Shuffle_Translate

Reference
Index

    When the parent link is from a regional parameter, SHUFFLE TRANSLATE will randomly translate a texture that's linked through its (SHUFFLE TRANSLATE's) Background parameter.

How Does It Work?

    Use the SHUFFLE TRANSLATE component in conjunction with both a Pattern class component or other texture that has a regional parameter, and a component (or component subtree) that supplies a background texture. Remember that a regional parameter is one that defines a value for a repeating element or region of a texture, such as the Brick parameter of the Bricks component. SHUFFLE TRANSLATE requires a background texture to act upon. Usually, a component with a good variety will provide the best background texture.

    See the Regional parameter page for more on how to link up this component.

    Note: The X-, Y-, and Z Amount parameter values give the maximum amount of random translations in each of their respective directions. For example, an X Amount of 1.0 means that SHUFFLE TRANSLATE will apply a random translation anywhere between -1.0 and +1.0 in the X direction. A value of 1.0 corresponds to half the visible width of the texture preview.

Hints!

    SHUFFLE TRANSLATE is great for breaking up patterns across elements of a repeating texture. For instance, if the Brick parameter of the Bricks component is linked to a noise texture, you'll often see visible patterns that continue from one brick to its neighbor. By linking a SHUFFLE TRANSLATE component between Bricks and the noise texture, and using large X, Y, and Z translation values, any patterns will be broken up from brick to brick. This, of course, makes the texture much more realistic looking.

Common Parameters

 

 

 

 

Input_Seed

Seed for the random number generator, which determines the amount of translation to apply to each region.

 

 

X Amount

The maximum translation amount in the X direction.

 

 

Y Amount

The maximum translation amount in the Y direction.

 

 

Z Amount

The maximum translation amount in the Z direction.

Color Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

Percent Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

Bump Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

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