How Does It Work?
Matching a color or percent channel to a complex bump pattern that has been created using the Minimum component is not always an easy process. MINIMUM SWITCH was designed to solve
this problem. MINIMUM SWITCH compares the values of two bump textures, Switch A and Switch B. If the value of Switch A is less than the value of Switch B, the Color A value is chosen. If the value of
Switch B is less than the value of Switch A, the Color B value is chosen. This lets you assign different colors to regions of a bump created with Minimum. The percent and bump versions of MINIMUM
SWITCH work in the same manner.
Use Thickness A and Thickness B to soften the transition between textures. A thickness of 100% will
give you a hard edge. Lower values will make the material look slightly transparent so you can see a little of the underlying material. You will usually want to match the settings you are using for your bump
Minimum.
Hints!
Here's the process for using the MINIMUM SWITCH component to color a bump created with Minimum. Using the same bump tree, delete the bump Minimum component and replace it with a color MINIMUM
SWITCH component. Link the Switch A parameter of MINIMUM SWITCH to the bump texture that the Minimum Bump A parameter was linked to. If the Minimum Bump A parameter was not linked to
anything, set the Switch A parameter to the same value as Bump A. Likewise, link the Switch B parameter to the texture that the Minimum Bump B parameter was linked to. If the Minimum Bump B parameter was
not linked to anything, set the Switch B parameter to the same value as Bump B.
Next, copy the component/subtree that Switch A is linked to and paste it as a color. Link the Color A parameter to this. Follow this process for Color_B.
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