The blame for the proliferation of the "cyber" prefix lies at the door of writer William Gibson, but the best known media cyberimage is the sleazy cross between a high-tech future and a detective story in the film Blade Runner. This feel has pervaded a good few games, particularly graphical adventures. Still very playable, the elderly Beneath a Steel Sky puts the wise-cracking hero into a technological nightmare, while The Pandora Directive's blockbusting five CDs contain a superb state-of-the-art rendition of this particular style. In Pandora you are trying to find a missing scientist who was involved with an alien landing, while attempting to keep your private life together. Brilliant. On the page, Gibson's Neuromancer seems to define the approach, but it owes a lot to the glitzy sixties work of Samuel Delaney and Alfred Bester. Try Babel-17 by Delaney or Tiger! Tiger! and The Demolished Man by Bester to see where space adventure crosses over into something more bizarre. An excellent adventure that pre-guesses much of the online world is John Brunner's underrated Shockwave Rider. Brunner is a hugely variable writer, but here he is on top form, setting an individual against the wired masses, his scenario is based on the predictions of Alvin Toffler's predictive best seller, Future Shock
    Most cyberworlds are pretty unattractive, so they fit pretty well with the disaster story where the earth has undergone some terrible change, often down to man's stupidity. I'm afraid I find disaster books a turn off, so there are no recommendations there.