Polyhedra

Reference
Index

    Simple multi-sided geometric shapes.

How Does It Work?

    Polyhedra is made up of alternating blocks.  One set of blocks can be shifted up and down using Y Shift. The other set can be shifted left and right by using X Shift.  The relative size of the blocks can also be changed using the Squish parameter.

    The Scale parameter controls the horizontal scaling and can be used to and can be used to stretch shapes relative width.

Hints!

    To get octagons, set:  X Shift = 0%,  Y-Shift = 0%, Squish = 30%, and Scale = 0%.
    To get triangles set:  X Shift =10 0%,  Y-Shift = 50%,  Squish  = 50%, and Scale = 50%.

    Try connecting smoothe gradients or noises to the Shift parameters to break up the pattern.

Common Parameters

 

 

 

 

2D Pattern

When checked, the pattern is 2D only.

 

 

 

 

Sampling Options

The method used to sample block colors.

 

 

 

 

X / Y Scale

Shifts blocks along the X and Y axes.

 

 

 

 

Squish

Compresses the pattern toward alternating regions.

 

 

 

 

Scale

The horizontal scale factor for all sections of the pattern.

 

Mortar Width

The width of the mortar ring around the blocks.

Blend Function

Blending control between Block and Mortar.

Color Component Parameters

 

Block

The block color value.

 

 

Mortar

The mortar color value.

Percent Component Parameters

 

Block

The block percent value.

 

 

Mortar

The mortar percent value.

Bump Component Parameters

 

Block

The block bump elevation.

 

 

Mortar

The mortar bump elevation.

 

Bevel Width

The width of the shaped bevel.

Bevel Profile

The shape of the bevel edge.

 

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
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