just a design

Step-by-Step Instructions:
Creating a LiveG-Button
Creating a LiveGT-Button
Creating a LiveT-Button
Creating a LiveG-Ticker
Creating a LiveT-Ticker
Creating a LiveG-Map
Creating a LiveT-Map
Creating a LiveG-Marquee
Creating a LiveT-Marquee

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Creating a LiveG-Map

The following step by step instructions will lead you through the creation of a LiveG-Map. PageCharmer's most fully featured--yet easy to use-- AppletSet'r. The AppletSet'rs have many common properties, so by working with one AppletSet'r it becomes easy to understand the rest. On the other hand, the LiveG-Map, LiveT-Map, LiveG-Marquee, and the LiveT-Marquee contain some unique properties in their respective AppletSet'rs. Each has a dedicated section in "Unique AppletSet'r Properties" where these are covered in detail.

For the most part you will be creating your own graphics when using the LiveG-Map Appletset'r. So please review the "Creating LiveG-Buttons, LiveGT-Buttons and LiveG-Maps" and Creating Transparent GIF Images before starting the steps.

Special note about Netscape for Macintosh: The nature of this browser is to reload the page when the window is changed in any way. This causes the AppletSet'r to return to its default settings.

Before you get started...

There are three approaches to starting a LiveG-Map depending on its complexity:

1) Basic Multi-Tiled/Single-Tile Image Map

Verify that the desired image map (GIF/JPEG file) is in the "images" directory located within the "Data" directory.
Note width and height of the image map, you will need to assign your applet these values later.
Go to the PageCharmer Index page, select either LiveG-Map (Horizontal) or LiveG-Map (Vertical) depending on the orientation of your graphic.
If the new image map is bigger than the default, modify the Canvas size appropriately.
Find in the directory named "Data" located within the "PageCharmer" directory on your hard drive. The files are named: "liveg_map_horiz.html" and "liveg_map_vert.html".
Select the proper one depending upon the orientation of the graphic.
Open this file using a Web page editor, like Page Mill, etc., or a word processor.
Change the width and height of the image map so you can see all of the "Static" state of the graphic. (see example below)
Once you have saved your changes, open the file in your browser. You're ready to customize your LiveG-Map.

2) Detailed Multi-Tiled/Single-Tile Image Map (Excellent for revisions)

Verify that the current image map (GIF/JPEG file) is in the "images" directory located within the "Data" directory.
Find in the directory named "Data" located within the "PageCharmer" directory on your hard drive. The files are named: "liveg_map_horiz.html" and "liveg_map_vert.html".
Select the proper one depending on the orientation of the graphic.
Open this file using a Web page editor, like Page Mill, etc., or a word processor.
Now Save As... Tip: use the name of the GIF/JPEG (in this case "world_map.html")
Change the default GIF image to the current name (in this case "world_map.gif")
Change the Canvas size to the width and height of the image map so you can see all of the "Static" state of the graphic. (see example below)

Once you have saved your changes, open the file in your browser. You're ready to customize your applet.

3) Add Existing HTML Image Map

Copy only the HTML "Area" tags from your existing image map
Click the "Add HTML Image Map" button, located at the bottom of the LiveG-Map AppletSet'r
Then paste your copied "Area" tags into the newly opened window, notice that the button now reads "Add this Image Map"; click to add the code to the AppletSet'r. Your HTML area tags will be automatically converted to Java and entered into the appropriate values.
Enter the name of your original image in the "Image Name" field, as seen in Step One. (or a multi-tiled image)
If the new image map is bigger than the default, you will need to modify the Canvas size.
Find in the directory named "Data" located within the "PageCharmer" directory on your hard drive. The files are named: "liveg_map_horiz.html" and "liveg_map_vert.html".
Select the proper one depending on the orientation of the graphic.
Open this file using a Web page editor, like Page Mill, etc., or a word processor.
Change the width and height of the image map so you can see all of the "Static" state of the graphic. (see example above)
Once you have saved your changes, open the file in your browser. You're ready to customize your LiveG-Map.

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Create the applet by working your way down the AppletSet'r display then through the tabs left to right. Note that after entering a value, you must press the "return" key for the AppletSet'r to respond. For simplicity the AppletSet'r display has been modified to add interspersed explanatory comments:

Step One

The following values have a universal effect on the LiveG-Map applet.

Note: An "ALT" (alternative) image offers decided advantages. We highly recommend reviewing the Creating Alternative Images, and Alternative Images in Place of Java before you continue.

Tip: To make the pop-up menu appear instantly when the cursor rolls over an Area, enter a zero in the "Menu Start" field. For a delay, enter any positive value (1000 = approximately 1 second). To keep the pop-up menu on the screen indefinitely while the cursor is inside an Area, enter a zero value in the "Menu End" field. To make the pop-up menu disappear after a specific amount of time, enter any positive value (1000 = approximately 1 second).

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Step Two

Because each "Area" (live area) can have unique values, an "Area"must be selected, as you follow all of the steps below in order for the entered values to take effect. For more information regarding URL and Targets.

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Step Three

Within the Area Sounds tab, two sounds can be assigned to each "Area"(live area).

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Step Four

An "Item" created in the Menu Items tab is related to a selected "Area" (live area). You can create an unlimited number of menu items.

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Step Five

The menu's cosmetic attributes, assigned in the Menu Data tab, are related to an individual "Area" (live area).

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Step Six

Each area's menu can be assigned a unique style in the Menu Color tab, by using different colors.

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Step Seven

On the occasion of creating a complex LiveG-Map, we highly suggest copying the HTML code generated often, about the time you finish completing one or two Area's attributes. Simply press the "Create HTML" key. Then open the current file, using a Web page layout editor or word processor. And paste the HTML code between the "start working applet" and "end working applet" note lines. Then Save and reopen the file in your browser to continue. All of the values that you have set will now be the default of this .html file.

Now that your image map is the way you want it, press the HTML button and copy and paste the generated HTML code appropriately into the existing HTML code on your Web page.

Step Eight

Congratulations, now that the LiveG-Map is running in your Web page it's time to make sure it's properly organized and uploaded to your server or Web site provider.

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