Checkerboard

Reference
Index

    A simple checkerboard pattern with control over each set of blocks.

How Does It Work?

    This pattern is made up of two sets of blocks that alternate in a checkerboard pattern.  One set of blocks is called A and the other is called B. Some parameters affect only one set of blocks.

    Use the Height, Width and Depth parameters to change the relative sizes of the blocks. Use the Row Shift parameter to change the relative placement of the blocks from one row to the next. A Row Shift of 0 means all the blocks line up perfectly (which is the default). A Row Shift of 0.5 means the edges of the blocks in one row line up with the middle of the blocks in the adjacent rows.

    Use the Bevel_Width_A and Bevel_Width_B parameters on the bump version of this component to change the size of the bevels on each set of blocks. A Bevel_Width of 0% means the blocks have no bevel and a Bevel_Width of 100% means the bevel goes all the way to the center of the block and the block looks like a pyramid.  The Bevel_Profile_A and Bevel_Profile_B parameters provide separate bevel profiles for each set of blocks.

Hints!

    Set the Sampling_Options to the Recenter mode to make a checkerboard out of other textures.

    When the Mapping_Type is set to cylindrical or spherical mode, setting the Width parameter is tricky. Use the Examine window and look at the left side of the cylinder or sphere.  If the width is not set correctly, the blocks in the center of the view will not line up right.  Increase or decrease the Width slightly to fix the problem.

Common Parameters

 

 

 

 

Width

The relative width of the check.

 

 

 

 

Height

The relative height of the check.

 

 

 

 

Depth

The relative depth of the check. Depth is only available for the Planar 3D Mapping Type.

 

 

 

 

Row Shift

The position shift between layers of checks.

 

 

 

 

Sampling Options

The method used to sample check colors.

 

 

 

 

Mapping Type

The mapping geometry used for the check layout.

Color Component Parameters

 

Color A

The A check color value.

 

Color B

The B check color value.

Percent Component Parameters

 

Color A

The A check percent value.

 

Color A

The B check percent value.

Bump Component Parameters

 

Color A

The A check bump elevation.

 

Color A

The B check bump elevation.

Bevel Width A

The width of A's shaped bevel.

Bevel Profile A

The shape of A's bevel edge.

Bevel Width B

The width of B's shaped bevel.

Bevel Profile B

The shape of B's bevel edge.

 

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
Copyright 1996-2003