Mosaic

Reference
Index

    A changeable tile pattern.

How Does It Work?

    Mosaic is made up of alternating sub-patterns. One set of patterns is called A and the other is called B. Each sub-pattern can be rotated using the Rotate A and Rotate B parameters.  The number of blocks in each sub-pattern is set with the Density A and Density B parameters.

    The Squish A and B parameters squish the sub-patterns toward the center. When Squish is set to 0, the pattern is in the normal state with a block in the center.   As Squish increases, the center block shrinks until it is no longer there, and then the sub-pattern is pulled towards the center.

    The Scale parameter controls the horizontal scaling and can be used to get mortar areas to line up in some patterns.

Hints!

    Connect a noise to the Rotate or Squish parameters to break up the regularity of the pattern.

Common Parameters

 

 

 

 

2D Pattern

When checked, the pattern is 2D only.

 

 

 

 

Sampling Options

The method used to sample tile colors.

 

 

 

 

Rotate A / B

Rotation of the A and B sections of the pattern.

 

 

 

 

Squish A / B

The pull towards the center of the A and B sections of the pattern.

 

 

 

 

Density A / B

The number of sections in each A and B block of the pattern.

 

 

 

 

Scale

The horizontal scale factor for all sections of the pattern.

 

Mortar Width

The width of the mortar ring around the tiles.

Blend Function

Blending control between Block and Mortar.

Color Component Parameters

 

Block

The tile color value.

 

 

Mortar

The mortar color value.

Percent Component Parameters

 

Block

The tile percent value.

 

 

Mortar

The mortar percent value.

Bump Component Parameters

 

Block

The tile bump elevation.

 

 

Mortar

The mortar bump elevation.

 

Bevel Width

The width of the shaped bevel.

Bevel Profile

The shape of the bevel edge.

 

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
Copyright 1996-2003