KEYWORD INDEX ----oOOo-----(=Soren)ANTENNA : How to do Antenna Satellite Dishes. ANTIALIASING : More speed, less quality. Only Trace mode! BALL : Nice Disco Ball tutorial. BARK : Wrinkle.itx to do a marble stone. BARK : More Wrinkle, but more organic effect. BEAMS : Good mode to do a SpotLight Beam. BEAMS : Visible light, great underwater effect. BEAMS : A Star Trek photon torpedo. BONES : Short Inverse Kinematics tutorial. BONES : CONSTRAIN tutorial with 3 axis. BONES : Bones example. Anim Bones also included :) BORG : The Borg Ship. !? BOTTLE : Attributes to do a good wine-bottle-green glass & wine. BRAID : A tutorial to do braid ( useful to do bread or rope). BREAD : A tutorial to do braid ( useful to do bread or rope). BUBBLE SOAP : Attributes to do a Soap bubble & a complete BoubleBath :D
BUBBLE SOAP : A diferent approach to the same topic. (=Lesk) CAMERA : How to set a realistic focus. CANDLE : Same as text info of FIREBALL texture to make a candle flame. CANDLE : A candle flame with some textures that can be animated! CARPETS : A good way to make carpet floors ( use bumps & roughness). CIGARETTES : Ideas on how to make chaotic cigarette smoke. CLOUDS : Mike's Clouds tutorial. Making some cluds with FilNoiz2.itx &ground.
CLOUDS : More clouds, this with brushmaps & spheres. CLOUDS : Clouds using the 'crumpled' texture. COLOR : Lotsa rgb values for a zillion of diferent colors !! COPPER : How to get a good 'used' look for a helmet obj. CORONA : Animated Solar corona using Im3.0 new fog Textures. CYLINDER : Piston Cylinder with states, bones & kinematics. DOF : Simple way to use Depth of Field at Action Editor. DETAIL EDITOR : Introductory Detail Editor Tutorial by Steven Worley. DISCO : Nice Disco Ball tutorial. DISHES : How to do Antenna Satellite Dishes. DRAPES : Let's see the process to do a draped table cloth.... EFFECT : Sway.ifx to do some grass effect. EFFECT : How to do a laser phaser firing effect. EFFECTS : Electric Field effect with a logo. EFFECTS : EFFECTS.TXT & lite textures short explained. EFFECTS : Some textures listed here. No more. ELECTRICITY : Electric Field effect with a logo. ENTRANCES : Logo Entrances. Here's another fun linear texture trick. EYES : Eyes that follow and point the camera. FIRE : Same as text info of FIREBALL texture to make a candle flame. FIRE : How to do Re-entry flames fast tutorial. FIRE : Here is a small tip for making open fire, a torch for example. FIRE : Seamless Waterfalls & Fire. FLAG : Flag Waving. FLAME : Same as text info of FIREBALL texture to make a candle flame. FLAMES : How to do Re-entry flames fast tutorial. FLARES : Simple but great-looking sun. FLOORS : A good way to make carpet floors ( use bumps & roughness). FLYING : Logo Entrances. Here's another fun linear texture trick. FLY-THRU : How to create a simple yet effective warp-drive. FOCUS : How to set a realistic focus. FOG : Using global fog, a Wall O Fog easily controled. FOG : Foggy Lights. FOG : Imagine v3.0 bug with fog objects. FOG : Small Nebula.itx example. FOG : Using Fog Objects to create an atmospheric location. FOG : Halo around light in Imagine (3 methods). FOLDS : Let's see the process to do a draped table cloth.... FOLLOWING : Eyes that follow and point the camera. FOOTBALL : Pebbled & Leather textures used to do a football. FORMS EDITOR : 3 tutorial object with the Forms Editor. FORMS tutor : Forms Editor tutorial with some examples. GEMSTONES : Opal, Amber, Garnet & Cubic Zirconia. GLASS : Attributes to do a good wine-bottle-green glass & wine. GLASS : Glass atributtes and variations of the theme. GLASS : A transparent opinion about glass attribute. GLASS : Default Glass atrributes. GLASS : Hollow glass, perfect for drinks. GLOBAL : EFFECTS.TXT & lite textures short explained. GOLD : Metal attributes by M. Halvorsen. GOLD : Gold attributes. GOLD : More Gold attributes. GOLD : Well, that's cool, isn't it? GRASS : Sway.ifx to do some grass effect. GROUND : Mike's Clouds tutorial. Making some cluds with FilNoiz2.itx &ground.
