Mirrored_Sections

Reference
Index

    MIRRORED SECTIONS is a kaleidoscope, with every other section a mirror image of the previous one.  MIRRORED SECTIONS deforms in two dimensions.

How Does It Work?

    Only one parameter, Number Of Mirrors, controls the deformation. This parameter sets the number of mirrors that will make up the pattern. The sections are equally spaced and all pass through the origin. The part of the linked background texture that will actually make up the sections is V-shaped and centered on the top half of the texture. The width of the section is controlled by the number of mirrors. For example, one mirror requires the whole top half of the texture (which gets mirrored for the bottom half).

    Note: Because the value you give to Number Of Mirrors constitutes just half of the sections, the total number of sections will always be double that amount.

Hints!

    Using one mirror, it's possible to generate seamlessly tiled textures in the vertical direction. By using a second one-mirror Mirrored Sections rotated by 90 degrees, you can create a fully seamless tiled texture (see figure1). However, the resulting texture will have an obvious pattern in it because of the mirroring and will only look good applied to some patterns.
    F1

    Bump MIRRORED SECTIONS tends to show where the mirrors are.  This is especially true if the underlying pattern has steep slopes. When steep slopes are mirrored, the mirrored sections will show up as sharp peaks. This artifact can show up in the color and percent channels too, but it doesn't stand out as much. This is a difficult problem to overcome but moving the underlying texture a bit sometimes shifts it to a better place. You can try to smooth the peaks by lowering the contrast and/or roughness of the background pattern.  The flatter the texture, the less you can detect where the mirrors are.

Common Parameters

 

 

 

 

Number Of Mirrors

The number of mirrors you want for the distortion. The total number of sections will be double this parameter.

Color Component Parameters

 

 

Background

The Texture to slice, mirror and repeat radially.

Percent Component Parameters

 

 

Background

The Texture to slice, mirror and repeat radially.

Bump Component Parameters

 

 

Background

The Texture to slice, mirror and repeat radially.

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