Shuffle_Scale

Reference
Index

    When the parent link is from a regional parameter, SHUFFLE SCALE will randomly scale a texture that's linked through its (SHUFFLE SCALE's) Background parameter.

How Does It Work?

    Use the SHUFFLE SCALE component in conjunction with both a Pattern class component or other texture that has a regional parameter, and a component (or component subtree) that supplies a background texture. Remember that a regional parameter is one that defines a value for a repeating element or region of a texture, such as the Brick parameter of the Bricks component. SHUFFLE SCALE requires a background texture to act upon. Any component that scales well can provide a decent background texture.

    See the Regional parameter page for more on how to link up this component.

    Note: The X, Y, and Z amount parameters indicate the maximum scaling in their respective directions. For example, an X Amount of 2.0 means that SHUFFLE SCALE will apply a random scaling in the X direction, somewhere between 1.0 and 2.0 times the current texture scale. A value of 2.0 corresponds to twice the texture's current scale, and 0.5 corresponds to one half the texture's current scale.

 Hints!

    SHUFFLE SCALE is great for adding the slight imperfections that make a texture more realistic.

Common Parameters

 

 

 

 

Input_Seed

Seed for the random number generator, which determines the amount of scaling to apply to each region.

 

 

X Amount

The maximum scaling range in the X direction.

 

 

Y Amount

The maximum scaling range in the Y direction.

 

 

Z Amount

The maximum scaling range in the Z direction.

Color Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

Percent Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

Bump Component Parameters

 

 

Background

The component or component subtree to be randomly scaled.

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