GROWING : Text extruding from a plane. HALO : Halo around light in Imagine (3 methods). HANDLE : An instant bicycle handle tutorial :) HELMET : How to get a good 'used' look for a helmet obj. HOLLOW : Hollow glass, perfect for drinks. IK : CONSTRAIN tutorial with 3 axis. IK : Piston Cylinder with states, bones & kinematics. INDEX : Opal, Amber, Garnet & Cubic Zirconia. INDEX : Air, Ice, Alchohol, Water, Glass, Quartz, Salt & Diamond. INDEX : Some useful Refraction Indexes. INVERSE : Short Inverse Kinematics & bones tutorial. INVERSE : More about Inverse kinematics. KINEMATICS : Short Inverse Kinematics & bones tutorial. KINEMATICS : More about Inverse kinematics. LASER : A Star Trek photon torpedo. LASER : How to do a laser phaser firing effect. LASERS : Laser effect simulating an irregular dusty atmosphere. LATTICE : The Borg Ship. !? LATTICE : How to do objects that appear as wireframe when render. LATTICE : DeathStar.itx to do wireframe objects. LATTICES : How to do objects that appear as wireframe when render. LAWN : Sway.ifx to do some grass effect. LAYERS : DeathStar.itx to do wireframe objects. LEATHER : Pebbled & Leather textures used to do a football. LENS : How to set a realistic focus. LENSES : This is just an extract about doing lens with Imagine. LENSFLARE : Halo around light in Imagine (3 methods). LIGHTS : Visible light, great underwater effect. LIGHTS : EFFECTS.TXT & lite textures short explained. LIGHTS : Some textures listed here. No more. LIGHTS : Foggy Lights. LIGHTS : Halo around light in Imagine (3 methods). LIGHTS : Soft Shadows. LIGHTS : Simulating Shadows in Scanline Mode. LIGHTBULB : Settings for a LightBulb. LINEAR : Logo Entrances. Here's another fun linear texture trick. LIQUID : Attributes to do a good wine-bottle-green glass & wine. LOGO : Electric Field effect with a logo. LOGO : Logo Entrances. Here's another fun linear texture trick. MAGIC : How to do a magic wand that emmanates sparkles. MAPPING : Particle mapping ( brush tracking). MARBLE : Wrinkle.itx to do a marble stone. METALS : More Gold attributes. METALS : Well, that's cool, isn't it? MIRRORS : Some attributes that give a nice mirror polish. MOEBIUS : Two ways of doing a Moebius strip. NEBULA : Small Nebula.itx example. NEBULA : A good way of doing a back-shot Nebula. NEGATIVE : Simulating Shadows in Scanline Mode. ORGANIC : More Wrinkle, but more organic effect. PANELS : How to do a spaceship multicolored panels. PARTICLES : Particle mapping ( brush tracking). PARTICLES : Bouncing particle logo fall. PARTICLES : Some explanations about Particle.ifx of Action Ed. PHASER : How to do a laser phaser firing effect. PHASERS : A Star Trek photon torpedo. PHOTONS : A Star Trek photon torpedo. PINNATE : Bouncing particle logo fall. PIPES : DeathStar.itx to do wireframe objects. PISTON : Piston Cylinder with states, bones & kinematics. PLANETS : Pastell.itx used to make some nice planets. PUDDLES : You know, the kind of puddle of a thick solution such asmercury...
