Use the SHUFFLE SCALE component in conjunction with both a Pattern class component or other texture that has a regional parameter, and a component (or component subtree) that supplies a
background texture. Remember that a regional parameter is one that defines a value for a repeating
element or region of a texture, such as the Brick parameter of the Bricks component. SHUFFLE SCALE
requires a background texture to act upon. Any component that scales well can provide a decent background texture.
See the Regional parameter page for more on how to link up this component.
Note: The X, Y, and Z amount parameters indicate the maximum scaling in their respective directions. For
example, an X Amount of 2.0 means that SHUFFLE SCALE will apply a random scaling in the X direction, somewhere between 1.0 and 2.0 times the current texture scale. A value of 2.0 corresponds to twice the
texture's current scale, and 0.5 corresponds to one half the texture's current scale.