From Space
Opera, science
fiction gradually became more subtle,
producing the great names of the fifties and sixties. Oddly,
though
there are some good examples, games don't represent this phase
so well. About the only mainstream game to
originate on the BBC
micro, Elite proved an early example. There
were elements
of the game that are pure opera, with 3D space battles that provided
the basic screen format for all the greats like
X-Wing
and Wing Commander,
but there was more. The basis of
Elite
was trading, travelling from planet to planet in an astoundingly
detailed galaxy, buying and selling like an interplanetary Del
Trotter. You could deal in
legitimate items, or more dubious goods,
risking the wroth of the police. It was this
extra dimension that
brought Elite
forward a generation.
Finding a modern equivalent is harder. The Dune games, based loosely on Frank Herbert's mixed series of books are pretty good (though not a patch on the book. Dune effortlessly combines an epic family saga with Lawrence of Arabia, impressive pseudo-spiritual texts, and wonderful atmosphere on the desert planet Arrakis), but I'm going to plump for Mechwarrior 2 in its latest incarnation, Mercenaries. This is a land-based battle game, |
but again the simple sequence of follow
a mission and return to base is expanded by a business aspect
to the game as you build a team of mercenaries to take on missions
and make money. While lacking
the video impressiveness of a Wing
Commander, Mercenaries is wonderfully compelling.
When it comes to written science fiction, the 50s onwards was a period of incredible richness. But before delving into the classics of that time, I ought to skip back to H. G. Wells. His second great, The First Men in the Moon, is very much of this class. With tongue-in-cheek humour and exciting adventure, it bypasses Space Opera and is good reading to this day. Picking a handful of classics is almost impossible. But there are some names that can't be ignored. First on many lists is liable to be Isaac Asimov . With a prodigious output in fiction and non-fiction, Russian born but American to the core, Asimov typified the new breed of writer. His characterisations might have been weak, his love interest minimal, but his science and rich spattering of ideas were wonderful. Probably best to illustrate this particular period are Asimov's trilogy Foundation, Foundation and Earth, and Second Foundation. Throw in his robot short stories collected in I, Robot and you get a perfect sample. |
Next down the line has
to be Robert Heinlein. Heinlein's best
period was in the middle of his output.
The Unpleasant Profession
of Jonathan Hoag contains two gems.
And he built a crooked
house about a house shaped like an opened-out hypercube that
collapses into itself so that each of the eight rooms joins onto
each of the others, and
All You Zombies … where a
man becomes his own father and mother in a twisted time travel
paradox. Of his novels,
The Moon is a Harsh Mistress
is a wonderful description of a future revolution on the lunar
colony, helped by a self-aware computer, and though
Stranger
in a Strange Land marks the start of his woffly phase, it
had a huge impact and is tighter than the subsequent books.
There are so many others who could be included. A familiar English name is Arthur C. Clarke. Clarke's early successes included whimsical stories, set around a pub in a P. G. Wodehouse style ( Tales from the White Hart), | but from
2001 onwards, it was the technological
epic with spiritual overtones that proved to be Clarke's speciality.
To pick two other names
almost at random, Fred Pohl has produced
consistently enjoyable books, probably best represented by his
joint work with Cyril Kornbluth. Try
The Space Merchants
for a brilliant humorous adventure, pitting the
hero against the worst excesses of a world run by big business
and advertising agencies. Clifford
Simak is another who has steadily
produced wonderfully readable books, set in rural America.
His
work is much gentler and more people-oriented than the typical
SF novel. Oh, and
spare a thought for Irish writer Bob Shaw, who
has never quite reached big name status, but from this period
onwards produced many excellent books.
Check out Other Days, Other Eyes for the classic SF invention of slow glass, a glass that light takes weeks if not years to pass through, providing windows that look out on beautiful views wherever you are, or even capable of witnessing a murder. |