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How Does It Work? Use the Height, Width and Depth parameters to change the relative sizes of the dots. Use the Row Shift parameter to change the relative placement of the dots from one row to the next. A Row Shift of 0 means all the dots line up perfectly (which is the default). A Row Shift of 0.5 means the centers of the dots in one row line up with the space between dots in the adjacent rows. Use the Dot_Size parameter to change the size of the dots. A Dot_Size of 0% means there is no dot, and a Dot_Size of 100% means the neighboring dots will just touch each other. This control supports generators. The start (and end) of the size is the leftmost edge of the dot, and it changes in a clockwise direction. Make sure the values at the beginning and end of the generator are the same, or you will see a discontinuity in the dots. Use the Bevel_Width parameter on the bump version of this component to change how wide the edge or bevel of the dot is. The bevel always ends at the center of the dot. A Bevel_Width of 0% means the dots have no bevel and a Bevel_Width of 100% means the bevel will just touch the bevel of the neighboring dots. In most cases, Bevel_Width should equal Dot_Size. The default Bevel_Profile is a quarter-round function to make the dots look like spheres. The default Blend_Function makes the dot solid all the way to the edge (no blending). Each dot is a separate region. See the parameter list below to see which linkable parameters supply regional information to their children. Hints! Scale Dots out, use single sample mode, and hook a texture into Dots. This will give a printed look. |
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Darkling Simulations |