When the parent link is from a regional parameter, SHUFFLE TRANSLATE will randomly translate a texture that's linked through its (SHUFFLE TRANSLATE's) Background parameter.
How Does It Work?
Use the SHUFFLE TRANSLATE component in conjunction with both a Pattern class component or other texture that has a regional parameter, and a component (or component subtree) that supplies a
background texture. Remember that a regional parameter is one that defines a value for a repeating
element or region of a texture, such as the Brick parameter of the Bricks component. SHUFFLE
TRANSLATE requires a background texture to act upon. Usually, a component with a good variety will provide the best background texture.
See the Regional parameter page for more on how to link up this component.
Note: The X-, Y-, and Z Amount parameter values give the maximum amount of random translations in each of their respective directions. For example, an X Amount of 1.0 means that SHUFFLE TRANSLATE
will apply a random translation anywhere between -1.0 and +1.0 in the X direction. A value of 1.0 corresponds to half the visible width of the texture preview.
Hints!
SHUFFLE TRANSLATE is great for breaking up patterns across elements of a repeating texture. For
instance, if the Brick parameter of the Bricks component is linked to a noise texture, you'll often see visible patterns that continue from one brick to its neighbor. By linking a SHUFFLE TRANSLATE
component between Bricks and the noise texture, and using large X, Y, and Z translation values, any patterns will be broken up from brick to brick. This, of course, makes the texture much more realistic looking.
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