How Does It Work?
This pattern is made up of two sets of blocks that alternate in a checkerboard pattern. One set of blocks is called A and the other is called B. Some parameters affect only one set of blocks.
Use the Height, Width and Depth parameters to change the relative sizes of the blocks. Use the Row Shift parameter to change the relative placement of the blocks from one row to the next. A Row Shift of 0
means all the blocks line up perfectly (which is the default). A Row Shift of 0.5 means the edges of the blocks in one row line up with the middle of the blocks in the adjacent rows.
Use the Bevel_Width_A and Bevel_Width_B parameters on the bump version of this component to change the size of the bevels on each set of blocks. A Bevel_Width of 0% means the blocks have no
bevel and a Bevel_Width of 100% means the bevel goes all the way to the center of the block and the block looks like a pyramid. The Bevel_Profile_A and Bevel_Profile_B parameters provide separate bevel profiles for each set of blocks.
Hints!
Set the Sampling_Options to the Recenter mode to make a checkerboard out of other textures.
When the Mapping_Type is set to cylindrical or spherical mode, setting the Width parameter is tricky.
Use the Examine window and look at the left side of the cylinder or sphere. If the width is not set correctly, the blocks in the center of the view will not line up right. Increase or decrease the Width
slightly to fix the problem.
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