How does it work?
The Roughness parameter changes how rough the frosted pattern is. With a Roughness of
0, there will still be some distortion, but it will be very smooth. Use the Distortion parameter (see below) if you want to change from perfectly clear to frosted.
The Distortion parameter controls how much distortion as a percent of maximum. When distortion is set
to 0, this component will do nothing. When set to 100%, the amount of distortion is set by the Scale Factor.
Hints!
Because of the high amount of detail in FROSTER, be careful when using this component with bump or in
animations, even with low Roughness and Distortion values you can end up with sparkles and aliasing problems.
Froster applies it's deformations at a small scale to get it's frosted look. FROSTER makes an interesting
deformer on a larger scale too. Try scaling FROSTER by 1000 times before hooking up it's background.
|