Froster

Reference
Index

    Distorts a texture as if viewed through frosted glass.

How does it work?

    The Roughness parameter changes how rough the frosted pattern is.  With a Roughness of 0, there will still be some distortion, but it will be very smooth.  Use the Distortion parameter (see below) if you want to change from perfectly clear to frosted.

    The Distortion parameter controls how much distortion as a percent of maximum. When distortion is set to 0, this component will do nothing.  When set to 100%, the amount of distortion is set by the Scale Factor.

Hints!

    Because of the high amount of detail in FROSTER, be careful when using this component with bump or in animations, even with low Roughness and Distortion values you can end up with sparkles and aliasing problems.

    Froster applies it's deformations at a small scale to get it's frosted look. FROSTER makes an interesting deformer on a larger scale too.  Try scaling FROSTER by 1000 times before hooking up it's background.

Common Parameters

 

 

 

 

Input Seed

The seed that controls the random frosting pattern.

 

 

Roughness

The roughness of the frosting pattern.

 

 

Distortion

The amount of distortion as a percent of maximum.

 

 

Scale Factor

The maximum amount of distortion.

Color Component Parameters

 

 

Background

The texture to deform.

Percent Component Parameters

 

 

Background

The texture to deform.

Bump Component Parameters

 

 

Background

The texture to deform.

Darkling Simulations
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