DOOM 3 - Intro

Weapon rundown

Walkthrough: the Delta complex

Delta Labs: level 1
New objective: restore power to the Delta Labs

New objective: retrieve the
data linker to allow Delta Labs control access


New objective: locate reactor control room
Delta Labs: level 2 (South)
New objective: retrieve the
plasma inducer from the operations sector server room


New objective: go to sector security and terminate the ops lockdown
Delta Labs: level 2 (North)

Cheat codes

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Weapon rundown

The weapons in DOOM 3 are pretty much identical to those of the original game. Here's a quick rundown on your available firepower.

Fists. On the lower difficulty levels, ammo is moderately easy to find, although there may be occasions where you find yourself caught in a tight spot. In these instances, you may like to try and duke it out with some of the lesser demons. I wouldn't recommend using your mitts for tackling the game's tougher adversaries unless you've just dosed yourself with the Berserk power-up.
 
Torch. Most of the levels in DOOM 3 are pitch black, so your torch is a vital tool. While you can't fire a weapon and operate the torch simultaneously (unless you've downloaded the recent mod, which facilitates this), you can use it as a bludgeoning weapon. Be forewarned: it can be a little off-putting gazing into your opponent's eight sets of eyes as you attempt to beat it to death with a small flashlight.
 
Pistol. Not too bad for picking off weaker opponents, although you'll want to trade up as soon as you can.
 
Shotgun. This is DOOM 3's meat and potatoes weapon, perfect for dealing out a storm of pain at close range. It's next to useless on long-range targets.
 
Submachine gun. Quite a handy weapon, although it chews through ammo fairly quickly. Make sure you fire it in short, controlled bursts.
 
Chain gun. This puppy will annihilate malingering groups of demons in no time at all, although it literally rips through ammo and pronounced recoil can make it a tad hard to aim with any degree of accuracy.
 
Grenades. These will dispatch foes very effectively. Just make sure you're not too close when they blow.
 
Plasma rifle. Fires beams of energy and deals moderate damage. Great for negating Revenant rocket attacks, but ammo isn't that plentiful.
 
Rocket launcher. My favourite weapon in the entire game! Just watch out for splash damage.
 
BFG 9000. The old 'Big Frigging Gun' 9000 fires a ball of energy that homes in on multiple targets, and then detonates with localised fission explosions. Just don't hold the trigger too long or you'll blow yourself up. Ammo for this baby is more valuable than precious stones!
 
Chainsaw. Quite potent, but dangerous to use. Great for when you're feeling especially vindictive!
 
Soul cube. You come across this alien artefact late in the game. Powered by the souls of vanquished demons, it can also restore the user's health. This weapon is vital for taking out the endgame boss creatures.