How Does It Work?
Matching a color or percent channel to a complex bump pattern that has been created using the Maximum component is not always an easy process. MAXIMUM SWITCH was designed to solve
this problem. MAXIMUM SWITCH compares the values of two bump textures, Switch A and Switch B. If the value of Switch A is greater than the value of Switch B, the Color A value is chosen, in the case of
a color MAXIMUM SWITCH component. If the value of Switch B is greater than the value of Switch A, the Color B value is chosen. This lets you assign different colors to regions of a bump created with
Maximum. The percent and bump versions of MAXIMUM SWITCH work in the same manner.
Use Thickness A and Thickness B to soften the transition between textures. A thickness of 100% will
give you a hard edge. Lower values will make the material look slightly transparent so you can see a little of the underlying material. You will usually want to match the settings you are using for your bump
Maximum.
Hints!
Here's the process for using the MAXIMUM SWITCH component to color a bump created with Maximum. Using the same bump tree, delete the bump Maximum component and replace it with a color
MAXIMUM SWITCH component. Link the Switch A parameter of the MAXIMUM SWITCH to the bump texture that the Maximum Bump A parameter was linked to. If the Maximum Bump A parameter was
not linked to anything, set the Switch A parameter to the same value as Bump A. Likewise, link the Switch B parameter to the texture that the Maximum Bump B parameter was linked to. If the Maximum
Bump B parameter was not linked to anything, set the Switch B parameter to the same value as Bump B.
Next, copy the bump component/subtree that Switch A is linked to and paste it as a color. Link the Color_A parameter to this. Follow this process for Color_B.
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