Manhattan

Reference
Index

    MANHATTAN is a noise pattern that is based on a Manhattan distance metric to give a man made look.

How Does It Work?

    Density sets the number of blocks used to create the texture.  The number of blocks increases at specific Density values (10.5, 20.5, 30.5, 40.5, 50.5, 60.5, 70.5, 80.5, 90.5, and 100).

    Block_Size sets the sizes of the blocks. A Block_Size of 0% will completely eliminate a block.  A Block_Size of 100% is maximum, but there will still be gaps in between the blocks, especially at lower densities.

Hints!

    This component is great for industrial-looking textures, space ship hulls, circuit boards, and the like.

    This component has a few characteristics that makes using the Blend_Function and Strata_Function tricky.  It has large flat areas (these areas have almost the same value completely across them).  The edges of these flat areas do change quickly, and some of them change to the next flat area instead of the background value.  Most other components have features that change smoothly from one extreme to the other, this component has many more flat intermediate layers.  Because of this, changing the Blend_Function or Strata_Function even slightly can cause major changes in the look of the component.

Common Parameters

 

 

 

 

Input Seed

The seed for the random number generator that is used to create the texture.

 

 

Roughness

The roughness or detail level of the pattern.

 

 

Lacunarity

The relative scale of the fractal layers of blocks.

 

 

 

 

Lacunarity Lock

When enabled, locks the size of the top fractal layer while adjusting Lacunarity.

 

 

 

 

Density

The number of blocks in a given area.

 

 

Block Size

The size of the blocks.

 

 

Brightness

The brightness level of the pattern. Higher values move the color toward High.

 

 

Contrast

The contrast or sharpness between the Low and High.

 

Strata Function

Blending control applied the the fractal layers of the pattern.

 

Blend Function

Blending control between Low and High.

Color Component Parameters

 

 

Low

The background color value.

 

 

High

The block color value.

Percent Component Parameters

 

 

Low

The background percent value.

 

 

High

The block percent value.

Bump Component Parameters

 

 

Low

The background bump elevation.

 

 

High

The block bump elevation.

 

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
Copyright 1996-2003