|
|
|
NOTE: Do NOT select Yes when loading a DarkTree into a layered material. Instead, manually select SimbiontTS for the desired shader channels. Transparency is available only for the base layer. |
If the DarkTree to be loaded is not fully-shaded, that is, it is a single-type DarkTree (color, percent, or bump), and SimbiontTS is selected for Reflectance, then the above alert appears. A primitive texture is automatically interpreted for whatever shader channels it is loaded into except for Reflectance. In this case, SimbiontTS uses default DarkTree reflectance shading settings.
|
[SimbiontTS Guide] [Tab Browse] [Tab Tweak] [Tab Adjust] [Tab Transform] [Tab About] |
Copyright 2003 Darkling Simulations |