When the parent link is from a regional parameter, SHUFFLE ROTATE will randomly rotate a texture that's linked through its (SHUFFLE ROTATE's) Background parameter.
How Does It Work?
Use the SHUFFLE ROTATE component in conjunction with both a Pattern Class component or other texture that has a regional parameter, and a component (or component subtree) that supplies a
background texture. Remember that a regional parameter is one that defines a value for a repeating element or region of a texture, such as the Brick parameter of the Bricks component. SHUFFLE ROTATE requires a background texture to act upon. Any component (or component subtree) that looks different as it's rotated can provide a decent background texture.
See the Regional parameter page for more on how to link up this component.
Note: SHUFFLE ROTATE's X-, Y-, and Z Amount parameters provide the maximum random rotation around the respective axes. For example, a Z Amount of 0.1 means that this component will apply a
random rotation around the Z axis somewhere between -0.1 and +0.1. A value of 1.0 corresponds to a full rotation of 360 degrees or one full rotation.
Hints!
SHUFFLE ROTATE is great for adding the slight imperfections that make a DarkTree more realistic and / or interesting.
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