibbles was the story of a contest between Sammy the Snake and Jake the
Cobra. The contest consisted of determining who could eat more numbers
without crashing into a wall. Jake was brutally defeated, and was left
humiliated while Sammy gained world recognition. Nibbles 2 is the story
of Jake's Revenge.
Sammy was lying at home, eating supper, when Jake paid him a visit.
Sammy had grown quite fat after winning the tournament, assuming that
what he won in the tournament would leave him set for. Because of this,
Jake easily subdued him and brought him over to an island fortress.
There, Sammy was thrown into a glutton's nightmare: a huge labyrinth with
a limited food supply.
Sammy must eat at least nine boxes of Snake Chow every sixty seconds, or
he will faint from hunger. To make matters worse, Jake has set up his
labyrinth in such a way that Sammy will lose sight of his food as he
nears the exit. Fortunately, Sammy has developed a radar sense to help
him locate his chow boxes.
Sammy requires all of his wits to escape, and the rest is up to you!
THE GAME
--------
The controls for Nibbles 2 are the same as Nibbles: arrow keys
Player 2 has the following controls:
W - Up
A - left S - Down D - Right
The radar in the top right corner of the screen is quite simple to use.
When both the vertical and horizontal bar are in the middle of the
rectangles, the snake will be directly on top of the chow box.
The TimeLimit is also quite self-explanatory. You start with 60 seconds,
and for every nine food boxes you get an extra fifteen seconds. In 2
player mode, the time works differently, but is also quite simple.
When a message appears on the screen, SPACE clears it. "P" pauses the
game.
TYPES OF GAMES
--------------
Before you play, the game prompts you with several checkboxes. "Y" fills
the boxes, while "N" leaves them blank.
New Level - This option appears only if you have registered. It allows
you to play a self-made level. Enter a non-existing filename
to play a blank level
Progressive Game - This is the true game. Every time you pass a level,
the game gets a little bit harder. The last level is
a maze. Can you find your way out?
Time Limit - This decides whether or not to put a time limit on your game
Radar - Checking either of these boxes enables that type of radar
Show Food - Decides whether or not to display the food boxes
Correct - Press "Y" if you have filled the correct boxes
You are also asked several questions:
Start Level Constructor? Appears only if you have registered. Starts
the level constructor if you press "Y". Goes on if you press "N"
Snake Speed: Unlike Nibbles, snakespeeds are reversed. The higher
number you enter, the slower the snake goes.
Slowdown Rate: Some machines are faster than others. This option
allows people with fast machines to play the game at
a reasonable pace, while those with slow machines
don't have really slow programs. The higher the
number you enter, the slower the game will run. You
will have to experiment with this a bit to figure out
your machine's Slowdown Rate.
Number of Players: Appears only for those who have registered. If
you don't know what this means, you shouldn't be
playing the game.
REGISTRATION
------------
Registration gains you the following benefits
- 2 Player mode
- The full-color level creator
- A clear conscience
- Gets rid of that annoying 'Register Today' message
To register, follow the instructions shown as you exit the game. The
following portion of the manual is about the level creator, available to
those who register. To contact the author via Internet send E-Mail to:
abe8@educ.ucalgary.ca
or
mcleand@abe.cbe.ab.ca
THE LEVEL CREATOR
-----------------
To start the level creator, press "Y" when asked Start Level Constructor?
Type a new or existing filename when prompted. If the file exists, the
level is drawn in a yellow border. If you type a new file, a yellow
border will be drawn. Pressing the arrow keys moves a block around.
This is your paintbrush. The keys 'A' and 'Z' cycle through the
available colors. Press SPACE to fill in the square, or DEL to erase a
filled in square. When you are satisfied with your level, press Q, and
the computer will save it for you. The game then continues.
Distributed Internationally by McLean Enterprises, (c)1994.