REFRACTION : Opal, Amber, Garnet & Cubic Zirconia. REFRACTION : Air, Ice, Alchohol, Water, Glass, Quartz, Salt & Diamond. REFRACTION : Some useful Refraction Indexes. RGB : Lotsa rgb values for a zillion of diferent colors !! RING : This tutorial will give you a good ring object. ROBOT : CONSTRAIN tutorial with 3 axis. ROPE : A tutorial to do braid ( useful to do bread or rope). SATELLITE : How to do Antenna Satellite Dishes. SEASHELLS : 3d sea-shell: scallop, but a bit planar... SHADOWS : Soft Shadows. SHADOWS : Simulating Shadows in Scanline Mode. SHADOWS : Shadow Object attributes. SHELLS : Snail Shells made easy. SHELLS : Snail Shell a bit more complex. SHINY : How to get a good 'used' look for a helmet obj. SIRDS : 3d Stereogramic pictures with Imagine. SIZES : How to set a realistic focus. SMOKE : Ideas on how to make chaotic cigarette smoke. SMOKE : Smoke objects with Nebula.itx. SMOKE : Smoke with particles. Looks great. SNAIL : Snail Shells made easy. SNAIL : Snail Shell a bit more complex. SOFT : Soft Shadows. SOLAR : Animated Solar corona using Im3.0 new fog Textures. SOLAR : Simple but great-looking sun. SPACESHIP : How to do a spaceship multicolored panels. SPACESHIPS : The Borg Ship. !? SPACESHIPS : Pastell.itx used to make some nice planets. SPARKLES : How to do a magic wand that emmanates sparkles. SPONGE : Well, an obscure use of Peened.itx SPOTLIGHTS : Good mode to do a SpotLight Beam. STAR : A tute to get a star for your own. STARFIELD : Starfield done with a sphere & confetti.itx STARFIELD : Fast Starfield object with confetti.itx STARFIELD : 2 ways of doing another starfield. STARS : How to create a simple yet effective warp-drive. STARS : Starfield done with a sphere & confetti.itx STARS : Fast Starfield object with confetti.itx STARS : 2 ways of doing another starfield. STATES : CONSTRAIN tutorial with 3 axis. STATES : Piston Cylinder with states, bones & kinematics. STEREO : 3d Stereogramic pictures with Imagine. STONE : Wrinkle.itx to do a marble stone. STONE : More Wrinkle, but more organic effect. STRIP : Two ways of doing a Moebius strip. SUN : Simple but great-looking sun. SWAY : Sway.ifx to do some grass effect. TABLE : To design an old, unpolished wooden table top use thissettings.
TEAR : A design of a tear drop. TERMINATOR : Text extruding from a plane. TEXT : Text extruding from a plane. TEXTURES : EFFECTS.TXT & lite textures short explained. TEXTURES : Some textures listed here. No more. TEXTURES : Particle mapping ( brush tracking). THUMBS : Forms Editor tutorial with some examples. TORCH : Here is a small tip for making open fire, a torch for example. TRANSPORTER : Electric Field effect with a logo. VISIBLE : Visible light, great underwater effect. VISTA : More clouds, this with brushmaps & spheres. WALL : Text extruding from a plane. WAND : How to do a magic wand that emmanates sparkles. WARP : How to create a simple yet effective warp-drive. WATER DROPS : Water drops without using textures. Real drops. WATER : You know, the kind of puddle of a thick solution such asmercury...
WATERFALLS : Seamless Waterfalls & Fire. WAVING : Flag Waving. WINE : Attributes to do a good wine-bottle-green glass & wine. WIREFRAME : The Borg Ship. !? WIREFRAME : How to do objects that appear as wireframe when render. WOOD : Settigns for a good looking wood. WOODEN : To design an old, unpolished wooden table top use thissettings.
WRINKLES : Let's see the process to do a draped table cloth.... ZBUFFER : 3d Stereogramic pictures with Imagine./* END */