Sections

Reference
Index

    SECTIONS radially repeats a V-shaped slice taken from a texture linked through the Background parameter. It's similar to a Mirrored Sections except none of the sections are mirrored.  SECTIONS deforms in two dimensions.

How Does It Work?

    Just one parameter, Number Of Sections, controls the deformation. This parameter tells SECTIONS how many sections to generate. A pie- or V-shaped section sliced from the top center of the linked texture provides the repeat sections. The size of the slice is determined by the number of sections required. That is, the more sections called for, the narrower the slice.

Hints!

    Unless the component (or component subtree) is very symmetrical or lines up just so, discontinuities (sharp edges) will result. That's because SECTIONS doesn't mirror the section repeats. The discontinuities may look okay for the color and percent channels, but the bump channel will show obvious lines.

Common Parameters

 

 

 

 

Number Of Sections

The number of sections desired.

Color Component Parameters

 

 

Background

The texture to slice and repeat radially.

Percent Component Parameters

 

 

Background

The texture to slice and repeat radially.

Bump Component Parameters

 

 

Background

The texture to slice and repeat radially.

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